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This object exists primarily or exclusively within the IDW Publishing continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

The Zeti Zapper[1] is an object that appears in the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing. It is a device created by Miles "Tails" Prower for the purpose of neutralizing the electromagnetic powers of Zeti.

Description

Appearance

Zeti Zappers resemble blue and flat disk-shaped badges with three yellow prongs protruding in a triangle shape for attaching the Zeti Zappers to the body. Additionally, they possess an orange and white decal on their faces resembling Tails' twin tails.[1]

Features and traits

Zeti Zappers are capable of turning a Zeti's electromagnetic powers against them when attached to one, effectively disabling them.[1] Once equipped to a Zeti, the Zeti Zapper will produce electrical surges around said Zeti, which Zor has described as being agonizingly painful.[2] According to Tails, the Zeti Zappers also have safe-guards built into them in case a Zeti tries to take it off manually.[1] They are also programmed to deactivate once a Zeti has been brought to the Lost Hex.[3]

History

Zeti Hunt

Knowing they would deal with the Deadly Six, Tails created several Zeti Zappers by reverse-engineering Zavok's old Chaos Emerald Siphon, one of which he presented and explained to Sonic, Jewel, and the Chaotix during an online conference with them, their plan being to capture the Deadly Six with the Zeti Zappers and then sent them back to the Lost Hex in Zeti Launchers. Soon, however, when Tails received notice of the Restoration HQ being assaulted by the Deadly Six, he packed several Zeti Zappers in a bag before scrambling to start up the Tornado.[1] Making it to Restoration HQ in the last possible moment, Tails used a Zeti Zapper to neutralize Zomom when he had Sonic. Then, by working together, Sonic and Tails attached a Zeti Zapper to the remainder of the Deadly Six, incapacitating the whole group.[2] With all of the Deadly Six under the influence of the Zeti Zappers, which not even Zavok could overcome, the group surrendered and got deported back home. After the Deadly Six were back on the Lost Hex, the Zeti Zappers deactivated and released their prisoners.[3]

References

  1. 1.0 1.1 1.2 1.3 1.4 Sonic the Hedgehog #42, "Zeti Hunt, Part 2"
  2. 2.0 2.1 Sonic the Hedgehog #43, "Zeti Hunt, Part 3"
  3. 3.0 3.1 Sonic the Hedgehog #44, "Zeti Hunt, Part 4"

External links

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