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<< Previous Round Sonic the Hedgehog CD
Wacky Workbench
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The flashing floor causes Sonic to fly high into the air. Proceed carefully to not get hit by the electrical conduits, and jump to the platforms in the air.


— Description, Sonic the Hedgehog CD[1]

The Wacky Workbench (おかしな作業台[1] Okashina sagyō-dai?) is the fifth Round in Sonic the Hedgehog CD. As with the other Rounds in the game, the Wacky Workbench consists of two Zones and a third, shorter Zone that features the Round's boss, which in this case is Dr. Eggman in the Egg Razer.

Description[]

Present[]

The Wacky Workbench is a large factory/warehouse located in a canyon region on Little Planet. The region is located between Metallic Madness and Stardust Speedway. Inside, there are purple walkways and many abstract mechanisms present, such as hovering platforms, grounded police sirens, a flickering checkered floor that allows Sonic to bounce to higher areas, and atom-like structures that are constantly generating electric currents at eight-second intervals that can harm Sonic. Exhaust vents have the adverse effect of freezing Sonic if he comes into contact with them.

Past[]

In the Past, the Wacky Workbench is under construction, with its various girders and platforms taking on an emerald green color. There is a red-colored canyon in the background with unusually designed construction cranes and various scaffolds and girders looming below it. The past is just as wacky as it is in the present timeline, featuring machines that may or may not have been conserved for future use; for instance, the checkered floor remains a prominent part of this level, and the other various devices that are found in the present are still here. However, more often shown in the second Zone, there are more checkered floors mounted on what looks like scaffolding that are not present in any other time period.

Future[]

Bad[]

In the Bad Future, the Wacky Workbench is ruined, rusty, and has suffered from neglect. Although the mechanisms are the same as they were in the present, they have fallen into disrepair and have become more dangerous. The factory seems like it will collapse at any second, with many of the support beams and lights adorning the place badly damaged. The checkered floor is constantly flickering uncontrollably compared to its earlier appearances. The electrical conduits generate electricity at four-second intervals, making them even more hazardous.

Good[]

In the Good Future, the Wacky Workbench has become a seemingly pink/purple toy factory with many of its hazardous functions and weapons replaced by what appears to be advanced, safer and more efficient technology. Also, it is now littered with many odd features that are colorful and whimsical, such as geometric shapes and an almost circus-like aesthetic. Like in its Bad Future counterpart, the checkered floor flickers constantly, but the electrical conduits are fully deactivated in this time period.

Story[]

Having invaded Little Planet, which includes Wacky Workbench, Dr. Eggman would install robot teleporters in the past and infest the region with Badniks. He would also put up some Metal Sonic holograms to terrorize the Animals that live there. Using these elements, Eggman managed to conquer the future of the planet and rewrite history in his own image. As such, Wacky Workbench would become become an abandoned, rusty and dangerous region to visit in the future.

After Sonic the Hedgehog arrives in the region, he manages to re-write Wacky Workbench's history and revert Eggman's effects in region, thereby transforming Wacky Workbench into some kind of toy factory. At the end of the region, he also comes across Eggman in the Egg Razer. After a grueling battle, Sonic manages to defeat Eggman, who retreats in defeat.

Boss[]

Main article: Egg Razer

The boss of the Wacky Workbench is the Egg Razer, a large drill-like machine that Dr. Eggman pilots in his attempts to destroy Sonic (or Tails in the 2011 remaster).

Robot transporter locations[]

  • Zone 1: A robot transporter is located near the end of the Zone, in the bottom part of it. It is in the room where there is a locked door, whose switch is located next to the machine. To reach the device, the player must look for a crusher-like machine located in the top of the Zone. When they get "crushed" by the gimmick, they should be taken to the room, which has the robot transporter along with an Extra Life monitor.
  • Zone 2: The robot transporter is easily spotted at the very start of the Zone, next to a "Past" Time Warp sign. As the signpost would not be used normally as it cannot be reached using the bouncing floor, the player must look for an invisible entrance located in the bottom part of the Zone, inside of a wall. When entering the room successfully, they should climb using a set of rotating platforms. As the robot transporter cannot be destroyed because the player is in the present timeline, they should use the Time Warp sign to travel to the past instead. The process of the secret room is not necessary to do now, as a set of scaffoldings with the bouncing platforms can be used to reach the machine and destroy it.

Easter egg[]

In Zone 1, there is a secret room which is just under the first "Past" Time Warp sign and can be accessed by the curved incline. This Easter Egg has an achievement/trophy for the digital remaster of the game, alongside a Surprise image requirement for the Sonic Origins Plus remaster. In the present and good future, the room cannot be accessed. In the past, Sonic can roll or jump into the wall leading into the small room. It resembles a stone brick temple with pillars (in contrast to the mechanical level) and a statue of an angel. This statue will reward the player with a fountain of Rings. The player can exit move away and come back for as many Rings as desired.

In the bad future, the whole temple is gone, and the angel statue has been replaced with a statue of Dr. Eggman. Sonic can destroy the statue, but this will trigger a trap that will make the room rain with bombs. It is required to destroy this statue with Knuckles or Amy to complete one of the Surprise quests in Sonic Origins Plus.

In other media[]

Archie Comics[]

WackyWorkbenchArchiePresent

The Wacky Workbench, from Sonic the Hedgehog #290.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Wacky Workbench is a Zone located in Little Planet. Its history is about the same as its video game counterpart.

Trivia[]

  • According to Masato Nishimura, the Wacky Workbench's name was originally "Crazy Toy Box".[2]
  • Contrary to popular belief, the angel statue in the past of the Wacky Workbench is not a reused asset from the scrapped second level in the game.[3]
  • Strangely, in the ending animation, two Mecha-Bu Badniks can be seen in the Wacky Workbench scene, where they destroy the floating platform Sonic rides. They are not in the level.

Music[]

Name Artist(s) Length Music track
"Wacky Workbench" (JP) Masafumi Ogata 3:36
"Wacky Workbench "P" Mix" Masafumi Ogata 3:43
"Wacky Workbench "B" Mix" (JP) Masafumi Ogata 3:07
"Wacky Workbench "G" Mix" (JP) Masafumi Ogata 2:38
"Workbench Workout" Spencer Nilsen, David Young 2:42
"Wacky Workbench "B" Mix" (US) Spencer Nilsen, David Young 2:01
"Wacky Workbench "G: Mix" (US) Spencer Nilsen, David Young 1:58

Video[]

References[]

  1. 1.0 1.1 Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 28.
  2. Masato Nishimura on Twitter. Twitter (18 April 2020). Retrieved on 18 April 2020. "OKD: Awesome! Please share if you find anything about Salad Plain or any different names for the Rounds. / Masato Nishimura: CRAZY TOY BOX as WACKY WORKBENCH stage."
  3. Masato Nishimura on Twitter. Twitter (28 November 2020). Retrieved on 12 February 2023. "Jon TD: Are these Wacky Workbench "Past" graphics originally from the "R2" level? / Masato Nishimura: No. This isn't made for the lost RD2.[sic]"

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