Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Sonic Wiki Zone
No edit summary
m (Changed protection level for "Super Smash Bros. Brawl": Edit Warring. (‎[edit=sysop] (expires 14:33, March 27, 2020 (UTC)) ‎[move=sysop] (expires 14:33, March 27, 2020 (UTC))))
(790 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
  +
{{Tab
[[Image:Sonic_071010d.jpg|right|thumb|200px|Epic.]]
 
  +
|title1 = Main page
  +
|tab2 = Gallery
  +
|bg = browntab
  +
}}
  +
{{Infobox video game
  +
|image = <tabber>
  +
USA=[[File:Super smash bros brawl.jpg|250px]]
  +
|-|
  +
Japan=[[File:Brawl wii jp cover.jpg|250px]]
  +
</tabber>
  +
|developer = Sora Ltd.
  +
|publisher = [[Nintendo]]
  +
|designer = Masahiro Sakurai
  +
|released = {{Vgrelease|JP=31 January 2008|NA= 9 March 2008|AUS= 26 June 2008 |EU= 27 June 2008}}
  +
|genre = Fighting
  +
|platforms = [[Wii]]
  +
|followed = [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']]
  +
|preceded = ''[[wikipedia:Super Smash Bros. Melee|Super Smash Bros. Melee]]''
  +
|ratings = ESRB: T (13+)
  +
}}
  +
{{Quote left|Sonic's the name, speed's my game.|One of Sonic's victory quotes}}
  +
{{nihongo|'''''Super Smash Bros. Brawl'''''|大乱闘スマッシュブラザーズX|Dairantō Smash Brothers X|lit. "Great Melee Smash Brothers X"}} is the third installment in the [[wikipedia:Super Smash Bros. series|''Super Smash Bros.'' series]] of fighting games, developed by [[wikipedia:Sora Ltd.|Sora Ltd.]] and published by [[Nintendo]] for the [[Wii]]. It was released in North America on March 9, 2008. [[Sonic the Hedgehog]] appears in the game as an unlockable playable character. Sonic is the fastest character in the game, even beating out prior fastest ''Smash Bros.'' character, [[w:c:ssb:Captain Falcon|Captain Falcon]]. He is one of the two third-party characters that were added to the game, the other character being [[w:c:metalgear:Solid Snake|Solid Snake]].
   
  +
==Inclusion of Sonic the Hedgehog==
'''''Super Smash Bros. Brawl''''' is a fighting game for the Nintendo [[Wii]] delayed until March 9, 2008. [[Sonic the Hedgehog]] will appear in the game as a playable character. Nintendo is also thinking to put [[Shadow the Hedgehog]] in the game
 
  +
On October 10, 2007, it was announced on the Super Smash Bros. Brawl official website ({{Plain link|https://www.smashbros.com/wii/en_us/index.html|Smash Bros. DOJO!!}}) that Sonic the Hedgehog would be a playable character in the game. Even though he was announced on the Dojo before the game was released in any countries, a player must first unlock Sonic to play as him. There are four methods of doing so:
   
  +
*Complete the Subspace Emissary on any difficulty (Sonic will be automatically unlocked).
==Sonic's Special Moves==
 
  +
*Play 300 Matches of Brawl (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again).
  +
*Complete Classic Mode with ten different characters on any difficulty (after doing so, they must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would have to go through Classic again or play another match).
  +
*Play a total of ten hours in Brawls (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again, not including online matches).
   
  +
==Attributes==
<!--Keep in mind this is all coming from the Smash Bros. site, since the game isn't, you know, out yet.-->
 
  +
[[File:Sonic pose 74.png|right|thumb|200px|Sonic's appearance in ''Super Smash Bros. Brawl'']]
  +
Sonic is the fastest character in the game, and this allows him to use his dash attack repeatedly and quickly. This attribute, and many other moves, allows him to quickly rack up damage and then use one of his killing moves to finish the opponent. However, these attacks are difficult to land and are relatively weak. His aerials can be used to juggle opponents with the right timing and skill, allowing for many attack possibilities. His down aerial is a Stall-Then-Fall, which means that if he misses, he will have a long landing lag or will self-destruct (SD); this, however, will not occur if used at a certain height. His standard special, [[Homing Attack]], locks on to opponents within a set radius, can be used to hinder opponents’ recoveries, and can be used infinitely under some stages to stall. His side special, [[Spin Dash]], can give some horizontal movement if "up" is hit during the beginning of the move. His down special, Spin Charge, causes him to rev in one place (not in the air though). This move can be charged by rapidly hitting the special attack button and will be activated when "down" is released. His up special, [[Spring Jump]], behaves differently depending on whether it is used in the air or on the ground. If used on the ground, the spring will remain for a few seconds, allowing anyone to use it, including the Sonic that spawned it. This means that he can use two Spring Jumps to cover a large amount of vertical distance. If used in the air, however, the spring will simply fall and act like a projectile. Using the Homing Attack and Spin Dash for horizontal recovery and the Spring Jump for vertical recovery, Sonic has very good recovery options. His final smash, [[Super Sonic]], causes him to harness the power of the [[Chaos Emerald]]s to transform into Super Sonic, granting him invulnerability and flight, damaging anything in his path.
   
  +
However, Sonic does have his weaknesses. He has low priority on most attacks, high startup and/or cooldown lag on his smash attacks, small hitboxes (range), and minimal means to KO. Projectiles hamper his approach, making him a somewhat easy character to defend against and to predict. He also lacks his own true projectile. Plus, if an opponent grabs and releases Sonic during his Spring Jump, he won't be able to use any specials and simply falls.
'''Neutral special: [[Homing Attack]]'''- confirmed by IGN, he curls up in midair and attacks his closest opponent.
 
   
  +
Sonic's many pros and cons cause him to currently be middle tier on the current SBR tier list, placing 22 out of a total 38, right in the middle of D tier.
'''Side special move: [[Spin Dash]]'''- Sonic's trademark spin attack. Dash from side to side with spins. You can also rise up while spinning (presumably by mashing the button).
 
   
  +
==The FINAL, Final Battle==
'''Down special move: Spin Charge'''- Actually, ''this'' is, by definition, the spin dash we all know and love. You just charge 'er up and let 'er go.
 
  +
[[File:Brawl final.png|thumb|The FINAL, Final Battle]]The FINAL, Final Battle is the forty-first and final event match in ''Super Smash Bros. Brawl''. In this final event match, The player is pitted against Snake, Sonic, and a supersized [[Mario]]. Each character has two lives. Its name is a joke because the event before it is called "The Final Battle." The event is won by defeating all three opponents.
   
  +
==Specials==
'''Up special move: Spring Jump'''- A spring comes out of nowhere and shoots you way into the sky. If used on the ground, other characters can use the spring that's left on the ground.
 
  +
===Standard Special Move===
  +
[[Image:Sonic 071011b.jpg|right|thumb|200px|Sonic Spin Dashes, then jumps to attack [[Mario]].]]
  +
The [[Homing Attack]] is Sonic the Hedgehog's most basic move. It originates from ''[[Sonic Adventure]] ''and became a staple ''Sonic'' move in later ''[[Sonic the Hedgehog series|Sonic the Hedgehog]] ''games.
   
  +
In ''Super Smash Bros. Brawl'', the Homing Attack appears as Sonic's standard special move. When used, he curls up, rising into the air, then homes in on the opponent closest to him. This move can also be used an unlimited amount of times in the air, thus allowing him to recover if opponents try to edge-guard him. If the Homing Attack is used when no opponent is nearby, Sonic dashes forward at a downward diagonal angle. If Sonic does not hit anybody with it and hits the ground instead, he will stall for a second, leaving him open for attacks in that time. Pressing "A" while Sonic is rising into the air sets the move off early. It also possesses an unusual quality that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards them in the air, making it effective at recovery gimping, and, combined with his naturally good recovery, gives Sonic a large edge-guarding potential, allowing him to be prepared for an opponent's attempt to recover.
'''Final Smash: [[Super Sonic]]'''-When Sonic breaks a Smash Ball, he uses the Chaos Emeralds to turn into Super Sonic. He can fly anyway and damages his opponents by ramming into them.
 
   
  +
It should be noted that the homing attack can be used to stall indefinitely and/or travel underneath stages by jumping into the ceiling of an impenetrable platform, then using this ability to ricochet off of it at will. When the player is about to use Homing Attack, he must tap the control stick left or right, depending on the way he wants to go, and then press neutral B. Sonic will change his direction, and attempt to home onto an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle.
==Story==
 
Each character in the game has their own story in the game's story mode, Subspace Emissary, the main universe of Brawl where trophies are either pit to figh each other or destroyed if they destroy their "true nature". So far, Sonic has no actual story in it, but he is included as a buddying character.
 
   
  +
===Side Special Move===
==Inclusion==
 
  +
[[Spin Dash]] is Sonic the Hedgehog's side special move in ''Super Smash Bros. Brawl''. A chargeable move similar to Rollout, it also makes Sonic hop when it initiates. This move can give more horizontal recovery than Spin Charge. Both attacks move approximately the same once on the ground, and the direction can be changed once moving. Spin Dash is slightly stronger than [[Yoshi]]'s Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated. Spin Dash can also destroy medium projectiles during the hop.
Since the release of Smash Bros., fans of fights or unisons between Sonic and Mario have requested that Sonic be in Smash games. However, it seemed highly unlikely due to he fact that SEGA (Sonic's home company) rivaled Nintendo (Mario's). When Brawl was announced, Konami's Snake of Metal Gear fame was on the roster of playable characters as the first 3rd-party game character to be included in the Smash Bros. series.
 
   
  +
This Spin Dash is based on the Spin Dash that originated in ''[[Sonic the Hedgehog CD]]'', where the player can build up speed for the Spin Dash just by holding the buttons, instead of rapidly tapping them. However, Sonic doesn't automatically jump when he dashes off nor can he change his direction at will.
The demand for Sonic increased greatly, and was added after the making of [[Mario and Sonic at the Olympic Games]]. Ranking over new favorites in gaming Master Chief (of Microsoft and Bungie's Halo series) and Naruto (of the Shonen Jump production with the same name), as well as previous icons MegaMan (by Capcom) and Pac-Man (by Namco), Sonic was the most asked for character in Super Smash Bros. Brawl.
 
