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The Spin Jump (回転ジャンプ Kaiten Janpu?), also called the Super Sonic Spin Attack or Jump, is a move that appears in the Sonic the Hedgehog series. It is a mid-air variation of the Spin Attack, where the user curls up and jumps into enemies or obstacles, dealing damage. Since its introduction, it has become one of the most basic attacks in the series, and arguably the most common as well, given that almost every playable character in the series has been able to perform it at some point.

Description

WhiteIsland ACT1 007D

Sonic using the Spin Jump on a pot.

When performing the Spin Jump, the user first jumps up into midair and then curls into a ball, like when performing the Spin Attack, and starts rolling around in midair at high speed. However, certain characters can have different performances or variants of the Spin Jump; when Tails and Cream perform the Spin Jump, Tails' twin tails and Cream's ears can be seen hanging from behind their respective curling ball form. Also, in Knuckles' Chaotix, when Espio and Vector are performing the Spin Jump, Espio whirls around like a tornado and Vector curls into a wheel.

While performing the Spin Jump, the user can deal damage to any enemies that they make successful and undisturbed physical contact with, and also break breakable objects in the Zones, such as Item Boxes, barriers and certain floors. However, it does not affect certain enemies that are clad in projection (such as spikes) or wielding weapons in the player's path which can damage the player instead of destroying the enemy. When the playable character transforms into a Super State, the Spin Jump usually increases in height and speed.

There is certain mechanic for the Spin Jump that can increase the jumping height of the playable character by jumping into the enemy/object from higher places or from the right angle and then getting bounced higher than the playable character is normally able to jump. The player is able to do this by pressing the jump button down until the player hits the targeted enemy. Depending on how long the player keeps the jump button down, the higher will the playable character will bounce. Outside the Genesis games, this technique is functional in the Sonic Adventure titles, the Sonic Advance series and the Nintendo 3DS version of Sonic Generations (though only for Classic Sonic).

Score Increases!

The player earns more points depending how many enemies he/she destroys after doing the Spin Jump.

In the first main games for the Sega Genesis, depending on how many enemies the player destroys with a single Spin Jump, the points that the player receives from defeating each enemy increases. While defeating one enemy is worth 100 points, destroying two enemies in a chain by doing the Spin Jump once increases points to 200, and destroying three enemy in a chain gives 500 points in total. After destroying four to fifteen enemies, the player receives 1,000 points and for any chain of destroyed enemies larger than that, the player earns 10,000 points for each destroyed enemy.

In the earlier games of the Sonic the Hedgehog series, the Spin Jump is a very useful and often vital attack for the player, due to it having greater movement control than the Spin Attack and Spin Dash and is often needed to defeat bosses and certain enemies. In the later games, when the player presses the jump button twice, the player can also perform another move during the Spin Jump, such as the Insta-Shield and Homing Attack, a Double Jump, or for certain characters, allow the player to fly or glide.

To perform the Spin Jump in gameplay, the player usually has to press the jump button in the respective games. To control the direction the Spin Jump is moving in, the player has to use the movement controls.

Games appearances

Sonic the Hedgehog (1991)

Sonic kaiten

The Spin Jump was first featured in the 16-bit version of Sonic the Hedgehog (1991) where it is one of Sonic the Hedgehog's maneuvers. In this game, it is referred to as the Super Sonic Spin Attack[5] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button. In the 2013 re-release, the Spin Jump can also be used by Miles "Tails" Prower and Knuckles the Echidna.

In the 8-bit version of the game, the mechanics of the Spin Jump are the same, except the player has to press Game Gear I Button/Game Gear II Button to execute the move. It also has its 16-bit counterpart's name.[6]

Sonic the Hedgehog 2

Sonic 2 kaiten
Tails 2 kaiten

In Sonic the Hedgehog 2, the Spin Jump can be performed by Sonic the Hedgehog, Super Sonic and Miles "Tails" Prower. This is the first game to show a visual difference for the Spin Jump between users, as Tails' twin-tails can be seen hanging out from behind his Spin Jump. It is also the first game where it is referred to as the Spin Jump (回転ジャンプ Kaiten janpu?) in English releases.[7] To perform it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button. Knuckles the Echidna can also perform the Spin Jump in Knuckles the Echidna in Sonic the Hedgehog 2 and the 2013 re-release.

