Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Register
Sonic Wiki Zone
No edit summary
Tag: sourceedit
Tags: Visual edit Visual edit: Check
(39 intermediate revisions by 22 users not shown)
Line 1: Line 1:
  +
{{Tab
{{Quote|Next stop, the Starlight Carnival. The sheer scale of our illuminated space fleet is sure to make you feel small and insignificant by comparison.|[[Doctor Eggman|Dr. Eggman]]}}
 
  +
|title1 = Main page
 
|tab2 = Gallery
  +
|bg = greentab
 
}}
 
{{Stage order
 
{{Stage order
 
|previous = Sweet Mountain
 
|previous = Sweet Mountain
Line 9: Line 13:
 
{{Infobox level
 
{{Infobox level
 
|title = Starlight Carnival
 
|title = Starlight Carnival
|image = [[File:Worldmap_03.png|242px]]
+
|image = Worldmap_03.png
 
|1st_app = ''[[Sonic Colors]]''
 
|1st_app = ''[[Sonic Colors]]''
|other_apps = ''[[Sonic & All-Stars Racing Transformed]]''
+
|other_apps =
 
*''[[Sonic & All-Stars Racing Transformed]]''
  +
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
 
|description = The space surrounded by a fleet of spaceships with colorful neon lights and decorative neon boards. Sonic Colors - US Website
 
|description = The space surrounded by a fleet of spaceships with colorful neon lights and decorative neon boards. Sonic Colors - US Website
|theme = [[Space theme]]
+
|theme =
  +
*[[Amusement theme]]
  +
*[[Space theme]]
 
|location = Northwestern space on the game's map.
 
|location = Northwestern space on the game's map.
  +
|next =
|next = {{C|Depending on player's choice}}<br>
 
[[Planet Wisp]]<br>
+
*[[Planet Wisp]]
[[Aquarium Park]]<br>
+
*[[Aquarium Park]]
[[Asteroid Coaster]]<br>
+
*[[Asteroid Coaster]]
[[Sweet Mountain]]<br>
+
*[[Sweet Mountain]]
 
|charas =
 
|charas =
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
 
**[[Super Sonic]]
 
**[[Super Sonic]]
  +
|story_charas =
  +
*[[Doctor Eggman|Dr. Eggman]] {{C|If chosen as Level 3}}
  +
*[[Knuckles the Echidna]] {{C|[[Nintendo DS]] version}}
  +
*[[Miles "Tails" Prower]]
 
*[[Rouge the Bat]] {{C|[[Nintendo DS]] version}}
  +
*[[Yacker]]
 
|wisps =
 
|wisps =
*[[Blue Wisp]]
+
*[[Blue Wisp]] {{C|[[Wii]] version}}
 
*[[Cyan Wisp]]
 
*[[Cyan Wisp]]
*[[Green Wisp]]
+
*[[Green Wisp]] {{C|[[Wii]] version}}
*[[Orange Wisp]]
+
*[[Orange Wisp]] {{C|[[Nintendo DS]] version}}
*[[Pink Wisp]]
+
*[[Pink Wisp]] {{C|[[Wii]] version}}
*[[Purple Wisp]]
+
*[[Purple Wisp]] {{C|[[Wii]] version}}
*[[White Wisp]]
+
*[[White Wisp]]
|number = {{C|Depending on player's choice}}<br>2<br>3
+
|number = 2/3
  +
|acts =
|acts = 6 {{C|[[Wii]]}}<br> 2 {{C|[[Nintendo DS]]}}
 
  +
*6 {{C|[[Wii]] version}}
  +
*2 {{C|[[Nintendo DS]] version}}
 
|enemies =
 
|enemies =
 
*[[Aero-Chaser]]
 
*[[Aero-Chaser]]
Line 41: Line 57:
 
*[[Buzzer]]
 
*[[Buzzer]]
 
|boss = [[Frigate Orcan]]
 
|boss = [[Frigate Orcan]]
|previous = {{C|Depending on player's choice}}<br>
+
|previous =
[[Tropical Resort]]<br>
+
*[[Tropical Resort]]
[[Sweet Mountain]]
+
*[[Sweet Mountain]]
 
}}
 
}}
 
{{Quote left|Next stop, the Starlight Carnival. The sheer scale of our illuminated space fleet is sure to make you feel small and insignificant by comparison.|[[Doctor Eggman|Dr. Eggman]]}}
{{Nihongo|'''Starlight Carnival'''|スターライトカーニバル|Sutāraito Kānibaru}} is the second or third area in ''[[Sonic Colors]]'', depending if the player chooses it or [[Sweet Mountain]] first. The level is set in space surrounded by a huge fleet of spaceships with colorful neon lights and decorative neon boards, with fireworks and laser beams illuminating the dark night. There are also many lighted statues of the starry nights' star constellations, like the Archer (Sagittarius), the Bull (Taurus), the Lion (Leo), and the Whale (Cetus). Much of the gameplay focuses on [[Sonic]] running on a purple translucent path of light and [[Quick Step|Quick-Stepping]] to avoid enemies. The [[Egg Pawn]]s in this area are seen wearing marching band hats, playing trumpets and dancing in order to keep the festive atmosphere at maximum level.
+
{{Nihongo|'''Starlight Carnival'''|スターライトカーニバル|Sutāraito Kānibaru}} is the second or third Area of ''[[Sonic Colors]]'', depending if the player chooses it or [[Sweet Mountain]] first. The level is set in space surrounded by a huge fleet of spaceships with colorful neon lights and decorative neon boards, with fireworks and laser beams illuminating the dark night. There are also many lighted statues of the starry nights' star constellations, like the Archer (Sagittarius), the Bull (Taurus), the Lion (Leo), and the Whale (Cetus). Much of the gameplay focuses on [[Sonic the Hedgehog|Sonic]] running on a purple translucent path of light and [[Quick Step|Quick-Stepping]] to avoid enemies. The [[Egg Pawn]]s in this Area are seen wearing marching band hats, playing trumpets and dancing in order to keep the festive atmosphere at maximum level.
   
==Description (Wii)==
+
==Overview (Wii)==
 
{{RSR}}
 
===Act 1===
 
===Act 1===
 
Sonic runs out of a ship onto a purple energy path, a recurring feature of Starlight Carnival. He is soon confronted by two [[Aero-Chaser]]s  who attempt to shoot at him with their lasers, but they are not looking where they are going and soon crash into a parked shuttle. Sonic must then use his [[Homing Attack]] on some floating objects to prevent himself from falling as he is launched onto another path, leading to another ship.
 
