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The Spin Jump[1] (回転ジャンプ[2] Kaiten Janpu?), also called the Super Sonic Spin Attack[3] (回転ジャンプ[4] Kaiten janpu?, lit. "Spin Jump"), the Spin Attack[5] (回転ジャンプ[6] Kaiten janpu?, lit. "Spin Jump") or just Jump[7] (回転ジャンプ[8] Kaiten janpu?, lit. "Spin Jump"), is a move that appears in the Sonic the Hedgehog series. It is a mid-air variation of the Spin Attack, where the user curls up and jumps into enemies or obstacles, dealing damage. Since its introduction, it has become one of the most basic attacks in the series, and arguably the most common as well, given that almost every playable character in the series has been able to perform it at some point.

Description

Sonic using the Spin Jump on a pot, from the Xbox 360/PlayStation 3 version of Sonic Unleashed.

When performing the Spin Jump, the user first jumps up into midair and then curls into a ball, like when performing the Spin Attack, and starts rolling around in midair at high speed. However, certain characters can have different performances or variants of the Spin Jump; when Tails and Cream perform the Spin Jump, their twin tails and ears, respectively, can be seen hanging from behind their curling ball form. Also, in Knuckles' Chaotix, when Espio and Vector are performing the Spin Jump, Espio whirls around like a tornado and Vector curls into a wheel.

While performing the Spin Jump, the user can deal damage to any enemies that they make successful and undisturbed physical contact with, and also break breakable objects in the Zones, such as Item Boxes, barriers and certain floors. However, it does not affect certain enemies that are clad in projection (such as spikes) or wielding weapons in the player's path which can damage the player instead of destroying the enemy. When the playable character transforms into a Super State, the Spin Jump usually increases in height and speed.

There is certain mechanic for the Spin Jump that can increase the jumping height of the playable character by jumping into the enemy/object from higher places or from the right angle and then getting bounced higher than the playable character is normally able to jump. The player is able to do this by pressing the jump button down until the player hits the targeted enemy. Depending on how long the player keeps the jump button down, the higher will the playable character will bounce. Outside the Genesis games, this technique is functional in the Sonic Adventure titles, the Sonic Advance series and the Nintendo 3DS version of Sonic Generations (though only for Classic Sonic).

The player earns more points depending how many enemies they destroy after doing the Spin Jump, from Sonic the Hedgehog (16-bit).

In the first main games for the Sega Genesis, depending on how many enemies the player destroys with a single Spin Jump, the points that the player receives from defeating each enemy increases. While defeating one enemy is worth 100 points, destroying two enemies in a chain by doing the Spin Jump once increases points to 200, and destroying three enemy in a chain gives 500 points in total. After destroying four to fifteen enemies, the player receives 1,000 points and for any chain of destroyed enemies larger than that, the player earns 10,000 points for each destroyed enemy.

In the earlier games of the Sonic the Hedgehog series, the Spin Jump is a very useful and often vital attack for the player, due to it having greater movement control than the Spin Attack and Spin Dash and is often needed to defeat bosses and certain enemies. In the later games, when the player presses the jump button twice, the player can also perform another move during the Spin Jump, such as the Insta-Shield and Homing Attack, a Double Jump, or for certain characters, allow the player to fly or glide.

To perform the Spin Jump in gameplay, the player usually has to press the jump button in the respective games. To control the direction the Spin Jump is moving in, the player has to use the movement controls.

Game appearances

Sonic the Hedgehog (16-bit)

Sonic kaiten.gif

The Spin Jump was first featured in Sonic the Hedgehog (16-bit) where it is one of Sonic the Hedgehog's maneuvers. In this game, it is referred to as the Super Sonic Spin Attack[3] (回転ジャンプ[4] Kaiten janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg.

In the 2013 re-release, the Spin Jump can also be used by Tails and Knuckles.

Sonic the Hedgehog (8-bit)

Sonickaiten8bit.gif

In Sonic the Hedgehog (8-bit), the Spin Jump is only used by Sonic. Its mechanics are the same as those demonstrated by their 16-bit counterpart. In this game, it is referred to as the Super Sonic Spin Attack[9] (回転ジャンプ[10] Kaiten janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Game Gear I Button.png/Game Gear II Button.png.

