Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Sonic Wiki Zone
(→‎Sonic Colors: Very certain you don't get hurt by spikes while in Pink Spikes)
(27 intermediate revisions by 3 users not shown)
Line 70: Line 70:
   
 
==Description==
 
==Description==
Spikes have varied in appearance and quantity across several ''Sonic'' games. Usually, a set of spikes consists of a gray base plate with five white metal spikes on it. In some games however, it may have more or less metal spikes and lack the base plate. Depending on the [[Zone]] in which they are situated, the metal spikes may also be colored differently to fit the Zone's atmosphere. In other Zones, they may incorporate unique appearances as well. Such is the case of the spikes in the [[Flying Battery Zone]] from ''[[Sonic & Knuckles]]'', which are animated, or the spikes in [[Toy Kingdom]] from ''[[Sonic Advance 3]]'', which look liked sharpened pencils. Regardless, they all share the same purpose.
+
Spikes have varied in appearance and quantity across several ''Sonic'' games. Usually, a set of spikes consists of a gray base panel with five white metal spikes on it. In some games however, it may have more or less metal spikes and lack the base panel. Depending on the [[Zone]] in which they are situated, the metal spikes may also be colored differently to fit the Zone's atmosphere. In other Zones, they may incorporate unique appearances as well. Such is the case of the spikes in the [[Flying Battery Zone]] from ''[[Sonic & Knuckles]]'', which are animated, or the spikes in [[Toy Kingdom]] from ''[[Sonic Advance 3]]'', which look liked sharpened pencils. Regardless, they all share the same purpose.
   
In gameplay, touching the spiky points on the spikes will inflict damage on the playable characters. If the playable characters are [[Invincibility|invincible]] however, they cannot get hurt by spikes at all (save for [[Sonic the Hedgehog (16-bit)|the first ''Sonic'' game]]). In most cases, spikes cannot be destroyed by any means available to the player.
+
In gameplay, touching the spiky points on the spikes will inflict damage on the playable characters. If the playable characters are [[invincible]] however, they cannot get hurt by spikes at all (save for [[Sonic the Hedgehog (16-bit)|the first ''Sonic'' game]]). In most cases, spikes cannot be destroyed by any means available to the player.
   
 
Spikes are usually placed in locations that can prove to be most hazardous to the player, such as on the floors of the path, walls or ceilings. Sometimes, there can be more than one set of spikes in a single location, thereby creating a wider field of spikes. There can also be chasms and holes in the path that are filled with a set number of spikes, sometimes with a moving platform over the top of them.
 
Spikes are usually placed in locations that can prove to be most hazardous to the player, such as on the floors of the path, walls or ceilings. Sometimes, there can be more than one set of spikes in a single location, thereby creating a wider field of spikes. There can also be chasms and holes in the path that are filled with a set number of spikes, sometimes with a moving platform over the top of them.
Line 81: Line 81:
 
===''Sonic the Hedgehog'' (16-bit)===
 
===''Sonic the Hedgehog'' (16-bit)===
 
[[File:Ouch, OUCH.png|thumb|200px|[[Sonic the Hedgehog|Sonic]] losing a life by spikes in 16-bit version of ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.]]
 
[[File:Ouch, OUCH.png|thumb|200px|[[Sonic the Hedgehog|Sonic]] losing a life by spikes in 16-bit version of ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.]]
[[File:Spikes.gif|left]]Spikes first appear in the 16-bit version of ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', and are widely seen in every [[Zone]] of the game. Unlike in later games, the spikes have no base plates. Also, every single spike in the game is erected separately in groups of three with a small gaps between each metal spike. [[Marble Zone]] also features [[crusher]]s that have spikes on the bottom, which can fall down at high speed.
+
[[File:Spikes.gif|left]]Spikes first appear in the 16-bit version of ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', and are widely seen in every [[Zone]] of the game. Unlike in later games, the spikes have no base panels. Also, every single spike in the game is erected separately in groups of three with a small gaps between each metal spike. [[Marble Zone]] also features [[crusher]]s that have spikes on the bottom, which can fall down at high speed.
   
