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The Spin Jump[1] (回転ジャンプ[2] Kaiten Janpu?), also called the Super Sonic Spin Attack[3] (回転ジャンプ[4] Kaiten janpu?, lit. "Spin Jump"), the Spin Attack[5] (回転ジャンプ[6] Kaiten Janpu?, lit. "Spin Jump") or just Jump[7] (回転ジャンプ[8] Kaiten Janpu?, lit. "Spin Jump"), is a move and game mechanic that appears in the Sonic the Hedgehog series. It is a mid-air variation of the Spin Attack, where the user curls up and jumps into enemies or obstacles, dealing damage in doing so. Since its introduction, the Spin Jump has become one of the most basic attacks in the series, and arguably the most common as well given that almost every playable character has been able to perform it at some point, this is to make a character play less differently.

Description[]

WhiteIsland ACT1 007D

Sonic using the Spin Jump on a pot, from the Xbox 360/PlayStation 3 version of Sonic Unleashed.

When performing the Spin Jump, the user jumps up into the air and curls into a ball, like when performing the Spin Attack. The user then starts rolling around midair at high speed. However, certain users have different performances or variants of the Spin Jump, such as when Tails and Cream perform the Spin Jump, their twin tails and ears, respectively, can be seen hanging from behind their curling ball form. Also, in Knuckles' Chaotix, when Espio and Vector are performing the Spin Jump, Espio whirls around like a tornado and Vector curls into a wheel.

While performing the Spin Jump, the user can deal damage to any enemies that they make successful and undisturbed physical contact with, along with being able to break breakable objects in the Zones, such as Item Boxes, barriers and certain floors. However, it does not affect certain enemies that are clad in protection, such as Spikes, or wielding weapons. These will instead damage the player. When the playable character transforms into a Super State, the Spin Jump will usually increase in both height and speed.

The Spin Jump has a certain mechanic dubbed as "Badnik Bounce",[9] that can increase the jumping height of the playable character, by jumping into the enemy/object from high places or from the right angle and then getting bounced higher than the playable character is normally able to jump. The player is able to do this by pressing the jump button down until the player hits the targeted enemy or Item Box. The longer the player keeps the jump button down, the higher will the playable character will bounce. This mechanic also works if the playable character in the Spin Attack mode is sent to the mid-air by curved ledges or falling down from the straight edge of the terrain, while landing statight to the enemy or Item Box. Outside the Sega Mega Drive games, this technique is functional in the Sonic Adventure titles, the Sonic Advance series, the Nintendo 3DS version of Sonic Generations, though only for Classic Sonic, and Sonic Mania.

Score Increases!

More points are earned based how many enemies are destroyed after doing the Spin Jump, from Sonic the Hedgehog (16-bit).

In the first mainline games for the Sega Mega Drive, depending on how many enemies the player destroys with a single Spin Jump, the points that are received from defeating each enemy increases. While defeating one enemy is worth 100 points, destroying two enemies in a chain by doing the Spin Jump once increases points to 200, and destroying three enemy in a chain gives 500 points in total. By destroying four to fifteen enemies the player receives 1,000 points, and for any chain of destroyed enemies larger than that, the player will earn 10,000 points for each enemy destroyed.

In the early games of the Sonic the Hedgehog series, the Spin Jump is a very useful and often vital attack for the player, as it has greater movement control than the Spin Attack and Spin Dash and is often needed to defeat certain bosses and enemies. In the later games, when the player presses the jump button twice, a second move can also be performed during the Spin Jump, such as the Insta-Shield, Homing Attack, Double Jump, or, for certain characters, allow the player to fly or glide.

To perform the Spin Jump in gameplay, the player usually has to press the jump button. To control the direction the Spin Jump is moving in, the player must use the movement controls.

