Sonic News Network

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic News Network
Advertisement
Sonic News Network

Swim[1] (泳ぎ[2] Oyogi?), also known as Swimming[3] (泳ぎ[4] Oyogi?) or Dog Paddle[5] (犬かき[6] Inukaki?), is a move that appears in the Sonic the Hedgehog series. It is a special movement technique used to move around underwater with ease.

Description

When performing Swim, the users move around underwater using various swimming methods. In gameplay, Swim enables the playable character to move swiftly around anywhere inside a body of water, from up to down and in any other direction, unlike in other cases where the playable characters automatically sinks to the bottom and can only walk sluggishly around on the waterbed or make enhanced jumps. This is useful for reaching different objects hidden underwater. However, there are still som restrictions to it; some users can only use Swim for a short time and most users need a supply of air to keep using Swim, or risk drowning.

Game appearances

Sonic the Hedgehog 3 & Knuckles

Tails using Swim, from Sonic the Hedgehog 3.

In Sonic the Hedgehog 3, and its lock-on extension Sonic the Hedgehog 3 & Knuckles, the Swim technique is used by Tails and Super Tails. In this game, it is basically an underwater, dog paddle version of Propeller Flying. Also, when coming out of the water in this game while using Swim, the move turns into Propeller Flying.

To perform Swim in gameplay, the player has to press A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg during a Spin Jump while underwater. The player then has to continue tapping A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg to make Tails ascend, or let go of them to descend. While floating around, the player can also control Tails' vertical movements with Controlpadds.png. However, Tails can only use Swim for a short while before becoming tired and then automatically descending towards the bottom slowly.

Sonic Adventure 2

Rouge using Swim, from Sonic Adventure 2: Battle.

In Sonic Adventure 2, and its enhanced port Sonic Adventure 2: Battle, this technique is referred to as Swim[1] (泳ぎ[2] Oyogi?) and is used by Knuckles, Rouge, Tikal and Chaos. In this game, when using Swim, the playable characters move around underwater using butterfly kicks with their arms held into their sides, although some arm strokes are occasionally used.

To use Swim in gameplay, the playable character first has to be underwater. The player can then press DreamcastB.png/SNNBGAMECUBEDISCO.png to dive, press DreamcastA.png/A Button GameCube v2.png to surface, and use the control stick to move around. When remaining stationary underwater, however, the playable character will slowly surface. Notably, when using Swim, Chaos does not need an air supply and can thus swim indefinitely. In Knuckles's case, he can also use Swim indefinitely if he is equipped with the Air Necklace.

Sonic Advance series

Sonic Advance

Tails using Swim, from Sonic Advance.

In Sonic Advance, Swim is referred to as Swimming[3] (泳ぎ[4] Oyogi?) and is used only by Tails. In this game, it can be considered an underwater version of Propeller Flying where Tails uses doggy paddle to move around. Also, when coming out of the water while using Swim, the move turns into Propeller Flying.

To perform Swimming in gameplay, the player has to press GameboyA.png during the Spin Jump while underwater. While floating around, the player can direct Tails with the vertical movement controls. Also, continuing to press GameboyA.png while using Swimming increases upward altitude while not doing anything will make Tails fall down slowly. However, after swimming for a while, Tails will get tired and automatically descend to the bottom.

Sonic Advance 2

In Sonic Advance 2, the Swim technique is reserved for Tails. An underwater version of Propeller Flying of some sort, Tails uses doggy paddle to move around when using this technique. Also, when emerging from the water while using Swim, the move will become Propeller Flying.

To perform Swimming in gameplay, the player has to press GameboyA.png amidst a Spin Jump while underwater. While floating around, the player can direct Tails with the vertical movement controls. Also, continuing to press GameboyA.png while using Swim increases upward altitude while not doing anything will make Tails fall down slowly. However, after some time using Swim, Tails will get tired and automatically descend to the bottom.

Sonic Advance 3

In Sonic Advance 3, the Swim technique is called Dog Paddle[5] (犬かき[6] Inukaki?) and is used by Tails. Again an underwater edition of Propeller Flying, Tails utilizes doggy paddle to move around underwater. Also, when emerging from the water while using Dog Paddle, this move will turn into Propeller Flying.

To perform Dog Paddle in gameplay, the player has to press GameboyA.png during a Spin Jump while underwater. While floating around, the player can direct Tails with the vertical movement controls. Also, continuing to press GameboyA.png while using Dog Paddle increases upward altitude while not doing anything will make Tails fall down slowly. However, after some time using Dog Paddle, Tails will get tired and automatically descend to the bottom.

Sonic the Hedgehog CD (2011)

In the 2011 re-release of Sonic the Hedgehog CD, Swim appears as a move usable to only Tails. Being essentially the Propeller Flying move of underwater movements, Tails moves around like in Sonic the Hedgehog 3 when using Swim. Also, once again, the Swim will turn into Propeller Flying should Tails emerge from the water while using the latter.

To perform Swim in gameplay, the player has to press the Jump button during a Spin Jump while in the water. The player then has to continue tapping the Jump Button to make Tails ascend, or let go of it to descend. While floating around, the player can control Tails' vertical movements with the movement controls. However, Tails can only swim for a short while before becoming tired and then automatically descending towards the bottom slowly.

Sonic the Hedgehog 4: Episode II

Tails using Swim, from Sonic the Hedgehog 4: Episode II.

