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Super Smash Bros. Ultimate (大乱闘だいらんとうスマッシュブラザーズ SPECIALスペシャル Dai rantō Sumasshu Burazāzu Supesharu?) is the fifth installment in the Super Smash Bros. fighting game series, developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo. It was released on 7 December 2018 for the Nintendo Switch.

Sonic the Hedgehog, along with every other character from the previous installments, returned along with a batch of new characters. This game also supports amiibo, including the Sonic amiibo. Among the roster, he is joined by two other Sega-owned fighters; Bayonetta, who returns from the previous entry, and Joker from Persona 5.

Development[]

The first teaser for Super Smash Bros. Ultimate appeared during a Nintendo Direct on 8 March 2018. Back then, it was only known by the title Super Smash Bros.. It was formally announced during Nintendo's Nintendo Direct presentation at E3 2018.[2][3][4][1]

Responsible for the development of Super Smash Bros. Ultimate are Bandai Namco Studios and Sora Ltd., who were behind the development of Super Smash Bros. for Nintendo 3DS and Wii U, with Masahiro Sakurai serving as the director. The intention of Sakurai's for Super Smash Bros. Ultimate was to include every possible character from previous Super Smash Bros. games, which he knew would be both a complex problem for both development and licensing.[5] He also intended to speed up the game by adjusting the characters' abilities. Sakurai knew that Super Smash Bros. Ultimate was both a core title for Nintendo, and that it has a dedicated player base that he did not want to disappoint, and believed that he needed to complete these goals to satisfy both groups.[5]

Controls[]

Button formation Movement
Pro Controller/Joy-Con (pair) Joy-Con (single) GameCube
controller
Left-Analog-Stick left/right Analog-Stick left/right Walk/run (if flicked)/swim (if on water)
Directional-Buttons-Switch Press Analog-Stick + Switch a/Switch x/Switch b/Switch y/Directional-Buttons-Switch Controlpadds Taunt[note 1]
Left-Analog-Stick up
Switch x/Switch y
Analog-Stick up
Switch b/Switch y // Directional-Pad-Left/Directional-Pad-Up
Analog-Stick up
Gamecube X Button/Gamecube Y Button
Jump/Footstool Jump (if on the opponent)[note 2]/Climb ladder (if in front of ladder; works only with stick)
Left-Analog-Stick up
Switch x/Switch y (midair)
Analog-Stick up
Switch b/Switch y // Directional-Pad-Left/Directional-Pad-Up (midair)
Analog-Stick up
Gamecube X Button/Gamecube Y Button (midair)
Midair Jump[note 3]
Left-Analog-Stick up (towards a wall) > Left-Analog-Stick left/right
Switch x/Switch y (towards a wall) > Left-Analog-Stick left/right
Analog-Stick up (towards a wall) > Analog-Stick left/right
Switch b/Switch y // Directional-Pad-Left/Directional-Pad-Up (towards a wall) > Analog-Stick left/right
Analog-Stick up (towards a wall) > Analog-Stick left/right
Gamecube X Button/Gamecube Y Button (towards a wall) > Analog-Stick left/right
Wall Jump[note 4]/Wall Cling (if Analog-Stick is towards the wall and not the opposite)[note 5]
Hold Switch zl/Switch zr Hold SL BUTTON/SR BUTTON Hold Lgame/Rgame Shield[note 6]
Hold Switch zl/Switch zr > release (when attacks/projectiles arrive) Hold SL BUTTON/SR BUTTON > release (when attacks/projectiles arrive) Hold Lgame/Rgame > release (when attacks/projectiles arrive) Perfect Shield
Switch zl/Switch zr (midair) SL BUTTON/SR BUTTON (midair) Lgame/Rgame (midair) Air Dodge
Left-Analog-Stick down Analog-Stick down Crouch[note 2]/Descend from platform (if platform is flat)
Left-Analog-Stick down (midair) Analog-Stick down (midair) Fastfall
Switch zl/Switch zr (when tumbling character comes in contact with walls/floors) SL BUTTON/SR BUTTON (when tumbling character comes in contact with walls/floors) Lgame/Rgame (when tumbling character comes in contact with walls/floors) Standard Teching/Wall Teching
Switch l/Switch r
Switch zl/Switch zr + Switch a
SL BUTTON/SR BUTTON + Switch x/Directional-Pad-Right Lgame/Rgame + A Button GameCube v2
Gamecube Z Button
Grab/release item
Grab + Left-Analog-Stick forward Grab + Analog-Stick forward Forward Throw
Grab + Left-Analog-Stick backwards Grab + Analog-Stick backwards Back Throw
Grab + Left-Analog-Stick up Grab + Analog-Stick up Up Throw
Grab + Left-Analog-Stick down Grab + Analog-Stick down Down Throw
Switch a Switch x/Directional-Pad-Right A Button GameCube v2 Neutral Attack/Grab, use or throw item/eat food
Tilt Left-Analog-Stick left/right + Switch a Tilt Analog-Stick left/right + Switch x/Directional-Pad-Right Tilt Analog-Stick left/right + A Button GameCube v2 Side Tilt
Tilt Left-Analog-Stick up + Switch a Tilt Analog-Stick up + Switch x/Directional-Pad-Right Tilt Analog-Stick up + A Button GameCube v2 Up Tilt
Tilt Left-Analog-Stick down + Switch a Tilt Analog-Stick down + Switch x/Directional-Pad-Right Tilt Analog-Stick down + A Button GameCube v2 Down Tilt
Switch a (running) Switch x/Directional-Pad-Right (running) A Button GameCube v2 (running) Dash Attack
Switch a (midair) Switch x/Directional-Pad-Right (midair) A Button GameCube v2 (midair) Neutral Air Attack
Left-Analog-Stick forwards + Switch a (midair) Analog-Stick forwards + Switch x/Directional-Pad-Right (midair) Analog-Stick forwards + A Button GameCube v2 (midair) Forward Air Attack
Left-Analog-Stick backwards + Switch a (midair) Analog-Stick backwards + Switch x/Directional-Pad-Right (midair) Analog-Stick backwards + A Button GameCube v2 (midair) Back Air Attack
Left-Analog-Stick up + Switch a (midair) Analog-Stick up + Switch x/Directional-Pad-Right (midair) Analog-Stick up + A Button GameCube v2 (midair) Up Air Attack
Left-Analog-Stick down + Switch a (midair) Analog-Stick down + Switch x/Directional-Pad-Right (midair) Analog-Stick down + A Button GameCube v2 (midair) Down Air Attack
Switch b Switch a/Directional-Pad-Down SNNBGAMECUBEDISCO Neutral Special[note 7]
Tilt Left-Analog-Stick left/right + Switch b Tilt Analog-Stick left/right + Switch a/Directional-Pad-Down Tilt Analog-Stick left/right + SNNBGAMECUBEDISCO Side Special[note 7]
Tilt Left-Analog-Stick up + Switch b Tilt Analog-Stick + Switch a/Directional-Pad-Down Tilt Analog-Stick + SNNBGAMECUBEDISCO Up Special[note 7]
Crouch + Switch b Crouch + Switch a/Directional-Pad-Down Crouch + SNNBGAMECUBEDISCO Down Special[note 7]
Flick Left-Analog-Stick left/right
Right-Analog-Stick left/right
Switch a + Switch b
Flick Analog-Stick left/right + Switch x/Directional-Pad-Right
Switch x + Switch a/Directional-Pad-Down + Directional-Pad-Right
Flick Analog-Stick left/right + A Button GameCube v2
C STICK left/right