Game appearances[]

Sonic the Hedgehog (1991)[]

Sonic kaiten

In the 16-bit version of Sonic the Hedgehog (1991), the Spin Jump is referred to as the Super Sonic Spin Attack[3] (回転ジャンプ[4] Kaiten Janpu?, lit. "Spin Jump") and is one of Sonic's main maneuvers. To use it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

Sonickaiten8bit

In 8-bit version of Sonic the Hedgehog (1991), the Spin Jump is only used by Sonic. Its mechanics in this game are the same as those in the 16-bit version. In this game, it is again referred to as the Super Sonic Spin Attack[10] (回転ジャンプ[11] Kaiten Janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic the Hedgehog 2 (8-bit)[]

Sonickaiten2-8Bit

In Sonic the Hedgehog 2 (8-bit), the Spin Jump is only performed by Sonic. The mechanics of the Spin Jump are the same as those demonstrated by their 16-bit counterpart. In this game, it is referred to as the Super Spin Attack[12] (回転ジャンプ[13] Kaiten Janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic the Hedgehog 2[]

Sonic 2 kaiten
Tails 2 kaiten

In Sonic the Hedgehog 2, the Spin Jump can be performed by Sonic, Super Sonic, and Tails. This is the first game to show a visual difference for the Spin Jump between users, as Tails' twin-tails can be seen hanging out from behind his Spin Jump. In this game, it is referred to as the Spin Jump[1] (回転ジャンプ[2] Kaiten Janpu?). To perform it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

Knuckles the Echidna can also perform the Spin Jump in Knuckles in Sonic 2 and the 2013 remaster of Sonic the Hedgehog 2.

SegaSonic the Hedgehog[]

SonicSpinJumpSStH
MightySpinJumpSStH
RaySpinJumpSStH

In SegaSonic the Hedgehog, the Spin Jump is used by Sonic, Mighty, and Ray. Because the game was released in arcades only, the player must press the only action button on the controls to use the Spin Jump. No further mechanics were added to the move in this game.

Sonic the Hedgehog CD[]

Sonic kaiten

In Sonic the Hedgehog CD, the Spin Jump is again only used by Sonic the Hedgehog. However, it can also be used by Miles "Tails" Prower in the 2011 remaster. In this game, it is referred to as the Spin Attack[5] (回転ジャンプ[6] Kaiten Janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button. The user can also jump higher, depending on how hard Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button is pressed.

Sonic Chaos[]

Sonic chaos kaiten
Tails chaos kaiten

In Sonic Chaos, the Spin Jump can be performed by both Sonic and Tails. In this game, the move is referred to as the Jump[7] (回転ジャンプ[8] Kaiten Janpu?, lit. "Spin Jump"). Unlike in Sonic the Hedgehog 2 though, Tails' twin-tails do not flutter from behind him when using the Spin Jump. To perform the Spin Jump in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Sonic Spinball[]

Sonic spinball spin

In the 16-bit version and 8-bit version of Sonic Spinball, the Spin Jump is again only used by Sonic. Other than the Spin Dash, it is Sonic's only offensive move. In this game, the move is referred to as the Jump.[14][15]

In this game, Sonic will come to a complete stop before jumping. To use the move in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button in the 16-bit version, and Game Gear I Button/Game Gear II Button in the 8-bit version.

Sonic the Hedgehog 3 & Knuckles[]

Sonic 3 & K kaiten
Tails spin3

In Sonic the Hedgehog 3, its add-on continuation, Sonic & Knuckles, and the lock-on game, Sonic 3 & Knuckles, the Spin Jump appears as a move used by all three games' playable characters. In Sonic the Hedgehog 3, the move is known as the Super Spin Attack[16] (回転ジャンプ[17] Kaiten Janpu?, lit. "Spin Jump"), and in Sonic & Knuckles it is known as just the Jump[18] (回転ジャンプ[19] Kaiten Janpu?, lit. "Spin Jump").

Knuckles 3 kaiten

In Sonic the Hedgehog 3, the Spin Jump is used by Sonic, Super Sonic, and Tails. In Sonic & Knuckles, the move is available to Sonic, Super Sonic, Knuckles, and Super Knuckles. Lastly, in Sonic the Hedgehog 3 & Knuckles, the Spin Jump is used by all five previously-mentioned characters, along with Hyper Sonic, Hyper Knuckles, and Hyper Tails. In the Sonic Origins remaster of the game, it can also be used by Super Tails. Notably, Knuckles cannot jump as high as Sonic can with the Spin Jump. As such, Knuckles will not be able to explore the same passageways as Sonic in some Zones that involve using the Spin Jump. It also makes some situations, such as certain boss fights, more difficult.

To perform the Spin Jump in these games, the player has to press Sega Genesis A Button/Sega Genesis B Button/Sega Genesis C Button.

