It originally said that Tails used the possitive(+) energy for his machines while Dr. Eggman uses the negative(-) energy. I personally believe this is an inaccurate assumption as machines don't care where they get power from. The emeralds emmit it's energy pure, both + and - so it be logical for both geniuses to use the same kind of chaos energy harnessing engines to make there machines work. If Super Sonic is by possitive alone or is satisfied with pure chaos energy I am not sure but I don't think it matters either way.--Mystic Monkey is a proud MonoBook Wikian. 22:56, May 18, 2012 (UTC)
- Either one of the comics (Archie or Fleetway) or it is a fan-made term - the games and Sonic X have never used it and I strongly doubt any of the 3 DiC cartoons would have. I don't own any Fleetway comics and I have way too many Archie comics to sift through to find out. Sonic saiyan (talk) 13:31, April 11, 2013 (UTC)
- Wrong, I'm positive that the term first appeared in the Sonic 3 backstory provided by the Japanese manual, then in Sonic the Comic. American manuals used to refer to it as "Emerald Energy" (*groan*) and "Emerald Forces" (laaaame, SoA!), and Archie originally called it "Chaos Force", only switching to the correct term in recent years. In-game wise, it was mentioned in Sonic Unleashed when Prof Pickle revealed the name of the weapon Eggman used to break the planet apart, the Chaos Energy Cannon, and then in the description of one of the moves in Sonic Chronicles. Reddez (talk) 23:25, January 25, 2014 (UTC)
I don't know when the term "Chaos Energy" was first used, but I can give a rather recent reference: Archie Mega Man Issue 24, when Dr. Wily and Dr. Eggman first meet in person. 16:10, April 11, 2013 (UTC)
So I have the PC version of Sonic Generations (it's awesome). I was a bit bored, so I decided to just read the game's code and see if anything interesting popped out. And I did find something interesting:
<Skill> <Category> <ChaosEnergyRecoveryRate> <Param> <ChaosEnergyRecoveryRate0>0.05</ChaosEnergyRecoveryRate0> <ChaosEnergyRecoveryRate1>0.03</ChaosEnergyRecoveryRate1> <ChaosEnergyRecoveryRate2>0.02</ChaosEnergyRecoveryRate2> <ChaosEnergyRecoveryRate3>0.02</ChaosEnergyRecoveryRate3> <ChaosEnergyRecoveryRate4>0</ChaosEnergyRecoveryRate4> <ChaosEnergyRecoveryRate5>0</ChaosEnergyRecoveryRate5> </Param> </ChaosEnergyRecoveryRate> </Category> </Skill>
Chaos Energy? What's this? If any of you have a clue as to what this code refers to, I would greatly appreciate your input.