Sonic the Hedgehog 2 (8-bit)

Sonickaiten2-8Bit.gif

In Sonic the Hedgehog 2 (8-bit), the Spin Jump is only performed by Sonic. The mechanics of the Spin Jump are the same as those demonstrated by their 16-bit counterpart. In this game, it is referred to as the Super Spin Attack[11] (回転ジャンプ[12] Kaiten janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press Game Gear I Button.png/Game Gear II Button.png.

Sonic the Hedgehog 2 (16-bit)

Sonic 2 kaiten.gif
Tails 2 kaiten.gif

In Sonic the Hedgehog 2 (16-bit), the Spin Jump can be performed by Sonic, Super Sonic and Tails. This is the first game to show a visual difference for the Spin Jump between users, as Tails' twin-tails can be seen hanging out from behind his Spin Jump. In this game, it is referred to as the Spin Jump[1] (回転ジャンプ[2] Kaiten janpu?). To perform it in gameplay, the player has to press A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg.

Knuckles the Echidna can also perform the Spin Jump in Knuckles the Echidna in Sonic the Hedgehog 2 and the 2013 re-release.

SegaSonic the Hedgehog

SonicSpinJumpSStH.png
MightySpinJumpSStH.png
RaySpinJumpSStH.png

In SegaSonic the Hedgehog, the Spin Jump is used by Sonic, Mighty and Ray. Because the game was released on arcades only, the player had to press the only action button on the control to use the Spin Jump. No further mechanics were added to it.

Sonic the Hedgehog CD

Sonic kaiten.gif

In Sonic the Hedgehog CD, the Spin Jump is only used by Sonic the Hedgehog agaon. However, it can also be used by Tails in 2011 re-release. In this game, it is referred to as the Spin Attack[5] (回転ジャンプ[6] Kaiten janpu?, lit. "Spin Jump"). To use it in gameplay, the player has to press A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg. The user can also jump higher, depending on how hard the player presses A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg.

Sonic Chaos

Sonic chaos kaiten.gif
Tails chaos kaiten.gif

In Sonic Chaos, the Spin Jump can be performed by both Sonic the Hedgehog and Miles "Tails" Prower. In this game, the move is referred to as the Jump[7] (回転ジャンプ[8] Kaiten janpu?, lit. "Spin Jump"). Unlike in Sonic the Hedgehog 2 though, Tails' twin-tails do not flutter from behind him when using the Spin Jump. To perform the Spin Jump in gameplay, the player has to press Game Gear I Button.png/Game Gear II Button.png.

Sonic the Hedgehog Spinball

Sonic spinball spin.gif

In Sonic the Hedgehog Spinball, the Spin Jump is again only usable to Sonic. Except from the Spin Dash, it is Sonic's only offensive move. In this game, the move is referred to as the Jump.[13]

In this game, Sonic will come to a complete stop before jumping. To use the move in gameplay, the player has to press A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg.

Sonic Spinball (8-bit)

JumpStHSpinball8Bit.gif

In Sonic Spinball (8-bit), the Spin Jump is again only usable to Sonic. Except from the Spin Dash, it is Sonic's only offensive move. In this game, it is referred to as the Jump.[14]

To use the move in gameplay, the player has to press Game Gear I Button.png/Game Gear II Button.png.

Sonic the Hedgehog 3 & Knuckles

Sonic 3 & K kaiten.gif
Tails spin3.gif

In Sonic the Hedgehog 3, its add-on continuation Sonic & Knuckles and the lock-on Sonic the Hedgehog 3 & Knuckles, the Spin Jump appears as a move used by all three games' playable characters. In Sonic the Hedgehog 3, the move is known as the Super Spin Attack[15] (回転ジャンプ[16] Kaiten janpu?, lit. "Spin Jump"), and in Sonic & Knuckles it is known as just the Jump[17] (回転ジャンプ[18] Kaiten janpu?, lit. "Spin Jump").

Sonic 3 & K kaiten.gif
Knuckles 3 kaiten.gif

In Sonic the Hedgehog 3, the Spin Jump is used by Sonic, Super Sonic, and Tails. In Sonic & Knuckles, the move is available to Sonic, Super Sonic, Knuckles, and Super Knuckles. Lastly, in Sonic the Hedgehog 3 & Knuckles, the Spin Jump is used by all five previously-mentioned characters, and Hyper Sonic, Hyper Knuckles, and Super Tails as well. N Notably, when playing as Knuckles, he cannot jump as high as Sonic with the Spin Ju,å. As such, Knuckles will not be able to explore the same passageways as Sonic in some Zones that involve using the Spin Jump. It also makes some situations (such as certain boss fights) more difficult.