In the 8-bit version of the game, the Spin Jump is only performed by Sonic as he is the only playable character. The mechanics of the Spin Jump are the same, except the player has to press Game Gear I Button/Game Gear II Button to execute it. In this game, it is also referred to as the Super Spin Attack[8] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump").

SegaSonic the Hedgehog

In SegaSonic the Hedgehog, the Spin Jump is used by Sonic the Hedgehog, Mighty the Armadillo and Ray the Flying Squirrel. Because the game was released on arcades only, the player had to press the only action button on the control to use the Spin Jump. No further mechanics were added to it.

Sonic the Hedgehog CD

Sonic kaiten

In Sonic the Hedgehog CD, the Spin Jump is again only used by Sonic the Hedgehog, but it can also be used by Miles "Tails" Prower in 2011 re-release. In this game, it is referred to as the Spin Attack[9] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button. Sonic can also jump higher, depending on how hard the player presses Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

Sonic Chaos

Sonic chaos kaiten
Tails chaos kaiten

In Sonic Chaos, the Spin Jump can be performed by both Sonic the Hedgehog and Miles "Tails" Prower. In this game, the move is referred to as the Jump[10] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump"). Unlike in Sonic the Hedgehog 2 though, Tails' twin-tails do not flutter from behind his Spin Jump. To perform it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic the Hedgehog Spinball

Sonic spinball spin

In both versions of Sonic the Hedgehog Spinball, the Spin Jump is again only usable by Sonic the Hedgehog. Except from the Spin Dash, it is Sonic's only offensive move. Like in Sonic Chaos, the move is referred to as the Jump.[11]

In this game, Sonic will come to a complete stop before jumping. To use the move in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button on the 16-bit version, and Game Gear I Button/Game Gear II Button on the 8-bit version.

Sonic the Hedgehog 3 & Knuckles

Sonic 3 & K kaiten
Tails spin3

In Sonic the Hedgehog 3, its add-on continuation Sonic & Knuckles and the lock-on Sonic the Hedgehog 3 & Knuckles, the Spin Jump appears as a move used by all three games' playable characters. In Sonic the Hedgehog 3, the move is known as the Super Spin Attack[12] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump"), and in Sonic & Knuckles it is known as just the Jump[13] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump").

Sonic 3 & K kaiten
Knuckles 3 kaiten

In Sonic the Hedgehog 3, the Spin Jump is used by Sonic, Super Sonic, and Tails. In Sonic & Knuckles, the move is available to Sonic, Super Sonic, Knuckles, and Super Knuckles. Lastly, in Sonic the Hedgehog 3 & Knuckles, the Spin Jump is used by all five previously-mentioned characters, and Hyper Sonic, Hyper Knuckles, and Super Tails as well. To perform the Spin Jump in these games, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

When playing as Knuckles, he cannot jump as high as Sonic. As such, Knuckles will not be able to explore the same passageways as Sonic in some Zones that involve using the Spin Jump. It also makes some situations (such as certain boss fights) more difficult.

Sonic the Hedgehog Triple Trouble

Sonic TT kaiten
Tails TT kaiten

In Sonic the Hedgehog Triple Trouble, the Spin Jump is used by Sonic the Hedgehog and Miles "Tails" Prower. In this game, it is referred to as the Super Spin Attack[14] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump"). Like in Sonic Chaos, Tails' twin-tails does not flutter behind his Spin Jump. To perform it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Knuckles' Chaotix

KnucklesSpinJumpChaotix
Vector kaiten
Espio spin
MightySpinJumpChaotix

In Knuckles' Chaotix, out of the game's seven playable characters, only Knuckles the Echidna, Espio the Chameleon, Mighty the Armadillo and Vector the Crocodile can perform the Spin Jump. In this game, it is referred to as the Jump[15] (回転ジャンプ Kaiten janpu?, lit. "Spin Jump").