Sonic runs out of a ship onto a purple energy path, a recurring feature of Starlight Carnival. He is soon confronted by two [[Aero-Chaser]]s  who attempt to shoot at him with their lasers, but they are not looking where they are going and soon crash into a parked shuttle. Sonic must then use his [[Homing Attack]] on some floating objects to prevent himself from falling as he is launched onto another path, leading to another ship.
Line 53: Line 71:
   
 
 
Sonic will then freefall to another path where he will be chased by numerous [[Motobugs]]. He can [[Sonic Boost|boost]] all the way and use Quick Step to destroy them, in the process refilling the boost gauge. Eventually more ships warp in and Sonic will be flung into one of them. The Blue Wisp has to be used again to progress here; if the player is feeling daring, there is an area to explore above this path containing Rings, more enemies, another Blue Wisp capsule and a [[Red Star Ring]]. Afterwards comes a corridor with crushers, for which Sonic must stop to wait for them to rise up to pass through. One final energy path leads to more objects floating in space that must be Homing Attacked, before falling into one final ship containing the Goal Ring.
+
Sonic will then freefall to another path where he will be chased by numerous [[Motobugs]]. He can [[Boost]] all the way and use Quick Step to destroy them, refilling the boost gauge in the process. Eventually, more ships warp in and Sonic will be flung into one of them. The Blue Wisp has to be used again to progress here; if the player is feeling daring, there is an area to explore above this path containing Rings, more enemies, another Blue Wisp capsule and a [[Red Star Ring]]. Afterward comes a corridor with crushers, in which Sonic must stop to wait for them to rise up to pass through. One final energy path leads to more objects floating in space that must be [[Homing Attack]]ed, before falling into one final ship containing the [[Goal Ring]].
   
 
===Act 2===
 
===Act 2===
This is a relatively short act that takes place entirely indoors. This Act introduces bomb blocks, which explode after Sonic touches them. If Sonic is too close when they explode, he will take damage.
+
This is a relatively short Act that takes place entirely indoors. This Act introduces bomb blocks, which explode after Sonic touches them. If Sonic is too close when they explode, he will take damage.
The Pink Wisp can be used to access secret areas above the starting position or later on in the act. There is a switch halfway through the act guarded by spikes that can only be accessed while using [[Pink Spikes|Pink Wisp]]. Most of the red rings in this level involve clever use of the Pink Wisps in the level. Eventually Sonic must use Blue Wisps to smash through piles of boxes and Egg Pawns armed with guns. The Goal Ring can be reached afterwards.
+
The Pink Wisp can be used to access secret areas above the starting position or later on in the Act. There is a switch halfway through the Act guarded by spikes that can only be accessed while using [[Pink Spikes|Pink Wisp]]. Most of the Red Star Rings in this level involve clever use of the Pink Wisp. Eventually, Sonic must use Blue Wisps to smash through piles of boxes and Egg Pawns armed with guns. The [[Goal Ring]] can be reached afterward.
   
 
===Act 3===
 
===Act 3===
This act is entirely outdoors, and features no Wisps. The main focus here is on yellow tri-springs. They will move with Sonic while traveling from left to right, but if traveling from right to left, the spring will carry on moving to the right which could be fatal, so take care. The stomp action can be used to gain extra height and reach rings Sonic otherwise cannot.
+
This Act is entirely outdoors, and features no [[Wisp]]s. The main focus here is on yellow [[Wide Spring]]s. They will move with Sonic while traveling from left to right, but if traveling from right to left, the spring will carry on moving to the right which could be fatal. The [[Stomp]] action can be used to gain extra height and reach Rings Sonic otherwise cannot.
Halfway through the level there is a checkpoint, where the difficulty increases. This time Sonic will lose a life if he falls, and the platforms will drop a few seconds after Sonic lands on them. Along the way there are numerous bonuses on platforms off to the side to tempt the player. There are also Badniks emitting electrified fields around them, which will cause Sonic to lose control (and possibly die) if he comes into contact, so one should be careful. At the end, the stomp action must be used to achieve the height needed to reach the Goal Ring.
+
Halfway through the level is a checkpoint, where the difficulty of the stage begins to increase. This time, Sonic will lose a life if he falls, and the platforms will drop a few seconds after Sonic lands on them. Along the way, there are numerous bonuses on platforms off to the side to tempt the player. There are also [[Badnik]]s emitting electrified fields around them, which will cause Sonic to lose control (and possibly die) if he comes into contact with them, so one should be careful. At the end, the Stomp action must be used to achieve the height needed to reach the Goal Ring.
   
 
===Act 4===
 
===Act 4===
This is another short act, taking place entirely inside a ship, featuring only Purple and White Wisps. The main enemies here are disco ball-like objects randomly firing off balls of green energy in all directions, which can be tricky to avoid. These can only be destroyed while using [[Purple Wisp]]s.
+
This is another short Act, taking place entirely inside a ship, featuring only [[Purple Wisp|Purple]] and [[White Wisp]]s. The main enemies here are disco ball-like objects randomly firing off balls of green energy in all directions, which can be tricky to avoid. These can only be destroyed while using Purple Wisps.
Towards the end of the act, Sonic can take an easier lower path, or the path above which will lead to red special rings with (difficult) use of the Purple Wisp. Either way, the Goal Ring is at the other end. On the Wii version, using AR or Gecko cheats, it is possible to jump on to and run on the disco ball-like dangers.
+
Towards the end of the Act, Sonic can take an easier lower path or the path above which will lead to Red Star Rings with (difficult) use of the Purple Wisp. Either way, the Goal Ring is at the other end. On the Wii version, using AR or Gecko cheats, it is possible to jump onto and run on the disco ball-like dangers.
   
 
===Act 5===
 
===Act 5===
This act starts off in a similar way to Act 1. The [[Green Wisp]] is introduced in this act - Sonic uses this to progress in the act particularly where trails of Rings are present, using Light Dash to dash through them.
+
This Act starts off in a similar way to Act 1. The [[Green Wisp]] is introduced in this Act - Sonic uses this to progress in the Act, particularly where trails of Rings are present, using Light Dash to dash through them.
Sonic uses a zip wire to reach another area with spikes and a Pink Wisp capsule before riding another purple energy path to a wide open area containing many enemies. Sonic must make his way up the ship, defeating enemies along the way to make Green Wisp capsules appear, enabling him to use the Hover ability to ascend. If Sonic goes out of his way as he goes up, he can find various bonuses including lives. The Goal Ring is reached at the very top.
+
Sonic uses a zip wire to reach another area with spikes and a Pink Wisp capsule before riding another purple energy path to a wide open area containing many enemies. Sonic must make his way up the ship, defeating enemies along the way to make Green Wisp capsules appear, enabling him to use the [[Hover]] ability to ascend. If Sonic goes out of his way as he goes up, he can find various bonuses including lives. The Goal Ring is reached at the very top.
   