Sonic the Hedgehog Triple Trouble[]

Sonic TT kaiten
Tails TT kaiten

In Sonic the Hedgehog Triple Trouble, the Spin Jump is used by both Sonic and Tails. In this game, it is referred to as the Super Spin Attack[20] (回転ジャンプ[21] Kaiten Janpu?, lit. "Spin Jump"). Notably, like in Sonic Chaos, Tails' twin-tails does not flutter behind his Spin Jump. To perform it in gameplay, the player has to press Game Gear I Button/Game Gear II Button.

Knuckles' Chaotix[]

KnucklesSpinJumpChaotix
Vector kaiten
Espio spin
MightySpinJumpChaotix

In Knuckles' Chaotix, only four out of the game's seven playable characters can perform the Spin Jump, these include: Knuckles, Mighty, Espio, and Vector. In this game, it is referred to as the Jump[22] (回転ジャンプ[23] Kaiten Janpu?, lit. "Spin Jump").

While Knuckles and Mighty execute the Spin Jump in the traditional fashion in this game, Vector executes it by curling into a wheel, and Espio executes it by spinning like a top. To perform the Spin Jump in gameplay, the player has to press Sega Genesis C Button.

Sonic 3D Blast[]

Sonic Blast spin

In Sonic 3D Blast, the Spin Jump is again only used by Sonic. In this game, it is referred to as Jump[24] (ジャンプ [25] Janpu?). To perform it in gameplay, the player has to press Sega Genesis A Button/Sega Saturn A Button // Sega Genesis C Button/Sega Saturn C Button.

Sonic Blast[]

Sonic G kaiten
Knuckles G kaiten

In Sonic Blast, the Spin Jump is a maneuver used by both Sonic and Knuckles. In this game, the move is referred to as the Spin Jump[26] (ジャンプアタック[27] Janpu Atakku?, lit. "Jump Attack"). To perform it in gameplay, the player must press Game Gear I Button/Game Gear II Button. The height of the Spin Jump is proportional to the time Game Gear I Button/Game Gear II Button is held down.

Sonic R[]

In Sonic R, the Spin Jump is referred to simply as Jumping.[28] In this game, it is used by Sonic, Tails, Knuckles, and Super Sonic. To use it in gameplay, the player must press the Sega Saturn A Button/Sega Saturn C Button/Sega Saturn Y Button.

Sonic Adventure[]

CASSONIC13

Sonic using the Spin Jump, from Sonic Adventure DX: Director's Cut.

In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, Sonic, Super Sonic, Tails, and Knuckles can perform the Spin Jump. In this game, the move is referred to as the Spin Attack[29] (スピンアタック[30] Supin Atakku?).

When performing the Spin Jump, the characters spin faster and appear as more of a ball. Also, as a new mechanism included to the Spin Jump, the player can cancel the move mid-air by pressing the action button. It should be noted that this is the one of the few games where the Super Sonic transformation does not enhance the height of the Spin Jump. To perform the Spin Jump in gameplay, the player has to press A/A Button GameCube v2.

Sonic Adventure 2[]

FCDC7

Shadow using the Spin Jump in Final Chase, from Sonic Adventure 2.

In Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, the Spin Jump is referred to as simply the Jump[31][32] (ジャンプ[33] Janpu?). This time, the move is used by Sonic the Hedgehog, Shadow the Hedgehog, Knuckles the Echidna, and Rouge the Bat in the main story. Miles "Tails" Prower is also able to use the technique, though only in the Chao Garden. When performing the Spin Jump in this game, Sonic and Shadow are surrounded by their respective auras and they leave it behind in their wake as they move around. In the games' multiplayer mode, Metal Sonic, Amy Rose, Tikal, and Chaos can all use the Spin Jump as well, where Amy and Metal Sonic create the same aura effect as Sonic and Shadow when using it. To use the Spin Jump in gameplay, the player has to press A/A Button GameCube v2. The height of the Spin Jump is proportional to the time A/A Button GameCube v2 is held down.

Sonic Advance series[]

Sonic Advance[]

SonicSpinJumpAdvance
TailsSpinJumpAdvance
KnucklesSpinJumpAdvance

In Sonic Advance, the Spin Jump can be performed by Sonic, Tails, and Knuckles. Amy, on the other hand, can only do a normal jump, making her gameplay devoid of the move's offensive traits. In this game, the Spin Jump is referred to simply as the Jump[34] (ジャンプ[35] Janpu?).

