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Not to be confused with Hyper Tails or Hyper Heli-Tails.

Yeah, we did it!


— Super Tails after finishing off Metal Overlord, Sonic Heroes

Super Tails (スーパテイルス Sūpa Teirusu?) is a transformation that appears in the Sonic the Hedgehog series. It is the Super State of Miles "Tails" Prower, achieved by harnessing the power of the seven Chaos Emeralds.

Appearance[]

When transformed into Super Tails, Tails' physical traits remain unchanged. However, he does gain a pulsating golden energy shield around himself.

Before the Neo Metal Sonic incident, Super Tails lacked his golden shield, and instead his fur glows in a shiny fashion.

Game appearances[]

Sonic the Hedgehog 3 & Knuckles[]

See: Hyper Tails

Sonic Heroes[]

In Sonic Heroes, Super Tails first appeared as the Fly Type member of Team Sonic.[1] When Metal Overlord took off, Sonic transformed into Super Sonic and shared his energy with Tails and Knuckles, allowing them to achieve their own Super States and go after Metal Overlord together. With the power of teamwork, Team Sonic defeated Metal Overlord.

In gameplay, Super Tails cannot take damage, though he can be blocked from moving for a while when attacked, and he has automatically obtained three yellow Power Cores. His Thunder Shoot has also been upgraded, giving it a far greater range. During the boss battle, the player's Ring count drops by one every second, and when it runs out, Tails and his team revert back to normal which will cost the player a life.

Sonic Mania[]

SuperSonicMania

Super Tails in Studiopolis Zone, from Sonic Mania.

In Sonic Mania, and its expansion Sonic Mania Plus, Tails can become Super Tails after the player collects all seven Chaos Emeralds. To transform into Super Tails during an Act, the player must press Y button/PSTriangleButton/Switch x in midair while holding at least fifty Rings (prior to Sonic Mania version 1.03, the player had to press the jump button in the middle of a Spin Jump). After transforming however, the player's Ring count will begin decreasing by one every second. When the Ring count hits zero, the Act Boss is defeated or if Tails enters a Bonus/Pinball Stage, the transformation ends. In gameplay Super Tails possesses invincibility, increased running and flying speed, and an enhanced jump for as long as the transformation lasts.

In the Encore Mode of Sonic Mania Plus, Tails and his comrades assumed their respective Super States in Titanic Monarch Zone with the Chaos Emeralds in order to escape a space-time rift created by the Phantom Ruby. While escaping, they knocked Dr. Eggman into the rift.

By using Level Select to enter the Egg Reverie Zone as Tails, the player can play as Super Tails against the Phantom King and Klepto Mobile. In this Zone, Super Tails starts out with fifty Rings. More Rings can obtained throughout the boss battle to compensate for the player's decreasing Ring count. Should Tails de-transform here however, the player will lose a life. Also worth noting is that Super Tails will lose ten Rings whenever he is hit by the Phantom King's attacks. In the Egg Reverie Zone (and in other acts after activating a feature in the Sound Test), Super Tails gains additional abilities: by pressing the jump button during a Spin Jump, Super Tails is able to take flight (without using Fly) until he touches the ground. Also, by pressing the jump button while in flight, Super Tails will burst forward with instantaneous speed while the screen flashes, consuming five Rings in the process.

Sonic Origins[]

In Sonic Origins, Super Tails appears as a transformation. He appears in the Sonic the Hedgehog and Sonic the Hedgehog 2 portions with no alterations from his appearances in their mobile remasters. However, Super Tails is also accessible in the Sonic 3 & Knuckles portion of the compilation.

Prior to the version 2.00 patch, Super Tails appeared as a seperate transformation from Hyper Tails, obtained by collecting the seven Chaos Emeralds while playing as Tails. The player can then activate Tails' Super State by collecting fifty Rings and then pressing the jump button twice. While Tails is transformed, the player's Ring count drops by one Ring every second. When the Ring count hits zero, the Act Boss is defeated or if Tails enters a Bonus Stage, the transformation ends. In gameplay, Super Tails is invincible, can breathe underwater and can move and fly faster.

Following the version 2.00 patch that came with the release of Sonic Origins Plus, the transformation Tails unlocks with the Chaos Emeralds becomes unnamed, while the transformation unlocked with the Super Emeralds was reverted to its original name of "Super Tails".

Sonic Superstars[]

In Sonic Superstars, Tails can use "Super Powers" after collecting the seven Chaos Emeralds.

Other game appearances[]

Sonic the Hedgehog (2013)[]

In the 2013 remaster of the original Sonic the Hedgehog, Super Tails can be unlocked as a bonus feature in the gameplay for Tails. On Level Select, the player can change the max amount of Chaos Emeralds setting from 6 to 7 to make all seven gems available. After that, the player can use Super Tails in any of the Zones with Tails after collecting fifty Rings. Another way to achieve this form is by breaking an S Monitor through Debug Mode, similar to Sonic 3 & Knuckles.

