Information in this article may not be canonical to the storyline of the games or any other Sonic continuity. |
Sprites are creatures that appear in the Sonic Boom series. They are a race of magical beings[1] found on Earth. In gameplay, they serve as companions that can provide additional support.
Description[]
Anatomy[]
The Sprites are spirit-like creatures that come in different colors. Shared traits include round bodies, somewhat big heads, no facial features except for large eyes, two arm-like appendages, ghostly tails, no legs, and wisps on their head. Some exhibit unique traits pertaining to certain elements, such as birds, flames and electricity.
Characteristics[]
Some Sprites age by evolving,[1] changing from infant to teen to adult instantly while assuming larger forms with more pronounced traits for each stage.
Powers and abilities[]
The Sprites are capable of levitation and possess magical traits.[1]
Overview[]
In Sonic Dash 2: Sonic Boom, Sprites serve as companions during runs. In gameplay, they bestow abilities to the playable characters such as lengthened duration of power-ups and dashes, increase the appearances of power-ups, improving Ring collection, etc. Alternatively, they can be sold for additional Rings.
Sprites come in various types and are obtained by completing certain events, unlocking prize packages, or by waiting eight hours for a Sprite Bottle to "open" and grant a free Sprite (six hours for players running a Boom Boost). Alternatively, a Sprite Bottle can be bought immediately for sixteen Red Star Rings or less depending on how much longer a player would otherwise have to wait. When receiving a Sprite, it will be of a random type.
Sprites are divided into two categories: "One use" and "Forever." One use Sprites are only good for one run and will disappear at the end of it. "Higher tier" One use Sprites are as well larger than the cheaper ones. Forever Sprites on the other hand, can be used repeatedly and levelled up to increase their tier and obtain stronger effects. In some cases, the timed Sprite Bottles might award the player with a pre-levelled Forever Sprite whereas other prizes only offer level one Forever Sprites.
When utilizing Sprites during a run, they appear as orbs following the player character. To begin with, the player can only use one Sprite at a time; however, a second slot can be unlocked by paying eight Red Star Rings and a third by paying twenty-five Red Star Rings. The player also has limited storage for unequipped Sprites, although an extra row of Sprite storage (four slots in total) can be purchased for Red Star Rings, though the prize will increase each time. Gathering more Sprites than there is storage for sends the newest ones into the greyed out slots at the bottom of the storage area. They will move into the accessible storage area once there is room for them.
Forever Sprites can be levelled up by paying Rings and occasionally other Sprites, though the cost will increase for each level. The maximum level for a Forever Sprite is fifteen. Raising a Forever Sprite to level six adds 70XP to the player's Global Score Multiplier rank, and at level eleven it adds 100XP. At each of these levels, the Forever Sprites will also "evolve," making them grow larger in-game and altering their portraits.
Each level adds 10% to the total effectiveness of the Sprite's ability (e.g. Aegis has a 150% total effect at level 15, whose effect was 10% at level 1), except in the case of Volt, whose level increases give varying results.
List of Sprites[]
One-use Sprites[]
Name | Icon | Ability | Sell value |
---|---|---|---|
Sparkle | Double damage when attacking Eggman | 250 | |
Flurry | Maximises the number of Powerups | 250 | |
Spark | 1 Bonus Revive | 150 | |
Salt | 2 Bonus Revives | 600 | |
Shelly | 3 Bonus Revives | 2,100 | |
Medley | Combos last 1 second longer | 100 | |
Synth | Combos last 2 seconds longer | 500 | |
Mingle | Combos last 3 seconds longer | 2,000 | |
Perk | Adds 50% to Global Score Multiplier | 200 | |
Gravy | Adds 75% to Global Score Multiplier | 700 | |
Maxi | Adds 100% to Global Score Multiplier | 2,500 | |
Banks | Banks 25% of dropped Rings | 200 | |
Stash | Banks 50% of dropped Rings | 700 | |
Magpie | Banks 75% of dropped Rings | 2,500 | |
Leaf | Doubles all Rings Collected | 150 | |
Aurora | Triples all Rings Collected | 600 | |
Bounty | Quadruples all Rings Collected | 2,100 |
Forever Sprites[]
Trivia[]
- The Sprites bear a few similarities to the Chao from the main Sonic games. Both species have a charming design and evolve into new forms as they age. The Sprites also provide the player with special abilities like the Chao did in Sonic Chronicles: The Dark Brotherhood.
- Although not confirmed, the Sprites might be derived from the Chao, creatures with a similar big-eyed and charming design, which were meant to appear in the Sonic Boom series.
Gallery[]
Concept artwork[]
Screenshots[]
Gallery |
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References[]
- ↑ 1.0 1.1 1.2 Sonic Dash 2: Sonic Boom. Google Play Store. Sega. Retrieved on 1 July 2015.
Playable characters | Team Sonic (Amy, Knuckles, Sonic, Sticks, Tails) | Shadow | Vector | |
---|---|---|
Non-playable characters | Burnbot | Cowbot | Cubot | Dr. Eggman | Lady Goat | Mayor Fink | Orbot | Sprite | Stratford | Walrus Male | Wild Cat | Zooey | |
Levels | Jungle | Village | Eggman's Lair | Mountain | Junction | |
Enemies | Buzz Bomber | Crabmeat | Motobug | |
Moves/Techniques | Chaos Spear | Dash | Dash Magnet | Grinding | Knuckle Slam | Protected Combo | Ring Hammer | Second Chance | Vector Projector | |
Gimmicks and obstacles | Blue plasma bomb | Dash Pad | Ener-Rail | Hoop | Mine | Rail | Red plasma bomb | Spring | |
Items | Enerbeam | Magnet | Orb | Red Star Ring | Ring | Score Doubler | Shield | Super Ring | Ticket | |
Others | Amy's Hammer | Banking | Boom Boost | Boomerang | Chaos Blast | Combo | Eggmobile | Event | Mission | Prize | |
V·T·E | {{Dash info}} | Category |