Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Sonic Wiki Zone
No edit summary
Tag: sourceedit
No edit summary
(42 intermediate revisions by 17 users not shown)
Line 1: Line 1:
 
{{Tab
 
{{Tab
|tab1 = Main page
+
|title1 = Main page
|tab2 = Gallery
+
|tab2 = Gallery
  +
|bg = greentab
 
}}
 
}}
 
{{Otheruses4||the remake in [[Sonic Generations]]|Tropical Resort (Sonic Generations)}}
 
{{Otheruses4||the remake in [[Sonic Generations]]|Tropical Resort (Sonic Generations)}}
Line 11: Line 12:
 
}}
 
}}
 
{{Infobox level
 
{{Infobox level
|image = [[File:Tropical Resort From Above.png|242px]]
+
|title = Tropical Resort
  +
|image = Tropical Resort From Above.png
 
|1st_app = ''[[Sonic Colors]]''
 
|1st_app = ''[[Sonic Colors]]''
 
|game = ''[[Sonic Generations]]'' {{C|[[Nintendo 3DS]] version}}
 
|game = ''[[Sonic Generations]]'' {{C|[[Nintendo 3DS]] version}}
Line 25: Line 27:
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
 
**[[Super Sonic]]
 
**[[Super Sonic]]
  +
|story_charas =
  +
*[[Cheese]] {{C|[[Nintendo DS]] version}}
  +
*[[Cream the Rabbit]] {{C|[[Nintendo DS]] version}}
  +
*[[Cubot]]
  +
*[[Doctor Eggman|Dr. Eggman]]
  +
*[[Miles "Tails" Prower]]
  +
*[[Milk]] {{C|[[Nintendo DS]] version}}
  +
*[[Orbot]]
  +
*[[Yacker]]
 
|number= 1
 
|number= 1
 
|acts=
 
|acts=
Line 31: Line 42:
 
|enemies=
 
|enemies=
 
*[[Egg Pawn]]
 
*[[Egg Pawn]]
*[[Bladed Spinner|Spinner]]
+
*[[Spinner]]
 
*[[Mole]]
 
*[[Mole]]
 
|wisps=
 
|wisps=
Line 45: Line 56:
 
}}
 
}}
 
{{Quote left|Next stop, the Tropical Resort. There, you'll find breathtaking views from our giant Ferris wheel, amazing deals in the shopping mall, and constant risk of bodily harm.|[[Doctor Eggman|Dr. Eggman]]}}
 
{{Quote left|Next stop, the Tropical Resort. There, you'll find breathtaking views from our giant Ferris wheel, amazing deals in the shopping mall, and constant risk of bodily harm.|[[Doctor Eggman|Dr. Eggman]]}}
{{Nihongo|'''Tropical Resort'''|トロピカルリゾート|Toropikaru Rizōto}} is the first Area in ''[[Sonic Colors]]''. It serves as the hotel element of [[Dr. Eggman's Incredible Interstellar Amusement Park]] as well as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]' starting point. It uses beautiful scenery to captivate the player, being right in the middle of a breath-taking view of planet [[Earth]], the stars, and space. While the player blazes through the theme park at high speeds, it is also a great place to get some interstellar shopping done.
+
{{Nihongo|'''Tropical Resort'''|トロピカルリゾート|Toropikaru Rizōto}} is the first Area of ''[[Sonic Colors]]''. It serves as the hotel element of [[Dr. Eggman's Incredible Interstellar Amusement Park]] as well as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]' starting point. It uses beautiful scenery to captivate the player, being right in the middle of a breath-taking view of planet [[Earth]], the stars, and space. While the player blazes through the theme park at high speeds, it is also a great place to get some interstellar shopping done.
   
==Acts==
+
==Overview (Wii)==
 
{{RSR}}
 
{{RSR}}
===Tutorial (DS)===
 
The Tutorial Stage in the DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, [[Spin Jump|jumping]], [[Slide|sliding]], [[stomp]]ing, the [[Spin Dash]] and the [[Wall Jump]].
 
 
 
===Act 1===
 
===Act 1===
 
Before any opening cinematic or even asking for player data, the game throws the player straight into Tropical Resort Act 1. This introduces the player to the basic controls of the game, such as jumping, [[grinding]], the [[Homing Attack]] and the [[Boost]]. Despite being an introductory stage, there are many areas in this Act for the player to explore once they unlock the [[Cyan Wisp|Cyan]] and [[Yellow Wisp]]s later in the game.
====Wii====
 
Before any opening cinematic or even asking for player data, the game throws the player straight into Tropical Resort Act 1. This introduces the player to the basic controls of the game, such as jumping, [[grinding]], the [[Homing Attack]] and the [[Sonic Boost]]. Despite being an introductory stage, there are many areas in this Act for the player to explore once he or she unlocks the [[Cyan Wisp|Cyan]] and [[Yellow Wisp]]s later in the game.
 
 
====Nintendo DS====
 
Tropical Resort Act 1 on the DS is where Sonic and Tails first run into [[Yacker]] and the [[White Boost|White Wisps]], chasing away [[Orbot]] and [[Cubot]], who are looking to capture them. The level itself fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the Act, there is a 3D [[Hang Glider]] sequence in which the player can move around to avoid obstacles and collect [[Ring]]s while gliding. There are more areas to explore here after unlocking the White and [[Red Wisp]]s.
 