To perform the Spin Jump in these games, the player has to press A Button (Sega Genesis).svg/B Button (Sega Genesis).svg/C Button (Sega Genesis).svg.

Sonic the Hedgehog Triple Trouble

Sonic TT kaiten.gif
Tails TT kaiten.gif

In Sonic the Hedgehog Triple Trouble, the Spin Jump is used by both Sonic and Tails this time around. In this game, it is referred to as the Super Spin Attack[19] (回転ジャンプ[20] Kaiten janpu?, lit. "Spin Jump"). Notably, like in Sonic Chaos, Tails' twin-tails does not flutter behind his Spin Jump. To perform it in gameplay, the player has to press Game Gear I Button.png/Game Gear II Button.png.

Knuckles' Chaotix

KnucklesSpinJumpChaotix.gif
Vector kaiten.gif
Espio spin.gif
MightySpinJumpChaotix.gif

In Knuckles' Chaotix, out of the game's seven playable characters, only Knuckles the Echidna, Espio the Chameleon, Mighty the Armadillo and Vector the Crocodile can perform the Spin Jump. In this game, it is referred to as the Jump[21] (回転ジャンプ[22] Kaiten janpu?, lit. "Spin Jump").

While Knuckles and Mighty execute the Spin Jump in the traditional fashion in this game, Vector and Espio execute it by curling into a wheel and whirling around like a tornado respectively. To perform the Spin Jump in gameplay, the player has to press C Button (Sega Genesis).svg.

Sonic 3D Blast

Sonic Blast spin.gif

In Sonic 3D Blast, the Spin Jump is again only useable to Sonic. In this game, it is referred to as Jump[23] (ジャンプ [24] Janpu?) To perform it in gameplay, the player has to press A Button (Sega Genesis).svg or C Button (Sega Genesis).svg/Sega Saturn A Button.png or Sega Saturn C Button.png.

Sonic Blast

Sonic G kaiten.gif
Knuckles G kaiten.gif

In Sonic Blast, the Spin Jump is a maneuver used by both Sonic and Knuckles. In this game, the move is properly referred to as the Spin Jump[25] (ジャンプアタック[26] Janpuatakku?, lit. "Jump Attack"). To perform it in gameplay, the player has to press Game Gear I Button.png/Game Gear II Button.png. The height of the Spin Jump is proportional to the time Game Gear I Button.png/Game Gear II Button.png is held down.

Sonic Jam (Game.com)

In Sonic Jam (Game.com), the Spin Jump is a move performed by Sonic, Tails and Knuckles. To perform it in gameplay, the player has to press A. The height of the Spin Jump is proportional to the time A is held down.

Sonic R

In Sonic R, the Spin Jump is referred to as Jumping.[27] In this game, it is used by Sonic, Tails, Knuckles, and Super Sonic. To use it in gameplay, the player can press A/C/Y Button.

Sonic Adventure

Sonic using the Spin Jump, from Sonic Adventure DX: Director's Cut.

In Sonic Adventure, and its enhanced port Sonic Adventure DX: Director's Cut, Sonic, Super Sonic, Tails, and Knuckles can perform the Spin Jump. In this game, the move is referred to as the Spin Attack[28] (スピンアタック[29] Supin'atakku?).

When performing the Spin Jump, the characters spin faster, appearing more as a ball. Also, as a new mechanism included to the Spin Jump, the player can cancel the move in midair by pressing the action button. It should be noted that this is the one of the few games where the Super Sonic transformation does not enhance the height of the Spin Jump. To perform the Spin Jump in gameplay, the player has to press DreamcastA.png/A Button GameCube v2.png.

Sonic the Hedgehog Pocket Adventure

Hedgehogtheater101.png
Insertsomethingwittyhere.png
Knuxspinattack.png

In Sonic the Hedgehog Pocket Adventure, the Spin Jump is once again a maneuver that used by both Sonic and Tails in a single title. Im this game, it is referred to as the jump[30] (ジャンプ[30] Janpu?).

Over the course of the game, Knuckles the Echidna is seen using this move during his boss fight. To perform it in gameplay, the player has to press the A/B button.

Sonic Adventure 2

Shadow using the Spin Jump, from Sonic Adventure 2.