While Knuckles and Mighty execute the Spin Jump in the traditional fashion in this game, Vector and Espio execute it by curling into a wheel and whirling around like a tornado respectively. To perform the Spin Jump in gameplay, the player has to press Sega Genesis C Button.

Sonic 3D Blast

Sonic Blast spin

In Sonic 3D Blast, the Spin Jump is again only useable to Sonic the Hedgehog. In the English releases of the game, it is referred to as Jump.[16] To perform it in gameplay, the player has to press Sega Genesis A Button or Sega Genesis C Button/Sega Saturn A Button or Sega Saturn C Button.

Sonic Blast

Sonic G kaiten
Knuckles G kaiten

In Sonic Blast, the Spin Jump is a maneuver used by both Sonic the Hedgehog and Knuckles the Echidna. In this game, the move is properly referred to as the Spin Jump[17] (回転ジャンプ Kaiten janpu?). To perform it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic Adventure

CASSONIC13

Sonic using the Spin Jump in Sonic Adventure DX: Director's Cut.

In Sonic Adventure and its remake Sonic Adventure DX: Director's Cut, all playable characters except for Amy Rose, Big the Cat and E-102 Gamma can perform the Spin Jump. In this game, the move is referred to as the Spin Attack[18] (スピンアタック Supin'atakku?).

When performing the Spin Jump, the characters spin faster, appearing more as a ball. Also, as a new mechanism included to the Spin Jump, the player can cancel the move in midair by pressing the action button. It should be noted that this is the one of the few games where Super Sonic does not enhance the size of the Spin Jump. To perform the Spin Jump in gameplay, the player has to press A/A Button GameCube v2.

Sonic Adventure 2

FCDC7

Shadow using the Spin Jump in Sonic Adventure 2.

In Sonic Adventure 2 and its remake Sonic Adventure 2: Battle, the Spin Jump is referred to as Jump[19] (スピンアタック Supin'atakku?, lit. "Spin Attack"). This time, the move is used by Sonic the Hedgehog, Shadow the Hedgehog, Knuckles the Echidna and Rouge the Bat in the main story. When performing the Spin Jump in this game, Sonic and Shadow is surrounded by their respective auras, which they leave behind in their wake as they move around. In the games' multiplayer mode, Metal Sonic, Amy Rose, Tikal and Chaos can use the Spin Jump as well, where Amy and Metal Sonic create the same aura effect as Sonic and Shadow when using it. To use the Spin Jump in gameplay, the player has to press A/A Button GameCube v2.

Sonic Heroes

Casino Park

Sonic and Knuckles using the Spin Jump in Sonic Heroes.

In Sonic Heroes, the Spin Jump is performed by all playable characters, which includes Team Sonic, Team Dark, Team Rose. Team Chaotix, and Team Super Sonic. In this game, the Spin Jump is referred to as Jump.[20]

When performing the Spin Jump in this game, each playable character is surrounded by a sphere of their respective auras. In gameplay, the Spin Jump deals one hit worth of damage to weaker or unprotected enemies. Additionally, using it on enemies allows the character to bounce continuously on them and deal more damage until the enemy retaliates. Furthermore, depending on which character is the leader, the player can follow the Spin Jump up with a more useful maneuver or offensive ability. Again, the super transformation does not enhance the Spin Jump's size. It should be noted that when attacking Metal Madness with the Homing Attack, the player will bounce back in the Spin Jump formation.

To perform this move in gameplay, the player must press A Button GameCube v2/XboxA/Cross.

Sonic Advance series

Sonic Advance

SonicSpinJumpAdvance
TailsSpinJumpAdvance
KnucklesSpinJumpAdvance

In Sonic Advance, the Spin Jump can be performed by Sonic, Tails, and Knuckles. Amy however, can only jump without going into the Spin Jump, making her jumps devoid of the move's offensive traits. In this game, the Spin Jump is referred to simply as the Jump.[21] To perform the Spin Jump in gameplay, the player just has to press GameboyA.

