Main Page Gallery

<< Previous Stage

Sonic Generations
Water Palace

Next Stage >>

Water Palace (ウォーターパレス U~ōtāparesu?) is the sixth Stage in the Nintendo 3DS version of Sonic Generations. It represents Sonic Rush and is the first Stage of the Modern era in the game.[1]


Act 1

Water Palace Act 1 is mostly water, with some parse land parts around it, making it a nod to the classic underwater levels from past Sonic games. In terms of gimmicks, this Act includes the water cannons seen in Pirates' Island, Underwater Mines, spiraling water slides, and the water pumps from the original Water Palace in Sonic Rush (although those must be activated with a Switch in this game). It also introduces a new bubble cannon gimmick that allows the player to produce bubbles that Classic Sonic can bounce on once in order to reach new paths (much like Balloons).

Towards the end of the Act, the player will enter an underwater passageway. Along this passageway, a giant Egg Diver in the background will follow Classic Sonic around while ramming the walls in order to stop Classic Sonic by bringing down debris that can damage Classic Sonic. When the giant Egg Diver finally breaks through the walls however, it will left dazed, thereby allowing the player to attack and destroy it, and open up for the passage leading to the Goal Plate.

Act 2

Water Palace Act 2 plays out much like the original Zone in Sonic Rush. As such, Modern follows the same path as in the original Zone, which includes high-speed water running and water slides.

This Act features water slides for Modern Sonic to slide down along, Underwater Mines to ride on, and Wooden Containers that the player can break through with the Stomp in order to proceed. The Act also features various water sections that Modern Sonic can run across with the Boost in order to reach the routes above the water sections.


Act 1

No. Mission Type Description Reward
Type Name
065 Die-Hard Clear Water Palace Act 1 in 4:00.00 without losing a life! Art 15th Anniversary Figure
066 Ring Collector Collect 30 Rings in Water Palace Act 1 in 3:00.00! Sound Right There, Ride On
067 Keep the Pace Grab Time Items and clear Water Palace Act 1 in time! Art 2005 Illustration
068 Rampage! Defeat 10 enemies in Water Palace Act 1 in 1:00.00! Sound Jeh Jeh Rocket
069 Stealth Attack Clear Water Palace Act 1 in 2:00.00 without defeating enemies! Sound Vela Nova
070 Special Trial Clear Water Palace Act 1 in 3:00.00 without taking a breather for bubbles! Model Omega

Act 2

No. Mission Type Description Reward
Type Name
071 Perfection Clear Water Palace Act 2 in 6:00.00 without taking damage! Art 2006 Illustration
072 Ring Collector Collect 70 Rings in Water Palace Act 2 in 2:00.00! Sound Blizzard Peaks Act 1/2 Mix
073 Keep the Pace Grab Time Items and clear Water Palace Act 2 in time! Art Illustration 3
074 Rampage! Defeat 15 enemies in Water Palace Act 2 in 3:00.00! Sound Sky Babylon Act 1/2 Mix
075 Stealth Attack Clear Water Palace Act 2 in 6:00.00 without defeating enemies! Sound A New Venture
076 Item Collector Get all Item Boxes in Water Palace Act 2 in 3:00.00! Art 2008 Illustration
077 Special Trial Clear Water Palace Act 2 in 3:00.00 without using bubbles! Model Cream & Cheese


The following are the suggested clear times for achieving a high enough score to achieve each Rank:

S-Rank A-Rank B-Rank C-Rank D-Rank
Act 1
Act 2


  • Water Palace is the only level to appear in Sonic Generations that was exclusive to a handheld title.
  • While Act 1 seems to based off of only the first act of the original level, Act 2 is based off both acts from the original level.
  • Act 1 features the small propellers from Hydrocity Zone.
  • In the "Item Collector" mission, Modern Sonic goes through the palace backwards.
  • After Modern Sonic exits the water slides, he starts "surfing" on the water. This is a reference to the Wii and PS2 versions of Sonic Unleashed.
  • In the celling of the entrance in Act 2, there are five extra life item boxes hidden. Modern Sonic must get to the top of the first loop and then jump and boost to reach them.
    • On a similar note, there are three ring boxes and an extra life item box under a water slide. Modern Sonic must jump before getting inside the water slide so he can fall under it.
  • This level closely resembles the Greek island of Santorini.


Name Artist Length Music Track
"Back 2 Back - Digital Remakin' Track" Hideki Naganuma 2:47
"Back 2 Back - Cash Cash RMX" Hideki Naganuma, remixed by Cash Cash 2:59


See also


Main article | Script (Console/PC, 3DS) | Staff (Console/PC, 3DS) | Glitches | Beta elements | Gallery

Community content is available under CC-BY-SA unless otherwise noted.