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Sonic Wiki Zone
Sonic Wiki Zone
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|title = Spin Jump
 
|title = Spin Jump
 
|image = Spin Jump SU.png
 
|image = Spin Jump SU.png
|caption = [[Sonic the Hedgehog|Sonic]] using the Spin Jump.
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|caption = [[Sonic the Hedgehog|Sonic]] using the Spin Jump, from the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.
|1st_app = [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]
+
|1st_app = [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (16-bit)]]
 
|other_apps =
 
|other_apps =
  +
*[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]
|user = {{Scroll box|content=
 
  +
*[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]
*[[Amy Rose]]<ref name="SA2">Gained this ability in ''Sonic Adventure 2''.</ref>
 
  +
*''[[Sonic the Hedgehog 2]]''
*[[Big the Cat]]<ref name="SH">Big gained this ability in ''Sonic Heroes''.</ref>
 
  +
*''[[SegaSonic the Hedgehog]]''
*[[Chaos]]<ref name="SA2" />
 
  +
*''[[Sonic the Hedgehog CD]]''
  +
*''[[Sonic Chaos]]''
  +
*[[Sonic Spinball|''Sonic Spinball'' (16-bit)]]
  +
*[[Sonic Spinball (8-bit)|''Sonic Spinball'' (8-bit)]]
  +
*''[[Sonic the Hedgehog 3]]''
  +
*''[[Sonic & Knuckles]]''
  +
*''[[Sonic 3 & Knuckles]]''
  +
*''[[Sonic the Hedgehog Triple Trouble]]''
  +
*''[[Knuckles' Chaotix]]''
  +
*''[[Sonic Blast]]''
  +
*''[[Sonic 3D Blast]]''
  +
*[[Sonic Jam (Game.com)|''Sonic Jam'' (Game.com)]]
  +
*''[[Sonic Adventure]]''
  +
*''[[Sonic the Hedgehog Pocket Adventure]]''
  +
*''[[Sonic Adventure 2]]''
  +
*''[[Sonic Adventure 2: Battle]]''
  +
*''[[Sonic Advance]]''
  +
*''[[Sonic Advance 2]]''
  +
*''[[Sonic Adventure DX: Director's Cut]]''
  +
*''[[Sonic Heroes]]''
  +
*''[[Sonic Advance 3]]''
  +
*''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''
  +
*''[[Sonic Rush]]''
  +
*[[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]]
  +
*''[[Sonic Rivals]]''
  +
*''[[Sonic Rush Adventure]]''
  +
*''[[Sonic Rivals 2]]''
  +
*''[[Super Smash Bros. Brawl]]''
  +
*[[Sonic Unleashed|''Sonic Unleashed'' (Xbox 360/PlayStation 3)]]
  +
*[[Sonic Unleashed (Wii/PlayStation 2)|''Sonic Unleashed'' (Wii/PlayStation 2)]]
  +
*''[[Sonic the Hedgehog 4: Episode I]]''
  +
*[[Sonic Colors|''Sonic Colors'' (Wii)]]
  +
*[[Sonic Colors (Nintendo DS)|''Sonic Colors'' (Nintendo DS)]]
  +
*[[Sonic Adventure (2010)|''Sonic Adventure'' (2010)]]
  +
*[[Sonic Generations|''Sonic Generations'' (console/PC)]]
  +
*[[Sonic Generations (Nintendo 3DS)|''Sonic Generations'' (Nintendo 3DS)]]
  +
*''[[Sonic the Hedgehog 4: Episode II]]''
  +
*''[[Sonic the Hedgehog 4: Episode Metal]]''
  +
*[[Sonic Adventure 2 (2012)|''Sonic Adventure 2'' (2012)]]
  +
*''[[Sonic Dash]]''
  +
*[[Sonic Lost World|''Sonic Lost World'' (Wii U)]]
  +
*[[Sonic Lost World (Nintendo 3DS)|''Sonic Lost World'' (Nintendo 3DS)]]
  +
*[[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']]
  +
*''[[Sonic Runners]]''
  +
*[[Sonic Lost World (PC)|''Sonic Lost World'' (PC)]]
  +
*''[[Sonic Mania]]''
  +
*''[[Sonic Runners Adventure]]''
  +
*''[[Sonic Forces: Speed Battle]]''
  +
*''[[Sonic Forces]]''
  +
*''[[Sonic Mania Plus]]''
  +
*''[[Super Smash Bros. Ultimate]]''
  +
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''
  +
*''[[Sega Streaming Theater Sonic Edition]]''
  +
*''[[Sonic Colors: Ultimate]]''
  +
*''[[Sonic Dash+]]''
  +
*''[[Sonic Speed Simulator]]''
  +
*''[[Sonic Frontiers]]''
  +
*''[[Sonic Prime Dash]]''
  +
*''[[Sonic Superstars]]''
  +
*''[[Sonic Dream Team]]''
  +
|user =
  +
*[[Amy Rose]]
  +
*[[Batten Rouge]]<ref name="SSS" group="note">Could use this in ''[[Sonic Speed Simulator]]''.</ref>
  +
*[[Black Rose]]<ref name="SSS" group="note">Could use this in ''[[Sonic Speed Simulator]]''.</ref>
  +
*[[Blaze the Cat]]
  +
*[[Big the Cat]]
  +
*[[Chaos]]
  +
*[[Chaos Sonic]]<ref name="SSS" group="note">Could use this in ''[[Sonic Speed Simulator]]''.</ref>
 
*[[Charmy Bee]]
 
*[[Charmy Bee]]
*[[Classic Knuckles]]
 
**[[Super Knuckles (Classic Sonic's world)|Classic Super Knuckles]]
 
*[[Metal Sonic (Classic Sonic's world)|Classic Metal Sonic]]
 
*[[Sonic the Hedgehog (Classic Sonic's world)|Classic Sonic]]
 
**[[Super Sonic (Classic Sonic's world)|Classic Super Sonic]]
 
*[[Classic Tails]]
 
**[[Super Tails (Classic Sonic's world)|Classic Super Tails]]
 
 
*[[Cream the Rabbit]]
 
*[[Cream the Rabbit]]
  +
*[[E-102 Gamma]]
 
*[[E-123 Omega]]
 
*[[E-123 Omega]]
 
*[[Espio the Chameleon]]
 
*[[Espio the Chameleon]]
  +
*[[Alpha Grim Sonic|Grim Sonic]]<ref name="Speed Battle" group="note"/>
  +
*[[Infinite]]<ref name="Speed Battle" group="note">Could use this in ''[[Sonic Forces: Speed Battle]]''.</ref>
  +
*[[Jet the Hawk]]<ref name="SSS" group="note">Could use this in ''[[Sonic Speed Simulator]]''.</ref>
  +
*[[Knuckles the Dread]]
 
*[[Knuckles the Echidna]]
 
*[[Knuckles the Echidna]]
 
**[[Hyper Knuckles]]
 
**[[Hyper Knuckles]]
 
**[[Super Knuckles]]
 
**[[Super Knuckles]]
  +
*[[Knuckles the Echidna (Paramount)]]<ref name="Speed Battle" group="note"/>
*[[Metal Sonic]]<ref name="SR">Gained this ability in ''Sonic Rivals''.</ref>
 
  +
*[[Longclaw]]<ref name="Speed Battle" group="note"/>
  +
*[[Metal Sonic]]
  +
*[[Metal Sonic 3.0]]<ref name="SSS" group="note"/>
 
*[[Mephiles the Dark]]
 
*[[Mephiles the Dark]]
 
*[[Mighty the Armadillo]]
 
*[[Mighty the Armadillo]]
  +
**[[Super Mighty]]
 
*[[Miles "Tails" Prower]]
 
*[[Miles "Tails" Prower]]
  +
**[[Hyper Tails]]
 
**[[Super Tails]]
 
**[[Super Tails]]
  +
*[[Miles "Tails" Prower (Paramount)]]
 
*[[Ray the Flying Squirrel]]
 
*[[Ray the Flying Squirrel]]
  +
**[[Super Ray]]
  +
*[[w:c:roblox:Avatar|Roblox avatar]]<ref name="SSS" group="note"/>
  +
*[[Rebel Rouge]]
  +
*[[Renegade Knucks]]
 
*[[Rouge the Bat]]
 
*[[Rouge the Bat]]
  +
*[[Rusty Rose]]
 
*[[Shadow Android]]
 
*[[Shadow Android]]
 
*[[Shadow the Hedgehog]]
 
*[[Shadow the Hedgehog]]
  +
**[[Dark Shadow]]
*[[Silver the Hedgehog]]<ref name="SR" />
 
  +
**[[Hero Shadow]]
  +
*[[Silver the Hedgehog]]
  +
*[[Sir Galahad]]<ref name="Speed Battle" group="note"/>
  +
*[[Sir Gawain]]<ref name="Speed Battle" group="note"/>
  +
*[[Sir Lancelot]]<ref name="Speed Battle" group="note"/>
  +
*[[Sir Percival]]<ref name="Speed Battle" group="note"/>
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
  +
**[[Darkspine Sonic]]<ref name="Speed Battle" group="note"/>
  +
**[[Excalibur Sonic]]<ref name="Speed Battle" group="note"/>
 
**[[Hyper Sonic]]
 
**[[Hyper Sonic]]
 
**[[Sonic the Werehog]]
 
**[[Sonic the Werehog]]
 
**[[Super Sonic]]
 
**[[Super Sonic]]
  +
*[[Sonic the Hedgehog (Paramount)]]
 
*[[Sticks the Badger]]
 
*[[Sticks the Badger]]
  +
*[[Tails Nine]]
*[[Tikal]]<ref name="SA2" />
 
*[[Vector the Crocodile]]<ref name="Chaotix">Vector could Spin Jump in ''Knuckles' Chaotix''.</ref>
+
*[[Tangle the Lemur]]<ref name="Speed Battle" group="note"/>
  +
*[[Tikal]]
  +
*[[Thorn Rose]]<ref name="Speed Battle" group="note"/>
  +
*[[Vector the Crocodile]]
 
*[[Virtual Hedgehog]]
 
*[[Virtual Hedgehog]]
  +
*[[Whisper the Wolf]]<ref name="Speed Battle" group="note"/>
*[[Zavok]]
 
  +
*[[Zavok]]<ref name="Speed Battle" group="note"/>
}}
 
  +
*[[Zazz]]<ref name="Speed Battle" group="note"/>
  +
*[[Zeena]]<ref name="Speed Battle" group="note"/>
 
|utilization =
 
|utilization =
 
*Offense
 
*Offense
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|description = An offensive jump where the user curls up and jumps.
 
|description = An offensive jump where the user curls up and jumps.
 
}}
 
}}
The {{Nihongo|'''Spin Jump'''|回転ジャンプ|Kaiten Janpu}}, also called the '''Super Sonic Spin Attack''' or '''Jump''', is a move that appears in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. It is a mid-air variation of the [[Spin Attack]], where the user curls up and jumps into enemies or obstacles, dealing damage. Since its introduction, it has become one of the most basic attacks in the series, and arguably the most common as well, given that almost every playable character in the series has been able to perform it at some point.
+
The {{Nihongo|'''Spin Jump'''<ref name="StH2US"/>|回転ジャンプ<ref name="StH2JP"/>|Kaiten Janpu}}, also called the {{Nihongo|'''Super Sonic Spin Attack'''<ref name="StH1US"/>|回転ジャンプ<ref name="StH1JP"/>|Kaiten janpu|lit. "Spin Jump"}}, the {{Nihongo|'''Spin Attack'''<ref name="SCDUS"/>|回転ジャンプ<ref name="SCDJP"/>|Kaiten Janpu|lit. "Spin Jump"}} or just {{Nihongo|'''Jump'''<ref name="SChaosUS"/>|回転ジャンプ<ref name="SChaosJP"/>|Kaiten Janpu|lit. "Spin Jump"}}, is a move and game mechanic that appears in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. It is a mid-air variation of the [[Spin Attack]], where the user curls up and jumps into enemies or obstacles, dealing damage in doing so. Since its introduction, the Spin Jump has become one of the most basic attacks in the series, and arguably the most common as well given that almost every playable character has been able to perform it at some point, this is to make a character play less differently.
   
 
==Description==
 
==Description==
[[File:WhiteIsland ACT1 007D.png|thumb|left|175px|Sonic using the Spin Jump on a pot.]]
+
[[File:WhiteIsland ACT1 007D.png|thumb|left|225px|[[Sonic the Hedgehog|Sonic]] using the Spin Jump on a pot, from the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.]]
When performing the Spin Jump, the user first jumps up into midair and then curls into a ball, like when performing the [[Spin Attack]], and starts rolling around in midair at high speed. However, certain characters can have different performances or variants of the Spin Jump; when [[Miles "Tails" Prower|Tails]] and [[Cream the Rabbit|Cream]] perform the Spin Jump, Tails' twin tails and Cream's ears can be seen hanging from behind their respective curling ball form. Also, in ''[[Knuckles' Chaotix]]'', when [[Espio the Chameleon|Espio]] and [[Vector the Crocodile|Vector]] are performing the Spin Jump, Espio whirls around like a tornado and Vector curls into a wheel.
+
When performing the Spin Jump, the user jumps up into the air and curls into a ball, like when performing the [[Spin Attack]]. The user then starts rolling around midair at high speed. However, certain users have different performances or variants of the Spin Jump, such as when [[Miles "Tails" Prower|Tails]] and [[Cream the Rabbit|Cream]] perform the Spin Jump, their twin tails and ears, respectively, can be seen hanging from behind their curling ball form. Also, in ''[[Knuckles' Chaotix]]'', when [[Espio the Chameleon|Espio]] and [[Vector the Crocodile|Vector]] are performing the Spin Jump, Espio [[Axel Jump|whirls around like a tornado]] and Vector curls into a wheel.
   
While performing the Spin Jump, the user can deal damage to any enemies that they make successful and undisturbed physical contact with, and also break breakable objects in the [[Zone]]s, such as [[Item Box]]es, barriers and certain floors. However, it does not affect certain enemies that are clad in projection (such as [[Spikes (obstacle)|spikes]]) or wielding weapons in the player's path which can damage the player instead of destroying the enemy. When the playable character transforms into a [[Super transformation|Super State]], the Spin Jump usually increases in height and speed.
+
While performing the Spin Jump, the user can deal damage to any enemies that they make successful and undisturbed physical contact with, along with being able to break breakable objects in the [[Zone]]s, such as [[Item Box]]es, barriers and certain floors. However, it does not affect certain enemies that are clad in protection, such as [[Spikes (Badnik)|Spikes]], or wielding weapons. These will instead damage the player. When the playable character transforms into a [[Super transformation|Super State]], the Spin Jump will usually increase in both height and speed.
   
There is certain mechanic for the Spin Jump that can increase the jumping height of the playable character by jumping into the enemy/object from higher places or from the right angle and then getting bounced higher than the playable character is normally able to jump. The player is able to do this by pressing the jump button down until the player hits the targeted enemy. Depending on how long the player keeps the jump button down, the higher will the playable character will bounce. Outside the [[Sega Genesis|Genesis]] games, this technique is functional in the ''[[Sonic Adventure]]'' titles, the ''[[Sonic Advance]]'' series and the [[Nintendo 3DS]] version of ''[[Sonic Generations]]'' (though only for [[Classic Sonic]]).
+
The Spin Jump has a certain mechanic dubbed as "Badnik Bounce",<ref>{{Cite web|url=https://www.youtube.com/watch?v=_vCTZ8Fr6QQ|date=28 July 2022|title=Sonic Origins: Speed Strats - Speedrunning (feat. Argick)|work=YouTube|accessdate=28 July 2022}}</ref> that can increase the jumping height of the playable character, by jumping into the enemy/object from high places or from the right angle and then getting bounced higher than the playable character is normally able to jump. The player is able to do this by pressing the jump button down until the player hits the targeted enemy or [[Item Box]]. The longer the player keeps the jump button down, the higher will the playable character will bounce. This mechanic also works if the playable character in the [[Spin Attack]] mode is sent to the mid-air by curved ledges or falling down from the straight edge of the terrain, while landing statight to the enemy or Item Box. Outside the [[Sega Mega Drive]] games, this technique is functional in the ''[[Sonic Adventure|Sonic]] [[Sonic Adventure 2|Adventure]]'' titles, the ''[[Sonic Advance|Sonic]] [[Sonic Advance 2|Adv]][[Sonic Advance 3|ance]]'' series, the [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]] of ''[[Sonic Generations]]'', though only for [[Sonic the Hedgehog|Classic Sonic]], and ''[[Sonic Mania]]''.
   
[[File:Score Increases!.png|thumb|200px|The player earns more points depending how many enemies he/she destroys after doing the Spin Jump.]]
+
[[File:Score Increases!.png|thumb|right|225px|More [[point]]s are earned based how many enemies are destroyed after doing the Spin Jump, from [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (16-bit)]].]]
In the first main games for the Sega Genesis, depending on how many enemies the player destroys with a single Spin Jump, the [[point]]s that the player receives from defeating each enemy increases. While defeating one enemy is worth 100 points, destroying two enemies in a chain by doing the Spin Jump once increases points to 200, and destroying three enemy in a chain gives 500 points in total. After destroying four to fifteen enemies, the player receives 1,000 points and for any chain of destroyed enemies larger than that, the player earns 10,000 points for each destroyed enemy.
+
In the first mainline games for the Sega Mega Drive, depending on how many enemies the player destroys with a single Spin Jump, the [[point]]s that are received from defeating each enemy increases. While defeating one enemy is worth 100 points, destroying two enemies in a chain by doing the Spin Jump once increases points to 200, and destroying three enemy in a chain gives 500 points in total. By destroying four to fifteen enemies the player receives 1,000 points, and for any chain of destroyed enemies larger than that, the player will earn 10,000 points for each enemy destroyed.
   