   
 
===Act 2===
 
===Act 2===
 
Tropical Resort Act 2 is an extension of the previous Act, this time focusing primarily on 2D sections and introducing the player to slower platforming and objects such as fans that will propel Sonic vertically to reach [[Ring]]s, platforms, and [[Wisp Capsule]]s. Right before the end of the stage, there is a hill lined with [[Egg Pawn]]s scattered in a zigzag pattern, along with [[Prism]]s that Sonic can ricochet off of using the Cyan Wisp to knock all of them out in succession. The Act ends with a giant Wisp Capsule for Sonic to break open.
====Wii====
 
Tropical Resort Act 2 is an extension of the previous Act, this time focusing primarily on 2D sections and introducing the player to slower platforming and objects such as fans that will propel Sonic vertically to reach Rings, platforms, and [[Wisp Capsule]]s. Right before the end of the stage, there is a hill lined with [[Egg Pawn]]s scattered in a zigzag pattern along with mirrors that Sonic can ricochet off of using the Cyan Wisp to knock all of them out in succession. The Act ends with a giant Wisp Capsule for Sonic to break open.
 
   
====Nintendo DS====
+
===Act 3===
  +
Tropical Resort Act 3 introduces the player to the [[Quick Step]] and the Cyan Laser. In the later part of the Act, there is an area full of boxes that Sonic can break through using the [[Stomp]] attack. This Act has two [[Goal Ring]]s at the end of the stage.
The Act starts out with Sonic [[Sonic Boost|boosting]] and smashes past a barrier, releasing a ferris wheel that will roll after Sonic. Sonic must remain boosting in order to keep ahead of the ferris wheel to avoid being crushed by it. The rest of the stage is much like Act 1, mainly filled with straightforward fast-paced sections. There are more routes accessible once the player can use the [[Red Burst]].
 
   
===Act 3 (Wii Only)===
+
===Act 4===
Tropical Resort Act 3 introduces the player to the [[Quick Step]] and the Cyan Laser. In the latter part of the Act, there is an area full of boxes that Sonic can break through using the [[Stomp]] attack. This Act has two goals at the end of the stage.
+
Tropical Resort Act 4 is a short 2D Act. Despite its size, collecting all of the [[Red Star Ring|Special Rings]] in this Act requires a bit of exploration, and two of them can only be reached by using the [[Purple Wisp]], which isn't unlocked until much later in the game. 
   
===Act 4 (Wii Only)===
+
===Act 5===
Tropical Resort Act 4 is a short 2D Act. Despite its size, collecting all of the [[Red Ring]]s in this Act requires a bit of exploration, and two of them can only be reached by using the [[Purple Wisp]], which isn't unlocked until much later in the game. 
+
Tropical Resort Act 5 makes use of the Cyan Wisp, focusing on Prisms that Sonic can ricochet from and targets that he can break to earn more points. Some of these targets are hidden beneath boxes that can only be reached by using the [[Pink Wisp]] and Cyan Wisp. Some Prism can only be reached by jumping up and pointing the laser downward.
   
===Act 5 (Wii Only)===
+
===Act 6===
Tropical Resort Act 5 makes use of the Cyan Wisp, focusing on diamonds that Sonic can ricochet from and targets that he can break to earn more points. Some of these targets are hidden beneath boxes that can only be reached using the [[Pink Wisp]] and the Cyan Wisp. Some diamonds can only be reached by jumping up and pointing the laser down.
+
Tropical Resort Act 6 is a short 2D Act, similar to the previous two Acts. This Act introduces rotating platforms and platforms activated by switches. There is also a sealed-off section near the end of the Act that requires the Pink Wisp to access. This is one of the few Acts that [[Super Sonic]] cannot be played in due to a lack of enough Rings in the upper section.
   
===Act 6 (Wii Only)===
+
===Boss===
 
{{Main|Rotatatron}}
Tropical Resort Act 6 is a short 2D Act, similar to the previous two Acts. This Act introduces rotating platforms and platforms activated by switches. There is also a sealed-off section near the end of the Act that requires the Pink Wisp to access. This is one of the few stages that Super Sonic cannot be played in due to lack of enough Rings in the upper section.
 
 
[[File:Rotatatron - Screenshot - (1).jpg|thumb|left|Rotatatron]]
 
This area's boss is a one-eyed robot named '''[[Rotatatron]]'''. The arena consists of a ferris wheel-like loop that extends all the way around the rest of the level, and platforms that orbit the center and spin occasionally. To attack the boss, the player has to either use the [[Homing Attack]] on the eye or use the Cyan Laser on any part of the boss (hitting the eye or arms is most effective). The boss attacks by grabbing at the player if they are on the frame or by shooting spinning shuriken-like bombs at them if they are on the platforms. The boss will be defeated after it takes 2-4 hits.
   
===Mission 1 (Nintendo DS Only)===
+
==Overview (Nintendo DS)==
 
===Tutorial===
Orbot and Cubot are hassling [[Cream the Rabbit|Cream]] and [[Cheese]], having mistaken the [[Chao]] for a [[Wisp]] and attempting to kidnap him. To clear Mission 1, Sonic must collect 30 White Wisps within one minute by defeating Badniks or destroying Wisp capsules.
 
