Sonic Wiki Zone

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Sonic Wiki Zone
Sonic Wiki Zone
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{{Infobox item
 
{{Infobox item
 
|title = Spring Pole
 
|title = Spring Pole
|image = [[File:Spring Pole.png|242px]]
+
|image = Spring Pole.png
 
|caption = A pair of Spring Poles in ''[[Sonic Generations]]''.
 
|caption = A pair of Spring Poles in ''[[Sonic Generations]]''.
 
|1st_app = ''[[Sonic the Hedgehog CD]]''
 
|1st_app = ''[[Sonic the Hedgehog CD]]''
Line 12: Line 12:
 
*''[[Sonic Rush Adventure]]''
 
*''[[Sonic Rush Adventure]]''
 
*''[[Sonic Rivals 2]]''
 
*''[[Sonic Rivals 2]]''
*''[[Sonic Unleashed]]''
+
*''[[Sonic Unleashed]]'' {{C|[[Xbox 360]]/[[PlayStation 3]] version}}
 
*''[[Sonic Colors]]''
 
*''[[Sonic Colors]]''
 
*''[[Sonic Generations]]''
 
*''[[Sonic Generations]]''
 
*''[[Sonic Forces]]''
 
|user =
 
|user =
*[[Sonic the Hedgehog]]
 
*[[Miles "Tails" Prower]]
 
*[[Knuckles the Echidna]]
 
 
*[[Amy Rose]]
 
*[[Amy Rose]]
*[[Shadow the Hedgehog]]
+
*[[Avatar]]
*[[Cream the Rabbit]]
 
 
*[[Blaze the Cat]]
 
*[[Blaze the Cat]]
 
*[[Cream the Rabbit]]
  +
*[[Espio the Chameleon]]
 
*[[Knuckles the Echidna]]
  +
*[[Metal Sonic]]
 
*[[Miles "Tails" Prower]]
  +
*[[Rouge the Bat]]
  +
*[[Shadow the Hedgehog]]
 
*[[Silver the Hedgehog]]
 
*[[Silver the Hedgehog]]
  +
*[[Sonic the Hedgehog]]
  +
**[[Super Sonic]]
 
|use =
 
|use =
 
*Launching the player to upwards or forwards.
 
*Launching the player to upwards or forwards.
 
*Reversing the player's running direction.
 
*Reversing the player's running direction.
|description = A small, bouncy pole with a red round pin on the end.
+
|description = A small, bouncy pole.
 
}}
 
}}
{{Nihongo|'''Spring Poles'''|スプリングポール|Supuringu Pōru}}, also called as {{Nihongo|'''Poles'''|ポール|Pōru}} and '''Springpoles''', are loose variations of the [[spring]]s in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. They are flexible bars that are used by playable characters to launch themselves higher into the air, though they have also been known to give a horizontal boost.
+
The {{Nihongo|'''Spring Pole'''<ref name="SG">''[[Sonic Generations]]'' ([[PlayStation 3]]) European instruction booklet, p. 11.</ref>|スプリングポール|Supuringu Pōru}}, also called the {{Nihongo|'''Pole'''|ポール|Pōru}} and the '''Springpole''',<ref name="SU">''[[Sonic Unleashed]]'' ([[PlayStation 3]]) European instruction booklet, p. 19.</ref> is a gimmick in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. A variant of the [[Spring]], they are flexible bars that are used by the playable characters to launch themselves higher into the air, though they have also been known to give a horizontal boost.
   
Spring Poles in its earliest known form are seen in ''[[Sonic the Hedgehog CD]]'' and have since then become one of the main gimmicks in several games. Spring Poles are sometimes also poking out of the ground and can function or look different in several games.
+
Since their introduction, the Spring Poles have become one of the main gimmicks in several games. Spring Poles sometimes also poke out of the ground and can function or look different in several games.
   