A Button GameCube v2 + SNNBGAMECUBEDISCO

Side Smash Attack
Flick Left-Analog-Stick upw
Right-Analog-Stick up

Tilt Left-Analog-Stick up > Switch a + Switch b

Flick Analog-Stick up + Switch x/Directional-Pad-Up

Tilt Analog-Stick up > Switch x + Switch a/Directional-Pad-Down + Directional-Pad-Right

Flick Analog-Stick up + A Button GameCube v2
C STICK up

Tilt Analog-Stick up > A Button GameCube v2 + SNNBGAMECUBEDISCO

Up Smash Attack
Flick Left-Analog-Stick down
Right-Analog-Stick down

Tilt Left-Analog-Stick down > Switch a + Switch b

Flick Analog-Stick down + Switch x/Directional-Pad-Down

Tilt Analog-Stick down > Switch x + Switch a/Directional-Pad-Down + Directional-Pad-Right

Flick Analog-Stick down + A Button GameCube v2
C STICK down

Tilt Analog-Stick down > A Button GameCube v2 + SNNBGAMECUBEDISCO

Down Smash Attack
Switch a + Switch b (if no more stocks) Switch x + Switch a/Directional-Pad-Down + Directional-Pad-Right(if no more stocks) A Button GameCube v2 + SNNBGAMECUBEDISCO (if no more stocks) Share Stock (only with teammates with more than 2 stocks)
Switch b (if Smash Ball is successfully broken) Switch a/Directional-Pad-Down (if Smash Ball is successfully broken) SNNBGAMECUBEDISCO (if Smash Ball is successfully broken) Final Smash
Switch plus Switch plus/Switch minus START Pause

Inclusion of Sonic the Hedgehog[]

On 12 June 2018, it was announced on the E3 Nintendo Direct that every single playable character from the past four games would return.[6] Among them is Sonic the Hedgehog, marking his third appearance as a fighter in the series. Like in Super Smash Bros. Brawl, Sonic must first be unlocked in order to play as him. There are three methods to unlock Sonic:

  • Play VS. matches, Mob Smash, Spirit Board or World of Light. He is the 17th character to be unlocked in order.
  • Clear Classic Mode as Mario.
  • Have Sonic join the player's party in World of Light.

