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The Twin Hammer[1] (ツインハンマー[2] Tsuin Hanmā?), also known as Swing'm Spikez,[3] is a character that appears in the Sonic the Hedgehog series. It is a Badnik created by Dr. Robotnik, who used it during the first part of the Angel Island incident.

Appearance[]

The Twin Hammer is a circular robot that have two swinging iron balls as their main weapons, each of which have two smaller balls attached to them.

History[]

Sonic the Hedgehog 3 & Knuckles[]

In Sonic the Hedgehog 3, and the lock-on game Sonic 3 & Knuckles, a line of Twin Hammers were created by Dr. Robotnik. These were stored inside large crates in Launch Base Zone. When Sonic and Tails entered the base, they were attacked by Dr. Robotnik and Knuckles. They were then taken to a giant room with a Twin Hammer, which was destroyed by the heroes.

Sometime later, when Knuckles entered an abandoned Launch Base Zone, two Twin Hammers attacked him. However, the echidna managed to destroy them.

Powers and abilities[]

The Twin Hammers are capable of flight. They are also able to extend their "arms" and rotate them.

Battle[]

The Twin Hammer is the boss of Launch Base Zone Act 1 in Sonic the Hedgehog 3 and Sonic 3 & Knuckles, and the eleventh boss overall in these games (and the tenth in Knuckles' story in Sonic the Hedgehog 3 & Knuckles). In Sonic the Hedgehog 3, it is battled with Sonic and/or Tails, while in Sonic the Hedgehog 3 & Knuckles, it can also be battled with Knuckles. In Sonic Origins Plus, it can also be fought with Amy.

Boss guide[]

Inside the final tower section of Launch Base Zone Act 1, Dr. Robotnik is carrying a yellow crate below the Egg Mobile when he notices Sonic and Tails, and escapes upwardly. After exiting the tower section, Knuckles throws a bomb into the tower that causes it to crumble. After Sonic and Tails get out of the tower, they follow Robotnik into another building, where the doctor releases the Twin Hammer from the crate and escapes from the arena.

From the beginning, the Twin Hammer will follow the player while rotating its iron balls. It will sometimes take a short pause and then repeat the same pattern. This is usually the best chance for the player to hit it. However, once the player does a Spin Jump, the machine will try to retreat further away so it cannot get hit. The player therefore has to be close enough to reach the Twin Hammer before it retreats to a safe distance.

The Twin Hammer requires six hits to be destroyed. Hitting it three times will destroy one of its iron ball attachments, and hitting it three more times will destroy the other iron ball and itself. The battle can be made easier if one has a Lightning Shield as Sonic, as it enables a Double Jump to reach them easily.

Not messing around

Knuckles's fight against two Twin Hammers.

When playing as Knuckles in Sonic the Hedgehog 3 & Knuckles, he fights the boss in a different arena due to him destroying the tower section earlier. After going above the ruins of tower, the player will scale the walls to find a hole far above, leading to another part of the base. There, Knuckles ends up in a pit where he is faced by two Twin Hammers, making it more difficult to proceed.

During the battle, Knuckles' reduced jump height makes it impossible to reach the Twin Hammers when they are high up, so the player must wait until the robots are very low before they can land a hit. The player can also climb to reach the Twin Hammers easier. Both Twin Hammers take six hits each to be defeated, and after destroying them, the floor crumbles away and Knuckles drops to a lower level where the Goal Plate appears.

Trivia[]

  • By the use of Debug Mode in Sonic the Hedgehog 3 & Knuckles, it is possible to place Knuckles in the boss room for Sonic's version of the battle. However, Robotnik/Eggrobo will not appear to place the yellow crate needed to start the battle, leaving Knuckles stuck unless a Goal Plate or Capsule is placed or he loses a life via being moved to a bottomless pit.
  • Likewise, Sonic and Tails can reach Knuckles' version of the battle in Sonic the Hedgehog 3 & Knuckles by the use of level-wrap glitches. Fighting the Twin Hammers this way can cause additional glitches that can affect the player's progression through the following act (Act 2) in the original version of the game.
    • The game only recognizes the act being completed when Sonic and Tails destroy one of the Twin Hammers, prompting the Goal Post to fall after one is destroyed. The other Twin Hammer (now as a garbled sprite) will continue to follow and attack the player.
    • If the player destroys one of the Twin Hammers while on the floor, they will immediately die once Act 2 begins regardless of the remaining Twin Hammer's attack. The player will then respawn at Sonic and Tails' intended starting location of their version of Act 2.
    • If the player triggers the boss but then has Tails fly up or airlift Sonic to higher ground, then destroys one of the Twin Hammers, Act 2 will load without the player dying (and the floor below will disappear), allowing Sonic and Tails to go through Knuckles' version of Act 2.
    • Destroying both of the Twin Hammers in quick succession before the score tally for Act 1 finishes will cause the player to die immediately upon starting Act 2, regardless of where the player destroyed the Twin Hammers.
    • If the player does not destroy the remaining Twin Hammer (and does not immediately die when Act 2 commences), it will still continue to follow the player as they progress through Act 2, unless they visit a Special Stage or Bonus Stage.
      • If the player destroys the remaining Twin Hammer in any point of Act 2 prior to reaching the Egg Cannon boss fight, the Goal Post will drop and the score tally will appear. After the tally, the player can still move through the act as normal although the BGM is muted.
      • If the Twin Hammer follows the player all the way to the Egg Cannon's location, then either destroys the Twin Hammer in this area (and quickly riding the Egg Mobile before the score tally is prompted) or at the Egg Rocket's location, the score tally will commence and after this is finished, the player will be pushed off the area to the right and fall into a bottomless pit, causing the player to lose a life.

Music[]

Name Artist(s) Version Length Music Track
N/A Sega Sonic the Hedgehog 3 2:13
"Boss 1" Sonic 3 & Knuckles 1:05
Sonic & Knuckles Collection "FM Synthesizer" 1:22
"General MIDI" 1:24

Video[]

Sonic_the_Hedgehog_3_Boss_11_-_Twin_Hammer

Sonic the Hedgehog 3 Boss 11 - Twin Hammer


Trivia[]

  • In Launch Base Zone Act 2, several yellow metallic crates (which could possibly contain Twin Hammers) are seen as platforms where pulleys are attached to.

Gallery[]

Screenshots[]

Gallery

References[]

  1. Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. ISBN 978-1506719276. "Bosses: Act 1 - Twin Hammer. A flying disk armed with dual spiked flails."
  2. (in Japanese) ソニック・ザ・ヘッジホッグ3 公式ガイドブック. Shogakukan. 1 July 1994. p. 69. ISBN 978-4091024794.
  3. Sonic the Comic #37, "Sonic 3 Part 4 - The Bosses Cont'd"

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