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+ | |title1 = Main Page |
|tab2 = Gallery |
|tab2 = Gallery |
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+ | |bg = greentab |
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{{Stage order |
{{Stage order |
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{{Infobox level |
{{Infobox level |
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|title = Water Palace |
|title = Water Palace |
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⚫ | |||
|game = ''[[Sonic Generations]]'' {{C|[[Nintendo 3DS]] version}} |
|game = ''[[Sonic Generations]]'' {{C|[[Nintendo 3DS]] version}} |
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|location = |
|location = |
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|previous = [[Radical Highway (Sonic Generations)|Radical Highway]] |
|previous = [[Radical Highway (Sonic Generations)|Radical Highway]] |
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|next = [[Tropical Resort (Sonic Generations)|Tropical Resort]] |
|next = [[Tropical Resort (Sonic Generations)|Tropical Resort]] |
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− | |charas = |
+ | |charas = |
+ | *[[Sonic the Hedgehog|Modern Sonic]] |
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+ | *[[Classic Sonic]] |
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|number = 6 |
|number = 6 |
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|acts = 2 |
|acts = 2 |
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⚫ | |||
|enemies = |
|enemies = |
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− | *[[ |
+ | *[[Egg Diver]] |
− | *[[ |
+ | *[[Egg Pawn (spear)]] |
− | *[[ |
+ | *[[Klagen]] |
}} |
}} |
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{{Nihongo|'''Water Palace'''|ウォーターパレス|U~ōtāparesu}} is the sixth [[Stage]] in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]''. It represents ''[[Sonic Rush]]'' and is the first Stage of the Modern era in the game.<ref>http://www.tssznews.com/2011/11/16/water-palace-not-apotos-last-sonic-generations-3ds-stage/</ref> |
{{Nihongo|'''Water Palace'''|ウォーターパレス|U~ōtāparesu}} is the sixth [[Stage]] in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]''. It represents ''[[Sonic Rush]]'' and is the first Stage of the Modern era in the game.<ref>http://www.tssznews.com/2011/11/16/water-palace-not-apotos-last-sonic-generations-3ds-stage/</ref> |
||
− | == |
+ | ==Overview== |
+ | ===Act 1=== |
||
− | The level features water cannons from [[Pirates' Island]] of ''[[Sonic Rush Adventure]]'' and it also features a new bubble gimmick, allowing Sonic to reach greater heights. Classic Sonic has to press switches to boost water pumps and get across large gaps, and he also has to deal with [[Knight Pawn]]s, [[E-1004 Klagen]] and [[Sea Pawns]]. Modern Sonic's level includes large water slides that can be used to slide across water and [[Sonic Boost|boost]] across to reach new paths. The music of the level are remixes of [[Back 2 Back]]. |
||
+ | Water Palace Act 1 is mostly water, with some parse land parts around it, making it a nod to the classic underwater levels from past ''Sonic'' games. In terms of gimmicks, this Act includes the water cannons seen in [[Pirates' Island]], [[Underwater Mine]]s, spiraling water slides, and the water pumps from the [[Water Palace|original Water Palace]] in ''[[Sonic Rush]]'' (although those must be activated with a [[Switch]] in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like [[Balloon (object)|Balloons]]). |
||
+ | |||
+ | Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant [[Egg Diver]] in the background will follow Classic Sonic around while ramming the walls in order to stop Classic Sonic by bringing down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, it will left dazed, thereby allowing the player to attack and destroy it, and open up for the passage leading to the [[Goal Plate]]. |
||
+ | |||