 
==Description==
 
==Description==
Usually, Spring Poles are metallic poles with a small red round pin on one ends, though their appearance have known to be altered to better fit their location's environment, and are set on walls above [[ramp]]s or [[spring]]s. When a playable character presses against a Spring Pole from colliding with them, it will result in the Spring Pole launching the playable character high into the air. Usually, the height of the bounce on the Spring Poles is determined by how far out on the Spring Poles that the playable character is presses against it; in other words, the farther out on the Spring Pole the playable character is pressing against it, the higher will the character be thrown into the air.
+
Usually, Spring Poles are metallic gray poles with a small red round pin on one end, though their appearance is known to have been altered on different occasions to better fit their location's environment. They are typically set on walls above [[Jump Panel (ramp)|Jump Panels]] or [[Spring]]s. When a playable character presses against a horizontal Spring Pole from colliding with them, it will result in the Spring Pole launching the playable character high into the air. Usually, the height of the bounce on the Spring Poles is determined by how far out on the Spring Poles that the playable character is presses against them; in other words, the farther out on the Spring Pole the playable character is pressing against it, the higher will the character be thrown into the air.
   
When the player does not have enough speed to reach the top of the wall, he/she can use the Spring Pole to get launched into the air. In several games, the player can also utilize the [[Stomp]] ability to gain an extra amount of boost from the Spring Pole to reach even higher than normal.
+
When the player does not have enough speed to reach the top of the wall, they can use the Spring Pole to get launched into the air. In several games, the player can also utilize the [[Stomp]] to gain an extra amount of boost from the Spring Pole and go even higher than normal.
   
 
==Game appearances==
 
==Game appearances==
 
===''Sonic the Hedgehog CD''===
 
===''Sonic the Hedgehog CD''===
[[File:Early Spring Poles.png|thumb|left|150px|Brown bendy poles in ''[[Sonic the Hedgehog CD]]''.]]
+
[[File:Early Spring Poles.png|thumb|left|200px|Brown poles in ''[[Sonic the Hedgehog CD]]''.]]
While not exactly Spring Poles, similar looking, brown bendy poles appeared as minor objects in ''[[Sonic the Hedgehog CD]]''. They are featured only in [[Palmtree Panic]] Zone 2 where they can be found at all of the Zone's time periods except for the present timeline. They are usually set on the ledges and walls of level structures or [[Shuttle loop]]s.
+
While not exactly Spring Poles, similar-looking, brown bendy poles appeared as minor objects in ''[[Sonic the Hedgehog CD]]''. They are featured only in [[Palmtree Panic]] Zone 2 where they can be found in all of the Zone's time periods except for the present timeline. They are usually set on the ledges and walls of level structures or [[shuttle loop]]s.
   
When the player jumps on them, it will normally launch Sonic in his [[Spin Attack]] mode into the air. Also, the player can be launched higher into the air by bouncing on the pole repetitively.
+
When the player jumps on a pole in this game, it will normally launch the playable character into the air while he is using his [[Spin Attack]]. Also, the player can be launched higher into the air by bouncing on the pole repetitively.
   
 
===''Sonic Advance'' series===
 
===''Sonic Advance'' series===
  +
====''Sonic Advance''====
In all three ''[[Sonic Advance]]'' titles, the Spring Poles, simply called '''Poles''', differ in terms of appearance and functionality between games.
 
 
 
[[File:Pole-Sonic-Advance-I.png|right]]
 
[[File:Pole-Sonic-Advance-I.png|right]]
In ''Sonic Advance'', the Spring Poles are usually set on walls or hills. When the player makes contact with them, he/she will grab onto it and gain an extra vertical boost to reach the top of the hill that the Spring Pole is attached to. In this game, the Spring Poles are only seen in [[Neo Green Hill Zone]] and [[Casino Paradise Zone]], where in the latter are decorated with red flags. Casino Paradise Zone also features Poles that are set on the ground, which can give the playable character an extra amount of running speed when making contact with them, similar to the [[Dash Panel]]s. This only happens, however, if the player has enough momentum before touching them.
+
In ''[[Sonic Advance]]'', the Spring Poles are referred to as '''Poles''' and look like gray poles with a red pin on their outer end. In this game, the Spring Poles are only seen in [[Neo Green Hill Zone]] and [[Casino Paradise Zone]], where they in the latter are decorated with red flags.
  +
  +
In gameplay, when the player makes contact with a Pole, the playable character will grab onto it and gain an extra vertical boost into midair. Casino Paradise Zone also features vertical Poles that are set on the ground, which can give the playable character an extra amount of running speed when making contact with them, similar to the [[Dash Panel]]s. This only happens, however, if the player has enough momentum before touching them.
   