In the earlier games of the ''Sonic the Hedgehog'' series, the Spin Jump is a very useful and often vital attack for the player, due to it having greater movement control than the [[Spin Attack]] and [[Spin Dash]] and is often needed to defeat bosses and certain enemies. In the later games, when the player presses the jump button twice, the player can also perform another move during the Spin Jump, such as the [[Insta-Shield]] and [[Homing Attack]], a [[Double Jump]], or for certain characters, allow the player to [[Flying|fly]] or [[glide]].
+
In the early games of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], the Spin Jump is a very useful and often vital attack for the player, as it has greater movement control than the [[Spin Attack]] and [[Spin Dash]] and is often needed to defeat certain bosses and enemies. In the later games, when the player presses the jump button twice, a second move can also be performed during the Spin Jump, such as the [[Insta-Shield]], [[Homing Attack]], [[Double Jump]], or, for certain characters, allow the player to [[flying|fly]] or [[glide]].
   
To perform the Spin Jump in gameplay, the player usually has to press the jump button in the respective games. To control the direction the Spin Jump is moving in, the player has to use the movement controls.
+
To perform the Spin Jump in gameplay, the player usually has to press the jump button. To control the direction the Spin Jump is moving in, the player must use the movement controls.
   
==Games appearances==
+
==Game appearances==
 
===''Sonic the Hedgehog'' (1991)===
 
===''Sonic the Hedgehog'' (1991)===
 
[[File:Sonic_kaiten.gif|left]]
 
[[File:Sonic_kaiten.gif|left]]
The Spin Jump was first featured in the 16-bit version of [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]] where it is one of [[Sonic the Hedgehog]]'s maneuvers. In this game, it is referred to as the {{Nihongo|'''Super Sonic Spin Attack'''<ref>[[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'']] ([[Sega Mega Drive]]) United States instruction booklet, pg. 3.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}. To use it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}. In the [[Sonic the Hedgehog (2013)|2013 re-release]], the Spin Jump can also be used by [[Miles "Tails" Prower]] and [[Knuckles the Echidna]].
+
In the 16-bit version of [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]], the Spin Jump is referred to as the {{Nihongo|'''Super Sonic Spin Attack'''<ref name="StH1US">''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' ([[Sega Mega Drive|Sega Genesis]]) United States instruction booklet, pg. 3.</ref>|回転ジャンプ<ref name="StH1JP">''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' ([[Sega Mega Drive]]) Japanese instruction booklet, pg. 13.</ref>|Kaiten Janpu|lit. "Spin Jump"}} and is one of [[Sonic the Hedgehog|Sonic]]'s main maneuvers. To use it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}.
   
  +
[[File:Sonickaiten8bit.gif|left]]
In the [[Sonic the Hedgehog (8-bit)|8-bit version of the game]], the mechanics of the Spin Jump are the same, except the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}} to execute the move. It also has its 16-bit counterpart's name.<ref>[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'']] ([[Sega Game Gear]]) United States instruction booklet, pg. 4.</ref>
 
  +
In 8-bit [[Sonic the Hedgehog (8-bit)|version]] of ''Sonic the Hedgehog'' (1991), the Spin Jump is only used by Sonic. Its mechanics in this game are the same as those in the 16-bit version. In this game, it is again referred to as the {{Nihongo|'''Super Sonic Spin Attack'''<ref name="StH8BitUS">''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 4.</ref>|回転ジャンプ<ref name="StH8BitJP">''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 7.</ref>|Kaiten Janpu|lit. "Spin Jump"}}. To use it in gameplay, the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}.
  +
  +
===''Sonic the Hedgehog 2'' (8-bit)===
  +
[[File:Sonickaiten2-8Bit.gif|left]]
  +
In [[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]], the Spin Jump is only performed by [[Sonic the Hedgehog|Sonic]]. The mechanics of the Spin Jump are the same as those demonstrated by their [[Sonic the Hedgehog 2|16-bit counterpart]]. In this game, it is referred to as the {{Nihongo|'''Super Spin Attack'''<ref name="StH28BitUS">''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 5.</ref>|回転ジャンプ<ref name="StH28BitJP">''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 7.</ref>|Kaiten Janpu|lit. "Spin Jump"}}. To use it in gameplay, the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}.
   
 
===''Sonic the Hedgehog 2''===
 
===''Sonic the Hedgehog 2''===
  +
{|align="left"
[[File:Sonic_2_kaiten.gif|right]][[File:Tails_2_kaiten.gif|right]]
 
  +
|[[File:Sonic_2_kaiten.gif|center]]
In ''[[Sonic the Hedgehog 2]]'', the Spin Jump can be performed by [[Sonic the Hedgehog]], [[Super Sonic]] and [[Miles "Tails" Prower]]. This is the first game to show a visual difference for the Spin Jump between users, as Tails' twin-tails can be seen hanging out from behind his Spin Jump. It is also the first game where it is referred to as the {{Nihongo|'''Spin Jump'''|回転ジャンプ|Kaiten janpu}} in English releases.<ref>''[[Sonic the Hedgehog 2]]'' (Sega Mega Drive) United States instruction booklet, pg. 5.</ref> To perform it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}. [[Knuckles the Echidna]] can also perform the Spin Jump in ''[[Knuckles the Echidna in Sonic the Hedgehog 2]]'' and the [[Sonic the Hedgehog 2 (2013)|2013 re-release]].
 
  +
|-
  +
|[[File:Tails_2_kaiten.gif|center]]
  +
|}
  +
In ''[[Sonic the Hedgehog 2]]'', the Spin Jump can be performed by [[Sonic the Hedgehog|Sonic]], [[Super Sonic]], and [[Miles "Tails" Prower|Tails]]. This is the first game to show a visual difference for the Spin Jump between users, as Tails' twin-tails can be seen hanging out from behind his Spin Jump. In this game, it is referred to as the {{Nihongo|'''Spin Jump'''<ref name="StH2US">''[[Sonic the Hedgehog 2]]'' ([[Sega Mega Drive|Sega Genesis]]) United States instruction booklet, pg. 5.</ref>|回転ジャンプ<ref name="StH2JP">''[[Sonic the Hedgehog 2]]'' ([[Sega Mega Drive]]) Japanese instruction booklet, pg. 11.</ref>|Kaiten Janpu}}. To perform it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}.
   
  +
[[Knuckles the Echidna]] can also perform the Spin Jump in ''[[Knuckles in Sonic 2]]'' and the [[Sonic the Hedgehog 2 (2013)|2013 remaster]] of ''Sonic the Hedgehog 2''.
In the [[Sonic the Hedgehog 2 (8-bit)|8-bit version of the game]], the Spin Jump is only performed by Sonic as he is the only playable character. The mechanics of the Spin Jump are the same, except the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}} to execute it. In this game, it is also referred to as the {{Nihongo|'''Super Spin Attack'''<ref>''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 5.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}.
 
   
 
===''SegaSonic the Hedgehog''===
 
===''SegaSonic the Hedgehog''===
  +
{|align="left"
In ''[[SegaSonic the Hedgehog]]'', the Spin Jump is used by [[Sonic the Hedgehog]], [[Mighty the Armadillo]] and [[Ray the Flying Squirrel]]. Because the game was released on arcades only, the player had to press the only action button on the control to use the Spin Jump. No further mechanics were added to it.
 
  +
|[[File:SonicSpinJumpSStH.png|center]]
  +
|-
  +
|[[File:MightySpinJumpSStH.png|center]]
  +
|-
  +
|[[File:RaySpinJumpSStH.png|center]]
  +
|}
  +
In ''[[SegaSonic the Hedgehog]]'', the Spin Jump is used by [[Sonic the Hedgehog|Sonic]], [[Mighty the Armadillo|Mighty]], and [[Ray the Flying Squirrel|Ray]]. Because the game was released in [[Arcade system|arcades]] only, the player must press the only action button on the controls to use the Spin Jump. No further mechanics were added to the move in this game.
   
 
===''Sonic the Hedgehog CD''===
 
===''Sonic the Hedgehog CD''===
 
[[File:Sonic kaiten.gif|left]]
 
[[File:Sonic kaiten.gif|left]]
In ''[[Sonic the Hedgehog CD]]'', the Spin Jump is again only used by [[Sonic the Hedgehog]], but it can also be used by [[Miles "Tails" Prower]] in [[Sonic the Hedgehog CD (2011)|2011 re-release]]. In this game, it is referred to as the {{Nihongo|'''Spin Attack'''<ref>''[[Sonic the Hedgehog CD]]'' (Sega Mega-CD) United States instruction booklet, pg. 7.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}. To use it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}. Sonic can also jump higher, depending on how hard the player presses {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}.
+
In ''[[Sonic the Hedgehog CD]]'', the Spin Jump is again only used by [[Sonic the Hedgehog]]. However, it can also be used by [[Miles "Tails" Prower]] in the [[Sonic the Hedgehog CD (2011)|2011 remaster]]. In this game, it is referred to as the {{Nihongo|'''Spin Attack'''<ref name="SCDUS">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction booklet, pg. 7.</ref>|回転ジャンプ<ref name="SCDJP">''[[Sonic the Hedgehog CD]]'' ([[Sega CD|Mega-CD]]) Japanese instruction booklet, pg. 9.</ref>|Kaiten Janpu|lit. "Spin Jump"}}. To use it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}. The user can also jump higher, depending on how hard {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}} is pressed.
   
 
===''Sonic Chaos''===
 
===''Sonic Chaos''===
  +
{|align="left"
[[File:Sonic_chaos_kaiten.gif|right]][[File:Tails_chaos_kaiten.gif|right]]
 
  +
|[[File:Sonic_chaos_kaiten.gif|center]]
In ''[[Sonic Chaos]]'', the Spin Jump can be performed by both [[Sonic the Hedgehog]] and [[Miles "Tails" Prower]]. In this game, the move is referred to as the {{Nihongo|'''Jump'''<ref>''[[Sonic Chaos]]'' (GameGear) United States instruction booklet, pg. 3.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}. Unlike in ''[[Sonic the Hedgehog 2]]'' though, Tails' twin-tails do not flutter from behind his Spin Jump. To perform it in gameplay, the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}.
 
  +
|-
  +
|[[File:Tails_chaos_kaiten.gif|center]]
  +
|}
  +
In ''[[Sonic Chaos]]'', the Spin Jump can be performed by both [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]. In this game, the move is referred to as the {{Nihongo|'''Jump'''<ref name="SChaosUS">''[[Sonic Chaos]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 3.</ref>|回転ジャンプ<ref name="SChaosJP">''[[Sonic Chaos|Sonic & Tails]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 7.</ref>|Kaiten Janpu|lit. "Spin Jump"}}. Unlike in ''[[Sonic the Hedgehog 2]]'' though, Tails' twin-tails do not flutter from behind him when using the Spin Jump. To perform the Spin Jump in gameplay, the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}.
   
===''Sonic the Hedgehog Spinball''===
+
===''Sonic Spinball''===
 
[[File:Sonic_spinball_spin.gif|left]]
 
[[File:Sonic_spinball_spin.gif|left]]
In both versions of ''[[Sonic the Hedgehog Spinball|Sonic the Hedgehog]] [[Sonic the Hedgehog Spinball (8-bit)|Spinball]]'', the Spin Jump is again only usable by [[Sonic the Hedgehog]]. Except from the [[Spin Dash]], it is Sonic's only offensive move. Like in ''[[Sonic Chaos]]'', the move is referred to as the '''Jump'''.<ref>''[[Sonic the Hedgehog Spinball]]'' (Sega Mega Drive) United States instruction booklet, pg. 5.</ref>
+
In the 16-bit version and 8-bit [[Sonic Spinball (8-bit)|version]] of ''[[Sonic Spinball]]'', the Spin Jump is again only used by [[Sonic the Hedgehog|Sonic]]. Other than the [[Spin Dash]], it is Sonic's only offensive move. In this game, the move is referred to as the '''Jump'''.<ref name="StHSpinball">''[[Sonic Spinball]]'' ([[Sega Mega Drive|Sega Genesis]]) United States instruction booklet, pg. 5.</ref><ref name="StHSpinball8Bit">''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 4.</ref>
   
In this game, Sonic will come to a complete stop before jumping. To use the move in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}} on the 16-bit version, and {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}} on the 8-bit version.
+
In this game, Sonic will come to a complete stop before jumping. To use the move in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}} in the 16-bit version, and {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}} in the 8-bit version.
   
 
===''Sonic the Hedgehog 3 & Knuckles''===
 
===''Sonic the Hedgehog 3 & Knuckles''===
  +
{| align="left"
[[File:Sonic 3 & K kaiten.gif|right]][[File:Tails spin3.gif|right]]
 
  +
|[[File:Sonic 3 & K kaiten.gif|center]]
In ''[[Sonic the Hedgehog 3]]'', its add-on continuation ''[[Sonic & Knuckles]]'' and the lock-on ''[[Sonic the Hedgehog 3 & Knuckles]]'', the Spin Jump appears as a move used by all three games' playable characters. In ''Sonic the Hedgehog 3'', the move is known as the {{Nihongo|'''Super Spin Attack'''<ref>''[[Sonic the Hedgehog 3]]'' (Sega Mega Drive) United States instruction booklet, pg. 7.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}, and in ''Sonic & Knuckles'' it is known as just the {{Nihongo|'''Jump'''<ref>''[[Sonic & Knuckles]]'' (Sega Mega Drive) United States instruction booklet, pg. 7.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}.
 
  +
|-
  +
|[[File:Tails spin3.gif|center]]
  +
|}
  +
In ''[[Sonic the Hedgehog 3]]'', its add-on continuation, ''[[Sonic & Knuckles]]'', and the [[Lock-on technology|lock-on]] game, ''[[Sonic 3 & Knuckles]]'', the Spin Jump appears as a move used by all three games' playable characters. In ''Sonic the Hedgehog 3'', the move is known as the {{Nihongo|'''Super Spin Attack'''<ref name="StH3US">''[[Sonic the Hedgehog 3]]'' ([[Sega Mega Drive|Sega Genesis]]) United States instruction booklet, pg. 7.</ref>|回転ジャンプ<ref name="StH3JP">''[[Sonic the Hedgehog 3]]'' ([[Sega Mega Drive]]) Japanese instruction booklet, pg. 9.</ref>|Kaiten Janpu|lit. "Spin Jump"}}, and in ''Sonic & Knuckles'' it is known as just the {{Nihongo|'''Jump'''<ref name="S&KUS">''[[Sonic & Knuckles]]'' ([[Sega Mega Drive|Sega Genesis]]) United States instruction booklet, pg. 7.</ref>|回転ジャンプ<ref name="S&KJP">''[[Sonic & Knuckles]]'' ([[Sega Mega Drive]]) Japanese instruction booklet, pg. 15.</ref>|Kaiten Janpu|lit. "Spin Jump"}}.
   
[[File:Sonic 3 & K kaiten.gif|left]][[File:Knuckles_3_kaiten.gif|left]]
+
[[File:Knuckles_3_kaiten.gif|left]]
In ''Sonic the Hedgehog 3'', the Spin Jump is used by [[Sonic the Hedgehog|Sonic]], [[Super Sonic]], and [[Miles "Tails" Prower|Tails]]. In ''Sonic & Knuckles'', the move is available to Sonic, Super Sonic, [[Knuckles the Echidna|Knuckles]], and [[Super Knuckles]]. Lastly, in ''Sonic the Hedgehog 3 & Knuckles'', the Spin Jump is used by all five previously-mentioned characters, and [[Hyper Sonic]], [[Hyper Knuckles]], and [[Super Tails]] as well. To perform the Spin Jump in these games, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}.
+
In ''Sonic the Hedgehog 3'', the Spin Jump is used by [[Sonic the Hedgehog|Sonic]], [[Super Sonic]], and [[Miles "Tails" Prower|Tails]]. In ''Sonic & Knuckles'', the move is available to Sonic, Super Sonic, [[Knuckles the Echidna|Knuckles]], and [[Super Knuckles]]. Lastly, in ''Sonic the Hedgehog 3 & Knuckles'', the Spin Jump is used by all five previously-mentioned characters, along with [[Hyper Sonic]], [[Hyper Knuckles]], and [[Hyper Tails]]. In the ''[[Sonic Origins]]'' remaster of the game, it can also be used by [[Super Tails]]. Notably, Knuckles cannot jump as high as Sonic can with the Spin Jump. As such, Knuckles will not be able to explore the same passageways as Sonic in some [[Zone]]s that involve using the Spin Jump. It also makes some situations, such as certain boss fights, more difficult.
   
  +
To perform the Spin Jump in these games, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}}.
When playing as Knuckles, he cannot jump as high as Sonic. As such, Knuckles will not be able to explore the same passageways as Sonic in some [[Zone]]s that involve using the Spin Jump. It also makes some situations (such as certain boss fights) more difficult.
 
   
 
===''Sonic the Hedgehog Triple Trouble''===
 
===''Sonic the Hedgehog Triple Trouble''===
  +
{| align="left"
[[File:Sonic_TT_kaiten.gif|right]][[File:Tails_TT_kaiten.gif|right]]
 
  +
|[[File:Sonic_TT_kaiten.gif|center]]
In ''[[Sonic the Hedgehog Triple Trouble]]'', the Spin Jump is used by [[Sonic the Hedgehog]] and [[Miles "Tails" Prower]]. In this game, it is referred to as the {{Nihongo|'''Super Spin Attack'''<ref>''[[Sonic the Hedgehog Triple Trouble]]'' (GameGear) United States instruction booklet, pg. 4.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}. Like in ''[[Sonic Chaos]]'', Tails' twin-tails does not flutter behind his Spin Jump. To perform it in gameplay, the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}.
 
