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{{Tab
 
{{Tab
|tab1 = Main Page
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|title1 = Main Page
 
|tab2 = Gallery
 
|tab2 = Gallery
  +
|bg = greentab
 
}}
 
}}
 
{{Stage order
 
{{Stage order
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{{Infobox level
 
{{Infobox level
 
|title = Water Palace
 
|title = Water Palace
 
|image = WaterPalaceHubIcon.png
 
|game = ''[[Sonic Generations]]'' {{C|[[Nintendo 3DS]] version}}
 
|game = ''[[Sonic Generations]]'' {{C|[[Nintendo 3DS]] version}}
 
|location =
 
|location =
Line 19: Line 21:
 
|previous = [[Radical Highway (Sonic Generations)|Radical Highway]]
 
|previous = [[Radical Highway (Sonic Generations)|Radical Highway]]
 
|next = [[Tropical Resort (Sonic Generations)|Tropical Resort]]
 
|next = [[Tropical Resort (Sonic Generations)|Tropical Resort]]
|charas = [[Sonic the Hedgehog]]
+
|charas =
  +
*[[Sonic the Hedgehog|Modern Sonic]]
  +
*[[Classic Sonic]]
 
|number = 6
 
|number = 6
 
|acts = 2
 
|acts = 2
|image = [[File:WaterPalaceHubIcon.png|242px]]
 
 
|enemies =
 
|enemies =
*[[Knight Pawn]]
+
*[[Egg Diver]]
*[[E-1004 Klagen]]
+
*[[Egg Pawn (spear)]]
*[[Sea Pawns]]
+
*[[Klagen]]
 
}}
 
}}
 
{{Nihongo|'''Water Palace'''|ウォーターパレス|U~ōtāparesu}} is the sixth [[Stage]] in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]''. It represents ''[[Sonic Rush]]'' and is the first Stage of the Modern era in the game.<ref>http://www.tssznews.com/2011/11/16/water-palace-not-apotos-last-sonic-generations-3ds-stage/</ref>
 
{{Nihongo|'''Water Palace'''|ウォーターパレス|U~ōtāparesu}} is the sixth [[Stage]] in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]''. It represents ''[[Sonic Rush]]'' and is the first Stage of the Modern era in the game.<ref>http://www.tssznews.com/2011/11/16/water-palace-not-apotos-last-sonic-generations-3ds-stage/</ref>
   
==Description==
+
==Overview==
  +
===Act 1===
The level features water cannons from [[Pirates' Island]] of ''[[Sonic Rush Adventure]]'' and it also features a new bubble gimmick, allowing Sonic to reach greater heights. Classic Sonic has to press switches to boost water pumps and get across large gaps, and he also has to deal with [[Knight Pawn]]s, [[E-1004 Klagen]] and [[Sea Pawns]]. Modern Sonic's level includes large water slides that can be used to slide across water and [[Sonic Boost|boost]] across to reach new paths. The music of the level are remixes of [[Back 2 Back]].
 
  +
Water Palace Act 1 is mostly water, with some parse land parts around it, making it a nod to the classic underwater levels from past ''Sonic'' games. In terms of gimmicks, this Act includes the water cannons seen in [[Pirates' Island]], [[Underwater Mine]]s, spiraling water slides, and the water pumps from the [[Water Palace|original Water Palace]] in ''[[Sonic Rush]]'' (although those must be activated with a [[Switch]] in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like [[Balloon (object)|Balloons]]).
  +
  +
Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant [[Egg Diver]] in the background will follow Classic Sonic around while ramming the walls in order to stop Classic Sonic by bringing down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, it will left dazed, thereby allowing the player to attack and destroy it, and open up for the passage leading to the [[Goal Plate]].
  +
  +
===Act 2===
  +
Water Palace Act 2 plays out much like the [[Water Palace|original Zone]] in ''[[Sonic Rush]]''. As such, Modern follows the same path as in the original Zone, which includes high-speed water running and water slides.
  +
  +
This Act features water slides for Modern Sonic to slide down along, [[Underwater Mine]]s to ride on, and [[Wooden Container]]s that the player can break through with the [[Stomp]] in order to proceed. The Act also features various water sections that Modern Sonic can run across with the [[Boost]] in order to reach the routes above the water sections.
   
 
==Missions==
 
==Missions==
 
===Act 1===
 
===Act 1===
  +
{| class="wikitable"
*'''''Die-Hard: '''''Clear Water Palace in 4:00.00 without losing a life!
 
  +
! rowspan="2"|No.
*'''''Ring Collector:''''' Collect 30 rings in Water Palace in 3:00.00!
 
  +
! rowspan="2"|Mission Type
*'''''Keep the Pace: '''''Grab Time Items and clear Water Palace in time!
 