In Sonic Adventure 2 and its remake Sonic Adventure 2: Battle, the Spin Jump is referred to as Jump[31][32] (ジャンプ[33] Janpu?). This time, the move is used by Sonic the Hedgehog, Shadow the Hedgehog, Knuckles the Echidna and Rouge the Bat in the main story. When performing the Spin Jump in this game, Sonic and Shadow is surrounded by their respective auras, which they leave behind in their wake as they move around. In the games' multiplayer mode, Metal Sonic, Amy Rose, Tikal and Chaos can use the Spin Jump as well, where Amy and Metal Sonic create the same aura effect as Sonic and Shadow when using it. To use the Spin Jump in gameplay, the player has to press DreamcastA.png/A Button GameCube v2.png. The height of the Spin Jump is proportional to the time DreamcastA.png/A Button GameCube v2.png is held down.

Sonic Advance series

Sonic Advance

SonicSpinJumpAdvance.png
TailsSpinJumpAdvance.png
KnucklesSpinJumpAdvance.png

In Sonic Advance, the Spin Jump can be performed by Sonic, Tails, and Knuckles. Amy, on the other hand, can only jump without going into the Spin Jump, making her jumps devoid of the move's offensive traits. In this game, the Spin Jump is referred to simply as Jump[34] (ジャンプ[35] Janpu?).

To perform the Spin Jump in gameplay, the player just has to press GameboyA.png.

Sonic Advance 2

SonicSpinJumpAdvance2.gif
AmySpinJumpAdvance2.gif
TailsSpinJumpAdvance2.gif
CreamSpinJumpAdvance2.gif
KnucklesSpinJumpAdvance2.gif

In Sonic Advance 2, the main five playable characters in the game (Sonic, Tails, Knuckles, Cream and even Amy) are all capable of performing the Spin Jump. In this game, the Spin Jump is once again referred to as Jump[36] (ジャンプ[37] Janpu?).

To perform the Spin Jump in gameplay, the player just has to press GameboyA.png.

Sonic Advance 3

In Sonic Advance 3, the Spin Jump is a move that all the five main playable characters in the game can perform. In this game, it is referred to as the Spin Jump[38] (スピンジャンプ[39] Supinjanpu?)

In gameplay, those that have Amy as their accompanying partner in the Zones can only jump without going into the Spin Jump, like Amy in Sonic Advance; to be able to perform the Spin Jump, everyone but Amy must have be partnered up with anyone else but Amy. Conversely, Amy can only perform the Spin Jump when she has Sonic as her partner. For then to perform the Spin Jump in gameplay, the player has to press GameboyA.png.

Sonic Heroes

Sonic and Knuckles using the Spin Jump, from Sonic Heroes.

In Sonic Heroes, the Spin Jump is performed by all playable characters, which includes Team Sonic, Team Dark, Team Rose. and Team Chaotix. In this game, the Spin Jump is referred to as Jump[40] (ジャンプ[41] Janpu?).

When performing the Spin Jump in this game, each playable character is surrounded by a sphere of their respective auras. In gameplay, the Spin Jump deals one hit worth of damage to weaker or unprotected enemies. Additionally, using it on enemies allows the character to bounce continuously on them and deal more damage until the enemy retaliates. Furthermore, depending on which character is the leader, the player can follow the Spin Jump up with a more useful maneuver or offensive ability. Again, the super transformation does not enhance the Spin Jump's size. It should be noted that when attacking Metal Madness with the Homing Attack, the player will bounce back in the Spin Jump formation.

To perform this move in gameplay, the player must press A Button GameCube v2.png/XboxA.png/PSXButton.png.

Shadow the Hedgehog

Shadow using the Spin Jump, from Shadow the Hedgehog.

In Shadow the Hedgehog, Shadow and the supporting characters Sonic, Tails, Knuckles, Rouge, Espio, Vector, Amy, and Omega can use the Spin Jump. Shadow Androids also use this technique along with others. In this game, it is referred to as Jump[42] (ジャンプ[43]?).

In Shadow the Hedgehog, the Spin Jump's animation is the same as in Sonic Heroes. Trying to use it continuously on strong enemies will only make the player fall back on the ground. While the Spin Jump cannot take out shielded enemies, it can destroy the shields if used enough. By using Strafe, the player can also take more control of the Spin Jump, but at the cost of losing some jumping height.

To perform the Spin Jump in gameplay, the player has to press XboxA.png/PSXButton.png/A Button GameCube v2.png.