 
===Act 6===
 
===Act 6===
Another outdoors act, this one focusing on the Green Wisp. This act involves lots of usage of Hover and pressing switches to make trails of rings appear. Below the starting level Sonic can find a red ring and an extra life - to obtain the former Sonic can give himself more time if he falls down and activates Hover as soon as he is at the right height. The red ring is at the other end, where a Green Wisp capsule will appear to replenish his energy. The left side contains a similar area with an extra life. On this side there is an alternate path up, containing more Rings. The Goal Ring is found at the top.
+
Another outdoors Act, this one focuses on the Green Wisp. This Act involves lots of usage of Hover and pressing switches to make trails of rings appear. Below the starting level, Sonic can find a red ring and an extra life - to obtain the former, Sonic can give himself more time if he falls down and activates Hover as soon as he is at the right height. The Red Star Ring is at the other end, where a Green Wisp capsule will appear to replenish his energy. The left side contains a similar area with an extra life. On this side there is an alternate path up, containing more Rings. The Goal Ring is found at the top.
   
 
===Boss===
==Description (Nintendo DS)==
 
 
A float in the shape of two whales, [[Frigate Orcan]] is the boss for this Area. The ship flies forward while firing at a pursuing Sonic with its ventral tail cannon. To destroy it, Sonic must repeatedly damage the float with [[Homing Attack]] until it explodes. The ship will occasionally drop crates containing [[Ring]]s, [[Wisp]]s and spike balls. If Sonic has a Cyan Wisp, then he can target the ship and inflict double damage. The very left and right sides take 12 hits. The lights each take 4, but will not yield Wisps when destroyed. In total, the frigate must be hit 60 times (without any help from Wisps) in order to be defeated.
  +
 
A harder, upgraded version of this boss, named [[Frigate Skullian]], is fought in [[Asteroid Coaster]].
  +
 
==Overview (Nintendo DS)==
 
===Act 1===
 
===Act 1===
Starlight Carnival on the DS is much different to the Wii version. In the first act, the player does not appear to change ships as often. The purple paths on the Wii are replaced by purple (and sometimes switch-activated blue) [[Grinding|grind]] rails. The Wisp introduced is the Orange Wisp, however, the Cyan Wisp is also used to find shortcuts. Most of this level is grinding, using orange rocket, and using cannons. There are two types of cannons. One makes the player hammer the B (A) button until he/she generates enough energy to blast off. The other enlarges Sonic and sends him/her out automatically between a few other cannons before exiting.
+
Starlight Carnival on the DS is much different to the Wii version. In the first Act, the player does not appear to change ships as often. The purple paths on the Wii are replaced by purple (and sometimes switch-activated blue) [[Grinding|grind]] rails. The Wisp introduced is the [[Orange Wisp]], however, the [[Cyan Wisp]] is also used to find shortcuts. Most of this level is grinding, using [[Orange Rocket]], and using cannons. There are two types of cannons. One makes the player hammer the B (A) button until he/she generates enough energy to blast off. The other enlarges Sonic and sends him/her out automatically between a few other cannons before exiting.
   
 
===Act 2===
 
===Act 2===
Act 2 is more similar to the Wii version. It is much more difficult than Act 1 due to many areas where you can fall off. The majority of this level is grinding and using Orange Rocket (and Cyan Laser if the player has unlocked it). Occasionally, the player will meet a statue that has a bow and arrow. If Sonic steps on the arrow he is then fired across a wide area. At the end of the stage there is a slow parade whale that Sonic must ride without dying to the end of the stage. It is easy to ride if the player goes the basic way, but jumping off and using Homing Attack on the Egg Flappers can lead him/her to extra lives.
+
Act 2 is more similar to the Wii version. It is much more difficult than Act 1 due to many areas where one can fall off. The majority of this level is grinding and using Orange Rocket (and Cyan Laser if the player has unlocked it). Occasionally, the player will meet a statue that has a bow and arrow. If Sonic steps on the arrow he is then fired across a wide area. At the end of the stage, there is a slow parade whale that Sonic must ride to the end of the stage without dying. It is easy to ride if the player goes the basic way, but jumping off and using Homing Attack on the [[Egg Flapper]]s can lead him/her to extra lives.
   
==Boss==
+
===Boss===
 
The boss in the DS version is also Frigate Orcan, but it has many noticeable differences from the Wii version. At the start, the ship will drop three objects randomly. These include yellow spherical-shaped bombs, spike-balls or an Orange Wisp Capsule. If the player performs a Homing Attack against the bombs while in midair, it will provide some Rings. But, if they spin-jump under the bomb or [[Boost]] into it, it will ricochet off back towards the ship, damaging it and freeing more White Wisps, filling Sonic's boost gauge. After repeating this four times, the ship descends and attempts to bombard Sonic with a barrage of missiles. During this time, this also allows Sonic to attack and damage the ship by jump attacks, boosts and Homing Attacks. After the alarm goes off, the warship will fire its frontal dual laser cannons at the player from the background as it slowly approaches them. Once it has fully approached, the player can attack and damage it with [[Spin Attack|Spin]], Homing and Boost attacks. Also, if the alarm goes off, it will fire bigger missiles. If all of the HP of the warship is gone, it will show its orange weak spot. When Sonic attacks it, it will explode.
===Wii===
 
A float in the shape of two whales, [[Frigate Orcan]] is the boss for this stage. The ship flies forward while firing at a pursuing Sonic with its ventral tail cannon. To destroy it, Sonic must repeatedly damage the float with [[Homing Attack]] until it explodes. The ship will occasionally drop crates containing [[Ring]]s, [[Wisp]]s and spike balls. If Sonic has a Cyan Wisp, then he can target the ship and inflict double damage. The very left and right sides take 12 hits. The lights each take 4, but will not yield Wisps when destroyed. In total, the frigate must be hit 60 times (without any help from wisps) in order to be defeated.
 
   
 
==Other game appearances==
A harder, upgraded version of this boss, named [[Frigate Skullian]], is fought in [[Asteroid Coaster]].
 