  +
  +
===Up Special Move===
  +
[[Spring Jump]] is Sonic's up special move in ''Super Smash Bros. Brawl'', which acts as a personalized [[spring]], causing a spring from the [[Sonic the Hedgehog series|''Sonic'' series]] to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, dealing minimal damage and knockback, making it effective for edge-guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use special moves until he touches the ground. Additionally, this move does not allow Sonic "snap" to any ledges onstage (I.E. auto-sweet spot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. This move also has invincibility frames when beginning vertical ascent.
  +
  +
If Sonic bounces off a previously set spring, it doesn't count as his up special as long as he doesn't land on it immediately from his up special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back up.
  +
  +
===Down Special Move===
  +
Spin Charge is Sonic's down special move in ''Super Smash Bros. Brawl''. It is similar to Spin Dash in both appearance and function, but it has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as the player has to hold "down" on the D-Pad/Control Stick and rapidly press the special move button. Unlike the Spin Dash, Sonic does not hop on initiation of this move (done by releasing "down"). However, Sonic still retains the ability to change directions or jump. If the player releases the special button but continues to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forward a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll. Spin Charge is slightly stronger than Yoshi's Egg Roll, as when Yoshi's Egg Roll comes into contact with projectiles which create impact, or well timed hits, it breaks. Spin Charge simply stops in function, and negates all damage.
  +
  +
The Spin Dash is a standard ''Sonic'' technique originating from ''[[Sonic the Hedgehog 2]]''. It's controls, behavior and execution are almost exactly the same in ''Brawl'' as they were in said game, save the fact that it can change the direction of its roll much easier.
  +
  +
Both the Spin Dash (not the hop) and Spin Charge, when used in the air, can be cancelled into a shield or grab when landing, allowing for feints.
  +
  +
===Final Smash===
  +
Final Smashes are the ultimate, most powerful special attacks in ''Super Smash Bros. Brawl''. To use a Final Smash, the player must first break open a Smash Ball, a colorful item with the Smash Bros. insignia on it. If shattered, the player's eyes would become gold and multi-colored highlights would surround the player. [[Super Sonic]], the Super State Sonic takes after obtaining all seven [[Chaos Emerald]]s, appears in ''Brawl'' as Sonic's Final Smash.
  +
[[File:Sonic 071225b-l.jpg|thumb|Sonic activating his Final Smash.]]
  +
[[File:Sonic 071225a-l.jpg|left|thumb|Sonic breaking open a Smash Ball.]]
  +
After activating the Final Smash, Sonic goes [[Super transformation|Super]] and now has the ability to fly around the stage at an incredible speed. The transformation lasts for about fifteen seconds, and while Sonic is transformed, he is completely invincible. He can't KO himself if he touches the edge of the screen, regardless of how far he's going, but if he turns back to normal while he's too far away to recover, he will be penalized with a self-destruct. Sonic can attack in this form just by ramming into opponents; the faster he's going, the more damage is dealt. Simply touching him while he is in his Super State even deals damage to the attacker. It is similar in function to Pikachu's Final Smash, Volt Tackle, except that it has better knock-back and control but cannot go through fall-through platforms like Volt Tackle can. If the move is being used under the Bridge of Eldin stage while the destructible section of the bridge is re-materializing, the move will end instantly. The move is also useful when Sonic is sent flying and is about to fall down a bottomless pit, as this prevents him from being KO'd and can break his fall. He will, however, still be in free fall if used after using Spring Jump.
  +
  +
===Moveset===
  +
====Ground Attacks====
  +
=====Normal=====
  +
*Neutral Attack - A left-handed punch, then a right-handed punch, then finally a side kick with the left leg. 7% damage (2% + 2% +3%).
  +
*Dash Attack - Rolls into a ball to hit anyone in his way, similar to the [[Spin Attack]] that appears in most ''Sonic'' games. 6% damage.
  +
*Strong Side - Stick out both of his feet, with both of his hands planted on the ground (appearance and knockback comparable to Pikachu's forward tilt in ''Melee''). 11% damage, in two hits (4% + 7%).
  +
*Strong Up - Kicks upward which hits three times (appearance comparable to Captain Falcon's up smash in ''Melee''). Very minimal knockback. 14 damage if all three hits connect (3% + 4% + 7%).
  +
*Strong Down - Foot sweep (appearance and knockback comparable to Sheik's down tilt in ''Melee''). 6% damage. Moves him forward.
  +
  +
=====Smash Attacks=====
  +
*Side Smash - Winds up his arm during the charge and attacks with a short-ranged punch and yells "GO!". It has a good knockback, has a fast start-up speed, little lag after, but the range isn't too impressive. 14-19% damage. Can be angled. In ''Super Smash Bros. for Nintendo 3DS and Wii U'', he yells "HA!"
  +
*Up Smash - Sonic does a short jump and hangs at its apex for a bit, doing a spin. Enemies that get hit are caught into this attack, and gets hit multiple times until the final hit, which does decent knockback (low knockback in relative to a smash attack's standard). The attack has a lot of priority. In addition, it can be performed almost instantaneously after running making it a very good combo starter. 8 consecutive hits, 14-19% damage (7% + 1%x6 + 4%). This attack can also [http://super-smash-bros.wikia.com/wiki/spike spike].
  +
*Down Smash - Spin Dashes back and forth over a short distance around him. It has good knockback, and very good range. 9-16% damage. Very similar to "Dizzy Spin" from ''[[Sonic the Fighters]]''. In this case, however, he circles around his original location instead of his opponent. Like a smash attack, it was his strongest move.
  +
  +
=====Other=====
  +
*Ledge Attack - Spins in front. 8% damage.
  +
*100% Ledge Attack - Stick's out one foot then the other while on his back, two consecutive hits. 13% damage.
  +
*Floor Attack - Quick foot sweep, hits both sides. 6% damage.
  +
  +
===Aerial Attacks===
  +
*Neutral Aerial - Spins in place. Properties are similar to the properties of the [http://super-smash-bros.wikia.com/wiki/Sex_Kick Sex Kick]. 11% damage.
  +
  +
*Forward Aerial - Drills at the enemy head first rotating his body. Similar to Pikachu's forward air. 14% damage.
  +
*Back Aerial - Kicks behind him (appearance and knockback comparable to Samus Aran's back air in ''Melee''). One of Sonic's best killing moves. 13% damage.
  +
*Up Aerial - A scissor kick. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. 9% damage.
  +
*Down Aerial - A [http://super-smash-bros.wikia.com/wiki/Stall-Then-Fall Stall-Then-Fall] aerial. Sonic stalls for a brief moment, then shoots downwards foot first. Appearance is comparable to [http://super-smash-bros.wikia.com/wiki/Ganondorf_(SSBB) Ganondorf's] [http://super-smash-bros.wikia.com/wiki/Wizard's_Foot Wizard's Foot].
  +
This attack does not continue downwards until landing (although it does go down very far before stopping). It has a good amount of lag when hitting the ground. When hitting a grounded opponent, the angle of knockback is similar to Captain Falcon's [http://super-smash-bros.wikia.com/wiki/Falcon_Kick Falcon Kick]. 8% damage.
  +
  +
===Grabs and Throws===
  +
*Pummel - Knees the opponent. 3% damage.
  +
*Forward Throw - Kicks the opponents upwards using a high kick. Can follow with up air juggles, but it can be heavily DI'd backwards. 2 consecutive hits, 9% damage (3% + 6%).
  +
*Back Throw - Does spinning back flips while (and while holding the opponent) and slams them on the ground, sending them backwards with very little knockback. Appearance is similar to Pikachu's back throw in ''Melee''. 8% damage.
  +
*Up Throw - Tosses the opponent over him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is pricked upwards and at an angle. 2 consecutive hits, 12% damage (3% + 9%).
  +
*Down Throw - Throws them down and spins on them (similar to Jigglypuff's down throw but not quite the same), then knocks them a bit forward. Does a good amount of damage and has decent horizontal knockback. 4 hits, 8% damage (1%x3 + 5%).
  +
  +
===Taunts===
  +
'''Up''': Does a front flip, then crosses his arms with his index finger pointing out while making a teasing clicking sound, landing into one of his signature poses.
  +
  +
'''Side''': Runs in place, forming a figure-eight with his legs, while saying "You're too slow!" in a teasing manner. His complexion becomes more serious near the end. In ''Super Smash Bros. for Nintendo 3DS and Wii U'', he says "Sonic speed!".
  +
  +
'''Down''': Says "C'mon, step it up!" while breakdancing. In ''Super Smash Bros. for Ninendo 3DS and Wii U'', he says "C'mon!".
  +
  +
==Victory Poses==
  +
*Collects the blue [[Chaos Emerald]] and poses with it while saying "Piece of cake!". In ''Super Smash Bros. Brawl'', he says "Too easy! Piece of cake!".
  +
*Sprints off-screen then sprints back on-screen before giving a thumbs-up and saying "That was almost too easy!". In ''Super Smash Bros. Brawl'', he says "Sonic's the name, speed's my game!".
  +
*He breakdances and then does a pose with his fist, saying "Let's do that again sometime!". In ''Super Smash Bros. Brawl'', he says "Hey, we should do this again sometime!".
  +
  +
==Move list==
  +
  +
<center>[[File:Sonic moves list thumb-3-.png]]</center>
  +
  +
==Palette swaps==
  +
{| class = "article-table" style="text-align: center"
  +
|-
  +
|[[File:SSBB_Sprite_Alt_Sonic1.png|100px]]
  +
|[[File:SSBB_Sprite_Alt_Sonic2.png|100px]]
  +
|[[File:SSBB_Sprite_Alt_Sonic3.png|100px]]
  +
|[[File:SSBB_Sprite_Alt_Sonic4.png|100px]]
  +
|[[File:SSBB_Sprite_Alt_Sonic5.png|100px]]
  +
|-
  +
|[[File:Sonic's_SSBB_icon.png]]
  +
|[[File:Sonic's_SSBB_icon2.png]]
  +
|[[File:Sonic's_SSBB_icon3.png]]
  +
|[[File:Sonic's_SSBB_icon4.png]]
  +
|[[File:Sonic's_SSBB_icon5.png]]
  +
|-
  +
| style="background:#5251ff" |
  +
| style="background:#21130a" |
  +
| style="background:#fed502" |
  +
| style="background:#4fda50" |
  +
| style="background:#f44b4b" |
  +
|}
  +
  +
==Subspace Emissary==
  +
Each character in the game is playable in the game's story mode, Subspace Emissary. The main universe of ''Brawl'', the World of Trophies, is where trophies are either pit to fight each other or destroyed if they destroy their "true nature". In the "Sonic Joins The Brawl" trailer, Sonic can be seen fighting the [[w:c:super-smash-bros:Subspace Army|Subspace Army]] with Mario. Oddly, this never happens in the actual storyline; it is only possible to play as Sonic and Mario if you replay a level with Sonic and Mario. Sonic only appears in the Subspace Emissary once, when he attacks [[w:c:super-smash-bros:Tabuu|Tabuu]], the leader of the Subspace Army and weakens him. This is most likely due to Sonic's late inclusion in the game and most of the Subspace Emissary being completed at that time.
  +
  +
[[File:Super Smash Bros. Brawl - Character Intro - Sonic.png|Sonic's appearance in the Subspace Emissary.|thumb]]
  +
His exact role is like this: After completing a large level called The Great Maze, whoever the player was controlling, sees Tabuu in the sky. He tries to turn the player's characters into trophies just like before by using his Off Waves. But before he can do so, a blue blur streaks through his wings twice. This breaks the wings and removing his ability to turn characters into Trophies. Then the blue light stops at the top of a small subspace mountain, and it is revealed to be Sonic. He then wags his finger, smiles and makes a clicking sound, similar to his up taunt. After this, Tabuu gets angry and then the boss battle starts. Sonic is, if added to the group to fight Tabuu, at this point playable.
  +
The player can go back and play as Sonic on any stage once they've beaten this mode.
   