As Super Tails, Tails can move and fly faster, jump higher, and is constantly invincible (apart from being crushed, falling into a bottomless pit or the timer exceeding 10 minutes). The player's Ring count drops by one for every second this form is active. When it reaches zero or upon finishing an Act, Tails reverts back to normal.

Sonic the Hedgehog 2 (2013)[]

In the 2013 remaster of Sonic the Hedgehog 2, Super Tails is accessible via Debug Mode by placing the S Monitor and then breaking it. While unnamed, his appearance and abilities are identical to that of the updated Super Tails in the 2013 remaster of the original Sonic the Hedgehog.

Powers and abilities[]

Due to being infused with the seven Chaos Emeralds' power, Super Tails accordingly commands ultimate power and has access to unlimited energy.[2] As Super Tails, Tails' innate abilities far surpasses his normal ones. Not only is his strength multiplied many times over, but his speed has been greatly enhanced too, allowing him to keep up with even Super Sonic who can move at the speed of light and presumably beyond.[3][4] His reflexes are also improved, allowing him to keep up with his increased movements. Like the traditional Super State, Tails gains new abilities in this form, including high-speed run-flight without having to use his twin tails and virtual invulnerability to harm.

All of Super Tails' standard techniques has been greatly enhanced following his transformation; his Thunder Shoot technique for example has been given much greater range and power, enough to shoot down even Metal Overlord's spines.

Weakness[]

Super Tails can only stay transformed for a short time without sustainment from Ring Energy, as a Super State consumes tremendous amounts of Chaos Emerald energy.

Unofficial appearances[]

Before Sonic Heroes, there were ways to seemingly initiate the transformation in previous games, but it is never named or observed in normal gameplay. These methods typically utilize codes or tricks such as the built-in Debug Mode.

Sonic the Hedgehog 2[]

A simplistic form of Super Tails can be achieved in the original Sega Mega Drive version of Sonic the Hedgehog 2, through a glitch. The easiest way involves placing a monitor in Debug Mode whilst Sonic is in his Super State; breaking it will cause Tails to be invulnerable, surrounded by invincibility stars, and have increased speed (on par, if not faster, than Sonic). This happens due to the fact that the default monitor in Sonic the Hedgehog 2—the 2-player Vs. Mode "Teleporter" monitor—not only switches players' positions, but players' statuses as well. (Shield, Speed-Up, Invincible, etc.). Another peculiarity with "Super" Tails is that even if Sonic loses all his Rings or Tails has to catch up to Sonic for some reason, Tails continues to be invincible and very fast indefinitely.

Another exploit doesn't involve Debug Mode. First, the player must collect all of the Chaos Emeralds in 1-Player Mode. After doing this, the player will have to find a way to lose their lives or complete the game, and enter the Options menu. After that, if the player highlights "VS Mode items" and presses START, they will enter the 2P level select with all of the collected Emeralds. If Sonic collects fifty Rings and jumps, he will transform into Super Sonic, but with his sprite jumbled (the game's attempt to match regular Sonic's sprite size since he cannot transform in 2P normally). If Super Sonic smashes a teleport box whilst in transformation, the Super State will transfer to Tails. Sonic still appears Super though, and due to the game's engine he will not be able to get invincibility or gain his Super State abilities again until he loses all of his rings. The reason the Super State is attainable in the VS mode is because the number of Chaos Emeralds collected is carried when accessing through the Options menu.

It should be noted that while Sonic will appear to still be in his Super State and will still lose rings, he will not have the enhanced speed or invincibility and therefore will lose rings when damaged. Oddly enough, he does retain his high-jumping ability.

Sonic the Hedgehog 3[]

S3SuperTails

Super Tails, from Sonic the Hedgehog 3. Transformation is accessible by using Debug Mode.

Tails can also enter the transformation in Sonic the Hedgehog 3 via Debug Mode. If Tails smashes the special S monitor, he gains invincibility, the ability to crush non-Knuckles Spin Dash-only breakaway objects by walking through them. He also gets a sparkle effect when going beyond his top speed, but gains no glow, no palette changes, and no enhancements.

His sprite will also be jumbled in the game's attempt to match Super Sonic's sprite size (since Tails cannot become Super normally) unless you press the Debug Mode button after hitting the S-Monitor, but before he transforms. If Tails clears Launch Base Zone after hitting an S-Monitor at any time during the game, his ending sprite gains Sonic's palette, giving him a golden glow. His Ring counter never drains and clearing an Act will not make him lose his invincibility or stop the Super Sonic music from playing, but going into a Special Stage or Gumball Machine will. Entering a new zone also removes the invincibility and restores the music if a musical silence is called, but he still has the ability to destroy breakaway objects by walking into them.