  +
===''Sonic & All-Stars Racing Transformed''===
 
{{Main|Galactic Parade}}
 
[[File:S&ASRT Galatic Parade 01.png|thumb|Galactic Parade]]
 
Starlight Carnival reappears in ''[[Sonic & All-Stars Racing Transformed]]'', under the name '''Galactic Parade''', with the same scenery as the original one, with some elements of [[Asteroid Coaster]] put in. Along with the scenery from the original Starlight Carnival, its pathway of light and road with death-defying corkscrews and loops are present. How the transformation gimmick is emphasized is used in the form of an asteroid belt where racers have to fly over, under and through the rocks.
   
  +
=== ''Mario & Sonic at the Sochi 2014 Olympic Winter Games'' ===
===DS===
 
  +
In ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', certain prompts and set pieces from Starlight Carnival appear as part of Sonic's Figure Skating Spectacular, such as rainbow flooring and the purple energy paths. Starlight Carnival's song also plays partially during this Event.
The boss in the DS version is also Frigate Orcan, but it has many noticeable differences from the Wii version. At the start, the ship will drop three objects randomly, these include yellow spherical-shaped bombs, spike-balls or an Orange Wisp Capsule. If the player performs a Homing Attack against the bombs while in midair, it will provide some rings. But, if he/she spin-jump under the bomb or boost into it, it will ricochet off back towards the ship, damaging it and freeing more White Wisps, filling his/her boost gauge. After repeating this four times, the ships descends and attempts to bombard Sonic with a barrage of missiles, during this time, this also allows Sonic to attack and damage the ship by jump attacks, boosts and Homing Attacks. After the alarm goes off, the warship will fire its frontal dual laser cannons at the player from the background as it slowly approaches him/her. Once it has fully approached, the player can attack and damage it with spin, homing and boost attacks. Also, if the alarm goes off, it will fire bigger missiles. If all of the HP of the warship is gone, it will show its orange weak spot. When Sonic attacks it, it will explode.
 
  +
  +
==Ranking==
 
===Wii===
  +
{| class="wikitable"
  +
! rowspan="2" |Rank
  +
! colspan="6" |[[Point|Score]]
  +
|-
  +
!Act 1 !! Act 2 !! Act 3 !! Act 4 !! Act 5 !! Act 6
  +
|-
  +
|[[File:S Rank (Sonic Colors Wii).png|center|30px]]
  +
|1650000
  +
|1000000
  +
|900000
  +
|1100000
  +
|2000000
  +
|900000
  +
|-
  +
|[[File:A Rank (Sonic Colors Wii).png|center|30px]]
  +
|1350000
  +
|850000
  +
|650000
  +
|850000
  +
|1500000
  +
|600000
  +
|-
  +
|[[File:B Rank (Sonic Colors Wii).png|center|30px]]
  +
|1000000
  +
|600000
  +
|500000
  +
|700000
  +
|1250000
  +
|500000
  +
|-
  +
|[[File:C Rank (Sonic Colors Wii).png|center|30px]]
  +
|650000
  +
|350000
  +
|300000
  +
|350000
  +
|950000
  +
|350000
  +
|-
  +
|[[File:D Rank (Sonic Colors Wii).png|center|30px]]
  +
|0
  +
|0
  +
|0
  +
|0
  +
|0
  +
|0
 
|}
   
 
==Eggman's Quotes==
 
==Eggman's Quotes==
At various points during the stage, Eggman's voice is heard in the background over a loudspeaker. He says the following phrases:
+
At various points during the stage, [[Doctor Eggman|Eggman]]'s voice is heard in the background over a loudspeaker. He says the following phrases:
 
*''"If you experience explosive decompression, please try to avoid staining the seat cushions. Those things are expensive!"''
 
*''"If you experience explosive decompression, please try to avoid staining the seat cushions. Those things are expensive!"''
*''"Attention, the anti-gravity toilets on this level are out of order, we are sorry for this inconvenience and hope you can hold it for another 20,000 light years."''
+
*''"Attention, the anti-gravity toilets on this level are out of order. We are sorry for this inconvenience and hope you can hold it for another 20,000 light years."''
 
*''"Please note that this ride is not safe for children under 12, or over 13. It is also not safe for 13-year-olds."''
 
*''"Please note that this ride is not safe for children under 12, or over 13. It is also not safe for 13-year-olds."''
*''"Remember for your safety please avoid-- as well as-- never under any circumstances-- as it is a living being and will bite your face off."''
+
*''"Remember for your safety, please avoid-- as well as-- never under any circumstances-- as it is a living being and will bite your face off."''
*''"Attention ladies and gentlemen, please make your way to the main viewing area where the Light Speed Electrical Parade is about to begi.. oh and that concludes our Light Speed Electrical Parade."''
+
*''"Attention ladies and gentlemen, please make your way to the main viewing area where the Light Speed Electrical Parade is about to begi... oh and that concludes our Light Speed Electrical Parade."''
*''"Just a reminder, please refrain from pushing buttons on the starship, occasionally one might eject you into space, if this happens your next-of-kin will be billed for the replacement hatch."''
+
*''"Just a reminder, please refrain from pushing buttons on the starship. Occasionally one might jettison you into space; if this happens your next-of-kin will be billed for the replacement hatch."''
*''"Please refrain from peeling off the special space-age polymer holding the starship together, it may look and feel like duct tape, but it's not, it's called... er... space tape! Very advanced stuff. Thank you."''
+
*''"Please refrain from peeling off the special space-age polymer holding the starship together; it may look and feel like duct tape, but it's not, it's called... er... space tape! Very advanced stuff. Thank you."''
*''"Attention, the muscle atrophy simulator is not open today, we apologize for this inconvenience but we would not be able to find the strength to open it."''
+
*''"Attention, the muscle atrophy simulator is not open today. We apologize for this inconvenience, but we would not be able to find the strength to open it."''
 
*''"We seem to be losing pressure on level 17. Please hold your breath against the harsh vacuum of space until you pass out from oxygen starvation. After that, you won't care. Enjoy the ride!"''
 
*''"We seem to be losing pressure on level 17. Please hold your breath against the harsh vacuum of space until you pass out from oxygen starvation. After that, you won't care. Enjoy the ride!"''
*''"The Hyper-Sleep Ride is now open! Remember, the Hyper-Sleep Ride is not recommended for pregnant women, or anybody who isn't willing to be asleep for 3 years."''
+
*''"The Hyper-Sleep Ride is now open! Remember, the Hyper-Sleep Ride is not recommended for pregnant women, or people who aren't willing to be asleep for 3 years."''
*''"Please note any mutant powers came from riding the attractions here at the park, are the express properties of Eggman Industries, and must be used in the service of [[Doctor Eggman|Eggman]] and his schemes."''
+
*''"Please note, any mutant powers gained from riding the attractions here at the park are the express properties of Eggman Industries, and must be used in the service of [[Doctor Eggman|Eggman]] and his schemes."''
 