In addition to Sonic's inclusion as a fighter, Green Hill Zone from Super Smash Bros. Brawl and Windy Hill Zone from Super Smash Bros. for Nintendo 3DS and Wii U make a return. Shadow the Hedgehog returns as an Assist Trophy, slowing players down using Chaos Control with the green Chaos Emerald. Knuckles the Echidna also makes an appearance as an Assist Trophy and will attack opponents by punching them, using the Homing Attack, or Dig underground and use a powerful uppercut when summoned. Costumes of Knuckles and Miles "Tails" Prower make a return from the previous installments for Mii Fighters to wear. Akira Yuki also appears as an Assist Trophy retaining his polygonal form from Virtua Fighter. Both his and Jacky Bryant's Mii costumes would later return as DLC.

Classic Mode[]

Classic Mode in Super Smash Bros. Ultimate has each fighter go through their own predetermined set of opponents and stages, sometimes with special rules or conditions put in place. Sonic's route is named "At the Speed of Sound", and all of his opponents are a mix between the game's fastest characters and references to other Sonic games in chronological order.

Round no. Opponent(s) Stage Music References
1 Fox Green Hill Zone "Green Hill Zone" This round references the classic Sonic titles on the Sega Mega Drive. Fox is a representation of Tails.
2 Captain Falcon Figure-8 Circuit "Super Sonic Racing" This round references the many racing games in the Sonic franchise.
3 Giant Metal Sonic Fourside (Ω form) "Open Your Heart" This round either references the final battle against Metal Sonic in Sonic the Hedgehog CD or the final battle against Perfect Chaos in Sonic Adventure.
4 Kirby (x3) Halberd "Sonic Heroes" This round references Sonic Heroes. Each Kirby is colored after the three character types (blue for Speed Type, yellow for Fly Type, and red for Power Type). The round takes place on Halberd, which is a reference to Egg Fleet and Final Fortress, the last two stages of Sonic Heroes.
5 Sheik Mushroomy Kingdom "Seven Rings In Hand" This round is in reference to Sonic and the Secret Rings, as the Mushroomy Kingdom is similar in appearance to some of the stages from the game.
6 Giant Incineroar Windy Hill Zone "Wonder World" This round is a reference to Sonic Lost World. Giant Incineroar represents the final battle against Zavok in the game.
Bonus
Final Master Hand (with Crazy Hand on Intensity 7.0 or higher) Final Destination "Master Hand" ("Master Hand / Crazy Hand" on Intensity 7.0 or higher) N/A

The player will unlock the Sonic Fighter Spirit after beating Classic Mode with Sonic. The player can also unlock Bayonetta if they have not already. During the credits sequence, "Live and Learn" will play.

Sonic the Hedgehog Spirits[]

Various other Sonic characters also make an appearance in the form of Spirits. Spirits are power up characters that can give fighters a boost in battle. They have replaced Trophies in this installment of the Super Smash Bros. series. They are either a Primary Spirit or a Support Spirit, can be one of five types, (Grab, Shield, Attack, Balanced or Neutral) and can come in one of four classes. In order from weakest to strongest class: Novice (★), Advanced (★★), Ace (★★★), and Legend (★★★★). All currently known Sonic Spirits include:

Primary Spirits[]