 
The original ''Sonic the Hedgehog'' also features an unexpected [[Sonic the Hedgehog (1991)/Glitches|glitch]] that is often referred to as the "spike bug": When the player touches a set of spikes, [[Sonic the Hedgehog|Sonic]] does not receive mercy invincibility like he does after taking damage, meaning that if he rebounds off the spikes into another obstacle (like another set of spikes), he will be killed instantly. In short, if Sonic were to fall onto a bed of spikes, he would lose all his [[Ring]]s, fall backwards and land on more spikes, losing a [[1-Up|life]]. Later re-releases of ''Sonic the Hedgehog'' offer an option to toggle invincibility frames for spikes.
 
The original ''Sonic the Hedgehog'' also features an unexpected [[Sonic the Hedgehog (1991)/Glitches|glitch]] that is often referred to as the "spike bug": When the player touches a set of spikes, [[Sonic the Hedgehog|Sonic]] does not receive mercy invincibility like he does after taking damage, meaning that if he rebounds off the spikes into another obstacle (like another set of spikes), he will be killed instantly. In short, if Sonic were to fall onto a bed of spikes, he would lose all his [[Ring]]s, fall backwards and land on more spikes, losing a [[1-Up|life]]. Later re-releases of ''Sonic the Hedgehog'' offer an option to toggle invincibility frames for spikes.
Line 94: Line 94:
 
[[File:These annoying spikes!.png|thumb|200px|Few spikes at [[Hill Top Zone]] of ''[[Sonic the Hedgehog 2]]''.]]
 
[[File:These annoying spikes!.png|thumb|200px|Few spikes at [[Hill Top Zone]] of ''[[Sonic the Hedgehog 2]]''.]]
 
[[File:Spikes Sonic 2.png|left]]
 
[[File:Spikes Sonic 2.png|left]]
In the 16-bit version of ''[[Sonic the Hedgehog 2]]'', the spikes consist of four metal spikes per set. Once again though, they have no base plate.
+
In the 16-bit version of ''[[Sonic the Hedgehog 2]]'', the spikes consist of four metal spikes per set. Once again though, they have no base panel.
   
 
This time around, the spikes appear in groups or separately, and can also pop out of the ground. In addition, the spike bug from the previous game has been removed.
 
This time around, the spikes appear in groups or separately, and can also pop out of the ground. In addition, the spike bug from the previous game has been removed.
Line 103: Line 103:
 
[[File:SpikesStH28Bit.gif|thumb|200px|Spikes in [[Green Hills Zone]] in ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''.]]
 
[[File:SpikesStH28Bit.gif|thumb|200px|Spikes in [[Green Hills Zone]] in ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''.]]
 
[[File:SpikesStH2-8Bit.gif|left]]
 
[[File:SpikesStH2-8Bit.gif|left]]
In the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', the spikes consist of three metal spikes per set. Once again though, they have no base plates.
+
In the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', the spikes consist of three metal spikes per set. Once again though, they have no base panels.
   
 
In this game, sets of spikes are featured in every [[Zone]]. It is also first game to feature different-colored spikes. [[Under Ground Zone]] has mostly dark yellow spikes on the ceilings, and some of them can fall down on [[Sonic the Hedgehog|Sonic]] when he passes underneath them. Also, [[Sky High Zone]] has yellow spikes in small ravines and deep pits. Also, white spikes can be found in underwater sections of [[Aqua Lake Zone]] and in the ravines and deep pits of [[Green Hills Zone]]. Cyan spikes are also seen in ravines and on the hall walls of [[Gimmick Mountain Zone]]. Lastly, white spikes are generally seen in [[Scrambled Egg Zone]], while [[Crystal Egg Zone]] has pink and light yellow-colored spikes.
 
