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Sonic Wiki Zone
Sonic Wiki Zone
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Any objections? --[[User:IndigoPengi|IndigoPengi]] ([[User talk:IndigoPengi|talk]]) 21:35, February 15, 2019 (UTC)
 
Any objections? --[[User:IndigoPengi|IndigoPengi]] ([[User talk:IndigoPengi|talk]]) 21:35, February 15, 2019 (UTC)
 
:Not from me, at least. [[User:DeCool99|DeCool99]] ([[User talk:DeCool99|talk]]) 22:04, February 15, 2019 (UTC)
 
:Not from me, at least. [[User:DeCool99|DeCool99]] ([[User talk:DeCool99|talk]]) 22:04, February 15, 2019 (UTC)
::That is definitely a massive improvement over the old version, though we still don't address Robot Bee and Robot Beetle as article titles being recently superceded by Poh Bee and Mecha Bu in ''Sonic Mania'', or why an obscure help file from a such woefully outdated conversion of ''Sonic CD'' that even has trouble working on modern computers apparently has about as much weight as the original instruction booklet. [[User:SaucieSpecs|SaucieSpecs]] ([[User talk:SaucieSpecs|talk]]) 14:35, February 16, 2019 (UTC)
+
::That is definitely a massive improvement over the old version, though we still don't address Robot Bee and Robot Beetle as article titles being recently superseded by Poh Bee and Mecha Bu in ''Sonic Mania'', or why an obscure help file from such a woefully outdated conversion of ''Sonic CD'' that even has trouble working on modern computers apparently has about as much weight as the original instruction booklet. [[User:SaucieSpecs|SaucieSpecs]] ([[User talk:SaucieSpecs|talk]]) 14:35, February 16, 2019 (UTC)

Revision as of 16:31, 16 February 2019

Renamed

  1. ) Someone please tell me if there's already a pre-existing talkpage lost somewhere so I can move it.
  2. ) Since this wiki services the North American and European audience almost entirely, I changed the name of the article to the name that would be more well-known to well... virtually every english-speaking User on here. If this is disagreed with and it should be returned to its previous name, I'll personally do so. I just thought it would make sense, considering the aforementioned reasons.--Kagimizu-Seeya 'round 05:49, March 26, 2011 (UTC)

Can't see any other talk page. I think you're okay. -- Supermorff 07:41, March 26, 2011 (UTC)

Crush 40?

Okay, so they preformed Sonic Boom. The game will have physics switches like there's no tomorrow. There wll be massive updates. Japanese soundtrack. What if Crush 40's "Sonic Boom" is the main theme? They said they were making a studio release..... Knuckleschaotix 15:34, August 26, 2011 (UTC)

Hi, I'm trying to categorize the Stardust Speedway page, but it still isn't categorized. Could you help me?

I feel like hat would have been better off on the Stardust Speedway page. As for the categorizing, I don't know why it isn't working for you. I'll check it out. Knuckleschaotix 02:57, December 4, 2011 (UTC)

Sonic cd boss music jp/euro

Do you think we should have a page for it? I mean it has lyrics,Its a song with lyrics,and we have songs for particular pages like boss music like for example Wrapped In Black thats also a boss theme (well the final boss theme to be exact) so why cant we? sonic icon 08:30, April 8, 2012 (UTC)

Madjin or Majin?

"It's Majin (devil) that's written here?" IT'S MADJIN. Proof: Many may think that it's MAJIN (which means devil, but not necessarily devil, but a magical being too), but that's not the case. Why? MAJIN is written on hiragana like that: まじん, which is not the case here. What is written on the picture is MADJIN (I searched a lot, and didn't find translation for that, maybe it's just the author of the human-like Sonic picture or the line), which hiragana is written just like that on the lower-right of the screen: まぢん

I would not change it again to vandalize the page or to troll anyone. --Marlon Maciel 05:39, June 30, 2012 (UTC)

"Extra Sprites"

That gallery section entitled "Extra Sprites"? Those sprites/photos look like material from a fan-project, "Sonic 2 HD". Could someone please confirm this? Serious Sam Minigun icon Heavy 00:32, January 6, 2013 (UTC)

I thought they looked strange. As Sacor says, they'd need to go if they're fan made. -- Supermorff (talk) 14:16, January 6, 2013 (UTC)
Just pointing out (even if it's little bit late), those sprites are seen in the game. - MarioSonic (talk) 06:26, April 5, 2013 (UTC)

English Badnik Names?