Sonic Rush series

Sonic Rush

In Sonic Rush, the Spin Jump appears as a part of Sonic the Hedgehog's moveset. The games' other playable character, Blaze the Cat, uses her own equivalent to the Spin Jump, called the Axel Jump. In this game, the move is referred to as the Spin Jump[44] (スピンジャンプ[45] Supinjanpu?). To perform the Spin Jump in gameplay, the player has to press WiiDSA.png/DSB.png.

Sonic Rush Adventure

Sonic using the Spin Jump, from Sonic Rush Adventure.

In Sonic Rush Adventure, the Spin Jump is once again one of Sonic the Hedgehog's personal moves. In this game, it is referred to as the Spin Jump.[46] Overall, the move is the same as in Sonic Rush. To perform the Spin Jump in gameplay, the player has to press WiiDSA.png/DSB.png.

Sonic the Hedgehog (2006)

In Sonic the Hedgehog (2006), the Spin Jump is used by all playable characters, except for Silver and Omega. In this game, it is referred to as the Jump[47] (ジャンプ[48] Janpu?) However, in gameplay, the Spin Jump cannot be used to damage enemies, meaning it can only be used for vertical movements. To perform the move in gameplay, the player must press XboxA.png/PSXButton.png.

Sonic Rivals series

Sonic Rivals

Sonic using the Spin Jump, from Sonic Rivals.

In Sonic Rivals, the Spin Jump is used by all five playable characters. In this game, the Spin Jump is referred to as the Jump.[49]

When using the Spin Jump in this games, the characters are each surrounded by their respective aura. In gameplay, the player cannot damage the opposing rival with the move though. To use it in gameplay, the player has to press PSXButton.png.

Sonic Rivals 2

In Sonic Rivals 2, the Spin Jump is once more used by all the playable characters in the game. In this game, the Spin Jump is referred to as the Jump.[50]

In this game, the Spin Dash is the same as in Sonic Rivals, meaning its has the same aura effect and game mechanics it had back then. Also, in Espio's case in particular, he executes the Spin Jump in the typical fashion instead twirling around like a tornado like he did in Knuckles' Chaotix. To use the move in gameplay, the player has to press PSXButton.png.

Super Smash Bros. series

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Sonic is able to use the Spin Jump. However, it cannot damage opponents.

Super Smash Bros. for Nintendo 3DS and Wii U

In Super Smash Bros. for Nintendo 3DS and Wii U, the Spin Junp is only used by Sonic. However, Sonic is incapable of damaging foes with the Spin Jump.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, Sonic uses the Spin Jump. Unlike in the Sonic the Hedgehog series though, the Spin Jump does not do any damage to opponents.

Sonic Unleashed

Sonic using the Spin Jump, from the Xbox 360 version of Sonic Unleashed.

In Sonic Unleashed, the Spin Jump is used only by Sonic in the daytime levels. On Xbox 360/PlayStation 3 version of the game, it is referred to as the Jump[51][52] (スピンジャンプ[53] Supinjanpu?, lit. "Spin Jump") while on the Wii/PlayStation 2 version, it is referred to as the Spin Attack.[54][55]

On the Xbox 360/PlayStation 3 version of the game, Sonic is surrounded by a close blue aura when using the Spin Jump. However, this does not occur on the Wii/PlayStation 2 version of the game. The player can also use the Spin Jump in conjunction with the Sonic Boost to increase its range and speed, though it decreases the speed of the boost.

To perform the Spin Jump in gameplay, the player has to press the following buttons:

PS2 Wii (remote) Wii (Classic Controller) Wii (GameCube Controller) PS3 Xbox 360
PSXButton.png WiiDSA.png b Button A Button GameCube v2.png PSXButton.png XboxA.png

Sonic the Hedgehog 4

Sonic the Hedgehog 4: Episode I

In Sonic the Hedgehog 4: Episode I, the Spin Jump is used only by Sonic and Super Sonic. In this game, it is referred to as the Spin Jump. In gameplay, it has the same capabilities and appearance it had in the earlier games. To perform it in gameplay, the player has to press PSXButton.png/PSObutton.png/XboxA.png/XboxB.png/Snnwii2buttondisco.png.

Sonic the Hedgehog 4: Episode II

In Sonic the Hedgehog 4: Episode II, the Spin Jump is used by Sonic, Tails and Super Sonic. In the game's additional episode, Sonic the Hedgehog 4: Episode Metal, the Spin Jump is available to Metal Sonic as well. In this game, it is referred to as the Spin Jump. In gameplay, it works exactly like it did in Sonic the Hedgehog 4: Episode I. To perform the Spin Jump in gameplay, the player has to press PSXButton.png/PSObutton.png/XboxA.png/XboxB.png.