Sonic Advance 2

SonicSpinJumpAdvance2
AmySpinJumpAdvance2
TailsSpinJumpAdvance2
CreamSpinJumpAdvance2
KnucklesSpinJumpAdvance2

In Sonic Advance 2, the main five playable characters in the game (Sonic, Tails, Knuckles, Cream and even Amy) are all capable of performing the Spin Jump. In this game, the Spin Jump is once again referred to as the Jump.[22] To perform the Spin Jump in gameplay, the player just has to press GameboyA.

Sonic Advance 3

In Sonic Advance 3, the Spin Jump is a move that all the five main playable characters in the game can perform (under the right circumstances). It is also the only game in the Sonic Advance trilogy that refers to this move as the Spin Jump.[23]

In gameplay, those that have Amy as their accompanying partner in the levels can only jump without going into the Spin Jump, like Amy in Sonic Advance; to be able to perform the Spin Jump, everyone but Amy must have be partnered up with anyone else but Amy. Oppositely, Amy can only perform the Spin Jump when she has Sonic as her partner. For then to perform the Spin Jump in gameplay, the player has to press GameboyA.

Shadow the Hedgehog

Dolphin 2015-07-16 20-22-44-409

Shadow using the Spin Jump in Shadow the Hedgehog.

In Shadow the Hedgehog, Shadow and the supporting characters Sonic, Tails, Knuckles, Rouge, Espio, Vector, Amy, and Omega can use the Spin Jump. Shadow Androids also use this technique along with others. In this game, it is referred to as the Jump.[24]

In Shadow the Hedgehog, the Spin Jump's animation is the same as in Sonic Heroes. Trying to use it continuously on strong enemies will only make the player fall back on the ground. While the Spin Jump cannot take out shielded enemies, it can destroy the shields if used enough. By using Strafe, the player can also take more control of the Spin Jump, but at the cost of losing some jumping height.

To perform the Spin Jump in gameplay, the player has to press XboxA/Cross/A Button GameCube v2.

Sonic Rush series

Sonic Rush

In Sonic Rush, the Spin Jump appears as a part of Sonic the Hedgehog's moveset. The games' other playable character, Blaze the Cat, uses her own equivalent to the Spin Jump, called the Axel Jump. In this game, the move is properly referred to as the Spin Jump[25] (スピンジャンプ Supinjanpu?). To perform the Spin Jump in gameplay, the player has to press WiiDSA/DSB.

Sonic Rush Adventure

In Sonic Rush Adventure, the Spin Jump is once again one of Sonic the Hedgehog's personal moves, and is referred to as the Spin Jump once more.[26] Overall, the move is exactly the same as in Sonic Rush. To perform the Spin Jump in gameplay, the player has to press WiiDSA/DSB.

Sonic the Hedgehog (2006)

In Sonic the Hedgehog (2006), the Spin Jump is used by all playable characters, except for Silver and Omega. In this game, it is just referred to as Jump.[27] However, in gameplay, the Spin Jump cannot be used to damage enemies, thus being only used for vertical movements. To perform the move in gameplay, the player must press XboxA/Cross.

Sonic Rivals series

Sonic Rivals

SpinJumpRivals

Sonic using the Spin Jump in Sonic Rivals.

In Sonic Rivals, the Spin Jump is used by all five playable characters. In this game, the Spin Jump is referred to as just the Jump.[28]

When using the Spin Jump in this games, the characters are each surrounded by their respective aura. In gameplay, the player cannot damage the opposing rival with the move though. To use it in gameplay, the player has to press Cross.

Sonic Rivals 2

In Sonic Rivals 2, the Spin Jump is once more used by all the playable characters in the game. Like in the previous title, the Spin Jump is referred to as the Jump.[29]

In this game, the Spin Dash is the same as in Sonic Rivals, meaning its has the same aura effect and game mechanics it had in the previous title. Also, in Espio's case in particular, he executes the Spin Jump in the typical fashion instead twirling around like a tornado like he did in Knuckles' Chaotix. To use the move in gameplay, the player has to press Cross.

Super Smash Bros. series

Sonic uses the Spin Jump in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. Unlike in the Sonic games, the Spin Jump does not do any damage to opponents.

Sonic Unleashed

SpinJumpUnleashed

Sonic using the Spin Jump in the Xbox 360 version Sonic Unleashed.