Someone needs to refresh my memory about this one, because I could be wrong... In Sonic CD for PC (the one released after the Sega CD one, not the recent version), I remember there being a small section in the in-game help menu file about enemies. The localizers gave some of the Badniks English names here - but they were really lame ones, like "Robot Ant" or "Robot Bee," so they were more like descriptions rather than actual names. This is also the same source that said that Metal Sonic is occasionally known as Mecha Sonic in Japan, which was just flat-out wrong. I think they got the EGG-HVC-001 right, but otherwise there's a reason why Christian Whitehead redid the menu entirely in his version, so that probably makes it less relevant. So what say you, Sonic Wiki? If they can be recovered, should we use the Sega of America names for these Badniks, or should they be ignored? LinkTheLefty (talk) 17:16, April 4, 2013 (UTC)

At the very least, the names should be added to the page, probably in the opening paragraph. Not sure whether the pages themselves should be renamed. -- Supermorff (talk) 13:55, April 5, 2013 (UTC)

Sonic CD or Sonic the Hedgehog CD?

What is the full title for this game? Isn't Sonic CD a term given by the fans and the western publication? When looking at the game screen, it says Sonic the Hedgehog CD and bigger sites such as various wikipedias and Retro refer to it as "Sonic the Hedgehog CD". Sure, we may stay close to the English media here, but shouldn't we priorities ingame info above all else (which by I mean the title on the in-game title screen)? Ultrasonic9000 (talk) 15:40, July 3, 2013 (UTC)

I say leave it as it is. And does the title difference matter? Both are pretty much the same title with the inclusion of two words. BlueSpeeder (talk) 16:18, July 3, 2013 (UTC)
It comes down to the fact that we have to present correct information. If the title of the article is not as the game presents it, then it is not the offical term. And we are supposed to keep it as offical as we can here.Ultrasonic9000 (talk) 16:25, July 3, 2013 (UTC)
I'm going to go with Ultra's idea here. Sonic the Hedgehog CD shall hopefully be the official title. I am Mystic Orb, the overlord of all! (talk page) 01:33, July 4, 2013 (UTC)
I would call to change the name of the article to the full name that is Sonic the Hedgehog CD (even through it's not big of deal that much). In other articles, the game can also be introduced at the first time with the full title, but it shall be noticed, that as Sonic CD is also used as officially call title, it can be later used during the article, when the game's name has to mention again, used as shorthand or certain sub-section of the article can be named as Sonic CD. Even if it's not big of deal and that Sonic Retro uses the full title, the name of this article can be changed to the full title, but that would be then pretty much it. It's like same case of Sonic the Hedgehog Spinball and Sonic Spinball thing. - MarioSonic (talk) 17:13, July 3, 2013 (UTC)
Then why is it that the titles for the 16-bit Sonic games are Sonic the Hedgehog (1991) instead of Sonic 1, Sonic the Hedgehog 2 instead of Sonic 2, Sonic the Hedgehog 3 instead of Sonic 3 or Sonic the Hedgehog 4 instead of just Sonic 4. Hmm?  I am Mystic Orb, the overlord of all! (talk page) 12:02, July 7, 2013 (UTC)
Umm...names of articles have full official titles with some clarifications? Not sure what you trying to questioning on my statement, but we do can use both full or shorter titles in article's info. Also like I said, I would support the article name's change to its full title. - MarioSonic (talk) 12:29, July 7, 2013 (UTC)
I support a name change. Enough talking. Just change the article's name to "Sonic the Hedgehog CD" so this conversation can end already. THE REFLEX dancing on the valentine 12:32, July 7, 2013 (UTC)
That's done. I am Mystic Orb, the overlord of all! (talk page) 12:42, July 7, 2013 (UTC)

Creepy Hidden Message

I think the creepy hidden message in Sonic CD deserves its own page does anyone else agree? 

Burnsy123

Bonus Ending

What is this Bonus Ending referred to? I'm not getting it no matter what I do. Can someone detail to me exactly what it shows and what they did to access it? I only know of two endings.

System Requirements (PC)

Seriously, how can an old game minimum requirements was that huge? Shaman Kraag 17:09, April 16, 2014 (UTC)

Chronilogical Question

I'm curious. Since when was it said officially that Sonic CD was between 1 and 2? It was only stated it was before Sonic 4, and where it's placed specifically is only conjecture. TGCF1203 (talk) 14:28, June 18, 2016 (UTC)



Some context...

