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Sonic Wiki Zone
Sonic Wiki Zone
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|acts = 3
 
|acts = 3
 
|enemies =
 
|enemies =
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*[[Bombaberry]]
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*[[Needlenose]]
  +
*[[Sunset Park Zone Badnik]]
 
|boss = [[Marve-shupopolous-gou]]
 
|boss = [[Marve-shupopolous-gou]]
 
}}
 
}}
  +
{{Quote left|Ride the [[Spin Coaster]]s up and down the steep hills. Spinning turbines make you flip. Bridges explode beneath your feet. Hop onto elevators, but get rid of their [[Sunset Park Zone Badnik|robot riders]] first.|Description, ''[[Sonic the Hedgehog Triple Trouble]]'' US manual<ref>''[[Sonic the Hedgehog Triple Trouble]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 13.</ref>}}
'''Sunset Park Zone''' is the second [[Zone]] in ''[[Sonic the Hedgehog Triple Trouble|Sonic Triple Trouble]]'' for the [[Sega Game Gear]]. As with other stages in this game, Sunset Park consists of two standard acts followed by a shorter, third act which contains the zone's boss. The zone comes after [[Great Turquoise Zone]] and precedes [[Meta Junglira Zone]].
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{{Nihongo|'''Sunset Park Zone'''|サンセットパーク<ref>''[[Sonic the Hedgehog Triple Trouble]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 23.</ref>|Sansettopāku|lit. "Sunset Park"}} is the second [[Zone]] in ''[[Sonic the Hedgehog Triple Trouble|Sonic Triple Trouble]]'' for the [[Sega Game Gear]]. As with other stages in this game, Sunset Park consists of two standard acts followed by a shorter, third act which contains the zone's boss.
   
 
==Overview==
 
==Overview==
Sunset Park is a dilapidated, run down [[Industrial theme|multi-story railway system]], basically; possibly serving as some sort of transportation hub for [[Doctor Eggman|Robotnik's]] nefarious schemes near the end of the day. [[Sunset Park Badnik|Ladybird-like Badniks]] patrol the rails in [[Spin Coaster]]s, which [[Sonic the Hedgehog|Sonic]] or [[Miles "Tails" Prower|Tails]] can expropriate after destroying their robotic occupants. Vertical wind turbines siphon power from the ocher air's breezes, although you have to be careful around them; while the towers won't damage you themselves, they will knock Sonic or Tails out of their spin attack, leaving them vulnerable to other hazards.
+
Sunset Park is a dilapidated, run down [[Industrial theme|multi-story railway system]], basically; possibly serving as some sort of transportation hub for [[Doctor Eggman|Robotnik's]] nefarious schemes near the end of the day. [[Sunset Park Zone Badnik|Ladybird-like Badniks]] patrol the rails in [[Spin Coaster]]s, which [[Sonic the Hedgehog|Sonic]] or [[Miles "Tails" Prower|Tails]] can expropriate after destroying their robotic occupants. Vertical wind turbines siphon power from the ocher air's breezes, although you have to be careful around them; while the towers won't damage you themselves, they will knock Sonic or Tails out of their spin attack, leaving them vulnerable to other hazards.
   
 
==Boss==
 
==Boss==
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After passing the [[Goal Plate|Goal Post]] of Act 2, Sonic ends up standing on top of the cargo containers of an immense robotic train. This leads immediately into Act 3, when the train departs. Automatic scroll kicks in, and the player must race along the back of the moving locomotive, leaping between cargo cars and dodging waves of flying Bombaberry Badniks. Eventually, the player reaches the front car, and has to smash the robotic train's engine while dodging shots from the rear-facing cannon.
 
After passing the [[Goal Plate|Goal Post]] of Act 2, Sonic ends up standing on top of the cargo containers of an immense robotic train. This leads immediately into Act 3, when the train departs. Automatic scroll kicks in, and the player must race along the back of the moving locomotive, leaping between cargo cars and dodging waves of flying Bombaberry Badniks. Eventually, the player reaches the front car, and has to smash the robotic train's engine while dodging shots from the rear-facing cannon.
  +
  +
==Chaos Emerald locations==
  +
The [[Chaos Emerald (power-up)|Chaos Emerald]] [[Item Box|monitors]] in Sunset Park Zone can be found in the following locations
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  +
*'''Act 1''': The Chaos Emerald monitor is atop the last loop before the end of the Act; use the [[Spring]] to the loop's left to reach the top.
  +
*'''Act 2''': Run over the two small hills following a railcar and bridge, and use the Spring to reach a high ledge on the screen's right side. There, the player will find the Chaos Emerald monitor.
   
 
==In other media==
 
==In other media==
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{{Main|Sunset Park Zone (Archie)}}
 
{{Main|Sunset Park Zone (Archie)}}
 
[[File:Sunset_Park_Zone_Archie.png|thumb|200px|Sunset Park Zone in the Archie Comics.]]
 