Quotes[]

"Of course!"
—Super Tails's response to Super Sonic that he's ready, Sonic Heroes
"Is he invincible?"
—Super Tails's commenting on Metal Overlord, Sonic Heroes
"...And stopped it!"
—Super Tails witnessing Metal Overlord use Chaos Control, Sonic Heroes
"Yeah, we did it!"
—Super Tails after finishing off Metal Overlord, Sonic Heroes

Merchandise[]

Funko produced a Funko Pop! 2 pack of Super Tails & Super Silver. There is also a special variant of glow in the dark variant of these figures.

Trivia[]

  • In Sonic the Hedgehog 2's VS Mode, if "Super Tails" clears an Act and Sonic happens to be using his Super palette, the normally blue background of the signpost will be affected by the palette and will glow yellow. This also applies to Sonic the Hedgehog 3, whilst Tails remains unaffected by the palette change, items that normally are will be.
    • In the 0517 prototype of the cancelled, combined Sonic 3 - Limited Edition, Tails could become Super Tails with the Chaos Emeralds however, while using an S Monitor will instead transform him into Hyper Tails. Since the build seems to predate the final Sonic & Knuckles, it is possible that Tails was planned to have two separate transformations in the original release of Sonic 3 & Knuckles.
  • The status of Tails' Super State has varied throughout the series:
    • In its debut appearance of Sonic 3 & Knuckles, "Super Tails" (now known as Hyper Tails) could only be unlocked with the seven Super Emeralds, whereas collecting all Chaos Emeralds granted Tails no transformation at all.
    • In Sonic Heroes, Tails becomes empowered from the seven Chaos Emeralds alongside Super Sonic and Super Knuckles with its current powers. The transformation is unnamed within the game, referred to as a "Hyper Mode" in the official Japanese guide for the game[5], and referred to as "st" within the game's files[1].
    • In Sonic Mania and the mobile ports of Sonic the Hedgehog and Sonic the Hedgehog 2, collecting all seven Chaos Emeralds as Tails will grant him the ability to transform into Super Tails, a form similar to his original transformation seen in Sonic 3 & Knuckles.
    • In the original release of Sonic Origins, Sonic 3 & Knuckles would refer to the Chaos Emerald transformation as "Super Tails", and the Super Emerald transformation as "Hyper Tails". However, following the release of Sonic Origins Plus, the Chaos Emeralds' transformation became unnamed, while the Super Emerald transformation instead became "Super Tails".
    • In Sonic Superstars, collecting all seven Chaos Emeralds as Tails allows him to enter a super powered state that functions identically to a typical Super transformation.

Gallery[]

Merchandise[]

Sprites and models[]

Notes[]

  1. In the original Sonic 3 & Knuckles and emulated re-releases, a form called "Super Tails" can be achieved after collecting the seven Super Emeralds. However, the name of this form has since been changed to "Hyper Tails" by Sonic Origins.
  2. 2.0 2.1 In the original Sonic 3 & Knuckles, Super Tails was Tails' only form, only achieved after collecting the seven Super Emeralds. In Sonic Origins, however, a different "Super Tails" can now be unlocked by collecting the Chaos Emeralds, while the old Super Tails was renamed to "Hyper Tails".

References[]

  1. 1.0 1.1 The in-game files of the PC version of Sonic Heroes for Tails and Knuckles during the final battle are named in such a way ("sk" and "st", respectively, compared Super Sonic's files named "ss"). Cream also refers to all members of the team as using super transformations: "Everyone! Watch your Ring count! You won't be able to use super transformation if you lose all your Rings."
  2. Sonic Team USA (27 February 2004). Sonic Battle. Game Boy Advance. Sega. Area/Level: Emerald Beach (Shadow's Episode). "Sonic: I've heard that he who collects 7 'Chaos Emeralds' will be granted unlimited energy."
  3. Bandai Namco, Sora Ltd. (21 November 2014). Super Smash Bros. for Wii U. Wii U. Nintendo. Area/Level: Trophy Hoard. "Super Sonic - The Chaos Emeralds are said to hold enough power to control the whole world. It's that power that turns Sonic into Super Sonic. He turns a glorious golden color and can fly at nearly the speed of light. In his Final Smash, this high-speed flight damages anyone who gets in its way and can even launch them!"
  4. Sonic & Sega All-Stars Racing (PlayStation 3) United States instruction booklet, pg. 4.
  5. http://www.sonic-jam.org/sisghzs:gc-sonicheroes-osg1
Navigation templates to Super Tails




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Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages)

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