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SyntaxTsundere

  • I live in ******************, Earth
  • I was born on August 4
  • My occupation is Doing anything I can think of
  • I am Male

Quirky, and that's all I can say right now. Also, I don't play prereleases or hacks that aren't on the hub. All of my info is from either Sonic Retro, the games themselves, or common sense.

That being said, i was the one who discovered the 3D rocket glitch in Sonic Generations.

Challenge

​This challenge is a Speed-run challenge!

The idea is to beat the First 4 zones in under 40 minutes. This should be, based off leak-less info: Green Hill, Chemical Plant, Studiopolis and Flying Battery.

EDIT: Don't use the PC version... It kinda has a limited life...

Custom Art

Every once in a while, I make some pixel art. Some of the art I have made will be desplayed here.

Concept Art

I also tend to make Concept Art for levels.

Sailing Citadel Zone:

Backup copy of week 2 of the USLT

Today begins the second week of the Ultimate Sonic Level Tournament! Inspired by the Sonic News Network's extremely popular Ultimate Sonic Character Tournament held in 2010, the Sonic Level Tournament will choose a total of 256 stages, and you, the judges, will narrow down the competition until only one stage is crowned the most popular stage in the Sonic the Hedgehog series!

This week, two stages which didn't make it into Week 1 will kick off Week 2. After the first matchup come the featured batch: twelve levels from Sonic 3 & Knuckles compete to make it into Round Two. These matchups have been sorted mainly by stage theme and ordered by stage order in each game.

SLT2014 - Banner - Results


Ultimate Sonic Level Tournament 2014 - Results of Round Two and Round Three Preview

Ultimate Sonic Level Tournament 2014 - Results of Round Two and Round Three Preview


SLT2014 - Round Two - BRZN vs HPZN
S1Bridge
The Bridge Zone, an exclusive zone in the Game Gear version of Sonic the Hedgehog, is a straightforward zone that takes primarily on a bridge. Buzz Bombers, Choppers, an more badniks await for Sonic to come running, as they'll put the blue hedgehog to the test! Consisting of three acts, the last act being a boss fight with Eggman in a submarine, Bridge Zone has wooden bridges (some sturdy, some not!) giving way to various waterfalls, bottomless pits, and cliffs to move forward onto Eggman's base! The zone music is also one of the best in Sonic the Hedgehog, so amazing that it was used for the basis of the "Believe in Myself" infamous Sonic song! Bridge Zone is a wonderful stage that doesn't take too long to remember!

HPZ6
Although scrapped original in Sonic the Hedgehog 2 and put in as a one-act level in Sonic & Knuckles, the Hidden Palace Zone is a mysterious zone that holds the Master Emerald inside! While falling in the infamous inescapable pit at the Mystic Cave Zone, Sonic falls into the Hidden Palace Zone, where he can zip through waterslides, grab elevating stones to proceed onward, and face Eggman in a machine similar to a trombone! Badniks, such as Redz and Jellies, will be a hassle for Sonic, but thanks to the awe-moving art direction of the zone, the players will never keep this zone hidden in their hearts and will always remember it!
Gameplay
Sonic the Hedgehog (MS) Zone 2 Bridge

Sonic the Hedgehog (MS) Zone 2 Bridge

Bridge Zone

Hidden Palace Zone - Sonic the Hedgehog 2 for iOS

Hidden Palace Zone - Sonic the Hedgehog 2 for iOS

Hidden Palace Zone



SLT2014 - Round Two - ANIL vs MUHI
Angelisland101
Oh, no! Knuckles has stolen the Chaos Emeralds, and Sonic and Tails take pursuit in Angel Island Zone, chasing him all throughout the zone. Sonic and Tails encounter enemies such as Bloominator, Catakiller Jr., Monkey Dude, and RhinoBot. Later in the first act, a horde of Fire Breaths set the whole island ablaze! Now the island's scenery changes from lush and beautiful, to fiery and ugly. While playing through Act 2, you race to avoid bombs from Dr. Robotnik's Flying Battery. This leads to a face-off against Dr. Robotnik in his Flame Mobile.

