For the Classic Sonic's world equivalent, see Super Knuckles (Classic Sonic's world).
Appearances in other media
(originally magenta, white)
White gloves with pointed knuckles Red and yellow shoes with green cuffs and gray buckle
Powers and skills
Flight Enhanced super strength Enhanced super speed Enhanced acrobatic skills and reflexes Virtual invulnerability Enhanced jump Enhanced gliding Enhanced climbing
Super Knuckles ( スーパーナックルズ Sūpā Nakkuruzu ) ? is a transformation that appears in the  . It is the Sonic the Hedgehog series Super State of Knuckles the Echidna, achieved by harnessing the power of the seven Chaos Emeralds.
When transformed into Super Knuckles, Knuckles' physical traits remain unchanged. Instead, he gains a pulsating golden energy shield around himself.
Sega Mega Drive-based games, Super Knuckles' fur pulsed in a bright magenta color and he possessed a magenta colored aura. However, he lacked any form of a shield.
Sonic the Hedgehog 3 & Knuckles
Super Knuckles in
. Sonic & Knuckles
Super Knuckles first appeared in
and its extension Sonic & Knuckles . The transformation can only be obtained by collecting the seven Sonic the Hedgehog 3 & Knuckles Chaos Emeralds as Knuckles. The player can then activate Knuckles' Super State by collecting fifty Rings and then press the jump button twice in succession. While Knuckles is transformed, the player's Ring count drops by one Ring every second. When the Ring count hits zero or when the Act Boss is defeated, the transformation runs out.
In gameplay, Super Knuckles is
invincible, can move, glide and climb faster. In Sonic the Hedgehog 3 & Knuckles, should the player enter the neon flashing giant ring in Mushroom Hill Zone, the player will have their Chaos Emeralds turned into Super Emeralds in Hidden Palace Zone, thus preventing Knuckles from becoming Super Knuckles anymore. By collecting Super Emeralds though, the player is able to transform Knuckles into Hyper Knuckles.
Knuckles the Echidna in Sonic the Hedgehog 2
and Sonic the Hedgehog 2 , the player is able to get normally Super Knuckles in Sonic & Knuckles by collecting the seven Knuckles the Echidna in Sonic the Hedgehog 2 Chaos Emeralds. In gameplay, Super Knuckles' abilities are identical to that in . Like before, the player's Ring count drops by one for every second Super Knuckles is active. When it reaches zero, Knuckles reverts back to normal.
Sonic & Knuckles
, Super Knuckles appeared as the Sonic Heroes Power Type member of Team Super Sonic. When [note 1] Metal Overlord took off, Sonic transformed into Super Sonic and shared his chaos energy with Knuckles and Tails, allowing them to achieve their own Super States and go after Metal Overlord together. With the power of teamwork, Team Super Sonic defeated Metal Overlord.
In gameplay, Super Knuckles cannot take damage and he has automatically obtained three red
Power Cores. Unique to Super Knuckles, his Volcanic Dunk attack has been changed, enabling him to throw fireballs in front of him over a long range to attack targets for indefinite periods of time. During the boss battle, the player's Ring count drops by one every second, and when it runs out, Knuckles and his team revert back to normal which will cost the player a life.
Sonic Chronicles: The Dark Brotherhood
, Super Knuckles was referenced in the Sonic Chronicles: The Dark Brotherhood Chaos Emeralds' entry in the codex, where it is stated Knuckles is among many of the people how have used the Emeralds to attain a Super State.
Sonic the Hedgehog (2013)
2013 re-release of the original , Super Knuckles can be unlocked as a bonus feature in gameplay for Sonic the Hedgehog Knuckles. On the Level Select menu, the player must change the Max Emeralds setting from 6 to 7 to allow all seven Chaos Emeralds to be collected. Once finished, the player can use Super Knuckles in any of the Zones after collecting fifty Rings as Knuckles. His appearance is almost identical to his original one from .
Sonic the Hedgehog 3 & Knuckles
Super Knuckles' abilities are the same as in
Sonic the Hedgehog 3 & Knuckles. Like before, the player's Ring count drops by one for every second Super Knuckles is active. When it reaches zero, Knuckles reverts back to normal.