*''"Rocket your way to the lunch pad for a fine dining experience! You'll have a blast! It's fun for the whole family. Please no old people or children."''
 
*''"Rocket your way to the lunch pad for a fine dining experience! You'll have a blast! It's fun for the whole family. Please no old people or children."''
 
*''"Attention guests, if there is anyone here who has experience with aerospace technology, specifically upper orbit theme park gravitational control systems, please report to the main office immediately! Thank you."''
 
*''"Attention guests, if there is anyone here who has experience with aerospace technology, specifically upper orbit theme park gravitational control systems, please report to the main office immediately! Thank you."''
 
*''(during cutscene, should it be the second world visited) "Visitors are cautioned to avoid feeding, petting, or saving any aliens."''
 
*''(during cutscene, should it be the second world visited) "Visitors are cautioned to avoid feeding, petting, or saving any aliens."''
 
==Other game appearanes==
 
===''Sonic & All-Stars Racing Transformed''===
 
[[File:S&ASRT Galatic Parade 01.png|thumb|Galactic Parade]]
 
{{Main|Galactic Parade}}
 
Starlight Carnival reappears in ''[[Sonic & All-Stars Racing Transformed]]'', under the name '''Galactic Parade''', with the same scenery as the original one, with some elements of [[Asteroid Coaster]] put in. Along with the scenery from the original Starlight Carnival, its pathway of light and road with death-defying corkscrews and loops are present. How the transformation gimmick is emphasized is used in the form of an asteroid belt where racers have to fly over, under and through the rocks.
 
   
 
==Trivia==
 
==Trivia==
*With hacks or glitching, Players can see that Acts of Starlight Carnival are actually loaded as part of one single map. Depending on which of Act the player chooses to play first (For example, Act 1) any gimmicks such as ramps, rings, Wisp capsules, springs and enemies are not loaded for any other Acts/Segments of the map.
+
*With hacks or glitching, Players can see that Acts of Starlight Carnival are actually loaded as part of one single map. Depending on which of Act the player chooses to play first (For example, Act 1) any gimmicks such as ramps, Rings, Wisp capsules, [[spring]]s and enemies are not loaded for any other Acts/Segments of the map.
 
**The above also applies for almost all other levels and Acts in the game with the exceptions of all three [[Terminal Velocity]] Acts and [[Game Land]] Acts.
 
**The above also applies for almost all other levels and Acts in the game with the exceptions of all three [[Terminal Velocity]] Acts and [[Game Land]] Acts.
 
*Starlight Carnival is not actually a planet, which means that the [[Tractor Beam Generators|generator]] of the festive fleet does not need to be shut down, but it is very likely that the generator is a part of a super-heavyweight object, that keeps the fleet in a controlled orbit.
 
*Starlight Carnival is not actually a planet, which means that the [[Tractor Beam Generators|generator]] of the festive fleet does not need to be shut down, but it is very likely that the generator is a part of a super-heavyweight object, that keeps the fleet in a controlled orbit.
*The Orange Wisp is not used at all in Starlight Carnival for the Wii version, while in the DS version, this is the stage that introduces the Orange Wisp.
+
*The Orange Wisp is not used at all in Starlight Carnival for the Wii version, while in the DS version, this is the Area that introduces the Orange Wisp.
*This area could be a homage to [[Star Light Zone]] from [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'']].
+
*This Area could be a homage to [[Star Light Zone]] from ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
 
*It is currently unknown if the Starlight Carnival was built by Dr. Eggman, or was stolen from another location, since it was not teleported by [[Yacker]] in the ending cutscene.
 
*It is currently unknown if the Starlight Carnival was built by Dr. Eggman, or was stolen from another location, since it was not teleported by [[Yacker]] in the ending cutscene.
*There is a float (Sagittarius) that is a reference to the comic book hero, Green Arrow.
+
*There is a float (Sagittarius) that is a reference to the DC comic book hero, Green Arrow.
 
*The floats are based off of constellations like Orion and Leo.
 
*The floats are based off of constellations like Orion and Leo.
 
*The Light Speed Electrical Parade might be based on the Main Street Electric Parade from the real life theme park Walt Disney World.
 
*The Light Speed Electrical Parade might be based on the Main Street Electric Parade from the real life theme park Walt Disney World.
 
*In one of the PA announcements, Eggman comments on a malfunction of the toilets onboard one of the ships, saying that guests will have to hold it for 20,000 light years. The way this is presented makes it seem like it will be a long time. However, in real life, a light year is a measurement of distance (about 6 trillion miles), not time.
 
*In one of the PA announcements, Eggman comments on a malfunction of the toilets onboard one of the ships, saying that guests will have to hold it for 20,000 light years. The way this is presented makes it seem like it will be a long time. However, in real life, a light year is a measurement of distance (about 6 trillion miles), not time.
 
==Gallery==
 
===Artwork===
 
{{Gallery start}}
 
<gallery>
 
result_03_shp_act1.png|Act 1
 
result_03_shp_act2.png|Act 2
 
result_03_shp_act3.png|Act 3
 
result_03_shp_act4.png|Act 4
 
result_03_shp_act5.png|Act 5
 
result_03_shp_act6.png|Act 6
 
result_03_shp_boss.png|Boss
 
ui_file_select_03.png|Profile select
 
Sonic-Colours-Starlight-Carnival-art-2.jpg
 
StarlightCarnivalspacetower.jpg
 
</gallery>
 
{{Gallery end}}
 
 
===Screenshots===
 
====Wii====
 
{{Gallery start}}
 
<gallery>
 
Sonic-Colours-path.jpg
 
Sonic-Colours-motobug!!.jpg
 
Sonic-Colours-up the wall.jpg
 
StarlightCarnival.jpg
 
Frigate Orcan - Screenshot - (1).jpg
 
wii_starlight_carnival1.jpg
 
wii_starlight_carnival2.jpg
 
wii_starlight_carnival3.jpg
 
Starlightcarnivalredring.jpg
 
StarlightCarnivalwalkwayenemy.jpg
 
StarlightCarnivalSpikewisp.jpg
 
StarlightCarnivalHoverwisp.jpg
 
Sonic-Colours-1080p-1.jpg
 
StarlightCarnivalfrigates.png
 
Soniccolors257-610.jpg
 
StarlightCarnivalHoverwisp2.jpg
 
StarlightCarnivalship.png
 
StarlightCarnivalstargates.jpg
 
StarlightCarnivalHoverwisp3.jpg
 
StarlightCarnivalHoverwisp4.jpg
 
</gallery>
 
{{Gallery end}}
 
 
====Nintendo DS====
 
<gallery>
 
File:Sonic-Colours-Starlight-Carnival-DS-map-1.png
 
File:Sonic-Colours-Starlight-Carnival-DS-map-2.png
 
</gallery>
 
   
 