To perform the Spin Jump in gameplay, the player just has to press GameboyA.

Sonic Advance 2[]

SonicSpinJumpAdvance2
AmySpinJumpAdvance2
TailsSpinJumpAdvance2
CreamSpinJumpAdvance2
KnucklesSpinJumpAdvance2

In Sonic Advance 2, the main five playable characters in the game, Sonic, Tails, Knuckles, Cream, and Amy, are all capable of performing the Spin Jump. In this game, the Spin Jump is once again referred to as the Jump[36] (ジャンプ[37] Janpu?).

To perform the Spin Jump in gameplay, the player just has to press GameboyA.

Sonic Advance 3[]

Adv3 spinjump sonic

In Sonic Advance 3, the Spin Jump is a move that all the five main playable characters are able to perform. In this game, it is referred to as the Spin Jump[38] (スピンジャンプ[39] Supin Janpu?).

In gameplay, those that have Amy as their accompanying partner in the Zones can only jump without going into the Spin Jump, like how Amy does in Sonic Advance. To be able to perform the Spin Jump, everyone but Amy must have be partnered up with anyone else. Conversely, Amy can only perform the Spin Jump when she has Sonic as her partner. For the player to perform the Spin Jump in gameplay, they have to press GameboyA.

Sonic Heroes[]

Casino Park

Sonic and Knuckles using the Spin Jump, from Sonic Heroes.

In Sonic Heroes, the Spin Jump is performed by all playable characters, which includes Team Sonic, Team Dark, Team Rose, and Team Chaotix. In this game, the Spin Jump is referred to as the Jump[40] (ジャンプ[41] Janpu?).

When performing the Spin Jump in this game, each playable character is surrounded by a sphere of their respective aura. In gameplay, the Spin Jump deals one hit worth of damage to weak or unprotected enemies. Additionally, using it on enemies allows the character to bounce continuously on them and deal more damage until the enemy retaliates. Furthermore, depending on which character is the leader, the player can follow the Spin Jump up with a more useful maneuver or offensive ability. Again, the super transformation does not enhance the Spin Jump's range. It should be noted that when attacking Metal Madness with the Homing Attack, the player will bounce back in the Spin Jump formation.

To perform this move in gameplay, the player must press A Button GameCube v2/Cross/XboxA.

Shadow the Hedgehog[]

Dolphin 2015-07-16 20-22-44-409

Shadow using the Spin Jump, from Shadow the Hedgehog.

In Shadow the Hedgehog, Shadow and the supporting characters Sonic, Tails, Knuckles, Rouge, Espio, Vector, Amy, and Omega are all able to use the Spin Jump. Shadow Androids also use this technique. In this game, it is referred to as the Jump[42] (ジャンプ[43] Janpu?).

In Shadow the Hedgehog, the Spin Jump's animation is the same as in Sonic Heroes. Trying to use it continuously on strong enemies will only make the player fall back on the ground. While the Spin Jump cannot take out shielded enemies, it can destroy the shields if used enough times. By strafing, the player can also take more control of the Spin Jump, but at the cost of losing some jumping height.

To perform the Spin Jump in gameplay, the player has to press XboxA/Cross/A Button GameCube v2.

Sonic Rush series[]

Sonic Rush[]

In Sonic Rush, the Spin Jump appears as a part of Sonic's moveset. The games' other playable character, Blaze, uses her own equivalent to the Spin Jump, called the Axel Jump. In this game, the move is referred to as the Spin Jump[44] (スピンジャンプ[45] Supin Janpu?). To perform the Spin Jump in gameplay, the player has to press WiiDSA/DSB.

Sonic Rush Adventure[]

Sonic Rush Spin Jump

Sonic using the Spin Jump, from Sonic Rush Adventure.

In Sonic Rush Adventure, the Spin Jump is once again one of Sonic's personal moves. In this game, it is referred to as the Spin Jump.[46] Overall, the move is the same as in Sonic Rush. To perform the Spin Jump in gameplay, the player has to press WiiDSA/DSB.