 
==Reception==
 
==Reception==
  +
Many people were pleased with the game and its gameplay. It has gotten a perfect score on almost every site that rated it. It is also the seventh game to get a 40 out of 40 in Famitsu.
Though Sonic fans were pleased to see him make it to Brawl, they were shot down on the account of Jason Griffith (Sonic in 4Kids' dub of [[Sonic X]]) voicing Sonic for the game. Desperately wishing for Ryan Drummond (Sonic in [[Sonic Adventure]]) to play Sonic for Brawl, they call Nintendo to ask for Sonic's voice change. It is so far unknown what Sonic will sound like when Brawl is released.
 
  +
  +
==Stages==
  +
[[File:Stage27 080214e-l.jpg|200px|thumb|[[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], and [[Silver the Hedgehog|Silver]] making their cameo appearances during gameplay by running through the [[Shuttle loop]] in [[Green Hill Zone]]]]
  +
''Super Smash Bros. Brawl'' has up to 41 stages from up to twenty various game franchises (including the ''Sonic the Hedgehog'' franchise as well), with ten stages returning from the game's successor, ''Super Smash Bros. Melee''. There is up to 29 stages that are playable after turning on the game for the first time while the rest of the twelve stages can be unlocked after unlocking certain characters. For the first time in the ''Super Smash Bros.'' series, the game also offers a Stage Builder, which allows the player to make their own stage with various parts, themes, and others.
  +
  +
One of the stages included in the game from the ''Sonic'' franchise is [[Green Hill Zone]], which is Sonic's home stage and it can be unlocked simply by unlocking Sonic. By default, the music is the Green Hill Zone theme song from ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''. Other music from the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] can be unlocked and used in this level and custom stages. The level has a number of exclusive features such as hill sides that will collapse from under players and [[Star Post]]s which can be knocked around to inflict damage on opponents. [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]] and [[Silver the Hedgehog|Silver]] run around in the background, making their cameo appearances.
  +
  +
==Music==
  +
*''[[Green Hill Zone]]'' appears unchanged.
  +
*''[[Scrap Brain Zone]]'' appears unchanged.
  +
*''[[Emerald Hill Zone]]'' appears unchanged.
  +
*''[[Angel Island Zone]]'' is remixed by Jun Senoue.
  +
*''[[Sonic Boom (song)|Sonic Boom]]'' appears unchanged, replaces ''You Can Do Anything''.
  +
*''[[Super Sonic Racing]]'' appears unchanged, but curtailed.
  +
*''[[Open Your Heart]]'' appears unchanged, but curtailed.
  +
*''[[Live and Learn]]'' appears in the game unchanged, but curtailed.
  +
*''[[Sonic Heroes (song)|Sonic Heroes]]'' appears unchanged, but curtailed.
  +
*''[[Right There, Ride On]]'' is slightly changed.
  +
*''[[His World]]'' (Instrumental) is slightly changed.
  +
*''[[Seven Rings in Hand (song)|Seven Rings in Hand]]'' appears unchanged, but curtailed.
   
 
==Trophies==
 
==Trophies==
  +
The following trophies shown '''ONLY''' include the trophies from the ''Sonic'' series. This list does not include other game series (such as the'' Super Mario'' series) including ''Super Smash Bros.'' in the game.
  +
  +
'''Assist Trophies'''
  +
*[[Shadow the Hedgehog]] is an [[w:c:ssb:Assist Trophy|Assist Trophy]] in the game. When summoned, he uses [[Chaos Control]], which slows down everyone except the character who summoned him.
  +
'''Trophies'''
  +
  +
{| class="wikitable" width="100%"
  +
!Name
  +
!Image
  +
!ID
  +
!Description
  +
|-
  +
|[[Sonic the Hedgehog]]
  +
|[[File:Sonic Trophy.jpg|90px]]
  +
|533
  +
|The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty Super Sonic.
  +
  +
*[[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]
  +
*([[Wii]]) ''[[Sonic and the Secret Rings]]''
  +
  +
'''Unlock''': Complete Classic Mode on any difficulty as Sonic.
  +
|-
  +
|[[Super Sonic]]
  +
|[[File:Super Sonic Trophy.jpg|90px]]
  +
|534
  +
|Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
  +
  +
*''[[Sonic the Hedgehog 2]]''
  +
*([[Wii]]) ''Super Smash Bros. Brawl''
  +
  +
'''Unlock''': Complete All-Star Mode on any difficulty as Sonic.
  +
|-
  +
|[[Shadow the Hedgehog|Shadow]]
  +
|[[File:Shadow Trophy.jpg|90px]]
  +
|535
  +
|Shadow the Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary.
  +
  +
*([[GameCube]]) ''[[Sonic Heroes]]''
  +
*([[GameCube]]) ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''
  +
|-
  +
|[[Miles "Tails" Prower|Tails]]
  +
|[[File:Tails Trophy.jpg|90px]]
  +
|536
  +
|A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices.
  +
  +
*''[[Sonic the Hedgehog 2]]''
  +
*([[GameCube]]) ''[[Sonic Heroes]]''
  +
  +
'''Unlock''': Walk 10,000m.
  +
|-
  +
|[[Doctor Eggman|Dr. Eggman]]
  +
|[[File:Eggman Trophy.png|90px]]
  +
|537
  +
|A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life—a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic.
  +
  +
*[[Sonic the Hedgehog (1991)]]
  +
*([[GameCube]]) ''[[Sonic Adventure DX: Director's Cut]]''
  +
  +
'''Unlock''': Collect 500 stickers
  +
|-
  +
|[[Knuckles the Echidna|Knuckles]]
  +
|[[File:Knuckles Trophy.jpg|90px]]
  +
|538
  +
|A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air.
  +
  +
*''[[Sonic the Hedgehog 3]]''
  +
*''[[Sonic & Knuckles]]''
  +
|-
  +
|[[Amy Rose|Amy]]
  +
|[[File:Amy Trophy.jpg|90px]]
  +
|539
  +
|A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's self-appointed girlfriend. She is almost always optimistic and cheerful, and while she motivates her friends, she also shows aggressive tendencies, like when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's hiding spot remains unknown to this day.
  +
  +
*''[[Sonic the Hedgehog CD]]''
  +
*([[GameCube]]) ''[[Sonic Heroes]]''
  +
|-
  +
|[[Blaze the Cat|Blaze]]
  +
|[[File:Blaze - SSBB Trophy.png|90px]]
  +
|540
  +
|A princess from another dimension and guardian of the Sol Emeralds, also known as Blaze the Cat. Blaze is calm but often seems to be dealing with some inner turmoil. She's also extremely hard on herself, and as a result, she comes across as somewhat shy. She learns to open up after meeting Sonic and his crew and can use the Sol Emeralds to become Burning Blaze.
  +
  +
*([[Nintendo DS]]) ''[[Sonic Rush]]''
  +
*([[Nintendo DS]]) ''[[Sonic Rush Adventure]]''
  +
|-
  +
|[[Chao]]
  +
|[[File:Chao_Trophy_cropped.png|90px]]
  +
|541
  +
|A type of creature that can absorb and learn skills and traits from other life-forms, adapting its shape as it does. This results in vast variations in appearance, behavior and personality, Chao are generally very cute, and their mannerisms are pleasant and relaxing. Chao gardens are a good place to find them, but they also inhabit areas with fresh water.
  +
  +
*([[GameCube]]) ''[[Sonic Adventure DX: Director's Cut]]''
  +
|-
  +
|[[Cream the Rabbit|Cream]]
  +
|[[File:Cream Trophy.jpg|90px]]
  +
|542
  +
|A young rabbit who is always accompanied by her Chao friend, Cheese. Once a member of Team Rose, she's a spirited go-getter who always gives it her all. Her polite and courteous manner is thought to be a result of her mother's strict discipline. Cream can use her large ears to fly, and her Chao Attack, where she launches Cheese like a missile, is a powerful weapon.
  +
  +
*([[Game Boy Advance]]) ''[[Sonic Advance 2]]''
  +
*([[GameCube]]) ''[[Sonic Heroes]]''
  +
|-
  +
|[[Jet the Hawk|Jet]]
  +
|[[File:Jet - SSBB Trophy.png|90px]]
  +
|543
  +
|A hawk who is the leader of the Babylon Rogues and also goes by the moniker "The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no one better. Jet's extremely competitive and takes tremendous pride in winning, so you know things are going to be exciting when he takes on the speedy Sonic in an Extreme Gear battle.
  +
  +
*([[GameCube]]) ''[[Sonic Riders]]''
  +
|-
  +
|[[Silver the Hedgehog|Silver]]
  +
|[[File:Silver Trophy.jpg|90px]]
  +
|544
  +
|A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore alter the future. Silver has a positive attitude and a strong sense of justice. He has telekinetic powers that allow him to control physical objects, including abilities to freeze or shock enemies, which he uses to fight for peace and justice.
  +
  +
*[[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]]
  +
|}
   
 
==Stickers==
 
==Stickers==
  +
This game contains a sticker collecting feature, providing hundreds of samples of artwork from the different games made by Nintendo. Each sticker has unique properties that can improve the stats of your character while in the Subspace Emissary. 29 of these stickers were from the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] (which it's shown in the list below although all other stickers are <u>not</u> in this list). Unlike the other games incorporated in ''Brawl'', the ''Sonic'' stickers were separated by which game the character first appeared in rather than what game the art itself is from. Most of the artwork is from [[Sonic Channel]].
*A sticker of [[Silver the Hedgehog]] can be collected.
 
