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Sonic Wiki Zone
Sonic Wiki Zone
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{{Infobox attack
{{AttackInfobox
 
|width =
 
 
|title = Thunder Shoot
 
|title = Thunder Shoot
|image = [[File:320px-Heroes_Thundershoot.png|300px]]
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|image = Team Dark Thundershoot.jpg
|caption = Tails performing the Thunder Shoot
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|caption = [[Rouge the Bat|Rouge]] performing Thunder Shoot.
|1st_app = ''[[Sonic Heroes]]''
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|1st_app = ''[[Sonic Heroes]]'' {{Only}}
|user =
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|user =
 
*[[Miles "Tails" Prower]]
 
*[[Miles "Tails" Prower]]
*[[Charmy Bee]]
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*[[Charmy Bee]]
*[[Rouge the Bat]]
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*[[Rouge the Bat]]
 
*[[Cream the Rabbit]]
 
*[[Cream the Rabbit]]
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|utilization =
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*Offense
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*Paralyzation
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*Attracting [[Ring]]s
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*Triggering [[Target Switch]]es
 
|description = An attack that shoots an ally as an electrically charged projectile.
 
|description = An attack that shoots an ally as an electrically charged projectile.
 
}}
 
}}
{{Nihongo|'''Thunder Shoot'''|サンダーシュート|Sandāshūto}} is the basic attack move of [[Fly Type|Flight Formation]] in ''[[Sonic Heroes]]'', used by [[Miles "Tails" Prower|Tails]], [[Rouge the Bat]], [[Cream the Rabbit]], and [[Charmy Bee]]. Flight Formation sees the Teams arrange themselves in a three-man tower, with the flight character keeping them aloft.
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{{Nihongo|'''Thunder Shoot'''<ref>''[[Sonic Heroes]]'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 19.</ref>|サンダーシュート<ref>''[[Sonic Heroes]]'' ([[PlayStation 2]]) Japanese instruction booklet, pg. 9.</ref>|Sandāshūto}} is a [[Fly Type|Fly Formation]] maneuver used by [[Miles "Tails" Prower]] on [[Team Sonic]], [[Rouge the Bat]] on [[Team Dark]], [[Cream the Rabbit]] on [[Team Rose]], and [[Charmy Bee]] on [[Team Chaotix]] in ''[[Sonic Heroes]]''. When using this technique, the team's Fly type member launches teammates like cannonballs towards enemies.
   
 
==Description==
 
==Description==
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When performing Thunder Shoot, the Fly Type member on the team punts one of the team members currently holding onto them forward, like kicking a ball. In the process, the launched team member is conferred in a crackling shield of electricity. Once the launched team member hits an enemy, the enemy in question will become temporarily stunned and also take damage if the Thunder Shoot is powerful enough, while the launched teammate returns to their position in the team formation. Armored enemies are immune to damage from this move, however.
Pressing B (GameCube), ☐ (PS2), or X (Xbox) sees the leader punt one of their allies forwards like they're kicking a football, (somehow) conferring upon them a crackling shield which sends them homing in against enemies.
 
   
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By collecting yellow [[Power Core]]s during gameplay, the player can increase the power, effect, and radius of the Thunder Shoot. The levels of power are as follows:
==Levels==
 
Every time the flight-type character gets a [[Power Core]] this move will level up in power. The levels of power are as follows:
 
   
''Level 0 - The attack will only stun enemies and the target will recover from the stun after a short time. Can only hit one target.''
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*'''Level 0''': Thunder Shoot will only stun enemies and the target will recover from the stun after a short time. It can only hit one target. Shot team member will receive damage when the attack connects.
 
*'''Level 1''': Thunder Shoot will damage the target by one hit point and stun the target for a slightly longer time. It can possibly hit two targets during one shot.
 
*'''Level 2''': Thunder Shoot has a slight chance of destroying the target. If not destroyed, the stun effect will last a long time. It can hit multiple targets.
 
*'''Level 3''': Thunder Shoot inflicts heavy damage on the target and inflicts stun. It can hit all targets within shooting range and draws in nearby [[Ring]]s.
   
