Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Advertisement
Sonic Wiki Zone
SEGA
This article is about a real-life person.
Information in this article is about real-life people, companies, and objects, which do not relate to the in-universe Sonic series.

Timothy "Tim" Miller is one of the executive producers of the Sonic the Hedgehog film series. He has previously done visual effects for the CG cutscenes of Shadow the Hedgehog. He is an American film director and visual effects artist and co-founder of Blur Studio.[1]

Credits[]

Film[]

Video games[]

Filmography[]

Series Debut Position
Terminator: Dark Fate 2019 Director
Deadpool 2016 Director
Thor: The Dark World 2013 Designer for title sequence
The Girl with the Dragon Tattoo 2011 Designer for title sequence
Scott Pilgrim vs. the World 2010 Creative supervisor
Gopher Broke (Short film) 2004 Co-story writer, executive producer
Hideaway 1995 Visual effects

Trivia[]

  • On 8 October 2022, Miller appeared as a guest in a video by Corridor Crew, a channel that focuses on CGI, animation and more. In the video, Wren, Niko and Miller talk about all CGI works that Miller himself participated in. Between 1:21 and 4:14 of the video, Miller talks about the infamous design of Sonic and what went wrong before the redesign.[2][3]

References[]

  1. Zack (31 October 2016). Sonic movie reported to be a "hybrid CG-animated/live-action family film". Nintendo Everything. Retrieved on 31 October 2016.
  2. Corridor Crew (8 October 2022). VFX Artists React to Bad & Great CGi 84 (ft. Tim Miller) (1:21). YouTube. Retrieved on 9 October 2022. "Tim Miller: The real thing is the design. Jeff is an animator, and I hired him right out of college. So he was at Blur for, I don't know, 15 years. And he's a character animator, that's his first and foremost thing. When he attacked the design problem, he's thinking of it as an animator. He's thinking, I gotta have a character who can look like he got a pair of shoes from a kid's bedroom. I have to have hands that can open up doors and pick up human objects. A character with no teeth is a problem for animators, and those eyes that are in the default design, they're not anything that approaches real. It was really hard to do. On the other hand, you have a brand that everybody knows, and everybody loves to look at this character, but he's gotta fit into this real world. And there's a lot of examples where there's a translation of that. So he does it, and of course, mayhem ensues. So then, I go over to Jeff and I said, 'here's what you need to do: you need to go out, and you need to say, I f*cked up to the fans, you need to say mea culpa, I hear you, we will fix this,' and Jeff said, 'already did it.' He didn't wait for the corporate machine to get around to putting out a message, which I feel like would've been the totally wrong thing to do. He just did it. It was the smartest thing he could've possibly done. I know it's goofy to say this, but I was very proud of him."
  3. Lamadrid, Amanda (8 October 2022). Sonic The Hedgehog Producer Opens Up On What Went Wrong With Ugly Sonic. Retrieved on 9 October 2022.

External links[]

Advertisement