No. Character(s) Type Class Support slots Ability Fighter(s) Condition(s) Stage Rules Summonable?
776
Dr. Eggman (Sonic Lost World)
Dr. Eggman
Grab Legend 3 Increased Electric Attack Roy,
Metal Sonic
  • Bob-ombs will rain from the sky after a little while
  • The enemy's shooting items have increased power
  • Items will be pulled toward the enemy
Green Hill Zone Hazard: Bob-omb Festival Yes
778
Super sonic final
Super Sonic
Increased Speed Gold Sonic
  • The enemy is golden
  • The enemy will occasionally instantly gain a Final Smash
Windy Hill Zone Sudden Final Smash No
780
Metal Forces Pose Alt Colors
Metal Sonic
Shield Advanced 1 Increased Speed Metal Sonic
  • Timed Stamina battle
  • The enemy is metal
  • The enemy starts the battle with a Rocket Belt
None
781
SF STEAM MANUAL EN LRv5-9
Knuckles
Grab Ace 2 Increased Fist Attack None (unlocked by combining the cores of Gordo, Muddy Mole and a Grab type) Yes
782
SSBU Spirit Chaotix
Chaotix
Novice 3 None Sonic, Pichu, and King K. Rool The enemy occasionally turns invisible Windy Hill Zone None No
783
STH3D BigWithFishingRod
Big the Cat
Neutral 2 Increased Weight Giant Incineroar
  • The floor is sleep inducing
  • The enemy is giant
784
E102gamma
Gamma
Grab 1 None R.O.B.
  • Stamina Battle
  • The enemy's shooting items have increased power
  • The enemy will start the battle with a Ray Gun
Frigate Orpheon
785
SF STEAM MANUAL EN LRv5-12
Chaos
Advanced Increased Water Attack Metal Inkling
  • The enemy is giant after the enemy's at high damage
  • The enemy is metal
Fourside (Battlefield form)
786
Nuetral Chao Tails19950
Chao
Shield Novice 2 Can Be Enhanced at Lv.99 Squirtle (x4)
  • The enemy becomes more powerful after eating
  • The enemy is easily distracted by items
Windy Hill Zone Yes
787
HeroChao3D
Hero Chao
Ace Fast Final Smash Meter None (enhanced Chao spirit) No
788
SF Shadow Variant
Shadow the Hedgehog
Attack Can Be Enhanced at Lv.99 Sonic
  • The enemy's dash attacks have increased power
  • Hostile assist trophies will appear
  • The enemy is easily distracted by items
New Pork City (Battlefield form)
  • Assist Trophy Enemies: Shadow
  • Item: Timer
789
Super shadow final
Super Shadow
Legend Increased Undamaged Attack & speed None (enhanced Shadow the Hedgehog spirit)
792
E-123 Omega 2011
Omega
Grab Novice 1 None Giant R.O.B.
  • Stamina Battle
  • The enemy starts the battle with a drill
  • The enemy is giant
Green Hill Zone (Battlefield form) None
797
InfiniteConceptArt
Infinite
Attack Advanced 2 Metal Sonic
  • The enemy is metal
  • Controls are occasionally reversed
Big Blue Hazard: Screen Flip

Support Spirits[]

No. Image Type Class Ability Fighter(s) Condition(s) Stage Rules
777
Tails in Sonic Lost World
Tails
Neutral Ace Increased Up Special Fox
  • Gravity is reduced
  • Hostile assist trophies will appear
  • The enemy starts the battle with an enhanced Ray Gun
Windy Hill Zone
  • Hazard: Low Gravity
  • Assist Trophy Enemies: Knuckles
  • Item: Ray Gun
779
AmyRoseColorSharpEditDuck
Amy
Attack Increased Shield Damage Inkling
  • The enemy starts with a Hammer
  • The enemy can swing the Hammer for a long time
  • The enemy has increased move speed
Item: Hammer
790
STH Rouge
Rouge the Bat
Grab Advanced Increased Air Attack Fox
  • The enemy's kicks and knee strikes have increased power
  • The enemy's melee blows will heal them when they hit
  • The enemy has increased jump power
Fourside None
791
Cream&Cheese3D
Cream & Cheese
Increased Jump Height Isabelle, Tiny Squirtle
  • Gravity is reduced
  • The enemy takes less damage while in the air
Green Hill Zone
793
BlazeDecal
Blaze the Cat
Shield Mouthful of Curry Robin
  • The floor is lava.
  • The enemy's explosion and fire attacks have increased power.
  • The enemy starts the battle with a Fire Flower.
Green Hill Zone (Battlefield form) Hazard: Lava Floor
794
Jet the Hawk 2011
Jet the Hawk
Grab Increased Move Speed None (unlocked by combining the cores of Pidgey and Akari Hayami)
795
Happy-new-new-silver
Silver the Hedgehog
Attack Slightly increases the power of grabbing and throwing attacks. Sonic
  • The enemy starts with a Black Hole
  • The enemy is easily distracted by items
Green Hill Zone Item Battle
796
SSBU Werehog Artwork
Sonic the Werehog
Increased Physical Attack Wolf
  • The stage is covered in fog
  • The enemy's physical attacks have increased power
  • The enemy has increased attack power
Luigi's Mansion
  • Decreased Move Speed
  • Increased Attack Power
  • Hazard: Fog

Fighter Spirit[]

No. Character
775
SSBU Sonic (Shadowless)
SLW New Sonic
Sonic the Hedgehog

Alternate costumes[]

SmashBrosUltimateSonic
SSBUSonicIconAlt
SSBU Sonic Alt1
SSBUSonicIconAlt1
SSBU Sonic Alt2
SSBUSonicIconAlt2
SSBU Sonic Alt3
SSBUSonicIconAlt3
SSBU Sonic Alt4
SSBUSonicIconAlt4
SSBU Sonic Alt5
SSBUSonicIconAlt5
SSBU Sonic Alt6
SSBUSonicIconAlt6
SSBU Sonic Alt7
SSBUSonicIconAlt7

Sonics alternate costumes turn him different shades of blue, along with giving him different colored shoes and different hand cuffs. Many people dislike his costumes due to them changing very little between alts. The reasoning for this is most likely Sega wanting him to stay recognizable by staying blue.

