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Sonic Generations (Nintendo 3DS)
Tropical Resort

Tropical Resort (トロピカルリゾート Toropikaru Rizōto?) is the seventh Stage in the Nintendo 3DS version of Sonic Generations. It originally appeared in Sonic Colors and is the final Stage of the Modern Era.

Description

Story

Gameplay

In Tropical Resort Act 1, the player is able to use the Red Burst by picking up Red Wisps from Wisp Capsules. As such, this Act features various gimmicks that support the Red Burst. These include explosive black Exploding Balloons that Classic Sonic can bounce on, ferris wheel-based catapults that can launch the Red Burst through midair and barriers, and floating fireballs that can recharge the player's Wisp Gauge.

In Tropical Resort Act 2, the player is able to use the Cyan Laser by picking up Cyan Wisps from Wisp Capsules. As such, this Act features Prisms that can redirect the Cyan Laser once it is fired and take Modern Sonic to higher routes.

Overview

Act 1

Towards the end of the Act, the player has to ride a series of firework rockets in order to reach the Goal Plate at the top.

Act 2

Towards the end of the Act, the player enters a 3D section where they must grind along three parallel Grind Rails that are constantly being bombarded by meteorites; should any of these meteorites hit Modern Sonic, it will result in an instant death. In order to dodge the meteorites, the player must avoid the red spots on the Grind Rails that mark where the meteorites will land by Grind Stepping between Grind Rails.

Missions

Act 1

No. Mission Type Description Reward
Type Name
078 Perfection Clear Tropical Resort Act 1 in 1:00.00 without taking damage! Sound "Reach for the Stars"
079 Ring Collector Collect 30 Rings in Tropical Resort Act 1 in 0:30.00! Sound "Aquarium Park - Act 1"
080 Keep the Pace Grab Time Items and clear Tropical Resort Act 1 in time! Sound "Starlight Carnival - Act 1"
081 Rampage! Defeat 10 enemies in Tropical Coast Act 1 in 2:00.00! Art Illustration 6
082 Stealth Attack Clear Tropical Resort Act 1 in 0:20.00 without defeating enemies! Art 2010 Illustration
083 Special Trial Use Red Burst to defeat 4 enemies at once in Tropical Resort Act 1 in 2:00.00! Model Orbot & Cubot

Act 2

No. Mission Type Description Reward
Type Name
084 Die-Hard Clear Tropical Resort Act 2 in 4:00.00 without losing a life! Art Illustration 7
085 Ring Collector Collect 100 Rings in Tropical Resort Act 2 in 1:00.00! Sound "Let the Speed Mend It"
086 Keep the Pace Grab Time Items and clear Tropical Resort Act 2 in time! Art Illustration 8
087 Rampage! Defeat 20 enemies in Tropical Resort Act 2 in 0:40.00! Sound Knight of the Wind
088 Stealth Attack Clear Tropical Resort Act 2 in 1:30.00 without defeating enemies! Art 20th Anniversary Figurine
089 Special Trial Use Cyan Laser to defeat 6 enemies at once in Tropical Resort Act 2 in 0:20.00! Model Silver

Ranking

The following are the suggested clear times for achieving a high enough score to achieve each Rank:

Act 1 Act 2 Rival Battle
S Rank (Sonic Generations Console).png
A Rank (Sonic Generations Console).png
B Rank (Sonic Generations Console).png
C Rank (Sonic Generations Console).png
D Rank (Sonic Generations Console).png

Trivia

  • Act 1 is based off of the Nintendo DS version of Tropical Resort, while Act 2 is based on the Wii version.
    • Because of this, Tropical Resort is the only stage in Sonic Generations to be based on two different versions of the same stage.
  • Due to it being the last stage in the 3DS version, its difficulty has greatly increased.
  • This stage is the second stage in a handheld Sonic game to feature rail-switching. The first one is Plant Kingdom from Sonic Rush Adventure.
  • When playing the Versus Mode, after crossing the Goal Ring in Act 2, Sonic will fall and die.
  • This is the only level in the 3DS version of the game without an "Item Collector" mission.
  • This is one of the four levels of the 3DS version of Sonic Generations that have previously appeared in a handheld game. The other are Green Hill, Casino Night and Water Palace.
  • The Special Trial mission for Act 2 contains a reference to the beginning of the first Act of the Wii version of Tropical Resort. Here, Sonic goes from a grind rail into a section full of Egg Pawns and prisms for the Cyan Laser.
  • The music in Act 1 was reused from Sonic Colors.

Music

Name Artist(s) Length Music track
"Tropical Resort: Act 1" Tomoya Ohtani 4:22
"Tropical Resort: Act 2" Tomoya Ohtani 3:35

Videos


See also


Main article | Script | Staff | Beta elements | Gallery
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