- For other uses, see Spin Dash (disambiguation).
The Spin Dash (スピンダッシュ Supin Dasshu?) is a move that appears in the Sonic the Hedgehog series. It is a variant of the Spin Attack where the user blasts forward with a revved-up Spin Attack from a stationary position. It is also one of Sonic's signature techniques.
Since its introduction, the Spin Dash has become one of the most well-known and frequently used moves throughout the Sonic series.
Description[]
According to Sonic, he developed the Spin Dash during his "Genesis days" when he tried combining a somersault with running.[1]
The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds.
Some users have their features fluttering behind their curled form when using the Spin Dash, such as Tails' twin-tails and Cream's rabbit ears. Also, there are alternate poses one can assume when launching the Spin Dash; Espio would whirl around like a tornado, and Vector would curl into a spiky wheel when they performed the Spin Dash in Knuckles' Chaotix. When revving up the typical Spin Dash, the user also normally assumes an oval shape.
In gameplay, while using the Spin Dash, the playable character can damage or shred through any unprotected enemy they collide with, break through walls and other weak obstacles, and dash up steep slopes or through loops without having to build up running momentum. It is also faster and lasts longer than the Spin Attack. Also, while revving up the Spin Dash, the playable character usually deals out damage to any enemy that makes contact with them. However, the characters are not invulnerable while Spin Dashing, as colliding with spikes and other hazards or getting crushed still causes damage.
In the 2D side-scrolling Sonic games, the Spin Dash is typically charged by tapping the Jump button while pressing down on . After gaining enough potential energy, the player must release the down button to launch the Spin Dash. Some games have different ways to do the move, however; most 3D titles have the Spin Dash assigned to a single button because the directional controls are used to move the characters around the fields.
Game appearances[]
Sonic the Hedgehog (16-bit)[]
The Spin Dash does not appear in the original release of Sonic the Hedgehog (16-bit), but has been included in the game's ports and re-releases a total of five times:
- Sonic Jam: On the Sega Saturn port of Sonic the Hedgehog featured in the Sonic Jam game compilation, the Spin Dash was added as an optional feature for Sonic. While the move allows the player to finish Zones faster (and also changes the behavior of spikes to not damage the player under invincibility), it also creates a potential glitch in Green Hill Zone: when passing through Winding Tunnels with the Spin Dash, the screen might not scroll fast enough to keep up with Sonic, resulting in him dying from hitting its bottom (as if it were a bottomless pit). To perform the Spin Dash in gameplay, Sonic must first stand still. Then, hold down on and press // to charge the Spin Dash. Keep tapping // to build up momentum, and let go of to dash off.
- Sonic the Hedgehog Genesis: On the Game Boy Advance port of Sonic the Hedgehog named "Sonic the Hedgehog Genesis", the Spin Dash appears in the game's anniversary mode feature. The move works much like it always has, except that while revving it up, Sonic remains vulnerable to damage inflicted on him by Badniks colliding with him. To perform the Spin Dash in gameplay, Sonic must first stand still. Then, hold down on and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of to dash off.
- Sonic the Hedgehog (2013): On the iOS, Android, and the Sonic Origins remaster of Sonic the Hedgehog, the Spin Dash works much like it always has. However, it cannot be used to its fullest since the Zones are not designed for it. The unlockable characters Tails and Knuckles are also able to perform it as well (when enabled). It is worth knowing that Sonic can still use the Spin Dash in Classic Mode of Sonic Origins, despite the mode attempting to be faithful to the original Genesis version.
- 3D Sonic the Hedgehog: In the Nintendo 3DS port of Sonic the Hedgehog named 3D Sonic the Hedgehog, the Spin Dash is featured as well.[2] In this port, the Spin Dash can be toggled off and on (which requires a game reset), and is on by default. However, Sonic can still take damage by colliding with a moving Badnik while revving up the move in this version.
- Sega Ages: Sonic the Hedgehog: In the Nintendo Switch port of Sonic the Hedgehog, the Spin Dash was added as an optional feature for Sonic along with the Drop Dash.
Sonic the Hedgehog 2[]
In Sonic the Hedgehog 2, its numerous ports and remasters, and the lock-on game Knuckles in Sonic 2, the Spin Dash is referred to as the Super Dash Attack[3] (スーパースピンダッシュ Sūpāsupindasshu?, lit. "Super Spin Dash"). In the original Sonic the Hedgehog 2, it is used by Sonic, Super Sonic, and Tails; in Knuckles in Sonic 2, it is used by Knuckles and Super Knuckles; and in the 2013 remaster of Sonic the Hedgehog 2, it is used by Sonic, Super Sonic, Tails, Super Tails, Knuckles, and Super Knuckles.
To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press // to charge the Spin Dash. Keep tapping // to build up momentum, and let go of to dash off.
