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Template:Item The Crazy (ザ・クレイジー Za kureijī?) is a recurring Board type Extreme Gear in the Sonic Riders series. It is unique for being the only Extreme Gear that runs on Rings (other than the Chaos Emerald). It is based on B.D. Joe's personal Chevy Impala from the Crazy Taxi series.

Game Appearances

Sonic Riders

This Gear uses Rings instead of Air.

Game description in Sonic Riders.

Description

The Crazy made its first appearance in Sonic Riders. According to its profile, it uses Rings instead of Air. It is unlocked after achieving a Gold Rank on all the missions in the game and can thereafter be bought at the shop for 2,000 Rings from the beginning of the game.

Being based on the Chevy Impala Taxi from the Crazy Taxi series, The Crazy's design is based on a flattened out version of said vehicle, but without the wheels. Also, in place of the seats, The Crazy has a orange and purple striped foot panel on which the rider can stand.

Abilities and Traits

As a Board type Extreme Gear in Sonic Riders, The Crazy is well-balanced in its attributes with average statistics and is suited for general riding.

Unlike most other Extreme Gear in Sonic Riders, however, The Crazy does not use Air as fuel, but instead uses Rings. This means that the players Ring counter serves as The Crazy's Air Tank, while The Crazy's actual Air Tank serve no purpose. This also means that the players' Ring count will decrease over the duration of a race and should the players run of Rings, The Crazy will run out of fuel, forcing the players to run around on foot, until the players can obtain at least one Ring from the race course.

When starting a race with The Crazy, the players start out with 50 Rings, allowing the players to immediately start riding on the Crazy. When racing normally, The Crazy consumes one Ring per second. However, using Air Slide causes The Crazy to consume Rings more rapidly. Trying to boost with The Crazy as well cost 17 Rings for each boost. Also, because this Extreme Gear relies on Rings, the players cannot level up.

When performing Trick Actions or other Air-fueling actions while riding The Crazy, the players will not gain more Rings as fuel, but when attacking opponents, the players gain 17 Rings. The Crazy will also not consume Rings lost using Speed Type/Flight Type shortcuts, riding turbulence, performing a Trick Action, or when in automated areas. Also, when opening Item boxes that would normally contain Air to fuel the Extreme Gear, while on The Crazy, the players will gain ten Rings instead.

Statistics

Dash ★★★☆☆☆☆
Limit ★★★★☆☆☆
Power ★★★☆☆☆☆
Cornering ★★☆☆☆☆☆

Sonic Riders: Zero Gravity

A greedy cabby's soul inhabits this gear that runs on Rings instead of GP.

Game description in Sonic Riders: Zero Gravity.

Description

The Crazy returned later in Sonic Riders: Zero Gravity. According to its profile, a greedy cabby's soul inhabits it. It can be purchased at the shop for 4,200 Rings.

In Sonic Riders: Zero Gravity, The Crazy maintains much of the same design it had in Sonic Riders, but is not as flatten out as it was in Sonic Riders. Also, it has what appear to be hover units where it would have wheels.

Abilities and Traits

As a Board type Extreme Gear in Sonic Riders: Zero Gravity, The Crazy is well-balanced in its attributes with overall average statistics and is suited for general riding.

The Crazy retains many of the same traits that it had in Sonic Riders, meaning that The Crazy runs on Rings instead of GP points, consuming one per second when racing normally and will force the player to go on foot when running out of Rings. Likewise, the players cannot gain Rings by performing tricks. Performing moves such as Gravity Control and Gravity Dive also causes The Crazy to consume the player's Rings more rapidly. It possesses as well two Gear Parts that makes it easier for the player to obtain Rings, such as increasing the amount of Rings the rider can carry, and create a Lightning Shield to attract Rings.

Unlike in Sonic Riders, The Crazy will not start the race with a set amount of Rings, leaving the players to run around with The Crazy from the start of the race, until they have collected any amount of Rings manually. In this state though, the racer can still access Springs and other shortcuts that would require the 'Attack' item from an Item Box.

Statistics

Stats
Dash █ █ █ █ █ █
Limit █ █ █ ░ ░ ░
Power █ █ ░ ░ ░ ░
Curve █ █ █ ░ ░ ░
Gear Parts
Name Description Requirements
Ring Cap UP Increases the maximum number of rings the rider can carry by 50. 50 Rings
Magnetic Barrier Gives the rider a permanent magnetic barrier which attracts nearby Rings. 80 Rings

Sonic Free Riders

The soul of an infamous cabbie haunts the collector's Gear. Unlike most Gear, it runs on Rings, not Air.

Game description in Sonic Free Riders.

Description

The Crazy made another reappearance in Sonic Free Riders. According to its profile in this game, it is a collector's Gear that is haunted by the soul of an infamous cabbie. It can be purchased from the shop for 1,750 Rings.

In Sonic Free Riders, The Crazý possesses a design nearly identical to that it had in Sonic Riders, except that its foot panel is colored black instead of purple.

Abilities and Traits

As a Board type Extreme Gear in Sonic Free Riders, The Crazy is, like in Sonic Riders: Zero Gravity, well-balanced in its attributes, and is suited for general riding.

Just like in Sonic Riders, The Crazy is fueled by Rings instead of Air in Sonic Free Riders, and consumes one Ring per second when riding it normally. Likewise, the players cannot gain Rings from performing tricks to fuel The Crazy, and performing a Kick Dash cost twenty-five Rings, much like in Sonic Riders. However, unlike the two previous titles, the players can ride at The Crazy at all times, even if the players run out of Rings, or does not have any Rings to begin with. It can be equipped with two Gear Parts.

Statistics

Dash ★★★☆☆☆
Limit ★★★☆☆☆
Power ★★★☆☆☆
Turn ★★★☆☆☆

See Also


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