In Sonic Unleashed, the Spin Jump is used only by Sonic the Hedgehog in the daytime levels. On Xbox 360/PlayStation 3 version of the game, it is referred to as the Jump[30][31] (スピンジャンプ Supinjanpu?, lit. "Spin Jump") while on the Wii/PlayStation 2 version, it is referred to as the Spin Attack.[32][33]

On the Xbox 360/PlayStation 3 version of the game, Sonic is surrounded by a close blue aura when using the Spin Jump. However, this does not occur on the Wii/PlayStation 2 version of the game. The player can also use the Spin Jump in conjunction with the Sonic Boost to increase its range and speed, though it decreases the speed of the boost.

To perform the Spin Jump in gameplay, the player has to press the following buttons:

PS2 Wii (remote) Wii (Classic Controller) Wii (GameCube Controller) PS3 Xbox 360
Cross WiiDSA b Button A Button GameCube v2 Cross XboxA

Sonic Colors

On both versions of Sonic Colors, the Spin Jump can be used by Sonic the Hedgehog. Exclusively on the Wii version, the Virtual Hedgehogs and the Pink Spikes can use it as well. In these games, the Spin Jump is referred to as the Spin Attack.[34][35]

Like in Sonic Unleashed, Sonic is surrounded by a close blue aura when using the Spin Jump in the Wii version of the game. However, this aura effect does not occur in the Nintendo DS version. In addition, the Spin Jump can use it in conjunction with the Boost to enhance its range and speed. To use the Spin Jump in gameplay, the player has to press the following buttons.

Wii Remote Sideways Wii Remote + Nunchunk Classic Controller GameCube Controller Nintendo DS
Snnwii2buttondisco WiiDSA a Button A Button GameCube v2 WiiDSA/DSB

Sonic the Hedgehog 4

Episode I

In Sonic the Hedgehog 4: Episode I, the Spin Jump is used only by Sonic the Hedgehog and Super Sonic. In this game, it is properly referred to as the Spin Jump. In gameplay, it has the same capabilities and appearance it had in the earlier games. To perform it in gameplay, the player has to press Cross/Circle/XboxA/XboxB/Snnwii2buttondisco.

Episode II

In Sonic the Hedgehog 4: Episode II, the Spin Jump is used by Sonic the Hedgehog, Miles "Tails" Prower and Super Sonic. In the game's additional episode, Sonic the Hedgehog 4: Episode Metal, the Spin Jump is available to Metal Sonic as well. Also, once again, it is properly referred to as the Spin Jump. In gameplay, it works exactly like it did in Sonic the Hedgehog 4: Episode I. To perform the Spin Jump in gameplay, the player has to press Cross/Circle/XboxA/XboxB.

Sonic Generations

File:SonicGenerations 2015-10-24 18-07-01-205.png

Sonic utilizing the Spin Jump in the opening cutscene of Sonic Generations.

In Sonic Generations, the Spin Jump is used by both Classic and Modern Sonic. On the console/PC version of the game, it is also used by Classic and Modern Super Sonic. On both versions of the game, the move is properly referred to as the Spin Jump.[36][37]

In both versions of Sonic Generations, Modern Sonic's Spin Jump has an aura effect that resembles the one it had on the Xbox 360/PlayStation 3 version of Sonic Generations. Classic Sonic's Spin Jump on the other hand lacks the aura effect.

To perform the Spin Jump in gameplay, the player has to press Cross/XboxA on the console/PC version, and WiiDSA/DSB on the Nintendo 3DS version.

Sonic Lost World

In Sonic Lost World, the Spin Jump maneuver does not surround Sonic in a blue aura. On the Wii U version, when in mid-air, Sonic can Double Jump by back flipping instead of curling into a ball, unlike in the Nintendo 3DS version.

Sonic Runners

Sonic Runners Iron Ball Eggmobile

Sonic using the Spin Jump in Sonic Runners.

In Sonic Runners, the Spin Jump is usable to every playable character in the game, including newcomers as playable characters like Sticks the Badger and Mephiles the Dark. In this game, users that perform the Spin Jump will be surrounded by three air streaks colored in the user's respective aura. For the gameplay of Sonic Runners, the Spin Jump is an exceptionally vital move during runs. To perform it in gameplay, simply tap the screen.