   
  +
'''Note''': [[Big the Cat|Big]], [[Chao]], [[Tikal]] and [[Gamma]] first appeared in ''[[Sonic Adventure]]'', but are labeled as ''[[Sonic Adventure DX: Director's Cut]]'' in ''Brawl''. Similarly, [[Shadow the Hedgehog|Shadow]] and [[Rouge the Bat|Rouge]] first appeared in ''[[Sonic Adventure 2]]'' but are labeled as ''[[Sonic Adventure 2: Battle]]'' in ''Brawl''. These labels were most likely to note their appearances on Nintendo systems.
==Music==
 
*[[Live and Learn]] appears in the game unchanged.
 
*[[Angel Island Zone]] is rearranged by Jun Senoue.
 
   
  +
{| class="wikitable" width="100%"
==External Links==
 
  +
!Image
  +
!Name
  +
!Page
  +
!ID
  +
!Area of Effect
  +
!Effect
  +
!User
  +
|-
  +
|[[File:Sonicchannel amy nocircle.png|60px|center]]
  +
|[[Amy Rose]] (''[[Sonic the Hedgehog CD|Sonic CD]]'')
  +
|272
  +
|678
  +
|Leg
  +
|Attack +14
  +
|Sonic
  +
|-
  +
|[[File:Big 7.png|60px|center]]
  +
|[[Big the Cat|Big The Cat]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'')
  +
|275
  +
|689
  +
|Battering
  +
|Resistance +14
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel blaze.png|60px|center]]
  +
|[[Blaze the Cat|Blaze The Cat]] (''[[Sonic Rush]]'')
  +
|277
  +
|694
  +
|Shield
  +
|Recovery +7
  +
|Everyone
  +
|-
  +
|[[File:Chao of Three.png|60px|center]]
  +
|[[Chao]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'')
  +
|276
  +
|690
  +
|Flinch
  +
|Resistance +49
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel chaos.png|60px|center]]
  +
|[[Chaos]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'')
  +
|276
  +
|691
  +
|Food
  +
|Effect +4
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel charmy.png|60px|center]]
  +
|[[Charmy Bee]] (''[[Knuckles' Chaotix]]'')
  +
|273
  +
|682
  +
|Slash
  +
|Attack +7
  +
|Everyone
  +
|-
  +
|[[File:Sonic 67.png|60px|center]]
  +
|Classic [[Sonic the Hedgehog|Sonic]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'' JP Ver.)
  +
|267
  +
|672
  +
|Arm
  +
|Attack +21
  +
|Sonic
  +
|-
  +
|[[File:Sonic-the-Hedgehog-2-Art-X.png|60px|center]]
  +
|Classic [[Sonic the Hedgehog|Sonic]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'' US Ver.)
  +
|267
  +
|673
  +
|Throwing
  +
|Attack +20
  +
|Sonic
  +
|-
  +
|[[File:Sonicchannel cream nocircle.png|60px|center]]
  +
|[[Cream the Rabbit|Cream The Rabbit]] & [[Cheese]] (''[[Sonic Advance 2]]'')
  +
|274
  +
|686
  +
|Electric
  +
|Resistance +9
  +
|Everyone
  +
|-
  +
|[[File:Robotnik 30.png|60px|center]]
  +
|[[Doctor Eggman|Dr. Eggman]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'')
  +
|269
  +
|675
  +
|Launch
  +
|Resistance +39
  +
|Sonic
  +
|-
  +
|[[File:GammaBIG.png|60px|center]]
  +
|[[E-102 Gamma]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'')
  +
|275
  +
|687
  +
|Flame
  +
|Attack +11
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel omega nocircle.png|60px|center]]
  +
|[[E-123 Omega]] (''[[Sonic Heroes]]'')
  +
|276
  +
|693
  +
|Flame
  +
|Resistance +17
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel emerl.png|60px|center]]
  +
|[[Emerl]] (''[[Sonic Battle]]'')
  +
|276
  +
|692
  +
|Arm
  +
|Attack +6
  +
|Everyone
  +
|-
  +
|[[File:Erazor Djinn-2.png|60px|center]]
  +
|[[Erazor Djinn]] (''[[Sonic and the Secret Rings|Sonic & the Secret Rings]]'')
  +
|280
  +
|700
  +
|Flame
  +
|Attack +28
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel espio nocircle.png|60px|center]]
  +
|[[Espio the Chameleon|Espio The Chameleon]] (''[[Knuckles' Chaotix]]'')
  +
|273
  +
|681
  +
|Body, Spin
  +
|Attack +12
  +
|Sonic
  +
|-
  +
|[[File:JetChannelNoBackground.png|60px|center]]
  +
|[[Jet the Hawk|Jet The Hawk]] (''[[Sonic Riders]]'')
  +
|278
  +
|696
  +
|Leg
  +
|Attack +17
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel knuckles nocircle.png|60px|center]]
  +
|[[Knuckles the Echidna|Knuckles The Echidna]] (''[[Sonic the Hedgehog 3]]'')
  +
|273
  +
|680
  +
|Electric
  +
|Resistance +23
  +
|Sonic
  +
|-
  +
|[[File:Sonicchannel metal.png|60px|center]]
  +
|[[Metal Sonic]] (''[[Sonic the Hedgehog CD|Sonic CD]]'')
  +
|272
  +
|679
  +
|Launch
  +
|Power +16
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel tails.png|60px|center]]
  +
|[[Miles "Tails" Prower]] (''[[Sonic the Hedgehog 2|Sonic The Hedgehog 2]]'')
  +
|271
  +
|677
  +
|Flinch
  +
|Resistance +140
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel rouge nocircle.png|60px|center]]
  +
|[[Rouge the Bat|Rouge The Bat]] (''[[Sonic Adventure 2: Battle]]'')
  +
|274
  +
|684
  +
|Tail
  +
|Attack +10
  +
|Yoshi, Pikachu, Diddy Kong, Pokemon Trainer
  +
|-
  +
|[[File:Sonic Art Assets DVD - Shadow - 6.png|60px|center]]
  +
|[[Shadow the Hedgehog|Shadow The Hedgehog]] (''[[Sonic Adventure 2: Battle]]'')
  +
|274
  +
|685
  +
|Specials:Direct
  +
|Attack +20
  +
|Sonic
  +
|-
  +
|[[File:Shahra.png|60px|center]]
  +
|[[Shahra]] (''[[Sonic and the Secret Rings|Sonic & the Secret Rings]]'')
  +
|279
  +
|699
  +
|Leg
  +
|Attack +7
  +
|[[Peach]], Zelda
  +
|-
  +
|[[File:Sonicchannel silver.png|60px|center]]
  +
|[[Silver the Hedgehog|Silver The Hedgehog]] ([[Sonic the Hedgehog (2006)|''Sonic The Hedgehog'']])
  +
|279
  +
|698
  +
|Launch
  +
|Power +49
  +
|Sonic
  +
|-
  +
|[[File:Sonicchannel sonic02 nocircle.png|60px|center]]
  +
|[[Sonic the Hedgehog|Sonic The Hedgehog]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'')
  +
|268
  +
|674
  +
|Body, Spin
  +
|Attack +32
  +
|Sonic
  +
|-
  +
|[[File:StormChannelNoBackground.png|60px|center]]
  +
|[[Storm the Albatross|Storm The Albatross]] (''[[Sonic Riders]]'')
  +
|278
  +
|697
  +
|Specials:Indirect
  +
|Attack +12
  +
|Everyone
  +
|-
  +
|[[File:Sonicchannel supersonic nocircle.png|60px|center]]
  +
|[[Super Sonic]] (''[[Sonic the Hedgehog 2|Sonic The Hedgehog 2]]'')
  +
|270
  +
|676
  +
|Electric
  +
|Resistance +27
  +
|Sonic
  +
|-
  +
|[[File:Sonicchannel tikal.png|60px|center]]
  +
|[[Tikal]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'')
  +
|275
  +
|688
  +
|Flame
  +
|Attack +9
  +
|Sonic
  +
|-
  +
|[[File:Sonicchannel vector nocircle.png|60px|center]]
  +
|[[Vector the Crocodile|Vector The Crocodile]] (''[[Knuckles' Chaotix]]'')
  +
|273
  +
|683
  +
|Specials:Direct
  +
|Attack +10
  +
|Everyone
  +
|-
  +
|[[File:WaveChannelNoBackground.png|60px|center]]
  +
|[[Wave the Swallow|Wave The Swallow]] (''[[Sonic Riders]]'')
  +
|277
  +
|695
  +
|Arm
  +
|Attack +19
  +
|Sonic
  +
|}
   
  +
==Trivia==
[http://www.smashbros.com/ Official site]
 
