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The teleporter is a gimmick that appears in the Sonic the Hedgehog series. They are used to transport the playable character from one place to another, even though how they function or what their energy source is unknown. In a few games, teleporters have also been created and used by Dr. Eggman.

Game appearances[]

Sonic the Hedgehog (1991)[]

In the 8-bit version of the original Sonic the Hedgehog, where they are featured as one of gimmicks featured in Scrap Brain Zone, where they are large transporting tubes with lots of sparkling energy between tubes. When Sonic enters the tube, it warps him to another teleporter, that can be located in another part of Zone. Both Act 2 and 3 of the aforementioned zone are known to have teleporters, as they are huge labyrinth halls with some teleporters located behind closed doors.

After defeating the final boss in the end of Sky Base Zone Act 3, Dr. Robotnik then escapes to the closest teleporter inside the airship, that is larger than any ones previously seen at Scrap Brain Zone. Sonic follows him after that, and it transports them back to Green Hill Zone. Sonic manages to catch Robotnik, who was already escaping on his Egg Mobile, and does his finish move into the Egg Mobile, making it to crash nearby.

Sonic the Hedgehog 2 (8-bit)[]

In the 8-bit version of Sonic the Hedgehog 2, the only seen teleporter is featured after defeating the final boss in Crystal Egg Zone Act 3, where Robotnik escapes into a teleporter, although Sonic is unable to follow him this time. When he thought everything was lost, the previously kidnapped Tails shows up crying from the teleporter, with Sonic being very confused about the situation. It is unclear where the teleporter transported Robotnik and where Tails came from.

Sonic 3 & Knuckles[]

In the lock-on game Sonic 3 & Knuckles, a teleporter was used by Knuckles to get from Carnival Night Zone to IceCap Zone after completing the second act of the first-mentioned zone. Sonic and Tails did not use these teleporters, as they used a Cannon to get to IceCap Zone. It's simply a yellow plate with voltage heads in Carnival Night Zone, while in Icecap Zone it is colored as blue. This teleporter has a similar purpose as the Warp Points found in Hidden Palace Zone and Sky Sanctuary Zone.

Sonic the Hedgehog Triple Trouble[]

In Sonic the Hedgehog Triple Trouble, only two teleporters are featured in Atomic Destroyer Zone Act 3, as after defeating Metal Sonic during their battle, a small teleporter device is seen at near by of the arena, which transports the player character (Sonic or Tails) to the other room, and another teleporter, where the player has to progress to face the very last bosses in the game.

Sonic Blast[]

In Sonic Blast, teleporters are seen as one of the gimmicks at Silver Castle Zone, which is a labyrinth-like base similar to Scrap Brain Zone. One teleporter is also seen in Act 3, that leads to the boss arena of Silver Castle Zone.

Sonic Adventure[]

Teleporters reappear in Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut. They appear exclusively in the game's three Chao Gardens where the player can use them to teleport to the other Chao Gardens. They are called Warp Hole.

There are two teleporters per Chao Garden that each lead to one of the two other Chao Gardens in the game. Each teleporter has a multi-color platform with a hologram in the respective colors of the Chao Garden it leads to; blue for the Station Square Garden, green for the Mystic Ruins Garden, and red for the the Egg Carrier. In addition to color, each hologram also shows an icon of the Chao Garden's name and its acronym, and has a neon arrow pointing at the platform. One notable difference between each version of the game though, is that the platform on the teleporter is silver in Sonic Adventure and cyan in Sonic Adventure DX.

The teleporters become available without access requirement once the player has unlocked each Chao Garden location. To use them, the player has to stand on their platform. The teleporter will then stagger and emit a multi-color aura, and the player will be teleported to the selected garden. When using a teleporter, the player can bring a Chao, an egg, a fruit or an item with them.

There is an exclusive teleporter in the hidden room on the Egg Carrier, which serves as the entrance to and exit from the Egg Carrier Island. It looks like a red teleporter with the Eggman Empire logo on a red platform without an hologram, and with four neon arrows on each side.

Sonic Adventure 2[]

A space transporter is seen in cutscenes of Sonic Adventure 2,[1] which was possibly created by Dr. Eggman to transport from his hidden pyramid base to other places such as Space Colony ARK. It is placed at the main computer room of pyramid base. Shadow and Rouge have used it as well.

Sonic Chronicles: The Dark Brotherhood[]

A teleporter has also appeared in Sonic Chronicles: The Dark Brotherhood, where it appeared in the stronghold at Metropolis. When the team first arrived, Dr. Eggman said that it had not worked in years. Though later, Tails and Eggman used it to travel to Angel Island to help Sonic's team battle the Nocturnus Clan. Another teleporter appeared in the Voxai Colony Beta. The teleporter is the only way to the Voxai Colony Alpha.

Trivia[]

Gallery[]

Screenshots[]

Gallery

See also[]

References[]

  1. Sonic Team (23 June 2001). Sonic Adventure 2. Dreamcast. Sega. Cutscene: Infiltrate Hidden Base. "Rouge: *gasp* It's a space transporter! The destination has been set to... ARK?! Wasn't that space colony shut down, over fifty years ago? What's he doing up there, anyway? Doesn't matter. It's my mission to find out what he's up to!"
Navigation templates to Teleporter (object)


Main article · Scripts (Sonic, Tails, Knuckles, Amy, Big, Gamma, Super Sonic) · Story Screens (Sonic, Tails, Knuckles, Amy, Big, Gamma) · Credits · Glitches · Beta elements · Gallery · Pre-releases (Limited Edition, DX Demo Version) · Re-releases (DX, 2010)

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