Blue Based on his current appearance from recent Sonic the Hedgehog games which is first seen in Sonic Adventure.
Purple Resembles NiGHTS from NiGHTS into Dreams, as well as Blaze the Cat from Sonic Rush. The cuffs and shoes resemble the Purple Chaos Emerald.
Cyan Potentially based on Classic Sonic from Sonic Generations. Wristbands resemble the Crystal Ring, an upgrade item from Sonic Adventure and also resembles Sonic's handcuffs in Sonic Forces, and the shoes resemble the cyan Chaos Emerald.
White Resembles Silver the Hedgehog from Sonic the Hedgehog (2006). His wristbands are based on the blue Ark of the Cosmos from Sonic Riders: Zero Gravity, and the shoes resemble the white Chaos Emerald.
Black The color scheme resembles his 2P costume from Sonic the Fighters and Dark Sonic from the anime series Sonic X. Also resembles Shadow the Hedgehog from Sonic Adventure 2.
Yellow The cuffs are reminiscent of Silver's bracelets, and the shoes resemble the yellow Chaos Emerald.
Orange His wristbands resemble the ones attached to the gloves that appear in the special stages in Sonic the Hedgehog 2.
Green His wristbands resemble the ones attached to the gloves that appear in the special stages in Knuckles the Echidna in Sonic the Hedgehog 2, and the shoes resemble the green Chaos Emerald. His fur color resembles his in game fur in the original Sonic the Hedgehog.

Taunts[]

  • Up Taunt: Does a front flip, while putting in his iconic pose from Sonic Adventure.
  • Down Taunt: Starts doing a breakdancing move and says, "Come on!"
  • Side Taunt: Starts running in place saying, "Sonic speed!"

On-screen appearance[]

Does a homing attack onto the screen, and does his brawl pose.

Idle poses[]

  • Taps his right/left shoe, a reference to his iconic idle pose.
  • Does his iconic finger wag pose.

Final Smash[]

  • English: "Super Sonic style!"
  • Japanese: "キメてやる!! はぁぁぁぁぁぁっ!!" (Kimete yaru!!?)
  • French: "Façon Super Sonic!"
  • Spanish: "Al estilo Super Sonic!"
  • German: "À la Super Sonic!"
  • Italian: "In stile Super Sonic!"

Victory poses[]

  • Runs off-screen back and forth, then runs back on-screen and does a thumbs up.
    • English: "That was almost too easy!"
    • Japanese: "モタモタしてると置いてくぜ!" (Motamota shiteru to oite ku ze!?)
    • French: "C'était presque trop facile !"
    • Spanish: "¡Pero que fácil!"
    • German: "Das war fast schon zu leicht!"
    • Italian: "Persino troppo semplice!"
  • Runs to get the blue Chaos Emerald.
    • English: "Piece of cake!"
    • Japanese: "A piece of cake! 楽勝だぜ!" (A piece of cake! Rakushō daze!?)
    • French: "Du gâteau !"
    • Spanish: "¡Chupado!"
    • German: "Kinderspiel!"
    • Italian: "Un gioco da ragazzi!"
  • Starts doing a breakdancing move, then flips back up, throwing his fist upwards.
    • English: "Let's do that again sometime!"
    • Japanese: "Hey guys! また遊んでやるぜ!" (Hey guys! Mata asonde yaru ze!?)
    • French: "Faudra se refaire ça un jour !"
    • Spanish: "¡A ver si lo repetimos!"
    • German: "Das müssen wir wiederholen!"
    • Italian: "Rifacciamolo presto!"

Victory theme[]

Sonic's victory theme is the mission clear theme from Sonic the Hedgehog (2006), which itself is an orchestral remix of the Act clear jingle from Sonic the Hedgehog 3. It is slightly sped up in comparison to the other entries of the series.

World of Light[]

In Super Smash Bros. Ultimate's Adventure Mode, "World of Light", Sonic and other fighters prepare to battle against a godlike being named Galeem and his army of Master Hands. Galeem unleashes a devastating array of bright yellow lasers which instantly captures anything they come into contact with. The attack puts the fighters into panic, as they all try to either fight back or run away. Sonic uses his speed to outrun the lasers and attempts to save Pikachu in the process. However, Pikachu is captured with Sonic being captured shortly after. Galeem manages to capture all of the fighters aside from Kirby, who escapes on his Warp Star. After this, Galeem envelops the entire galaxy in a burst of light. Kirby eventually crash-lands in the eponymous World of Light and sets out to free the captured fighters who are strewn throughout the world.