Sonic the Hedgehog (2006)[]

In Sonic the Hedgehog (2006), the Spin Jump is used by all playable characters, other than Silver, Omega, and when Sonic is carrying Elise. In this game, it is referred to as the Jump[47] (ジャンプ[48] Janpu?) In gameplay, the Spin Jump cannot be used to damage enemies, meaning it can only be used for vertical movements. To perform the move in gameplay, the player must press XboxA/Cross.

Sonic Rivals series[]

Sonic Rivals[]

SpinJumpRivals

Sonic using the Spin Jump, from Sonic Rivals.

In Sonic Rivals, the Spin Jump is used by all five playable characters. In this game, the Spin Jump is referred to as the Jump.[49]

When using the Spin Jump in this games, the characters are each surrounded by their respective aura. In gameplay, the player cannot damage the opposing rival with the move. To use it in gameplay, the player has to press Cross.

Sonic Rivals 2[]

In Sonic Rivals 2, the Spin Jump is once more used by all the playable characters in the game. In this game, the Spin Jump is referred to as the Jump.[50]

In gameplay, the Spin Jump functions the same as in Sonic Rivals. In Espio's case in particular, the Spin Jump is executed instead by twirling around like a tornado like he did in Knuckles' Chaotix. To use the move in gameplay, the player has to press Cross.

Sonic Unleashed[]

SpinJumpUnleashed

Sonic using the Spin Jump, from the Xbox 360 version of Sonic Unleashed.

In Sonic Unleashed, the Spin Jump is used only by Sonic in the daytime levels. In the Xbox 360/PlayStation 3 version of the game, it is referred to as the Jump[51][52] (スピンジャンプ[53] Supin Janpu?, lit. "Spin Jump"), while the Wii/PlayStation 2 version refers to it as the Spin Attack.[54][55]

In the Xbox 360/PlayStation 3 version of the game, Sonic is surrounded by a close blue aura when using the Spin Jump. This does not occur on the Wii/PlayStation 2 version of the game. The player is also able to use the Spin Jump in conjunction with the Sonic Boost to increase its range and speed, though it decreases the speed of the boost.

To perform the Spin Jump in gameplay, the player has to press the following buttons:

PS2 Wii PS3 Xbox 360
Wii
Remote
Classic
Controller
GameCube
Controller
Cross WiiDSA Wii-classic b button A Button GameCube v2 Cross XboxA

Sonic the Hedgehog 4[]

Sonic the Hedgehog 4: Episode I[]

In Sonic the Hedgehog 4: Episode I, the Spin Jump is used only by Sonic and Super Sonic. In this game, it is referred to as the Spin Jump. In gameplay, it has the same capabilities and appearance as it had in the earlier games. To perform the move, the player has to press Cross/Circle/XboxA/XboxB/Snnwii2buttondisco.

Sonic the Hedgehog 4: Episode II[]

In Sonic the Hedgehog 4: Episode II, the Spin Jump is used by Sonic, Tails, and Super Sonic. In the game's additional episode, Sonic the Hedgehog 4: Episode Metal, the Spin Jump is available to Metal Sonic as well. In this game, it is referred to as the Spin Jump. In gameplay, it works exactly like it did in Sonic the Hedgehog 4: Episode I and, as such, the player has to press Cross/Circle/XboxA/XboxB to perform the move.

Sonic Colors[]

SpinJumpSonicColors

Sonic using the Spin Jump, from the Wii version of Sonic Colors.

In the Wii version and Nintendo DS version of Sonic Colors, along with the remaster, Sonic Colors: Ultimate, the Spin Jump is referred to as the Spin Attack[56][57] and is used by Sonic. In the Wii version and Sonic Colors: Ultimate, the Virtual Hedgehogs and Pink Spikes can perform the move as well.

Similarly to Sonic Unleashed, Sonic Colors features Sonic surrounded by a close blue aura while using the Spin Jump in the Wii version and in Sonic Colors: Ultimate, other than when jumping inside the Asteroid Coaster's rollercoasters. Oddly, this aura effect does not appear in the Nintendo DS version. The Spin Jump can also be used in conjunction with the Boost to enhance the latter's range and speed. To perform the Spin Jump in gameplay, the player has to press the following buttons:

Wii DS Xbox One PS4 Switch PC
Wii Remote
(sideways)
Wii Remote
& Nunchuk
Classic
Controller
GameCube
Controller
Snnwii2buttondisco WiiDSA Wii-classic b button A Button GameCube v2 WiiDSA/DSB A button Cross Switch b

Sonic Generations[]

In the console/PC version and the Nintendo 3DS version of Sonic Generations, the Spin Jump is used by both Classic and Modern Sonic. On the console/PC version of the game, it is also used by [Classic and Modern Super Sonic. In both versions of the game, the move is referred to as the Spin Jump.[58][59]

In both versions of Sonic Generations, Modern Sonic's Spin Jump has an aura effect that resembles the one it had on the Xbox 360/PlayStation 3 version of Sonic Unleashed. Classic Sonic's Spin Jump, on the other hand, lacks the aura effect.

