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Water Palace Act 1 is mostly water, with some parse land parts around it. In terms of gimmicks, this Act includes the water cannons seen in [[Pirates' Island]], [[Underwater Mine]]s, and the water pumps from the original Water Palace in ''[[Sonic Rush]]'' (although those must be activated with a [[Switch]] in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like [[Balloon (object)|Balloons]]).
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Water Palace Act 1 is mostly water, with some parse land parts around it, making it a nod to the classic underwater levels from past ''Sonic'' games. In terms of gimmicks, this Act includes the water cannons seen in [[Pirates' Island]], [[Underwater Mine]]s, spiraling water slides, and the water pumps from the [[Water Palace|original Water Palace]] in ''[[Sonic Rush]]'' (although those must be activated with a [[Switch]] in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like [[Balloon (object)|Balloons]]).
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Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant [[Egg Diver]] in the background will follow Classic Sonic around while ramming the walls in order to bring down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, the player can attack it and destroy it, therebyopening up for the passage leading to the [[Goal Plate]].
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Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant [[Egg Diver]] in the background will follow Classic Sonic around while ramming the walls in order to stop Classic Sonic by bringing down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, it will left dazed, thereby allowing the player to attack and destroy it, and open up for the passage leading to the [[Goal Plate]].
===Act 2===
===Act 2===
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Water Palace Act 2 plays out much like the original [[Zone]] in ''[[Sonic Rush]]''. ThisAct features water slides for Modern Sonic to slide down along, [[Underwater Mine]]s, and [[Wooden Container]]s that the playercanbreakthrough with the [[Stomp]]in order to proceed. The Actalsofeaturesvarious water sectionsthat Modern Sonic can run across with the [[Boost]] in order to reach the routes above the water sections.
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Water Palace Act 2 plays out much like the [[Water Palace|original Zone]] in ''[[Sonic Rush]]''. As such, Modern follows the same path as in the original Zone, which includes high-speed water running and water slides.
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This Act features water slides for Modern Sonic to slide down along, [[Underwater Mine]]s to ride on, and [[Wooden Container]]s that the player can break through with the [[Stomp]] in order to proceed. The Act also features various water sections that Modern Sonic can run across with the [[Boost]] in order to reach the routes above the water sections.
Water Palace Act 1 is mostly water, with some parse land parts around it, making it a nod to the classic underwater levels from past Sonic games. In terms of gimmicks, this Act includes the water cannons seen in Pirates' Island, Underwater Mines, spiraling water slides, and the water pumps from the original Water Palace in Sonic Rush (although those must be activated with a Switch in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like Balloons).
Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant Egg Diver in the background will follow Classic Sonic around while ramming the walls in order to stop Classic Sonic by bringing down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, it will left dazed, thereby allowing the player to attack and destroy it, and open up for the passage leading to the Goal Plate.
Act 2
Water Palace Act 2 plays out much like the original Zone in Sonic Rush. As such, Modern follows the same path as in the original Zone, which includes high-speed water running and water slides.
This Act features water slides for Modern Sonic to slide down along, Underwater Mines to ride on, and Wooden Containers that the player can break through with the Stomp in order to proceed. The Act also features various water sections that Modern Sonic can run across with the Boost in order to reach the routes above the water sections.
Missions
Act 1
No.
Mission Type
Description
Reward
Type
Name
065
Die-Hard
Clear Water Palace Act 1 in 4:00.00 without losing a life!
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
S-Rank
A-Rank
B-Rank
C-Rank
D-Rank
Act 1
Act 2
Trivia
Water Palace is the only level to appear in Sonic Generations that was exclusive to a handheld title.
While Act 1 seems to based off of only the first act of the original level, Act 2 is based off both acts from the original level.
Act 1 features the small propellers from Hydrocity Zone.
In the "Item Collector" mission, Modern Sonic goes through the palace backwards.
After Modern Sonic exits the water slides, he starts "surfing" on the water. This is a reference to the Wii and PS2 versions of Sonic Unleashed.
In the celling of the entrance in Act 2, there are five extra life item boxes hidden. Modern Sonic must get to the top of the first loop and then jump and boost to reach them.
On a similar note, there are three ring boxes and an extra life item box under a water slide. Modern Sonic must jump before getting inside the water slide so he can fall under it.
This level closely resembles the Greek island of Santorini.