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Sonic Wiki Zone

The Tart Turtle[1] (タータ=タルトル[2] Tāta tarutoru?) is an antagonist that appears in the Sonic the Hedgehog series. It is a sea turtle-based Badnik created by Dr. Eggman that fought Sonic and Tails.

Appearance[]

Tart Turtle Sprite

The Tart Turtle is a Badnik that resembles a sea turtle with a mostly blue and burnt-yellow color scheme, as well as a gray and black face. They have blue and red jet-propellers that allows them to float above the ground.

History[]

Sonic the Hedgehog Triple Trouble[]

In Sonic the Hedgehog Triple Trouble, the Tart Turtle appears to attack Sonic and Tails after passing through Great Turquoise Zone. However, the Tart Turtle was destroyed by the heroes.

Powers and abilities[]

The Tart Turtle is capable of flight due to their jet-propellers.

Battle[]

The Tart Turtle is the first boss of Sonic the Hedgehog Triple Trouble. The player fights it at the end of Great Turquoise Zone Act 3.

Boss guide[]

The player, who controls either Sonic or Tails, starts off in Act 3. After the player heads right, they will encounter a dead end, where they must jump to reveal a hidden passageway under the hill. After the player heads to the right of the shallow water, they will encounter Tart Turtle, who starts flying around above them. However, the player can easily hit them with a Spin Jump without any issue.

After four hits, the Tart Turtle will rise to the outside arena above the lower cave. After this, several Springshells start to arrive in the cave, which the player has to use in order to get to the outside arena. Once the player reaches Tart Turtle, several more Springshells will begin to charge into the player from either side of the screen. The Tart Turtle is also now much harder to hit, as they fly higher above the ground than in their previous encounter. In order to damage the Tart Turtle, the player will have to bounce on top of the Springshells' Springs to get enough height to be able to hit them. However, the only way to be able to hit the Tart Turtle properly is to perform a Flying Spin Attack below them. After four more hits, the Tart Turtle will fall and crash into a hill.

After defeating the Tart Turtle, Sonic and Tails will run into Knuckles, who has (again) been tricked by Dr. Robotnik into believing that the two are seeking the Chaos Emeralds for their own malicious reasons. The echidna sets off a fiery tower trap which blasts Sonic and Tails into Sunset Park Zone.

Trivia[]

  • The Tart Turtle is the only boss in Sonic the Hedgehog Triple Trouble that requires the use of the Flying Spin Attack move to defeat it.
  • The Tart Turtle can prove to be a challenging boss, as the player does not have any easy access to Rings at the start. However at the beginning of Act 3, if the player jumps onto the trees (which normally have Springs on top of them), they will be able to find six Rings.

Music[]

Name Artist(s) Length Music track
"Sonic - Triple Trouble - Boss Theme" Yayoi F 1:12

Gallery[]

Gallery

References[]

  1. Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 61. ISBN 978-1506719276. "Boss: Tart Turtle. Use the waves (and later badniks) to gain enough height to bash this bashful bot."
  2. Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 32.
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