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Sonic Wiki Zone
Sonic Wiki Zone
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Tag: rte-source
No edit summary
Tag: rte-source
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*'''[[Sylvania Castle Zone]]''', ''[[Sonic the Hedgehog 4: Episode II]]'' (2012) - This zone is a hybrid of [[ancient ruins theme]] and the underwater theme. The underwater theme predominates mainly in the second act.
 
*'''[[Sylvania Castle Zone]]''', ''[[Sonic the Hedgehog 4: Episode II]]'' (2012) - This zone is a hybrid of [[ancient ruins theme]] and the underwater theme. The underwater theme predominates mainly in the second act.
 
*'''[[White Park Zone]]''', ''[[Sonic the Hedgehog 4: Episode II]]'' (2012) - This zone is a hybrid of the [[amusement park theme]], the [[winter theme]] and the underwater theme. The underwater theme predominates mainly in the third act.
 
*'''[[White Park Zone]]''', ''[[Sonic the Hedgehog 4: Episode II]]'' (2012) - This zone is a hybrid of the [[amusement park theme]], the [[winter theme]] and the underwater theme. The underwater theme predominates mainly in the third act.
  +
*'''[[Ocean View]]''', ''[[Sonic & All-Stars Racing Transformed]]'' (2012) - This stage also incorporates elements of the [[Ancient ruins theme|ancient ruins]] and [[green hill theme]].
 
*'''[[Burning Depths]]''', ''[[Sonic & All-Stars Racing Transformed]]'' (2012)
 
*'''[[Burning Depths]]''', ''[[Sonic & All-Stars Racing Transformed]]'' (2012)
 
*'''[[Tropical Coast]]''', ''[[Sonic Lost World]]'' (2013) - This stage mainly incorporates elements of the [[coastal theme]].
 
*'''[[Tropical Coast]]''', ''[[Sonic Lost World]]'' (2013) - This stage mainly incorporates elements of the [[coastal theme]].

Revision as of 01:08, 7 November 2016

Aquatic Ruin Zone

Knuckles underwater in Aquatic Ruin Zone.

Stages with an underwater theme have significant sections set underwater. Enemies tend to be modeled on fish or other aquatic creatures, but the main obstacle in underwater levels is the water itself. Since Sonic cannot swim or float, he runs along the bottom of the levels just like on land, except that he moves slower and must regularly replenish his air supply or else die by drowning. Air can be obtained by surfacing or by swallowing air bubbles. Partly for this reason, underwater levels are often the most difficult levels in a Sonic game.

Other common elements in underwater levels include water spouts that rocket Sonic to new locations, fast-moving flows of water that Sonic must either ride or resist, and rising water levels that Sonic must keep ahead of as a sort of time limit to certain sections.

The underwater theme is one of the most versatile in terms of setting and can overlap with many other stage themes, including the ancient ruins theme, industrial theme and winter theme.

Note that the fluid making up the level need not strictly be water. Chemical Plant Zone's pink Mega Mack has exactly the same properties.

Stages with an underwater theme