Sonic the Hedgehog CD[]
In Sonic the Hedgehog CD, the Spin Dash is referred to as the Super Spin Dash,[4] and is used only by Sonic. In this game, when Sonic does the Spin Dash, he is shaped like a ball instead of an oval.
In gameplay, the Spin Dash is different from its depictions in the previous game and subsequent 2D titles. Firstly, revving up the Spin Dash does not confer invulnerability to attack. Secondly, to perform the Spin Dash in gameplay, the player has to press down on while Sonic is standing still, then hold // for a few seconds; releasing after that will make the playable characters take off. If the player releases too early, Sonic will just stand up instead of taking off.
In the 2011 remaster's option menu, the player is able to switch the Spin Dash method to "Genesis" mode, the style of the Spin Dash is performed in Sonic the Hedgehog 2. Since Tails is also a playable character in this remaster, he can perform the Spin Dash as well.
Sonic Chaos[]
In Sonic Chaos, the Spin Dash is referred to as the Super Spin Dash[5] (スーパースピンダッシュ Sūpāsupindasshu?), and is used by both Sonic and Tails. Curiously, when performing the Spin Dash in this game, Tails' twin-tails does not flutter behind his curled form.
Because the Zones in the game are short, the Spin Dash can be useful. There are also secret passages behind walls in the Zones which can be broken easily with the Spin Dash. To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of to dash off.
Sonic Spinball[]
In the 16-bit version and 8-bit version of Sonic Spinball, the Spin Dash is referred to as the Super Spin Dash,[6][7] and is used exclusively by Sonic.
In gameplay, Sonic can perform the Spin Dash in the platforming sections of the pinball areas, where it can be useful to burst back to the pinball sections. To perform the Spin Dash in gameplay, Sonic must first stand still. Then, and press // to charge the Spin Dash in the 16-bit version, and / in the 8-bit version. Keep tapping the respective button to build up momentum, and let go of to dash off.
Sonic 3 & Knuckles[]
In Sonic the Hedgehog 3, its add-on continuation, Sonic & Knuckles, and the lock-on game, Sonic 3 & Knuckles, the Spin Dash appeared as a move used by all three games' playable characters. In Sonic the Hedgehog 3, the move is known as the Spin Dash Attack[8] (スーパースピンダッシュ Sūpāsupindasshu?, lit. "Super Spin Dash"), while in Sonic & Knuckles, it is known as just the Spin Dash[9] (スーパースピンダッシュ Sūpāsupindasshu?, lit. "Super Spin Dash").
In Sonic the Hedgehog 3, the Spin Dash is used by Sonic, Super Sonic, and Tails. In Sonic & Knuckles, the move is available to Sonic, Super Sonic, Knuckles, and Super Knuckles. Lastly, in Sonic the Hedgehog 3 & Knuckles, the Spin Dash is used by all five previously-mentioned characters, along with newcomers Hyper Sonic, Hyper Knuckles, and Hyper Tails as well. In the Sonic Origins remaster of the game, it can also be used by Super Tails. To perform the Spin Dash in these games, the playable character must first stand still. Then, the player must hold down on and press // to charge the Spin Dash. The player can then keep tapping // to build up momentum, and let go of to dash off.
There are moments in these games when the Spin Dash can prove most useful, such as rotating Platform-raising Wheels in Marble Garden Zone, pushing rocks more easily in Sandopolis Zone, using Transports in Lava Reef Zone, and flying through a Ring Shooter in Death Egg Zone.
Sonic the Hedgehog Triple Trouble[]
In Sonic the Hedgehog Triple Trouble, the Spin Dash is referred to as the Super Dash Attack[10] (スピンダッシュ Supindasshu?, lit. "Spin Dash"), and can be performed by both Sonic and Tails. Like in Sonic Chaos, Tails' twin-tails do not flutter behind his curled form when using the Spin Dash.
In gameplay, there are gimmicks named Spin Coasters which the player can ride. While riding the Spin Coasters, the player can make them accelerate by Spin Dashing.
To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of to dash off.
Knuckles' Chaotix[]
In Knuckles' Chaotix, the move was officially referred to as the Spin Dash[11] (スピンダッシュ Supin Dasshu?). In this game, Knuckles, Espio, Mighty and Vector can perform it. When Espio performs the Spin Dash however, he twirls around like a tornado. Similarly, Vector curls into a 'spiky donut'/'spiky wheel' instead of a ball when he performs the move.
In gameplay, the Spin Dash can be useful in conjunction with the game's Ring Power mechanic. Also, the playable characters are sent to the game's stages by Spin Dashing on a launching platform which moves forward and hurls the characters to the chosen stage.
To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press to charge the Spin Dash. Keep tapping to build up momentum, and let go of to dash off.
Tails Adventure[]
In Tails Adventure, the Spin Dash is used by Tails. When performing the Spin Dash in this game, Tails' twin-tails will not flutter behind his curled form.