In this game, sets of spikes are featured in every [[Zone]]. It is also first game to feature different-colored spikes. [[Under Ground Zone]] has mostly dark yellow spikes on the ceilings, and some of them can fall down on [[Sonic the Hedgehog|Sonic]] when he passes underneath them. Also, [[Sky High Zone]] has yellow spikes in small ravines and deep pits. Also, white spikes can be found in underwater sections of [[Aqua Lake Zone]] and in the ravines and deep pits of [[Green Hills Zone]]. Cyan spikes are also seen in ravines and on the hall walls of [[Gimmick Mountain Zone]]. Lastly, white spikes are generally seen in [[Scrambled Egg Zone]], while [[Crystal Egg Zone]] has pink and light yellow-colored spikes.
Line 110: Line 110:
 
[[File:MetalSonicSSGF2.png|thumb|200px|Metal Sonic destroying spikes during his race with Sonic in ''[[Sonic the Hedgehog CD]]''.]]
 
[[File:MetalSonicSSGF2.png|thumb|200px|Metal Sonic destroying spikes during his race with Sonic in ''[[Sonic the Hedgehog CD]]''.]]
 
[[File:Spikes CD.png|left]]
 
[[File:Spikes CD.png|left]]
In ''[[Sonic the Hedgehog CD]]'', the spikes consists of four metal spikes per set. Once again though, they have no base plates.
+
In ''[[Sonic the Hedgehog CD]]'', the spikes consists of four metal spikes per set. Once again though, they have no base panels.
   
 
In this game, spikes are featured in every time frame of every [[Round]]. This time around, spikes are mostly set separately over the course of the [[Zone]]s and will sometimes pop in and out of the surfaces they are on. They can also often get in the way when building up momentum for [[Time Warp Plate|time traveling]]. Sometimes, two sets of spikes will also be connected to each other back-to-back. Also, in [[Collision Chaos]] there are blocks with spikes attached to them that pop out from under the ground.
 
In this game, spikes are featured in every time frame of every [[Round]]. This time around, spikes are mostly set separately over the course of the [[Zone]]s and will sometimes pop in and out of the surfaces they are on. They can also often get in the way when building up momentum for [[Time Warp Plate|time traveling]]. Sometimes, two sets of spikes will also be connected to each other back-to-back. Also, in [[Collision Chaos]] there are blocks with spikes attached to them that pop out from under the ground.
Line 119: Line 119:
 
[[File:MechaGreenHillBoss.png|thumb|200px|Spikes in ''[[Sonic Chaos]]''.]]
 
[[File:MechaGreenHillBoss.png|thumb|200px|Spikes in ''[[Sonic Chaos]]''.]]
 
[[File:SpikesChaos.gif|left]]
 
[[File:SpikesChaos.gif|left]]
In ''[[Sonic Chaos]]'', the spikes consist of three metal spikes per set. Once again though, they have no base plates.
+
In ''[[Sonic Chaos]]'', the spikes consist of three metal spikes per set. Once again though, they have no base panels.
   
 
In this game, each [[Zone]] in the game (expect for [[Sleeping Egg Zone]]) features different-colored sets of spikes. Dark yellow spikes are seen in [[Turquoise Hill Zone]], [[Gigalopolis Zone]] has light blue spikes, [[Mecha Green Hill Zone]] has white and dark yellow spikes, [[Aqua Planet Zone]] has white spikes, and [[Electric Egg Zone]] has orange and white spikes. In gameplay, there will also occasionally be spikes that pop into and out of the ground periodically.
 
In this game, each [[Zone]] in the game (expect for [[Sleeping Egg Zone]]) features different-colored sets of spikes. Dark yellow spikes are seen in [[Turquoise Hill Zone]], [[Gigalopolis Zone]] has light blue spikes, [[Mecha Green Hill Zone]] has white and dark yellow spikes, [[Aqua Planet Zone]] has white spikes, and [[Electric Egg Zone]] has orange and white spikes. In gameplay, there will also occasionally be spikes that pop into and out of the ground periodically.
Line 126: Line 126:
 
[[File:Knuckles and his tough life with spikes.png|thumb|200px|Should the player choose [[Knuckles the Echidna|Knuckles]], the spikes will appear more frequently and be placed in various new spots.]]
 