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To perform Thunder Shoot in gameplay, the selected team must be in Fly Formation and have at least one other team member present or the move will fail. The player then has to press the Attack button ({{Square Button (PS)}}/{{X Button (Xbox)}}/{{B Button (GameCube)}}) to launch the teammates at enemies. When launched away, the teammate will home on to any nearby target. When used on airborne enemies, the move will cause them to drop to the ground. For as long as the player has other team members present, the player can continue to use Thunder Shoot in succession.
''Level 1 - Thunder Shoot will damage the target by one hit point and stun the target for a slightly longer time. Possible to hit two targets.''
 
   
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Aside from attacking enemies, the player can also use Thunder Shoot to trigger [[Target Switch]]es in the air, shoot airborne [[Cage (metal bar container)|Cages]] down from the air, or fill the [[Team Blast Gauge]] (although it fills a very partial amount).
''Level 2 - Thunder Shoot has a slight chance to destroy target. If not destroyed, the stun effect will last a long time. Can hit multiple targets.''
 
   
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==Gallery==
''Level 3 - Thunder Shoot will destroy target unless the target is armored. Can hit all targets within shooting range. The move also draws in rings.''
 
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<gallery>
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Heroes_Thundershoot.png|Tails performing Thunder Shoot in gameplay.
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</gallery>
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==References==
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{{Reflist}}
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{{Heroes info}}
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[[pl:Thunder Shoot]]
 
[[Category:Attacks and moves]]
 
[[Category:Attacks and moves]]
 
[[Category:Sonic Heroes]]
 
[[Category:Sonic Heroes]]

Revision as of 18:05, 23 May 2019

Thunder Shoot[1] (サンダーシュート[2] Sandāshūto?) is a Fly Formation maneuver used by Miles "Tails" Prower on Team Sonic, Rouge the Bat on Team Dark, Cream the Rabbit on Team Rose, and Charmy Bee on Team Chaotix in Sonic Heroes. When using this technique, the team's Fly type member launches teammates like cannonballs towards enemies.

Description

When performing Thunder Shoot, the Fly Type member on the team punts one of the team members currently holding onto them forward, like kicking a ball. In the process, the launched team member is conferred in a crackling shield of electricity. Once the launched team member hits an enemy, the enemy in question will become temporarily stunned and also take damage if the Thunder Shoot is powerful enough, while the launched teammate returns to their position in the team formation. Armored enemies are immune to damage from this move, however.

By collecting yellow Power Cores during gameplay, the player can increase the power, effect, and radius of the Thunder Shoot. The levels of power are as follows:

  • Level 0: Thunder Shoot will only stun enemies and the target will recover from the stun after a short time. It can only hit one target. Shot team member will receive damage when the attack connects.
  • Level 1: Thunder Shoot will damage the target by one hit point and stun the target for a slightly longer time. It can possibly hit two targets during one shot.
  • Level 2: Thunder Shoot has a slight chance of destroying the target. If not destroyed, the stun effect will last a long time. It can hit multiple targets.
  • Level 3: Thunder Shoot inflicts heavy damage on the target and inflicts stun. It can hit all targets within shooting range and draws in nearby Rings.

To perform Thunder Shoot in gameplay, the selected team must be in Fly Formation and have at least one other team member present or the move will fail. The player then has to press the Attack button (Square/XboxX/SNNBGAMECUBEDISCO) to launch the teammates at enemies. When launched away, the teammate will home on to any nearby target. When used on airborne enemies, the move will cause them to drop to the ground. For as long as the player has other team members present, the player can continue to use Thunder Shoot in succession.

Aside from attacking enemies, the player can also use Thunder Shoot to trigger Target Switches in the air, shoot airborne Cages down from the air, or fill the Team Blast Gauge (although it fills a very partial amount).

Gallery

References

  1. Sonic Heroes (Nintendo GameCube) United States instruction booklet, pg. 19.
  2. Sonic Heroes (PlayStation 2) Japanese instruction booklet, pg. 9.