In gameplay, the Spin Dash can only be used when the player has the Sonic item equipped. The Sonic item in particular can be found in Caron Forest. To use the move, the player must hold to roll into a stationary spin, and then release the button to dash off. Weirdly enough, the player can also use the Spin Dash in midair, which can be useful for quick dashes. Like in past games, whilst charging the Spin Dash, the player can attack enemies, though this is not applied to bosses. Once the Spin Dash is performed, Tails will be performing the Spin Attack until he loses speed or touches an obstacle.
Sonic Labyrinth[]
In Sonic Labyrinth, the Spin Dash is referred to as the Spin Dash,[12] Super Spin Dash,[13] and Super Sonic Spin Dash.[14] This time, the move is used by only Sonic.
The Spin Dash ties into the game's narrative this time around. Unable to run fast or jump high due to Dr. Robotnik's Slow Down Boots, Sonic realized he could still get around by using his Spin Dash.[15] As such, the Spin Dash plays a vital role in the gameplay.
To perform the Spin Dash in gameplay, the player must first hold / to rev up the Spin Dash. Small black and white arrows indicate Sonic's speed (the more arrows there are, the faster he will go). A yellow and white arrow indicate the direction Sonic will head in. Change the direction by using . When both the speed and direction is set, release / to dash off. If the player is in the middle of a Spin Dash and need to stop however, press / to skid to a halt.
Sonic 3D Blast[]
In Sonic 3D Blast, the Spin Dash is referred to as the Sonic Spin Dash[16] or just the Spin Dash.[17] Once again, the move is only used by Sonic.
In gameplay, there are devices that automatically send Sonic Spin Dashing through loops and ramps. There are also many hidden passages behind specific breakable walls that can be broken with the Spin Dash. Like Lava Reef Zone in Sonic & Knuckles, there are also blue transports in Volcano Valley Zone which work by doing the Spin Dash on them.
The Spin Dash also makes an appearance in the opening animation for the Sega Saturn version.
To perform the Spin Dash in gameplay, Sonic must first stand still. Then, hold / to rev up the Spin Dash. Afterward, release / to dash off.
Sonic Blast[]
In Sonic Blast, the Spin Dash is referred to as the Sonic Spin Dash[18] (スーパースピンダッシュ Sūpāsupindasshu?, lit. "Super Spin Dash"). In this game, it is a move both Sonic and Knuckles can perform.
To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of to dash off.
Sonic R[]
In Sonic R, both the Spin Dash and Spin Attack are referred to as the Spin Dash Roll.[19] In this game, it can be used by Sonic, Tails, Knuckles, and Super Sonic.
In gameplay the player can use the Spin Dash to get an extra boost of speed at the beginning countdown of the race. To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press .
Sonic Adventure[]
In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, the Spin Dash is a move used primarily by Sonic. It is also used by Metal Sonic, but only in Sonic Adventure DX: Director's Cut. When performing the Spin Dash in this game, Sonic leaves a blue aura trail in his wake.
In this game, the Spin Dash can be loaded to perform both the Light Speed Dash and the Light Speed Attack. Sonic can also be seen using his trademark move in several cutscenes, the most notable times being at the start of his story to follow the police and in the ending of the Final Story, where Sonic can be heard using it to follow Dr. Eggman.
To perform the Spin Dash in gameplay, hold /// to rev up with a stationary spin, then release to dash off. While rolling, tap /// again to revert to standing posture without losing speed. In addition, Sonic can easily perform another Spin Dash while rolling, so he does not need to stop.
Sonic Shuffle[]
In Sonic Shuffle, the Spin Dash is Sonic's Special Movement Ability.[20] In practice, it allows Sonic to move twice as far if he plays the same number for two consecutive turns. This means, that if Sonic moves three Spaces on one turn, then plays a second 3, he can move six spaces on that turn. However, Sonic cannot use the Spin Dash two times in a row, meaning that if he plays a third 3, he will only move three Spaces.
Sonic Adventure 2[]
In Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, the Spin Dash appears as a move exclusive to Sonic and Shadow. In the Dreamcast version's multiplayer, Metal Sonic and Amy Rose are also able to do the Spin Dash. In Sonic Adventure 2: Battle, it was replaced by different advantages, such as Metal Sonic's Black Shield and Amy needing less Rings to perform special attacks. When performing the Spin Dash in these games, the user leaves an aura trail in their wake.
Before Sonic and Shadow acquire any Level Up Items in their respective stories, their Spin Dash sounds are much more high-pitched than they are once the first Level Up Item is acquired.
To perform the Spin Dash in gameplay, hold /// to rev up with a stationary spin, then release to dash off. In addition, the playable characters can easily perform another Spin Dash while rolling, so they do not need to stop.
Sonic Advance series[]
Sonic Advance[]
In Sonic Advance, the Spin Dash can be performed by Sonic, Tails, and Knuckles. Amy, on the other hand, has the Giant Steps movement instead.