In Sonic the Hedgehog 4: Episode II, the Swim maneuver can only be performed by Tails. Serving as Propeller Flying's underwater equivalent, Tails uses dog paddle to move around in the water. Also, when emerging from the water while using Swim, said move will become Propeller Flying.

In gameplay, since Tails is controlled by an AI and cannot be played by the player during normal gameplay, Swim is unusable to the player in Single Player mode. However, it can be performed manually in Multiplayer mode, albeit only by the player that controls Tails. To perform Swim in gameplay, the player has to press PSXButton.png/PSObutton.png/XboxA.png/XboxB.png during a Spin Jump while underwater. As Tails floats around, the player can direct him with the vertical movement controls. Also, continuing to press PSXButton.png/PSObutton.png/XboxA.png/XboxB.png while using Swim increases upward altitude while not doing anything will make Tails fall down slowly. However, after using Swim for some time, Tails will get tired and automatically descend to the bottom.

Sonic the Hedgehog (2013)

In the 2013 remaster of the original Sonic the Hedgehog, Swim is a technique usable to Tails and Super Tails. Serving the role of Propeller Flying's undersea version, Tails moves around like in Sonic the Hedgehog 3 when using Swim. In addition, Swim will once more turn into Propeller Flying should Tails emerge from the water while using the latter.

To perform Swim in gameplay, the player has to be underwater while pressing the Jump button during a Spin Jump. The player then has to continue tapping the Jump Button to make Tails ascend, or let go of it to descend. While floating around, the player can control Tails' vertical movements with the movement controls. However, Tails can only swim for a short while before becoming tired and then automatically descending towards the bottom slowly.

Sonic the Hedgehog 2 (2013)

In the 2013 remaster of Sonic the Hedgehog 2 (16-bit), Swim is a technique usable to Tails and Super Tails. Being the underwater equal of Propeller Flying, Tails moves around like in Sonic the Hedgehog 3 when using Swim. Swim will also turn into Propeller Flying should Tails emerge from the water while using the latter.

To perform Swim in gameplay, the player has to be underwater and press the jump button in the middle of a Spin Jump. The player then has to continue tapping the Jump Button to make Tails ascend, or let go of it to descend. While floating around, the player can control Tails' vertical movements with the movement controls. However, Tails can only swim for a short while before becoming tired and then automatically descending towards the bottom slowly.

Sonic Mania

In Sonic Mania, and its expansion Sonic Mania Plus, this maneuver is referred to as Swim[7] and is usable to only Tails and Super Tails. Being the underwater equal of Fly, Tails swims around underwater using doggy paddle when performing Swim. In addition, Swim turn into Fly should Tails emerge from the water while using Swim.

To perform Swim in gameplay, the player has to be underwater and press PSSquareButton.png/PSXButton.png/PSObutton.png (PlayStation 4), Switch y.png/Switch a.png/Switch b.png (Nintendo Switch), or X button.png/A button.png/B button.png (Xbox One) during a Spin Jump. The player then has to continue tapping the aforementioned buttons to make Tails ascend, or let go of them to descend. While floating around, the player can as well control Tails' horizontal movements with Controlpadds.png. However, Tails can only use Swim for a short time before becoming tired and then automatically descending towards the bottom slowly.

Variants

Submarine Combo

Main article: Submarine Combo

The Submarine Combo, from Sonic the Hedgehog 4: Episode II.

The Submarine Combo is a Tag Action variant of the Swim maneuver that is used between Tails and Sonic. When performing this move, Tails grabs a hold of Sonic and uses his twin-tails like a rotor to propel himself and Sonic around underwater at high speed. This move first appeared in Sonic the Hedgehog 4: Episode II.


References

  1. 1.0 1.1 Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 11.
  2. 2.0 2.1 Sonic Adventure 2 (Dreamcast) Japanese instruction booklet, pg. 17.
  3. 3.0 3.1 Sonic Advance (Game Boy Advance) United States instruction booklet, pg. 9.
  4. 4.0 4.1 Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 13.
  5. 5.0 5.1 Sonic Advance 3 (Game Boy Advance) United States instruction booklet, pg. 10-11.
  6. 6.0 6.1 Sonic Advance 3 (Wii U Virtual Console) Japanese instruction booklet, pg. 16-17.
  7. Sonic Mania instruction manual

Main articles (Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles, Sonic & Knuckles Collection) | Staff (Sonic 3, Sonic & Knuckles, Sonic & Knuckles Collection) | Manuals (Sonic 3, Sonic & Knuckles) | Glitches (Sonic 3, Sonic 3 & Knuckles, Sonic & Knuckles Collection) | Beta elements (Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles) | Galleries (Sonic 3, Sonic & Knuckles, Sonic & Knuckles Collection)

Main article | Scripts (Hero, Dark, Last) | Staff | Glitches | Beta elements | Gallery | Re-releases (Battle | 2012)

Main article | Staff | Glitches | Beta elements | Gallery | Re-releases (SonicN | Android)

Main article | Staff | Glitches | Beta elements | Gallery

Main article | Staff | Glitches | Gallery




Main article | Staff | Manuals | Glitches (Sonic 2, Knuckles in Sonic 2) | Beta elements | Gallery | Prereleases (Nick Arcade | Simon Wai) | Re-releases (2006 | 2013 | 3D | Sega Ages)

Main article | Staff | Glitches | Beta elements | Gallery | Re-releases (Plus)
Advertisement