Powers and abilities
Due to being infused with the seven
Chaos Emeralds' power, Super Knuckles accordingly commands ultimate power and has access to unlimited energy.  As Super Knuckles, Knuckles' innate abilities far surpasses his normal ones. His trademark strength has been enhanced to the point where he can smash a ship from the  Eggman Fleet with a single strike and throw punches so powerful that he creates fireballs which explode upon impact. Knuckles also becomes fast enough to keep up with even Super Sonic who can move at approximately the speed of light.  His reflexes are also improved, allowing him to keep up with his increased movements. Like the traditional Super State, Knuckles gains new abilities in this form too, including high-speed run-flight and virtual invulnerability to harm.
Super Knuckles can only stay transformed for a short time without sustainment from
Ring Energy, as a Super State consumes tremendous amounts of energy.
In other media
Hyper Knuckles in the Archie Comics.
comic series and its spin-offs published by Sonic the Hedgehog Archie Comics, Knuckles' Super State was dubbed Hyper Knuckles. This was because he was set up to battle Super Sonic, and the writers wanted to avoid the monotony of two supers against each other. [
] citation needed
This form would be referred to as "Super Knuckles" as well later on. Knuckles' first known transformation was when he went head-to-head with
Super Sonic in a battle for the Chaos Emeralds. Knuckles would later turn into Hyper Knuckles again to battle Master Mogul and Hunter.
" Man, he's tough!" —Super Knuckles getting fazed by
Metal Overlord's nigh-invulnerability.
" Whew... That was pretty tough!" —Super Knuckles after defeating Metal Overlord.
Knuckles using Emerald Power
All-Star Move in and its Sonic & Sega All-Stars Racing sequel - " Emerald Power" - causes Knuckles to use the power of the Master Emerald to take on a state similar to Super Knuckles, albeit with a green energy shield instead of a yellow one, and a green energy trail. Prior to
, Super Knuckles, unlike most other Super States, does not have a golden glow, but rather a magenta colored one. Sonic Heroes According to the official Japanese guide of , Sonic, Knuckles and Tails entered a " Sonic Heroes Hyper Mode" during the Metal Overlord fight, though its usage is not completely clear. 
↑ The in-game files of the PC-version for Tails and Knuckles during the final battle are named in such a way („sk” and „st”, respectively, compare Super Sonic's files named „ss”). Cream also refers to all members of the team as using super transformation: "
Everyone! Watch your Ring count! You won't be able to use super transformation if you lose all your Rings."
↑ BioWare (26 September 2008). Sonic Chronicles: The Dark Brotherhood. Nintendo DS. Sega. "
Codex: Many, including Sonic, Knuckles, and Shadow, and others, can even use the power of the seven Chaos Emeralds to transform into Super versions of themselves!"
↑ BioWare (September 26, 2008). Sonic Chronicles: The Dark Brotherhood. Nintendo DS. Sega. "
Codex: Each Emerald can float on its own power, but anyone who combines all seven of the Chaos Emeralds can command ultimate power."
↑ Sonic Team, Sonic Team USA (27 February 2004). Sonic Battle. Gameboy Advance. Sega. Area: Emerald Beach (Shadow's Episode). "
Sonic the Hedgehog: I've heard that he who collects 7 "Chaos Emeralds" will be granted unlimited energy."
(2014). In-game description of the "Super Sonic" trophy: "The Chaos Emeralds are said to hold enough power to control the whole world. It's that power that turns Sonic into Super Sonic. He turns a glorious golden color and can fly at nearly the speed of light. In his Final Smash, this high-speed flight damages anyone who gets in its way and can even launch them!" Super Smash Bros. for Wii U
↑ Sonic & Sega All-Stars Racing (PlayStation 3) United States instruction manual, pg. 4.