 
The Tutorial Stage in the [[Nintendo DS]] version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, [[Spin Jump|jumping]], [[Slide|sliding]], [[stomp]]ing, the [[Spin Dash]] and the [[Wall Jump]].
  +
 
===Act 1===
 
Tropical Resort Act 1 on the DS is where Sonic and Tails first run into [[Yacker]] and the [[White Boost|White Wisps]], chasing away [[Orbot]] and [[Cubot]], who are looking to capture them. The level itself fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the Act, there is a 3D [[Hang Glider]] sequence in which the player can move around to avoid obstacles and collect [[Ring]]s while gliding. There are more areas to explore here after unlocking the White and [[Red Wisp]]s.
  +
 
===Act 2===
 
The Act starts out with Sonic [[boost]]ing and smashing past a barrier, releasing a ferris wheel that will roll after Sonic. Sonic must remain boosting in order to keep ahead of the ferris wheel and avoid being crushed by it. The rest of the stage is much like Act 1, mainly filled with straightforward fast-paced sections. There are more routes accessible once the player can use the [[Red Burst]].
  +
 
===Mission 1===
 
Orbot and Cubot are hassling [[Cream the Rabbit|Cream]] and [[Cheese]], having mistaken the [[Chao]] for a [[Wisp]] and attempting to kidnap him. To clear Mission 1, Sonic must collect 30 White Wisps within one minute by defeating [[Badnik]]s or destroying Wisp capsules.
   
 
After the mission, Cream explains that she mistook the space elevator for a ride and traveled up to the park with Cheese.
 
After the mission, Cream explains that she mistook the space elevator for a ride and traveled up to the park with Cheese.
   
===Mission 2 (Nintendo DS Only)===
+
===Mission 2===
 
Orbot and Cubot have kidnapped a Chao and won't release it unless Sonic wins a game. Mission 2 is a Time Trial in which checkpoints will increase Sonic's remaining time. To clear this mission, the player must reach the goal before time runs out.
 
Orbot and Cubot have kidnapped a Chao and won't release it unless Sonic wins a game. Mission 2 is a Time Trial in which checkpoints will increase Sonic's remaining time. To clear this mission, the player must reach the goal before time runs out.
   
===Mission 3 (Nintendo DS Only)===
+
===Mission 3===
After Cheese and the other Chao have been rescued, Cubot returns, complaining that his previous failures meant Eggman sent them to bed without dinner. To clear this mission, Sonic must collect 250 Rings within a minute and a half. After completing the mission, Cream worries about the robots going without food again although Sonic tries to explain that machines don't quite work that way.
+
After Cheese and the other Chao have been rescued, Cubot returns, complaining that his previous failures meant that [[Doctor Eggman|Eggman]] sent them to bed without dinner. To clear this mission, Sonic must collect 250 Rings within one minute and thirty seconds. After completing the mission, Cream worries about the robots going without food again, although Sonic tries to explain that machines don't quite work that way.
   
==Boss==
+
===Boss===
 
{{Main|Globotron}}
===Wii===
 
{{main|Rotatatron}}
 
[[File:Rotatatron - Screenshot - (1).jpg|thumb|left|Rotatatron]]
 
This area's boss is a one-eyed robot named '''[[Rotatatron]]''' (called "Big Boy" by Eggman). The arena consists of a ferris wheel-like look that extends all the way around the rest of the level and platforms that orbit the center and spin occasionally. To attack the boss, the player has to either use the [[Homing Attack]] on the eye or use the Cyan Laser on any part of the boss (hitting the eye or arms is most effective). The boss attacks by grabbing at the if he/she are on the frame or shooting spinning shuriken-like bombs at him/her if he/she are on the platforms. The boss is defeated after 2-4 hits.
 
 
===Nintendo DS===
 
{{main|Globotron}}
 
 
[[File:Globotron - Screenshot - (1).png|thumb|Globotron]]
 
[[File:Globotron - Screenshot - (1).png|thumb|Globotron]]
The Tropical Resort boss takes place in a circular arena versus '''[[Globotron]]'''. Having cleared the Tropical Resort level, Sonic finally catches up with Eggman, who's demanding that [[Orbot]] and [[Cubot]] pick up the pace in capturing [[Wisp]]s. None too happy at the interruption, Eggman orders his henchmen to deal with the hedgehog; the two robots release this massive, floating globe. As with most bosses from ''[[Sonic Rush]]'', ''[[Sonic Rush Adventure]]'', and ''[[Sonic Colors]]'', the boss is fought on a 3D rotunda. The boss periodically lashes down with its arms; if the player boosts into an attackable part of Globotron's limbs, they are rewarded with a [[Red Burst|Red Wisp]], which can be used to attack the boss floating in the air.
+
The Tropical Resort boss takes place in a circular arena versus '''[[Globotron]]'''. Having cleared the Tropical Resort level, Sonic finally catches up with Eggman, who is demanding that [[Orbot]] and [[Cubot]] pick up the pace in capturing [[Wisp]]s. None too happy with the interruption, Eggman orders his henchmen to deal with the hedgehog; the two robots release this massive, floating globe. As with most bosses from ''[[Sonic Rush]]'', ''[[Sonic Rush Adventure]]'', and ''[[Sonic Colors]]'', the boss is fought on a 3D rotunda. The boss periodically lashes down with its arms; if the player boosts into an attackable part of Globotron's limbs, they wil be rewarded with a [[Red Wisp]], which can be used to attack the boss floating in the air.
   
