Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Sonic Wiki Zone
22,010
pages
<< Previous Round Sonic the Hedgehog CD
Tidal Tempest
Next Round >>

A fantastic underwater ambience. If you don't advance while breathing from bubbles, you'll drown. Watch out for the flow of unseen water currents.


— Description, Sonic the Hedgehog CD[1]

Tidal Tempest (潮の嵐[1] Shio no arashi?) is the third Round in Sonic the Hedgehog CD. It consists of a cave region, located on Little Planet. As with the other Rounds in the game, Tidal Tempest consists of two Zones and a third, shorter Zone that features the Round's boss.

Description[]

Present[]

In the present, Tidal Tempest is an underwater region inside an ancient temple system. It rests on the base of many volcanoes and rocky structures. There are as well several yellow pipes that carry water from one area to another, with stone pillars adorning certain parts of the Round. The water elevation is as well normal in the present, giving the water a greenish tint when entered.

Past[]

In the past, Tidal Tempest is a dark, underground cavern with little machinery. It features green pipes all over the caves. In addition, stone pillars take a different shape here and the water level is fairly low, giving the caverns a darkened tint when stepped into.

Future[]

Bad[]

In the bad future, Tidal Tempest is an over-industrialized, non-functional and corroded water plant. Broken-down machines and stone pillars depicting Dr. Eggman's face are featured here. Some brown pipes also carry water, which now looks unsafe, with a pinkish-reddish tint that makes it resemble Mega Mack. The water level is at its highest point in this timeline.

Good[]

In the good future, Tidal Tempest is a fully operational, turquoise and magenta aquarium that harbors much plant life in hydroponic cases. Many fish Animals swim freely through the water, which features a pleasant light-turquoise tint when entered. The water here is carried through pink pipes. Just like the bad future, the water level is at its highest point in this timeline.

Story[]

Having invaded Little Planet, which includes Tidal Tempest, Dr. Eggman would install robot teleporters in the past and infest the region with Badniks. He would also put up some Metal Sonic holograms to terrorize the Animals that live there. Using these elements, Eggman managed to conquer the future of the planet and rewrite history in his own image. As such, Tidal Tempest will be transformed into a broken-down, non-functional and polluted water plant in the future.

After Sonic the Hedgehog arrives in the region, he manages to rewrite Tidal Tempest's history and revert Eggman's effects in the region. Eventually arriving at the end of Tidal Tempest, Sonic comes across Eggman in his Egg Mobile. The two of them proceed to have a battle underwater, with the doctor using air bubbles to defend himself. Using Eggman's strategy to his great advantage, however, Sonic defeats Eggman, who promptly retreats.

Gameplay[]

Switches that can be found in various places around Tidal Tempest and serve many purposes when pressed. This includes opening up for hidden rooms and passages, opening doors on both horizontal and vertical places (only to close up after the playable character passes through them). and underwater fans that create water currents that will push the playable character around. While carried around by the aforementioned water currents, the player can influence the direction their character is heading in by pressing left or right on Directional buttons. There are also large pipes in Tidal Tempest that can will carry the playable character to different locations, much like the water currents.

Zone 2 features unique gimmicks that can only be seen in specific timelines. In the present, cyan statues depicting a face appear that can shoot harmless water blast streams that can push the playable character in the direction they are facing. In the past, a trio of green blocks may also appear. These blocks make form a 90 degree angle. When stepping on their edges, these blocks will rotate 90 degrees in the direction where the playable character had stepped on. In the future, iron balls may appear either as standard obstacles or rotating in specific patterns. At the very bottom of the Zone near the goal of the Zone, there may also be a Switch that, when activated, will disappear and release air bubbles (in the bad future) or Rings (in the good future) shortly afterwards. Near this section, there also appears a cubic machine with a giant Switch that, when stepped on, will activate the machine and send the playable character to a higher point.

Overview[]

Zone 1[]

Tidal Tempest Zone 1 takes place mostly underwater, though most of these sections can be skipped by running through the top part of the Zone. At the bottom of the Round, many kinds of gimmicks can be seen, such as air bubbles and Switches that activate propellers/devices that can take the player to different places.