Many people would be quick to claim that a game series runs a certain gamut of canon-based stories title-by-title unless it's specifically noted, where it's easy to think that the first game in the series starts it off, the second is another story set some time after the first, the third set some time after the second, and so on and so on, not unlike sequels to movies or episodes in a TV series.  Games that claim to be "prequels" be placed within the canon dependent on said game's events.

That said, I'd say Sonic CD was considered canonically placed between 1 and 2 by default given it being designed alongside 2 and was meant to be a companion piece with it (the two games were meant to be two parts of the same story, if my memory serves me correctly, with the events of CD predating the events in 2).  Sonic 2 being released a year before CD (here in the States, anyway) put the kybosh on that, therefore no mention of the two games coexisting as one story or theme was made (no Little Planet in 2, no Tails in CD).

That said, the way the graphics, art, and events of Sonic CD play out are very reminiscent to the first title, and the fact that no mention of the events in 2 are made throughout would make many believe that the battle for Little Planet was a stand-alone chapter in the Sonic time line prior to his involvement with Tails and the mythos of the Chaos Emeralds.

Beyond that, the events in Sonic 3 seem to take place very soon, if not right after, the events in 2, so placing CD in there between the two games wouldn't make any sense; why would Sonic suddenly be thrust into an adventure by his lonesome without the power of the Emeralds behind him on Little Planet?

I do hope this helps? Ayreonaut (talk) 23:11, June 18, 2016 (UTC)


Okay....

What about the gap between Sonic 3 and 4? You never mention how that could/could not work.TGCF1203 (talk) 21:37, June 20, 2016 (UTC)


Sonic 4: Episode !, should it be considered canon, takes place after Sonic 3 and Knuckles (plot even states this, speaking of the battle at the Death Egg and Floating Island being saved).  Episode Metal and II touch upon the events of CD in that the Little Planet re-appears and Metal Sonic is revived.

Part of the story of Sonic CD involves the Little Planet appearing at Never Lake once a year, and one would assume that even after the events of the game it would continue to appear annually without fail, which happens to take place after Robotnik is defeated after Episode I; it just so happens the timing was perfect for him to bring Metal Sonic 1.0 back from the dead.

That said, and taking other games out of that storyline that may or may not fit (Spinball, 3D Blast, the Master System/Game Gear titles), I would say the canon timeline to be 1, CD, 2, 3/Knuckles, 4.

Only thing I can't speak on is on whether or not the Metal Sonic in CD is different from the Metal Sonic seem in later installments (particularly if Robotnik continues to design additional Metal Sonics), and why he would choose THAT particular model over building a new one... Ayreonaut (talk) 04:33, June 21, 2016 (UTC)

Quick Question: Is there a reason why my post got deleted? (Ghaleonh41 (talk) 11:53, June 21, 2016 (UTC))

About Sonic CD's "Robot" Badniks

Specifically the titles of Pata-Bata, Anton, Kama-Kama, Poh-Bee, and Mecha-Bu were respecively changed to Robot Butterfly, Robot Ant, Robot Mantis, Robot Bee, and Robot Beetle. These descriptors were known in these articles for years before being changed somewhat recently, so why now? It especially doesn't make sense in the case of the latter two, as the developers of Sonic Mania use "PohBee" and "MechaBu" to refer to the bee and beetle Badniks; "Anton" also appears in other media as recently as IDW, and I'm fairly certain all five were carried over from the newer 2011 rendition of Sonic CD. The only actual appearance of these alternate names is tucked away within the older 1996 Windows 95 version help files. They're far too generic and stand out in the list of enemies for this game. SaucieX (talk) 17:42, January 13, 2019 (UTC)