 
After the boss explodes, Orbot and Cubot are shown gathering up the wreckage, though they end up short by one arm. This innocuous bit of robotic miscounting proves to have profound ramifications later in the game.
 
After the boss explodes, Orbot and Cubot are shown gathering up the wreckage, though they end up short by one arm. This innocuous bit of robotic miscounting proves to have profound ramifications later in the game.
  +
  +
==Ranking==
  +
''Please note that the following rankings only apply to the Wii version of the game.''
  +
{| class="wikitable"
  +
!rowspan="2" |Rank
 
!colspan="6" |[[Point|Score]]
 
|-
  +
!Act 1 !! Act 2 !! Act 3 !! Act 4 !! Act 5 !! Act 6
 
|-
 
|[[File:S Rank (Sonic Colors Wii).png|center|30px]]
  +
|1150000
  +
|1150000
  +
|1300000
  +
|850000
  +
|1150000
  +
|550000
 
|-
 
|[[File:A Rank (Sonic Colors Wii).png|center|30px]]
 
|800000
  +
|700000
  +
|850000
  +
|500000
  +
|750000
  +
|500000
 
|-
 
|[[File:B Rank (Sonic Colors Wii).png|center|30px]]
 
|650000
  +
|550000
  +
|650000
  +
|400000
  +
|650000
  +
|400000
  +
|-
 
|[[File:C Rank (Sonic Colors Wii).png|center|30px]]
  +
|450000
  +
|400000
  +
|450000
  +
|250000
  +
|500000
  +
|300000
  +
|-
 
|[[File:D Rank (Sonic Colors Wii).png|center|30px]]
  +
|0
  +
|0
  +
|0
  +
|0
  +
|0
  +
|0
 
|}
   
 
==Eggman's Quotes==
 
==Eggman's Quotes==
 
At various points during the stage, [[Doctor Eggman|Eggman]]'s voice is heard in the background over a loudspeaker. He says the following phrases:
 
At various points during the stage, [[Doctor Eggman|Eggman]]'s voice is heard in the background over a loudspeaker. He says the following phrases:
*''"Please refrain from throwing coins, trash or small children into the reflecting pools."''
+
*''"Please refrain from throwing coins, trash, or small children into the reflecting pools."''
 
*''"Would [[Sonic the Hedgehog]] please report to the security office? Sonic the Hedgehog, please report to the security office. We found your... uh... YOUR KEYS! Yes, that's it, we found your keys. No need to be ready for a trap, since we only want to return your keys!"''
 
*''"Would [[Sonic the Hedgehog]] please report to the security office? Sonic the Hedgehog, please report to the security office. We found your... uh... YOUR KEYS! Yes, that's it, we found your keys. No need to be ready for a trap, since we only want to return your keys!"''
*''"The unfiltered starlight from the lovely constellations above is full of deadly radiation! Help yourself to our complimentary SPF 3000 starblock. And by complimentary, I mean quite expensive."''
+
*''"The unfiltered starlight from the lovely constellations above is full of deadly radiation! Help yourself to our complimentary SPF 3000 Starblock. And by complimentary, I mean quite expensive."''
 
*''"Would the owner of a [[Egg Mobile|white hovercar shaped like an egg]] please report to the front desk? Your car has been broken into. Repeat, would the owner of a white hovercar shaped like an egg please report to the front desk? Your car has been broken in-- Wait a minute, what the heck?!"''
 
*''"Would the owner of a [[Egg Mobile|white hovercar shaped like an egg]] please report to the front desk? Your car has been broken into. Repeat, would the owner of a white hovercar shaped like an egg please report to the front desk? Your car has been broken in-- Wait a minute, what the heck?!"''
 
*''"Notice [[Earth|the lovely planet floating in the sky above you]], soon to be the property of Eggman Enterprises."''
 
*''"Notice [[Earth|the lovely planet floating in the sky above you]], soon to be the property of Eggman Enterprises."''
*''"Please refrain from foiling evil schemes, plots or plans while inside the park. Foiling is strictly prohibited."''
+
*''"Please refrain from foiling evil schemes, plots, and/or plans while inside the park. Foiling is strictly prohibited."''
 
*''"Enjoy every moment in the luxurious grounds as they might be your last, especially if you're [[Sonic the Hedgehog|a meddlesome hedgehog]], or [[Miles "Tails" Prower|his fawning sidekick]]."''
 
*''"Enjoy every moment in the luxurious grounds as they might be your last, especially if you're [[Sonic the Hedgehog|a meddlesome hedgehog]], or [[Miles "Tails" Prower|his fawning sidekick]]."''
 
*''"No [[Wisps|aliens]] were harmed in the creation of this park. They were all harmed AFTER the park was created."''
 
