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The Stunt,[1][2] also known as the Trick,[3] is a move that appears in the Sonic the Hedgehog series and its spin-offs. It refers to different acrobatic maneuvers executed with a racing vehicle while the user is airborne.

Description

The Stunt refers to a form of acrobatic maneuvers that the user performs with a race car. When performing a Stunt, the user uses their car to execute a form of aerial movement while their race car is in midair. By executing a Stunt, the user builds up a speed boost. In some cases, it even lets the user steer their race car through midair.

In gameplay, the Stunt is an aerial trick the playable characters can perform whenever their race car is flying through the air. Sending a race car into the air can be achieved by either driving off a ramp, making a jump with the race car, or passing through a Transformation Gate that turns the race car into a flying vehicle. Early on, performing a Stunt had no affect on the flying race car's direction. However, the move has since evolved so that it allows the playable characters to make limited changes to their trajectory, thus enabling them to reach Item Boxes and avoid obstacles in midair. In addition, a successful landing while performing Stunts will reward the playable character with a speed boost that is automatically triggered when the race car lands on the track. For each Stunt, the playable character builds up their boost, with three Stunts in succession delivering the must powerful boost. However, if the playable character lands on the track in the middle of a Stunt, they will lose their boost and be brought to a grinding halt.

Game appearances

Sega Superstars series

Sonic & Sega All-Stars Racing

TrickS&ASR

Sonic performing a Trick in Sonic & Sega All-Stars Racing.

In Sonic & Sega All-Stars Racing, the Stunt maneuver is referred to as the Trick.[3] In this game, the Stunts are aerial tricks that differ between each character and have no effect on the player's trajectory.

To perform the Stunt in gameplay, the player has to press the Trick button while their playable character's race car is in the middle of a jump.

Sonic & All-Stars Racing Transformed

StuntS&ASRT

Sonic performing a Stunt in Sonic & All-Stars Racing Transformed.

In Sonic & All-Stars Racing Transformed, this maneuver is referred to as the Stunt for the first time.[1] In this game, the Stunt maneuver lets the user perform a barrel roll in any direction, thereby allowing the playable character to dodge obstacles and reach far-away Item Boxes.

To perform the Stunt in gameplay, the player has to use their Stunt movement controls while their playable character's race car is in the air as a plane or in the middle of a jump as a boat or a car. Depending on which direction the player decides to head in with their Stunt movement controls, the playable character will do either a barrel roll to the left, a barrel roll to the right, a front flip or a back flip. Doing a "close call" barrel roll in the air will also earn the player a speed boost.

Team Sonic Racing

In Team Sonic Racing, this maneuver is called the Stunt again.[2] Like in Sonic & All-Stars Racing Transformed, the Stunt maneuver lets the user perform a barrel roll in any direction, enabling the playable character to dodge obstacles and reach far-away Item Boxes.

To perform the Stunt in gameplay, the player has to use their Stunt movement controls when their playable character's race car is airborne. Depending on which direction the player decides to head in with their Stunt movement controls, the playable character will do either a barrel roll to the left, a barrel roll to the right, a front flip or a back flip. Also, in case the playable character lands on the track in the middle of a Stunt, they will lose their Rings alongside their speed boost when coming to a grinding halt.

See also

References

  1. 1.0 1.1 Sonic & All-Stars Racing Transformed (PC) United Kingdom Steam manual, pg. 4.
  2. 2.0 2.1 Team Sonic Racing English instruction manual.
  3. 3.0 3.1 Sonic & Sega All-Stars Racing (PlayStation 3) United Kingdom instruction booklet, pg. 11.

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