  +
====''Sonic Advance 2''====
 
[[File:Pole-Sonic-Advance-II.png|left]]
 
[[File:Pole-Sonic-Advance-II.png|left]]
In ''[[Sonic Advance 2]]'', there are bouncy objects set on the walls which both look similar to and function similar to the Spring Poles. However, the player has to bounce on these objects as far away from the wall as possible to reach the desired height. Additionally, there are also Poles similar to the Spring Poles, but resembles more large pins and are standing upright on the ground. These pins function differently from the Spring Poles as when the player runs into such a pin, the playable character sticks to it and spins around it once before being launched running in the opposite direction from where he/she came.
+
In ''[[Sonic Advance 2]]'', the Spring Poles are referred to as '''Poles''' again. In this game, there are bouncy bars set on the walls which are similar to the Spring Poles in terms of both appearance and function. However, the player has to bounce on these objects as far away from the wall as possible in order to reach great enough bouncing height.
   
  +
The aforementioned gimmicks aside, there are also Poles similar to the Spring Poles. However, these poles resemble more large pins and are standing upright on the ground. These pins also function differently from the Spring Poles: when the player runs into such a pin, the playable character sticks to it and spins around it once before being launched running in the opposite direction from where they came.
In ''[[Sonic Advance 3]]'', the Spring Poles' appearance and functions are the same as they were in ''Sonic Advance''. While they are regularly seen in the Zones, Spring Poles also appear in the sub-worlds of each Zone. They allow the player to perform [[Mid-Air Trick Action]]s.
 
   
===''Sonic Rush''===
+
====''Sonic Advance 3''====
  +
[[File:SpringPoleAdvance3.png|thumb|200px|[[Sonic the Hedgehog|Sonic]] using a Pole in ''[[Sonic Advance 3]]''.]]
In ''[[Sonic Rush]]'', the Spring Poles are regular objects only seen in [[Leaf Storm]], with their appearance being green stretchy poles like in ''Sonic Advance 2''. The Spring Poles also had mechanics similar to those in ''Sonic Advance 2'' as the player has to keep bouncing at them at one point to gain extra height.
 
 
In ''[[Sonic Advance 3]]'', the Spring Poles are called '''Poles''' once more. In this game, the Poles are again gray poles with a red pin on their outer end. Also, their mechanics are the same as those they had in ''[[Sonic Advance]]''. While they are regularly seen in the [[Zone]]s, Spring Poles also appear in the Zone Maps of each Zone. Also, after utilizing a Spring Pole in gameplay, the player can perform [[Trick Action|Mid-Air Trick Action]]s.
  +
  +
===''Sonic Rush'' series===
  +
====''Sonic Rush''====
  +
In ''[[Sonic Rush]]'', the Spring Poles resemble stretchy green poles, like in ''[[Sonic Advance 2]]''. In this game, they are regular objects that only appear in [[Leaf Storm]].
  +
  +
In gameplay, the Spring Poles' mechanics are similar to those they showcased in ''Sonic Advance 2'', which means that the player can bounce at them at one point to gain extra height.
  +
  +
====''Sonic Rush Adventure''====
   
 
===''Sonic Rivals'' series===
 
===''Sonic Rivals'' series===
 
====''Sonic Rivals''====
In ''[[Sonic Rivals]]'' and ''[[Sonic Rivals 2]]'', the Spring Poles have the same mechanics and design as in the ''Sonic Rush'' series. Also, the player has to keep bouncing on them at one point to gain extra height. 
 