==Music==
 
==Music==
  +
{| class="wikitable"
{{#tag:tabber|
 
  +
!Song Name
Map=[[File:Sonic Colors Music Starlight Carnival (Map Theme)|200px|left]]
 
  +
!Music Track
{{!}}-{{!}}
 
  +
!Length
Act 1=[[File:Sonic Colors OST - Starlight Carnival Act 1|200px|left]]
 
  +
!Composer/Performer
{{!}}-{{!}}
 
  +
|-
Act 2=[[File:Starlight Carnival Act 2 - Sonic Colors HD|200px|left]]
 
  +
|Starlight Carnival - Act 1
{{!}}-{{!}}
 
  +
|[[File:Starlight_Carnival_Act_1.ogg|center]]
Act 3=[[File:Starlight Carnival Act 3 - Sonic Colors HD|200px|left]]
 
  +
|3:31
{{!}}-{{!}}
 
  +
|[[Tomoya Ohtani]]
Game Land=[[File:Game Land 3 (Sonic Simulator - Starlight Carnival) (from Sonic Colors)|200px|left]]
 
  +
|-
}}
 
 
|Starlight Carnival - Act 2
  +
|[[File:Starlight_Carnival_Act_2.ogg|center]]
  +
|2:59
  +
|Tomoya Ohtani
  +
|-
  +
|Starlight Carnival - Act 3
  +
|[[File:Starlight_Carnival_Act_3.ogg|center]]
  +
|3:31
  +
|Tomoya Ohtani
  +
|-
  +
|Area - Starlight Carnival
  +
|[[File:Area_-_Starlight_Carnival.ogg|center]]
  +
|5:05
  +
|[[Mariko Nanba]]
 
|}
  +
==Videos==
 
===Wii===
 
<tabber>
 
Act 1 = [[File:Sonic Colors - Starlight Carnival Act 1|200px|left]]
  +
|-|
 
Act 2 = [[File:Sonic Colors - Starlight Carnival Act 2 HD|200px|left]]
  +
|-|
 
Act 3 = [[File:Sonic Colors - Starlight Carnival Act 3 HD|200px|left]]
  +
|-|
 
Act 4 = [[File:Sonic Colors - Starlight Carnival Act 4 HD|200px|left]]
  +
|-|
 
Act 5 = [[File:Sonic Colors - Starlight Carnival Act 5 HD|200px|left]]
  +
|-|
 
Act 6 = [[File:Sonic Colors - Starlight Carnival Act 6 HD|200px|left]]
 
</tabber>
 
{{-}}
 
{{-}}
==Video==
 
 
===Nintendo DS===
 
===Nintendo DS===
{{#tag:tabber|
+
<tabber>
Act 1 (DS)= [[File:DesMume "Sonic Colors DS" - "Starlight Carnival" Act 1 1080p HD|200px|left]]
+
Act 1 = [[File:DesMume "Sonic Colors DS" - "Starlight Carnival" Act 1 1080p HD|200px|left]]
  +
|-|
{{!}}-{{!}}
 
Act 2 (DS)= [[File:DesMume "Sonic Colors DS" - "Starlight Carnival" Act 2 1080p HD|200px|left]]
+
Act 2 = [[File:DesMume "Sonic Colors DS" - "Starlight Carnival" Act 2 1080p HD|200px|left]]
  +
|-|
{{!}}-{{!}}
 
Mission 1 (DS)= [[File:DesMume "Sonic Colors DS" - "Starlight Carnival Mission 1 1080p HD|200px|left]]
+
Mission 1 = [[File:DesMume "Sonic Colors DS" - "Starlight Carnival Mission 1 1080p HD|200px|left]]
  +
|-|
{{!}}-{{!}}
 
Mission 2 (DS)= [[File:DesMume "Sonic Colors DS" - "Starlight Carnival Mission 2 1080p HD|200px|left]]
+
Mission 2 = [[File:DesMume "Sonic Colors DS" - "Starlight Carnival Mission 2 1080p HD|200px|left]]
  +
|-|
{{!}}-{{!}}
 
Mission 3 (DS)= [[File:DesMume "Sonic Colors DS" - "Starlight Carnival Mission 3 1080p HD|200px|left]]
+
Mission 3 = [[File:DesMume "Sonic Colors DS" - "Starlight Carnival Mission 3 1080p HD|200px|left]]
  +
</tabber>
{{!}}-{{!}}
 
}}
 
{{-}}
 
===Wii===
 
{{#tag:tabber|
 
Act 1 (Wii) = [[File:Sonic Colors - Starlight Carnival Act 1|200px|left]]
 
{{!}}-{{!}}
 
Act 2 (Wii) = [[File:Sonic Colors - Starlight Carnival Act 2 HD|200px|left]]
 
{{!}}-{{!}}
 
Act 3 (Wii) = [[File:Sonic Colors - Starlight Carnival Act 3 HD|200px|left]]
 
{{!}}-{{!}}
 
Act 4 (Wii) = [[File:Sonic Colors - Starlight Carnival Act 4 HD|200px|left]]
 
{{!}}-{{!}}
 
Act 5 (Wii) = [[File:Sonic Colors - Starlight Carnival Act 5 HD|200px|left]]
 
{{!}}-{{!}}
 
Act 6 (Wii) = [[File:Sonic Colors - Starlight Carnival Act 6 HD|200px|left]]
 
{{!}}-{{!}}
 
}}
 
 
{{-}}
 
{{-}}
 
{{Colors info}}
 
{{Colors info}}
 
[[Category:Sonic Colors stages]]
 
[[Category:Sonic Colors stages]]
  +
[[Category:Space theme]]
  +
[[Category:Amusement theme]]

Revision as of 14:52, 1 December 2019

Main page Gallery
<< Previous Area Sonic Colors
Starlight Carnival
Next Area >>

Next stop, the Starlight Carnival. The sheer scale of our illuminated space fleet is sure to make you feel small and insignificant by comparison.