*''"No [[Wisps|aliens]] were harmed in the creation of this park. They were all harmed AFTER the park was created."''
Line 116: Line 174:
 
*''"Please refrain from teasing the [[Badnik|robots]], as they are very sensitive, and require expensive maintenance."''
 
*''"Please refrain from teasing the [[Badnik|robots]], as they are very sensitive, and require expensive maintenance."''
 
*''"We here at Eggman's Incredible Interstellar Amusement Park consider ourselves the universe's first fully green amusement park; although the green is from all the nausea and vomiting, but still, green is green."''
 
*''"We here at Eggman's Incredible Interstellar Amusement Park consider ourselves the universe's first fully green amusement park; although the green is from all the nausea and vomiting, but still, green is green."''
*''"Please feel free to fill out a brief survey after your visit. Your opinions matter to us. ...Unless you didn't have fun, then we don't care."''
+
*''"Please feel free to fill out a brief survey after your visit. Your opinions matter to us. Unless you didn't have fun, then we don't care."''
 
*''"The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."''
 
*''"The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."''
*''"The following rides are closed for repairs, the "Free Money Ride", "It's An All You Can Eat World", and "Pick A Car, Any Car"."''
+
*''"The following rides are closed for repairs: The 'Free Money Ride', 'It's An All You Can Eat World', and 'Pick A Car, Any Car'."''
 
*''"Please feel free to leave all valuables in your vehicle during your stay here at Eggman's Incredible Interstellar Amusement Park, as they will be perfectly safe. In no way will roaming bands of robots break into your vehicle."''
 
*''"Please feel free to leave all valuables in your vehicle during your stay here at Eggman's Incredible Interstellar Amusement Park, as they will be perfectly safe. In no way will roaming bands of robots break into your vehicle."''
 
*''(during cutscene) Welcome to Eggman's Incredible Interstellar Amusement Park, where you can enjoy five planets for the price of one!''
 
*''(during cutscene) Welcome to Eggman's Incredible Interstellar Amusement Park, where you can enjoy five planets for the price of one!''
Line 124: Line 182:
 
*''(during cutscene) This amusement park has been constructed entirely out of a sense of remorse for my past transgressions and is in no way associated with any sort of evil plot or premeditated misdeeds.''
 
*''(during cutscene) This amusement park has been constructed entirely out of a sense of remorse for my past transgressions and is in no way associated with any sort of evil plot or premeditated misdeeds.''
   
==Ranking==
+
==Trivia==
 
*With hacks or glitching, players can see that Acts of Tropical Resort are actually loaded as part of one single map. Depending on which Act the player chooses to play first (For example, Act 1), any gimmicks such as ramps, Rings, Wisp capsules, [[spring]]s and enemies are not loaded for any other Acts/Segments of the map.
===Wii===
 
 
**The above also applies for almost all other levels and Acts in the game with the exceptions of all three [[Terminal Velocity]] Acts and [[Game Land]] Acts.
====Act 1====
 
 
*Although the Maps and cutscenes show that Tropical Resort is anchored by a space elevator towards the planet, game-play in Acts does not display this, and neither appears in the skybox even though the planet is supposed to be anchored to it.
 
*The music for the Boss Stage has the same opening sound as [[Deep Core]]'s music from ''[[Sonic Rush Adventure]]''.
  +
*The music played in Act 1 can be played in events in ''[[Mario & Sonic at the London 2012 Olympic Games]]'' and ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
  +
*Tropical Resort's first Act theme song was performed live by both Jun Senoue and Tomoya Ohtani.<ref>''[https://www.youtube.com/watch?v=BTocXvAtN_Y Sonic Generations - Tropical Resort and Emerald Coast Live]''</ref>
  +
 
==Music==
 
{| class="wikitable"
 
{| class="wikitable"
  +
!Song Name
!Rank
 
  +
!Music Track
![[Point|Score]]
 
  +
!Length
  +
!Composer/Performer
 
|-
 
|-
  +
|Tropical Resort - Act 1
|[[File:S Rank (Sonic Colors Wii).png|center|30px]]
 
  +
|[[File:Tropical_Resert_Act_1.ogg|center]]
|
 
  +
|4:21
  +
|[[Tomoya Ohtani]]
 
|-
 
|-
  +
|Tropical Resort - Act 2
|[[File:A Rank (Sonic Colors Wii).png|center|30px]]
 
 
|[[File:Tropical Resort Act 2.ogg|center]]
|800000
 
  +
|2:23
  +
|Tomoya Ohtani
 
|-
 
|-
  +
|Tropical Resort - Act 3
|[[File:B Rank (Sonic Colors Wii).png|center|30px]]
 
  +
|[[File:Tropical Resort Act 3.ogg|center]]
|650000
 
  +
|4:10
  +
|Tomoya Ohtani
 
|-
 
|-
  +
|Area - Tropical Resort
|[[File:C Rank (Sonic Colors Wii).png|center|30px]]
 
  +
|[[File:Area - Tropical Resort.ogg|center]]
|
 
  +
|3:45
|-
 
  +
|[[Naofumi Hataya]]
|[[File:D Rank (Sonic Colors Wii).png|center|30px]]
 
|
 
 
|}
 
|}
   
==Trivia==
+
==Videos==
*With hacks or glitching, players can see that Acts of Tropical Resort are actually loaded as part of one single map. Depending on which Act the player chooses to play first (For example, Act 1), any gimmicks such as ramps, Rings, Wisp capsules, [[spring]]s and enemies are not loaded for any other Acts/Segments of the map.
 