  +
|-
  +
|[[File:Tails_TT_kaiten.gif|center]]
  +
|}
  +
In ''[[Sonic the Hedgehog Triple Trouble]]'', the Spin Jump is used by both [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]. In this game, it is referred to as the {{Nihongo|'''Super Spin Attack'''<ref name="StHTripleTroubleUS">''[[Sonic the Hedgehog Triple Trouble]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 4.</ref>|回転ジャンプ<ref name="StHTripleTroubleJP">''[[Sonic the Hedgehog Triple Trouble|Sonic & Tails 2]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 7.</ref>|Kaiten Janpu|lit. "Spin Jump"}}. Notably, like in ''[[Sonic Chaos]]'', Tails' twin-tails does not flutter behind his Spin Jump. To perform it in gameplay, the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}.
   
 
===''Knuckles' Chaotix''===
 
===''Knuckles' Chaotix''===
Line 116: Line 235:
 
|[[File:MightySpinJumpChaotix.gif|center]]
 
|[[File:MightySpinJumpChaotix.gif|center]]
 
|}
 
|}
In ''[[Knuckles' Chaotix]]'', out of the game's seven playable characters, only [[Knuckles the Echidna]], [[Espio the Chameleon]], [[Mighty the Armadillo]] and [[Vector the Crocodile]] can perform the Spin Jump. In this game, it is referred to as the {{Nihongo|'''Jump'''<ref>''[[Knuckles' Chaotix]]'' (Sega 32X) United States instruction booklet, pg. 5.</ref>|回転ジャンプ|Kaiten janpu|lit. "Spin Jump"}}.
+
In ''[[Knuckles' Chaotix]]'', only four out of the game's seven playable characters can perform the Spin Jump, these include: [[Knuckles the Echidna|Knuckles]], [[Mighty the Armadillo|Mighty]], [[Espio the Chameleon|Espio]], and [[Vector the Crocodile|Vector]]. In this game, it is referred to as the {{Nihongo|'''Jump'''<ref name="KChaotixUS">''[[Knuckles' Chaotix]]'' ([[Sega 32X]]) United States instruction booklet, pg. 5.</ref>|回転ジャンプ<ref name="KChaotixJP">''[[Knuckles' Chaotix|Chaotix]]'' ([[Sega 32X|Super 32X]]) Japanese instruction booklet, pg. 9.</ref>|Kaiten Janpu|lit. "Spin Jump"}}.
   
While Knuckles and Mighty execute the Spin Jump in the traditional fashion in this game, Vector and Espio execute it by curling into a wheel and whirling around like a tornado respectively. To perform the Spin Jump in gameplay, the player has to press {{C Button (Sega Genesis)}}.
+
While Knuckles and Mighty execute the Spin Jump in the traditional fashion in this game, Vector executes it by curling into a wheel, and Espio executes it by spinning like a top. To perform the Spin Jump in gameplay, the player has to press {{C Button (Sega Genesis)}}.
   
 
===''Sonic 3D Blast''===
 
===''Sonic 3D Blast''===
[[File:Sonic_Blast_spin.gif|right]]
+
[[File:Sonic_Blast_spin.gif|left]]
In ''[[Sonic 3D Blast]]'', the Spin Jump is again only useable to [[Sonic the Hedgehog]]. In the English releases of the game, it is referred to as '''Jump'''.<ref>''[[Sonic 3D Blast]]'' (Sega Saturn) instruction booklet, pg. 4.</ref> To perform it in gameplay, the player has to press {{A Button (Sega Genesis)}} or {{C Button (Sega Genesis)}}/{{A Button (Sega Saturn)}} or {{C Button (Sega Saturn)}}.
+
In ''[[Sonic 3D Blast]]'', the Spin Jump is again only used by [[Sonic the Hedgehog|Sonic]]. In this game, it is referred to as {{Nihongo|'''Jump'''<ref name="S3DBlastUS">''[[Sonic 3D Blast]]'' ([[Sega Saturn]]) United States instruction booklet, pg. 4.</ref>|ジャンプ <ref name="S3DBlastJP">''[[Sonic 3D Blast|Sonic 3D: Flickies' Island]]'' ([[Sega Saturn]]) Japanese instruction booklet, pg. 7.</ref>|Janpu}}. To perform it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{A Button (Sega Saturn)}} // {{C Button (Sega Genesis)}}/{{C Button (Sega Saturn)}}.
   
 
===''Sonic Blast''===
 
===''Sonic Blast''===
  +
{| align="left"
[[File:Sonic_G_kaiten.gif|left]][[File:Knuckles_G_kaiten.gif|left]]
 
  +
|[[File:Sonic_G_kaiten.gif|center]]
In ''[[Sonic Blast]]'', the Spin Jump is a maneuver used by both [[Sonic the Hedgehog]] and [[Knuckles the Echidna]]. In this game, the move is properly referred to as the {{Nihongo|'''Spin Jump'''<ref>''[[Sonic Blast]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 5.</ref>|回転ジャンプ|Kaiten janpu}}. To perform it in gameplay, the player has to press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}.
 
  +
|-
  +
|[[File:Knuckles_G_kaiten.gif|center]]
  +
|}
  +
In ''[[Sonic Blast]]'', the Spin Jump is a maneuver used by both [[Sonic the Hedgehog|Sonic]] and [[Knuckles the Echidna|Knuckles]]. In this game, the move is referred to as the {{Nihongo|'''Spin Jump'''<ref name="SBlastUS">''[[Sonic Blast]]'' ([[Sega Game Gear]]) United States instruction booklet, pg. 5.</ref>|ジャンプアタック<ref name="SBlastJP">''[[Sonic Blast|G Sonic]]'' ([[Sega Game Gear]]) Japanese instruction booklet, pg. 10.</ref>|Janpu Atakku|lit. "Jump Attack"}}. To perform it in gameplay, the player must press {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}}. The height of the Spin Jump is proportional to the time {{1 Button (Game Gear)}}/{{2 Button (Game Gear)}} is held down.
   
=== ''Sonic Adventure'' ===
+
===''Sonic R''===
  +
In ''[[Sonic R]]'', the Spin Jump is referred to simply as '''Jumping'''.<ref>''[[Sonic R]]'' ([[Sega Saturn]]) United States instruction booklet, pg. 17.</ref> In this game, it is used by [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], and [[Super Sonic]]. To use it in gameplay, the player must press the {{A Button (Sega Saturn)}}/{{C Button (Sega Saturn)}}/{{Y Button (Sega Saturn)}}.
[[File:CASSONIC13.png|thumb|200px|Sonic using the Spin Jump in ''[[Sonic Adventure DX: Director's Cut]]''.]]
 
In ''[[Sonic Adventure]]'' and its remake ''[[Sonic Adventure DX: Director's Cut]]'', all playable characters except for [[Amy Rose]], [[Big the Cat]] and [[E-102 Gamma]] can perform the Spin Jump. In this game, the move is referred to as the {{Nihongo|'''Spin Attack'''<ref>''[[Sonic Adventure]]'' ([[Dreamcast]]) United States instruction booklet, pg. 19.</ref>|スピンアタック|Supin'atakku}}.
 
   
  +
===''Sonic Adventure''===
When performing the Spin Jump, the characters spin faster, appearing more as a ball. Also, as a new mechanism included to the Spin Jump, the player can cancel the move in midair by pressing the action button. It should be noted that this is the one of the few games where [[Super Sonic]] does not enhance the size of the Spin Jump. To perform the Spin Jump in gameplay, the player has to press {{A Button (Dreamcast)}}/{{A Button (GameCube)}}.
 
  +
[[File:CASSONIC13.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] using the Spin Jump, from ''[[Sonic Adventure DX: Director's Cut]]''.]]
  +
In ''[[Sonic Adventure]]'' and its enhanced port ''[[Sonic Adventure DX: Director's Cut]]'', [[Sonic the Hedgehog|Sonic]], [[Super Sonic]], [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]] can perform the Spin Jump. In this game, the move is referred to as the {{Nihongo|'''Spin Attack'''<ref name="SAdventureUS">''[[Sonic Adventure]]'' ([[Dreamcast]]) United States instruction booklet, pg. 19.</ref>|スピンアタック<ref name="SAdventureJP">''[[Sonic Adventure]]'' ([[Dreamcast]]) Japanese instruction booklet, pg. 21.</ref>|Supin Atakku}}.
   
  +
When performing the Spin Jump, the characters spin faster and appear as more of a ball. Also, as a new mechanism included to the Spin Jump, the player can cancel the move mid-air by pressing the action button. It should be noted that this is the one of the few games where the [[Super Sonic]] [[super transformation|transformation]] does not enhance the height of the Spin Jump. To perform the Spin Jump in gameplay, the player has to press {{A Button (Dreamcast)}}/{{A Button (GameCube)}}.
=== ''Sonic Adventure 2'' ===
 
[[File:FCDC7.PNG|thumb|200px|left|Shadow using the Spin Jump in ''[[Sonic Adventure 2]]''.]]
 
In ''[[Sonic Adventure 2]]'' and its remake ''[[Sonic Adventure 2: Battle]]'', the Spin Jump is referred to as {{Nihongo|'''Jump'''<ref name="SA2 Guide">{{Cite book |author=Prima Development |title=Sonic Adventure 2: Prima's Official Strategy Guide |publisher=Prima Games |page=4 |chapter=Moves and Permanent Power-Ups |date=20 June 2001 |isbn=978-0761536147 |language=English }}</ref>|スピンアタック|Supin'atakku|lit. "Spin Attack"}}. This time, the move is used by [[Sonic the Hedgehog]], [[Shadow the Hedgehog]], [[Knuckles the Echidna]] and [[Rouge the Bat]] in the main story. When performing the Spin Jump in this game, Sonic and Shadow is surrounded by their respective auras, which they leave behind in their wake as they move around. In the games' multiplayer mode, [[Metal Sonic]], [[Amy Rose]], [[Tikal]] and [[Chaos]] can use the Spin Jump as well, where Amy and Metal Sonic create the same aura effect as Sonic and Shadow when using it. To use the Spin Jump in gameplay, the player has to press {{A Button (Dreamcast)}}/{{A Button (GameCube)}}.
 
   
=== ''Sonic Heroes'' ===
+
===''Sonic Adventure 2''===
[[File:Casino Park.png|thumb|200px|right|Sonic and Knuckles using the Spin Jump in ''[[Sonic Heroes]]''.]]
+
[[File:FCDC7.PNG|thumb|225px|right|[[Shadow the Hedgehog|Shadow]] using the Spin Jump in [[Final Chase]], from ''[[Sonic Adventure 2]]''.]]
  +
In ''[[Sonic Adventure 2]]'' and its enhanced port ''[[Sonic Adventure 2: Battle]]'', the Spin Jump is referred to as simply the {{Nihongo|'''Jump'''<ref name="SAdventure2US">''[[Sonic Adventure 2]]'' ([[Dreamcast]]) United States instruction booklet, pg. 4.</ref><ref name="SA2 Guide">{{Cite book|author=Prima Development|title=Sonic Adventure 2: Prima's Official Strategy Guide|publisher=Prima Games|page=4|chapter=Moves and Permanent Power-Ups|date=20 June 2001|isbn=978-0761536147}}</ref>|ジャンプ<ref name="SAdventure2JP">''[[Sonic Adventure 2]]'' ([[Dreamcast]]) Japanese instruction booklet, pg. 11.</ref>|Janpu}}. This time, the move is used by [[Sonic the Hedgehog]], [[Shadow the Hedgehog]], [[Knuckles the Echidna]], and [[Rouge the Bat]] in the main story. [[Miles "Tails" Prower]] is also able to use the technique, though only in the [[Chao Garden]]. When performing the Spin Jump in this game, Sonic and Shadow are surrounded by their respective auras and they leave it behind in their wake as they move around. In the games' multiplayer mode, [[Metal Sonic]], [[Amy Rose]], [[Tikal]], and [[Chaos]] can all use the Spin Jump as well, where Amy and Metal Sonic create the same aura effect as Sonic and Shadow when using it. To use the Spin Jump in gameplay, the player has to press {{A Button (Dreamcast)}}/{{A Button (GameCube)}}. The height of the Spin Jump is proportional to the time {{A Button (Dreamcast)}}/{{A Button (GameCube)}} is held down.
In ''[[Sonic Heroes]]'', the Spin Jump is performed by all playable characters, which includes [[Team Sonic]], [[Team Dark]], [[Team Rose]]. [[Team Chaotix]], and [[Team Super Sonic]]. In this game, the Spin Jump is referred to as '''Jump'''.<ref>''[[Sonic Heroes]]'' ([[PlayStation 2]]) United States instruction booklet, pg. 14.</ref>
 
 
When performing the Spin Jump in this game, each playable character is surrounded by a sphere of their respective auras. In gameplay, the Spin Jump deals one hit worth of damage to weaker or unprotected enemies. Additionally, using it on enemies allows the character to bounce continuously on them and deal more damage until the enemy retaliates. Furthermore, depending on which character is the leader, the player can follow the Spin Jump up with a more useful maneuver or offensive ability. Again, the [[super transformation]] does not enhance the Spin Jump's size. It should be noted that when attacking [[Metal Madness]] with the [[Homing Attack]], the player will bounce back in the Spin Jump formation.
 
 
To perform this move in gameplay, the player must press {{A Button (GameCube)}}/{{A Button (Xbox)}}/{{Cross Button (PS)}}.
 
   
 
===''Sonic Advance'' series===
 
===''Sonic Advance'' series===
 
====''Sonic Advance''====
 
====''Sonic Advance''====
{| align="right"
+
{| align="left"
 
|[[File:SonicSpinJumpAdvance.png|center]]
 
|[[File:SonicSpinJumpAdvance.png|center]]
 
|-
 
|-
Line 155: Line 273:
 
|[[File:KnucklesSpinJumpAdvance.png|center]]
 
|[[File:KnucklesSpinJumpAdvance.png|center]]
 
|}
 
|}
In ''[[Sonic Advance]]'', the Spin Jump can be performed by [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]]. [[Amy Rose|Amy]] however, can only jump without going into the Spin Jump, making her jumps devoid of the move's offensive traits. In this game, the Spin Jump is referred to simply as '''Jump'''.<ref>''[[Sonic Advance]]'' ([[Game Boy Advance]]) United States instruction manual, pg. 6.</ref> To perform the Spin Jump in gameplay, the player just has to press {{A Button (GBA)}}.
+
In ''[[Sonic Advance]]'', the Spin Jump can be performed by [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]]. [[Amy Rose|Amy]], on the other hand, can only do a normal jump, making her gameplay devoid of the move's offensive traits. In this game, the Spin Jump is referred to simply as the {{Nihongo|'''Jump'''<ref>''[[Sonic Advance]]'' ([[Game Boy Advance]]) United States instruction booklet, pg. 6.</ref>|ジャンプ<ref>''[[Sonic Advance]]'' ([[Game Boy Advance]]) Japanese instruction booklet, pg. 11.</ref>|Janpu}}.
  +
  +
To perform the Spin Jump in gameplay, the player just has to press {{A Button (GBA)}}.
   
 
====''Sonic Advance 2''====
 
====''Sonic Advance 2''====
{| align="right"
+
{| align="left"
 
|[[File:SonicSpinJumpAdvance2.gif|center]]
 
|[[File:SonicSpinJumpAdvance2.gif|center]]
 
|[[File:AmySpinJumpAdvance2.gif|center]]
 
|[[File:AmySpinJumpAdvance2.gif|center]]
 
|-
 
|-
|colspan="2"|[[File:TailsSpinJumpAdvance2.gif|center]]
+
| colspan="2" |[[File:TailsSpinJumpAdvance2.gif|center]]
 
|-
 
|-
 
|[[File:CreamSpinJumpAdvance2.gif|center]]
 
|[[File:CreamSpinJumpAdvance2.gif|center]]
 
|[[File:KnucklesSpinJumpAdvance2.gif|center]]
 
|[[File:KnucklesSpinJumpAdvance2.gif|center]]
 
|}
 
|}
In ''[[Sonic Advance 2]]'', the main five playable characters in the game ([[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Cream the Rabbit|Cream]] and even [[Amy Rose|Amy]]) are all capable of performing the Spin Jump. In this game, the Spin Jump is once again referred to as '''Jump'''.<ref>''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) United States instruction manual, pg. 6.</ref> To perform the Spin Jump in gameplay, the player just has to press {{A Button (GBA)}}.
+
In ''[[Sonic Advance 2]]'', the main five playable characters in the game, [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Cream the Rabbit|Cream]], and [[Amy Rose|Amy]], are all capable of performing the Spin Jump. In this game, the Spin Jump is once again referred to as the {{Nihongo|'''Jump'''<ref>''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) United States instruction booklet, pg. 6.</ref>|ジャンプ<ref>''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) Japanese instruction booklet, pg. 9.</ref>|Janpu}}. Notably, when Cream uses a Spin Jump, her ears flutter behind her.
  +
  +
To perform the Spin Jump in gameplay, the player just has to press {{A Button (GBA)}}.
   
 
====''Sonic Advance 3''====
 
====''Sonic Advance 3''====
  +
[[file:Adv3 spinjump sonic.gif|left]]
In ''[[Sonic Advance 3]]'', the Spin Jump is a move that all the five main playable characters in the game can perform (under the right circumstances). It is also the only game in the ''Sonic Advance'' trilogy that refers to this move as the '''Spin Jump'''.<ref>''[[Sonic Advance 3]]'' ([[Game Boy Advance]]) United States instruction manual, pg. 8-18.</ref>
 
  +
In ''[[Sonic Advance 3]]'', the Spin Jump is a move that all the five main playable characters are able to perform. In this game, it is referred to as the {{Nihongo|'''Spin Jump'''<ref>''[[Sonic Advance 3]]'' ([[Game Boy Advance]]) United States instruction booklet, pg. 8.</ref>|スピンジャンプ<ref>''[[Sonic Advance 3]]'' ([[Wii U]] Virtual Console) Japanese instruction booklet, pg. 14.</ref>|Supin Janpu}}.
   
