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The ultimate power is fueled by everyone's wish. Let me show you Super Sonic power!


— Super Sonic, Sonic Adventure 2[1]

Super Sonic (スーパーソニック[2] Sūpā Sonikku?) is a transformation that appears in the Sonic the Hedgehog series. It is the Super State of Sonic the Hedgehog, achieved by harnessing the positive power of the seven Chaos Emeralds.[3] As his ultimate form,[4] Super Sonic has been by far Sonic's most common transformation since the West Side Island incident, and would become the hedgehog's greatest trump card against his adversaries in the climaxes of later adventures, providing him with both the power and abilities to save the world on numerous occasions.

Appearance[]

When transformed into Super Sonic, Sonic's proportions remain unchanged for the most part, and he still wears the same gloves and shoes he normally wears. Various changes include his blue fur becoming golden yellow in color, his green pupils turning red, his peach skin gaining a slightly golden hue, and the quills on his head pointing upwards. He also possesses a golden aura that varies in size and can be anything from smooth to flame-like in shape. This aura sometimes displays either faint sparkles or electrical sparks.

Prior to the Chaos incident, Super Sonic had a round torso and black pupils. His back quills would also be upturned like those on his head, though they would retain their normal position later on. During the Angel Island incident, his pupils were also lime colored. Since the Chaos incident, Super Sonic, just like Sonic himself, has become taller, with a thinner torso and red eyes.

Occasionally, Super Sonic's quill arrangement changes, resembling Shadow's more, with four quills pointing upward and the other two downwards.

In the Final Horizon update of Sonic Frontiers, Sonic uses cyber corruption to evolve his Super Sonic form further. In his first state, Super Sonic remains largely physically unchanged, but his golden aura is accompanied by a secondary crimson-red aura, his body gains a crimson outline and his eyes change to cyan blue. When Super Sonic pushes the form to its utmost limits, he allows the cyber corruption to fully subsume him, causing him to become completely black with a cyan outline and his auras being replaced by glitchy cyan electric sparks. Super Sonic also undergoes a marked physical alteration in this state, with his eyes becoming grey with black rings and his teeth becoming sharpened.

Powers and abilities[]

Super Sonic is easily one of the most powerful beings in the Sonic series, having defeated titanic robots, fearsome monsters, forces of nature, other Super State users, powerful deities, and spacetime destructors. Due to being infused with the seven Chaos Emeralds' power, Super Sonic accordingly commands infinite power and has access to unlimited energy.[5][6]

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Super Sonic piercing Perfect Dark Gaia's middle eye, from the Xbox 360/PlayStation 3 version of Sonic Unleashed.

As Super Sonic, Sonic's innate abilities far surpass his normal ones.[2][7] His strength has been increased to such levels that he can plow through large robots, barriers, and Dr. Eggman's space armada without slowing down, break enormous metal restraints without effort, effortlessly send titanic machines flying, and even knock back Perfect Dark Gaia whose size is on par with a mountain. His trademark super speed has been enhanced dramatically too, approaching the speed of light (671,000,000 mph).[2][8][9] He is similarly capable of making lightning-fast, but precise dashes. Like the traditional Super State, Sonic gains new abilities in this form too, including high-speed run-flight[2] and virtual invulnerability to harm,[10] although his invulnerability can be bypassed if he is hit by something with enough force, like attacks from Solaris, the Egg Salamander and Perfect Dark Gaia, and this results in him being knocked backwards, though the distance he is launched depends on how hard he takes the hit. He additionally possesses improved reflexes and agility to match his improved movements and can jump higher as well.

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Super Sonic using Chaos Control alongside Super Shadow, from the 2012 remaster of Sonic Adventure 2.

Capable of manipulating energy in his Super State, Super Sonic is able to freely perform different chaos powers, such as shields that can deflect the enemy's attacks and Chaos Control which allows him to warp time and space, the latter of which is powerful enough to allow him to warp objects as large as the Space Colony ARK with Super Shadow's help into orbit. He can also use his chaos powers to absorb blue light to amplify his attacks. He can even combine his chaos powers with similar techniques to increase their size and power; as an example, he can combine his signature Super Sonic Boost with users with similar abilities, like Burning Blaze's Burning Fire Boost, in order to deliver stronger impacts. He can also cloak himself in a fiery aura of energy and then launch himself forward with increased speed and enormous force in order to ram opponents or blast through/knock back attacks, and charge projectiles with energy before shooting them. In the IDW comics, he has a new ability, that being to charge objects with energy such as the Warp Topaz.

Due to the positive energy which empowers Super Sonic, he is able to neutralize negative Chaos Emerald energy, thus allowing him to turn people possessed by pure rage back to normal, like when he reverted Perfect Chaos back to normal while purifying it of its anger and rage.[11] Super Sonic can also pass his energy onto others, thereby allowing them to achieve Super States of their own while maintaining his own. [12][13] Also, thanks to his heart and will, he can use the light of his aura to absorb duplicates of Perfect Chaos and even destroy Otherworlds created by the Phantom Ruby.