Eventually, the freed fighters manage destroy the shield protecting Galeem and beat him in a battle. With the being's power weakened, however, the world is soon taken over by its arch-nemesis, Dharkon, who envelops the world in darkness, and takes control of the remaining fighters and Spirits. After Dharkon's defeat Galeem returns to wage war. Soon, the fighters manage to defeat both Galeem and Dharkon once and for all.

Gameplay[]

The Adventure Mode has a world map that the character the player has chosen moves around in when not in battle. The player is trying to get to the center of the map, where Galeem is. Throughout the Adventure Mode, the player will find several obstacles.

The most common blockade found are Spirits. To progress, the player will need to fight them. The Spirits take the form of fighters that share common traits with them. After fighting them, the player will free the Spirit and they will be able to use it.

Another common blockade are possessed fighters. Every fighter that was devoured by light was possessed and turned evil. These possessed fighters are usually much more powerful than Spirits. After beating a possessed fighter, the player will be able to play as that fighter. Also, if the player beats a fighter that they have not unlocked in regular gameplay, they will also unlock it there as well. Sonic himself can be found in the Dark Realm, contained in the Legend of Zelda-themed Sacred Land area.

The world map for the mode features a composite of locations from several of the featured games. In the Light Realm, there is a a section with similar checker-patterned land such as Green Hill Zone. The Mysterious Dimension, which features a void absorbing broken pieces of locations, also includes chunks from Green Hill.

Music[]

Following the tradition of earlier Super Smash Bros, Super Smash Bros. Ultimate has a number of music tracks from the Sonic series included in it. There are twenty in total, which can be played on both Green Hill Zone and Windy Hill Zone. Starting with the 8.1.0 update, these tracks can also play on Battlefield, Big Battlefield, Small Battlefield, and Final Destination. By using the "My Music" feature, the player can adjust how often they want each available song to play on each stage. All Sonic songs that were in previous games return, with the sole exception of "Right There, Ride On" from Sonic Rush, while three new tracks from Sonic Mania and Sonic Forces were added. Most of the songs are available from the start, while the rest must be unlocked:

Name Game of origin Unlocking requirement
"Green Hill Zone" Sonic the Hedgehog (1991) N/A
"Scrap Brain Zone"
"Emerald Hill Zone" Sonic the Hedgehog 2
"Angel Island Zone" Sonic the Hedgehog 3 (Super Smash Bros. Brawl remix composed by Jun Senoue)
"Sonic Boom" Sonic the Hedgehog CD Buy from the Shop / Potential Classic Mode reward
"Super Sonic Racing" Sonic R Buy from the Shop
"Open Your Heart" Sonic Adventure N/A
"Escape from the City" Sonic Adventure 2
"Live and Learn"
"Sonic Heroes" Sonic Heroes
"His World" (instrumental - E3 Ver.) Sonic the Hedgehog (2006)
"Seven Rings In Hand" Sonic and the Secret Rings
"Knight of the Wind" Sonic and the Black Knight
"Reach for the Stars" Sonic Colors Buy from the Shop
"Rooftop Run" Sonic Generations N/A
"Wonder World" Sonic Lost World
"Windy Hill - Zone 1"
"Lights, Camera, Action! (Studiopolis Zone Act 1)" Sonic Mania
"Fist Bump" Sonic Forces
"Sunset Heights" Buy from the Shop

Event Tourneys[]

Introduced in the 2.0.0. update, Event Tourneys are themed online tournaments. Such tournaments usually have restrictions to which characters, items, or stages could be used. Discounting tourneys where every fighter is available, the following is a list of tournaments that featured Sonic and his stages, and how he fits with the theme:

Image Name Timespan Theme Sonic assets used Sonic's inclusion
First run Re-run
Heroes Vs. Villans 9 August 2019 - 12 August 2019 26 November 2021 - 29 November 2021 Heroic and villainous fighters. Sonic Sonic is the main hero of his home game.
Smash Ultimate Hailing from the 90s Hailing from the '90s 21 February 2020 - 24 February 2020 N/A Characters and stages that made their debut in the 1990s Sonic and Green Hill Zone Sonic the Hedgehog debuted in 1991.
Smash Ultimate Spiky vs Round Spiky Vs. Round? The Ultimate Battle 6 March 2020 - 9 March 2020 27 May 2022 - 30 May 2022 Characters that are either spiky or round. Sonic Sonic is part of the team of spiky characters, along with Bowser, Cloud Strife, and Ridley (as well as Sora starting with the rerun).
SSBU SSBB Brawl Veterans Represent! 10 April 2020 - 13 April 2020 24 June 2022 - 27 June 2022 Characters and stages that debuted in Super Smash Bros. Brawl Sonic and Green Hill Zone Sonic was one of the newcomers in Brawl, with Green Hill Zone added alongside him.
Free Four All 24 July 2020 - 27 July 2020 16 September 2022 - 19 September 2022 Characters and stages that debuted in Super Smash Bros. for Nintendo 3DS and Wii U Windy Hill Zone Windy Hill Zone was added in Wii U
Tools of the Trade 23 October 2020 - 26 October 2020 10 June 2022 - 13 June 2022 Characters that use tools Sonic Sonic creates and uses a Spring in his up special.
True Speedsters Only True Speedsters Only 22 January 2021 - 25 January 2021 N/A The fastest characters in the game on walk-off stages with no initial gaps. Sonic and Green Hill Zone Sonic has the highest run speed out of any character in the game. Green Hill Zone is a walk-off stage with no gaps at the beginning
Grand Slam 19 February 2021 - 22 February 2021 Characters that use their bodies in special moves. Sonic Sonic uses his body to attack for his Homing Attack, Spin Dash, and Spin Charge.
Fighters of Many Faces 12 March 2021 - 15 March 2021 19 August 2022 - 22 August 2022 Characters with significant alternate costumes that change their model or turn them into a different character. Sonic's alternate costumes give him differently modeled cuffs on his wrists.
Born in the 2010s 2 July 2021 - 5 July 2021 N/A Characters and stages that made their debut in the 2010s. Windy Hill Zone Sonic Lost World debuted in 2013
Tekken Tourney 9 July 2021 - 12 July 2021 30 September 2022 - 3 October 2022 Characters who do not use weapons in their non-special moves. Sonic Sonic does not wield any weapons. He fights with standard punches, kicks, and Spin Attacks.

Sonic cast[]

All Sonic character voices consist of archived recordings from other media, namely Super Smash Bros. Brawl, Sonic Generations, and the Mario & Sonic series.

Role English voice actor Japanese voice actor French voice actor Italian voice actor German voice actor Spanish voice actor
Sonic the Hedgehog Roger Craig Smith Jun'ichi Kanemaru Alexandre Gillet Renato Novara Marc Stachel Jonatán López
Shadow the Hedgehog Kirk Thornton Kōji Yusa Benoît DuPac Riccardo Lombardo Klaus Lochthove Manuel Gimeno
Knuckles the Echidna Travis Willingham Nobutoshi Canna Sébastien Desjours Maurizio Merluzzo Claus-Peter Damitz Sergio Mesa

Trivia[]

SSBUCountdown Sonic

Sonic's artwork for the #SmashBrosCountdown.

  • As part of the #SmashBrosCountdown collaboration on Twitter, with six days left before the game's release, the official Japanese Sega Twitter posted a Tweet representing Sonic's inclusion in the game.
  • This is the first Super Smash Bros. game to not feature Trophies since the original Super Smash Bros.
  • With Sonic's inclusion in this game, he has made the most Super Smash Bros. appearances out of any playable third-party character in the series, having appeared in all games since his debut in Super Smash Bros. Brawl.
  • Sonic and Knuckles were both featured on the Super Smash Bros. Ultimate blog on 2 July 2018.
  • Sonic's default head icon in Super Smash Bros. Ultimate bears a striking resemblance to several logos and icons in the Sonic series, namely the logo for Sonic Team.
  • Unlike other installments in the Super Smash Bros. series, Sonic takes a bit of damage if he falls in any body of water, which is a nod to his inability to swim.
  • This is the first Super Smash Bros. game in which more then one character from the Sonic the Hedgehog series appear as an Assist Trophy.
  • Knuckles will not show up as an Assist Trophy when Green Hill Zone is chosen as a stage. This is likely due to the fact that he is a background character in the stage as well.
  • This is the first Super Smash Bros. title in which there are three playable characters that are representatives from Sega: Sonic, Bayonetta and Joker.
Big Incineroar

Incineroar's alternate costume that resembles Big the Cat.