**The above also applies for almost all other levels and Acts in the game with the exceptions of all three [[Terminal Velocity]] Acts and [[Game Land]] Acts.
 
*Although the Maps and cutscenes show that Tropical Resort is anchored by a space elevator towards the planet, game-play in Acts does not display this, and neither appears in the skybox even though the planet is supposed to be anchored to it.
 
*The music played in the Boss Act uses part of [[Deep Core]]'s music from ''[[Sonic Rush Adventure]]''.
 
 
==Music==
 
{{#tag:tabber|Map = [[File:Sonic Colors Music Tropical Resort (Map Theme)|Tropical Resort Map|200px|left]]
 
{{!}}-{{!}}
 
Act One=[[File:Sonic Colors|Tropical Resort Act 1|200px|left]]
 
{{!}}-{{!}}
 
Act Two=[[File:Sonic Colors - Tropical Resort Music 2|Tropical Resort Act 2|200px|left]]
 
{{!}}-{{!}}
 
Act Three=[[File:Sonic Colors Tropical Resort Act 3|Tropical Resort Act 3|200px|left]]
 
{{!}}-{{!}}
 
Game Land=[[File:Game Land 1 (Sonic Simulator - Tropical Resort) (from Sonic Colors)|200px|left]]
 
}}
 
{{-}}
 
==Video==
 
===Nintendo DS===
 
{{#tag:tabber|
 
Act 1 = [[File:DesMume Sonic Colors DS - Tropical Resort Act 1 2x BrZ Screen Filter|200px|left]]
 
{{!}}-{{!}}
 
Act 2 = [[File:DesMume Sonic Colors DS - Tropical Resort Act 2 2x BrZ Screen Filter|200px|left]]
 
{{!}}-{{!}}
 
Mission 1 = [[File:DesMume Sonic Colors DS - Mission 1 2x BrZ Screen Filter|200px|left]]
 
{{!}}-{{!}}
 
Mission 2 = [[File:DesMume Sonic Colors DS - Mission 2 2x BrZ Screen Filter|200px|left]]
 
{{!}}-{{!}}
 
Mission 3 = [[File:DesMume Sonic Colors DS - Mission 3 2x BrZ Screen Filter|200px|left]]
 
{{!}}-{{!}}
 
}}
 
{{-}}
 
 
===Wii===
 
===Wii===
{{#tag:tabber|
+
<tabber>
 
Act 1 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 1 - S-Rank|200px|left]]
 
Act 1 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 1 - S-Rank|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
Act 2 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 2 - S-Rank|200px|left]]
 
Act 2 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 2 - S-Rank|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
Act 3 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 3 - S-Rank|200px|left]]
 
Act 3 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 3 - S-Rank|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
Act 4 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 4 - S-Rank|200px|left]]
 
Act 4 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 4 - S-Rank|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
Act 5 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 5 - S-Rank|200px|left]]
 
Act 5 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 5 - S-Rank|200px|left]]
  +
|-|
{{!}}-{{!}}
 
 
Act 6 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 6 - S-Rank|200px|left]]
 
Act 6 = [[File:Sonic Colors (Wii) Dolphin 60 FPS Tropical Resort - Act 6 - S-Rank|200px|left]]
 
</tabber>
{{!}}-{{!}}
 
}}
 
 
{{-}}
 
{{-}}
 
===Nintendo DS===
  +
<tabber>
 
Act 1 = [[File:DesMume Sonic Colors DS - Tropical Resort Act 1 2x BrZ Screen Filter|200px|left]]
  +
|-|
 
Act 2 = [[File:DesMume Sonic Colors DS - Tropical Resort Act 2 2x BrZ Screen Filter|200px|left]]
  +
|-|
 
Mission 1 = [[File:DesMume Sonic Colors DS - Mission 1 2x BrZ Screen Filter|200px|left]]
  +
|-|
 
Mission 2 = [[File:DesMume Sonic Colors DS - Mission 2 2x BrZ Screen Filter|200px|left]]
  +
|-|
 
Mission 3 = [[File:DesMume Sonic Colors DS - Mission 3 2x BrZ Screen Filter|200px|left]]
  +
|-|
 
Tutorial = [[File:DesMuMe Sonic Colors Tutorial, 1080p 60FPS|200px|left]]
  +
</tabber>
 
{{-}}
  +
  +
==References==
  +
{{Reflist}}
 
{{Colors info}}
 
{{Colors info}}
 
[[Category:Sonic Colors stages]]
 
[[Category:Sonic Colors stages]]

Revision as of 14:03, 9 August 2019

Main page Gallery
Sonic Colors
Tropical Resort
Next Area >>

Next stop, the Tropical Resort. There, you'll find breathtaking views from our giant Ferris wheel, amazing deals in the shopping mall, and constant risk of bodily harm.