Dr. Eggman

Starlight Carnival (スターライトカーニバル Sutāraito Kānibaru?) is the second or third Area of Sonic Colors, depending if the player chooses it or Sweet Mountain first. The level is set in space surrounded by a huge fleet of spaceships with colorful neon lights and decorative neon boards, with fireworks and laser beams illuminating the dark night. There are also many lighted statues of the starry nights' star constellations, like the Archer (Sagittarius), the Bull (Taurus), the Lion (Leo), and the Whale (Cetus). Much of the gameplay focuses on Sonic running on a purple translucent path of light and Quick-Stepping to avoid enemies. The Egg Pawns in this Area are seen wearing marching band hats, playing trumpets and dancing in order to keep the festive atmosphere at maximum level.

Overview (Wii)

For a Red Star Ring guide, see Starlight Carnival/Red Star Rings.

Act 1

Sonic runs out of a ship onto a purple energy path, a recurring feature of Starlight Carnival. He is soon confronted by two Aero-Chasers  who attempt to shoot at him with their lasers, but they are not looking where they are going and soon crash into a parked shuttle. Sonic must then use his Homing Attack on some floating objects to prevent himself from falling as he is launched onto another path, leading to another ship. Inside the ship the player can take numerous paths; the Blue Wisp is introduced, allowing Sonic to smash his way through enemies and boxes blocking his path. In this form, he can also temporarily turn the blue rings above him into blue blocks to stand on, and vice versa. An extra life can be obtained if Sonic makes it all the way to the top here. The Pink Wisp, if unlocked, can be used to access an area containing Rings.


Sonic will then freefall to another path where he will be chased by numerous Motobugs. He can Boost all the way and use Quick Step to destroy them, refilling the boost gauge in the process. Eventually, more ships warp in and Sonic will be flung into one of them. The Blue Wisp has to be used again to progress here; if the player is feeling daring, there is an area to explore above this path containing Rings, more enemies, another Blue Wisp capsule and a Red Star Ring. Afterward comes a corridor with crushers, in which Sonic must stop to wait for them to rise up to pass through. One final energy path leads to more objects floating in space that must be Homing Attacked, before falling into one final ship containing the Goal Ring.

Act 2

This is a relatively short Act that takes place entirely indoors. This Act introduces bomb blocks, which explode after Sonic touches them. If Sonic is too close when they explode, he will take damage. The Pink Wisp can be used to access secret areas above the starting position or later on in the Act. There is a switch halfway through the Act guarded by spikes that can only be accessed while using Pink Wisp. Most of the Red Star Rings in this level involve clever use of the Pink Wisp. Eventually, Sonic must use Blue Wisps to smash through piles of boxes and Egg Pawns armed with guns. The Goal Ring can be reached afterward.

Act 3

This Act is entirely outdoors, and features no Wisps. The main focus here is on yellow Wide Springs. They will move with Sonic while traveling from left to right, but if traveling from right to left, the spring will carry on moving to the right which could be fatal. The Stomp action can be used to gain extra height and reach Rings Sonic otherwise cannot. Halfway through the level is a checkpoint, where the difficulty of the stage begins to increase. This time, Sonic will lose a life if he falls, and the platforms will drop a few seconds after Sonic lands on them. Along the way, there are numerous bonuses on platforms off to the side to tempt the player. There are also Badniks emitting electrified fields around them, which will cause Sonic to lose control (and possibly die) if he comes into contact with them, so one should be careful. At the end, the Stomp action must be used to achieve the height needed to reach the Goal Ring.

Act 4

This is another short Act, taking place entirely inside a ship, featuring only Purple and White Wisps. The main enemies here are disco ball-like objects randomly firing off balls of green energy in all directions, which can be tricky to avoid. These can only be destroyed while using Purple Wisps. Towards the end of the Act, Sonic can take an easier lower path or the path above which will lead to Red Star Rings with (difficult) use of the Purple Wisp. Either way, the Goal Ring is at the other end. On the Wii version, using AR or Gecko cheats, it is possible to jump onto and run on the disco ball-like dangers.

Act 5

This Act starts off in a similar way to Act 1. The Green Wisp is introduced in this Act - Sonic uses this to progress in the Act, particularly where trails of Rings are present, using Light Dash to dash through them. Sonic uses a zip wire to reach another area with spikes and a Pink Wisp capsule before riding another purple energy path to a wide open area containing many enemies. Sonic must make his way up the ship, defeating enemies along the way to make Green Wisp capsules appear, enabling him to use the Hover ability to ascend. If Sonic goes out of his way as he goes up, he can find various bonuses including lives. The Goal Ring is reached at the very top.

Act 6

Another outdoors Act, this one focuses on the Green Wisp. This Act involves lots of usage of Hover and pressing switches to make trails of rings appear. Below the starting level, Sonic can find a red ring and an extra life - to obtain the former, Sonic can give himself more time if he falls down and activates Hover as soon as he is at the right height. The Red Star Ring is at the other end, where a Green Wisp capsule will appear to replenish his energy. The left side contains a similar area with an extra life. On this side there is an alternate path up, containing more Rings. The Goal Ring is found at the top.

Boss

A float in the shape of two whales, Frigate Orcan is the boss for this Area. The ship flies forward while firing at a pursuing Sonic with its ventral tail cannon. To destroy it, Sonic must repeatedly damage the float with Homing Attack until it explodes. The ship will occasionally drop crates containing Rings, Wisps and spike balls. If Sonic has a Cyan Wisp, then he can target the ship and inflict double damage. The very left and right sides take 12 hits. The lights each take 4, but will not yield Wisps when destroyed. In total, the frigate must be hit 60 times (without any help from Wisps) in order to be defeated.

A harder, upgraded version of this boss, named Frigate Skullian, is fought in Asteroid Coaster.

Overview (Nintendo DS)

Act 1

Starlight Carnival on the DS is much different to the Wii version. In the first Act, the player does not appear to change ships as often. The purple paths on the Wii are replaced by purple (and sometimes switch-activated blue) grind rails. The Wisp introduced is the Orange Wisp, however, the Cyan Wisp is also used to find shortcuts. Most of this level is grinding, using Orange Rocket, and using cannons. There are two types of cannons. One makes the player hammer the B (A) button until he/she generates enough energy to blast off. The other enlarges Sonic and sends him/her out automatically between a few other cannons before exiting.

Act 2

Act 2 is more similar to the Wii version. It is much more difficult than Act 1 due to many areas where one can fall off. The majority of this level is grinding and using Orange Rocket (and Cyan Laser if the player has unlocked it). Occasionally, the player will meet a statue that has a bow and arrow. If Sonic steps on the arrow he is then fired across a wide area. At the end of the stage, there is a slow parade whale that Sonic must ride to the end of the stage without dying. It is easy to ride if the player goes the basic way, but jumping off and using Homing Attack on the Egg Flappers can lead him/her to extra lives.