To perform the Spin Jump in gameplay, the player has to press Cross/XboxA on the console/PC version, and WiiDSA/DSB on the Nintendo 3DS version.

Sonic Lost World[]

LostWorldSpinJump

Sonic using the Spin Jump, from the Wii U version of Sonic Lost World.

In the Wii U version, PC version, and Nintendo 3DS version of Sonic Lost World, the Spin Jump maneuver is primarily used by Sonic and Super Sonic. On the Wii U version, it is also utilized by the Virtual Hedgehogs. On the Wii U/PC version of the game, the move is referred as Jump[60] while the Nintendo 3DS version refers to it as the Spin Jump[61] (スピンジャンプ[62] Supin Janpu?).

In Sonic Lost World, the Spin Jump maneuver turns Sonic into a large, blue striped ball when the action is executed. Also, unlike in previous games, he does not uncurl and switch to his falling animation after a few seconds, instead remaining in his ball state when falling down to the ground.

To perform the move in gameplay, the player has to press WiiDSA/DSB.

Sonic Mania[]

Sonic Spin Attack Mania
Knuckles Spin Attack Mania
Tails Spin Attack Mania
MightySpinManiaPlus
RaySpinManiaPlus

In Sonic Mania and its expansion, Sonic Mania Plus, the Spin Jump can be used by Sonic, Super Sonic, Tails, Super Tails, Knuckles, Super Knuckles, Mighty, Super Mighty, Ray, and Super Ray. In this game, the move is referred to as the Spin Jump[63] (スピンジャンプ[64] Supin Janpu?).

In gameplay, the move's capabilities and appearance are exactly the same as they were in the Sega Mega Drive Sonic games. To perform the Spin Jump in gameplay, the player has to press the following buttons:

Switch PS4 Xbox One PC
Switch y/Switch a/Switch b Square/Cross/Circle X button/A button/B button [A]/[Q]/[S]

During the second phase of the battle with Metal Sonic in Sonic Mania, Metal Sonic will attempt to use his Spin Jump against the player.

Sonic Forces[]

SpinJumpForces

Classic Sonic using the Spin Jump, from Sonic Forces.

In Sonic Forces, the Spin Jump is used by both Sonics and Shadow. In this game, it is referred to as the Spin Jump[65][66] (スピンジャンプ[67][68] Supin Janpu?).

In Sonic Forces, the appearances of the move when used by each respective character are the same as in Sonic Generations, except Modern Sonic's also features a sawblade-like effect surrounding it. To perform it in gameplay, the player has to press A button/Cross/Switch b.

Sonic Frontiers[]

In Sonic Frontiers, the Spin Jump, here being referred to simply as Jump[69] (ジャンプ[70][71] janpu?), reappears as one of basic moves used by Sonic.[72][73] All attributes of the move from previous mainline games, including the sawblade-like effect from Sonic Forces are present when performing the Spin Jump. The player has to press Switch b/Cross/A button to make Sonic leap on the mid-air.[71][69] Traditionally, the player can also use the Spin Jump to do small amount of damage on enemies/guardians at a time in Open Zone areas.[74] When playing as Amy, her initial jump is a regular jump, but she'll transition into a Spin Jump upon doing a Double Jump.

Sonic Dream Team[]

Other game appearances[]

Tails and the Music Maker[]

Musicmaker Tailsball

In Tails and the Music Maker, the Spin Jump is only used by Tails in the "Percussion Pinball" and "The Great Wall of Music" activities. In this game, it is not given a name.

To use the move in gameplay, the player has click Tails on the Storyware with the Sega Pico's Magic Pen. This will make Tails use the Spin Jump to launch himself up into the board, let that be for pinball or for break-out.