  +
*[[Yuji Naka]] once considered [[Sonic the Hedgehog|Sonic]] appearing in ''Super Smash Bros. Melee'' but was unable to do so due to time constraints. [https://archive.is/20121209033906/img508.imageshack.us/img508/4451/sonicinmeleeis4.jpg] Nonetheless, EGM as part of their April Fools' Day issue, had claimed that Sonic, alongside Tails, were unlockable in ''Melee''.
  +
*The [[Chao]] trophy notes something that originated in ''[[Sonic X]]'' episode 22, ''Summer Vacation! Chao Observation Diary'': Chao can not only be found in [[Chao Garden]]s, but also freshwater establishments.
  +
*Four music tracks appearing in this game, ('''''S'''''crap Brain Zone, '''''E'''''merald Hill Zone, '''''G'''''reen Hill Zone and '''''A'''''ngel Island Zone) spell "Sega". This may or may not be a coincidence, although it could be the latter.
  +
*Though not official to the series of ''Sonic'' games, this is the first time Sonic is seen using weapons such as [http://super-smash-bros.wikia.com/wiki/Beam_Sword Beam Swords], [http://super-smash-bros.wikia.com/wiki/Ray_Gun Ray Guns], [http://super-smash-bros.wikia.com/wiki/Super_Scope Super Scopes] and other [http://super-smash-bros.wikia.com/wiki/Item weapons] in ''Brawl'', despite the fact in [[Shadow the Hedgehog (game)|Shadow's game]] Sonic states he is against the use of weapons by saying, "Personally, I wouldn't be caught dead using one of those things."
  +
*Many of Sonic's attacks use the same spinning animation, and his statistics are not as refined as most other characters'.
  +
*Early in the game's production, Nintendo asked Sega to include Sonic, but Sega refused.{{citation needed}} Some say near the end of the game's final version, Sega agreed to put Sonic in the game, which explains why the game was delayed. However, a week after the announcement of Sonic in ''Brawl'' at E for All 2007, Sonic was playable, which means Sonic was already ready for the game.
  +
*Sonic's victory jingle is taken from [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], entitled "Mission Clear", making this one of the only series with a victory jingle that was ripped straight from another game. It would later apply to [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']] and ''[[Super Smash Bros. Ultimate]]''.
  +
**However, in ''Super Smash Bros. Ultimate'', his victory jingle was shortened in the final build instead of the full version from the E3 build.
  +
*This is the second time that Sonic and Super Sonic can appear on-screen together, the first time was in ''[[Sonic Shuffle]]''.
  +
*This is the second time Sonic's shoes change color, the first time being in ''Sonic the Hedgehog'' (2006).
  +
*All ''Sonic'' Stickers (Except [[Shahra]], [[Erazor Djinn]], and the Classic Sonics) are [[Sonic Channel]] artwork.
  +
*[[Jet the Hawk|Jet's]] trophy does not reference ''[[Sonic Riders: Zero Gravity]]'', despite appearing in the game, which was released before ''Brawl''. However, according to the Chronicle, nothing after December 2007 was referenced in the trophies. In fact, the release date of ''Brawl'' was actually intended to be ''before'' ''Sonic Riders: Zero Gravity'' came out.
  +
*Though ''Sonic the Hedgehog''-related Trophies and Stickers appear in ''Brawl'', these are not recorded in the Chronicle. This is also applied to ''Metal Gear''-related trophies and stickers. This is due to the games not originating from Nintendo (Some other third-party games exclusively for Nintendo consoles are also recorded in the Chronicle that aren't part of Nintendo franchises, such as ''NBA Courtside 2002'' for the [[Nintendo GameCube]] and Rareware's games like ''Perfect Dark'' and ''GoldenEye 007'' for the Nintendo 64). ''[[Mario & Sonic at the Olympic Games]]'' may have [[Mario]] in it, but it is not recorded in the Chronicle, due to Sega handling international releases. On the Trophies, some characters' game appearances do not have the Sega [[Genesis]] or Sega [[Dreamcast]] logos labeled; this also applied to multi-platformer games such as ''Sonic Heroes''. This is due to ''Brawl'' being a Nintendo game, thus even though they appeared in those games, the game only labels the Nintendo appearances (if any).
  +
*Sonic's side taunt, "You're too slow!", has become an Internet meme some time after the game's release.
  +
*Solid Snake's codec call when battling Sonic is an inside joke for the Japanese. Snake comments on how there's something he doesn't like about Sonic, giving no specific reason. This is because Snake's Japanese voice, Akio Ōtsuka, is the son of the Japanese voice of Sonic's arch-enemy, [[Doctor Eggman|Dr. Eggman]], the late [[Chikao Ōtsuka]].
  +
**However, Americans can find this joke funny, but in a different way: hedgehogs are known to actually eat snakes.
  +
*Sonic's inclusion in ''Brawl'' has made him the fastest character in the game, taking the title from Captain Falcon. His pace is so fast that when he's wearing the Bunny Hood item, he can outrace the ''F-Zero'' machines in the stage Big Blue (Although it's possible to run for a few seconds without it), and the waterfall in the ''Pikmin'' stage, Distant Planet. In addition to the Bunny Hood item, if the player sets the game to a Mega Brawl and Sonic gets Superspicy Curry and a Super Mushroom, he can outrun the avalanche in the Summit stage from the ''Ice Climbers'' series.
  +
*Sonic is capable of swimming in ''Brawl'', like the game's other characters, despite not being able to swim in his own games. However, he is one of the slowest swimmers in the game. In addition, when he is swimming, he flops in the water.
  +
*Sonic's artwork for ''Super Smash Bros. Brawl'' is reused three times in the ''Sonic the Hedgehog'' series:
  +
**In ''[[Sonic and the Black Knight]]'', Sonic uses an oil canvas version on the "character selection" screen.
  +
**In ''[[Mario & Sonic at the Olympic Winter Games]]'', a Sonic snowman can be purchased at the secret shop. This Sonic Snowman is in his ''Super Smash Bros. Brawl'' pose.
  +
**In ''[[Sonic Generations]]'', when clearing a level with a B rank as Classic Sonic, he will pose like his artwork.
  +
*Sonic is one of the only characters in the Subspace Emissary to not be seen as a trophy alongside Zero Suit Samus, Sheik and Squirtle, possibly because of his late appearance. However, Sonic is the only of these four to never be defeated. Coincidentally, all these characters are blue and have names starting with "S".
  +
*''Super Smash Bros. Brawl'' marks the first time since ''[[Sonic & Knuckles]]'' where, under certain circumstances, Sonic can transform into Super Sonic at any time.
  +
*In early versions of the game (such as games that were pre-ordered), Sonic's trophy says "When he collects the seven Chaos Emeralds, he transforms into the mighty '''god''' Super Sonic" instead of "the mighty '''gold''' Super Sonic" This was fixed later on, but the Prima guide for the game still says "god".
  +
*Interestingly, Sonic, Kirby, Captain Falcon and Pikachu all had television shows dubbed by [[4Kids Entertainment|4Kids]]: ''[[Sonic X]]'', ''Kirby: Right Back at Ya!'', ''F-Zero: GP Legends'' and ''Pokémon''.
  +
*In the game, Sonic transforms into Super Sonic before the Chaos Emeralds enter his body. This quirk of having Sonic transform into Super Sonic "before" the Chaos Emeralds entered his body would later be featured in ''Sonic'' games.
  +
*The {{Plain link|http://super-smash-bros.wikia.com/wiki/Isle_of_the_Ancients|Isle of the Ancients}} bears an uncanny resemblance to [[Angel Island]].
  +
*This is the first game since ''[[Sonic the Hedgehog CD]]'' to feature the [[Super Peel Out]], as well as the first 3D game to feature said move.
  +
**''[[Sonic Lost World]]'' would later bring this maneuver back.
  +
*This game emphasizes the offensive use of Sonic's quills, using them as spikes in his up throw and in his spinball form in most of his attacks.
  +
*The [[Shadow the Hedgehog]] trophy has nearly the same pose that he used in his artwork for the game [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]].
  +
*This is one of the few times Sonic has a different color (besides turning into Super Sonic).
  +
*There are several games listed on character Trophy/Stickers that were never on a Nintendo console.
  +
*Sonic's appearance at the end of the Subspace Emissary is similar to [[Super Sonic]]'s appearance in some of the [[Sonic the Hedgehog series|''Sonic'' games]], as both appear near the end to take on the final boss.
  +
*Sonic and Lucario are the only characters who remain their normal color when put on Team Blue.
  +
*Though characters like [[Mario]], Sonic, Lucario, and Samus were the most popular in the game, Kirby, Meta Knight, and King Dedede from the ''Kirby'' series are the most important characters in the story mode, though few notice this.
  +
*On Sonic's yellow palette swap, his gold cuffs look very similar to Silver's gloves without the blue design on them.
   
  +
==Behind the scenes==
[http://www.smashbros.com/en_us/characters/sonic.html Sonic's character page]
 
  +
===Allusions to the ''Sonic'' series===
  +
Similar to several cross-series/cross-game fighting games, there were several allusions to the ''Sonic'' series.
   
  +
*The final chapter of the Subspace Emissary bore some resemblance to the last story of ''Sonic the Hedgehog'' (2006). In both instances, the main antagonist, who has god-like abilities, managed to nearly wreck the entire fabric of existence from behind the scenes (in the Subspace Emissary, Tabuu managed to render virtually the entire Trophy World into Subspace. In ''Sonic the Hedgehog'' (2006), [[Mephiles the Dark]] managed to wreck the time/space plane of existence by merging with [[Iblis]] to reform [[Solaris]]). Both villains also managed to wipe out at least one important character, only for unanticipated circumstances to bring them back (In the Subspace Emissary, Tabuu manages to wipe out all of the heroes and revert them into trophies, the only thing reversing it being the badges that King Dedede gave some of the trophies [and in the case of Kirby, that Kirby ate after discovering it]. In ''Sonic the Hedgehog'' (2006), Sonic ends up killed by Mephiles, and the other characters were also implied to have been nearly killed by Solaris' damage to the time/space plane, only managing to undo Sonic's death via the Chaos Emeralds). Both instances also have them revisit various copies of their world in order to track down the means to defeating the villain/the villain itself (In the Subspace Emissary, after discovering the door to Tabuu's realm, they enter an area that featured several copies of the worlds and even resurrected bosses later on. In ''Sonic the Hedgehog'' (2006), the heroes have to go to various copies of all but two of the worlds in the game in order to retrieve the Chaos Emeralds and thus revive him for him, Shadow, and Silver to fight off Solaris and defeat him once and for all.) Also, several variations of the ''Super Smash Bros. Brawl'' main theme are in the soundtrack just like how "[[His World]]" has several variations in ''Sonic the Hedgehog'' (2006).
[[Image:Sonic_071011b.jpg|right|thumb|200px|Pwned.]]
 
  +
*Sonic's fighting style was mostly modeled after his fighting style in ''[[Sonic the Fighters]].''
  +
*Erazor Djinn's sticker increases the characters' fire-based attacks, referring to the events of ''[[Sonic and the Secret Rings]]'', where Erazor fires a burning arrow at Shahra and Sonic intercepts it, forcing him to collect the titular Seven [[World Ring]]s in order to put it out and be spared of death.
   
  +
==External links==
{{stub}}
 
  +
*[[w:c:ssb:Sonic (SSBB)|Sonic (Super Smash Bros. Brawl)]] at Smashpedia
  +
{{Sonic games (spin-off)}}
  +
{{Italic title}}
  +
[[Category:Crossover games]]
  +
[[Category:Wii games]]
  +
[[Category:Fighting games]]
  +
[[Category:2008]]
  +
[[Category:Rated T games]]

Revision as of 14:33, 27 February 2020

Main page Gallery

Sonic's the name, speed's my game.


— One of Sonic's victory quotes

Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Smash Brothers X?, lit. "Great Melee Smash Brothers X") is the third installment in the Super Smash Bros. series of fighting games, developed by Sora Ltd. and published by Nintendo for the Wii. It was released in North America on March 9, 2008. Sonic the Hedgehog appears in the game as an unlockable playable character. Sonic is the fastest character in the game, even beating out prior fastest Smash Bros. character, Captain Falcon. He is one of the two third-party characters that were added to the game, the other character being Solid Snake.