Zone 2[]

Like in Zone 1, Tidal Tempest Zone 2 takes place mostly underwater. The very lowest parts also feature some sections where propellers/devices send the player automatically spinning through long corridors with iron balls in them, which require the player to grab onto poles in order to avoid these obstacles.

Zone 3[]

Tidal Tempest Zone 3 is shorter than the first two Zones and takes place in the future due to the battle against Dr. Eggman. Before that, the player will be able to grab some Rings, an Extra Life, and a Shield.

Boss[]

Main article: Egg Bubble

In Zone 3, the player will battle Dr. Eggman in the Egg Bubble. This battle has two phases: in the first, the player will have to hit Eggman four times while chasing him in a maze-like section, while in the second, they will both be in a flat, underwater field. Eggman will use air bubbles to protect himself while shooting projectiles often. The player must hit Eggman one more time to defeat him while at the same time, using the air bubbles to survive.

Robot transporter locations[]

  • Zone 1: A robot transporter is found near the end of the Zone. It is located in a platform under a pipe.
  • Zone 2: A robot transporter is seen near the end of the Zone, in a long, flat platform. One easy way to reach it is by pressing a Switch located in the top point at the end of Zone 2. It should open a gate that will have the machine nearby.

In other media[]

Archie Comics[]

Tidal Tempest in the present, from .

Tidal Tempest in the present, from Sonic the Hedgehog #290.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Tidal Tempest appeared as a Zone on Little Planet. Its history was mostly the same as its game counterpart.

Trivia[]

  • If Sonic enters the Time Warp while underwater, his palette will remain underwater-colored during the time travel cutscene.
  • Due to a flaw in emulating the graphics card, the Sonic the Hedgehog CD port in Sonic Gems Collection made the water of the present timeline clear as opposed to green.
    • A similar issue is present in the 2011 re-release of the game. When played on certain mobile devices, the underwater palette appears much more transparent than it should be.
  • "Tidal Tempest "P" mix" was remixed as the music for Metropolis Ground Zero in Sonic Chronicles: The Dark Brotherhood and interpolated in one of the songs that play in battles with enemies.
  • Tidal Tempest is the only Round in Sonic the Hedgehog CD that is not shown in the credits sequence when beating the game.
  • Unlike every other bad future theme on the Japanese soundtrack, "Tidal Tempest "B" mix" has no vocals.
Zone 1's "volcano" background appearing in the stage. Its bottom point can be seen.

Zone 1's "volcano" background appearing in the stage. Its bottom point can be seen.

  • In at least the 2011 mobile version, there is a glitch near the start of Zone 1 where if the high path is taken and the player hugs the left wall just before the rotating platform, when the player jumps, the background changes to the "volcano" background shown at the beginning of the Zone. Falling straight down after the jump reloads the underground background, but if during the jump, the player jumps away from the wall (right), the volcano background will be stuck throughout the rest of the Zone. Due to its size, the dividing section of the sky and bottom of the background is visible in some areas of the Zone. Losing a life or Time Travelling will reload the background(s) as normal.
  • In Zone 1, instead of spawning slightly above the ground at the beginning in the original game, Sonic simply starts on the ground in the 2011 and Sonic Origins remasters, like every other level.
  • The palette of the Zone 1 Present background has been changed from a dark brown hue to pitch black in the 2011 and Sonic Origins remasters.
  • The 2011 and Sonic Origins remasters apply a rippling effect to the background and foreground, much like in Labyrinth Zone from the 16-bit version of Sonic the Hedgehog. In the original, the rippling effect is only applied to the background.
  • The surface of the water is now truly transparent in the 2011 and Sonic Origins remasters, instead of appearing every other frame to achieve a semi-transparent effect in the original game.

Music[]

Name Artist(s) Length Music track
"Tidal Tempest" (JP) Masafumi Ogata 3:35
"Tidal Tempest "P" Mix" Masafumi Ogata 2:29
"Tidal Tempest "B" Mix" (JP) Masafumi Ogata 2:55
"Tidal Tempest "G" Mix" Masafumi Ogata 3:05
"Tidal Tempest" (US) Spencer Nilsen, David Young 3:40
"Tidal Tempest - Bad Future" Spencer Nilsen, David Young 2:29
"Tempest Good Future" Spencer Nilsen, David Young 3:06

Video[]

References[]

  1. 1.0 1.1 Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 27.