Navigation Templates to Super Knuckles
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Maneuvers Auto Homing | Body Press | Bubblegum Descent | Fire Combination | Fire Dunk | Fire Launcher | Fireball Jump | Forward Power Attack | Hammer Down | Jump Fire Knock | Jump Fireball | Remote Power Attack ( Fireball, Fire Knock) | Spin Jump | Triangle Dive | Umbrella Descent | Wide Power Attack ( Big Fishing, Omega Arm, Vector Breath, Volcanic Dunk)
Maneuvers Ascending Flight | Cheese Attack | Dummy Ring Bomb | Spin Jump | Sting Attack | Thunder Shoot | Quick Ascent
Team Blasts Sonic Overdrive | Chaos Inferno | Flower Festival | Chaotix Recital | Super Sonic Power
Chaos Control | Crouch | Crystal Attack | Grind Step | Grinding
Gimmicks and obstacles
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Ryan Drummond ( | Sonic, Metal Sonic) Deem Bristow ( | Eggman) William Corkery ( | Tails) Scott Drier ( | Knuckles) David Humphrey ( | Shadow) Lani Minella ( | Rouge, Omochao) Jon St. John ( | Omega, Big) Jennifer Douillard ( | Amy) Sarah Wulfeck ( | Cream) Bill Corkery ( | Espio) Marc Biagi ( | Vector) Emily Corkery (
Jun'ichi Kanemaru ( | Sonic, Metal Sonic) Chikao Ōtsuka ( | Eggman) Ryō Hirohashi ( | Tails) Nobutoshi Canna ( | Knuckles) Kōji Yusa ( | Shadow) Rumi Ochiai ( | Rouge) Taiten Kusunoki ( | Omega) Taeko Kawata ( | Amy) Sayaka Aoki ( | Cream) Takashi Nagasako ( | Big) Yūki Masuda ( | Espio) Kenta Miyake ( | Vector) Yōko Teppōzuka ( | Charmy) Etsuko Kozakura (
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*Exclusive to the
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*Exclusive to the prototype versions of
Sonic the Hedgehog 2. ** Exclusive to the 2013 re-release version.
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Sonic the Hedgehog ( Super Sonic) | Miles "Tails" Prower ( Super Tails) | Knuckles the Echidna ( Super Knuckles) | Mighty the Armadillo* ( Super Mighty)* | Ray the Flying Squirrel* ( Super Ray)*
Dr. Eggman | Hard Boiled Heavies ( Heavy King, Heavy Gunner, Heavy Shinobi, Heavy Magician, Heavy Rider) | Phantom Heavies ( Phantom King, Phantom Gunner, Phantom Shinobi, Phantom Magician, Phantom Rider) | Metal Sonic ( Giga Metal) | Animals ( Becky, Cucky, Flicky, Locky, Micky, Pecky, Picky, Pocky, Ricky, Rocky, Tocky, Wocky) | Jimmy
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Air Glide* | Bounce Jump | Climb | Double Jump | Drop Dash | Fireball Spin Dash | Glide | Hammer Drop* | Insta-Shield | Propeller Flying | Ring Spark Field | Spin Attack | Spin Dash | Spin Jump | Super Peel Out | V. Maximum Overdrive Attack
Gimmicks and obstacles
Beanstalk | Bomb | Bumper | Bungee Rope | Bumper wall | Conveyor Belt | Crusher | Dash Panel | Electrical conduit | Fan | Fireball Cannon | Flipper | Flywheel | Goal Plate | High-speed warp tube | Ice Spring | Iron ball | Jump Panel | Platform-raising Wheel | Pulley | Ruby Mist | Seesaw | Size Beam | Snowblower | Spikes | Spring | Switch | Transport | Vine | Zip Line
Air Bubble | Capsule | Chaos Emerald | Giant Ring | Giant spear | Item Box ( 1-UP, Blue Shield, Bubble Shield, Character*, Hyper Ring, Eggman Mark, Fire Shield, Invincible, Lightning Shield, Player Swap, Power Sneakers, Random, S, Super Ring) | Little Planet flowers | Master Emerald | Metal Sonic Projector | Medallion | Ring | Robot transporter | Schrodinger's Capsule* | Sphere | Star Circle | Star Post | Time Warp sign | UFO | Warp Point
Sonic Mania (vinyl album) | Sonic Mania Original Soundtrack (Selected Edition) | Sonic Mania Plus Original Soundtrack
Angel Island | Auto Running | Continue | Death Egg Robot | Debug Mode | Egg Mobile | Freeze | Hang Glider | Klepto Mobile | Level Select | Little Planet | Mega Mack | Perfect Bonus | Phantom Ruby | Rock Drill | Shuttle loop | ( Sonic Mania Adventures Sonic Returns, Sonic and Tails, & Knuckles, Mighty and Ray, Metal Mayhem, From: A. Rose, The Complete Mini-Series) | Time Attack | Time Over | Tornado | Winding Tunnel
Sonic Mania Plus only