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Sonic Adventure 2
White Jungle

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White Jungle is the ninth stage of the Dark story in Sonic Adventure 2 and Sonic Adventure 2: Battle, and is playable as Shadow the Hedgehog.


White Jungle is cold and is full of mist in the air. Rain was also added in Sonic Adventure 2: Battle.


After placing Dr. Eggman’s bomb and setting the timer for fifteen minutes, Shadow hears Rouge saying that she has been locked inside Security Hall with the Chaos Emeralds after destroying the R-1/A Flying Dog. After Shadow sees the parallels between Maria and Rouge, he cannot help but need to save her. He cuts through the jungle at high speed, regardless of his wish to destroy everything and everyone.


White Jungle is filled with a large number of Bungie Vines and other types of vines, including many that can be swung from. The jungle also has many trails of Rings and Weights, and there are many platforms floating detached from each other.


1st Mission: Cut through the Jungle in 10 minutes!

2nd Mission: Collect 100 rings!

There are plenty of Rings in this stage, but collecting 100 Rings in under a minute and thirty seconds can be difficult. There are, however, some Item Boxes that can expedite the process.

3rd Mission: Find the lost Chao!

The player should use the Spring next to the second Chao Container to bounce up to the level above it. Once there, rather than taking the Vine in front of Shadow, they must turn toward the camera and run until Shadow comes to an Ancient Ruin in a dead end. The player must play the Mystic Melody atop the ruin to make a series of platforms appear and then jump across these platforms, and Shadow will come to a floating enemy with another platform behind him. The player should perform a Homing Attack to reach that platform, and then grab the Vine there.

The player will then end up facing a large gap with a platform on the other side and a single Spark Beetle in front of Shadow. They must wait for the Spark Beetles' electric field to dissipate, then destroy it using a Homing Attack. Another enemy will then immediately appear behind it, and the player must destroy this enemy with a Homing Attack and continue this pattern until Shadow reaches the platform with the lost Chao.

4th Mission: Reach the goal within 3 minutes 0 seconds!

If the player Light Speed Dashes whenever possible, hits every Dash Panel, and avoids any unnecessary stops, completing this stage in under three minutes should be fairly easy.

Last Mission: Clear Hard mode!

They are a few key differences in White Jungles' Hard mode, these include:

  • The Spring at the end of the first half-pipe has been moved to a platform floating in the air.
  • Some other Springs have been erased from the stage too.
  • The row of Rings atop the platform that leads to the Air Shoes' secret room has been removed.

Level Up Item

The Level Up Item in White Jungle is the Air Shoes, which enable Shadow to perform the Light Speed Dash. It is required to beat the game.

Chao Container locations

  1. After the first Point Marker, the first Chao Container can be found past the wooden structures on the left of the tree trunk. It sits on the first platform there.
  2. On the path that comes after where the Gold Beetle appears, the player should continue past the giant failing Weight and Somersault under the fence. The second Chao Container can be found just ahead.
  3. After the third Point Marker and after launching from two consecutive Bungie Vines, the player must hold back on the control stick to avoid grabbing a third Vine. Instead, they must walk forward, Somersault under the fence to the left and look behind the grassy platform to find the third Chao Container.


Big the Cat sighting

Contrary to every stage except Cannon's Core, Big has two cameo appearances in this stage in both Normal and Hard modes:

  1. After the third Point Marker, and while utilizing the last Vine, Big can be seen laying down taking a rest on a tree branch to the right.
  2. On the Goal Ring's platform, the player should stand on the northern edge near the water. From there, Big can be seen sitting on a tree to the left.


Score Rank
14,000 A Rank (Sonic Adventure 2).png
12,000 B Rank (Sonic Adventure 2).png
10,000 C Rank (Sonic Adventure 2).png
8,000 D Rank (Sonic Adventure 2).png
<8,000 E Rank (Sonic Adventure 2).png

Time Rank
1:30 A Rank (Sonic Adventure 2).png
2:00 B Rank (Sonic Adventure 2).png
2:30 C Rank (Sonic Adventure 2).png
3:00 D Rank (Sonic Adventure 2).png
>3:00 E Rank (Sonic Adventure 2).png

Time Rank
3:20 A Rank (Sonic Adventure 2).png
3:40 B Rank (Sonic Adventure 2).png
4:00 C Rank (Sonic Adventure 2).png
5:00 D Rank (Sonic Adventure 2).png
>5:00 E Rank (Sonic Adventure 2).png

Score Rank
14,000 A Rank (Sonic Adventure 2).png
13,000 B Rank (Sonic Adventure 2).png
12,000 C Rank (Sonic Adventure 2).png
10,000 D Rank (Sonic Adventure 2).png
<10,000 E Rank (Sonic Adventure 2).png

Score Rank
13,000 A Rank (Sonic Adventure 2).png
12,000 B Rank (Sonic Adventure 2).png
10,000 C Rank (Sonic Adventure 2).png
8,000 D Rank (Sonic Adventure 2).png
<8,000 E Rank (Sonic Adventure 2).png

In other media

Books and comics

Archie Comics

Main article: White Jungle (Archie)

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, White Jungle appeared as a location on Mobius where Sonic the Hedgehog and Shadow the Hedgehog faced off in battle.


  • The player cannot get a perfect Ring count for White Jungle without cheating because of the leftover area Rings being counted in the total score. While this problem exists in other Action Stages, White Jungle is noteworthy in that the maximum number of normally obtainable Rings is only over half of the entire amount (287 out of a total of 462 Rings inside the stage). This is due to a second level layout (complete with Rings, traversal objects, and enemies) that is stored within White Jungle's level data, floating above the visible areas of the stage. This level layout mostly aligns with Green Forest, the Hero story counterpart to White Jungle, and is likely a draft version of the stage from an earlier build of the game.
  • In 2 player Battle mode, White Jungle ends at the part of the stage where the player gets the Air Shoes. Even then, much of the stage after that remains in the 2P version, with the section after the removed trail of Rings being clearly visible.


Name Artist(s) Length Music track
"Rhythm And Balance ...for White Jungle" Everett Bradley, Fumie Kumatani 2:28


Main article | Scripts (Hero, Dark, Last) | Staff | Manuals | Glitches | Beta elements | Gallery | Pre-releases (The Trial) | Re-releases (Battle, 2012)