Inclusion of Sonic the Hedgehog

On October 10, 2007, it was announced on the Super Smash Bros. Brawl official website (Smash Bros. DOJO!!) that Sonic the Hedgehog would be a playable character in the game. Even though he was announced on the Dojo before the game was released in any countries, a player must first unlock Sonic to play as him. There are four methods of doing so:

  • Complete the Subspace Emissary on any difficulty (Sonic will be automatically unlocked).
  • Play 300 Matches of Brawl (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again).
  • Complete Classic Mode with ten different characters on any difficulty (after doing so, they must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would have to go through Classic again or play another match).
  • Play a total of ten hours in Brawls (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again, not including online matches).

Attributes

Sonic pose 74

Sonic's appearance in Super Smash Bros. Brawl

Sonic is the fastest character in the game, and this allows him to use his dash attack repeatedly and quickly. This attribute, and many other moves, allows him to quickly rack up damage and then use one of his killing moves to finish the opponent. However, these attacks are difficult to land and are relatively weak. His aerials can be used to juggle opponents with the right timing and skill, allowing for many attack possibilities. His down aerial is a Stall-Then-Fall, which means that if he misses, he will have a long landing lag or will self-destruct (SD); this, however, will not occur if used at a certain height. His standard special, Homing Attack, locks on to opponents within a set radius, can be used to hinder opponents’ recoveries, and can be used infinitely under some stages to stall. His side special, Spin Dash, can give some horizontal movement if "up" is hit during the beginning of the move. His down special, Spin Charge, causes him to rev in one place (not in the air though). This move can be charged by rapidly hitting the special attack button and will be activated when "down" is released. His up special, Spring Jump, behaves differently depending on whether it is used in the air or on the ground. If used on the ground, the spring will remain for a few seconds, allowing anyone to use it, including the Sonic that spawned it. This means that he can use two Spring Jumps to cover a large amount of vertical distance. If used in the air, however, the spring will simply fall and act like a projectile. Using the Homing Attack and Spin Dash for horizontal recovery and the Spring Jump for vertical recovery, Sonic has very good recovery options. His final smash, Super Sonic, causes him to harness the power of the Chaos Emeralds to transform into Super Sonic, granting him invulnerability and flight, damaging anything in his path.

However, Sonic does have his weaknesses. He has low priority on most attacks, high startup and/or cooldown lag on his smash attacks, small hitboxes (range), and minimal means to KO. Projectiles hamper his approach, making him a somewhat easy character to defend against and to predict. He also lacks his own true projectile. Plus, if an opponent grabs and releases Sonic during his Spring Jump, he won't be able to use any specials and simply falls.

Sonic's many pros and cons cause him to currently be middle tier on the current SBR tier list, placing 22 out of a total 38, right in the middle of D tier.

The FINAL, Final Battle

Brawl final

The FINAL, Final Battle

The FINAL, Final Battle is the forty-first and final event match in Super Smash Bros. Brawl. In this final event match, The player is pitted against Snake, Sonic, and a supersized Mario. Each character has two lives. Its name is a joke because the event before it is called "The Final Battle." The event is won by defeating all three opponents.

Specials

Standard Special Move

Sonic 071011b

Sonic Spin Dashes, then jumps to attack Mario.

The Homing Attack is Sonic the Hedgehog's most basic move. It originates from Sonic Adventure and became a staple Sonic move in later Sonic the Hedgehog games.

In Super Smash Bros. Brawl, the Homing Attack appears as Sonic's standard special move. When used, he curls up, rising into the air, then homes in on the opponent closest to him. This move can also be used an unlimited amount of times in the air, thus allowing him to recover if opponents try to edge-guard him. If the Homing Attack is used when no opponent is nearby, Sonic dashes forward at a downward diagonal angle. If Sonic does not hit anybody with it and hits the ground instead, he will stall for a second, leaving him open for attacks in that time. Pressing "A" while Sonic is rising into the air sets the move off early. It also possesses an unusual quality that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards them in the air, making it effective at recovery gimping, and, combined with his naturally good recovery, gives Sonic a large edge-guarding potential, allowing him to be prepared for an opponent's attempt to recover.

It should be noted that the homing attack can be used to stall indefinitely and/or travel underneath stages by jumping into the ceiling of an impenetrable platform, then using this ability to ricochet off of it at will. When the player is about to use Homing Attack, he must tap the control stick left or right, depending on the way he wants to go, and then press neutral B. Sonic will change his direction, and attempt to home onto an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle.

Side Special Move

Spin Dash is Sonic the Hedgehog's side special move in Super Smash Bros. Brawl. A chargeable move similar to Rollout, it also makes Sonic hop when it initiates. This move can give more horizontal recovery than Spin Charge. Both attacks move approximately the same once on the ground, and the direction can be changed once moving. Spin Dash is slightly stronger than Yoshi's Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated. Spin Dash can also destroy medium projectiles during the hop.

This Spin Dash is based on the Spin Dash that originated in Sonic the Hedgehog CD, where the player can build up speed for the Spin Dash just by holding the buttons, instead of rapidly tapping them. However, Sonic doesn't automatically jump when he dashes off nor can he change his direction at will.

Up Special Move

Spring Jump is Sonic's up special move in Super Smash Bros. Brawl, which acts as a personalized spring, causing a spring from the Sonic series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, dealing minimal damage and knockback, making it effective for edge-guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use special moves until he touches the ground. Additionally, this move does not allow Sonic "snap" to any ledges onstage (I.E. auto-sweet spot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. This move also has invincibility frames when beginning vertical ascent.

If Sonic bounces off a previously set spring, it doesn't count as his up special as long as he doesn't land on it immediately from his up special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back up.

Down Special Move

Spin Charge is Sonic's down special move in Super Smash Bros. Brawl. It is similar to Spin Dash in both appearance and function, but it has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as the player has to hold "down" on the D-Pad/Control Stick and rapidly press the special move button. Unlike the Spin Dash, Sonic does not hop on initiation of this move (done by releasing "down"). However, Sonic still retains the ability to change directions or jump. If the player releases the special button but continues to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forward a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll. Spin Charge is slightly stronger than Yoshi's Egg Roll, as when Yoshi's Egg Roll comes into contact with projectiles which create impact, or well timed hits, it breaks. Spin Charge simply stops in function, and negates all damage.

The Spin Dash is a standard Sonic technique originating from Sonic the Hedgehog 2. It's controls, behavior and execution are almost exactly the same in Brawl as they were in said game, save the fact that it can change the direction of its roll much easier.

Both the Spin Dash (not the hop) and Spin Charge, when used in the air, can be cancelled into a shield or grab when landing, allowing for feints.

Final Smash

Final Smashes are the ultimate, most powerful special attacks in Super Smash Bros. Brawl. To use a Final Smash, the player must first break open a Smash Ball, a colorful item with the Smash Bros. insignia on it. If shattered, the player's eyes would become gold and multi-colored highlights would surround the player. Super Sonic, the Super State Sonic takes after obtaining all seven Chaos Emeralds, appears in Brawl as Sonic's Final Smash.

Sonic 071225b-l

Sonic activating his Final Smash.

Sonic 071225a-l

Sonic breaking open a Smash Ball.

After activating the Final Smash, Sonic goes Super and now has the ability to fly around the stage at an incredible speed. The transformation lasts for about fifteen seconds, and while Sonic is transformed, he is completely invincible. He can't KO himself if he touches the edge of the screen, regardless of how far he's going, but if he turns back to normal while he's too far away to recover, he will be penalized with a self-destruct. Sonic can attack in this form just by ramming into opponents; the faster he's going, the more damage is dealt. Simply touching him while he is in his Super State even deals damage to the attacker. It is similar in function to Pikachu's Final Smash, Volt Tackle, except that it has better knock-back and control but cannot go through fall-through platforms like Volt Tackle can. If the move is being used under the Bridge of Eldin stage while the destructible section of the bridge is re-materializing, the move will end instantly. The move is also useful when Sonic is sent flying and is about to fall down a bottomless pit, as this prevents him from being KO'd and can break his fall. He will, however, still be in free fall if used after using Spring Jump.

Moveset

Ground Attacks

Normal
  • Neutral Attack - A left-handed punch, then a right-handed punch, then finally a side kick with the left leg. 7% damage (2% + 2% +3%).
  • Dash Attack - Rolls into a ball to hit anyone in his way, similar to the Spin Attack that appears in most Sonic games. 6% damage.
  • Strong Side - Stick out both of his feet, with both of his hands planted on the ground (appearance and knockback comparable to Pikachu's forward tilt in Melee). 11% damage, in two hits (4% + 7%).
  • Strong Up - Kicks upward which hits three times (appearance comparable to Captain Falcon's up smash in Melee). Very minimal knockback. 14 damage if all three hits connect (3% + 4% + 7%).
  • Strong Down - Foot sweep (appearance and knockback comparable to Sheik's down tilt in Melee). 6% damage. Moves him forward.
Smash Attacks
  • Side Smash - Winds up his arm during the charge and attacks with a short-ranged punch and yells "GO!". It has a good knockback, has a fast start-up speed, little lag after, but the range isn't too impressive. 14-19% damage. Can be angled. In Super Smash Bros. for Nintendo 3DS and Wii U, he yells "HA!"
  • Up Smash - Sonic does a short jump and hangs at its apex for a bit, doing a spin. Enemies that get hit are caught into this attack, and gets hit multiple times until the final hit, which does decent knockback (low knockback in relative to a smash attack's standard). The attack has a lot of priority. In addition, it can be performed almost instantaneously after running making it a very good combo starter. 8 consecutive hits, 14-19% damage (7% + 1%x6 + 4%). This attack can also spike.
  • Down Smash - Spin Dashes back and forth over a short distance around him. It has good knockback, and very good range. 9-16% damage. Very similar to "Dizzy Spin" from Sonic the Fighters. In this case, however, he circles around his original location instead of his opponent. Like a smash attack, it was his strongest move.
Other
  • Ledge Attack - Spins in front. 8% damage.
  • 100% Ledge Attack - Stick's out one foot then the other while on his back, two consecutive hits. 13% damage.
  • Floor Attack - Quick foot sweep, hits both sides. 6% damage.

Aerial Attacks

  • Neutral Aerial - Spins in place. Properties are similar to the properties of the Sex Kick. 11% damage.
  • Forward Aerial - Drills at the enemy head first rotating his body. Similar to Pikachu's forward air. 14% damage.
  • Back Aerial - Kicks behind him (appearance and knockback comparable to Samus Aran's back air in Melee). One of Sonic's best killing moves. 13% damage.
  • Up Aerial - A scissor kick. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. 9% damage.
  • Down Aerial - A Stall-Then-Fall aerial. Sonic stalls for a brief moment, then shoots downwards foot first. Appearance is comparable to Ganondorf's Wizard's Foot.