[[File:Knuckles and his tough life with spikes.png|thumb|200px|Should the player choose [[Knuckles the Echidna|Knuckles]], the spikes will appear more frequently and be placed in various new spots.]]
 
[[File:Spikes Sonic 3.png|left]]
 
[[File:Spikes Sonic 3.png|left]]
In ''[[Sonic the Hedgehog 3]]'', its add-on continuation ''[[Sonic & Knuckles]],'' and the combined ''[[Sonic the Hedgehog 3 & Knuckles]]'', the spikes consist of four closely-packed metal spikes. Once again though, they have no base plates. They are nearly identical to the spikes in ''[[Sonic the Hedgehog 2]]'', but are whiter in color.
+
In ''[[Sonic the Hedgehog 3]]'', its add-on continuation ''[[Sonic & Knuckles]],'' and the combined ''[[Sonic the Hedgehog 3 & Knuckles]]'', the spikes consist of four closely-packed metal spikes. Once again though, they have no base panels. They are nearly identical to the spikes in ''[[Sonic the Hedgehog 2]]'', but are whiter in color.
   
 
In this game, spikes can be found in nearly every [[Zone]]. In addition to that, different Zones in the game feature different takes on the spikes. [[Marble Garden Zone]], for example, features [[crusher]]s with thin spikes on their bottom side. There is also the [[IceCap Zone (Sonic the Hedgehog 3)|IceCap Zone]] where the spikes on the ceilings and floors in the caverns are designed like frozen icicles. [[Flying Battery Zone]] also has slightly different, animated spikes that can be moved by pushing them. By pushing these spike sets to the side, one can reveal hidden passages underneath them.
 
In this game, spikes can be found in nearly every [[Zone]]. In addition to that, different Zones in the game feature different takes on the spikes. [[Marble Garden Zone]], for example, features [[crusher]]s with thin spikes on their bottom side. There is also the [[IceCap Zone (Sonic the Hedgehog 3)|IceCap Zone]] where the spikes on the ceilings and floors in the caverns are designed like frozen icicles. [[Flying Battery Zone]] also has slightly different, animated spikes that can be moved by pushing them. By pushing these spike sets to the side, one can reveal hidden passages underneath them.
Line 135: Line 135:
 
[[File:Sonic's not having triple trouble.png|thumb|200px|right|Spikes in [[Sunset Park Zone]] in ''[[Sonic the Hedgehog Triple Trouble]]''.]]
 
[[File:Sonic's not having triple trouble.png|thumb|200px|right|Spikes in [[Sunset Park Zone]] in ''[[Sonic the Hedgehog Triple Trouble]]''.]]
 
[[File:Spikes Triple Trouble.png|left]]
 
[[File:Spikes Triple Trouble.png|left]]
in ''[[Sonic the Hedgehog Triple Trouble]]'', the spikes consist of four white metal spikes per set. Once again though, they have no base plates.
+
in ''[[Sonic the Hedgehog Triple Trouble]]'', the spikes consist of four white metal spikes per set. Once again though, they have no base panels.
   
 
In this game, the spikes appear in every [[Zone]]. In gameplay, they will also occasionally pop in and out of the surfaces they are embedded in. Additionally, if the player is riding a [[Spin Coaster]] in [[Sunset Park Zone]], they can easily run over and destroy spikes.
 
In this game, the spikes appear in every [[Zone]]. In gameplay, they will also occasionally pop in and out of the surfaces they are embedded in. Additionally, if the player is riding a [[Spin Coaster]] in [[Sunset Park Zone]], they can easily run over and destroy spikes.
Line 141: Line 141:
 
===''Knuckles' Chaotix''===
 
===''Knuckles' Chaotix''===
 
[[File:SpikesChaotix.gif|left]]
 
[[File:SpikesChaotix.gif|left]]
In ''[[Knuckles' Chaotix]]'', the spikes consist of four gray, closely packed metal spikes per set. Once again though, they have no base plates.
+
In ''[[Knuckles' Chaotix]]'', the spikes consist of four gray, closely packed metal spikes per set. Once again though, they have no base panels.
   