  +
[[File:SpringPoleRivals.png|thumb|left|200px|Spring Poles in ''[[Sonic Rivals]]''.]]
  +
In ''[[Sonic Rivals]]'', the Spring Poles resemble gray poles with a round red pin on their outer end and a dark gray and red foot on the wall. In gameplay, the playable character will achieve the same bouncing height, no matter how many times the playable characters bounces in one spot on a Spring Pole. Otherwise, its mechanics are the same as the typical Spring Pole, which means that the playable characters will bounce higher if they jump off nearer the end of the Spring Poles.
  +
  +
====''Sonic Rivals 2''====
  +
In ''[[Sonic Rivals 2]]'', the Spring Poles possess the exact same design they had in ''[[Sonic Riders]]'', being gray poles with a red pin on one end and a dark gray and red foot on the other. Their gameplay mechanics are also the same as the common Spring Pole, like in ''Sonic Rivals''.
   
 
===''Sonic Unleashed''===
 
===''Sonic Unleashed''===
  +
[[File:SpringPoleUnleashed.png|thumb|200px|A Springpole in the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.]]
Spring Poles appear as regular objects in ''[[Sonic Unleashed]]'', where they had the same appearance they had in ''Sonic Advance'' and ''Sonic Advance 3'', but featured the same mechanics they had in the ''Sonic Rush'' games. When the player lands on a Spring Pole, the player keeps bouncing in one place to gain extra height.
 
  +
In the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]'', the Spring Poles are referred to as '''Springpoles'''.<ref name="SU"/> Spring Poles this time around are gray poles with a red pin on their outer end, like in the ''[[Sonic Rivals]]'' series. In this game, they only appear in [[Sonic the Hedgehog]]'s daytime [[stage]]s. In gameplay, they possess the typical mechanics for a Spring Pole. Also, because Sonic can use the [[Stomp]] in this game, the player is able to achieve high bouncing heights on the Spring Poles by using the Stomp on them.
   
 
===''Sonic Colors''===
 
===''Sonic Colors''===
In [[Wii|Nintendo Wii]] version of ''[[Sonic Colors]]'', the Spring Poles has the same appearances and mechanics as they had in ''Sonic Unleashed''. However as the player is able to use the [[Stomp]] in the game, the player is able to once again achieve high bouncing heights on the Spring Poles by using the Stomp on them.
+
In the [[Wii]] version of ''[[Sonic Colors]]'', the Spring Poles possess the same design they had in ''[[Sonic Unleashed]]'', making them resemble gray poles with a red pin on their outer end. In gameplay, they possess the standard mechanics for a Spring Pole. Also, because the playable characters are able to use the [[Stomp]] in this game, the player is able to once again achieve high bouncing heights on the Spring Poles by using the Stomp on them.
   
 
===''Sonic Generations''===
 
===''Sonic Generations''===
Spring Poles have also made an appearance in console/[[PC]] version of ''[[Sonic Generations]]'', where they are only seen in Modern Sonic's acts. Their appearance and mechanics are the same as they were in the previous games.
+
In both the console/[[PC]] and [[Nintendo 3DS]] version of ''[[Sonic Generations]]'', the '''Spring Poles''' (as they are referred to as in this game<ref name="SG"/>) possess the same design they had in ''[[Sonic Unleashed]]'', making them resemble gray poles with a red pin on their outer end. In this game, they only appear in [[Sonic the Hedgehog|Modern Sonic]]'s Acts and [[Challenge Act]]s. In gameplay, they possess the standard mechanics for a Spring Pole.
  +
{{-}}
 
  +
=== ''Sonic Forces''===
  +
In ''[[Sonic Forces]]'', the Spring Poles once again resemble gray poles with a red pin on their outer end. In this game, they only appear in [[Sonic the Hedgehog]] and the [[Avatar]]'s [[stage]]s. In gameplay, they possess the usual mechanics for a Spring Pole. Also, when bouncing on a Spring Pole in this game, they make the [[Spring]]'s sound effect instead of the distinct one heard in previous games.
  +
  +
==References==
  +
{{Reflist}}
 