  • One of Incineroar's alternate costumes resembles Big the Cat.
  • The Spirit cores used to unlock the Sonic the Hedgehog series Spirits all represent the likeness of the characters they summon:
    • The Knuckles Spirit requires the cores of Gordo and Muddy Mole; Gordo represents Knuckles' spiked gloves and Muddy Mole represents Knuckles' digging ability.
    • The Jet the Hawk Spirit requires the cores of Pidgey and Akari Hayami; Pidgey is an allusion to Jet being a type of bird and Akari represents Jet's proficiency in riding Extreme Gear.
    • The Sonic the Werehog Spirit requires the cores of Togedemaru and Werewolf. Werewolf is obviously an allusion to how the Werehog was a more beastly form that Sonic turned into during the nighttime. Togedemaru, while less immediately obvious, is considered an "Electric Hedgehog" referencing Sonic's base form and species.
  • Jun Senoue was requested by Nintendo to pick a song to arrange for the game. As he was allowed to pick any song he wanted, he picked a Mega Man track, specifically a medley of music from Mega Man 4 in the style of a typical Sonic song. He was inspired to do so after seeing graphic novels from Sonic & Mega Man: Worlds Collide and Worlds Unite, specifically Sonic the Hedgehog/Mega Man: Worlds Collide: The Complete Epic and Sonic the Hedgehog/Mega Man: Worlds Unite Vol. 1: Deadly Fusion.[7]
  • As is the case with Super Smash Bros. for Nintendo 3DS and Wii U, Sonic's snoring and surfacing voice clips are taken directly from Super Smash Bros. Brawl, in which he was voiced by Jason Griffith, despite being voiced by Roger Craig Smith in this game.
  • PAC-MAN's standard Spirit is his artwork for Sonic Dash.
  • Unlike in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, while Sonic's victory jingle was taken from Sonic the Hedgehog (2006), entitled "Mission Clear", his victory jingle was shortened in the final build instead of the full version in the E3 build.
    • This makes it one of three series with a victory jingle that was ripped straight from another game, the others being Persona 5 and Minecraft.
  • This game is the last game to feature Travis Willingham as the voice of Knuckles.
  • This is the last game where Jonatán López voices Sonic in Spanish before he passed away in 2020.
  • While Sonic is the only playable Sonic character, several other characters in the game share their voice actors with a character in the Sonic series.
  • In the game's original version, the Sonic spirits were numbered in the order they are listed on the Sonic Channel's bio page (barring the upgrades Chao and Shadow), with Infinite falling after. After the 1.1.0 update, they were re-ordered based on debut (still barring the upgraded Spirits).
  • The opening of World of Light marked the first time Sonic appeared in an animated CGI cutscene. He would later appear in Sephiroth's character reveal trailer.
  • In celebration of the Sonic series' 30th anniversary, a Spirit event was held dedicated to Sonic spirits.
  • In the reveal trailer for DLC fighter Steve from Minecraft, Sonic uses his forward smash on Mario, which launches him into a Minecraft cave] (transitioning into a cinematic). This lead to many jokes and memes about Sonic being able to "punch people into Minecraft".
    • The official Sonic Twitter account later referenced this meme when Sonic content was announced to appear in Minecraft, stating "It's Sonic's turn to be yeeted to Minecraft."

Videos[]

Sonic_–_Super_Smash_Bros._Ultimate

Sonic – Super Smash Bros. Ultimate

Super_Smash_Bros._Ultimate_-_Everyone_is_here!_(Nintendo_Switch)

Super Smash Bros. Ultimate - Everyone is here! (Nintendo Switch)

Super_Smash_Bros._Ultimate_-_More_Fighters_Trailer

Super Smash Bros. Ultimate - More Fighters Trailer


Notes[]

  1. Luigi, Greninja and Kazuya are the only fighters that can attack via a taunt.
  2. 2.0 2.1 Piranha Plant is the only character that can hurt the opponent, via crouching, if it gets footstooled
  3. A few characters can Midair Jump more than once.
  4. Sonic, alongside with a few characters, can wall jump.
  5. Diddy Kong, Lucario, Sheik, Squirtle, Greninja and Bayonetta are the only characters that can cling onto walls.
  6. Steve and Inkling are the only characters that can use a unique property in them via pressing Shield, then Special.
  7. 7.0 7.1 7.2 7.3 Ryu, Ken and Terry are the only characters that can perform their Special Attacks via their original arcade inputs.

References[]

  1. 1.0 1.1 D'Anastasio, Cecilia (12 June 2018). Everything We Know About Super Smash Bros. Ultimate. Kotaku. Retrieved on 12 June 2018.
  2. Super Smash Bros. announced for Nintendo Switch. Eurogamer (8 March 2018). Archived from the original on 1 May 2018. Retrieved on 1 May 2018.
  3. McWhertor, Michael (8 March 2018). Super Smash Bros. is coming to Nintendo Switch. Polygon. Archived from the original on 9 March 2018. Retrieved on 8 March 2018.
  4. The Super Smash Bros. series heads to Nintendo Switch in 2018. Nintendo (8 March 2018). Archived from the original on 9 March 2018. Retrieved on 8 March 2018.
  5. 5.0 5.1 Webster, Andrew (12 June 2018). Why Super Smash Bros. Ultimate was such a daunting game for its creators to build. The Verge. Retrieved on 12 June 2018.
  6. Nintendo Direct: E3 2018. YouTube. Nintendo (12 June 2018). Retrieved on 13 June 2018.
  7. Sonic Team sound director on why he chose Mega Man 4 as his contribution to Smash Bros. Ultimate (20 January 2019). Retrieved on 20 January 2019.

External links[]

Sonic the Hedgehog spin-off games
Sonic the Hedgehog handheld games

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