To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press to charge the Spin Dash. Keep tapping to build up momentum, and let go of to dash off.
Sonic Advance 2[]
In Sonic Advance 2, Sonic, Tails, Knuckles, and Cream are all capable of performing the Spin Dash. Meanwhile, Amy has a similar maneuver called the "Amy Dash".
To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press to charge the Spin Dash. Keep tapping to build up momentum, and let go of to dash off.
Sonic Advance 3[]
In Sonic Advance 3, the Spin Dash is a move that all the five main playable characters in the game can perform. However, while Sonic, Tails, Knuckles and Cream can perform the Spin Dash regardless of whom they are partnered up with, Amy needs to be partnered with Sonic in order to use the move.
To perform the Spin Dash in gameplay, the playable character must first stand still. Then, hold down on and press to charge the Spin Dash. Keep tapping to build up momentum, and let go of to dash off.
Sonic Rush series[]
Sonic Rush[]
In Sonic Rush, the Spin Dash appears as one of Sonic's moves. The game also introduces Blaze's equivalent of the Spin Dash: the Burst Dash. The Spin Dash also appears as one of the moves used by Sonic during the boss battle against him.
In gameplay, the Spin Dash works similarly to how it did in the Sonic Advance games. To perform the Spin Dash in gameplay, Sonic must first stand still. Then, hold down on and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of to dash off. Because boosting was introduced in this game, the Spin Dash became a slower technique to get start-up speed.
Sonic Rush Adventure[]
In Sonic Rush Adventure, the Spin Dash returned as one of Sonic's personal moves. Its mechanics in this game are the same as in Sonic Rush. To perform the Spin Dash in gameplay, Sonic must first stand still. Then, hold down on and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of to dash off.
Shadow the Hedgehog[]
In Shadow the Hedgehog, the Spin Dash is mainly used by Shadow. In the game's multiplayer, it is also used by the Shadow Androids. When performing the Spin Dash in this game, the user leaves an aura trail in their wake.
In gameplay, the player can perform the Spin Dash similar to how they can in Sonic Adventure 2. To perform the Spin Dash in gameplay, the player has to hold // while in a standing position to charge the Spin Dash, and release to dash off. Holding the button down longer will increase both the speed and distance.
Sonic Riders series[]
Sonic Riders[]
In Sonic Riders, the Spin Dash appears as a part of Sonic's personal level two and level three attacks. When using these attacks, Sonic launches his Spin Dash at his opponents, causing them to take damage and even get stunned briefly.
Sonic Riders: Zero Gravity[]
In Sonic Riders: Zero Gravity, the Spin Dash is again a move exclusive to Sonic. In this game, Sonic can pull off the Spin Dash when he obtains the Attack power-up, which allows him to Spin Dash down the tracks for short time while blowing away any opponent he collides with.
Sonic the Hedgehog (2006)[]
In Sonic the Hedgehog (2006), the Spin Dash appears as one of Sonic's moves. When performing the Spin Dash in this game, Sonic glows while leaving an aura trail in his wake. In gameplay, the player can use the Spin Dash in conjunction with Slow, Scale and Gun Drive.
To perform the Spin Dash in gameplay, hold / to rev up with a stationary spin, then release to dash off. However, Sonic cannot jump or perform any other moves while rolling around, and must either wait a few seconds until he stops rolling or cancels the move.
To cancel the Spin Dash, the player can press / in mid-roll to do an Attack, or hold / to start running. Releasing it after that will send Sonic into a Slide, but the player can avoid sliding by doing a jump.
Sonic Rivals series[]
Sonic Rivals[]
In Sonic Rivals, every playable character in the game can perform the Spin Dash. When performing the Spin Dash in this game, the user leaves a colored aura trail in their wake.
In gameplay, similarly to Sonic R, the player can use the Spin Dash during the beginning countdown of a race to get an extra boost of speed early on. To perform the Spin Dash in gameplay, the player first has to hold down on / and tap to charge the Spin Dash. Keep tapping to build up momentum, then release / to dash off.
Sonic Rivals 2[]
In Sonic Rivals 2, the Spin Dash is once again available to all playable characters in the game, including Rouge and Espio. Like in Sonic Rivals, the user leaves a colored aura trail in their wake when performing the Spin Dash. In Espio's case in particular, he executes the Spin Dash in the typical fashion instead twirling around like a tornado like he did in Knuckles' Chaotix.
In gameplay, the Spin Dash, and the opportunities to use it, are exactly the same as in Sonic Rivals. To perform the Spin Dash in gameplay, hold down on / and tap to charge the Spin Dash. Keep tapping to build up momentum, then release / to dash off.