Dr. Eggman

Tropical Resort (トロピカルリゾート Toropikaru Rizōto?) is the first Area of Sonic Colors. It serves as the hotel element of Dr. Eggman's Incredible Interstellar Amusement Park as well as Sonic and Tails' starting point. It uses beautiful scenery to captivate the player, being right in the middle of a breath-taking view of planet Earth, the stars, and space. While the player blazes through the theme park at high speeds, it is also a great place to get some interstellar shopping done.

Overview (Wii)

For a Red Star Ring guide, see Tropical Resort/Red Star Rings.

Act 1

Before any opening cinematic or even asking for player data, the game throws the player straight into Tropical Resort Act 1. This introduces the player to the basic controls of the game, such as jumping, grinding, the Homing Attack and the Boost. Despite being an introductory stage, there are many areas in this Act for the player to explore once they unlock the Cyan and Yellow Wisps later in the game.

Act 2

Tropical Resort Act 2 is an extension of the previous Act, this time focusing primarily on 2D sections and introducing the player to slower platforming and objects such as fans that will propel Sonic vertically to reach Rings, platforms, and Wisp Capsules. Right before the end of the stage, there is a hill lined with Egg Pawns scattered in a zigzag pattern, along with Prisms that Sonic can ricochet off of using the Cyan Wisp to knock all of them out in succession. The Act ends with a giant Wisp Capsule for Sonic to break open.

Act 3

Tropical Resort Act 3 introduces the player to the Quick Step and the Cyan Laser. In the later part of the Act, there is an area full of boxes that Sonic can break through using the Stomp attack. This Act has two Goal Rings at the end of the stage.

Act 4

Tropical Resort Act 4 is a short 2D Act. Despite its size, collecting all of the Special Rings in this Act requires a bit of exploration, and two of them can only be reached by using the Purple Wisp, which isn't unlocked until much later in the game. 

Act 5

Tropical Resort Act 5 makes use of the Cyan Wisp, focusing on Prisms that Sonic can ricochet from and targets that he can break to earn more points. Some of these targets are hidden beneath boxes that can only be reached by using the Pink Wisp and Cyan Wisp. Some Prism can only be reached by jumping up and pointing the laser downward.

Act 6

Tropical Resort Act 6 is a short 2D Act, similar to the previous two Acts. This Act introduces rotating platforms and platforms activated by switches. There is also a sealed-off section near the end of the Act that requires the Pink Wisp to access. This is one of the few Acts that Super Sonic cannot be played in due to a lack of enough Rings in the upper section.

Boss

Main article: Rotatatron
Rotatatron - Screenshot - (1)

Rotatatron

This area's boss is a one-eyed robot named Rotatatron. The arena consists of a ferris wheel-like loop that extends all the way around the rest of the level, and platforms that orbit the center and spin occasionally. To attack the boss, the player has to either use the Homing Attack on the eye or use the Cyan Laser on any part of the boss (hitting the eye or arms is most effective). The boss attacks by grabbing at the player if they are on the frame or by shooting spinning shuriken-like bombs at them if they are on the platforms. The boss will be defeated after it takes 2-4 hits.

Overview (Nintendo DS)

Tutorial

The Tutorial Stage in the Nintendo DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, jumping, sliding, stomping, the Spin Dash and the Wall Jump.

Act 1

Tropical Resort Act 1 on the DS is where Sonic and Tails first run into Yacker and the White Wisps, chasing away Orbot and Cubot, who are looking to capture them. The level itself fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the Act, there is a 3D Hang Glider sequence in which the player can move around to avoid obstacles and collect Rings while gliding. There are more areas to explore here after unlocking the White and Red Wisps.

Act 2

The Act starts out with Sonic boosting and smashing past a barrier, releasing a ferris wheel that will roll after Sonic. Sonic must remain boosting in order to keep ahead of the ferris wheel and avoid being crushed by it. The rest of the stage is much like Act 1, mainly filled with straightforward fast-paced sections. There are more routes accessible once the player can use the Red Burst.

Mission 1

Orbot and Cubot are hassling Cream and Cheese, having mistaken the Chao for a Wisp and attempting to kidnap him. To clear Mission 1, Sonic must collect 30 White Wisps within one minute by defeating Badniks or destroying Wisp capsules.

After the mission, Cream explains that she mistook the space elevator for a ride and traveled up to the park with Cheese.

Mission 2

Orbot and Cubot have kidnapped a Chao and won't release it unless Sonic wins a game. Mission 2 is a Time Trial in which checkpoints will increase Sonic's remaining time. To clear this mission, the player must reach the goal before time runs out.

Mission 3

After Cheese and the other Chao have been rescued, Cubot returns, complaining that his previous failures meant that Eggman sent them to bed without dinner. To clear this mission, Sonic must collect 250 Rings within one minute and thirty seconds. After completing the mission, Cream worries about the robots going without food again, although Sonic tries to explain that machines don't quite work that way.