This attack does not continue downwards until landing (although it does go down very far before stopping). It has a good amount of lag when hitting the ground. When hitting a grounded opponent, the angle of knockback is similar to Captain Falcon's Falcon Kick. 8% damage.

Grabs and Throws

  • Pummel - Knees the opponent. 3% damage.
  • Forward Throw - Kicks the opponents upwards using a high kick. Can follow with up air juggles, but it can be heavily DI'd backwards. 2 consecutive hits, 9% damage (3% + 6%).
  • Back Throw - Does spinning back flips while (and while holding the opponent) and slams them on the ground, sending them backwards with very little knockback. Appearance is similar to Pikachu's back throw in Melee. 8% damage.
  • Up Throw - Tosses the opponent over him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is pricked upwards and at an angle. 2 consecutive hits, 12% damage (3% + 9%).
  • Down Throw - Throws them down and spins on them (similar to Jigglypuff's down throw but not quite the same), then knocks them a bit forward. Does a good amount of damage and has decent horizontal knockback. 4 hits, 8% damage (1%x3 + 5%).

Taunts

Up: Does a front flip, then crosses his arms with his index finger pointing out while making a teasing clicking sound, landing into one of his signature poses.

Side: Runs in place, forming a figure-eight with his legs, while saying "You're too slow!" in a teasing manner. His complexion becomes more serious near the end. In Super Smash Bros. for Nintendo 3DS and Wii U, he says "Sonic speed!".

Down: Says "C'mon, step it up!" while breakdancing. In Super Smash Bros. for Ninendo 3DS and Wii U, he says "C'mon!".

Victory Poses

  • Collects the blue Chaos Emerald and poses with it while saying "Piece of cake!". In Super Smash Bros. Brawl, he says "Too easy! Piece of cake!".
  • Sprints off-screen then sprints back on-screen before giving a thumbs-up and saying "That was almost too easy!". In Super Smash Bros. Brawl, he says "Sonic's the name, speed's my game!".
  • He breakdances and then does a pose with his fist, saying "Let's do that again sometime!". In Super Smash Bros. Brawl, he says "Hey, we should do this again sometime!".

Move list

File:Sonic moves list thumb-3-.png

Palette swaps

SSBB Sprite Alt Sonic1 SSBB Sprite Alt Sonic2 SSBB Sprite Alt Sonic3 SSBB Sprite Alt Sonic4 SSBB Sprite Alt Sonic5
Sonic's SSBB icon Sonic's SSBB icon2 Sonic's SSBB icon3 Sonic's SSBB icon4 Sonic's SSBB icon5

Subspace Emissary

Each character in the game is playable in the game's story mode, Subspace Emissary. The main universe of Brawl, the World of Trophies, is where trophies are either pit to fight each other or destroyed if they destroy their "true nature". In the "Sonic Joins The Brawl" trailer, Sonic can be seen fighting the Subspace Army with Mario. Oddly, this never happens in the actual storyline; it is only possible to play as Sonic and Mario if you replay a level with Sonic and Mario. Sonic only appears in the Subspace Emissary once, when he attacks Tabuu, the leader of the Subspace Army and weakens him. This is most likely due to Sonic's late inclusion in the game and most of the Subspace Emissary being completed at that time.

Super Smash Bros

Sonic's appearance in the Subspace Emissary.

His exact role is like this: After completing a large level called The Great Maze, whoever the player was controlling, sees Tabuu in the sky. He tries to turn the player's characters into trophies just like before by using his Off Waves. But before he can do so, a blue blur streaks through his wings twice. This breaks the wings and removing his ability to turn characters into Trophies. Then the blue light stops at the top of a small subspace mountain, and it is revealed to be Sonic. He then wags his finger, smiles and makes a clicking sound, similar to his up taunt. After this, Tabuu gets angry and then the boss battle starts. Sonic is, if added to the group to fight Tabuu, at this point playable. The player can go back and play as Sonic on any stage once they've beaten this mode.

Reception

Many people were pleased with the game and its gameplay. It has gotten a perfect score on almost every site that rated it. It is also the seventh game to get a 40 out of 40 in Famitsu.

Stages

Stage27 080214e-l

Tails, Knuckles, and Silver making their cameo appearances during gameplay by running through the Shuttle loop in Green Hill Zone

Super Smash Bros. Brawl has up to 41 stages from up to twenty various game franchises (including the Sonic the Hedgehog franchise as well), with ten stages returning from the game's successor, Super Smash Bros. Melee. There is up to 29 stages that are playable after turning on the game for the first time while the rest of the twelve stages can be unlocked after unlocking certain characters. For the first time in the Super Smash Bros. series, the game also offers a Stage Builder, which allows the player to make their own stage with various parts, themes, and others.

One of the stages included in the game from the Sonic franchise is Green Hill Zone, which is Sonic's home stage and it can be unlocked simply by unlocking Sonic. By default, the music is the Green Hill Zone theme song from Sonic the Hedgehog. Other music from the Sonic the Hedgehog series can be unlocked and used in this level and custom stages. The level has a number of exclusive features such as hill sides that will collapse from under players and Star Posts which can be knocked around to inflict damage on opponents. Tails, Knuckles and Silver run around in the background, making their cameo appearances.

Music

Trophies

The following trophies shown ONLY include the trophies from the Sonic series. This list does not include other game series (such as the Super Mario series) including Super Smash Bros. in the game.

Assist Trophies

Trophies

Name Image ID Description
Sonic the Hedgehog Sonic Trophy 533 The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty Super Sonic.

Unlock: Complete Classic Mode on any difficulty as Sonic.

Super Sonic Super Sonic Trophy 534 Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.

Unlock: Complete All-Star Mode on any difficulty as Sonic.

Shadow Shadow Trophy 535 Shadow the Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary.
Tails Tails Trophy 536 A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices.

Unlock: Walk 10,000m.

Dr. Eggman Eggman Trophy 537 A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life—a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic.

Unlock: Collect 500 stickers

Knuckles Knuckles Trophy 538 A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air.
Amy Amy Trophy 539 A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's self-appointed girlfriend. She is almost always optimistic and cheerful, and while she motivates her friends, she also shows aggressive tendencies, like when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's hiding spot remains unknown to this day.
Blaze Blaze - SSBB Trophy 540 A princess from another dimension and guardian of the Sol Emeralds, also known as Blaze the Cat. Blaze is calm but often seems to be dealing with some inner turmoil. She's also extremely hard on herself, and as a result, she comes across as somewhat shy. She learns to open up after meeting Sonic and his crew and can use the Sol Emeralds to become Burning Blaze.
Chao Chao Trophy cropped 541 A type of creature that can absorb and learn skills and traits from other life-forms, adapting its shape as it does. This results in vast variations in appearance, behavior and personality, Chao are generally very cute, and their mannerisms are pleasant and relaxing. Chao gardens are a good place to find them, but they also inhabit areas with fresh water.
Cream Cream Trophy 542 A young rabbit who is always accompanied by her Chao friend, Cheese. Once a member of Team Rose, she's a spirited go-getter who always gives it her all. Her polite and courteous manner is thought to be a result of her mother's strict discipline. Cream can use her large ears to fly, and her Chao Attack, where she launches Cheese like a missile, is a powerful weapon.
Jet Jet - SSBB Trophy 543 A hawk who is the leader of the Babylon Rogues and also goes by the moniker "The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no one better. Jet's extremely competitive and takes tremendous pride in winning, so you know things are going to be exciting when he takes on the speedy Sonic in an Extreme Gear battle.
Silver Silver Trophy 544 A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore alter the future. Silver has a positive attitude and a strong sense of justice. He has telekinetic powers that allow him to control physical objects, including abilities to freeze or shock enemies, which he uses to fight for peace and justice.

Stickers

This game contains a sticker collecting feature, providing hundreds of samples of artwork from the different games made by Nintendo. Each sticker has unique properties that can improve the stats of your character while in the Subspace Emissary. 29 of these stickers were from the Sonic the Hedgehog series (which it's shown in the list below although all other stickers are not in this list). Unlike the other games incorporated in Brawl, the Sonic stickers were separated by which game the character first appeared in rather than what game the art itself is from. Most of the artwork is from Sonic Channel.

Note: Big, Chao, Tikal and Gamma first appeared in Sonic Adventure, but are labeled as Sonic Adventure DX: Director's Cut in Brawl. Similarly, Shadow and Rouge first appeared in Sonic Adventure 2 but are labeled as Sonic Adventure 2: Battle in Brawl. These labels were most likely to note their appearances on Nintendo systems.

Image Name Page ID Area of Effect Effect User
Sonicchannel amy nocircle
Amy Rose (Sonic CD) 272 678 Leg Attack +14 Sonic
Big 7
Big The Cat (Sonic Adventure Director's Cut) 275 689 Battering Resistance +14 Everyone
Sonicchannel blaze
Blaze The Cat (Sonic Rush) 277 694 Shield Recovery +7 Everyone
Chao of Three
Chao (Sonic Adventure Director's Cut) 276 690 Flinch Resistance +49 Everyone
Sonicchannel chaos
Chaos (Sonic Adventure Director's Cut) 276 691 Food Effect +4 Everyone
Sonicchannel charmy
Charmy Bee (Knuckles' Chaotix) 273 682 Slash Attack +7 Everyone
Sonic 67
Classic Sonic (Sonic The Hedgehog JP Ver.) 267 672 Arm Attack +21 Sonic
Sonic-the-Hedgehog-2-Art-X
Classic Sonic (Sonic The Hedgehog US Ver.) 267 673 Throwing Attack +20 Sonic
Sonicchannel cream nocircle
Cream The Rabbit & Cheese (Sonic Advance 2) 274 686 Electric Resistance +9 Everyone
Robotnik 30
Dr. Eggman (Sonic The Hedgehog) 269 675 Launch Resistance +39 Sonic
GammaBIG
E-102 Gamma (Sonic Adventure Director's Cut) 275 687 Flame Attack +11 Everyone
Sonicchannel omega nocircle
E-123 Omega (Sonic Heroes) 276 693 Flame Resistance +17 Everyone
Sonicchannel emerl
Emerl (Sonic Battle) 276 692 Arm Attack +6 Everyone
Erazor Djinn-2
Erazor Djinn (Sonic & the Secret Rings) 280 700 Flame Attack +28 Everyone
Sonicchannel espio nocircle
Espio The Chameleon (Knuckles' Chaotix) 273 681 Body, Spin Attack +12 Sonic
JetChannelNoBackground
Jet The Hawk (Sonic Riders) 278 696 Leg Attack +17 Everyone
Sonicchannel knuckles nocircle
Knuckles The Echidna (Sonic the Hedgehog 3) 273 680 Electric Resistance +23 Sonic
Sonicchannel metal
Metal Sonic (Sonic CD) 272 679 Launch Power +16 Everyone
Sonicchannel tails
Miles "Tails" Prower (Sonic The Hedgehog 2) 271 677 Flinch Resistance +140 Everyone
Sonicchannel rouge nocircle
Rouge The Bat (Sonic Adventure 2: Battle) 274 684 Tail Attack +10 Yoshi, Pikachu, Diddy Kong, Pokemon Trainer
Sonic Art Assets DVD - Shadow - 6
Shadow The Hedgehog (Sonic Adventure 2: Battle) 274 685 Specials:Direct Attack +20 Sonic
Shahra
Shahra (Sonic & the Secret Rings) 279 699 Leg Attack +7 Peach, Zelda
Sonicchannel silver
Silver The Hedgehog (Sonic The Hedgehog) 279 698 Launch Power +49 Sonic
Sonicchannel sonic02 nocircle
Sonic The Hedgehog (Sonic The Hedgehog) 268 674 Body, Spin Attack +32 Sonic
StormChannelNoBackground
Storm The Albatross (Sonic Riders) 278 697 Specials:Indirect Attack +12 Everyone
Sonicchannel supersonic nocircle
Super Sonic (Sonic The Hedgehog 2) 270 676 Electric Resistance +27 Sonic
Sonicchannel tikal
Tikal (Sonic Adventure Director's Cut) 275 688 Flame Attack +9 Sonic
Sonicchannel vector nocircle
Vector The Crocodile (Knuckles' Chaotix) 273 683 Specials:Direct Attack +10 Everyone
WaveChannelNoBackground
Wave The Swallow (Sonic Riders) 277 695 Arm Attack +19 Sonic