Sonic Mania

Sonic Spin Attack Mania
Tails Spin Attack Mania
Knuckles Spin Attack Mania

In Sonic Mania, the Spin Jump can be used by Sonic, Tails and Knuckles. In this game, its capabilities and appearance are exactly the same as it is in the Sega Mega Drive/Genesis games. To perform it in gameplay, the player has to press the following buttons:

PlayStation 4 Xbox One Nintendo Switch PC
Square/Cross/Circle X button/A button/B button Switch y/Switch a/Switch b [A]/[Q]/[S]

During the second phase of the battle with Metal Sonic, Metal Sonic will attempt to use his Spin Jump against the player.

Sonic Forces: Speed Battle

In Sonic Forces: Speed Battle, every playable character in the game can perform the Spin Jump, including Chaos and Zavok.

Sonic Forces

In Sonic Forces, the Spin Jump is usable to both Classic Sonic and Modern Sonic. In this game, the appearances of the move when used by each respective character are the same as in Sonic Generations, except Modern Sonic's has a sawblade-like effect surrounding it. To perform it in gameplay, the player has to press Switch b/Cross/A button.

See also

References

  1. 1.0 1.1 1.2 Gained this ability in Sonic Adventure 2.
  2. Big gained this ability in Sonic Heroes.
  3. 3.0 3.1 Gained this ability in Sonic Rivals.
  4. Vector could Spin Jump in Knuckles' Chaotix.
  5. Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, pg. 3.
  6. Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 4.
  7. Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, pg. 5.
  8. Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 5.
  9. Sonic the Hedgehog CD (Sega Mega-CD) United States instruction booklet, pg. 7.
  10. Sonic Chaos (GameGear) United States instruction booklet, pg. 3.
  11. Sonic the Hedgehog Spinball (Sega Mega Drive) United States instruction booklet, pg. 5.
  12. Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, pg. 7.
  13. Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, pg. 7.
  14. Sonic the Hedgehog Triple Trouble (GameGear) United States instruction booklet, pg. 4.
  15. Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 5.
  16. Sonic 3D Blast (Sega Saturn) instruction booklet, pg. 4.
  17. Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 5.
  18. Sonic Adventure (Dreamcast) United States instruction booklet, pg. 19.
  19. Prima Development (20 June 2001). "Moves and Permanent Power-Ups" (in English). Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 4. ISBN 978-0761536147.
  20. Sonic Heroes (PlayStation 2) United States instruction booklet, pg. 14.
  21. Sonic Advance (Game Boy Advance) United States instruction manual, pg. 6.
  22. Sonic Advance 2 (Game Boy Advance) United States instruction manual, pg. 6.
  23. Sonic Advance 3 (Game Boy Advance) United States instruction manual, pg. 8-18.
  24. Shadow the Hedgehog (PlayStation 2) United States instruction booklet, pg. 10.
  25. Sonic Rush (Nintendo DS) United States instruction booklet, pg. 10.
  26. Sonic Rush Adventure (Nintendo DS) United States instruction booklet, pg. 9.
  27. Sonic the Hedgehog (PlayStation 3) United States instruction booklet, pg. 4.
  28. Sonic Rivals (PlayStation Portable) United States instruction booklet, pg. 4.
  29. Sonic Rivals 2 (PlayStation Portable) United States instruction booklet, pg. 4.
  30. Sonic Unleashed (Xbox 360) United States instruction manual, pg. 4.
  31. Sonic Unleashed (PlayStation 3) United States instruction manual, pg. 7.
  32. Sonic Unleashed (Wii) United States instruction manual, pg. 8.
  33. Sonic Unleashed (PlayStation 2) United States instruction manual, pg. 8.
  34. Sonic Colors (Wii) United States instruction booklet, pg. 8.
  35. Sonic Colors (Nintendo DS) European instruction booklet, pg. 9.
  36. Sonic Generations (PlayStation 3) European instruction booklet, pg. 8.
  37. Sonic Generations (Nintendo 3DS) United States instruction booklet, pg. 4.

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