Sonic Unleashed[]
In the Wii/PlayStation 2 version of Sonic Unleashed, the Spin Dash appears as a move used by Sonic the Hedgehog in the daytime stages, although it is not one he can use freely. In this game, the player can rev up the Spin Dash at the very beginning of the daytime stages, namely during the countdown to the start. If timed properly, Sonic will start the stage with a brief Spin Dash and free units for the Boost Gauge; otherwise he will trip and fall.
To perform the Spin Dash in gameplay, use the following commands at the start of the stage; using them when the announcer says "Go" will result in a successful launch:
PS2 | Wii | ||
---|---|---|---|
Wii Remote |
Classic Controller |
GameCube controller | |
Shake Wii remote |
Touching a Dash Panel while boosting will also play the Spin Dash animation in the Wii/PlayStation 2 version.
Sonic the Hedgehog 4[]
Sonic the Hedgehog 4: Episode I[]
In Sonic the Hedgehog 4: Episode I, the Spin Dash is used by only by Sonic and Super Sonic. When performing the Spin Dash in this game, the user leaves an aura trail in their wake.
In gameplay, the Spin Dash works similarly to how it did in the Sonic Rush games; however, the move will not roll Sonic down hills or help him go up ramps completely.
To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down , or left control stick, and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of (or left control stick) to dash off. When using Tilt Controls in the mobile versions of the game, the player can perform a Spin Dash by touching Sonic and holding down on the screen before releasing.
Sonic the Hedgehog 4: Episode II[]
In Sonic the Hedgehog 4: Episode II, the Spin Dash is a move performed by Sonic, Super Sonic, and Tails. In the game's additional episode, Sonic the Hedgehog 4: Episode Metal, the Spin Dash is available to Metal Sonic as well. Like in the previous game, using the Spin Dash causes the user to leave an aura trail in their wake.
Gameplay-wise, the Spin Dash works like it did in the previous title, except it can now roll the user down hills and help them go up ramps completely. The game also reintroduces the Platform-raising Wheels which only the Spin Dash can activate. Additionally, a new variation of the Spin Dash called the Rolling Combo appears as one of Sonic and Tails' Tag Actions. Sonic and Tails can also be seen doing the Spin Dash on the game's loading screens
To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down , or , and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of , or , to dash off. When using Tilt Controls in the mobile version of the game, the player can perform a Spin Dash by touching the playable character and holding down on the screen before releasing.
Sonic Colors[]
In both the Wii version and Nintendo DS version of Sonic Colors, and the remaster Sonic Colors: Ultimate, the Spin Dash appears in some capacity.
In the Nintendo DS version, the Spin Dash appears as a part of Sonic's standard moveset. In gameplay, it works much like it did in the Sonic Rush games. To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of to dash off.
In the Wii version and Sonic Colors: Ultimate, Sonic and the Virtual Hedgehogs can perform a variation of the Spin Dash while transformed into the Pink Spikes. The Mii can also do this, but only in the Wii version. This Spin Dash works much like the one on the Nintendo DS version, except the Pink Spikes allows it to move along walls and ceilings, and break Chroma Cubes. To charge and accelerate this Spin Dash in gameplay, press, hold and release the following buttons:
Wii | Xbox One | PS4 | Switch | PC | |||
---|---|---|---|---|---|---|---|
Wii Remote (sideways) |
Wii Remote & Nunchuk |
Classic Controller |
GameCube Controller | ||||
Sonic Generations[]
In the console/PC version and Nintendo 3DS version of Sonic Generations, the Spin Dash makes a return as one of the moves only Classic Sonic can perform. In the console/PC version, it is also used by Classic Super Sonic.
In the console/PC version of the game, the Spin Dash is more powerful than in previous games, essentially serving as Classic Sonic's version of the Boost. There is also a Skill for Classic Sonic called Long Spin Dash that makes his Spin Dash last longer. To perform the Spin Dash in gameplay, the player must hold / while Classic Sonic is standing still to rev up the Spin Dash, then release / to dash off. Alternatively, the player can hold down on while Classic Sonic is standing still and tap / to charge the Spin Dash. Keep tapping / to build up momentum, then release to dash off.
In the console/PC version of the game, Modern Sonic will use the Spin Dash animation whenever he Drifts.
In the Nintendo 3DS version of the game, the Spin Dash does not behave much differently from its console/PC counterpart. To perform the Spin Dash in gameplay, Classic Sonic must first stand still. Then, hold down on the Circle Pad/ and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of the Circle Pad/ to dash off.
Sonic Lost World[]
In the Wii U version, PC version and Nintendo 3DS version of Sonic Lost World, the Spin Dash returns as one of the main moves for Sonic, Super Sonic and the Virtual Hedgehogs.
The Spin Dash mainly serves the same purposes as it did in earlier games; to allow Sonic to reach his full momentum. Spin Dashing is the fastest way for Sonic to move around in this game, as speed control is a primary part of the gameplay in Sonic Lost World. Mechanics-wise, the Spin Dash is used in a more traditional manner in a 3D game for the first time since Sonic Adventure 2. When using the Spin Dash in gameplay, the player is also able to maintain it indefinitely, similar to the Boost. Sonic can also perform the Spin Dash while running on walls or ceilings for an extra boost of speed.