Sonic Colors

Sonic using the Spin Jump, from the Wii version of Sonic Colors.

In both the Wii version and Nintendo DS version of Sonic Colors, and the remaster Sonic Colors: Ultimate, the Spin Jump (referred to as the Spin Attack[56][57]) can be used by Sonic the Hedgehog. On the Wii version and in Sonic Colors: Ultimate, the Virtual Hedgehogs and the Pink Spikes can use it as well.

Like in Sonic Unleashed, Sonic is surrounded by a close blue aura when using the Spin Jump in the Wii version and in Sonic Colors: Ultimate, except when jumping inside the Asteroid Coaster's rollercoasters. However, this aura effect does not appear in the Nintendo DS version. In addition, the Spin Jump can use it in conjunction with the Boost to enhance the latter's range and speed. To use the Spin Jump in gameplay, the player has to press the following buttons.

Wii Remote + Nunchunk Wii Remote Sideways Wii (Classic Controller) Wii (GameCube Controller) DS Xbox One PS4 Switch PC
Snnwii2buttondisco.png WiiDSA.png a Button A Button GameCube v2.png WiiDSA.png/DSB.png

Sonic Generations

Sonic utilizing the Spin Jump, from the console/PC version of Sonic Generations.

In the console/PC version and Nintendo 3DS version of Sonic Generations, the Spin Jump is used by both Classic and Modern Sonic. On the console/PC version of the game, it is also used by Classic and Modern Super Sonic. In both versions of the game, the move is referred to as the Spin Jump.[58][59]

In both versions of Sonic Generations, Modern Sonic's Spin Jump has an aura effect that resembles the one it had on the Xbox 360/PlayStation 3 version of Sonic Unleashed. Classic Sonic's Spin Jump on the other hand lacks the aura effect.

To perform the Spin Jump in gameplay, the player has to press PSXButton.png/XboxA.png on the console/PC version, and WiiDSA.png/DSB.png on the Nintendo 3DS version.

Sonic Lost World

Sonic using the Spin Jump maneuver, from the Wii U version of Sonic Lost World.

In the Wii U version, PC version and Nintendo 3DS version of Sonic Lost World, the Spin Jump maneuver is primarily used by Sonic the Hedgehog and Super Sonic. On the Wii U version, it is also utilized by the Virtual Hedgehogs. On the Wii U/PC version of the game, the move is referred as Jump[60] while on the Nintendo 3DS version, it is referred to as the Spin Jump[61] (スピンジャンプ[62] Supinjanpu?).

In Sonic Lost World, the Spin Jump maneuver does not surround Sonic in a blue aura, instead. he is turned into a large blue striped ball when the action is executed. Also, unlike in previous games, he does not uncurl and switch to his falling animation after a few seconds, but instead, he remains in his ball state when falling down to the ground.

To perform the move in gameplay, the player has to press WiiDSA.png/DSB.png.

Sonic Dash

In Sonic Dash, almost every playable character can use the Spin Jump, including third-party characters such as the Angry Birds, Hello Kitty, and Pac-Man. However, Jet cannot Spin Jump, as he rides his Extreme Gear while running.

Jumping can be used to avoid obstacles, cross short gaps, lead into Homing Attack chains, and destroy Crabmeats by landing on them. Landing on Spikes, however, will damage the runner. To perform the Spin Jump in gameplay, the player has to swipe up on the touchscreen.

Sonic Runners series

Sonic Runners

Sonic using the Spin Jump, from Sonic Runners.

In Sonic Runners, the Spin Jump is usable to every playable character in the game, including newcomers as playable characters like Sticks the Badger and Mephiles the Dark. In this game, the move is referred to as Jump.

In Sonic Runners, users that perform the Spin Jump will be surrounded by three air streaks colored in the user's respective aura. For the gameplay of Sonic Runners, the Spin Jump is an exceptionally vital move during runs. To perform the move in gameplay, simply tap the screen.

Sonic Runners Adventure

In Sonic Runners Adventure, the Spin Jump is once again available to all playable characters in the game. In gameplay, the move's capabilities and appearance are exactly the same as they were in Sonic Runners. To perform the move in gameplay, simply tap the screen.

