Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!
The Time Warp refers to the space the user passes through when they use Time Warp signs on Little Planet. The Time Warp itself is presented as a sparkling green, pink, blue, and white void. To enter the Time Warp, the traveler has to move at the speed of light and sustain said speed for a short period of time, drawing a trail of light during the process. Doing so will allow them to pass through time itself to another point in time along Little Planet's timeline.
Sonic the Hedgehog CD
In Sonic the Hedgehog CD, the Time Warp appears as one of the main features of the game. To enter the Time Warp, the player must find a Time Warp sign. Depending on the type of Time Warp sign, the Time Warp will send the character to a different timeframe; a Past Time Warp sign will send them to the past, and a Future one will send them to the future. However, in the past, a Future Time Warp sign will send the player to the present, and the same with a Past sign in the future.
After touching a Time Warp sign, the player can enter the Time Warp after gaining enough speed and maintaining it for a few seconds. Eventually, the Time Warp sign next to the HUD will begin flickering, indicating that they are about to enter the Time Warp. However, if this process is interrupted at this point, the entrance to the Time Warp will be cancelled. The Time Warp is successful once the screen fades out to white. After being transported, the player will lose any Shield that they were equipped with prior to the Time Warp. Also, they will gain a short period of invulnerability (with the playable character's sprite flashing) upon spawning. Entering the Time Warp is essential for the player to travel to the past and destroy the robot transporters to make a good future. The Time Warp cannot be entered in the third Zones of the Rounds due to the lack of Time Warp signs there.
In Metallic Madness Zone 2, when the playable character enters the Time Warp with their size altered by the shrink ray, they will be returned to their normal size.