In the Wii U/PC version, Sonic will quickly lose his momentum while Spin Dashing on icy terrain due to the slippery surface. However, in the Nintendo 3DS version, Sonic will maintain his momentum when performing the Spin Dash on the same terrain. Peculiarly, in the Wii U/PC version, the Spin Dash's windup and released animations are reversed, while this is not the case in the Nintendo 3DS version.
When using the Spin Dash in gameplay, the player has to use the following controls:
Wii U | PC | 3DS | |||
---|---|---|---|---|---|
Keyboard | Xbox 360 controller |
Xbox One controller | |||
Trigger Spin Dash | Hold + > release to go | Hold / > release to go | |||
Maintain Spin Dash | Hold | Hold / | |||
Cancel Spin Dash | / |
Sonic Mania[]
In Sonic Mania and its expansion, Sonic Mania Plus, the Spin Dash can be performed by Sonic, Tails, Knuckles, Mighty, Ray and their respective Super States. To perform the Spin Dash in gameplay, the player has to execute the following actions:
Switch | PS4 | Xbox One | PC |
---|---|---|---|
Left analog stick/ down + // > release left analog stick/ to go | Left analog stick/ down + // > release left analog stick/ to go | Left analog stick/ down + // > release left analog stick/ to go | [↓] + [A]/[Q]/[S] > release [↓] to go |
During the battle with Metal Sonic, Metal Sonic will attempt to use his Spin Dash against the player.
Sonic Forces[]
In Sonic Forces, the Spin Dash is only usable to Classic Sonic. When performing it in this game, Classic Sonic will be enveloped in a blue aura.
To perform the Spin Dash in gameplay, Classic Sonic must first stand still. Then, hold down , or , and press // to charge the Spin Dash. Keep tapping // to build up momentum, and let go of / to dash off.
Sonic Frontiers[]
The Spin Dash was added in the second update for Sonic Frontiers. It is unlockable, obtained by completing all of the Action Chain Challenges in the open zone with an S Rank. Once unlocked, it is performed by the following actions:
PC | PlayStation 4/PlayStation 5 | Xbox One | Nintendo Switch |
---|---|---|---|
Hold > hold > release | Hold > hold > release | Hold > hold > release |
Additionally, if Sonic is moving in any direction or using the Boost, then the player may press // to instantly start spin dashing. Additionally, Sonic can charge a Spin Dash midair when he is out of combat by pressing the same button, however, he will lose all momentum he may have until he touches the ground, unlike the Drop Dash. Regardless of what method the Spin Dash is executed, it consumes energy from the Boost Gauge as long as the Spin Dash is in use.
In The Final Horizon, for Sonic, the Spin Dash is initially available. For Tails, Amy, and Knuckles, it can be unlocked via the Skill Tree.
The Murder of Sonic the Hedgehog[]
In The Murder of Sonic the Hedgehog, the Spin Dash cannot be performed during gameplay. However, Sonic can be seen performing it several times to bust through the doors of the Mirage Express after the train had initiated a lockdown.
Sonic Superstars[]
In Sonic Superstars, the Spin Dash is a move that is available to all playable characters. To perform it, the player needs to Crouch and press or hold the Spin Jump button.
Other game appearances[]
Sonic Jam (Game.com)[]
In Sonic Jam (Game.com), the Spin Dash appears as a move Sonic, Tails and Knuckles can perform. To perform it in gameplay, the player must first duck and then press A. Releasing will send the playable character dashing off. However, if the player presses A while charging up the Spin Dash, the move will be canceled and the playable character will perform a Spin Jump instead.
Sonic the Hedgehog Pocket Adventure[]
In Sonic the Hedgehog Pocket Adventure, the Spin Dash appeared again as a move used primarily by Sonic, though, in multiplayer mode, Tails can use it as well. Knuckles also uses the Spin Dash in his boss fight. To perform the Spin Dash in gameplay, Sonic or Tails must first stand still. Then, hold the lever down and press / to charge the Spin Dash. Keep tapping / to build up momentum, and let go of the lever to dash off.
Sonic the Hedgehog (Didj)[]
In Sonic the Hedgehog (Didj), the move is again called the Spin Dash.[21] In this game, it is used by Sonic the Hedgehog.
To perform the Spin Dash in gameplay, the player must hold down on and press A.
Super Smash Bros. series[]
Super Smash Bros. Brawl[]
In Super Smash Bros. Brawl, the Spin Dash appears as Sonic's side special move. In this game, several of the move's mechanics have been changed.