The reason because they were changed were because no one cared to change them before then. Besides, those names come directly from the game instruction booklet, meaning they come straight from Sega itself. Also, file names are relative: they can be anything as long as they are distinguished. As for the names they have in other media, they are given for those incarnation of the subjects and have no impact on their other incarnations.Ultrasonic9000 (talk) 17:49, January 13, 2019 (UTC)
It's so sloppy and inconsistent though. Right now, the Sonic CD enemies section has a mix of:
  • Official Japanese names from the manual
  • Generic names from the 1996 PC edition Help file
  • Source code names
...without even acknowledging the mish-mash of different sources. --IndigoPengi (talk) 18:03, January 13, 2019 (UTC)
Would the right play be to base all of the Badniks on their source codes or the Japanese names alone? DeCool99 (talk) 18:07, January 13, 2019 (UTC)
The generic names from the PC Help file are all applied to enemies that were already named in the Japanese manual, so they're not much use. For the others, I honestly think it's fine to just say that they have no known official name, rather than try to pass off an alternative that could be mistaken for an official name. The whole point of the wiki is to present the known facts as clearly as possible.
Sonic Mania is a special case, because we know that the code names are the official names that the staff came up with. But in Sonic CD, the source code names are just generic descriptors that differ from the official names in the manuals. --IndigoPengi (talk) 19:47, January 13, 2019 (UTC)
In Sonic Gems Collection it has their names even more generic, if you ctrl+f "SONIC CD" ENEMY here, https://gamefaqs.gamespot.com/gamecube/928418-sonic-gems-collection/faqs/38543
I think it'd be best to go with their Japanese source code names because they're the most distinct, there's still other badniks like Ga and Semi which don't appear in any manuals, and some of the names carried over to Mania making them more viable. Skooa (talk) 07:23, January 15, 2019 (UTC)
I understand the rationale behind it, but there should still be something on the main page to indicate that they aren't the official names. Putting the source code names in quotation marks would be one way. So the scorpion would be Sasori and the cicada would be "Semi".
Out of curiosity, has anyone found the source code names for all the animals (yellow bird, grey bird, sheep, etc.)? --IndigoPengi (talk) 09:14, January 15, 2019 (UTC)
I'm unfamiliar with all the source code names, but from the sound of it, they seem like possible placeholders. Were they used in the Mega-CD version, or were they first seen in the 1996 PC conversion? If the former, that means the original game developers used these names, so I think it would be okay if Tamabboh (which itself is pre-release name) was changed back to Kamemusi, and the article mentions both names; if the latter, then it's possible that the port team made new names up for the robots to describe the animal they're based on in lieu of anything else to work off of. I suppose if we had to choose only one source of names, the source code set would be the most complete - however, if the source code and Japanese manual set actually differ, then Sonic Mania's approach to Sonic CD enemies is to blend both but prioritize the Japanese manual names over the source code names, so that should probably be our approach as well (I'm guessing it may be the same case for the 2011 release of Sonic CD). Marking the source code names as entirely unofficial is counterproductive because Sonic Mania validates some of them, and it would be awkward if, say, Hotaru was deemed conjecture while Hotaru Hi-Watt gets a pass - though we ought to remove the katakana since they apparently come from fans as far as we know (in my opinion, the use of notes is fine enough). Basically, we should use some combination of the Japanese manual and source code, but adding the PC help file names overcomplicates an already less-than-ideal situation, and Sonic Gems Collection showing yet another set of generic descriptors corroborates with the idea that they were most likely invented on the spot. SaucieX (talk) 16:00, January 15, 2019 (UTC)
The label list is from the Sonic Gems Collection version. See this thread on Sonic Retro for details: https://forums.sonicretro.org/index.php?showtopic=17557
The names in the code do not match up with the names in the manual. For example, Mechabu is "kabuto" in the code. --IndigoPengi (talk) 19:12, January 15, 2019 (UTC)
I see. So in that case, we should also reclarify that the source code names are specifically from the Sonic Gems Collection port. Maybe, like conjectural titles, there could be a wiki template for internal names? (Also, out of curiosity's sake more than anything, what does the source call the rest of the named enemies?) SaucieX (talk) 23:45, January 15, 2019 (UTC)
Just a correction on Skooa's find: the Sonic Gems Collection Museum does not have a set of generic "Badnik" names for Sonic CD and Chaotix, as those are only descriptions that the author made for that FAQ. Still, I do want to reiterate that if the Sonic Mania filenames - which otherwise utilize the official English names in practically every other case - primarily default to the Japanese Mega-CD manual and secondarily reference the Sonic Gems Collection conversion's source code names out of necessity, then I say this approach should be good enough for us too. (Though it may not be a bad idea to add a category for datamined content in general.) SaucieX (talk) 17:17, January 17, 2019 (UTC)
It's a fine approach, as long as the page makes the distinction between official names and code-names clear. As an aside, it bothers me that most of Sonic Rush Adventure's enemies are listed with made up fan names. We don't know the official names for the majority of them, but we shouldn't just be making up names for them and we definitely shouldn't be capitalising them as though they actually are names. Wouldn't a single "Sonic Rush Adventure enemies" page with sprites and descriptions be more honest and more useful? --IndigoPengi (talk) 22:18, January 17, 2019 (UTC)
Hi, person who added the english names here. I understand there’s a bit of discussion over what names to use for both this and the Sonic 3 Bosses? I think that we should stick to one or the other personally, it feels weird to use the japanese source code names for one game then use fleetway’s naming for the others, especially with Saucie’s insistence on filenames being defaulted to as the source for badnik names. Miderb (talk) 00:33, January 20, 2019 (UTC)
I was the one who first added the "Robot" names, but I digress... Consistency is ideal, but frankly, sometimes consistency isn't even used in the series proper - for example, look at how many names are given to Needlenose (which is incidentally still listed here as "Mosqui" instead of "Robot Mosquito"). The Sonic CD enemies are in an unfortunate situation where no other alternative exists for the vast majority of them, which is a fact acknowledged by the Sonic Mania developers (and as a reminder, we would never have ever known about these R2 assets if it weren't for Christian Whitehead, so if anyone would have access to this information, it's his team). The point of contention seems to be which other source(s) to use for the enemies that do have names elsewhere, and my insistence is to keep it simple by following Sonic Mania's lead. About Sonic 3 - I've said this before, but the current Fleetway source is a product tie-in with The Official Sonic 3 Play Guide (and we do use Stay Sonic, which covers the earlier games, as a valid source). This guide is rare, but it's most likely that the Q Zones were derived from that information. Additionally, there is a set of Sonic & Knuckles boss names that actually come from someone credited in some classic games, so it's possible to have a complete English set of Sonic 3 & Knuckles bosses. SaucieSpecs (talk) 15:25, January 20, 2019 (UTC)
That's fair, although you're still mistaken about the Robot names lol. I even went back and checked the page history on Mecha-Bu to make sure. it states
"20:40, August 24, 2018‎ Miderb (wall | contribs)‎ m . . (3,419 bytes) (0)‎ . . (Miderb moved page Mecha-Bu to Robot Beetle over redirect: changing it to the english name)" Miderb (talk) 02:23, January 24, 2019 (UTC)
You did write "added" and not "moved" - you can double-check the page histories on that one. Anyway, I've thought about what was said about the mishmashing of sources, and I've decided that, in the interest simplifying it, it would only be fair to revert the Sonic 3 boss article titles due to "Screw Mobile" also recently being in Sonic Mania if we do the same to the Sonic CD enemies (and maybe for similar reasons fix Caterkiller Jr.). That decision is not up to me, though. SaucieSpecs (talk) 11:13, January 24, 2019 (UTC)