{{Navigatebox|
 
{{Navigatebox|
{{Spring Navbox}}
+
{{Spring navbox}}
 
{{CD info}}
 
{{CD info}}
 
{{Advance info}}
 
{{Advance info}}
 
{{Advance 2 info}}
 
{{Advance 2 info}}
  +
{{Advance 3 info}}
 
{{Rush info}}
 
{{Rush info}}
  +
{{Rivals info}}
  +
{{Rivals 2 info}}
 
{{Unleashed info}}
 
{{Unleashed info}}
 
{{Colors info}}
 
{{Colors info}}
{{Generations info}}}}
+
{{Generations info}}
  +
{{Forces info}}}}
 
[[Category:Springs]]
 
[[Category:Springs]]
 
[[Category:Sonic the Hedgehog CD]]
 
[[Category:Sonic the Hedgehog CD]]
Line 86: Line 118:
 
[[Category:Sonic Advance 3]]
 
[[Category:Sonic Advance 3]]
 
[[Category:Sonic Rush]]
 
[[Category:Sonic Rush]]
  +
[[Category:Sonic Rivals]]
  +
[[Category:Sonic Rivals 2]]
 
[[Category:Sonic Unleashed]]
 
[[Category:Sonic Unleashed]]
 
[[Category:Sonic Colors]]
 
[[Category:Sonic Colors]]
 
[[Category:Sonic Generations]]
 
[[Category:Sonic Generations]]
[[Category:Sonic Rivals]]
+
[[Category:Sonic Forces]]
[[Category:Sonic Rivals 2]]
 

Revision as of 20:08, 9 April 2019

The Spring Pole[1] (スプリングポール Supuringu Pōru?), also called the Pole (ポール Pōru?) and the Springpole,[2] is a gimmick in the Sonic the Hedgehog series. A variant of the Spring, they are flexible bars that are used by the playable characters to launch themselves higher into the air, though they have also been known to give a horizontal boost.

Since their introduction, the Spring Poles have become one of the main gimmicks in several games. Spring Poles sometimes also poke out of the ground and can function or look different in several games.

Description

Usually, Spring Poles are metallic gray poles with a small red round pin on one end, though their appearance is known to have been altered on different occasions to better fit their location's environment. They are typically set on walls above Jump Panels or Springs. When a playable character presses against a horizontal Spring Pole from colliding with them, it will result in the Spring Pole launching the playable character high into the air. Usually, the height of the bounce on the Spring Poles is determined by how far out on the Spring Poles that the playable character is presses against them; in other words, the farther out on the Spring Pole the playable character is pressing against it, the higher will the character be thrown into the air.

When the player does not have enough speed to reach the top of the wall, they can use the Spring Pole to get launched into the air. In several games, the player can also utilize the Stomp to gain an extra amount of boost from the Spring Pole and go even higher than normal.

Game appearances

Sonic the Hedgehog CD

Early Spring Poles

Brown poles in Sonic the Hedgehog CD.

While not exactly Spring Poles, similar-looking, brown bendy poles appeared as minor objects in Sonic the Hedgehog CD. They are featured only in Palmtree Panic Zone 2 where they can be found in all of the Zone's time periods except for the present timeline. They are usually set on the ledges and walls of level structures or shuttle loops.

When the player jumps on a pole in this game, it will normally launch the playable character into the air while he is using his Spin Attack. Also, the player can be launched higher into the air by bouncing on the pole repetitively.

Sonic Advance series

Sonic Advance

Pole-Sonic-Advance-I

In Sonic Advance, the Spring Poles are referred to as Poles and look like gray poles with a red pin on their outer end. In this game, the Spring Poles are only seen in Neo Green Hill Zone and Casino Paradise Zone, where they in the latter are decorated with red flags.

In gameplay, when the player makes contact with a Pole, the playable character will grab onto it and gain an extra vertical boost into midair. Casino Paradise Zone also features vertical Poles that are set on the ground, which can give the playable character an extra amount of running speed when making contact with them, similar to the Dash Panels. This only happens, however, if the player has enough momentum before touching them.

Sonic Advance 2

Pole-Sonic-Advance-II

In Sonic Advance 2, the Spring Poles are referred to as Poles again. In this game, there are bouncy bars set on the walls which are similar to the Spring Poles in terms of both appearance and function. However, the player has to bounce on these objects as far away from the wall as possible in order to reach great enough bouncing height.