When performing the Spin Dash, it causes Sonic to make a short hop as he dashes to aid in recovery. It can also change direction once it has been initiated. To perform the Spin Dash in this game, the player has to hold right on / and press the at the same time, then release the buttons to launch Sonic.
The Spin Dash is also Sonic's down special move, except this variation is called the Spin Charge. This particular move is charged by holding down on and repeatedly pressing the Button, much like in traditional Sonic games. It also does not make Sonic do a small hop.
Super Smash Bros. for Nintendo 3DS and Wii U[]
In Super Smash Bros. for Nintendo 3DS and Wii U, the Spin Dash and Spin Charge returned as Sonic's side special move and down special move, respectively. In this game, the moves retain their mechanics and controls from Super Smash Bros. Brawl. In addition, the Spin Dash has gained the ability to jump and move around in the air while it is being charged as long as the B button is held. The game also feature additional variations of the Spin Dash and Spin Charge that the player can customize Sonic with:
- Spin Dash:
- Spin Dash (default): Roll forward at high speed. You can charge it, change the direction, and link to other attacks.
- Hammer Spin Dash: Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.
- Burning Spin Dash: A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.
- Spin Charge:
- Spin Charge (default): A forward dash that can be powered up by rapidly pressing the special-move button.
- Auto-Spin Charge: A Spin Charge that can be powered up simply by holding the button.
- Gravitational Charge: Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up.
Super Smash Bros. Ultimate[]
The Spin Dash and Spin Charge return as part of Sonic's moveset in Super Smash Bros. Ultimate. The Spin Charge now features colored trails to indicate level of charge: it goes from blue, to cyan, to yellow. The Spin Dash additionally has a yellow trail at full charge, and will not cause Sonic to hop upon usage.
Sonic Runners series[]
Sonic Runners[]
In Sonic Runners, the move is referred to as the Spin Dash[22] In this game, it can be performed by every playable character in the game.
In gameplay, the playable characters will perform the Spin Dash when going downhill and hitting maximum speed. In addition, in case the player Spin Dashes through a loop, the loot inside said loop will be collected.
Sonic Runners Adventure[]
In Sonic Runners Adventure, the Spin Dash, which goes unnamed, is able to be performed by every playable character.
In gameplay, it functions much like it did in Sonic Runners, namely by being performed when the playable character goes down slopes. In addition, some automated sections involve moments where the playable character performs the Spin Dash automatically as well.
Sega Heroes[]
In Sega Heroes, the Spin Dash is Sonic's MAX Skill, which can be activated when the player has 10 blue mana.
Sonic Speed Simulator[]
In Sonic Speed Simulator, the Spin Dash is known as the Spin Dash Charge. In this game, this move can be performed by every playable character in the game. To perform the Spin Dash Charge in gameplay, the player has to execute the following actions:
PC | Mobile | Xbox One |
---|---|---|
Hold [E]/[SHIFT] > release [E]/[SHIFT] | Hold Roll button > release Roll button | Hold > release |
Variants[]
Burst Dash[]
The Burst Dash is Blaze the Cat's equivalent of the Spin Dash. It is similar to Espio's Spin Dash in Knuckles' Chaotix, as Blaze assumes a tornado formation, except she revs up by standing and charging the fire at her feet and is instead surrounded by fire. This move first appeared in Sonic Rush.
Dark Spin Dash[]
The Dark Spin Dash is a move performed by Shadow the Hedgehog. In terms of performance, it is identical to the regular Spin Dash. Rather than being used for offense however, it is used to access Red Slime paths for transportation and shortcuts. This move first appeared in Shadow the Hedgehog.
Drop Dash[]
The Drop Dash is a variation of the Spin Dash performed by Classic Sonic and Classic Super Sonic. When using this move, the user immediately sets off into a Spin Attack when landing on the ground in ball form. This move first appeared in Sonic Mania.
Rolling Combo[]
The Rolling Combo is a combination move exclusive to Sonic and Tails. When performing this move, Sonic and Tails join together in a spherical formation to form a larger and more powerful version of the Spin Dash. This move first appears in Sonic the Hedgehog 4: Episode II.
Spin Slash[]
The Spin Slash is a variant of the Spin Dash performed by Sonic the Hedgehog in the cancelled 1996 Sega Saturn game, Sonic X-treme. It was an upgraded Spin Dash.
Wall Spin Dash[]
The Wall Spin Dash is a variation of the Spin Dash used by Sonic the Hedgehog, Super Sonic, and the Virtual Hedgehog. When using this move, the user Spin Dashes on a wall to build momentum for a Wall Run or Wall Climb. This move first appeared in the Wii U version of Sonic Lost World.
In other media[]
Animation[]
Sonic the Hedgehog: The Movie[]
In Sonic the Hedgehog: The Movie, the Spin Dash appears as one of Sonic the Hedgehog's moves. It most noticeably appeared when Tails managed to corrupt Hyper Metal Sonic's data, thus allowing Sonic to quickly load a Spin Dash and knock Metal into the distance.