Badniks list redesign

I've noticed that the enemies section doesn't match the format of the Sonic 1 and Sonic 2 pages. If brought in-line with those pages, we could also solve the naming problem in the previous discussion. Here's an example:

English name Japanese name Source code name Sprite Description
n/a Mosqui (モスキー) Mosquiscd Mosquito robots that fly in a straight line, but immediately nose down and jam their pointy nasal units into the ground as soon as Sonic passes underneath. The damaged ones have bent noses, fly a bit slower, and don't attack often. They can be seen in Palmtree Panic.
Robot Butterfly Patabata (パタバタ) Patabata b Butterfly robots that flutter around in a zig-zag motion. The damaged ones bear a hole in each wing and they also fly slower. They are found in Palmtree Panic.
Robot Ant Anton (アントン) Anton b One-wheeled ant robots that roll back and forth along the ground. The damaged ones simply look rather depressed, and putter along slower than their more cheerful brethren. They can be found in Palmtree Panic.
n/a Tamabboh (タマッボー) kamemusi Kamemusi1 Stinkbug robots that roll back and forth along the ground, pausing occasionally to fire a pair of flashing projectiles from their rear ends. The damaged ones (which don't look any different) roll along slower and, though they put forth a valiant effort, are incapable of firing any projectiles. They are seen in Palmtree Panic.

Any objections? --IndigoPengi (talk) 21:35, February 15, 2019 (UTC)

Not from me, at least. DeCool99 (talk) 22:04, February 15, 2019 (UTC)
That is definitely a massive improvement over the old version, though we still don't address Robot Bee and Robot Beetle as article titles being recently superseded by Poh Bee and Mecha Bu in Sonic Mania, or why an obscure help file from such a woefully outdated conversion of Sonic CD that even has trouble working on modern computers apparently has about as much weight as the original instruction booklet. SaucieSpecs (talk) 14:35, February 16, 2019 (UTC)