Mushroom Hill Screen
Mushroom Hill Zone, the first stage in Sonic and Knuckles, is a lush forest full of mushrooms, which can be used as springs and platforms. Sonic and Tails encounter different enemies such as Butterdroid, Dragonfly, Madmole, Mushmeanie, and Cluckoid. In the second act, Dr. Robotnik's weather changing machine takes action! Thanks to this, the scenery of the zone changes throughout the rest of the stage. Once Doctor's machine is destroyed, Sonic and Tails will go off into battle with Robotnik himself in his Jet Mobile.
Gameplay
Sonic 3 & Knuckles - Angel Island zone

Sonic 3 & Knuckles - Angel Island zone

Angel Island Zone

Sonic & Knuckles - Mushroom Hill Zone

Sonic & Knuckles - Mushroom Hill Zone

Mushroom Hill Zone



SLT2014 - Round Two - HYCI vs SAND
Hydrocity
Hydrocity Zone is a beautiful waterpark with plenty of action and a pleasant landscape. But don't let the looks distract you-this place is full of traps, like enemies that will leech off your rings and other enemies that toss rings at you. Half-pipes make easy transportation from place to place, as long as Sonic keeps running. Keep your eyes on the screen and your legs at full speed. Make sure not to drown, either!
Sandopolis
Sandopolis Zone is a desert ruin full of sand traps: quicksand, rising sand... well, almost everything here is sand! In the first act, Sonic races along the dangerous desert landscape and uses pulleys to advance further down into the level. Meanwhile, in act two, Sonic encounters a horde of creepy ghosts known as Hyudoros. Use the light switches to keep the dark away, or the Hyudoros will overwhelm you!
Gameplay
Sonic The Hedgehog 3 - Hydrocity Zone Gameplay

Sonic The Hedgehog 3 - Hydrocity Zone Gameplay

Hydrocity Zone

Sonic The Hedgehog 3 & Knuckles - Gameplay Part 9 Sandopolis Zone

Sonic The Hedgehog 3 & Knuckles - Gameplay Part 9 Sandopolis Zone

Sandopolis Zone



SLT2014 - Round Two - MBGN vs SSZN
Pictures 422
Marble Garden Zone is a crumbling overgrown temple from centuries passed, complete with echidna traps from a distant age and over six hundred rings hidden throughout. However, Eggman is on the loose! After being blasted through the more complete yet flooded part of the ruin, Sonic and Tails find themselves flying into the steep hills beside the cracked pillars, guarded by Bubbles, Togemane and Mantis Badniks, as well as the deadly Drillbot. After Sonic and Tails obliterate Drillbot, Eggman tries to destroy the temple, with our heroes inside, yet he fails to realize that they can escape. After escaping the traps and the crumbling temple above them, Sonic and Tails will encounter Robotnik again, and take to the skies in yet another confrontation.

Super Mecha Sonic
'Sky Sanctuary Zone' is where the plot thickens! When Sonic, Tails and Knuckles arrive, they discover it's too late to stop the launch of the Death Egg, already sending out a swarm of deadly Eggrobos to kill the heroes. Over a button bridge is a complex overgrown echidna ruin, flying in the air for no apparent reason. The traps here are ancient echidna contraptions, designed to kill intruders, such as Sonic and Tails! At every third of the act, a mechanical hedgehog known as Mecha Sonic will hinder Sonic and Tails, but he uses old tactics such as the classic Wrecking Ball and the Flying Eggmobile. The disturbance of the Death Egg finally causes nearly all of the ruin to collapse, but Sonic and Tails are fast enough to make it into the Death Egg.
Gameplay
Sonic The Hedgehog 3 & Knuckles - Gameplay Part 3 Marble Garden Zone