 
In this game, spikes are featured in every [[Stage]] of the game. However, the spike sets are generally placed separated rather than in groups.
 
In this game, spikes are featured in every [[Stage]] of the game. However, the spike sets are generally placed separated rather than in groups.
Line 153: Line 153:
 
===''Sonic Labyrinth''===
 
===''Sonic Labyrinth''===
 
[[File:SpikesLabyrinth.png|left]]
 
[[File:SpikesLabyrinth.png|left]]
In ''[[Sonic Labyrinth]]'', the spikes consist of four gray metal spikes per set. These metal spikes are arranged in a square pattern. Once again though, they have no base plates.
+
In ''[[Sonic Labyrinth]]'', the spikes consist of four gray metal spikes per set. These metal spikes are arranged in a square pattern. Once again though, they have no base panels.
   
 
In this game, the spikes are only featured in a few [[Zone]]s. Also, in gameplay, they pop out and back into the ground in intervals.
 
In this game, the spikes are only featured in a few [[Zone]]s. Also, in gameplay, they pop out and back into the ground in intervals.
Line 166: Line 166:
 
[[file:Unknown.jpeg|thumb|right|Spikes in ''[[Sonic Blast]]''.]]
 
[[file:Unknown.jpeg|thumb|right|Spikes in ''[[Sonic Blast]]''.]]
 
[[File:SpikesBlast.gif|left]]
 
[[File:SpikesBlast.gif|left]]
In ''[[Sonic Blast]]'', the spikes consist of three gray metal spikes with yellow details per set. Once again though, they have no base plates.
+
In ''[[Sonic Blast]]'', the spikes consist of three gray metal spikes with yellow details per set. Once again though, they have no base panels.
   
 
In this game, spikes are featured in every [[Zone]], with many of said Zones having floors and crushing walls covered in spikes.
 
In this game, spikes are featured in every [[Zone]], with many of said Zones having floors and crushing walls covered in spikes.
Line 180: Line 180:
 
[[File:SpikesStHPA.gif|thumb|Spikes in ''[[Sonic the Hedgehog Pocket Adventure]]''.]]
 
[[File:SpikesStHPA.gif|thumb|Spikes in ''[[Sonic the Hedgehog Pocket Adventure]]''.]]
 
[[File:Spikes Pocket Adventure.png|thumb|left]]
 
[[File:Spikes Pocket Adventure.png|thumb|left]]
In ''[[Sonic the Hedgehog Pocket Adventure]]'', most spikes consist of four white metal spikes per set. However, there are also many spike sets with only two spikes. Regardless, both spike sets neither possess a base plate.
+
In ''[[Sonic the Hedgehog Pocket Adventure]]'', most spikes consist of four white metal spikes per set. However, there are also many spike sets with only two spikes. Regardless, both spike sets neither possess a base panel.
   
 
In this game, spikes appear in most of the [[Zone]]s in the game, except for [[Secret Plant Zone]], [[Last Utopia Zone]] and [[Chaotic Space Zone]]. The spike sets with only two spikes in particular appear prominently in [[Sky Chase Zone (Sonic the Hedgehog Pocket Adventure)|Sky Chase Zone]] and [[Aerobase Zone]]. Some of the spikes that appear also pop in and out of the surfaces they are on in set intervals.
 
In this game, spikes appear in most of the [[Zone]]s in the game, except for [[Secret Plant Zone]], [[Last Utopia Zone]] and [[Chaotic Space Zone]]. The spike sets with only two spikes in particular appear prominently in [[Sky Chase Zone (Sonic the Hedgehog Pocket Adventure)|Sky Chase Zone]] and [[Aerobase Zone]]. Some of the spikes that appear also pop in and out of the surfaces they are on in set intervals.
Line 192: Line 192:
 
====''Sonic Advance''====
 
====''Sonic Advance''====
 
[[File:Spikes Advance.png|left]]
 
[[File:Spikes Advance.png|left]]
In ''[[Sonic Advance]]'', the spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base plates.
+
In ''[[Sonic Advance]]'', the spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base panels.
   