  +
! rowspan="2"|Description
*'''''Rampage!:''''' Defeat 10 enemies in Water Palace in 1:00.00!
 
  +
! colspan="2" rowspan="1"|Reward
*'''''Stealth Attack:''''' Clear Water Palace in 2:00.00 without defeating enemies!
 
  +
|-
*'''''Special Trial:''''' Clear Water Palace in 3:00.00 without taking a breather for bubbles.
 
  +
!Type !! Name
  +
|-
  +
|065
  +
|Die-Hard
 
|Clear Water Palace Act 1 in 4:00.00 without losing a life!
  +
|Art
  +
|[[media:Sonic Generations 3DS artwork 30.png|15th Anniversary Figure]]
  +
|-
  +
|066
  +
|Ring Collector
 
|Collect 30 [[Ring]]s in Water Palace Act 1 in 3:00.00!
  +
|Sound
  +
|[[Right There, Ride On]]
  +
|-
  +
|067
  +
|Keep the Pace
 
|Grab Time Items and clear Water Palace Act 1 in time!
  +
|Art
  +
|[[media:Sonic Generations 3DS artwork 23.png|2005 Illustration]]
  +
|-
  +
|068
  +
|Rampage!
 
|Defeat 10 enemies in Water Palace Act 1 in 1:00.00!
  +
|Sound
  +
|[[Jeh Jeh Rocket]]
  +
|-
  +
|069
  +
|Stealth Attack
 
|Clear Water Palace Act 1 in 2:00.00 without defeating enemies!
  +
|Sound
  +
|[[Vela Nova]]
  +
|-
  +
|070
  +
|Special Trial
 
|Clear Water Palace Act 1 in 3:00.00 without taking a breather for [[Air Bubble|bubbles]]!
  +
|Model
  +
|[[E-123 Omega|Omega]]
 
|}
   
 
===Act 2===
 
===Act 2===
  +
{| class="wikitable"
*'''''Perfection: '''''Clear Water Palace in 6:00.00 without taking damage!
 
  +
! rowspan="2"|No.
*'''''Ring Collector: '''''Collect 70 Rings in Water Palace in 2:00.00!
 
  +
! rowspan="2"|Mission Type
*'''''Keep the Pace: '''''Grab Time Items and clear Water Palace in time!
 
  +
! rowspan="2"|Description
*'''''Rampage!: '''''Defeat 15 enemies in Water Palace in 3:00.00!
 
  +
! colspan="2" rowspan="1"|Reward
*'''''Stealth Attack:''''' Clear Water Palace in 6:00.00 without defeating enemies!
 
  +
|-
*'''''Item Collector: '''''Get all Item Boxes in Water Palace in 3:00.00!
 
  +
!Type !! Name
*'''''Special Trial: '''''Clear Water Palace in 3:00.00 without using bubbles!
 
  +
|-
  +
|071
  +
|Perfection
 
|Clear Water Palace Act 2 in 6:00.00 without taking damage!
  +
|Art
  +
|[[media:Sonic Generations 3DS artwork 24.png|2006 Illustration]]
  +
|-
  +
|072
  +
|Ring Collector
 
|Collect 70 [[Ring]]s in Water Palace Act 2 in 2:00.00!
  +
|Sound
  +
|[[Blizzard Peaks]] Act 1/2 Mix
  +
|-
  +
|073
  +
|Keep the Pace
 
|Grab Time Items and clear Water Palace Act 2 in time!
  +
|Art
  +
|[[media:Blazeconcept.png|Illustration 3]]
  +
|-
  +
|074
  +
|Rampage!
 
|Defeat 15 enemies in Water Palace Act 2 in 3:00.00!
  +
|Sound
  +
|[[Sky Babylon]] Act 1/2 Mix
  +
|-
  +
|075
  +
|Stealth Attack
 
|Clear Water Palace Act 2 in 6:00.00 without defeating enemies!
  +
|Sound
  +
|[[A New Venture]]
  +
|-
  +
|076
  +
|Item Collector
 
|Get all [[Item Box]]es in Water Palace Act 2 in 3:00.00!
  +
|Art
  +
|[[media:Sonic Generations 3DS artwork 26.png|2008 Illustration]]
  +
|-
  +
|077
  +
|Special Trial
 
|Clear Water Palace Act 2 in 3:00.00 without using [[Air Bubble|bubbles]]!
  +
|Model
  +
|[[Cream the Rabbit|Cream]] & [[Cheese]]
 
|}
  +
  +
==Ranks==
  +
The following are the suggested clear times for achieving a high enough score to achieve each [[Rank]]:
  +
  +
{| border="1" cellpadding="1" cellspacing="1"
  +
| style="background-color: rgb(204, 204, 204);" |
  +
| style="background-color: rgb(204, 204, 204);" |S-Rank
  +
| style="background-color: rgb(204, 204, 204);" |A-Rank
  +
| style="background-color: rgb(204, 204, 204);" |B-Rank
  +
| style="background-color: rgb(204, 204, 204);" |C-Rank
  +
| style="background-color: rgb(204, 204, 204);" |D-Rank
  +
|-
  +
| style="background-color: rgb(204, 204, 204);" |Act 1
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
| style="background-color: rgb(204, 204, 204);" |Act 2
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|}
   