Sonic The Hedgehog 3 & Knuckles - Gameplay Part 3 Marble Garden Zone

Marble Garden Zone

Sky Sanctuary Zone - Gameplay

Sky Sanctuary Zone - Gameplay

Sky Sanctuary Zone



SLT2014 - Round Two - CANZ vs FLBZ
Carnivalnight
Carnival Night Zone, an amusement park-themed level, can be a long zone to play in, depending on the character. Balloons are waiting to be popped and cannons are desperate to be fired in this deadly carnival. Rotating cylinders that must be moved up or down with the directional pad have made this zone rather infamous. In act two, Knuckles turns off the lights, leaving it up to the Blue Blur to find the light switch and bring the carnival back to life!
Flyingbattery
Flying Battery Zone takes place on Robotnik's ship, powered by drills and machines that send out worm-like bridges. There are also flamethrowers which can be used as springs and hidden switches. After facing a seemingly indestructible mini-boss, Sonic and Tails must make it out of the airship and onto its roof to battle their nemesis once more...
Gameplay
Carnival Night Zone - Gameplay

Carnival Night Zone - Gameplay

Carnival Night Zone

Flying Battery Zone - Gameplay

Flying Battery Zone - Gameplay

Flying Battery Zone



SLT2014 - Round Two - ICPZ vs LARF
This was awesome in 1994
In the penultimate zone from Sonic the Hedgehog 3, IceCap Zone takes the player on an ice-cold extravaganza that is just close by Eggman's "secret" project. Act 1 gives a memorable look at the first snowboarding section in the Sonic the Hedgehog series, then swoops down into an underground cavern with never-ending slides. The badniks, the infamous Penguinator and Star Pointer, make their debut to cause havoc for our Blue Blur! Act 2 features an ever-glorious view of the IceCap Zone, making it a very beautiful zone for anyone to be at! The boss battle, featuring Eggman in the Freezer Mobile, gives the player an ice-cold problem that he'll have to solve! All this and the infamous music of IceCap Zone makes this level a very cool level!

Lava Reef Zone
The hottest zone of Sonic & Knuckles, Lava Reef Zone is the final stop before the Death Egg arises from the ground! Mostly known for being the longest zone in any Sonic the Hedgehog video game for the Sega Genesis, this zone is an underground cavern that leads straight through the Hidden Palace Zone. But only one problem stands in the player's way: the volcanic lava that can easily harm the player! Badniks such as Fireworm, Toxomister, and Iwamodoki can make things even more harder for the player if not careful! No matter whether you like this stage or not, Lava Reef Zone is one hot stage!
Gameplay
Sonic 3 & Knuckles Ice Cap Act 1 (Sonic)

Sonic 3 & Knuckles Ice Cap Act 1 (Sonic)

IceCap Zone

Lava Reef Zone - Gameplay

Lava Reef Zone - Gameplay

Lava Reef Zone



SLT2014 - Round Two - LABS vs DEZN
Launchbase
In Launch Base Zone, the final zone of Sonic the Hedgehog 3, navigate through Doctor Robotnik’s base to stop him from releasing his ultimate weapon: the Death Egg! Speed through a maze of corkscrews, gimmicks, zip lines, and machinery; dodge dangerous spikes, flamethrowers, and lasers; twist through pipes leading to a lake of clear water! Battle Robotnik three times in order to destroy the Death Egg, foil Robotnik’s plan, and save the world!
Danger Zone
Welcome to the Death Egg Zone. Enter Robotnik’s last line of defense: his most powerful weapon, his strongest fortress, and the final stage in Sonic & Knuckles (that is, if you haven’t collected all the Chaos Emeralds). Gravity is a thing of the past here, and advanced technology guarantees a wild ride. Ride on ring shooters that spiral into the air, avoid electric shocks, jump on to shifting electric platforms, and progress through pipes. At the end, Sonic and Tails fight the Kyodai Eggman Robo, one of the Doctor’s deadliest creations, chase after his Eggmobile, and release the Master Emerald from Robotnik’s tyrannical grip. Our heroes escape to the Tornado and fly away from the liberated Angel Island, ready to embark on a new adventure.

Gameplay

Launch Base Zone - Gameplay

Launch Base Zone - Gameplay

Launch Base Zone

Death Egg Zone - Gameplay

Death Egg Zone - Gameplay

Death Egg Zone

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