Sonic Mania

Sonic Spin Attack Mania.png
Tails Spin Attack Mania.png
Knuckles Spin Attack Mania.png
MightySpinManiaPlus.png
RaySpinManiaPlus.png

In Sonic Mania and its expansion Sonic Mania Plus, the Spin Jump can be used by Sonic, Super Sonic, Tails, Super Tails Knuckles, Super Knuckles, Mighty, Super Mighty, Ray, and Super Ray. In this game, the move is referred to as the Spin Jump[63] (スピンジャンプ[64] Supinjanpu?).

In gameplay, the move's capabilities and appearance are exactly the same as they were in the Sega Genesis games. To perform the Spin Jump in gameplay, the player has to press the following buttons:

PlayStation 4 Xbox One Nintendo Switch PC
PSSquareButton.png/PSXButton.png/PSObutton.png X button.png/A button.png/B button.png Switch y.png/Switch a.png/Switch b.png [A]/[Q]/[S]

During the second phase of the battle with Metal Sonic in Sonic Mania, Metal Sonic will attempt to use his Spin Jump against the player.

Sonic Forces: Speed Battle

In Sonic Forces: Speed Battle, every playable character in the game can perform the Spin Jump. To perform the Spin Jump in this game, the player has to swipe up on the touchscreen.

Sonic Forces

Classic Sonic using the Spin Jump, from Sonic Forces.

In Sonic Forces, the Spin Jump is usable to both Classic Sonic and Modern Sonic. In this game, it is referred to as the Spin Jump[65][66] (スピンジャンプ[67][68] Supinjanpu?).

In Sonic Forces, the appearances of the move when used by each respective character are the same as in Sonic Generations, except Modern Sonic's has a sawblade-like effect surrounding it. To perform it in gameplay, the player has to press A button.png/PSXButton.png/Switch b.png.

Mario & Sonic at the Olympic Games Tokyo 2020

In the Nintendo Switch version of Mario & Sonic at the Olympic Games Tokyo 2020, the Spin Jump is only usable to Sonic the Hedgehog during the "Bullet Train Blast" and "Highway Chase" mini-games. In this game, it is referred to as the Spin Attack.[69] To perform it in gameplay, the player has to press Switch b.png.

Variants

Axel Jump

Main article: Axel Jump

Blaze using the Axel Jump, from Sonic Rush.

The Axel Jump is Blaze the Cat's equivalent of the Spin Jump. When performing this move, Blaze jumps into the while twirling around like a tornado. Additionally, she adds flames to her spin using her pyrokinetic abilities, increasing its destructive potential. This move first appeared in Sonic Rush.

Notes

  1. 1.0 1.1 1.2 Gained this ability in Sonic Adventure 2.
  2. Big gained this ability in Sonic Heroes.
  3. Longclaw could Spin Jump in Sonic Forces: Speed Battle.
  4. 4.0 4.1 Gained this ability in Sonic Rivals.
  5. Lancelot could Spin Jump in Sonic Forces: Speed Battle.
  6. Percival could Spin Jump in Sonic Forces: Speed Battle.
  7. Excalibur Sonic could Spin Jump in Sonic Forces: Speed Battle.
  8. Sonic could Spin Jump in Sonic Forces: Speed Battle.
  9. Tangle could Spin Jump in Sonic Forces: Speed Battle.
  10. Vector could Spin Jump in Knuckles' Chaotix.
  11. Whisper could Spin Jump in Sonic Forces: Speed Battle.
  12. Zavok could Spin Jump in Sonic Forces: Speed Battle.
  13. Zazz could Spin Jump in Sonic Forces: Speed Battle.
  14. Zeena could Spin Jump in Sonic Forces: Speed Battle.