In gameplay, those that have [[Amy Rose|Amy]] as their accompanying partner in the levels can only jump without going into the Spin Jump, like Amy in ''[[Sonic Advance]]''; to be able to perform the Spin Jump, everyone but Amy must have be partnered up with anyone else but Amy. Oppositely, Amy can only perform the Spin Jump when she has [[Sonic the Hedgehog|Sonic]] as her partner. For then to perform the Spin Jump in gameplay, the player has to press {{A Button (GBA)}}.
+
In gameplay, those that have [[Amy Rose|Amy]] as their accompanying partner in the [[Zone]]s can only jump without going into the Spin Jump, like how Amy does in ''[[Sonic Advance]]''. To be able to perform the Spin Jump, everyone but Amy must have be partnered up with anyone else. Conversely, Amy can only perform the Spin Jump when she has [[Sonic the Hedgehog|Sonic]] as her partner. For the player to perform the Spin Jump in gameplay, they have to press {{A Button (GBA)}}.
   
=== ''Shadow the Hedgehog'' ===
+
===''Sonic Heroes''===
[[File:Dolphin 2015-07-16 20-22-44-409.jpg|thumb|200px|Shadow using the Spin Jump in ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''.]]
+
[[File:Casino Park.png|thumb|225px|right|[[Sonic the Hedgehog|Sonic]] and [[Knuckles the Echidna|Knuckles]] using the Spin Jump, from ''[[Sonic Heroes]]''.]]
In ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', [[Shadow the Hedgehog|Shadow]] and the supporting characters [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Rouge the Bat|Rouge]], [[Espio the Chameleon|Espio]], [[Vector the Crocodile|Vector]], [[Amy Rose|Amy]], and [[E-123 Omega|Omega]] can use the Spin Jump. [[Shadow Android]]s also use this technique along with others. In this game, it is referred to as '''Jump'''.<ref>''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' ([[PlayStation 2]]) United States instruction booklet, pg. 10.</ref>
+
In ''[[Sonic Heroes]]'', the Spin Jump is performed by all playable characters, which includes [[Team Sonic]], [[Team Dark]], [[Team Rose]], and [[Team Chaotix]]. In this game, the Spin Jump is referred to as the {{Nihongo|'''Jump'''<ref>''[[Sonic Heroes]]'' ([[PlayStation 2]]) United States instruction booklet, pg. 14.</ref>|ジャンプ<ref>''[[Sonic Heroes]]'' ([[PlayStation 2]]) Japanese instruction booklet, pg. 2.</ref>|Janpu}}.
   
  +
When performing the Spin Jump in this game, each playable character is surrounded by a sphere of their respective aura. In gameplay, the Spin Jump deals one hit worth of damage to weak or unprotected enemies. Additionally, using it on enemies allows the character to bounce continuously on them and deal more damage until the enemy retaliates. Furthermore, depending on which character is the leader, the player can follow the Spin Jump up with a more useful maneuver or offensive ability. Again, the [[super transformation]] does not enhance the Spin Jump's range. It should be noted that when attacking [[Metal Madness]] with the [[Homing Attack]], the player will bounce back in the Spin Jump formation.
In ''Shadow the Hedgehog'', the Spin Jump's animation is the same as in ''[[Sonic Heroes]]''. Trying to use it continuously on strong enemies will only make the player fall back on the ground. While the Spin Jump cannot take out shielded enemies, it can destroy the shields if used enough. By using [[Strafe]], the player can also take more control of the Spin Jump, but at the cost of losing some jumping height.
 
  +
  +
To perform this move in gameplay, the player must press {{A Button (GameCube)}}/{{Cross Button (PS)}}/{{A Button (Xbox)}}.
  +
  +
===''Shadow the Hedgehog''===
  +
[[File:Dolphin 2015-07-16 20-22-44-409.jpg|thumb|225px|right|[[Shadow the Hedgehog|Shadow]] using the Spin Jump, from ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''.]]
  +
In ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', [[Shadow the Hedgehog|Shadow]] and the supporting characters [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Rouge the Bat|Rouge]], [[Espio the Chameleon|Espio]], [[Vector the Crocodile|Vector]], [[Amy Rose|Amy]], and [[E-123 Omega|Omega]] are all able to use the Spin Jump. [[Shadow Android]]s also use this technique. In this game, it is referred to as the {{Nihongo|'''Jump'''<ref name="ShtHUS">''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' ([[PlayStation 2]]) United States instruction booklet, pg. 10.</ref>|ジャンプ<ref name="ShtHJP">''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' ([[Nintendo GameCube]]) Japanese instruction booklet, pg. 13.</ref>|Janpu}}.
  +
  +
In ''Shadow the Hedgehog'', the Spin Jump's animation is the same as in ''[[Sonic Heroes]]''. Trying to use it continuously on strong enemies will only make the player fall back on the ground. While the Spin Jump cannot take out shielded enemies, it can destroy the shields if used enough times. By [[Strafe|strafing]], the player can also take more control of the Spin Jump, but at the cost of losing some jumping height.
   
 
To perform the Spin Jump in gameplay, the player has to press {{A Button (Xbox)}}/{{Cross Button (PS)}}/{{A Button (GameCube)}}.
 
To perform the Spin Jump in gameplay, the player has to press {{A Button (Xbox)}}/{{Cross Button (PS)}}/{{A Button (GameCube)}}.
Line 184: Line 315:
 
===''Sonic Rush'' series===
 
===''Sonic Rush'' series===
 
====''Sonic Rush''====
 
====''Sonic Rush''====
In ''[[Sonic Rush]]'', the Spin Jump appears as a part of [[Sonic the Hedgehog]]'s moveset. The games' other playable character, [[Blaze the Cat]], uses her own equivalent to the Spin Jump, called the [[Axel Jump]]. In this game, the move is properly referred to as the {{Nihongo|'''Spin Jump'''<ref>''[[Sonic Rush]]'' ([[Nintendo DS]]) United States instruction booklet, pg. 10.</ref>|スピンジャンプ|Supinjanpu}}. To perform the Spin Jump in gameplay, the player has to press {{A Button (Wii/DS)}}/{{B Button (DS)}}.
+
In ''[[Sonic Rush]]'', the Spin Jump appears as a part of [[Sonic the Hedgehog|Sonic]]'s moveset. The games' other playable character, [[Blaze the Cat|Blaze]], uses her own equivalent to the Spin Jump, called the [[Axel Jump]]. In this game, the move is referred to as the {{Nihongo|'''Spin Jump'''<ref name="SRushUS">''[[Sonic Rush]]'' ([[Nintendo DS]]) United States instruction booklet, pg. 10.</ref>|スピンジャンプ<ref name="SRushJP">''[[Sonic Rush]]'' ([[Nintendo DS]]) Japanese instruction booklet, pg. 11.</ref>|Supin Janpu}}. To perform the Spin Jump in gameplay, the player has to press {{A Button (Wii/DS)}}/{{B Button (DS)}}.
   
 
====''Sonic Rush Adventure''====
 
====''Sonic Rush Adventure''====
In ''[[Sonic Rush Adventure]]'', the Spin Jump is once again one of [[Sonic the Hedgehog]]'s personal moves, and is referred to as the '''Spin Jump''' once more.<ref>''[[Sonic Rush Adventure]]'' ([[Nintendo DS]]) United States instruction booklet, pg. 9.</ref> Overall, the move is exactly the same as in ''[[Sonic Rush]]''. To perform the Spin Jump in gameplay, the player has to press {{A Button (Wii/DS)}}/{{B Button (DS)}}.
+
[[File:Sonic Rush Spin Jump.jpg|thumb|225px|right|[[Sonic the Hedgehog|Sonic]] using the Spin Jump, from ''[[Sonic Rush Adventure]]''.]]
  +
In ''[[Sonic Rush Adventure]]'', the Spin Jump is once again one of [[Sonic the Hedgehog|Sonic]]'s personal moves. In this game, it is referred to as the '''Spin Jump'''.<ref>''[[Sonic Rush Adventure]]'' ([[Nintendo DS]]) United States instruction booklet, pg. 9.</ref> Overall, the move is the same as in ''[[Sonic Rush]]''. To perform the Spin Jump in gameplay, the player has to press {{A Button (Wii/DS)}}/{{B Button (DS)}}.
   
 
===''Sonic the Hedgehog'' (2006)===
 
===''Sonic the Hedgehog'' (2006)===
In [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], the Spin Jump is used by all playable characters, except for [[Silver the Hedgehog|Silver]] and [[E-123 Omega|Omega]]. In this game, it is just referred to as '''Jump'''.<ref>''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]'' ([[PlayStation 3]]) United States instruction booklet, pg. 4.</ref> However, in gameplay, the Spin Jump cannot be used to damage enemies, thus being only used for vertical movements. To perform the move in gameplay, the player must press {{A Button (Xbox)}}/{{Cross Button (PS)}}.
+
In [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], the Spin Jump is used by all playable characters, other than [[Silver the Hedgehog|Silver]], [[E-123 Omega|Omega]], and when [[Sonic the Hedgehog|Sonic]] is carrying [[Princess Elise the Third|Elise]]. In this game, it is referred to as the {{Nihongo|'''Jump'''<ref name="StH2006US">''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]'' ([[PlayStation 3]]) United States instruction booklet, pg. 4.</ref>|ジャンプ<ref name="StH2006JP">''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]'' ([[PlayStation 3]]) Japanese instruction booklet, pg. 15.</ref>|Janpu}} In gameplay, the Spin Jump cannot be used to damage enemies, meaning it can only be used for vertical movements. To perform the move in gameplay, the player must press {{A Button (Xbox)}}/{{Cross Button (PS)}}.
   
 
===''Sonic Rivals'' series===
 
===''Sonic Rivals'' series===
 
====''Sonic Rivals''====
 
====''Sonic Rivals''====
[[File:SpinJumpRivals.png|thumb|left|200px|Sonic using the Spin Jump in ''[[Sonic Rivals]]''.]]
+
[[File:SpinJumpRivals.png|thumb|left|225px|[[Sonic the Hedgehog|Sonic]] using the Spin Jump, from ''[[Sonic Rivals]]''.]]
In ''[[Sonic Rivals]]'', the Spin Jump is used by all five playable characters. In this game, the Spin Jump is referred to as just '''Jump'''.<ref>''[[Sonic Rivals]]'' ([[PlayStation Portable]]) United States instruction booklet, pg. 4.</ref>
+
In ''[[Sonic Rivals]]'', the Spin Jump is used by all five playable characters. In this game, the Spin Jump is referred to as the '''Jump'''.<ref>''[[Sonic Rivals]]'' ([[PlayStation Portable]]) United States instruction booklet, pg. 4.</ref>
   
When using the Spin Jump in this games, the characters are each surrounded by their respective aura. In gameplay, the player cannot damage the opposing rival with the move though. To use it in gameplay, the player has to press {{Cross Button (PS)}}.
+
When using the Spin Jump in this games, the characters are each surrounded by their respective aura. In gameplay, the player cannot damage the opposing rival with the move. To use it in gameplay, the player has to press {{Cross Button (PS)}}.
   
 
====''Sonic Rivals 2''====
 
====''Sonic Rivals 2''====
In ''[[Sonic Rivals 2]]'', the Spin Jump is once more used by all the playable characters in the game. Like in the previous title, the Spin Jump is referred to as '''Jump'''.<ref>''[[Sonic Rivals 2]]'' ([[PlayStation Portable]]) United States instruction booklet, pg. 4.</ref>
+
In ''[[Sonic Rivals 2]]'', the Spin Jump is once more used by all the playable characters in the game. In this game, the Spin Jump is referred to as the '''Jump'''.<ref>''[[Sonic Rivals 2]]'' ([[PlayStation Portable]]) United States instruction booklet, pg. 4.</ref>
   
In this game, the Spin Dash is the same as in ''[[Sonic Rivals]]'', meaning its has the same aura effect and game mechanics it had in the previous title. Also, in [[Espio the Chameleon|Espio]]'s case in particular, he executes the Spin Jump in the typical fashion instead twirling around like a tornado like he did in ''[[Knuckles' Chaotix]]''. To use the move in gameplay, the player has to press {{Cross Button (PS)}}.
+
In gameplay, the Spin Jump functions the same as in ''[[Sonic Rivals]]''. In [[Espio the Chameleon|Espio]]'s case in particular, the Spin Jump is executed instead by twirling around like a tornado like he did in ''[[Knuckles' Chaotix]]''. To use the move in gameplay, the player has to press {{Cross Button (PS)}}.
 
===''Super Smash Bros.'' series===
 
Sonic uses the Spin Jump in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Unlike in the [[Sonic the Hedgehog series|''Sonic'' games]], the Spin Jump does not do any damage to opponents.
 
   
 
===''Sonic Unleashed''===
 
===''Sonic Unleashed''===
[[File:SpinJumpUnleashed.png|thumb|200px|Sonic using the Spin Jump in the [[Xbox 360]] version ''[[Sonic Unleashed]]''.]]
+
[[File:SpinJumpUnleashed.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] using the Spin Jump, from the [[Xbox 360]] version of ''[[Sonic Unleashed]]''.]]
In ''[[Sonic Unleashed]]'', the Spin Jump is used only by [[Sonic the Hedgehog]] in the daytime levels. On [[Xbox 360]]/[[PlayStation 3]] version of the game, it is referred to as the {{Nihongo|'''Jump'''<ref>''[[Sonic Unleashed]]'' ([[Xbox 360]]) United States instruction manual, pg. 4.</ref><ref>''[[Sonic Unleashed]]'' ([[PlayStation 3]]) United States instruction manual, pg. 7.</ref>|スピンジャンプ|Supinjanpu|lit. "Spin Jump"}} while on the [[Wii]]/[[PlayStation 2]] version, it is referred to as the '''Spin Attack'''.<ref>''[[Sonic Unleashed]]'' ([[Wii]]) United States instruction manual, pg. 8.</ref><ref>''[[Sonic Unleashed]]'' ([[PlayStation 2]]) United States instruction manual, pg. 8.</ref>
+
In ''[[Sonic Unleashed]]'', the Spin Jump is used only by [[Sonic the Hedgehog|Sonic]] in the daytime levels. In the [[Xbox 360]]/[[PlayStation 3]] version of the game, it is referred to as the {{Nihongo|'''Jump'''<ref name="SUnleashedXboxUS">''[[Sonic Unleashed]]'' ([[Xbox 360]]) United States instruction booklet, pg. 4.</ref><ref name="SUnleashedPSUS">''[[Sonic Unleashed]]'' ([[PlayStation 3]]) United States instruction booklet, pg. 7.</ref>|スピンジャンプ<ref name="SUnleashedXboxJP">''[[Sonic Unleashed]]'' ([[Xbox 360]]) United States instruction booklet, pg. 5.</ref>|Supin Janpu|lit. "Spin Jump"}}, while the [[Wii]]/[[PlayStation 2]] [[Sonic Unleashed (Wii/PlayStation 2)|version]] refers to it as the '''Spin Attack'''.<ref name="SUnleashedWiiUS">''[[Sonic Unleashed (Wii/PlayStation 2)|Sonic Unleashed]]'' ([[Wii]]) United States instruction booklet, pg. 8.</ref><ref>''[[Sonic Unleashed (Wii/PlayStation 2)|Sonic Unleashed]]'' ([[PlayStation 2]]) United States instruction booklet, pg. 8.</ref>
   
On the Xbox 360/PlayStation 3 version of the game, Sonic is surrounded by a close blue aura when using the Spin Jump. However, this does not occur on the Wii/PlayStation 2 version of the game. The player can also use the Spin Jump in conjunction with the [[Boost|Sonic Boost]] to increase its range and speed, though it decreases the speed of the boost.
+
In the Xbox 360/PlayStation 3 version of the game, Sonic is surrounded by a close blue aura when using the Spin Jump. This does not occur on the Wii/PlayStation 2 version of the game. The player is also able to use the Spin Jump in conjunction with the [[Boost|Sonic Boost]] to increase its range and speed, though it decreases the speed of the boost.
   
