Sonic Triple Trouble
Spring, spin and swim through an underwater maze. Beware - if you go without air for too long, you'll see a countdown above your character's head. When the timer reaches zero, you lose a life. Jump on switches to make air bubbles pop up from the ground. Take a deep breath from smaller bubbles, and use a large bubble to hitch a ride to the surface. Press the D-Pad left or right to guide the bubble as you float up, and press Button 1 or 2 to pop free.
— Description, Sonic the Hedgehog Triple Trouble US manual
Tidal Plant Zone (タイダルプラント Taidarupuranto?, lit. "Tidal Plant") is the fifth Zone of Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other Zones in this game, Tidal Plant consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss.
Tidal Plant is Triple Trouble's underwater Zone. However, unlike most of its contemporaries: Labyrinth Zone, Aqua Lake Zone, Aqua Planet Zone, and so forth, the waters of Tidal Plant Zone are not cluttered with decaying ruins. This Zone appears to be exactly what its name implies: a tidal power plant, presumably constructed by Robotnik to fuel his electric behemoth that is the upcoming Atomic Destroyer. Winding, submarine passages bristle with traps and electric eel Badniks. Pressing the large, pink buttons along the floor releases giant bubbles which Sonic and Tails can ride inside.
There are rather unique power-ups in this Zone. Just as Robotnik Winter Zone gave Sonic the opportunity to snowboard, here the hedgehog can pick up Screw Shoes, which actually enable Sonic to swim, albeit briefly. Meanwhile, Tails gets to pilot the Sea Fox, his own personal submarine. This one-fox craft would go on to be a major feature in Tails Adventure, released the year after Sonic Triple Trouble.
The battle is fought entirely underwater, and Sonic has to grab air bubbles during the brief interludes in combat; without them, he won't be able to hold out for the sixteen hits the red echidna's submarine can take. Tails battles Knuckles with his Sea Fox, which not only gives him an indefinite supply of oxygen, but also long-ranged torpedoes, allowing him to simultaneously avoid Knuckles' projectiles more easily and attack him from a safer distance.
For a boss machine, the contraption is quite durable, taking up to sixteen hits, after which it will explode.
Chaos Emerald locations
- Act 1: Step on the first Switch that appears after passing the Marker and ride the Air Bubble as far to the right as the playable character can. This will lead to a room with a collapsing floor. The player must then drop down and sink into the floor below. The player will then arrive in a hidden room with the Chaos Emerald monitor.
- Act 2: Near the Act's end, the player will reach an Air Bubble with High-speed warp tubes above and to the left. Take the upper tube, defeat the enemy inside, hop over the breakable floor to the Air Bubble to the left, and swim up to find the Chaos Emerald monitor surrounded by breakable blocks.
In other media
|Tidal Plant Zone||Yayoi F||2:25|