+ | ===Act 2=== |
||
+ | Water Palace Act 2 plays out much like the [[Water Palace|original Zone]] in ''[[Sonic Rush]]''. As such, Modern follows the same path as in the original Zone, which includes high-speed water running and water slides. |
||
+ | |||
+ | This Act features water slides for Modern Sonic to slide down along, [[Underwater Mine]]s to ride on, and [[Wooden Container]]s that the player can break through with the [[Stomp]] in order to proceed. The Act also features various water sections that Modern Sonic can run across with the [[Boost]] in order to reach the routes above the water sections. |
||
==Missions== |
==Missions== |
||
===Act 1=== |
===Act 1=== |
||
+ | {| class="wikitable" |
||
⚫ | |||
+ | ! rowspan="2"|No. |
||
⚫ | |||
+ | ! rowspan="2"|Mission Type |
||
⚫ | |||
+ | ! rowspan="2"|Description |
||
⚫ | |||
+ | ! colspan="2" rowspan="1"|Reward |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | !Type !! Name |
||
+ | |- |
||
+ | |065 |
||
+ | |Die-Hard |
||
⚫ | |||
+ | |Art |
||
+ | |[[media:Sonic Generations 3DS artwork 30.png|15th Anniversary Figure]] |
||
+ | |- |
||
+ | |066 |
||
+ | |Ring Collector |
||
⚫ | |||
+ | |Sound |
||
+ | |[[Right There, Ride On]] |
||
+ | |- |
||
+ | |067 |
||
+ | |Keep the Pace |
||
⚫ | |||
+ | |Art |
||
+ | |[[media:Sonic Generations 3DS artwork 23.png|2005 Illustration]] |
||
+ | |- |
||
+ | |068 |
||
+ | |Rampage! |
||
⚫ | |||
+ | |Sound |
||
+ | |[[Jeh Jeh Rocket]] |
||
+ | |- |
||
+ | |069 |
||
+ | |Stealth Attack |
||
⚫ | |||
+ | |Sound |
||
+ | |[[Vela Nova]] |
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+ | |- |
||
+ | |070 |
||
+ | |Special Trial |
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⚫ | |||
+ | |Model |
||
+ | |[[E-123 Omega|Omega]] |
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⚫ | |||
===Act 2=== |
===Act 2=== |
||
+ | {| class="wikitable" |
||
⚫ | |||
+ | ! rowspan="2"|No. |
||
⚫ | |||
+ | ! rowspan="2"|Mission Type |
||
⚫ | |||
+ | ! rowspan="2"|Description |
||
⚫ | |||
+ | ! colspan="2" rowspan="1"|Reward |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | !Type !! Name |
||
⚫ | |||
+ | |- |
||
+ | |071 |
||
+ | |Perfection |
||
⚫ | |||
+ | |Art |
||
+ | |[[media:Sonic Generations 3DS artwork 24.png|2006 Illustration]] |
||
+ | |- |
||
+ | |072 |
||
+ | |Ring Collector |
||
⚫ | |||
+ | |Sound |
||
+ | |[[Blizzard Peaks]] Act 1/2 Mix |
||
+ | |- |
||
+ | |073 |
||
+ | |Keep the Pace |
||
⚫ | |||
+ | |Art |
||
+ | |[[media:Blazeconcept.png|Illustration 3]] |
||
+ | |- |
||
+ | |074 |
||
+ | |Rampage! |
||
⚫ | |||
+ | |Sound |
||
+ | |[[Sky Babylon]] Act 1/2 Mix |
||
+ | |- |
||
+ | |075 |
||
+ | |Stealth Attack |
||
⚫ | |||
+ | |Sound |
||
+ | |[[A New Venture]] |
||
+ | |- |
||
+ | |076 |
||
+ | |Item Collector |
||
⚫ | |||
+ | |Art |
||
+ | |[[media:Sonic Generations 3DS artwork 26.png|2008 Illustration]] |
||
+ | |- |
||
+ | |077 |
||
+ | |Special Trial |
||
⚫ | |||
+ | |Model |
||
+ | |[[Cream the Rabbit|Cream]] & [[Cheese]] |
||
⚫ | |||
+ | |||
+ | ==Ranks== |
||
+ | The following are the suggested clear times for achieving a high enough score to achieve each [[Rank]]: |
||
+ | |||
+ | {| border="1" cellpadding="1" cellspacing="1" |
||
+ | | style="background-color: rgb(204, 204, 204);" | |
||
+ | | style="background-color: rgb(204, 204, 204);" |S-Rank |
||
+ | | style="background-color: rgb(204, 204, 204);" |A-Rank |
||
+ | | style="background-color: rgb(204, 204, 204);" |B-Rank |
||
+ | | style="background-color: rgb(204, 204, 204);" |C-Rank |
||
+ | | style="background-color: rgb(204, 204, 204);" |D-Rank |
||
+ | |- |
||
+ | | style="background-color: rgb(204, 204, 204);" |Act 1 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | | style="background-color: rgb(204, 204, 204);" |Act 2 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |} |
||
==Trivia== |
==Trivia== |
||
− | *Water Palace is the first handheld stage seen since [[Casino Night (Sonic Generations)|Casino Night]]. |
||