 
To perform the Spin Jump in gameplay, the player has to press the following buttons:
 
To perform the Spin Jump in gameplay, the player has to press the following buttons:
  +
{| class="wikitable" style="text-align:center"
 
  +
! rowspan="2" |[[PlayStation 2|PS2]]
{| class="wikitable" border="1" style="text-align:center"
 
  +
! colspan="3" |[[Wii]]
  +
! rowspan="2" |[[PlayStation 3|PS3]]
  +
! rowspan="2" |[[Xbox 360]]
 
|-
 
|-
  +
!Wii<br />Remote
! scope="col"|PS2
 
  +
!Classic<br />Controller
! scope="col"|Wii (remote)
 
! scope="col"|Wii (Classic Controller)
+
!GameCube<br />Controller
! scope="col"|Wii (GameCube Controller)
 
! scope="col"|PS3
 
! scope="col"|Xbox 360
 
 
|-
 
|-
 
|{{Cross Button (PS)}}
 
|{{Cross Button (PS)}}
 
|{{A Button (Wii/DS)}}
 
|{{A Button (Wii/DS)}}
|b Button
+
|{{B Button (Wii Classic)}}
 
|{{A Button (GameCube)}}
 
|{{A Button (GameCube)}}
 
|{{Cross Button (PS)}}
 
|{{Cross Button (PS)}}
Line 232: Line 361:
 
|}
 
|}
   
=== ''Sonic Colors'' ===
+
===''Sonic the Hedgehog 4''===
  +
====''Sonic the Hedgehog 4: Episode I''====
On both versions of ''[[Sonic Colors]]'', the Spin Jump can be used by [[Sonic the Hedgehog]]. Exclusively on the [[Wii]] version, the [[Virtual Hedgehog]]s and the [[Pink Spikes]] can use it as well. In these games, the Spin Jump is referred to as the '''Spin Attack'''.<ref>''[[Sonic Colors]]'' ([[Wii]]) United States instruction booklet, pg. 8.</ref><ref>''[[Sonic Colors]]'' ([[Nintendo DS]]) European instruction booklet, pg. 9.</ref>
 
  +
In ''[[Sonic the Hedgehog 4: Episode I]]'', the Spin Jump is used only by [[Sonic the Hedgehog|Sonic]] and [[Super Sonic]]. In this game, it is referred to as the '''Spin Jump'''. In gameplay, it has the same capabilities and appearance as it had in the earlier games. To perform the move, the player has to press {{Cross Button (PS)}}/{{Circle Button (PS)}}/{{A Button (Xbox)}}/{{B Button (Xbox)}}/{{2 Button (Wii)}}.
  +
  +
====''Sonic the Hedgehog 4: Episode II''====
  +
In ''[[Sonic the Hedgehog 4: Episode II]]'', the Spin Jump is used by [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], and [[Super Sonic]]. In the game's additional episode, ''[[Sonic the Hedgehog 4: Episode Metal]]'', the Spin Jump is available to [[Metal Sonic]] as well. In this game, it is referred to as the '''Spin Jump'''. In gameplay, it works exactly like it did in ''[[Sonic the Hedgehog 4: Episode I]]'' and, as such, the player has to press {{Cross Button (PS)}}/{{Circle Button (PS)}}/{{A Button (Xbox)}}/{{B Button (Xbox)}} to perform the move.
  +
  +
===''Sonic Colors''===
  +
[[File:SpinJumpSonicColors.jpg|thumb|225px|[[Sonic the Hedgehog|Sonic]] using the Spin Jump, from the [[Wii]] version of ''[[Sonic Colors]]''.]]
  +
In the [[Wii]] version and [[Nintendo DS]] [[Sonic Colors (Nintendo DS)|version]] of ''[[Sonic Colors]]'', along with the remaster, ''[[Sonic Colors: Ultimate]]'', the Spin Jump is referred to as the '''Spin Attack'''<ref>''[[Sonic Colors]]'' ([[Wii]]) United States instruction booklet, pg. 8.</ref><ref>''[[Sonic Colors (Nintendo DS)|Sonic Colours]]'' ([[Nintendo DS]]) European instruction booklet, pg. 9.</ref> and is used by [[Sonic the Hedgehog|Sonic]]. In the Wii version and ''Sonic Colors: Ultimate'', the [[Virtual Hedgehog]]s and [[Pink Spikes]] can perform the move as well.
   
Like in ''[[Sonic Unleashed]]'', Sonic is surrounded by a close blue aura when using the Spin Jump in the [[Wii]] version of the game. However, this aura effect does not occur in the [[Nintendo DS]] version. In addition, the Spin Jump can use it in conjunction with the [[Boost]] to enhance its range and speed. To use the Spin Jump in gameplay, the player has to press the following buttons.
+
Similarly to ''[[Sonic Unleashed]]'', ''Sonic Colors'' features Sonic surrounded by a close blue aura while using the Spin Jump in the Wii version and in ''Sonic Colors: Ultimate'', other than when jumping inside the [[Asteroid Coaster]]'s rollercoasters. Oddly, this aura effect does not appear in the Nintendo DS version. The Spin Jump can also be used in conjunction with the [[Boost]] to enhance the latter's range and speed. To perform the Spin Jump in gameplay, the player has to press the following buttons:
   
{| class="wikitable" border="1"
+
{| class="wikitable" style="text-align:center"
  +
! colspan="4" |[[Wii]]
  +
! rowspan="2" |[[Nintendo DS|DS]]
  +
! rowspan="2" |[[Xbox One]]
  +
! rowspan="2" |[[PlayStation 4|PS4]]
  +
! rowspan="2" |[[Nintendo Switch|Switch]]
  +
! rowspan="2" |[[PC]]
 
|-
 
|-
! Wii Remote Sideways
+
!Wii Remote<br />(sideways)
! Wii Remote + Nunchunk
+
!Wii Remote<br />& Nunchuk
! Classic Controller
+
!Classic<br />Controller
! GameCube Controller
+
!GameCube<br />Controller
! Nintendo DS
 
 
|-
 
|-
| style="text-align: center;" |{{2 Button (Wii)}}
+
|{{2 Button (Wii)}}
| style="text-align: center;" |{{A Button (Wii/DS)}}
+
|{{A Button (Wii/DS)}}
  +
|{{B Button (Wii Classic)}}
| style="text-align: center;" |a Button
 
| style="text-align: center;" |{{A Button (GameCube)}}
+
|{{A Button (GameCube)}}
| style="text-align: center;" |{{A Button (Wii/DS)}}/{{B Button (DS)}}
+
|{{A Button (Wii/DS)}}/{{B Button (DS)}}
  +
|{{A Button (Xbox One)}}
  +
|{{Cross Button (PS)}}
  +
|{{B Button (Switch)}}
  +
|
 
|}
 
|}
   
===''Sonic the Hedgehog 4''===
+
===''Sonic Generations''===
  +
In the console/[[PC]] version and the [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]] of ''[[Sonic Generations]]'', the Spin Jump is used by both Classic and Modern [[Sonic the Hedgehog|Sonic]]. On the console/PC version of the game, it is also used by [Classic and Modern [[Super Sonic]]. In both versions of the game, the move is referred to as the '''Spin Jump'''.<ref>''[[Sonic Generations]]'' ([[Xbox 360]]) United Kingdom instruction booklet, pg. 7.</ref><ref>''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'' ([[Nintendo 3DS]]) United States instruction booklet, pg. 4.</ref>
====''Episode I''====
 
In ''[[Sonic the Hedgehog 4: Episode I]]'', the Spin Jump is used only by [[Sonic the Hedgehog]] and [[Super Sonic]]. In this game, it is properly referred to as the '''Spin Jump'''. In gameplay, it has the same capabilities and appearance it had in the earlier games. To perform it in gameplay, the player has to press {{Cross Button (PS)}}/{{Circle Button (PS)}}/{{A Button (Xbox)}}/{{B Button (Xbox)}}/{{2 Button (Wii)}}.
 
   
  +
In both versions of ''Sonic Generations'', Modern Sonic's Spin Jump has an aura effect that resembles the one it had on the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''. Classic Sonic's Spin Jump, on the other hand, lacks the aura effect.
====''Episode II''====
 
In ''[[Sonic the Hedgehog 4: Episode II]]'', the Spin Jump is used by [[Sonic the Hedgehog]], [[Miles "Tails" Prower]] and [[Super Sonic]]. In the game's additional episode, ''[[Sonic the Hedgehog 4: Episode Metal]]'', the Spin Jump is available to Metal Sonic as well. Also, once again, it is properly referred to as the '''Spin Jump'''. In gameplay, it works exactly like it did in ''[[Sonic the Hedgehog 4: Episode I]]''. To perform the Spin Jump in gameplay, the player has to press {{Cross Button (PS)}}/{{Circle Button (PS)}}/{{A Button (Xbox)}}/{{B Button (Xbox)}}.
 
   
  +
To perform the Spin Jump in gameplay, the player has to press {{Cross Button (PS)}}/{{A Button (Xbox)}} on the console/PC version, and {{A Button (Wii/DS)}}/{{B Button (DS)}} on the Nintendo 3DS version.
===''Sonic Generations'' ===
 
[[File:SonicGenerations 2015-10-24 18-07-01-205.png|thumb|200px|Sonic utilizing the Spin Jump in the opening cutscene of ''[[Sonic Generations]]''.]]
 
In ''[[Sonic Generations]]'', the Spin Jump is used by both [[Sonic the Hedgehog (Classic Sonic's world)|Classic]] and [[Sonic the Hedgehog|Modern Sonic]]. On the console/[[PC]] version of the game, it is also used by [[Super Sonic (Classic Sonic's world)|Classic]] and [[Super Sonic|Modern Super Sonic]]. On both versions of the game, the move is properly referred to as the '''Spin Jump'''.<ref>''[[Sonic Generations]]'' ([[PlayStation 3]]) European instruction booklet, pg. 8.</ref><ref>''[[Sonic Generations]]'' ([[Nintendo 3DS]]) United States instruction booklet, pg. 4.</ref>
 
 
In both versions of ''Sonic Generations'', Modern Sonic's Spin Jump has an aura effect that resembles the one it had on the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Generations]]''. Classic Sonic's Spin Jump on the other hand lacks the aura effect.
 
 
To perform the Spin Jump in gameplay, the player has to press {{Cross Button (PS)}}/{{A Button (Xbox)}} on the console/PC version, and {{A Button (Wii/DS)}}/{{B Button (DS)}} on the [[Nintendo 3DS]] version.
 
   
 
===''Sonic Lost World''===
 
===''Sonic Lost World''===
  +
[[File:LostWorldSpinJump.jpg|thumb|225px|left|[[Sonic the Hedgehog|Sonic]] using the Spin Jump, from the [[Wii U]] version of ''[[Sonic Lost World]]''.]]
In ''[[Sonic Lost World]]'', the Spin Jump maneuver is primarily used by [[Sonic the Hedgehog]] and [[Super Sonic]]. On the [[Wii U]] version, it is also utilized by the [[Virtual Hedgehog]]s. On the Wii U/[[PC]] version of the game, the move is referred as '''Jump'''<ref>''[[Sonic Lost World]]'' ([[Wii U]]) Australian instruction booklet.</ref> while on the [[Nintendo 3DS]] version, it is referred to as the '''Spin Jump'''.<ref>''[[Sonic Lost World]]'' ([[Nintendo 3DS]]) United States instruction booklet, pg. 4.</ref>
 
  +
In the [[Wii U]] version, [[PC]] [[Sonic Lost World (PC)|version]], and [[Nintendo 3DS]] [[Sonic Lost World (Nintendo 3DS)|version]] of ''[[Sonic Lost World]]'', the Spin Jump maneuver is primarily used by [[Sonic the Hedgehog|Sonic]] and [[Super Sonic]]. On the Wii U version, it is also utilized by the [[Virtual Hedgehog]]s. On the Wii U/PC version of the game, the move is referred as '''Jump'''<ref>''[[Sonic Lost World]]'' ([[Wii U]]) Australian instruction booklet.</ref> while the Nintendo 3DS version refers to it as the {{Nihongo|'''Spin Jump'''<ref>''[[Sonic Lost World (Nintendo 3DS)|Sonic Lost World]]'' ([[Nintendo 3DS]]) United States instruction booklet, pg. 4.</ref>|スピンジャンプ<ref>''[[Sonic Lost World (Nintendo 3DS)|Sonic Lost World]]'' ([[Nintendo 3DS]]) Japanese instruction booklet.</ref>|Supin Janpu}}.
   
In ''Sonic Lost World'', the Spin Jump maneuver does not surround [[Sonic the Hedgehog|Sonic]] in a blue aura. To perform the move in gameplay, the player has to press {{A Button (Wii/DS)}}/{{B Button (DS)}}.
+
In ''Sonic Lost World'', the Spin Jump maneuver turns [[Sonic the Hedgehog|Sonic]] into a large, blue striped ball when the action is executed. Also, unlike in previous games, he does not uncurl and switch to his falling animation after a few seconds, instead remaining in his ball state when falling down to the ground.
   
  +
To perform the move in gameplay, the player has to press {{A Button (Wii/DS)}}/{{B Button (DS)}}.
===''Sonic Runners''===
 
[[File:Sonic Runners Iron Ball Eggmobile.png|thumb|200px|left|Sonic using the Spin Jump in ''[[Sonic Runners]]''.]]
 
In ''[[Sonic Runners]]'', the Spin Jump is usable to every playable character in the game, including newcomers as playable characters like [[Sticks the Badger]] and [[Mephiles the Dark]]. In this game, the move is referred to as '''Jump'''.
 
 
In ''Sonic Runners'', users that perform the Spin Jump will be surrounded by three air streaks colored in the user's respective aura. For the gameplay of ''Sonic Runners'', the Spin Jump is an exceptionally vital move during runs. To perform the move in gameplay, simply tap the screen.
 
   
 
===''Sonic Mania''===
 
===''Sonic Mania''===
{| align= "right"
+
{| align="left"
 
|[[File:Sonic_Spin_Attack_Mania.png|center]]
 
|[[File:Sonic_Spin_Attack_Mania.png|center]]
  +
|[[File:Knuckles_Spin_Attack_Mania.png|center]]
 
|-
 
|-
|[[File:Tails_Spin_Attack_Mania.png|center]]
+
| colspan="2" |[[File:Tails_Spin_Attack_Mania.png|center]]
 
|-
 
|-
|[[File:Knuckles_Spin_Attack_Mania.png|center]]
+
|[[File:MightySpinManiaPlus.png|center]]
  +
|[[File:RaySpinManiaPlus.png|center]]
 
|}
 
|}
In ''[[Sonic Mania]]'', the Spin Jump can be used by [[Sonic the Hedgehog (Classic Sonic's world)|Sonic]], [[Miles "Tails" Prower (Classic Sonic's world)|Tails]] and [[Knuckles the Echidna (Classic Sonic's world)|Knuckles]]. In this game, its capabilities and appearance are exactly the same as it is in the Sega Mega Drive/Genesis games. To perform it in gameplay, the player has to press the following buttons:
+
In ''[[Sonic Mania]]'' and its expansion, ''[[Sonic Mania Plus]]'', the Spin Jump can be used by [[Sonic the Hedgehog|Sonic]], [[Super Sonic]], [[Miles "Tails" Prower|Tails]], [[Super Tails]], [[Knuckles the Echidna|Knuckles]], [[Super Knuckles]], [[Mighty the Armadillo|Mighty]], [[Super Mighty]], [[Ray the Flying Squirrel|Ray]], and [[Super Ray]]. In this game, the move is referred to as the {{Nihongo|'''Spin Jump'''<ref>''[[Sonic Mania]]'' ([[PC]]) English digital instruction booklet, "[[Media:SMENG0004-1.jpg|Contols (Gamepad)]]".</ref>|スピンジャンプ<ref>''[[Sonic Mania]]'' ([[Xbox One]]) Japanese digital instruction booklet, "[[Media:SMMANUAL004-3.jpg|Xbox One ワイヤレスコントローラー]]".</ref>|Supin Janpu}}.
  +
  +
In gameplay, the move's capabilities and appearance are exactly the same as they were in the [[Sega Mega Drive]] ''[[Sonic the Hedgehog series|Sonic]]'' games. To perform the Spin Jump in gameplay, the player has to press the following buttons:
   
 
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
 
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
  +
![[Nintendo Switch|Switch]]
![[PlayStation 4]]
 
  +
![[PlayStation 4|PS4]]
 
![[Xbox One]]
 
![[Xbox One]]
![[Nintendo Switch]]
 
 
![[PC]]
 
![[PC]]
 
|-
 
|-
  +
|{{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}}
 
|{{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}}
 
|{{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}}
 
|{{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}}
 
|{{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}}
|{{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}}
 
 
|[A]/[Q]/[S]
 
|[A]/[Q]/[S]
 