Super Sonic vs

Super Sonic using holographic golden fists to attack Giganto, from Sonic Frontiers.

Like in his natural state, Super Sonic can utilize the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. Due to Sonic being in a Super State, this technique's power is greatly amplified as a result. With it, Super Sonic can shred or burrow through just about any substance given enough speed. Highly adept in its usage, Super Sonic can utilize several variants of the Spin Attack for both ground and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack, Drop Dash, Focused Homing Attack and the super-charged Light Speed Attack. Super Sonic has also demonstrated the unique ability to generate constructs made of golden energy, such as spears, chains, and even giant copies of his fists and shoes, as well as clones of himself, to deal great amounts of damage to his foes.

Weaknesses[]

Super Sonic can only stay transformed for a short time without sustainment from Ring Energy, as a Super State consumes tremendous amounts of energy.[2][7] Super Sonic can also be reverted back to his base form when his power is forcibly extracted from him, such as when Eggman trapped him onboard the Chaos Energy Cannon in an energy field and drained him of his power.[14] Additionally, Super Sonic is not entirely immune to the effects of being underwater, as in games where the form is usable in the main acts, Super Sonic will still be slowed down and can even drown without using a Aqua Shield or Air bubbles for prolonged periods of time.

Invulnerability[]

Ouch…

Super Sonic suffering from battle damage after his fight with The End, from The Final Horizon.

Super Sonic's invulnerability might not be absolute as the form could receive a Game Over if the Super State is given extreme levels of force, such as being crushed by the environment in various ways or by a Titan but this might be due to gameplay mechanics.

At the end of Sonic Frontiers/The Final Horizon, Super Sonic is shown bruised and battered after defeating The End. However, considering the form was completely fine in the original ending of Sonic Frontiers, this is likely due from exhaustion after using Starfall Super Sonic, and more likely, Cyber Super Sonic.

References[]

  1. Sonic Team USA (June 23, 2001). Sonic Adventure 2. Dreamcast. Sega. Area/Level: Finalhazard.
  2. 2.0 2.1 2.2 2.3 2.4 Sonic Team . Sonic Channel (Japanese). Characters: Super Sonic. Sega. Archived from the original on July 1, 2008. Retrieved on June 25, 2008.
  3. Sonic Team (September 9, 1999). Sonic Adventure. Dreamcast. Sega. Cutscene: Cutscene 9 (Super Sonic's story). "Tails: Chaos only used the negative power of the Emeralds. Sonic, you should be able to harness their real power!"
  4. "サブキャラクター紹介" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. p. 138. ISBN 978-4757203006.
  5. Sonic Team (December 9, 2008). Sonic Unleashed. PlayStation 3. Sega. Area/Level: Collection Room. "Pickle: Ahh, the emeralds... seven ancient gems said to house infinite power."
  6. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. Area/Level: Emerald Beach (Shadow's Episode). "Sonic: I've heard that he who collects 7 'Chaos Emeralds' will be granted unlimited energy."
  7. 7.0 7.1 Sora Ltd. (March 9, 2008). Super Smash Bros. Brawl. Wii. Nintendo. Area/Level: Trophy Hoard. "Super Sonic - His abilities in this form far surpass his normal ones, and he's even able to fly."
  8. Sonic & Sega All-Stars Racing (PlayStation 3) United States instruction booklet, pg. 4.
  9. Bandai Namco, Sora Ltd. (November 21, 2014). Super Smash Bros. for Wii U. Wii U. Nintendo. Area/Level: Trophy Hoard. "Super Sonic - The Chaos Emeralds are said to hold enough power to control the whole world. It's that power that turns Sonic into Super Sonic. He turns a glorious golden color and can fly at nearly the speed of light. In his Final Smash, this high-speed flight damages anyone who gets in its way and can even launch them!"
  10. Sumo Digital (February 23, 2010). Sonic & Sega All-Stars Racing. PlayStation 3. Sega. "Shadow the Hedgehog - [...] If he has all seven emeralds he can transform into Super Shadow – which, like Sonic, makes him invulnerable and gives him run-flight. / Sonic the Hedgehog - His other abilities include a 'Spin Attack,' a 'Spin Dash' and his 'Super Sonic' transformation - which makes him indestructible and gives him the gift of run-flight."
  11. Sonic Team (September 9, 1999). Sonic Adventure. Dreamcast. Sega. Area/Level: Cutscene 10 (Super Sonic's story). "Knuckles: Chaos has changed again. This time for the better. / Tails: Yeah! Super Sonic must have neutralized it, so it's nice again."
  12. Sonic Team (January 6, 2004). Sonic Heroes. Nintendo GameCube. Sega. Area/Level: Last Story.
  13. Sonic Team, Blindlight (November 24, 2006). Sonic the Hedgehog. PlayStation 3. Sega. Area/Level: Last Episode.
  14. Sonic Team (December 9, 2008). Sonic Unleashed. PlayStation 3. Sega. Cutscene: Opening.

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