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Next stop, the Sweet Mountain. Enjoying our candy paradise is the perfect way to celebrate your next birthday... or to avoid reaching it.

Dr. Eggman, Sonic Colors (Wii version)

Sweet Mountain (スウィートマウンテン Suwīto Maunten?) is the second or third Area of Sonic Colors, Sonic Colors (Nintendo DS), and Sonic Colors: Ultimate, depending on the player's choice between it or Starlight Carnival. It is a planet filled with sweets and fast food, turned into a giant confectionery by Dr. Eggman.


Sweet Mountain looks like a giant planet full of sweets, though fast food is also seen. The sky is seen to be orange-colored. Giant orange and white factories built by Dr. Eggman are seen, full of machinery that fits the aesthetic of the planet.


Having kidnapped Sweet Mountain and anchored it to his interstellar amusement park with Tropical Resort at the heart of it on the Egg Mecha, Dr. Eggman would kidnap the local Wisps to suck the Hyper-go-on out of them and use it to fuel his Mind Control Ray. Later, Sonic, Tails and Yacker would travel across Sweet Mountain to free the Wisps from Eggman. Eventually, Sonic finds the local tractor beam generator, guarded by Captain Jelly and his crew. Sonic proceeds to defeat Captain Jelly, shutting down the tractor beam generator in the process. The then heroes would subsequently leave Sweet Mountain to continue their adventure.


Sweet Mountain is a fast-paced Area, with many food-styled gimmicks the player can use to advance. The playable character can also use Color Powers to progress and find secret paths. There are huge jellies in the DS version that serve as springs. Both versions also have jelly bean rockets. In the Wii version, these are enormous projectiles that periodically fire and inflicts damage to Sonic if he touches them, while in the Nintendo DS version, they are smaller and can be used for transportation.

Overview (Wii)

For a Red Star Ring guide, see Sweet Mountain/Red Star Rings.

Act 1

Sweet Mountain Act 1 introduces drifting and the Yellow Drill. Sonic must avoid barrages of giant missiles filled with jellybeans being launched at him. In this Act, there are plenty of areas to explore underground, including small sections containing goodies such as Special Rings, rows of Rings, or White Wisp capsules. Clearing this Act unlocks the Yellow Wisp for all stages, which enables Sonic to use the Yellow Drill Color Power.

Act 2

Sweet Mountain Act 2 (Wii) map

Sweet Mountain Act 2 opens up with a 3D section that includes a Quick Step area followed by a drifting area. The main part of the level then sees Sonic circumnavigate a massive hamburger tower, much like the giant tree in Savannah Citadel Day Act 3 of Sonic Unleashed. Two of the Special Rings in this Act can only be reached by using the Green Hover, which is unlocked later.

Act 3

Sweet Mountain Act 3 introduces the player to the Orange Rocket. There are more drifting sections, and during 2D sections, Sonic must avoid the jellybean rockets that are plummeting toward the surface. These can easily knock Sonic into a bottomless pit, so good timing is key for clearing this Act. Upon clearing it, the Orange Wisp will now be unlocked for all stages it appears in, allowing Sonic to use the Orange Rocket Color Power.

Act 4

Sweet Mountain Act 4 takes place entirely in 2D. This Act is focused on switches that cause obstacles and platforms to move, allowing Sonic to progress through the stage. One of the Special Rings here can only be reached by using the Purple Frenzy, which is not attained until much later in the game.

Act 5

Act 5 starts with a brief intro to the quick step and immediately launches Sonic into puzzle sections with the Blue Cube. This stage also introduces giant lollipops that allow Sonic to swing to higher altitudes either manually or by boosting. Lastly, the Pink Spikes appear which lead to the end of the stage.

Act 6

Act 6 is comprised of more Blue Cube and Pink Spikes puzzles, being shorter than Act 5. Act 6 starts with Sonic beaming out the shadows to stop a hoard of Egg Pawns. The Egg Pawns with Egg Guns will shoot the amber blocks that Sonic stands on, destroying them which results in Sonic falling to the ground.


Main article: Captain Jelly
SC CJ Wii 01.png

The first part of the boss takes place on the pirate ship. Cannons will fire cannonballs at Sonic, who can use Homing Attack to destroy them and progress through the ship. One cannonball holds the Yellow Wisp inside. After finding it, the player can use it during the fight against Captain Jelly. Once the player reaches the end of the ship, they must attack the switch, which will stop the ship's navigational controls. This causes the ship to crash-land into some cake, which can be drilled through using the Yellow Wisp. Sonic jumps off the ship and is met by the pirate robot and a group of smaller minions (this group becomes a horde the second time through). The pirate robot will attack and hop around, and the player can only hit him while it is on the ground, or else it will cause them to lose Rings. The Yellow Drill will knock him back to the ship in one hit. After the player attacks Captain Jelly a couple of times, he will hop back on the ship, and the process will repeat. After he is defeated, he will blow up and drop Rings.

Overview (Nintendo DS)

Act 1

The Wisps used in this level are the Red Wisp and Violet Wisp. The level design is almost exactly the same as the Wii version. Using Red Burst, Sonic can enter cannons that fire him out to another area. Strangely, Red Burst also destroys the huge jellies if touched. Violet Void only leads to shortcuts and Special Rings.

Act 2

Nearly the same as the Act 1. Near the end of the Act, Sonic is flung up by a huge hotdog holding robot and must skydive down to bounce on the hotdog into the robot, then come out the other side.


The Sweet Mountain boss takes place in a linear pseudo-3D arena versus Eggman's Robot, Captain Jelly, who is a lollipop-wielding floating pirate supported by a kind of candy galleon.