 
==Trivia==
 
==Trivia==
*Water Palace is the first handheld stage seen since [[Casino Night (Sonic Generations)|Casino Night]].
 
 
*Water Palace is the only level to appear in ''Sonic Generations'' that was exclusive to a handheld title.
 
*Water Palace is the only level to appear in ''Sonic Generations'' that was exclusive to a handheld title.
 
*While Act 1 seems to based off of only the first act of the original level, Act 2 is based off both acts from the original level.
**It's also one of the only levels in the 3DS version of Generations to have previously been on a [http://sonic.wikia.com/wiki/Sonic_Rush handheld game] besides [http://sonic.wikia.com/wiki/Tropical_Resort_(Sonic_Generations) Tropical Resort], [http://sonic.wikia.com/wiki/Green_Hill_(Sonic_Generations) Green Hill] and [http://sonic.wikia.com/wiki/Casino_Night_(Sonic_Generations) Casino Night].
 
*While Act 1 seems to based off the first act of the original level, Act 2 is based off both acts from the original level.
 
 
*Act 1 features the small propellers from [[Hydrocity Zone]].
 
*Act 1 features the small propellers from [[Hydrocity Zone]].
 
*In the "Item Collector" mission, Modern Sonic goes through the palace backwards.
 
*In the "Item Collector" mission, Modern Sonic goes through the palace backwards.
*After Modern Sonic gets out of the water slides, he starts "surfing" on the water. This is a reference to the Wii and PS2 versions of ''Sonic Unleashed''.
+
*After Modern Sonic exits the water slides, he starts "surfing" on the water. This is a reference to the Wii and PS2 versions of ''Sonic Unleashed''.
*In the celling of the entrance in Act 2, there's five extra life item boxes hidden. Modern Sonic must get to the top of the first loop and then jump and boost to reach them.
+
*In the celling of the entrance in Act 2, there are five extra life item boxes hidden. Modern Sonic must get to the top of the first loop and then jump and boost to reach them.
**On a similar note, there's three ring boxes and an extra life item box under a water slide. Modern Sonic must jump before getting inside the water slide so he can fall under it.
+
**On a similar note, there are three ring boxes and an extra life item box under a water slide. Modern Sonic must jump before getting inside the water slide so he can fall under it.
 
*This level closely resembles the Greek island of Santorini.
 
*This level closely resembles the Greek island of Santorini.
   
 
==Music==
 
==Music==
  +
{| class="wikitable" border="1" width="670"
{{#tag:tabber|
 
  +
! style="text-align: center; " |Name
Classic=[[File:Sonic Generations (3DS) Music Water Palace (Classic)|Classic Water Palace Music|left|350px]]
 
  +
!Artist
{{!}}-{{!}}
 
  +
!Length
Modern=[[File:Sonic Generations (3DS) Music Water Palace (Modern)|Modern Water Palace Music|left|350px]]
 
  +
!Music Track
{{!}}-{{!}}
 
  +
|-
}}
 
  +
|[[Sonic Rush Original Groove Rush|"Back 2 Back - Digital Remakin' Track"]]
  +
|[[Hideki Naganuma]]
  +
|2:47
  +
|[[File:Back2Back Sonic.ogg|center]]
  +
|-
  +
|"Back 2 Back - Cash Cash RMX"
  +
|Hideki Naganuma, remixed by [[Cash Cash]]
  +
|2:59
 
|[[File:Sonic Generations - Back 2 Back.ogg|center]]
  +
|}
 
{{-}}
 
{{-}}
  +
 
==Videos==
 
==Videos==
{{#tag:tabber|
+
<tabber>
 
Act 1=[[File:Sonic Generations 3DS - Classic Water Palace|left|350px]]
 
Act 1=[[File:Sonic Generations 3DS - Classic Water Palace|left|350px]]
  +
|-|
{{!}}-{{!}}
 
 
Act 2=[[File:Sonic Generations 3DS - Modern Water Palace|left|350px]]
 
Act 2=[[File:Sonic Generations 3DS - Modern Water Palace|left|350px]]
 
</tabber>
{{!}}-{{!}}
 
Special Stage=[[File:Sonic Generations 3DS - Special Stage 6|left|350px]]
 