The aforementioned gimmicks aside, there are also Poles similar to the Spring Poles. However, these poles resemble more large pins and are standing upright on the ground. These pins also function differently from the Spring Poles: when the player runs into such a pin, the playable character sticks to it and spins around it once before being launched running in the opposite direction from where they came.

Sonic Advance 3

SpringPoleAdvance3

Sonic using a Pole in Sonic Advance 3.

In Sonic Advance 3, the Spring Poles are called Poles once more. In this game, the Poles are again gray poles with a red pin on their outer end. Also, their mechanics are the same as those they had in Sonic Advance. While they are regularly seen in the Zones, Spring Poles also appear in the Zone Maps of each Zone. Also, after utilizing a Spring Pole in gameplay, the player can perform Mid-Air Trick Actions.

Sonic Rush series

Sonic Rush

In Sonic Rush, the Spring Poles resemble stretchy green poles, like in Sonic Advance 2. In this game, they are regular objects that only appear in Leaf Storm.

In gameplay, the Spring Poles' mechanics are similar to those they showcased in Sonic Advance 2, which means that the player can bounce at them at one point to gain extra height.

Sonic Rush Adventure

Sonic Rivals series

Sonic Rivals

SpringPoleRivals

Spring Poles in Sonic Rivals.

In Sonic Rivals, the Spring Poles resemble gray poles with a round red pin on their outer end and a dark gray and red foot on the wall. In gameplay, the playable character will achieve the same bouncing height, no matter how many times the playable characters bounces in one spot on a Spring Pole. Otherwise, its mechanics are the same as the typical Spring Pole, which means that the playable characters will bounce higher if they jump off nearer the end of the Spring Poles.

Sonic Rivals 2

In Sonic Rivals 2, the Spring Poles possess the exact same design they had in Sonic Riders, being gray poles with a red pin on one end and a dark gray and red foot on the other. Their gameplay mechanics are also the same as the common Spring Pole, like in Sonic Rivals.

Sonic Unleashed

SpringPoleUnleashed

A Springpole in the Xbox 360/PlayStation 3 version of Sonic Unleashed.

In the Xbox 360/PlayStation 3 version of Sonic Unleashed, the Spring Poles are referred to as Springpoles.[2] Spring Poles this time around are gray poles with a red pin on their outer end, like in the Sonic Rivals series. In this game, they only appear in Sonic the Hedgehog's daytime stages. In gameplay, they possess the typical mechanics for a Spring Pole. Also, because Sonic can use the Stomp in this game, the player is able to achieve high bouncing heights on the Spring Poles by using the Stomp on them.

Sonic Colors

In the Wii version of Sonic Colors, the Spring Poles possess the same design they had in Sonic Unleashed, making them resemble gray poles with a red pin on their outer end. In gameplay, they possess the standard mechanics for a Spring Pole. Also, because the playable characters are able to use the Stomp in this game, the player is able to once again achieve high bouncing heights on the Spring Poles by using the Stomp on them.

Sonic Generations

In both the console/PC and Nintendo 3DS version of Sonic Generations, the Spring Poles (as they are referred to as in this game[1]) possess the same design they had in Sonic Unleashed, making them resemble gray poles with a red pin on their outer end. In this game, they only appear in Modern Sonic's Acts and Challenge Acts. In gameplay, they possess the standard mechanics for a Spring Pole.

Sonic Forces

In Sonic Forces, the Spring Poles once again resemble gray poles with a red pin on their outer end. In this game, they only appear in Sonic the Hedgehog and the Avatar's stages. In gameplay, they possess the usual mechanics for a Spring Pole. Also, when bouncing on a Spring Pole in this game, they make the Spring's sound effect instead of the distinct one heard in previous games.

References

  1. 1.0 1.1 Sonic Generations (PlayStation 3) European instruction booklet, p. 11.
  2. 2.0 2.1 Sonic Unleashed (PlayStation 3) European instruction booklet, p. 19.
Navigation templates to Spring Pole


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