 
In this game, the spikes appear in every [[Zone]]. Also, [[Casino Paradise Zone]] and [[Angel Island Zone (Sonic Advance)|Angel Island Zone]] feature moving platforms that have spikes on the top or bottom.
 
In this game, the spikes appear in every [[Zone]]. Also, [[Casino Paradise Zone]] and [[Angel Island Zone (Sonic Advance)|Angel Island Zone]] feature moving platforms that have spikes on the top or bottom.
Line 198: Line 198:
 
====''Sonic Advance 2''====
 
====''Sonic Advance 2''====
 
[[File:Spikes Advance 2.png|thumb|Different spikes in ''[[Sonic Advance 2]]''.]]
 
[[File:Spikes Advance 2.png|thumb|Different spikes in ''[[Sonic Advance 2]]''.]]
In ''[[Sonic Advance 2]]'', the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base.
+
In ''[[Sonic Advance 2]]'', the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base panels.
   
In this game, the spikes appear in every [[Zone]]. In gameplay, some of them will also slide in and out of the surface they are on. In addition, a few spikes differ slightly depending on their Zone. [[Music Plant]], for example, has yellow and white colored spikes, while [[Techno Base]] features sets of three thick, digital-looking spikes that periodically disappear for a few seconds.
+
In this game, the spikes appear in every [[Zone]]. In gameplay, some of them also pop in and out of the surface they are on. In addition, a few spikes differ slightly depending on their Zone. [[Music Plant]], for example, has yellow and white-colored spikes, while [[Techno Base]] features sets of three thick, digital-looking spikes that periodically disappear for a few seconds.
   
 
====''Sonic Advance 3''====
 
====''Sonic Advance 3''====
 
[[file:Spikes Advance 3.png|thumb|left|Different spikes in ''[[Sonic Advance 3]]''.]]
 
[[file:Spikes Advance 3.png|thumb|left|Different spikes in ''[[Sonic Advance 3]]''.]]
In ''[[Sonic Advance 3]]'', like in the previous titles, the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base.
+
In ''[[Sonic Advance 3]]'', like in the previous titles, the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base panels.
   
In this game, the spikes appear in every [[Zone]]. Like in ''[[Sonic Advance 2]]'', some of them will also slide in and out of the surface they are on in gameplay. [[Ocean Base]] also has [[crusher]]s that will protrude spikes from their top if the player steps on the top of said crushers. Also worth noting is that [[Toy Kingdom]] features sets of three thick, pencil-looking spikes that are colored yellow and blue with red stripes.
+
In this game, the spikes appear in every [[Zone]]. Like in ''[[Sonic Advance 2]]'', some of them also pop in and out of the surfaces they are on in gameplay. Also, [[Ocean Base]] has [[crusher]]s that will protrude spikes from their top if the player steps on the top of said crushers. Also worth noting is that [[Toy Kingdom]] features sets of three pencil-looking spikes that are colored yellow and blue and sport red stripes.
   
 
===''Sonic Jump'' series===
 
===''Sonic Jump'' series===
 
====''Sonic Jump'' (2005)====
 
====''Sonic Jump'' (2005)====
 
[[file:MechanicalZone.jpg|thumb|right|150px|Spikes in [[Mechanical Zone]] in ''[[Sonic Jump]]''.]]
 
[[file:MechanicalZone.jpg|thumb|right|150px|Spikes in [[Mechanical Zone]] in ''[[Sonic Jump]]''.]]
In [[Sonic Jump|''Sonic Jump'' (2005)]], the spikes consist of four stubby spikes per set. These spike sets' spikes have relatively large spaces between them. Once again though, they have no base.
+
In [[Sonic Jump|''Sonic Jump'' (2005)]], the spikes consist of four stubby spikes per set. These spike sets' spikes have relatively large spaces between them. Once again though, they have no base panels.
   