|}
 
|}
   
During the second phase of the [[Metal Sonic (Sonic Mania)|battle]] with [[Metal Sonic (Classic Sonic's world)|Metal Sonic]], Metal Sonic will attempt to use his Spin Jump against the player.
+
During the second phase of the [[Metal Sonic (Sonic Mania)|battle]] with [[Metal Sonic]] in ''Sonic Mania'', Metal Sonic will attempt to use his Spin Jump against the player.
  +
  +
===''Sonic Forces''===
  +
[[File:SpinJumpForces.png|thumb|150px|[[Sonic the Hedgehog|Classic Sonic]] using the Spin Jump, from ''[[Sonic Forces]]''.]]
  +
In ''[[Sonic Forces]]'', the Spin Jump is used by both Sonics and [[Shadow the Hedgehog|Shadow]]. In this game, it is referred to as the {{Nihongo|'''Spin Jump'''<ref name="SForcesENG2">''[[Sonic Forces]]'' ([[PC]]) English digital instruction booklet, "[[media:SF STEAM MANUAL EN LRv5-9.jpg|Sonic Basic Actions]]".</ref><ref name="SForcesENG1">''[[Sonic Forces]]'' ([[PC]]) English digital instruction booklet, "[[media:SF STEAM MANUAL EN LRv5-8.jpg|Classic Sonic Basic Actions]]".</ref>|スピンジャンプ<ref name="SForcesJP1">''[[Sonic Forces]]'' ([[PC]]) Japanese digital instruction booklet, "[[media:SForcesJP6-2.1.jpg|クラシックソニックの基本アクション]]".</ref><ref name="SForcesJP2">''[[Sonic Forces]]'' ([[PC]]) Japanese digital instruction booklet, "[[media:SForcesJP6-2.2.jpg|ソニックの基本アクション]]".</ref>|Supin Janpu}}.
  +
  +
In ''Sonic Forces'', the appearances of the move when used by each respective character are the same as in ''[[Sonic Generations]]'', except Modern Sonic's also features a sawblade-like effect surrounding it. To perform it in gameplay, the player has to press {{A Button (Xbox One)}}/{{Cross Button (PS)}}/{{B Button (Switch)}}.
  +
  +
===''Sonic Frontiers''===
  +
In ''[[Sonic Frontiers]]'', the Spin Jump, here being referred to simply as {{Nihongo|'''Jump'''<ref name="Gamescom-2022-Demo-GameXplain"/>|ジャンプ<ref name="Hint-Ring-Jump-Double-Jump-JP">{{Cite game|dev1=[[Sonic Team]]|date=8 November 2022|game=Sonic Frontiers|system=PlayStation 5|publisher=[[Sega]]|area=[[1-1]]|quote='''ジャンプしてみよう''': {{Cross Button (PS)}} を押すと、 ジャンプすることが出来ます。 ジャンプは障害物をこえたり、落下を防ぐのに有効です。 空中で {{Cross Button (PS)}} を押すと、 ダブルジャンプをすることができます。 ダブルジャンプで方向や着地位置を調整することが可能です。}}</ref><ref name="TGS2022-4Gamers">{{Cite web|url=https://www.youtube.com/watch?v=8kLeJPvsr9s|title=【實測】SEGA《索尼克未知邊境》Sonic Frontier實機試玩@東京電玩展Tokyo Game Show 2022 <nowiki>|</nowiki> 4Gamers|date=21 September 2022|work=YouTube|accessdate=24 September 2022}}</ref>|janpu}}, reappears as one of basic moves used by [[Sonic the Hedgehog|Sonic]].<ref name="World-Premiere-Gameplay">{{Cite web|url=https://www.youtube.com/watch?v=cxJ5_ovBC_g|date=1 June 2022|title=Sonic Frontiers: World Premiere Gameplay <nowiki>|</nowiki> IGN First|work=[[Wikipedia:IGN|IGN]]|publisher=YouTube|accessdate=29 August 2022}}</ref><ref name="XboxOneMouvement">{{cite web|url=https://www.youtube.com/watch?v=-KFxgLushKA|title=SONIC FRONTIERS GAMEPLAY FOOTAGE PT 2|date=25 August 2022|publisher=''YouTube''|accessdate=25 August 2022}}</ref> All attributes of the move from previous mainline games, including the sawblade-like effect from ''[[Sonic Forces]]'' are present when performing the Spin Jump. The player has to press {{B Button (Switch)}}/{{Cross Button (PS)}}/{{A Button (Xbox One)}} to make Sonic leap on the mid-air.<ref name="TGS2022-4Gamers" /><ref name="Gamescom-2022-Demo-GameXplain">{{Cite web|url=https://www.youtube.com/watch?v=ykho-twH7dE|date=25 August 2022|title=15 Minutes of Sonic Frontiers GAMEPLAY: Open-World, Cyberspace & More! (Gamescom Hands-On)|work=GameXplain|publisher=YouTube|accessdate=26 August 2022}}</ref> Traditionally, the player can also use the Spin Jump to do small amount of damage on enemies/[[Guardian (Sonic Frontiers)|guardian]]s at a time in Open Zone areas.<ref name="Spin-&-Dash">{{cite web|url=https://www.youtube.com/watch?v=0_knQ8jZCSM|title=Drop dash & jump vs Ninja - sonic frontiers|date=26 September 2022|publisher=''YouTube''|accessdate=26 September 2022}}</ref> When playing as Amy, her initial jump is a regular jump, but she'll transition into a Spin Jump upon doing a Double Jump.
  +
  +
===''Sonic Dream Team''===
  +
{{Expansion}}
  +
  +
==Other game appearances==
  +
===''Tails and the Music Maker''===
  +
[[file:Musicmaker Tailsball.gif|left|40px]]
  +
In ''[[Tails and the Music Maker]]'', the Spin Jump is only used by [[Miles "Tails" Prower|Tails]] in the "Percussion Pinball" and "The Great Wall of Music" activities. In this game, it is not given a name.
  +
  +
To use the move in gameplay, the player has click Tails on the Storyware with the [[Sega Pico]]'s Magic Pen. This will make Tails use the Spin Jump to launch himself up into the board, let that be for pinball or for break-out.
  +
  +
===''Sonic Jam'' (Game.com)===
  +
{|align="left"
  +
|[[File:Gamecom sonic spin.png|center]]
  +
|-
  +
|[[File:Gamecom tails spin.png|center]]
  +
|-
  +
|[[File:Gamecom knuckles spin.png|center]]
  +
|}
  +
In [[Sonic Jam (Game.com)|''Sonic Jam'' (Game.com)]], the Spin Jump is a move performed by [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]].
  +
  +
To perform the Spin Jump in gameplay, the player has to press {{A Button (Sega Genesis)}}. The height of the Spin Jump is proportional to the time {{A Button (Sega Genesis)}} is held down.
  +
  +
===''Sonic the Hedgehog Pocket Adventure''===
  +
{|align="left"
  +
|[[File:Hedgehogtheater101.png|center]]
  +
|-
  +
|[[File:Insertsomethingwittyhere.png|center]]
  +
|-
  +
|[[File:Knuxspinattack.png|center]]
  +
|}
  +
In ''[[Sonic the Hedgehog Pocket Adventure]]'', the Spin Jump is once again a maneuver that used by both [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] in a single title. In this game, it is referred to simply as the {{Nihongo|'''jump'''<ref name="StHPocketAdventureUS">''[[Sonic the Hedgehog Pocket Adventure]]'' ([[Wikipedia:Neo Geo Pocket Color|Neo Geo Pocket Color]]) United States instruction booklet, pg. 6.</ref>|ジャンプ<ref name="StHPocketAdventureJP">''[[Sonic the Hedgehog Pocket Adventure]]'' ([[Wikipedia:Neo Geo Pocket Color|Neo Geo Pocket Color]]) Japanese instruction booklet, pg. 6.</ref>|janpu}}.
  +
  +
In this game, [[Knuckles the Echidna]] is also seen using this move during [[Knuckles the Echidna (Sonic the Hedgehog Pocket Adventure)|his boss fight]]. To perform it in gameplay, the player has to press {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}.
  +
  +
===''Super Smash Bros.'' series===
  +
====''Super Smash Bros. Brawl''====
  +
In ''[[Super Smash Bros. Brawl]]'', [[Sonic the Hedgehog|Sonic]] is able to use the Spin Jump. However, it cannot damage opponents.
  +
  +
====''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''====
  +
In [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']], the Spin Jump is only used by [[Sonic the Hedgehog|Sonic]], although he is incapable of damaging foes while using it.
  +
  +
====''Super Smash Bros. Ultimate''====
  +
In ''[[Super Smash Bros. Ultimate]]'', only [[Sonic the Hedgehog|Sonic]] uses the Spin Jump. Unlike in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] though, the Spin Jump does not do any damage to opponents.
  +
  +
===''Sonic Dash''===
  +
In ''[[Sonic Dash]]'', almost every playable character can use the Spin Jump, including third-party characters such as the Angry Birds, Hello Kitty, and Pac-Man. However, [[Jet the Hawk|Jet]] cannot Spin Jump, as he rides his [[Extreme Gear]] instead of running.
  +
  +
The Spin Jump can be used to avoid obstacles, cross short gaps, lead into [[Homing Attack]] chains, and destroy [[Crabmeat]]s by landing on them. Landing on [[Spikes (Badnik)|Spikes]], however, will damage the runner. To perform the Spin Jump in gameplay, the player must swipe up on the touchscreen.
  +
  +
===''Sonic Runners'' series===
  +
====''Sonic Runners''====
  +
[[File:Sonic Runners Iron Ball Eggmobile.png|thumb|225px|left|[[Sonic the Hedgehog|Sonic]] using the Spin Jump, from ''[[Sonic Runners]]''.]]
  +
In ''[[Sonic Runners]]'', the Spin Jump is usable to every playable character in the game, including newcomers as playable characters, like [[Sticks the Badger|Sticks]] and [[Mephiles the Dark|Mephiles]]. In this game, the move is referred to as the '''Jump'''.
  +
  +
In ''Sonic Runners'', users that perform the Spin Jump will be surrounded by three air streaks colored in the user's respective aura. For the gameplay of ''Sonic Runners'', the Spin Jump is an exceptionally vital move during runs. To perform the move in gameplay, the player must tap the screen.
  +
  +
====''Sonic Runners Adventure''====
  +
In ''[[Sonic Runners Adventure]]'', the Spin Jump is once again available to all playable characters in the game. In gameplay, the move's capabilities and appearance are exactly the same as they were in ''[[Sonic Runners]]''. To perform the move in gameplay, the player must tap the screen.
   
 
===''Sonic Forces: Speed Battle''===
 
===''Sonic Forces: Speed Battle''===
In ''[[Sonic Forces: Speed Battle]]'', every playable character in the game can perform the Spin Jump, including [[Chaos]] and [[Zavok]].
+
In ''[[Sonic Forces: Speed Battle]]'', every playable character in the game (aside from [[Doctor Eggman|Eggman]] and [[E-102 Gamma|Gamma]]) can perform the Spin Jump. To perform the Spin Jump in this game, the player has to swipe up on the touchscreen.
   
===''Sonic Forces''===
+
===''Mario & Sonic at the Olympic Games Tokyo 2020''===
In ''[[Sonic Forces]]'', the Spin Jump is usable to both [[Sonic the Hedgehog (Classic Sonic's world)|Classic Sonic]] and [[Sonic the Hedgehog|Modern Sonic]]. In this game, the appearances of the move when used by each respective character are the same as in ''[[Sonic Generations]]'', except Modern Sonic's has a sawblade-like effect surrounding it. To perform it in gameplay, the player has to press {{B Button (Switch)}}/{{Cross Button (PS)}}/{{A Button (Xbox One)}}.
+
In the [[Nintendo Switch]] version of ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'', the Spin Jump is only available to [[Sonic the Hedgehog]] during the "Bullet Train Blast" and "Highway Chase" mini-games. In this game, it is referred to as the '''Spin Attack'''.<ref name="M&S6">[[Sega]] (5 November 2019). ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''. [[Nintendo Switch]]. [[Sega]]. Area/Level: Highway Chase. "'''Highway Chase rules''': Chase down and stop Dr. Eggman's car using the Spin Attack on it 4 times."</ref> To perform it in gameplay, the player has to press {{B Button (Switch)}}.
  +
  +
===''Sonic Speed Simulator''===
  +
In ''[[Sonic Speed Simulator]]'', every playable character in the game can perform the Spin Jump. In gameplay, it has no offensive usages due to the game's lack of enemies. However, the higher the playable character's level is, the higher can one jump when performing the Spin Jump. To perform the Spin Jump in this game, the player has to press the following button:
  +
  +
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
  +
![[PC]]
  +
!Mobile
  +
![[Xbox One]]
  +
|-
  +
|[SPACE]
  +
|Jump button
  +
|{{A Button (Xbox One)}}
  +
|}
  +
  +
==Variants==
  +
===Axel Jump===
  +
{{Main|Axel Jump}}
  +
[[File:Axeljump-1-.png|thumb|225px|[[Blaze the Cat|Blaze]] using the [[Axel Jump]], from ''[[Sonic Rush]]''.]]
  +
The '''Axel Jump''' is [[Blaze the Cat]]'s equivalent of the Spin Jump. When performing this move, Blaze jumps into the air the while twirling around like a tornado. Additionally, she adds flames to her spin using her pyrokinetic abilities, increasing its destructive potential. This move first appeared in ''[[Sonic Rush]]''.
   
==See also==
+
==Notes==
  +
<references group="note"/>
*[[Axel Jump]]
 
   
 
==References==
 
==References==
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{{CD info}}
 
{{CD info}}
 
{{Chaos info}}
 
{{Chaos info}}
{{Sonic 3 & Knuckles info}}
+
{{Spinball info}}
  +
{{Spinball (8-bit) info}}
  +
{{Sonic 3 info}}
  +
{{& Knuckles info}}
 
{{Triple Trouble info}}
 
{{Triple Trouble info}}
 
{{Chaotix info}}
 
{{Chaotix info}}
 
{{Blast info}}
 
{{Blast info}}
  +
{{Game.com info}}
  +
{{Sonic R info}}
 
{{Adventure info}}
 
{{Adventure info}}
 
{{Adventure 2 info}}
 
{{Adventure 2 info}}
 
{{Advance info}}
 
{{Advance info}}
 
{{Advance 2 info}}
 
{{Advance 2 info}}
  +
{{Heroes info}}
 
{{Advance 3 info}}
 
{{Advance 3 info}}
  +
{{Shadow info}}
 
{{Rush info}}
 
{{Rush info}}
 
{{Rush Adventure info}}
 
{{Rush Adventure info}}
  +
{{Sonic 2006 info}}
 
{{Rivals info}}
 
{{Rivals info}}
 
{{Rivals 2 info}}
 
{{Rivals 2 info}}
 
{{Rush Adventure info}}
 
{{Rush Adventure info}}
 
{{Unleashed info}}
 
{{Unleashed info}}
  +
{{Unleashed (Wii/PlayStation 2) info}}
 
{{Sonic 4 Episode I info}}
 
{{Sonic 4 Episode I info}}
  +
{{Colors info}}
  +
{{Colors (DS) info}}
 
{{Generations info}}
 
{{Generations info}}
  +
{{Generations (3DS) info}}
 
{{Sonic 4 Episode II info}}
 
{{Sonic 4 Episode II info}}
 
{{Lost World info}}
 
{{Lost World info}}
  +
{{Lost World (3DS) info}}
  +
{{Runners info}}
  +
{{Runners Adventure info}}
 
{{Mania info}}
 
{{Mania info}}
 
{{Forces info}}
 
{{Forces info}}
{{Speed Battle info}}
+
{{Speed Simulator info}}
  +
{{Frontiers info}}
}}
 
  +
{{Murder info}}
  +
{{Dream Team info}}}}
  +
[[de:Spin Jump]]
  +
[[es:Spin Jump]]
  +
[[fr:Saut tourbillon]]
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[[pl:Skok obrotowy]]
  +
[[pt:Spin Jump]]
  +
[[ru:Spin Jump]]
 
[[Category:Attacks and moves]]
 
[[Category:Attacks and moves]]
[[Category:Game information]]
 
 
[[Category:Sonic the Hedgehog (1991)]]
 
[[Category:Sonic the Hedgehog (1991)]]
 
[[Category:Sonic the Hedgehog (8-bit)]]
 
[[Category:Sonic the Hedgehog (8-bit)]]
[[Category:Sonic the Hedgehog 2]]
+
[[Category:Sonic the Hedgehog 2 (16-bit)]]
 
[[Category:Sonic the Hedgehog 2 (8-bit)]]
 
[[Category:Sonic the Hedgehog 2 (8-bit)]]
 
[[Category:SegaSonic the Hedgehog]]
 
[[Category:SegaSonic the Hedgehog]]
 
[[Category:Sonic the Hedgehog CD]]
 
[[Category:Sonic the Hedgehog CD]]
 
[[Category:Sonic Chaos]]
 
[[Category:Sonic Chaos]]
[[Category:Sonic Spinball]]
+
[[Category:Sonic Spinball (16-bit)]]
 
[[Category:Sonic the Hedgehog 3]]
 
[[Category:Sonic the Hedgehog 3]]
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[[Category:Sonic Spinball (8-bit)]]
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[[Category:Tails and the Music Maker]]
 
[[Category:Sonic & Knuckles]]
 
[[Category:Sonic & Knuckles]]
[[Category:Sonic Triple Trouble]]
+
[[Category:Sonic the Hedgehog Triple Trouble]]
 
[[Category:Knuckles' Chaotix]]
 
[[Category:Knuckles' Chaotix]]
[[Category:Sonic 3D]]
+
[[Category:Sonic 3D Blast]]
 
[[Category:Sonic Blast]]
 
[[Category:Sonic Blast]]
  +
[[Category:Sonic Jam (Game.com)]]
 
[[Category:Sonic R]]
 
[[Category:Sonic R]]
 
[[Category:Sonic Adventure]]
 
[[Category:Sonic Adventure]]
[[Category:Sonic Pocket Adventure]]
+
[[Category:Sonic the Hedgehog Pocket Adventure]]
 
[[Category:Sonic Adventure 2]]
 
[[Category:Sonic Adventure 2]]
 
[[Category:Sonic Advance]]
 
[[Category:Sonic Advance]]
 
[[Category:Sonic Advance 2]]
 
[[Category:Sonic Advance 2]]
[[Category:Sonic Heroes]]
+
[[Category:Sonic Heroes moves]]
 
[[Category:Sonic Advance 3]]
 
[[Category:Sonic Advance 3]]
[[Category:Shadow the Hedgehog (game)]]
+
[[Category:Shadow the Hedgehog]]
 
[[Category:Sonic Rush]]
 
[[Category:Sonic Rush]]
 
[[Category:Sonic the Hedgehog (2006)]]
 
[[Category:Sonic the Hedgehog (2006)]]
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[[Category:Sonic Rush Adventure]]
 
[[Category:Sonic Rush Adventure]]
 
[[Category:Sonic Rivals 2]]
 
[[Category:Sonic Rivals 2]]
[[Category:Sonic Unleashed]]
+
[[Category:Super Smash Bros. Brawl]]
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[[Category:Sonic Unleashed (Xbox 360/PlayStation 3)]]
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[[Category:Sonic Unleashed (Wii/PlayStation 2)]]
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[[Category:Sonic the Hedgehog Level Creator]]
 
[[Category:Sonic the Hedgehog 4: Episode I]]
 
[[Category:Sonic the Hedgehog 4: Episode I]]
[[Category:Sonic Colors]]
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[[Category:Sonic Colors (Wii)]]
[[Category:Sonic Generations]]
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[[Category:Sonic Colors (Nintendo DS)]]
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[[Category:Sonic Generations (console/PC)]]
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[[Category:Sonic Generations (Nintendo 3DS)]]
 
[[Category:Sonic Jump]]
 
[[Category:Sonic Jump]]
 
[[Category:Sonic Jump (2012)]]
 
[[Category:Sonic Jump (2012)]]
 
[[Category:Sonic the Hedgehog 4: Episode II]]
 
[[Category:Sonic the Hedgehog 4: Episode II]]
 
[[Category:Sonic Dash]]
 
[[Category:Sonic Dash]]
[[Category:Sonic Lost World]]
+
[[Category:Sonic Lost World (Wii U)]]
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[[Category:Sonic Lost World (Nintendo 3DS)]]
 
[[Category:Sonic Runners]]
 
[[Category:Sonic Runners]]
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[[Category:Sonic Runners Adventure]]
 
[[Category:Sonic Mania]]
 
[[Category:Sonic Mania]]
[[Category:Sonic Forces]]
 
 
[[Category:Sonic Forces: Speed Battle]]
 
[[Category:Sonic Forces: Speed Battle]]
  +
[[Category:Sonic Forces]]
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[[Category:Super Smash Bros. Ultimate]]
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[[Category:Sega Streaming Theater Sonic Edition]]
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[[Category:Sonic Speed Simulator]]
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[[Category:Sonic Frontiers Skills]]
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[[Category:The Murder of Sonic the Hedgehog]]
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[[Category:Sonic Superstars]]
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[[Category:Super Smash Bros. for Nintendo 3DS and Wii U]]
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[[Category:Sonic Dream Team]]

Latest revision as of 19:14, 17 April 2024

The Spin Jump[1] (回転ジャンプ[2] Kaiten Janpu?), also called the Super Sonic Spin Attack[3] (回転ジャンプ[4] Kaiten janpu?, lit. "Spin Jump"), the Spin Attack[5] (回転ジャンプ[6] Kaiten Janpu?, lit. "Spin Jump") or just Jump[7] (回転ジャンプ[8] Kaiten Janpu?, lit. "Spin Jump"), is a move and game mechanic that appears in the Sonic the Hedgehog series. It is a mid-air variation of the Spin Attack, where the user curls up and jumps into enemies or obstacles, dealing damage in doing so. Since its introduction, the Spin Jump has become one of the most basic attacks in the series, and arguably the most common as well given that almost every playable character has been able to perform it at some point, this is to make a character play less differently.