Boss

Main article: Globotron
Globotron - Screenshot - (1)

Globotron

The Tropical Resort boss takes place in a circular arena versus Globotron. Having cleared the Tropical Resort level, Sonic finally catches up with Eggman, who is demanding that Orbot and Cubot pick up the pace in capturing Wisps. None too happy with the interruption, Eggman orders his henchmen to deal with the hedgehog; the two robots release this massive, floating globe. As with most bosses from Sonic Rush, Sonic Rush Adventure, and Sonic Colors, the boss is fought on a 3D rotunda. The boss periodically lashes down with its arms; if the player boosts into an attackable part of Globotron's limbs, they wil be rewarded with a Red Wisp, which can be used to attack the boss floating in the air.

After the boss explodes, Orbot and Cubot are shown gathering up the wreckage, though they end up short by one arm. This innocuous bit of robotic miscounting proves to have profound ramifications later in the game.

Ranking

Please note that the following rankings only apply to the Wii version of the game.

Rank Score
Act 1 Act 2 Act 3 Act 4 Act 5 Act 6
S Rank (Sonic Colors Wii)
1150000 1150000 1300000 850000 1150000 550000
A Rank (Sonic Colors Wii)
800000 700000 850000 500000 750000 500000
B Rank (Sonic Colors Wii)
650000 550000 650000 400000 650000 400000
C Rank (Sonic Colors Wii)
450000 400000 450000 250000 500000 300000
D Rank (Sonic Colors Wii)
0 0 0 0 0 0

Eggman's Quotes

At various points during the stage, Eggman's voice is heard in the background over a loudspeaker. He says the following phrases:

  • "Please refrain from throwing coins, trash, or small children into the reflecting pools."
  • "Would Sonic the Hedgehog please report to the security office? Sonic the Hedgehog, please report to the security office. We found your... uh... YOUR KEYS! Yes, that's it, we found your keys. No need to be ready for a trap, since we only want to return your keys!"
  • "The unfiltered starlight from the lovely constellations above is full of deadly radiation! Help yourself to our complimentary SPF 3000 Starblock. And by complimentary, I mean quite expensive."
  • "Would the owner of a white hovercar shaped like an egg please report to the front desk? Your car has been broken into. Repeat, would the owner of a white hovercar shaped like an egg please report to the front desk? Your car has been broken in-- Wait a minute, what the heck?!"
  • "Notice the lovely planet floating in the sky above you, soon to be the property of Eggman Enterprises."
  • "Please refrain from foiling evil schemes, plots, and/or plans while inside the park. Foiling is strictly prohibited."
  • "Enjoy every moment in the luxurious grounds as they might be your last, especially if you're a meddlesome hedgehog, or his fawning sidekick."
  • "No aliens were harmed in the creation of this park. They were all harmed AFTER the park was created."
  • "Please do not be concerned if you encounter any screaming aliens. The screams are how they communicate. Really! I promise."
  • "He just thinks he's SO cool, doesn't he?"
  • "Please refrain from teasing the robots, as they are very sensitive, and require expensive maintenance."
  • "We here at Eggman's Incredible Interstellar Amusement Park consider ourselves the universe's first fully green amusement park; although the green is from all the nausea and vomiting, but still, green is green."
  • "Please feel free to fill out a brief survey after your visit. Your opinions matter to us. Unless you didn't have fun, then we don't care."
  • "The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."
  • "The following rides are closed for repairs: The 'Free Money Ride', 'It's An All You Can Eat World', and 'Pick A Car, Any Car'."
  • "Please feel free to leave all valuables in your vehicle during your stay here at Eggman's Incredible Interstellar Amusement Park, as they will be perfectly safe. In no way will roaming bands of robots break into your vehicle."
  • (during cutscene) Welcome to Eggman's Incredible Interstellar Amusement Park, where you can enjoy five planets for the price of one!
  • (during cutscene) Hello, happy people! Buckle up as Eggman's Ultra-Accelerating Space Elevator whisks you to an interplanetary wonderland of fun!
  • (during cutscene) This amusement park has been constructed entirely out of a sense of remorse for my past transgressions and is in no way associated with any sort of evil plot or premeditated misdeeds.

Trivia

  • With hacks or glitching, players can see that Acts of Tropical Resort are actually loaded as part of one single map. Depending on which Act the player chooses to play first (For example, Act 1), any gimmicks such as ramps, Rings, Wisp capsules, springs and enemies are not loaded for any other Acts/Segments of the map.
    • The above also applies for almost all other levels and Acts in the game with the exceptions of all three Terminal Velocity Acts and Game Land Acts.
  • Although the Maps and cutscenes show that Tropical Resort is anchored by a space elevator towards the planet, game-play in Acts does not display this, and neither appears in the skybox even though the planet is supposed to be anchored to it.
  • The music for the Boss Stage has the same opening sound as Deep Core's music from Sonic Rush Adventure.
  • The music played in Act 1 can be played in events in Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.
  • Tropical Resort's first Act theme song was performed live by both Jun Senoue and Tomoya Ohtani.[1]

Music

Song Name Music Track Length Composer/Performer
Tropical Resort - Act 1 4:21 Tomoya Ohtani
Tropical Resort - Act 2 2:23 Tomoya Ohtani
Tropical Resort - Act 3 4:10 Tomoya Ohtani
Area - Tropical Resort 3:45 Naofumi Hataya

Videos

Wii


Nintendo DS


References


Main article · Script · Credits · Glitches · Beta elements · Gallery · Re-releases (Ultimate)