 
In this game, the spikes only appear on the bottom of platforms. In addition, the spikes' coloration depends on the [[Zone]]. [[Mechanical Zone]]'s spikes are greenish-gray; [[Mountain Zone]]'s spikes are pale yellow; [[Jungle Zone (Sonic Jump)|Jungle Zone]]'s spikes are bluish-gray; and [[Cosmic Zone]] and [[Bonus Zone]]'s spikes are orange.
 
In this game, the spikes only appear on the bottom of platforms. In addition, the spikes' coloration depends on the [[Zone]]. [[Mechanical Zone]]'s spikes are greenish-gray; [[Mountain Zone]]'s spikes are pale yellow; [[Jungle Zone (Sonic Jump)|Jungle Zone]]'s spikes are bluish-gray; and [[Cosmic Zone]] and [[Bonus Zone]]'s spikes are orange.
   
 
====''Sonic Jump 2''====
 
====''Sonic Jump 2''====
In ''[[Sonic Jump 2]]'', which is essentially a remake of [[Sonic Jump|''Sonic Jump'' (2005)]] with the same [[Zone]]s, the spikes look identical to those seen in the original ''Sonic Jump''. This include their colorations in the different Zones. They are also found in the same places as those in the original ''Sonic Jump''.
+
In ''[[Sonic Jump 2]]'', which is essentially a remake of the original ''[[Sonic Jump]]'' with the same [[Zone]]s, the spikes look identical to those seen in the original ''Sonic Jump''. This include their colorations in the different Zones. They are also found in the same places as those in the original ''Sonic Jump''.
   
 
====''Sonic Jump'' (2012)====
 
====''Sonic Jump'' (2012)====
In [[Sonic Jump (2012)|''Sonic Jump'' (2012)]], the spike sets each consist of a tightly packed set of eight gray metal spikes. Once again though, they have no base.
+
In [[Sonic Jump (2012)|''Sonic Jump'' (2012)]], the spike sets each consist of a tightly packed set of eight gray metal spikes. Once again though, they have no base panels.
   
In this game, the spikes appear both on the bottom and/or top of platforms.
+
In this game, the spikes appear both on the bottom and top of platforms.
   
 
====''Sonic Jump Fever''====
 
====''Sonic Jump Fever''====
Line 229: Line 229:
 
====''Sonic Rush''====
 
====''Sonic Rush''====
 
[[File:Spikes Rush.png|left]]
 
[[File:Spikes Rush.png|left]]
In ''[[Sonic Rush]]'', the spikes resemble their ''Sonic Advance'' counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base. It also is worth noting that the spike sets' middle spike is taller than the others.
+
In ''[[Sonic Rush]]'', the spikes resemble their ''Sonic Advance'' counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base panel. It is also worth noting that the spike sets' middle spike is taller than the others.
   
 
In this game, spikes appear as separate obstacles or in large spike pits, which the player must cross on numerous occasions with different gimmicks.
 
In this game, spikes appear as separate obstacles or in large spike pits, which the player must cross on numerous occasions with different gimmicks.
   
 
====''Sonic Rush Adventure''====
 
====''Sonic Rush Adventure''====
In ''[[Sonic Rush Adventure]]'', like in ''[[Sonic Rush]]'', the spike sets each consist of a tightly packed set of five gray metal spikes with no base. Their middle spike is also taller than the others. Unlike the spikes in ''Sonic Rush'' however, these spike sets have a ring around the base of each spike.
+
In ''[[Sonic Rush Adventure]]'', like in ''[[Sonic Rush]]'', the spike sets each consist of a tightly packed set of five gray metal spikes with no base panel. Their middle spike is also taller than the others. Unlike the spikes in ''Sonic Rush'' however, these spike sets have a ring around the bottom of each spike.
   
Like in ''Sonic Rush'', spikes appear as separate obstacles, in large spike pits, or on walls, which the player must avoid on numerous occasions with different gimmicks.
+
Like in ''Sonic Rush'', spikes appear as separate obstacles which the player must avoid on numerous occasions with different gimmicks.
   