Description

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Sonic using the Spin Jump on a pot, from the Xbox 360/PlayStation 3 version of Sonic Unleashed.

When performing the Spin Jump, the user jumps up into the air and curls into a ball, like when performing the Spin Attack. The user then starts rolling around midair at high speed. However, certain users have different performances or variants of the Spin Jump, such as when Tails and Cream perform the Spin Jump, their twin tails and ears, respectively, can be seen hanging from behind their curling ball form. Also, in Knuckles' Chaotix, when Espio and Vector are performing the Spin Jump, Espio whirls around like a tornado and Vector curls into a wheel.

While performing the Spin Jump, the user can deal damage to any enemies that they make successful and undisturbed physical contact with, along with being able to break breakable objects in the Zones, such as Item Boxes, barriers and certain floors. However, it does not affect certain enemies that are clad in protection, such as Spikes, or wielding weapons. These will instead damage the player. When the playable character transforms into a Super State, the Spin Jump will usually increase in both height and speed.

The Spin Jump has a certain mechanic dubbed as "Badnik Bounce",[9] that can increase the jumping height of the playable character, by jumping into the enemy/object from high places or from the right angle and then getting bounced higher than the playable character is normally able to jump. The player is able to do this by pressing the jump button down until the player hits the targeted enemy or Item Box. The longer the player keeps the jump button down, the higher will the playable character will bounce. This mechanic also works if the playable character in the Spin Attack mode is sent to the mid-air by curved ledges or falling down from the straight edge of the terrain, while landing statight to the enemy or Item Box. Outside the Sega Mega Drive games, this technique is functional in the Sonic Adventure titles, the Sonic Advance series, the Nintendo 3DS version of Sonic Generations, though only for Classic Sonic, and Sonic Mania.

Score Increases!

More points are earned based how many enemies are destroyed after doing the Spin Jump, from Sonic the Hedgehog (16-bit).

In the first mainline games for the Sega Mega Drive, depending on how many enemies the player destroys with a single Spin Jump, the points that are received from defeating each enemy increases. While defeating one enemy is worth 100 points, destroying two enemies in a chain by doing the Spin Jump once increases points to 200, and destroying three enemy in a chain gives 500 points in total. By destroying four to fifteen enemies the player receives 1,000 points, and for any chain of destroyed enemies larger than that, the player will earn 10,000 points for each enemy destroyed.

In the early games of the Sonic the Hedgehog series, the Spin Jump is a very useful and often vital attack for the player, as it has greater movement control than the Spin Attack and Spin Dash and is often needed to defeat certain bosses and enemies. In the later games, when the player presses the jump button twice, a second move can also be performed during the Spin Jump, such as the Insta-Shield, Homing Attack, Double Jump, or, for certain characters, allow the player to fly or glide.

To perform the Spin Jump in gameplay, the player usually has to press the jump button. To control the direction the Spin Jump is moving in, the player must use the movement controls.

Game appearances

Sonic the Hedgehog (1991)

Sonic kaiten

In the 16-bit version of Sonic the Hedgehog (1991), the Spin Jump is referred to as the Super Sonic Spin Attack[3] (回転ジャンプ[4] Kaiten Janpu?, lit. "Spin Jump") and is one of Sonic's main maneuvers. To use it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

Sonickaiten8bit

In 8-bit version of Sonic the Hedgehog (1991), the Spin Jump is only used by Sonic. Its mechanics in this game are the same as those in the 16-bit version. In this game, it is again referred to as the Super Sonic Spin Attack[10] (回転ジャンプ[11] Kaiten Janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic the Hedgehog 2 (8-bit)

Sonickaiten2-8Bit

In Sonic the Hedgehog 2 (8-bit), the Spin Jump is only performed by Sonic. The mechanics of the Spin Jump are the same as those demonstrated by their 16-bit counterpart. In this game, it is referred to as the Super Spin Attack[12] (回転ジャンプ[13] Kaiten Janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic the Hedgehog 2

Sonic 2 kaiten
Tails 2 kaiten

In Sonic the Hedgehog 2, the Spin Jump can be performed by Sonic, Super Sonic, and Tails. This is the first game to show a visual difference for the Spin Jump between users, as Tails' twin-tails can be seen hanging out from behind his Spin Jump. In this game, it is referred to as the Spin Jump[1] (回転ジャンプ[2] Kaiten Janpu?). To perform it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

Knuckles the Echidna can also perform the Spin Jump in Knuckles in Sonic 2 and the 2013 remaster of Sonic the Hedgehog 2.

SegaSonic the Hedgehog

SonicSpinJumpSStH
MightySpinJumpSStH
RaySpinJumpSStH

In SegaSonic the Hedgehog, the Spin Jump is used by Sonic, Mighty, and Ray. Because the game was released in arcades only, the player must press the only action button on the controls to use the Spin Jump. No further mechanics were added to the move in this game.

Sonic the Hedgehog CD

Sonic kaiten

In Sonic the Hedgehog CD, the Spin Jump is again only used by Sonic the Hedgehog. However, it can also be used by Miles "Tails" Prower in the 2011 remaster. In this game, it is referred to as the Spin Attack[5] (回転ジャンプ[6] Kaiten Janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button. The user can also jump higher, depending on how hard Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button is pressed.

Sonic Chaos

Sonic chaos kaiten
Tails chaos kaiten

In Sonic Chaos, the Spin Jump can be performed by both Sonic and Tails. In this game, the move is referred to as the Jump[7] (回転ジャンプ[8] Kaiten Janpu?, lit. "Spin Jump"). Unlike in Sonic the Hedgehog 2 though, Tails' twin-tails do not flutter from behind him when using the Spin Jump. To perform the Spin Jump in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic Spinball

Sonic spinball spin

In the 16-bit version and 8-bit version of Sonic Spinball, the Spin Jump is again only used by Sonic. Other than the Spin Dash, it is Sonic's only offensive move. In this game, the move is referred to as the Jump.[14][15]

In this game, Sonic will come to a complete stop before jumping. To use the move in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button in the 16-bit version, and Game Gear I Button/Game Gear II Button in the 8-bit version.

Sonic the Hedgehog 3 & Knuckles

Sonic 3 & K kaiten
Tails spin3

In Sonic the Hedgehog 3, its add-on continuation, Sonic & Knuckles, and the lock-on game, Sonic 3 & Knuckles, the Spin Jump appears as a move used by all three games' playable characters. In Sonic the Hedgehog 3, the move is known as the Super Spin Attack[16] (回転ジャンプ[17] Kaiten Janpu?, lit. "Spin Jump"), and in Sonic & Knuckles it is known as just the Jump[18] (回転ジャンプ[19] Kaiten Janpu?, lit. "Spin Jump").

Knuckles 3 kaiten

In Sonic the Hedgehog 3, the Spin Jump is used by Sonic, Super Sonic, and Tails. In Sonic & Knuckles, the move is available to Sonic, Super Sonic, Knuckles, and Super Knuckles. Lastly, in Sonic the Hedgehog 3 & Knuckles, the Spin Jump is used by all five previously-mentioned characters, along with Hyper Sonic, Hyper Knuckles, and Hyper Tails. In the Sonic Origins remaster of the game, it can also be used by Super Tails. Notably, Knuckles cannot jump as high as Sonic can with the Spin Jump. As such, Knuckles will not be able to explore the same passageways as Sonic in some Zones that involve using the Spin Jump. It also makes some situations, such as certain boss fights, more difficult.

To perform the Spin Jump in these games, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

Sonic the Hedgehog Triple Trouble

Sonic TT kaiten
Tails TT kaiten

In Sonic the Hedgehog Triple Trouble, the Spin Jump is used by both Sonic and Tails. In this game, it is referred to as the Super Spin Attack[20] (回転ジャンプ[21] Kaiten Janpu?, lit. "Spin Jump"). Notably, like in Sonic Chaos, Tails' twin-tails does not flutter behind his Spin Jump. To perform it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Knuckles' Chaotix

KnucklesSpinJumpChaotix
Vector kaiten
Espio spin
MightySpinJumpChaotix

In Knuckles' Chaotix, only four out of the game's seven playable characters can perform the Spin Jump, these include: Knuckles, Mighty, Espio, and Vector. In this game, it is referred to as the Jump[22] (回転ジャンプ[23] Kaiten Janpu?, lit. "Spin Jump").

While Knuckles and Mighty execute the Spin Jump in the traditional fashion in this game, Vector executes it by curling into a wheel, and Espio executes it by spinning like a top. To perform the Spin Jump in gameplay, the player has to press Sega Genesis C Button.

Sonic 3D Blast

Sonic Blast spin

In Sonic 3D Blast, the Spin Jump is again only used by Sonic. In this game, it is referred to as Jump[24] (ジャンプ [25] Janpu?). To perform it in gameplay, the player has to press Sega Genesis A Button/Sega Saturn A Button // Sega Genesis C Button/Sega Saturn C Button.

Sonic Blast

Sonic G kaiten
Knuckles G kaiten

In Sonic Blast, the Spin Jump is a maneuver used by both Sonic and Knuckles. In this game, the move is referred to as the Spin Jump[26] (ジャンプアタック[27] Janpu Atakku?, lit. "Jump Attack"). To perform it in gameplay, the player must press Game Gear I Button/Game Gear II Button. The height of the Spin Jump is proportional to the time Game Gear I Button/Game Gear II Button is held down.

Sonic R

In Sonic R, the Spin Jump is referred to simply as Jumping.[28] In this game, it is used by Sonic, Tails, Knuckles, and Super Sonic. To use it in gameplay, the player must press the Sega Saturn A Button/Sega Saturn C Button/Sega Saturn Y Button.

Sonic Adventure

CASSONIC13

Sonic using the Spin Jump, from Sonic Adventure DX: Director's Cut.

In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, Sonic, Super Sonic, Tails, and Knuckles can perform the Spin Jump. In this game, the move is referred to as the Spin Attack[29] (スピンアタック[30] Supin Atakku?).

When performing the Spin Jump, the characters spin faster and appear as more of a ball. Also, as a new mechanism included to the Spin Jump, the player can cancel the move mid-air by pressing the action button. It should be noted that this is the one of the few games where the Super Sonic transformation does not enhance the height of the Spin Jump. To perform the Spin Jump in gameplay, the player has to press A/A Button GameCube v2.

Sonic Adventure 2

FCDC7

Shadow using the Spin Jump in Final Chase, from Sonic Adventure 2.

In Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, the Spin Jump is referred to as simply the Jump[31][32] (ジャンプ[33] Janpu?). This time, the move is used by Sonic the Hedgehog, Shadow the Hedgehog, Knuckles the Echidna, and Rouge the Bat in the main story. Miles "Tails" Prower is also able to use the technique, though only in the Chao Garden. When performing the Spin Jump in this game, Sonic and Shadow are surrounded by their respective auras and they leave it behind in their wake as they move around. In the games' multiplayer mode, Metal Sonic, Amy Rose, Tikal, and Chaos can all use the Spin Jump as well, where Amy and Metal Sonic create the same aura effect as Sonic and Shadow when using it. To use the Spin Jump in gameplay, the player has to press A/A Button GameCube v2. The height of the Spin Jump is proportional to the time A/A Button GameCube v2 is held down.

Sonic Advance series

Sonic Advance

SonicSpinJumpAdvance
TailsSpinJumpAdvance
KnucklesSpinJumpAdvance

In Sonic Advance, the Spin Jump can be performed by Sonic, Tails, and Knuckles. Amy, on the other hand, can only do a normal jump, making her gameplay devoid of the move's offensive traits. In this game, the Spin Jump is referred to simply as the Jump[34] (ジャンプ[35] Janpu?).

To perform the Spin Jump in gameplay, the player just has to press GameboyA.

Sonic Advance 2

SonicSpinJumpAdvance2
AmySpinJumpAdvance2
TailsSpinJumpAdvance2
CreamSpinJumpAdvance2
KnucklesSpinJumpAdvance2

In Sonic Advance 2, the main five playable characters in the game, Sonic, Tails, Knuckles, Cream, and Amy, are all capable of performing the Spin Jump. In this game, the Spin Jump is once again referred to as the Jump[36] (ジャンプ[37] Janpu?). Notably, when Cream uses a Spin Jump, her ears flutter behind her.

To perform the Spin Jump in gameplay, the player just has to press GameboyA.

Sonic Advance 3

Adv3 spinjump sonic

In Sonic Advance 3, the Spin Jump is a move that all the five main playable characters are able to perform. In this game, it is referred to as the Spin Jump[38] (スピンジャンプ[39] Supin Janpu?).

In gameplay, those that have Amy as their accompanying partner in the Zones can only jump without going into the Spin Jump, like how Amy does in Sonic Advance. To be able to perform the Spin Jump, everyone but Amy must have be partnered up with anyone else. Conversely, Amy can only perform the Spin Jump when she has Sonic as her partner. For the player to perform the Spin Jump in gameplay, they have to press GameboyA.

Sonic Heroes

Casino Park

Sonic and Knuckles using the Spin Jump, from Sonic Heroes.

In Sonic Heroes, the Spin Jump is performed by all playable characters, which includes Team Sonic, Team Dark, Team Rose, and Team Chaotix. In this game, the Spin Jump is referred to as the Jump[40] (ジャンプ[41] Janpu?).

When performing the Spin Jump in this game, each playable character is surrounded by a sphere of their respective aura. In gameplay, the Spin Jump deals one hit worth of damage to weak or unprotected enemies. Additionally, using it on enemies allows the character to bounce continuously on them and deal more damage until the enemy retaliates. Furthermore, depending on which character is the leader, the player can follow the Spin Jump up with a more useful maneuver or offensive ability. Again, the super transformation does not enhance the Spin Jump's range. It should be noted that when attacking Metal Madness with the Homing Attack, the player will bounce back in the Spin Jump formation.

To perform this move in gameplay, the player must press A Button GameCube v2/Cross/XboxA.

Shadow the Hedgehog

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Shadow using the Spin Jump, from Shadow the Hedgehog.

In Shadow the Hedgehog, Shadow and the supporting characters Sonic, Tails, Knuckles, Rouge, Espio, Vector, Amy, and Omega are all able to use the Spin Jump. Shadow Androids also use this technique. In this game, it is referred to as the Jump[42] (ジャンプ[43] Janpu?).

In Shadow the Hedgehog, the Spin Jump's animation is the same as in Sonic Heroes. Trying to use it continuously on strong enemies will only make the player fall back on the ground. While the Spin Jump cannot take out shielded enemies, it can destroy the shields if used enough times. By strafing, the player can also take more control of the Spin Jump, but at the cost of losing some jumping height.

To perform the Spin Jump in gameplay, the player has to press XboxA/Cross/A Button GameCube v2.

Sonic Rush series

Sonic Rush

In Sonic Rush, the Spin Jump appears as a part of Sonic's moveset. The games' other playable character, Blaze, uses her own equivalent to the Spin Jump, called the Axel Jump. In this game, the move is referred to as the Spin Jump[44] (スピンジャンプ[45] Supin Janpu?). To perform the Spin Jump in gameplay, the player has to press WiiDSA/DSB.

Sonic Rush Adventure

Sonic Rush Spin Jump

Sonic using the Spin Jump, from Sonic Rush Adventure.

In Sonic Rush Adventure, the Spin Jump is once again one of Sonic's personal moves. In this game, it is referred to as the Spin Jump.[46] Overall, the move is the same as in Sonic Rush. To perform the Spin Jump in gameplay, the player has to press WiiDSA/DSB.

Sonic the Hedgehog (2006)

In Sonic the Hedgehog (2006), the Spin Jump is used by all playable characters, other than Silver, Omega, and when Sonic is carrying Elise. In this game, it is referred to as the Jump[47] (ジャンプ[48] Janpu?) In gameplay, the Spin Jump cannot be used to damage enemies, meaning it can only be used for vertical movements. To perform the move in gameplay, the player must press XboxA/Cross.

Sonic Rivals series

Sonic Rivals

SpinJumpRivals

Sonic using the Spin Jump, from Sonic Rivals.

In Sonic Rivals, the Spin Jump is used by all five playable characters. In this game, the Spin Jump is referred to as the Jump.[49]

When using the Spin Jump in this games, the characters are each surrounded by their respective aura. In gameplay, the player cannot damage the opposing rival with the move. To use it in gameplay, the player has to press Cross.

Sonic Rivals 2

In Sonic Rivals 2, the Spin Jump is once more used by all the playable characters in the game. In this game, the Spin Jump is referred to as the Jump.[50]

In gameplay, the Spin Jump functions the same as in Sonic Rivals. In Espio's case in particular, the Spin Jump is executed instead by twirling around like a tornado like he did in Knuckles' Chaotix. To use the move in gameplay, the player has to press Cross.

Sonic Unleashed

SpinJumpUnleashed

Sonic using the Spin Jump, from the Xbox 360 version of Sonic Unleashed.