Having cleared the Sweet Mountain level, Sonic and Tails run into Eggman again, who turns his new mind-control ray on Tails. The machine works, turning fox against hedgehog... however, this lasts only for a few seconds before the ray runs out of energy. Eggman consequently falls back on plan B: Captain Jelly.

The boss has a number of attacks. It starts by hovering high up on the top screen, bombarding Sonic with pirate-shaped rockets that wedge into the floor. By Burst Dashing into the downed rockets, the player can send them roaring back up to hit the Captain, who then crashes down to the ground and can be damaged directly.

Other attacks include the captain ordering his galleon to bombard Sonic directly with cannons, and sending larger volleys of 5 pirate-rockets on course towards the bottom screen. As his health depletes further, the Captain stacks his rockets up as a kind of explosive pogo stick and hops down in attempt to crush Sonic. The player must knock the components off one by one by jumping before he lands, and delivering a Homing Attack will shrink the pile, chipping away at his health further.

For a quick S rank, the player must knock a Red Wisp out of Jelly by Burst Dashing him when he falls to the ground. Then, as Burst Sonic, they should jump up to the top screen and deliver a massive, exploding hit against him.


Please note that the following rankings only apply to the Wii version of the game.

Rank Score
Act 1 Act 2 Act 3 Act 4 Act 5 Act 6
S Rank (Sonic Colors Wii).png
1350000 1250000 900000 1150000 1350000 900000
A Rank (Sonic Colors Wii).png
1000000 950000 650000 950000 1000000 800000
B Rank (Sonic Colors Wii).png
800000 750000 500000 700000 800000 700000
C Rank (Sonic Colors Wii).png
550000 500000 350000 450000 450000 400000
D Rank (Sonic Colors Wii).png
<550000 <500000 <350000 <450000 <450000 <400000

Other game appearances

Mario & Sonic at the Sochi 2014 Olympic Winter Games

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, Sweet Mountain appears in the Bullet Bill Sledge Race Dream Event.

Eggman's quotes

At various points during the stage, Eggman's voice over a loudspeaker is heard from the background. He says the following phrases:

  • "We know they look delicious, but please refrain from licking the rides. That would be disgusting. Do you know where those rides have been? People have been sitting on those rides! With their BUTTS! Okay, go ahead; lick them. Don't say we didn't warn you."
  • "Enjoy the rides, but be careful! The seats can be sticky."
  • "We hope you're enjoying this sunny day here at the park. Sadly, a sunny day once again means that the Choco-Coaster is out of service... due to melting."
  • "Welcome to the Sweet Mountain. Insulin will be provided at a marginal extra cost. And by marginal, we mean enormous."
  • "There's no line at "Bake Me Crazy", the ride that simulates what it's like to be baked like a cake. The ride itself lasts an amazing 20 to 25 minutes or until golden brown. Not recommended for our guests who are sensitive to temperatures exceeding 350 degrees."
  • "Due to cost restraints, some of the donuts used in this ride are of the day-old variety. We apologize for this cost-cutting measure, and hope that you enjoy the ride."
  • (during cutscene, should it be the second world visited) "Visitors are cautioned to avoid feeding, petting, or saving any aliens."


  • With hacks or glitching, players can see that Acts of Sweet Mountain are actually loaded as part of one single map. Depending on which Act the player chooses to play first (For example, Act 1), any gimmicks such as ramps, Rings, Wisp capsules, springs and enemies are not loaded for any other Acts/segments of the map.
    • The above also applies to almost all other levels and Acts in the game with the exceptions of all three Terminal Velocity Acts and Game Land Acts.
    • Like with the other primary areas, the six acts of Sweet Mountain are configured from two individual maps. The first map consists of Acts 1 and 2, with Act 2 starting immediately where Act 1 ends, while the second map consists of Acts 3 and 5, with Act 5 starting immediately where Act 3 ends. Act 4 takes place within the 2D section of Act 5 while Act 6 takes place within the first 2D section of Act 1.
  • Sweet Mountain has many similarities to the day levels of Savannah Citadel in Sonic Unleashed. One of the primary examples is the giant burger in Act 2, which is a homage to the giant tree in Sonic Unleashed. The general level design also holds many similarities.[1]
  • Because the player can choose between Sweet Mountain and Starlight Carnival for the second stage, those two stages have identical animations for the cutscenes. However, the player won't notice this unless he/she watches the cutscenes in the Options menu.
  • Sweet Mountain is the only Area in Sonic Colors to have every Wisp type available in both the Wii and DS versions.
  • The music for Sweet Mountain sounds suspiciously similar to a background tune that was used in the video for the unreleased Sonic Ride that was included in Sonic Jam.
  • A segment of the music heard on the map is a remix of Red Mountain's music from Sonic Adventure.
    • The map music also contains a sample of "G.I.A.N.T.E.G.G!", the opening theme from the game Billy Hatcher and the Giant Egg, another Sega game which Tomoya Ohtani also composed music for.
  • During one of his announcements, Eggman says that insulin will be provided. This is presumably a reference to the fact that sugary foods can cause diabetes and is especially unhealthy for diabetics.
  • In Sonic Colors: Ultimate, Sweet Mountain Act 4 is the only Act to have four Wisps (Cyan Wisps, Purple Wisps, Green Wisps, and Jade Wisps).


Name Artist(s) Length Music track
"Area - Sweet Mountain" Naofumi Hataya 4:18
"Sweet Mountain - Act 1" Tomoya Ohtani 3:51
"Sweet Mountain - Act 2" 3:50
"Sweet Mountain - Act 3" 5:57
"Sweet Mountain - Act 1 (Remix)" Kenichi Tokoi 3:57
"Sweet Mountain - Act 2 (Remix)" 3:06
"Sweet Mountain - Act 3 (Remix)" 5:35



Nintendo DS


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Main article | Script | Credits | Gallery