Windmill Village is a small pleasant town with several loosely spread buildings, a village plaza, and a windmill. The village is also home to several six-year-old kids and has tons of mountain flowers.
After the War, Dr. Eggman appeared in Windmill Village without warning in a poor condition. While the villagers were unsure of how Eggman surived, they nonetheless locked him up immediately. The next day, however, they discovered Eggman had broke out of his cell, albeit for the purpose of reinforcing it. Curious, the villafers tested and questioned Eggman for days. However, never once did he show signs of his villanous ways. Upon realizing that Eggman suffered from amnesia, the villagers nursed the wounds of this new helpful Eggman and took him in. In return for their kindness, Eggman, who eventually assumed the alias of "Mr. Tinker", would repair anything the villagers brought him, from the smallest works to the largest construction efforts, becoming a blessing to Windmill Village.
While residing inside a house in Windmill Village, Eggman saw a child crying over his busted wagon and promised he would fix it and everything else soon.
The Fate of Dr. Eggman
Receiving an anonymous tip on Eggman's whereabouts, the Chaotix Detective Agency came to Windmill Village. Upon finding Eggman and learning of his condition, the Chaotix thoroughly interrogated him and observed him for a couple of days, only to conclude that his amnesia was legit. However, this made the Chaotix doubt if it was the right thing to punish Eggman now that he was a good man with no recollection of his evil deeds.
To help them sort this out, the Chaotix called upon Sonic, who was brought to Windmill Village by Espio. Upon arrival, Sonic met Charmy, who introduced him to the village's children and then the amnesiac, yet merry Dr. Eggman. At first, Sonic thought Eggman was putting up an act, but after failing to remind Eggman of their past battles and hearing of the Chaotix's investigation, Sonic began to believe Eggman's situation. Sonic, Vector and Espio subsequently discussed what should be done about Eggman based on what they knew until Elder Scruffy showed up and said that he wanted Sonic to be the judge of Eggman, although not without hearing what he had to say. Elder Scruffy then explained how Eggman had appeared in their village and what had happened and that Eggman should remain in the village and continue his services. As Sonic struggled to decide, a frighten villager arrived and revealed that Badniks were coming in from the south. Shooting Elder Scruffy an annoyed glare, Sonic got the Chaotix to handle the Badniks while he confronted Eggman, suspecting the Badniks were here for him. When Sonic got to where Eggman was however, Sonic found a scared Eggman building a barricade for the village's youth, whom he gently tried to keep calm and assured. Convinced now that Eggman was a changed man, Sonic told "Mr. Tinker" to focus on keeping the children safe while he and the Chaotix handled the Badniks. After Sonic and the Chaotix took care of the invading bots, the heroes decided to let the amnesiac Eggman stay in Windmill Village. Afterward, Sonic and "Mr. Tinker" started over by establishing a friendship. When Sonic got ready to leave however, Eggman told him to come back for a visit soon, as he wanted to show him Eggman Land once it was completed. This mention of Eggman's personal city caught Sonic's interest and made him question of Sonic'ss amnesia was genuine. Immediately after, Shadow and Rouge made their presence known as they stood on the rooftops, with the former stating that he would destroy Eggman to keep him from menacing the world with Eggman Land again.
Sonic tried to tell Shadow that things were not what they seemed, but Rouge reminded him that he had to make a good argument fast since he was facing Shadow. While Eggman stood by his "Mr. Tinker" alias, Sonic whispered his discovery of Eggman's amnesia to Shadow. Shadow did not care however, stating that "losing one's memory doesn't make them any less dangerous". Sonic still persisted however, but with Shadow refusing to listen, Sonic had to keep him from getting to Eggman. After blocking Shadow several times however, things escalated, and Sonic and Shadow entered an all-out brawl that took them out of Windmill Village. The Chaotix wanted to help, but quickly realized Sonic and Shadow were too fast for them. Instead, they turned their attention to Rouge, whom Vector blamed for bringing Shadow to Windmill Village. It was then that Rouge revealed that she was behind the anonymous tip that led the Chaotix to Eggman. As it turned out, it was all a part of her plot to get the Chaotix to conduct an investigation of Eggman's amnesia and bring in Sonic as a countermeasure for Shadow before she "helped" Shadow find Eggman. By the time Shadow returned to Windmill Village, Eggman had been hidden inside a house and the Chaotix were standing guard. However, Shadow merely teleported past the Chaotix and into the house. There, Rouge tried to talk Shadow out of killing Eggman, but Shadow revealed that he had already talked it over with Sonic. Rouge thus allowed Shadow to face Eggman, whom Shadow told to show him Eggman Land. Eggman complied, and quickly showed him an indoor amusement park for the village's children that he had made and named after a name that "came to [him]". Having seen proof of Eggman newfound benevolence, Shadow took his leave. Rouge soon left as well, although not before promising the Chaotix that they could keep the finders fee for locating Eggman. Sonic then got ready to leave as well, although not before promising Eggman that he would be back to visit (if only to keep tabs on Eggman to see of his memory was returning).
Battle For Angel Island
While singing for the children who was playing in Windmill Village's Eggman Land amusement part, Eggman received a visit from Rough the Skunk and Tumble the Skunk, who promptly kidnapped the doctor on behalf of Dr. Starline. The villagers wanted to tell Sonic about this, but were unable to find him.
About a week after kidnapping Dr. Eggman, Rough and Tumble returned to Windmill Village with new weapons. After arriving, they trapped the villagers in the community center and left a beaten Elder Scruffy hanging from a tree. Sonic and Tails later arrived in Windmill Village after receiving a cryptic letter. Upon finding and freeing Elder Scruffy, Sonic and Tails heard of what had happened in their absence. Immediately after, Rough and Tumble showed up. In order to distract the skunk thugs while Tails and Elder Scruffy freed the villagers, Sonic engaged Rough and Tumble. During the fight, Sonic deduced that someone was helping Rough and Tumble and demanded that they told him where Eggman was. While Rough expressed a willingness to tattle if Sonic beat them, Tumble insisted on pressing on the attack. After freeing the villagers, Tails had them stay hidden while he helped Sonic fight Rough and Tumble. Eventually, Tails defeated Rough by using his Vapor Condenser against him while Sonic defeated Tumble by destroying his new prosthetic club tail with the village's windmill. Before Sonic could get Rough to tattle however, the skunks got pulled through a portal. As Sonic and Tails speculated that the old Eggman was back and helping the skunk brothers, and that someone else was aiding them, Sonic left Windmill Village to get some answers while Tails stayed to fix the village's damage.
Points of interest
- Despite first appearing in Sonic the Hedgehog #4, Windmill Village's name was not revealed until Sonic the Hedgehog #13.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Sonic the Hedgehog #5, "The Fate of Dr. Eggman Part 1"
- ↑ 2.0 2.1 2.2 2.3 Sonic the Hedgehog #13, "Calling Card"
- ↑ Sonic the Hedgehog #12, "The Cost of the Battle for Angel Island"
- ↑ Sonic the Hedgehog #4, "Fallout Part 4"
- ↑ 5.0 5.1 Sonic the Hedgehog #6, "The Fate of Dr. Eggman Part 2"
- ↑ Sonic the Hedgehog #10, "The Battle for Angel Island Part 2"