*Water Palace is the only level to appear in ''Sonic Generations'' that was exclusive to a handheld title. |
*Water Palace is the only level to appear in ''Sonic Generations'' that was exclusive to a handheld title. |
||
⚫ | |||
− | **It's also one of the only levels in the 3DS version of Generations to have previously been on a [http://sonic.wikia.com/wiki/Sonic_Rush handheld game] besides [http://sonic.wikia.com/wiki/Tropical_Resort_(Sonic_Generations) Tropical Resort], [http://sonic.wikia.com/wiki/Green_Hill_(Sonic_Generations) Green Hill] and [http://sonic.wikia.com/wiki/Casino_Night_(Sonic_Generations) Casino Night]. |
||
⚫ | |||
*Act 1 features the small propellers from [[Hydrocity Zone]]. |
*Act 1 features the small propellers from [[Hydrocity Zone]]. |
||
*In the "Item Collector" mission, Modern Sonic goes through the palace backwards. |
*In the "Item Collector" mission, Modern Sonic goes through the palace backwards. |
||
− | *After Modern Sonic |
+ | *After Modern Sonic exits the water slides, he starts "surfing" on the water. This is a reference to the Wii and PS2 versions of ''Sonic Unleashed''. |
− | *In the celling of the entrance in Act 2, there |
+ | *In the celling of the entrance in Act 2, there are five extra life item boxes hidden. Modern Sonic must get to the top of the first loop and then jump and boost to reach them. |
− | **On a similar note, there |
+ | **On a similar note, there are three ring boxes and an extra life item box under a water slide. Modern Sonic must jump before getting inside the water slide so he can fall under it. |
*This level closely resembles the Greek island of Santorini. |
*This level closely resembles the Greek island of Santorini. |
||
==Music== |
==Music== |
||
+ | {| class="wikitable" border="1" width="670" |
||
⚫ | |||
+ | ! style="text-align: center; " |Name |
||
− | Classic=[[File:Sonic Generations (3DS) Music Water Palace (Classic)|Classic Water Palace Music|left|350px]] |
||
+ | !Artist |
||
− | {{!}}-{{!}} |
||
+ | !Length |
||
− | Modern=[[File:Sonic Generations (3DS) Music Water Palace (Modern)|Modern Water Palace Music|left|350px]] |
||
+ | !Music Track |
||
− | {{!}}-{{!}} |
||
+ | |- |
||
⚫ | |||
+ | |[[Sonic Rush Original Groove Rush|"Back 2 Back - Digital Remakin' Track"]] |
||
+ | |[[Hideki Naganuma]] |
||
+ | |2:47 |
||
+ | |[[File:Back2Back Sonic.ogg|center]] |
||
+ | |- |
||
+ | |"Back 2 Back - Cash Cash RMX" |
||
+ | |Hideki Naganuma, remixed by [[Cash Cash]] |
||
+ | |2:59 |
||
⚫ | |||
+ | |} |
||
{{-}} |
{{-}} |
||
+ | |||
==Videos== |
==Videos== |
||
− | + | <tabber> |
|
Act 1=[[File:Sonic Generations 3DS - Classic Water Palace|left|350px]] |
Act 1=[[File:Sonic Generations 3DS - Classic Water Palace|left|350px]] |
||
+ | |-| |
||
− | {{!}}-{{!}} |
||
Act 2=[[File:Sonic Generations 3DS - Modern Water Palace|left|350px]] |
Act 2=[[File:Sonic Generations 3DS - Modern Water Palace|left|350px]] |
||
⚫ | |||
− | {{!}}-{{!}} |
||
⚫ | |||
⚫ | |||
{{-}} |
{{-}} |
||
+ | |||
==See also== |
==See also== |
||
*[[Water Palace]] |
*[[Water Palace]] |
||
==References== |
==References== |
||
− | <references/> |
+ | <references /> |
{{Generations info}} |
{{Generations info}} |
||
{{-}} |
{{-}} |
Revision as of 10:48, 30 March 2020
<< Previous Stage | — | Sonic Generations Water Palace |
— | Next Stage >> |
Water Palace (ウォーターパレス U~ōtāparesu?) is the sixth Stage in the Nintendo 3DS version of Sonic Generations. It represents Sonic Rush and is the first Stage of the Modern era in the game.[1]
Overview
Act 1
Water Palace Act 1 is mostly water, with some parse land parts around it, making it a nod to the classic underwater levels from past Sonic games. In terms of gimmicks, this Act includes the water cannons seen in Pirates' Island, Underwater Mines, spiraling water slides, and the water pumps from the original Water Palace in Sonic Rush (although those must be activated with a Switch in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like Balloons).
Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant Egg Diver in the background will follow Classic Sonic around while ramming the walls in order to stop Classic Sonic by bringing down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, it will left dazed, thereby allowing the player to attack and destroy it, and open up for the passage leading to the Goal Plate.
Act 2
Water Palace Act 2 plays out much like the original Zone in Sonic Rush. As such, Modern follows the same path as in the original Zone, which includes high-speed water running and water slides.
This Act features water slides for Modern Sonic to slide down along, Underwater Mines to ride on, and Wooden Containers that the player can break through with the Stomp in order to proceed. The Act also features various water sections that Modern Sonic can run across with the Boost in order to reach the routes above the water sections.
Missions
Act 1
No. | Mission Type | Description | Reward | |
---|---|---|---|---|
Type | Name | |||
065 | Die-Hard | Clear Water Palace Act 1 in 4:00.00 without losing a life! | Art | 15th Anniversary Figure |
066 | Ring Collector | Collect 30 Rings in Water Palace Act 1 in 3:00.00! | Sound | Right There, Ride On |
067 | Keep the Pace | Grab Time Items and clear Water Palace Act 1 in time! | Art | 2005 Illustration |
068 | Rampage! | Defeat 10 enemies in Water Palace Act 1 in 1:00.00! | Sound | Jeh Jeh Rocket |
069 | Stealth Attack | Clear Water Palace Act 1 in 2:00.00 without defeating enemies! | Sound | Vela Nova |
070 | Special Trial | Clear Water Palace Act 1 in 3:00.00 without taking a breather for bubbles! | Model | Omega |
Act 2
No. | Mission Type | Description | Reward | |
---|---|---|---|---|
Type | Name | |||
071 | Perfection | Clear Water Palace Act 2 in 6:00.00 without taking damage! | Art | 2006 Illustration |
072 | Ring Collector | Collect 70 Rings in Water Palace Act 2 in 2:00.00! | Sound | Blizzard Peaks Act 1/2 Mix |
073 | Keep the Pace | Grab Time Items and clear Water Palace Act 2 in time! | Art | Illustration 3 |
074 | Rampage! | Defeat 15 enemies in Water Palace Act 2 in 3:00.00! | Sound | Sky Babylon Act 1/2 Mix |
075 | Stealth Attack | Clear Water Palace Act 2 in 6:00.00 without defeating enemies! | Sound | A New Venture |
076 | Item Collector | Get all Item Boxes in Water Palace Act 2 in 3:00.00! | Art | 2008 Illustration |
077 | Special Trial | Clear Water Palace Act 2 in 3:00.00 without using bubbles! | Model | Cream & Cheese |
Ranks
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
S-Rank | A-Rank | B-Rank | C-Rank | D-Rank | |
Act 1 | |||||
Act 2 |
Trivia
- Water Palace is the only level to appear in Sonic Generations that was exclusive to a handheld title.
- While Act 1 seems to based off of only the first act of the original level, Act 2 is based off both acts from the original level.
- Act 1 features the small propellers from Hydrocity Zone.
- In the "Item Collector" mission, Modern Sonic goes through the palace backwards.
- After Modern Sonic exits the water slides, he starts "surfing" on the water. This is a reference to the Wii and PS2 versions of Sonic Unleashed.
- In the celling of the entrance in Act 2, there are five extra life item boxes hidden. Modern Sonic must get to the top of the first loop and then jump and boost to reach them.
- On a similar note, there are three ring boxes and an extra life item box under a water slide. Modern Sonic must jump before getting inside the water slide so he can fall under it.
- This level closely resembles the Greek island of Santorini.
Music
Name | Artist | Length | Music Track |
---|---|---|---|
"Back 2 Back - Digital Remakin' Track" | Hideki Naganuma | 2:47 | |
"Back 2 Back - Cash Cash RMX" | Hideki Naganuma, remixed by Cash Cash | 2:59 |
Videos
See also
References