Sonic Jam (Game.com)[]

Gamecom sonic spin
Gamecom tails spin
Gamecom knuckles spin

In Sonic Jam (Game.com), the Spin Jump is a move performed by Sonic, Tails and Knuckles.

To perform the Spin Jump in gameplay, the player has to press Sega Genesis A Button. The height of the Spin Jump is proportional to the time Sega Genesis A Button is held down.

Sonic the Hedgehog Pocket Adventure[]

Hedgehogtheater101
Insertsomethingwittyhere
Knuxspinattack

In Sonic the Hedgehog Pocket Adventure, the Spin Jump is once again a maneuver that used by both Sonic and Tails in a single title. In this game, it is referred to simply as the jump[75] (ジャンプ[76] janpu?).

In this game, Knuckles the Echidna is also seen using this move during his boss fight. To perform it in gameplay, the player has to press Sega Genesis A Button/Sega Genesis B Button.

Super Smash Bros. series[]

Super Smash Bros. Brawl[]

In Super Smash Bros. Brawl, Sonic is able to use the Spin Jump. However, it cannot damage opponents.

Super Smash Bros. for Nintendo 3DS and Wii U[]

In Super Smash Bros. for Nintendo 3DS and Wii U, the Spin Jump is only used by Sonic, although he is incapable of damaging foes while using it.

Super Smash Bros. Ultimate[]

In Super Smash Bros. Ultimate, only Sonic uses the Spin Jump. Unlike in the Sonic the Hedgehog series though, the Spin Jump does not do any damage to opponents.

Sonic Dash[]

In Sonic Dash, almost every playable character can use the Spin Jump, including third-party characters such as the Angry Birds, Hello Kitty, and Pac-Man. However, Jet cannot Spin Jump, as he rides his Extreme Gear instead of running.

The Spin Jump can be used to avoid obstacles, cross short gaps, lead into Homing Attack chains, and destroy Crabmeats by landing on them. Landing on Spikes, however, will damage the runner. To perform the Spin Jump in gameplay, the player must swipe up on the touchscreen.

Sonic Runners series[]

Sonic Runners[]

Sonic Runners Iron Ball Eggmobile

Sonic using the Spin Jump, from Sonic Runners.

In Sonic Runners, the Spin Jump is usable to every playable character in the game, including newcomers as playable characters, like Sticks and Mephiles. In this game, the move is referred to as the Jump.

In Sonic Runners, users that perform the Spin Jump will be surrounded by three air streaks colored in the user's respective aura. For the gameplay of Sonic Runners, the Spin Jump is an exceptionally vital move during runs. To perform the move in gameplay, the player must tap the screen.

Sonic Runners Adventure[]

In Sonic Runners Adventure, the Spin Jump is once again available to all playable characters in the game. In gameplay, the move's capabilities and appearance are exactly the same as they were in Sonic Runners. To perform the move in gameplay, the player must tap the screen.

Sonic Forces: Speed Battle[]

In Sonic Forces: Speed Battle, every playable character in the game (aside from Eggman and Gamma) can perform the Spin Jump. To perform the Spin Jump in this game, the player has to swipe up on the touchscreen.

Mario & Sonic at the Olympic Games Tokyo 2020[]

In the Nintendo Switch version of Mario & Sonic at the Olympic Games Tokyo 2020, the Spin Jump is only available to Sonic the Hedgehog during the "Bullet Train Blast" and "Highway Chase" mini-games. In this game, it is referred to as the Spin Attack.[77] To perform it in gameplay, the player has to press Switch b.

Sonic Speed Simulator[]

In Sonic Speed Simulator, every playable character in the game can perform the Spin Jump. In gameplay, it has no offensive usages due to the game's lack of enemies. However, the higher the playable character's level is, the higher can one jump when performing the Spin Jump. To perform the Spin Jump in this game, the player has to press the following button:

PC Mobile Xbox One
[SPACE] Jump button A button

Variants[]

Axel Jump[]

Main article: Axel Jump
Axeljump-1-

Blaze using the Axel Jump, from Sonic Rush.

The Axel Jump is Blaze the Cat's equivalent of the Spin Jump. When performing this move, Blaze jumps into the air the while twirling around like a tornado. Additionally, she adds flames to her spin using her pyrokinetic abilities, increasing its destructive potential. This move first appeared in Sonic Rush.

Notes[]

References[]

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