Trivia

  • Yuji Naka once considered Sonic appearing in Super Smash Bros. Melee but was unable to do so due to time constraints. [1] Nonetheless, EGM as part of their April Fools' Day issue, had claimed that Sonic, alongside Tails, were unlockable in Melee.
  • The Chao trophy notes something that originated in Sonic X episode 22, Summer Vacation! Chao Observation Diary: Chao can not only be found in Chao Gardens, but also freshwater establishments.
  • Four music tracks appearing in this game, (Scrap Brain Zone, Emerald Hill Zone, Green Hill Zone and Angel Island Zone) spell "Sega". This may or may not be a coincidence, although it could be the latter.
  • Though not official to the series of Sonic games, this is the first time Sonic is seen using weapons such as Beam Swords, Ray Guns, Super Scopes and other weapons in Brawl, despite the fact in Shadow's game Sonic states he is against the use of weapons by saying, "Personally, I wouldn't be caught dead using one of those things."
  • Many of Sonic's attacks use the same spinning animation, and his statistics are not as refined as most other characters'.
  • Early in the game's production, Nintendo asked Sega to include Sonic, but Sega refused.[citation needed] Some say near the end of the game's final version, Sega agreed to put Sonic in the game, which explains why the game was delayed. However, a week after the announcement of Sonic in Brawl at E for All 2007, Sonic was playable, which means Sonic was already ready for the game.
  • Sonic's victory jingle is taken from Sonic the Hedgehog (2006), entitled "Mission Clear", making this one of the only series with a victory jingle that was ripped straight from another game. It would later apply to Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.
    • However, in Super Smash Bros. Ultimate, his victory jingle was shortened in the final build instead of the full version from the E3 build.
  • This is the second time that Sonic and Super Sonic can appear on-screen together, the first time was in Sonic Shuffle.
  • This is the second time Sonic's shoes change color, the first time being in Sonic the Hedgehog (2006).
  • All Sonic Stickers (Except Shahra, Erazor Djinn, and the Classic Sonics) are Sonic Channel artwork.
  • Jet's trophy does not reference Sonic Riders: Zero Gravity, despite appearing in the game, which was released before Brawl. However, according to the Chronicle, nothing after December 2007 was referenced in the trophies. In fact, the release date of Brawl was actually intended to be before Sonic Riders: Zero Gravity came out.
  • Though Sonic the Hedgehog-related Trophies and Stickers appear in Brawl, these are not recorded in the Chronicle. This is also applied to Metal Gear-related trophies and stickers. This is due to the games not originating from Nintendo (Some other third-party games exclusively for Nintendo consoles are also recorded in the Chronicle that aren't part of Nintendo franchises, such as NBA Courtside 2002 for the Nintendo GameCube and Rareware's games like Perfect Dark and GoldenEye 007 for the Nintendo 64). Mario & Sonic at the Olympic Games may have Mario in it, but it is not recorded in the Chronicle, due to Sega handling international releases. On the Trophies, some characters' game appearances do not have the Sega Genesis or Sega Dreamcast logos labeled; this also applied to multi-platformer games such as Sonic Heroes. This is due to Brawl being a Nintendo game, thus even though they appeared in those games, the game only labels the Nintendo appearances (if any).
  • Sonic's side taunt, "You're too slow!", has become an Internet meme some time after the game's release.
  • Solid Snake's codec call when battling Sonic is an inside joke for the Japanese. Snake comments on how there's something he doesn't like about Sonic, giving no specific reason. This is because Snake's Japanese voice, Akio Ōtsuka, is the son of the Japanese voice of Sonic's arch-enemy, Dr. Eggman, the late Chikao Ōtsuka.
    • However, Americans can find this joke funny, but in a different way: hedgehogs are known to actually eat snakes.
  • Sonic's inclusion in Brawl has made him the fastest character in the game, taking the title from Captain Falcon. His pace is so fast that when he's wearing the Bunny Hood item, he can outrace the F-Zero machines in the stage Big Blue (Although it's possible to run for a few seconds without it), and the waterfall in the Pikmin stage, Distant Planet. In addition to the Bunny Hood item, if the player sets the game to a Mega Brawl and Sonic gets Superspicy Curry and a Super Mushroom, he can outrun the avalanche in the Summit stage from the Ice Climbers series.
  • Sonic is capable of swimming in Brawl, like the game's other characters, despite not being able to swim in his own games. However, he is one of the slowest swimmers in the game. In addition, when he is swimming, he flops in the water.
  • Sonic's artwork for Super Smash Bros. Brawl is reused three times in the Sonic the Hedgehog series:
  • Sonic is one of the only characters in the Subspace Emissary to not be seen as a trophy alongside Zero Suit Samus, Sheik and Squirtle, possibly because of his late appearance. However, Sonic is the only of these four to never be defeated. Coincidentally, all these characters are blue and have names starting with "S".
  • Super Smash Bros. Brawl marks the first time since Sonic & Knuckles where, under certain circumstances, Sonic can transform into Super Sonic at any time.
  • In early versions of the game (such as games that were pre-ordered), Sonic's trophy says "When he collects the seven Chaos Emeralds, he transforms into the mighty god Super Sonic" instead of "the mighty gold Super Sonic" This was fixed later on, but the Prima guide for the game still says "god".
  • Interestingly, Sonic, Kirby, Captain Falcon and Pikachu all had television shows dubbed by 4Kids: Sonic X, Kirby: Right Back at Ya!, F-Zero: GP Legends and Pokémon.
  • In the game, Sonic transforms into Super Sonic before the Chaos Emeralds enter his body. This quirk of having Sonic transform into Super Sonic "before" the Chaos Emeralds entered his body would later be featured in Sonic games.
  • The Isle of the Ancients bears an uncanny resemblance to Angel Island.
  • This is the first game since Sonic the Hedgehog CD to feature the Super Peel Out, as well as the first 3D game to feature said move.
  • This game emphasizes the offensive use of Sonic's quills, using them as spikes in his up throw and in his spinball form in most of his attacks.
  • The Shadow the Hedgehog trophy has nearly the same pose that he used in his artwork for the game Sonic the Hedgehog (2006).
  • This is one of the few times Sonic has a different color (besides turning into Super Sonic).
  • There are several games listed on character Trophy/Stickers that were never on a Nintendo console.
  • Sonic's appearance at the end of the Subspace Emissary is similar to Super Sonic's appearance in some of the Sonic games, as both appear near the end to take on the final boss.
  • Sonic and Lucario are the only characters who remain their normal color when put on Team Blue.
  • Though characters like Mario, Sonic, Lucario, and Samus were the most popular in the game, Kirby, Meta Knight, and King Dedede from the Kirby series are the most important characters in the story mode, though few notice this.
  • On Sonic's yellow palette swap, his gold cuffs look very similar to Silver's gloves without the blue design on them.

Behind the scenes

Allusions to the Sonic series

Similar to several cross-series/cross-game fighting games, there were several allusions to the Sonic series.

  • The final chapter of the Subspace Emissary bore some resemblance to the last story of Sonic the Hedgehog (2006). In both instances, the main antagonist, who has god-like abilities, managed to nearly wreck the entire fabric of existence from behind the scenes (in the Subspace Emissary, Tabuu managed to render virtually the entire Trophy World into Subspace. In Sonic the Hedgehog (2006), Mephiles the Dark managed to wreck the time/space plane of existence by merging with Iblis to reform Solaris). Both villains also managed to wipe out at least one important character, only for unanticipated circumstances to bring them back (In the Subspace Emissary, Tabuu manages to wipe out all of the heroes and revert them into trophies, the only thing reversing it being the badges that King Dedede gave some of the trophies [and in the case of Kirby, that Kirby ate after discovering it]. In Sonic the Hedgehog (2006), Sonic ends up killed by Mephiles, and the other characters were also implied to have been nearly killed by Solaris' damage to the time/space plane, only managing to undo Sonic's death via the Chaos Emeralds). Both instances also have them revisit various copies of their world in order to track down the means to defeating the villain/the villain itself (In the Subspace Emissary, after discovering the door to Tabuu's realm, they enter an area that featured several copies of the worlds and even resurrected bosses later on. In Sonic the Hedgehog (2006), the heroes have to go to various copies of all but two of the worlds in the game in order to retrieve the Chaos Emeralds and thus revive him for him, Shadow, and Silver to fight off Solaris and defeat him once and for all.) Also, several variations of the Super Smash Bros. Brawl main theme are in the soundtrack just like how "His World" has several variations in Sonic the Hedgehog (2006).
  • Sonic's fighting style was mostly modeled after his fighting style in Sonic the Fighters.
  • Erazor Djinn's sticker increases the characters' fire-based attacks, referring to the events of Sonic and the Secret Rings, where Erazor fires a burning arrow at Shahra and Sonic intercepts it, forcing him to collect the titular Seven World Rings in order to put it out and be spared of death.

External links

Sonic the Hedgehog spin-off games