Boss

The boss in the DS version is also Frigate Orcan, but it has many noticeable differences from the Wii version. At the start, the ship will drop three objects randomly. These include yellow spherical-shaped bombs, spike-balls or an Orange Wisp Capsule. If the player performs a Homing Attack against the bombs while in midair, it will provide some Rings. But, if they spin-jump under the bomb or Boost into it, it will ricochet off back towards the ship, damaging it and freeing more White Wisps, filling Sonic's boost gauge. After repeating this four times, the ship descends and attempts to bombard Sonic with a barrage of missiles. During this time, this also allows Sonic to attack and damage the ship by jump attacks, boosts and Homing Attacks. After the alarm goes off, the warship will fire its frontal dual laser cannons at the player from the background as it slowly approaches them. Once it has fully approached, the player can attack and damage it with Spin, Homing and Boost attacks. Also, if the alarm goes off, it will fire bigger missiles. If all of the HP of the warship is gone, it will show its orange weak spot. When Sonic attacks it, it will explode.

Other game appearances

Sonic & All-Stars Racing Transformed

Main article: Galactic Parade
S&ASRT Galatic Parade 01

Galactic Parade

Starlight Carnival reappears in Sonic & All-Stars Racing Transformed, under the name Galactic Parade, with the same scenery as the original one, with some elements of Asteroid Coaster put in. Along with the scenery from the original Starlight Carnival, its pathway of light and road with death-defying corkscrews and loops are present. How the transformation gimmick is emphasized is used in the form of an asteroid belt where racers have to fly over, under and through the rocks.

Mario & Sonic at the Sochi 2014 Olympic Winter Games

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, certain prompts and set pieces from Starlight Carnival appear as part of Sonic's Figure Skating Spectacular, such as rainbow flooring and the purple energy paths. Starlight Carnival's song also plays partially during this Event.

Ranking

Wii

Rank Score
Act 1 Act 2 Act 3 Act 4 Act 5 Act 6
S Rank (Sonic Colors Wii)
1650000 1000000 900000 1100000 2000000 900000
A Rank (Sonic Colors Wii)
1350000 850000 650000 850000 1500000 600000
B Rank (Sonic Colors Wii)
1000000 600000 500000 700000 1250000 500000
C Rank (Sonic Colors Wii)
650000 350000 300000 350000 950000 350000
D Rank (Sonic Colors Wii)
0 0 0 0 0 0

Eggman's Quotes

At various points during the stage, Eggman's voice is heard in the background over a loudspeaker. He says the following phrases:

  • "If you experience explosive decompression, please try to avoid staining the seat cushions. Those things are expensive!"
  • "Attention, the anti-gravity toilets on this level are out of order. We are sorry for this inconvenience and hope you can hold it for another 20,000 light years."
  • "Please note that this ride is not safe for children under 12, or over 13. It is also not safe for 13-year-olds."
  • "Remember for your safety, please avoid-- as well as-- never under any circumstances-- as it is a living being and will bite your face off."
  • "Attention ladies and gentlemen, please make your way to the main viewing area where the Light Speed Electrical Parade is about to begi... oh and that concludes our Light Speed Electrical Parade."
  • "Just a reminder, please refrain from pushing buttons on the starship. Occasionally one might jettison you into space; if this happens your next-of-kin will be billed for the replacement hatch."
  • "Please refrain from peeling off the special space-age polymer holding the starship together; it may look and feel like duct tape, but it's not, it's called... er... space tape! Very advanced stuff. Thank you."
  • "Attention, the muscle atrophy simulator is not open today. We apologize for this inconvenience, but we would not be able to find the strength to open it."
  • "We seem to be losing pressure on level 17. Please hold your breath against the harsh vacuum of space until you pass out from oxygen starvation. After that, you won't care. Enjoy the ride!"
  • "The Hyper-Sleep Ride is now open! Remember, the Hyper-Sleep Ride is not recommended for pregnant women, or people who aren't willing to be asleep for 3 years."
  • "Please note, any mutant powers gained from riding the attractions here at the park are the express properties of Eggman Industries, and must be used in the service of Eggman and his schemes."
  • "Rocket your way to the lunch pad for a fine dining experience! You'll have a blast! It's fun for the whole family. Please no old people or children."
  • "Attention guests, if there is anyone here who has experience with aerospace technology, specifically upper orbit theme park gravitational control systems, please report to the main office immediately! Thank you."
  • (during cutscene, should it be the second world visited) "Visitors are cautioned to avoid feeding, petting, or saving any aliens."

Trivia

  • With hacks or glitching, Players can see that Acts of Starlight Carnival are actually loaded as part of one single map. Depending on which of Act the player chooses to play first (For example, Act 1) any gimmicks such as ramps, Rings, Wisp capsules, springs and enemies are not loaded for any other Acts/Segments of the map.
    • The above also applies for almost all other levels and Acts in the game with the exceptions of all three Terminal Velocity Acts and Game Land Acts.
  • Starlight Carnival is not actually a planet, which means that the generator of the festive fleet does not need to be shut down, but it is very likely that the generator is a part of a super-heavyweight object, that keeps the fleet in a controlled orbit.
  • The Orange Wisp is not used at all in Starlight Carnival for the Wii version, while in the DS version, this is the Area that introduces the Orange Wisp.
  • This Area could be a homage to Star Light Zone from Sonic the Hedgehog.
  • It is currently unknown if the Starlight Carnival was built by Dr. Eggman, or was stolen from another location, since it was not teleported by Yacker in the ending cutscene.
  • There is a float (Sagittarius) that is a reference to the DC comic book hero, Green Arrow.
  • The floats are based off of constellations like Orion and Leo.
  • The Light Speed Electrical Parade might be based on the Main Street Electric Parade from the real life theme park Walt Disney World.
  • In one of the PA announcements, Eggman comments on a malfunction of the toilets onboard one of the ships, saying that guests will have to hold it for 20,000 light years. The way this is presented makes it seem like it will be a long time. However, in real life, a light year is a measurement of distance (about 6 trillion miles), not time.

Music

Song Name Music Track Length Composer/Performer
Starlight Carnival - Act 1 3:31 Tomoya Ohtani
Starlight Carnival - Act 2 2:59 Tomoya Ohtani
Starlight Carnival - Act 3 3:31 Tomoya Ohtani
Area - Starlight Carnival 5:05 Mariko Nanba

Videos

Wii


Nintendo DS



Main article · Script · Credits · Glitches · Beta elements · Gallery · Re-releases (Ultimate)