In Sonic Unleashed, the Spin Jump is used only by Sonic in the daytime levels. In the Xbox 360/PlayStation 3 version of the game, it is referred to as the Jump[51][52] (スピンジャンプ[53] Supin Janpu?, lit. "Spin Jump"), while the Wii/PlayStation 2 version refers to it as the Spin Attack.[54][55]

In the Xbox 360/PlayStation 3 version of the game, Sonic is surrounded by a close blue aura when using the Spin Jump. This does not occur on the Wii/PlayStation 2 version of the game. The player is also able to use the Spin Jump in conjunction with the Sonic Boost to increase its range and speed, though it decreases the speed of the boost.

To perform the Spin Jump in gameplay, the player has to press the following buttons:

PS2 Wii PS3 Xbox 360
Wii
Remote
Classic
Controller
GameCube
Controller
Cross WiiDSA Wii-classic b button A Button GameCube v2 Cross XboxA

Sonic the Hedgehog 4

Sonic the Hedgehog 4: Episode I

In Sonic the Hedgehog 4: Episode I, the Spin Jump is used only by Sonic and Super Sonic. In this game, it is referred to as the Spin Jump. In gameplay, it has the same capabilities and appearance as it had in the earlier games. To perform the move, the player has to press Cross/Circle/XboxA/XboxB/Snnwii2buttondisco.

Sonic the Hedgehog 4: Episode II

In Sonic the Hedgehog 4: Episode II, the Spin Jump is used by Sonic, Tails, and Super Sonic. In the game's additional episode, Sonic the Hedgehog 4: Episode Metal, the Spin Jump is available to Metal Sonic as well. In this game, it is referred to as the Spin Jump. In gameplay, it works exactly like it did in Sonic the Hedgehog 4: Episode I and, as such, the player has to press Cross/Circle/XboxA/XboxB to perform the move.

Sonic Colors

SpinJumpSonicColors

Sonic using the Spin Jump, from the Wii version of Sonic Colors.

In the Wii version and Nintendo DS version of Sonic Colors, along with the remaster, Sonic Colors: Ultimate, the Spin Jump is referred to as the Spin Attack[56][57] and is used by Sonic. In the Wii version and Sonic Colors: Ultimate, the Virtual Hedgehogs and Pink Spikes can perform the move as well.

Similarly to Sonic Unleashed, Sonic Colors features Sonic surrounded by a close blue aura while using the Spin Jump in the Wii version and in Sonic Colors: Ultimate, other than when jumping inside the Asteroid Coaster's rollercoasters. Oddly, this aura effect does not appear in the Nintendo DS version. The Spin Jump can also be used in conjunction with the Boost to enhance the latter's range and speed. To perform the Spin Jump in gameplay, the player has to press the following buttons:

Wii DS Xbox One PS4 Switch PC
Wii Remote
(sideways)
Wii Remote
& Nunchuk
Classic
Controller
GameCube
Controller
Snnwii2buttondisco WiiDSA Wii-classic b button A Button GameCube v2 WiiDSA/DSB A button Cross Switch b

Sonic Generations

In the console/PC version and the Nintendo 3DS version of Sonic Generations, the Spin Jump is used by both Classic and Modern Sonic. On the console/PC version of the game, it is also used by [Classic and Modern Super Sonic. In both versions of the game, the move is referred to as the Spin Jump.[58][59]

In both versions of Sonic Generations, Modern Sonic's Spin Jump has an aura effect that resembles the one it had on the Xbox 360/PlayStation 3 version of Sonic Unleashed. Classic Sonic's Spin Jump, on the other hand, lacks the aura effect.

To perform the Spin Jump in gameplay, the player has to press Cross/XboxA on the console/PC version, and WiiDSA/DSB on the Nintendo 3DS version.

Sonic Lost World

LostWorldSpinJump

Sonic using the Spin Jump, from the Wii U version of Sonic Lost World.

In the Wii U version, PC version, and Nintendo 3DS version of Sonic Lost World, the Spin Jump maneuver is primarily used by Sonic and Super Sonic. On the Wii U version, it is also utilized by the Virtual Hedgehogs. On the Wii U/PC version of the game, the move is referred as Jump[60] while the Nintendo 3DS version refers to it as the Spin Jump[61] (スピンジャンプ[62] Supin Janpu?).

In Sonic Lost World, the Spin Jump maneuver turns Sonic into a large, blue striped ball when the action is executed. Also, unlike in previous games, he does not uncurl and switch to his falling animation after a few seconds, instead remaining in his ball state when falling down to the ground.

To perform the move in gameplay, the player has to press WiiDSA/DSB.

Sonic Mania

Sonic Spin Attack Mania
Knuckles Spin Attack Mania
Tails Spin Attack Mania
MightySpinManiaPlus
RaySpinManiaPlus

In Sonic Mania and its expansion, Sonic Mania Plus, the Spin Jump can be used by Sonic, Super Sonic, Tails, Super Tails, Knuckles, Super Knuckles, Mighty, Super Mighty, Ray, and Super Ray. In this game, the move is referred to as the Spin Jump[63] (スピンジャンプ[64] Supin Janpu?).

In gameplay, the move's capabilities and appearance are exactly the same as they were in the Sega Mega Drive Sonic games. To perform the Spin Jump in gameplay, the player has to press the following buttons:

Switch PS4 Xbox One PC
Switch y/Switch a/Switch b Square/Cross/Circle X button/A button/B button [A]/[Q]/[S]

During the second phase of the battle with Metal Sonic in Sonic Mania, Metal Sonic will attempt to use his Spin Jump against the player.

Sonic Forces

SpinJumpForces

Classic Sonic using the Spin Jump, from Sonic Forces.

In Sonic Forces, the Spin Jump is used by both Sonics and Shadow. In this game, it is referred to as the Spin Jump[65][66] (スピンジャンプ[67][68] Supin Janpu?).

In Sonic Forces, the appearances of the move when used by each respective character are the same as in Sonic Generations, except Modern Sonic's also features a sawblade-like effect surrounding it. To perform it in gameplay, the player has to press A button/Cross/Switch b.

Sonic Frontiers

In Sonic Frontiers, the Spin Jump, here being referred to simply as Jump[69] (ジャンプ[70][71] janpu?), reappears as one of basic moves used by Sonic.[72][73] All attributes of the move from previous mainline games, including the sawblade-like effect from Sonic Forces are present when performing the Spin Jump. The player has to press Switch b/Cross/A button to make Sonic leap on the mid-air.[71][69] Traditionally, the player can also use the Spin Jump to do small amount of damage on enemies/guardians at a time in Open Zone areas.[74] When playing as Amy, her initial jump is a regular jump, but she'll transition into a Spin Jump upon doing a Double Jump.

Sonic Dream Team

Other game appearances

Tails and the Music Maker

Musicmaker Tailsball

In Tails and the Music Maker, the Spin Jump is only used by Tails in the "Percussion Pinball" and "The Great Wall of Music" activities. In this game, it is not given a name.

To use the move in gameplay, the player has click Tails on the Storyware with the Sega Pico's Magic Pen. This will make Tails use the Spin Jump to launch himself up into the board, let that be for pinball or for break-out.

Sonic Jam (Game.com)

Gamecom sonic spin
Gamecom tails spin
Gamecom knuckles spin

In Sonic Jam (Game.com), the Spin Jump is a move performed by Sonic, Tails and Knuckles.

To perform the Spin Jump in gameplay, the player has to press Sega Genesis A Button. The height of the Spin Jump is proportional to the time Sega Genesis A Button is held down.

Sonic the Hedgehog Pocket Adventure

Hedgehogtheater101
Insertsomethingwittyhere
Knuxspinattack

In Sonic the Hedgehog Pocket Adventure, the Spin Jump is once again a maneuver that used by both Sonic and Tails in a single title. In this game, it is referred to simply as the jump[75] (ジャンプ[76] janpu?).

In this game, Knuckles the Echidna is also seen using this move during his boss fight. To perform it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button.

Super Smash Bros. series

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Sonic is able to use the Spin Jump. However, it cannot damage opponents.

Super Smash Bros. for Nintendo 3DS and Wii U

In Super Smash Bros. for Nintendo 3DS and Wii U, the Spin Jump is only used by Sonic, although he is incapable of damaging foes while using it.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, only Sonic uses the Spin Jump. Unlike in the Sonic the Hedgehog series though, the Spin Jump does not do any damage to opponents.

Sonic Dash

In Sonic Dash, almost every playable character can use the Spin Jump, including third-party characters such as the Angry Birds, Hello Kitty, and Pac-Man. However, Jet cannot Spin Jump, as he rides his Extreme Gear instead of running.

The Spin Jump can be used to avoid obstacles, cross short gaps, lead into Homing Attack chains, and destroy Crabmeats by landing on them. Landing on Spikes, however, will damage the runner. To perform the Spin Jump in gameplay, the player must swipe up on the touchscreen.

Sonic Runners series

Sonic Runners

Sonic Runners Iron Ball Eggmobile

Sonic using the Spin Jump, from Sonic Runners.

In Sonic Runners, the Spin Jump is usable to every playable character in the game, including newcomers as playable characters, like Sticks and Mephiles. In this game, the move is referred to as the Jump.

In Sonic Runners, users that perform the Spin Jump will be surrounded by three air streaks colored in the user's respective aura. For the gameplay of Sonic Runners, the Spin Jump is an exceptionally vital move during runs. To perform the move in gameplay, the player must tap the screen.

Sonic Runners Adventure

In Sonic Runners Adventure, the Spin Jump is once again available to all playable characters in the game. In gameplay, the move's capabilities and appearance are exactly the same as they were in Sonic Runners. To perform the move in gameplay, the player must tap the screen.

Sonic Forces: Speed Battle

In Sonic Forces: Speed Battle, every playable character in the game (aside from Eggman and Gamma) can perform the Spin Jump. To perform the Spin Jump in this game, the player has to swipe up on the touchscreen.

Mario & Sonic at the Olympic Games Tokyo 2020

In the Nintendo Switch version of Mario & Sonic at the Olympic Games Tokyo 2020, the Spin Jump is only available to Sonic the Hedgehog during the "Bullet Train Blast" and "Highway Chase" mini-games. In this game, it is referred to as the Spin Attack.[77] To perform it in gameplay, the player has to press Switch b.

Sonic Speed Simulator

In Sonic Speed Simulator, every playable character in the game can perform the Spin Jump. In gameplay, it has no offensive usages due to the game's lack of enemies. However, the higher the playable character's level is, the higher can one jump when performing the Spin Jump. To perform the Spin Jump in this game, the player has to press the following button:

PC Mobile Xbox One
[SPACE] Jump button A button

Variants

Axel Jump

Main article: Axel Jump
Axeljump-1-

Blaze using the Axel Jump, from Sonic Rush.

The Axel Jump is Blaze the Cat's equivalent of the Spin Jump. When performing this move, Blaze jumps into the air the while twirling around like a tornado. Additionally, she adds flames to her spin using her pyrokinetic abilities, increasing its destructive potential. This move first appeared in Sonic Rush.

Notes

References

  1. 1.0 1.1 Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 5.
  2. 2.0 2.1 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 11.
  3. 3.0 3.1 Sonic the Hedgehog (Sega Genesis) United States instruction booklet, pg. 3.
  4. 4.0 4.1 Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, pg. 13.
  5. 5.0 5.1 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 7.
  6. 6.0 6.1 Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 9.
  7. 7.0 7.1 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 3.
  8. 8.0 8.1 Sonic & Tails (Sega Game Gear) Japanese instruction booklet, pg. 7.
  9. Sonic Origins: Speed Strats - Speedrunning (feat. Argick). YouTube (28 July 2022). Retrieved on 28 July 2022.
  10. Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 4.
  11. Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 7.
  12. Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 5.
  13. Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 7.
  14. Sonic Spinball (Sega Genesis) United States instruction booklet, pg. 5.
  15. Sonic Spinball (Sega Game Gear) United States instruction booklet, pg. 4.
  16. Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 7.
  17. Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, pg. 9.
  18. Sonic & Knuckles (Sega Genesis) United States instruction booklet, pg. 7.
  19. Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pg. 15.
  20. Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 4.
  21. Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 7.
  22. Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 5.
  23. Chaotix (Super 32X) Japanese instruction booklet, pg. 9.
  24. Sonic 3D Blast (Sega Saturn) United States instruction booklet, pg. 4.
  25. Sonic 3D: Flickies' Island (Sega Saturn) Japanese instruction booklet, pg. 7.
  26. Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 5.
  27. G Sonic (Sega Game Gear) Japanese instruction booklet, pg. 10.
  28. Sonic R (Sega Saturn) United States instruction booklet, pg. 17.
  29. Sonic Adventure (Dreamcast) United States instruction booklet, pg. 19.
  30. Sonic Adventure (Dreamcast) Japanese instruction booklet, pg. 21.
  31. Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 4.
  32. Prima Development (20 June 2001). "Moves and Permanent Power-Ups". Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 4. ISBN 978-0761536147.
  33. Sonic Adventure 2 (Dreamcast) Japanese instruction booklet, pg. 11.
  34. Sonic Advance (Game Boy Advance) United States instruction booklet, pg. 6.
  35. Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 11.
  36. Sonic Advance 2 (Game Boy Advance) United States instruction booklet, pg. 6.
  37. Sonic Advance 2 (Game Boy Advance) Japanese instruction booklet, pg. 9.
  38. Sonic Advance 3 (Game Boy Advance) United States instruction booklet, pg. 8.
  39. Sonic Advance 3 (Wii U Virtual Console) Japanese instruction booklet, pg. 14.
  40. Sonic Heroes (PlayStation 2) United States instruction booklet, pg. 14.
  41. Sonic Heroes (PlayStation 2) Japanese instruction booklet, pg. 2.
  42. Shadow the Hedgehog (PlayStation 2) United States instruction booklet, pg. 10.
  43. Shadow the Hedgehog (Nintendo GameCube) Japanese instruction booklet, pg. 13.
  44. Sonic Rush (Nintendo DS) United States instruction booklet, pg. 10.
  45. Sonic Rush (Nintendo DS) Japanese instruction booklet, pg. 11.
  46. Sonic Rush Adventure (Nintendo DS) United States instruction booklet, pg. 9.
  47. Sonic the Hedgehog (PlayStation 3) United States instruction booklet, pg. 4.
  48. Sonic the Hedgehog (PlayStation 3) Japanese instruction booklet, pg. 15.
  49. Sonic Rivals (PlayStation Portable) United States instruction booklet, pg. 4.
  50. Sonic Rivals 2 (PlayStation Portable) United States instruction booklet, pg. 4.
  51. Sonic Unleashed (Xbox 360) United States instruction booklet, pg. 4.
  52. Sonic Unleashed (PlayStation 3) United States instruction booklet, pg. 7.
  53. Sonic Unleashed (Xbox 360) United States instruction booklet, pg. 5.
  54. Sonic Unleashed (Wii) United States instruction booklet, pg. 8.
  55. Sonic Unleashed (PlayStation 2) United States instruction booklet, pg. 8.
  56. Sonic Colors (Wii) United States instruction booklet, pg. 8.
  57. Sonic Colours (Nintendo DS) European instruction booklet, pg. 9.
  58. Sonic Generations (Xbox 360) United Kingdom instruction booklet, pg. 7.
  59. Sonic Generations (Nintendo 3DS) United States instruction booklet, pg. 4.
  60. Sonic Lost World (Wii U) Australian instruction booklet.
  61. Sonic Lost World (Nintendo 3DS) United States instruction booklet, pg. 4.
  62. Sonic Lost World (Nintendo 3DS) Japanese instruction booklet.
  63. Sonic Mania (PC) English digital instruction booklet, "Contols (Gamepad)".
  64. Sonic Mania (Xbox One) Japanese digital instruction booklet, "Xbox One ワイヤレスコントローラー".
  65. Sonic Forces (PC) English digital instruction booklet, "Sonic Basic Actions".
  66. Sonic Forces (PC) English digital instruction booklet, "Classic Sonic Basic Actions".
  67. Sonic Forces (PC) Japanese digital instruction booklet, "クラシックソニックの基本アクション".
  68. Sonic Forces (PC) Japanese digital instruction booklet, "ソニックの基本アクション".
  69. 69.0 69.1 15 Minutes of Sonic Frontiers GAMEPLAY: Open-World, Cyberspace & More! (Gamescom Hands-On). GameXplain. YouTube (25 August 2022). Retrieved on 26 August 2022.
  70. Sonic Team (8 November 2022). Sonic Frontiers. PlayStation 5. Sega. Area/level: 1-1. "ジャンプしてみよう: Cross を押すと、 ジャンプすることが出来ます。 ジャンプは障害物をこえたり、落下を防ぐのに有効です。 空中で Cross を押すと、 ダブルジャンプをすることができます。 ダブルジャンプで方向や着地位置を調整することが可能です。"
  71. 71.0 71.1 【實測】SEGA《索尼克未知邊境》Sonic Frontier實機試玩@東京電玩展Tokyo Game Show 2022 | 4Gamers. YouTube (21 September 2022). Retrieved on 24 September 2022.
  72. Sonic Frontiers: World Premiere Gameplay | IGN First. IGN. YouTube (1 June 2022). Retrieved on 29 August 2022.
  73. SONIC FRONTIERS GAMEPLAY FOOTAGE PT 2. YouTube (25 August 2022). Retrieved on 25 August 2022.
  74. Drop dash & jump vs Ninja - sonic frontiers. YouTube (26 September 2022). Retrieved on 26 September 2022.
  75. Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) United States instruction booklet, pg. 6.
  76. Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) Japanese instruction booklet, pg. 6.
  77. Sega (5 November 2019). Mario & Sonic at the Olympic Games Tokyo 2020. Nintendo Switch. Sega. Area/Level: Highway Chase. "Highway Chase rules: Chase down and stop Dr. Eggman's car using the Spin Attack on it 4 times."

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