[[File:Sunset_Park_Zone_Archie.png|thumb|200px|Sunset Park Zone in the Archie Comics.]]
In the ''[[Sonic the Hedgehog (comic series)|Sonic the Hedgehog]]'' comic series and its spin-off comic series published by [[Archie Comics]], the Sunset Park Zone appeared during the comics' adaptation of ''[[Sonic the Hedgehog Triple Trouble]]''.
+
In the ''[[Sonic the Hedgehog (Archie comic series)|Sonic the Hedgehog]]'' comic series and its spin-off comic series published by [[Archie Comics]], the Sunset Park Zone appeared during the comics' adaptation of ''[[Sonic the Hedgehog Triple Trouble]]''.
   
 
==Trivia==
 
==Trivia==
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!Music Track
 
!Music Track
 
|-
 
|-
  +
|Sunset Park Zone
|N/A
 
 
|Yayoi F
 
|Yayoi F
 
|2:29
 
|2:29
 
|[[File:Sonic - Triple Trouble - Sunset Park Zone.ogg|center]]
 
|[[File:Sonic - Triple Trouble - Sunset Park Zone.ogg|center]]
 
|-
 
|-
  +
|Sunset Park Zone Train
|N/A
 
 
|Yayoi F
 
|Yayoi F
 
|2:15
 
|2:15
 
|[[File:Sonic - Triple Trouble - Sunset Park Zone Train.ogg|center]]
 
|[[File:Sonic - Triple Trouble - Sunset Park Zone Train.ogg|center]]
 
|}
 
|}
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  +
==References==
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{{Reflist}}
   
 
==External links==
 
==External links==
 
*[http://www.theghz.com/sonic/s&t2/s&t2.html ''Sonic Triple Trouble''] page at ''The GHZ'' has useful data regarding all the ''[[Sonic the Hedgehog Triple Trouble]]'' zones.
 
*[http://www.theghz.com/sonic/s&t2/s&t2.html ''Sonic Triple Trouble''] page at ''The GHZ'' has useful data regarding all the ''[[Sonic the Hedgehog Triple Trouble]]'' zones.
 
{{Triple Trouble info}}
 
{{Triple Trouble info}}
[[Category:Sonic Triple Trouble Zones]]
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[[Category:Sonic the Hedgehog Triple Trouble Zones]]
 
[[Category:Industrial theme]]
 
[[Category:Industrial theme]]

Revision as of 20:00, 2 August 2019

<< Previous zone Sonic Triple Trouble
Sunset Park Zone
Next zone >>

Ride the Spin Coasters up and down the steep hills. Spinning turbines make you flip. Bridges explode beneath your feet. Hop onto elevators, but get rid of their robot riders first.


— Description, Sonic the Hedgehog Triple Trouble US manual[1]

Sunset Park Zone (サンセットパーク[2] Sansettopāku?, lit. "Sunset Park") is the second Zone in Sonic Triple Trouble for the Sega Game Gear. As with other stages in this game, Sunset Park consists of two standard acts followed by a shorter, third act which contains the zone's boss.

Overview

Sunset Park is a dilapidated, run down multi-story railway system, basically; possibly serving as some sort of transportation hub for Robotnik's nefarious schemes near the end of the day. Ladybird-like Badniks patrol the rails in Spin Coasters, which Sonic or Tails can expropriate after destroying their robotic occupants. Vertical wind turbines siphon power from the ocher air's breezes, although you have to be careful around them; while the towers won't damage you themselves, they will knock Sonic or Tails out of their spin attack, leaving them vulnerable to other hazards.

Boss

Main article: Marve-shupopolous-gou
STTSunsetParkBoss

Sonic facing off with Marve-shupopolous-gou.

Sunset Park Zone's boss is one of the most popular from any 8-bit Sonic game, largely because of the background music. Instead of facing Sonic and Tails himself, Dr. Robotnik deploys larger, tougher, nastier Badniks as boss robots.

After passing the Goal Post of Act 2, Sonic ends up standing on top of the cargo containers of an immense robotic train. This leads immediately into Act 3, when the train departs. Automatic scroll kicks in, and the player must race along the back of the moving locomotive, leaping between cargo cars and dodging waves of flying Bombaberry Badniks. Eventually, the player reaches the front car, and has to smash the robotic train's engine while dodging shots from the rear-facing cannon.

Chaos Emerald locations

The Chaos Emerald monitors in Sunset Park Zone can be found in the following locations

  • Act 1: The Chaos Emerald monitor is atop the last loop before the end of the Act; use the Spring to the loop's left to reach the top.
  • Act 2: Run over the two small hills following a railcar and bridge, and use the Spring to reach a high ledge on the screen's right side. There, the player will find the Chaos Emerald monitor.

In other media

Archie Comics

Sunset Park Zone Archie

Sunset Park Zone in the Archie Comics.

In the Sonic the Hedgehog comic series and its spin-off comic series published by Archie Comics, the Sunset Park Zone appeared during the comics' adaptation of Sonic the Hedgehog Triple Trouble.

Trivia

  • The very popular music for Sunset Park Act 3 was in fact an unused track from Sonic Chaos, and is accessible in that game's Sound Test.

Music

Name Artist Length Music Track
Sunset Park Zone Yayoi F 2:29
Sunset Park Zone Train Yayoi F 2:15

References

  1. Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 13.
  2. Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction booklet, pg. 23.

External links