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The White Wisp (ホワイトウィスプ,Howaito U~isupu?) is a creature that appears in the Sonic the Hedgehog series. It is a type of Wisp that grants the power to perform the Boost. They are also the most common breed of Wisps.
A noticeable member of the White Wisps is Yacker, who serve as the Wisps' ambassador.
The White Wisps' basic shape are that of a sphere with three tentacles, two of which are used as arms. They have one pink eye in the center of their heads, and two very alien-like antennae on top of their heads. Some members of the White Wisps can also have hair, such as Yacker, who has a blue hair-like curl on his head between his antennae.
The White Wisps made their first appearance in the Wii version and Nintendo DSversionSonic Colors, and later the remaster Sonic Colors: Ultimate. When their homeworld was move to Earth by Dr. Eggman to create his interstellar amusement park, the White Wisps and the rest of their race were threatened to be enslaved by Eggman, who wanted their Hyper-go-on to control the mind of everyone on Earth using a weapon. Fortunately, the White Wisps and the rest of their race were all freed thanks to Sonic the Hedgehog. After Dr. Eggman's Incredible Interstellar Amusement Park imploded into a black hole, the White Wisps worked together with the rest of their race to stop the black hole and succeeded, before returning their homeworlds to their original places in the universe.
In gameplay on both the Wii and Nintendo DS version of the game and in Sonic Colors: Ultimate, the White Wisps appear as Wisp Capsule power-ups that refills the Boost Gauge so the Boost can be used. The player encounters the White Wisps in every Area on both versions of Sonic Colors.
In Sonic Dash, as a promotion for the release of Sonic Colors: Ultimate, the White Wisp appears as one of four Wisps that the player can collect every day in order to win extra rewards.
Sonic Lost World
In the Wii U version of Sonic Lost World, White Wisps make a small appearance in the form of Yacker, who makes a cameo appearance. Before Miiverse was shut down, the player could speak to him on the world map to access the Wisp Away feature.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
In Mario & Sonic at the Sochi 2014 Olympic Winter Games, the White Wisps make an appearance during the Dream Event "Sonic's Figure Skating Spectacular". At the beginning of the event, Yacker appears and asks the four participating characters to free his friends and defeat Rotatatron. Once Rotatatron is defeated, Yacker and a large amount of White Wisps will fly over the ice rink and assume a circle formation, before spliting into groups that follow each skater and mimic their movements for the remainder of the event.
In Sonic Runners, the White Wisps play supporting roles to the main cast. Here, it is revealed that some White Wisps chose to stay on earth after the events of Sonic Colors because they liked it there, and that they have established their own small colonies on the planet. Over the course of the game, Team Sonic comes across the White Wisps several times, whom they often end up saving from Dr. Eggman and/or his lackeys. Occasionally, the White Wisps will also ask the team for help solving different problems, whether it be either Eggman-related trouble or more personal issues. Sometimes though, the White Wisps will help Team Sonic as well, usually by providing information or handling smaller tasks.
During the "Zazz Raid Event", the White Wisps can help the player battle Zazz. Here, the player can pick up White Wisps during the stages to boost their speed and power, thus inflicting more damage on Zazz with each hit. Three different levels are available for each White Wisp collected, although their effects wear off if the White Wisps are not continuously collected.
In addition, several Resistance members use what appear to be Wispons based on the White Wisp that fire blue energy beams. However, these are not available for use in gameplay.
Team Sonic Racing
In Team Sonic Racing, the White Wisps appear primarily as Item Box power-ups on the game's race tracks. On a few occasions, the player is able to obtain and hold up to three White Wisps at once. To use the White Wisps in gameplay, the player has to press // while in possession of a White Wisp. Once activated, the White Wisp gives the user an instant boost in speed, akin to the Boost. Using multiple White Wisps at once will grant a more powerful boost that lasts longer.
Outside of gameplay, the White Wisps also appear as spectators alongside the roads of multiple racetracks.
Being Wisps, the White Wisps are halcyon, social, bright, energetic, and pure of heart. They are likewise non-hostile of nature, and spend most of their time playing with others. Due to their overall good nature, they easily get along with everybody, except bad guys. Also, rather than aliens, with their floaty movements, they are more like fairies. Additionally, while they are not necessarily fighters, they are nonetheless brave and very helpful towards their friends and allies.
White Wisps are a peaceful, sociable and friendly breed of Wisps. They enjoy talking and playing.
Powers and abilities
The White Wisps are able to levitate in midair at will, which serves as their main method of transportation.
The White Wisps are able to generate and store their own unique variant of a powerful energy known as Hyper-go-on inside their own bodies, which is their life source. It is unclear to what extent they can use their own Hyper-go-on, though they have been shown being able to use it to revert Nega-Wisps back to normal, carry objects through levitation, teleport objects and restrain black holes made of Hyper-go-on.
The White Wisps are able to pass on a fraction of their Hyper-go by phasing into the recipient. When organic beings or robots receive their Hyper-go-on, they can use the Boost to pass through enemies as a living projectile and move at higher speeds.
In the comics, Yacker and a few other White Wisps were chased by Orbot, Cubot and a pack of Egg Pawns, until he and some other Wisps were saved by Sonic. After Sonic destroyed the Egg Pawns and made Orbot and Cubot run away, Yacker tried to tell Sonic and Tails about Eggman's plans with his race in his native tongue. Fortunately, Tails was able to translate Yacker's language with his hand-held (after an awkward mistranslation), and they understood his message. Yacker then joined Sonic, Tails and some other Wisps, as Sonic ventured out to save the Wisp race from Eggman.
After the Super Genesis Wave, the history of the White Wisps became identical to their video game counterparts.
In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the White Wisps are aliens from Planet Wisp. Much like in the games, some of them have settled down on Sonic's world where they help out the planet's inhabitants from time to time.
In Sonic Colors, unlike most other Wisps, which only served to harvest Hyper-go-on from, the White Wisps were also used to power some of Eggman's robots, much like the Animals for the early generation of Badniks. Sonic is able to obtain White Wisps by destroying certain enemies, usually Egg Pawns variants that are armed.
The White Wisp is the only Wisp not to have a jingle when its Color Power (the Boost) is used. Instead, the pitch of the level music is raised and hollowed, as if it is speeding up.