}}
 
 
{{-}}
 
{{-}}
  +
 
==See also==
 
==See also==
 
*[[Water Palace]]
 
*[[Water Palace]]
   
 
==References==
 
==References==
<references/>
+
<references />
 
{{Generations info}}
 
{{Generations info}}
 
{{-}}
 
{{-}}

Revision as of 10:48, 30 March 2020

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Water Palace (ウォーターパレス U~ōtāparesu?) is the sixth Stage in the Nintendo 3DS version of Sonic Generations. It represents Sonic Rush and is the first Stage of the Modern era in the game.[1]

Overview

Act 1

Water Palace Act 1 is mostly water, with some parse land parts around it, making it a nod to the classic underwater levels from past Sonic games. In terms of gimmicks, this Act includes the water cannons seen in Pirates' Island, Underwater Mines, spiraling water slides, and the water pumps from the original Water Palace in Sonic Rush (although those must be activated with a Switch in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like Balloons).

Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant Egg Diver in the background will follow Classic Sonic around while ramming the walls in order to stop Classic Sonic by bringing down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, it will left dazed, thereby allowing the player to attack and destroy it, and open up for the passage leading to the Goal Plate.

Act 2

Water Palace Act 2 plays out much like the original Zone in Sonic Rush. As such, Modern follows the same path as in the original Zone, which includes high-speed water running and water slides.

This Act features water slides for Modern Sonic to slide down along, Underwater Mines to ride on, and Wooden Containers that the player can break through with the Stomp in order to proceed. The Act also features various water sections that Modern Sonic can run across with the Boost in order to reach the routes above the water sections.

Missions

Act 1

No. Mission Type Description Reward
Type Name
065 Die-Hard Clear Water Palace Act 1 in 4:00.00 without losing a life! Art 15th Anniversary Figure
066 Ring Collector Collect 30 Rings in Water Palace Act 1 in 3:00.00! Sound Right There, Ride On
067 Keep the Pace Grab Time Items and clear Water Palace Act 1 in time! Art 2005 Illustration
068 Rampage! Defeat 10 enemies in Water Palace Act 1 in 1:00.00! Sound Jeh Jeh Rocket
069 Stealth Attack Clear Water Palace Act 1 in 2:00.00 without defeating enemies! Sound Vela Nova
070 Special Trial Clear Water Palace Act 1 in 3:00.00 without taking a breather for bubbles! Model Omega

Act 2

No. Mission Type Description Reward
Type Name
071 Perfection Clear Water Palace Act 2 in 6:00.00 without taking damage! Art 2006 Illustration
072 Ring Collector Collect 70 Rings in Water Palace Act 2 in 2:00.00! Sound Blizzard Peaks Act 1/2 Mix
073 Keep the Pace Grab Time Items and clear Water Palace Act 2 in time! Art Illustration 3
074 Rampage! Defeat 15 enemies in Water Palace Act 2 in 3:00.00! Sound Sky Babylon Act 1/2 Mix
075 Stealth Attack Clear Water Palace Act 2 in 6:00.00 without defeating enemies! Sound A New Venture
076 Item Collector Get all Item Boxes in Water Palace Act 2 in 3:00.00! Art 2008 Illustration
077 Special Trial Clear Water Palace Act 2 in 3:00.00 without using bubbles! Model Cream & Cheese

Ranks

The following are the suggested clear times for achieving a high enough score to achieve each Rank:

S-Rank A-Rank B-Rank C-Rank D-Rank
Act 1
Act 2

Trivia

  • Water Palace is the only level to appear in Sonic Generations that was exclusive to a handheld title.
  • While Act 1 seems to based off of only the first act of the original level, Act 2 is based off both acts from the original level.
  • Act 1 features the small propellers from Hydrocity Zone.
  • In the "Item Collector" mission, Modern Sonic goes through the palace backwards.
  • After Modern Sonic exits the water slides, he starts "surfing" on the water. This is a reference to the Wii and PS2 versions of Sonic Unleashed.
  • In the celling of the entrance in Act 2, there are five extra life item boxes hidden. Modern Sonic must get to the top of the first loop and then jump and boost to reach them.
    • On a similar note, there are three ring boxes and an extra life item box under a water slide. Modern Sonic must jump before getting inside the water slide so he can fall under it.
  • This level closely resembles the Greek island of Santorini.

Music

Name Artist Length Music Track
"Back 2 Back - Digital Remakin' Track" Hideki Naganuma 2:47
"Back 2 Back - Cash Cash RMX" Hideki Naganuma, remixed by Cash Cash 2:59


Videos


See also

References


Main article · Script · Staff · Glitches · Beta elements · Gallery · Re-releases (Sonic X Shadow)