Sonic X[]
In the anime series Sonic X, the Spin Dash has been performed numerous times during the series run, mainly by Sonic and Shadow.
Sonic Mania Adventures[]
In the episode Metal Mayhem, Sonic hits Metal Sonic away with a Spin Dash after Tails strips the Chaos Emeralds from Metal Sonic.[23]
Sonic Prime[]
The Spin Dash has been used by Sonic multiple times throughout the show being used as an offensive attack against Badniks and the Chaos Council's robots. It is usually used by Sonic and Shadow, but has occasionally been used by Tails Nine, Renegade Knucks, Knuckles the Dread, and Alpha Grim Sonic.
Books and comics[]
Archie Comics[]
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Spin Dash was used many times as the signature move of Sonic. After the Super Genesis Wave, it seems to have become a common technique - even having characters such as Big the Cat using it.
IDW Publishing[]
In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the Spin Dash appears as one of Sonic the Hedgehog's signature moves, although it has also been used by several other characters, such as Cream the Rabbit, Rough the Skunk, and Surge the Tenrec.
Films[]
Paramount[]
In the Sonic the Hedgehog film series produced by Paramount Pictures and its spin-offs, the Spin Dash is a move used by Sonic. He was first seen using it while running through the Labyrinth and later during his third clash with Knuckles.
Miscellaneous[]
Sonic Boom[]
In the Sonic Boom franchise, the Spin Dash is a move only used by Sonic.
Trivia[]
- The North American manual of Sonic the Hedgehog 2 suggests that Tails created the Spin Dash first while imitating Sonic's performances.[24]
- The Spin Dash's animation is meant to symbolize the wheel of a car during a burnout.
- The Spin Dash has a different sound effect of Spin Attack in the beta version of Sonic the Hedgehog 2. It has been changed to its own sound effect in the final version of the game as it sounds more efficient.
- In the French Sonic & Knuckles guide, the Spin Dash is named the "Sonic Boom".
- The Spin Dash design that first appeared in Sonic the Hedgehog CD was reused for many modern Sonic games, like Sonic Rush Adventure.
- Tiara Boobowski was stated to be able to perform the Spin Dash in Sonic X-treme. However, because of the game's cancellation, this never happened.
- In the Wii U version of Sonic Lost World, the wind-up animation (Sonic's ball form becomes a slanted oval) and the release animation (he reverts to a perfect circle again) of the Spin Dash occur in reversed order. This change was not made in the 3DS version.
References[]
- ↑ Sega of America . Sonic Q and A. Sega. Archived from the original on June 13, 2004. "Tyler: You are really cool. How do you do the Spindash? Later, dude. / Sonic: Well Tyler, I learned to do the Spindash back in the Genesis days. It just came to me one day when I tried combining a simple somersault with running."
- ↑ Julian (December 3, 2013). SEGA 3D Classics – 3D Sonic the Hedgehog Interview with Developer M2. SEGA Blog. Sega. Archived from the original on December 5, 2013. Retrieved on May 9, 2018.
- ↑ Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 6.
- ↑ Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 8.
- ↑ Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 6.
- ↑ Sonic Spinball (Sega Genesis) United States instruction booklet, pg. 5.
- ↑ Sonic Spinball (Sega Game Gear) United States instruction booklet, pg. 4.
- ↑ Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 8.
- ↑ Sonic & Knuckles (Sega Genesis) United States instruction booklet, pg. 6.
- ↑ Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 5.
- ↑ Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 10.
- ↑ Sonic Labyrinth (Sega Game Gear) United States instruction booklet, pg. 3.
- ↑ Sonic Labyrinth (Sega Game Gear) United States instruction booklet, pg. 2.
- ↑ Sonic Labyrinth (Sega Game Gear) United States instruction booklet, pg. 6.
- ↑ Sonic Labyrinth (Sega Game Gear) Japanese instruction booklet, pgs. 4-7.
- ↑ Sonic 3D Blast (Sega Genesis) United States instruction booklet, pg. 4.
- ↑ Sonic 3D Blast (Sega Genesis) United States instruction booklet, pg. 6.
- ↑ Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 5.
- ↑ Sonic R (Sega Saturn) United States instruction booklet, pg. 17.
- ↑ Sonic Shuffle (Dreamcast) United States instruction booklet, pg. 21.
- ↑ Sonic the Hedgehog (LeapFrog Didj) game design document, pg. 13.
- ↑ Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/Level: It's Dr. Eggman, the Evil Scientist!. "Tutorial: Hit max speed when going downhill to perform a Spin Dash. Enemies hit while performing a Spin Dash will be destroyed. Spin Dash through a loop to collect the loot!"
- ↑ Hesse, Tyson (17 July 2018). "Metal Mayhem". Sonic Mania Adventures. Season 1. Episode 5. YouTube.
- ↑ Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 3.