References

  1. 1.0 1.1 Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, pg. 5.
  2. 2.0 2.1 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 11.
  3. 3.0 3.1 Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, pg. 3.
  4. 4.0 4.1 Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, pg. 13.
  5. 5.0 5.1 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 7.
  6. 6.0 6.1 Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 9.
  7. 7.0 7.1 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 3.
  8. 8.0 8.1 Sonic Chaos (Sega Game Gear) Japanese instruction booklet, pg. 7.
  9. Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 4.
  10. Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 7.
  11. Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 5.
  12. Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 7.
  13. Sonic the Hedgehog Spinball (Sega Mega Drive) United States instruction booklet, pg. 5.
  14. Sonic Spinball (Sega Game Gear) United States instruction booklet, pg. 4.
  15. Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, pg. 7.
  16. Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, pg. 9.
  17. Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, pg. 7.
  18. Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pg. 15.
  19. Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 4.
  20. Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction booklet, pg. 7.
  21. Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 5.
  22. Knuckles' Chaotix (Sega 32X) Japanese instruction booklet, pg. 9.
  23. Sonic 3D Blast (Sega Saturn) United States instruction booklet, pg. 4.
  24. Sonic 3D Blast (Sega Saturn) Japanese instruction booklet, pg. 7.
  25. Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 5.
  26. Sonic Blast (Sega Game Gear) Japanese instruction booklet, pg. 10.
  27. Sonic R (Sega Saturn) United States instruction booklet, pg. 17.
  28. Sonic Adventure (Dreamcast) United States instruction booklet, pg. 19.
  29. Sonic Adventure (Dreamcast) Japanese instruction booklet, pg. 21.
  30. 30.0 30.1 Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) United States instruction booklet, pg. 6.
  31. Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 4.
  32. Prima Development (20 June 2001). "Moves and Permanent Power-Ups" (in English). Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 4. ISBN 978-0761536147.
  33. Sonic Adventure 2 (Dreamcast) Japanese instruction booklet, pg. 11.
  34. Sonic Advance (Game Boy Advance) United States instruction manual, pg. 6.
  35. Sonic Advance (Game Boy Advance) Japanese instruction manual, pg. 11.
  36. Sonic Advance 2 (Game Boy Advance) United States instruction manual, pg. 6.
  37. Sonic Advance 2 (Game Boy Advance) Japanese instruction manual, pg. 9.
  38. Sonic Advance 3 (Game Boy Advance) United States instruction manual, pg. 8.
  39. Sonic Advance 3 (Wii U Virtual Console) Japanese instruction manual, pg. 14.
  40. Sonic Heroes (PlayStation 2) United States instruction booklet, pg. 14.
  41. Sonic Heroes (PlayStation 2) Japanese instruction booklet, pg. 2.
  42. Shadow the Hedgehog (PlayStation 2) United States instruction booklet, pg. 10.
  43. Shadow the Hedgehog (Nintendo GameCube) Japanese instruction booklet, pg. 13.
  44. Sonic Rush (Nintendo DS) United States instruction booklet, pg. 10.
  45. Sonic Rush (Nintendo DS) Japanese instruction booklet, pg. 11.
  46. Sonic Rush Adventure (Nintendo DS) United States instruction booklet, pg. 9.
  47. Sonic the Hedgehog (PlayStation 3) United States instruction booklet, pg. 4.
  48. Sonic the Hedgehog (PlayStation 3) Japanese instruction booklet, pg. 15.
  49. Sonic Rivals (PlayStation Portable) United States instruction booklet, pg. 4.
  50. Sonic Rivals 2 (PlayStation Portable) United States instruction booklet, pg. 4.
  51. Sonic Unleashed (Xbox 360) United States instruction manual, pg. 4.
  52. Sonic Unleashed (PlayStation 3) United States instruction manual, pg. 7.
  53. Sonic Unleashed (Xbox 360) United States instruction manual, pg. 5.
  54. Sonic Unleashed (Wii) United States instruction manual, pg. 8.
  55. Sonic Unleashed (PlayStation 2) United States instruction manual, pg. 8.
  56. Sonic Colors (Wii) United States instruction booklet, pg. 8.
  57. Sonic Colours (Nintendo DS) European instruction booklet, pg. 9.
  58. Sonic Generations (Xbox 360) United Kingdom instruction booklet, pg. 7.
  59. Sonic Generations (Nintendo 3DS) United States instruction booklet, pg. 4.
  60. Sonic Lost World (Wii U) Australian instruction booklet.
  61. Sonic Lost World (Nintendo 3DS) United States instruction booklet, pg. 4.
  62. Sonic Lost World (Nintendo 3DS) Japanese instruction boklet.
  63. Sonic Mania English instruction manual.
  64. Sonic Mania Japanese instruction manual.
  65. Sonic Forces English instruction manual.
  66. Sonic Forces English instruction manual.
  67. Sonic Forces Japanese instruction manual.
  68. Sonic Forces Japanese instruction manual.
  69. Sega (5 November 2019) Mario & Sonic at the Olympic Games Tokyo 2020. Nintendo Switch. Sega. Area/level: Highway Chase. "Highway Chase rules: Chase down and stop Dr. Eggman's car using the Spin Attack on it 4 times."
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