 
===''Sonic the Hedgehog'' (2006)===
 
===''Sonic the Hedgehog'' (2006)===
 
[[File:DTDSHADOW10.png|thumb|200px|right|Spikes in [[Dusty Desert]] in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]].]]
 
[[File:DTDSHADOW10.png|thumb|200px|right|Spikes in [[Dusty Desert]] in [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]].]]
In [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], the spike sets are each referred to as the '''spike trap'''.<ref>{{Cite book |first=Fletcher |last=Black |title=Sonic the Hedgehog: Official Game Guide |publisher=Prima Games |pages=75 |chapter=Sonic the Hedgehog • Wave Ocean |date=14 November 2006 |isbn=978-0761555100 |quote=You should see a Point Marker ahead of you on some exposed ruins, but to reach it, you must activate your energy field and run around some spike traps in the middle of the sand that divides the two platforms. }}</ref> In this game, they consist of a black rectangular plate base each. From the top of these plates, thirteen gray metal spikes protrude from them.
+
In [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], the spikes are named '''spike traps'''.<ref>{{Cite book |first=Fletcher |last=Black |title=Sonic the Hedgehog: Official Game Guide |publisher=Prima Games |pages=75 |chapter=Sonic the Hedgehog • Wave Ocean |date=14 November 2006 |isbn=978-0761555100 |quote=You should see a Point Marker ahead of you on some exposed ruins, but to reach it, you must activate your energy field and run around some spike traps in the middle of the sand that divides the two platforms. }}</ref> In this game, they each consist of a black rectangular plate base. From the top of these plates, thirteen gray metal spikes stick out.
   
 
The spikes are mostly commonly encountered in [[Dusty Desert]]. In gameplay, their metal spikes pop out and back into the ground in intervals. Also, the spikes can either be set in a row or in square formations.
 
The spikes are mostly commonly encountered in [[Dusty Desert]]. In gameplay, their metal spikes pop out and back into the ground in intervals. Also, the spikes can either be set in a row or in square formations.
Line 247: Line 247:
 
====''Sonic Rivals''====
 
====''Sonic Rivals''====
 
[[File:SpikesRivals.png|thumb|left|200px|Spikes in ''[[Sonic Rivals]]''.]]
 
[[File:SpikesRivals.png|thumb|left|200px|Spikes in ''[[Sonic Rivals]]''.]]
In ''[[Sonic Rivals]]'', the spikes consist of five white and blue-striped spikes per set. These spikes sit on a square metal base with a black inside and a gray frame with two extensions on the sides. Lastly, the bases' gray frames are decorated with red and blue details.
+
In ''[[Sonic Rivals]]'', the spikes consist of five white and blue-striped spikes per set. These spike sets each sit on a square metal base panel with a black inside and a gray frame with two extensions on the sides. Lastly, the base panels' gray frames are decorated with red and blue details.
   
In this game, the spikes appear in [[Sky Park Zone]], [[Crystal Mountain Zone]], [[Death Yard Zone]] and [[Meteor Base Zone]]. In gameplay, they can be found adorning the walls, ceilings and floors. There are even some rotating cubes that have spikes on all sides. In addition, some spikes pop out and back into their base in intervals.
+
In this game, the spikes appear in [[Sky Park Zone]], [[Crystal Mountain Zone]], [[Death Yard Zone]] and [[Meteor Base Zone]]. In gameplay, some spikes pop out and back into their base panel in intervals. In addition, there are some rotating cubes that have spikes on all sides.
   
 
====''Sonic Rivals 2''====
 
====''Sonic Rivals 2''====
 
[[File:SpikesRivals2.png|thumb|200px|right|Spikes in ''[[Sonic Rivals 2]]''.]]
 
[[File:SpikesRivals2.png|thumb|200px|right|Spikes in ''[[Sonic Rivals 2]]''.]]
In ''[[Sonic Rivals 2]]'', the spikes consist of five metal spikes per set. Each of these metal spikes have a red ring around their base. Unlike their counterparts in the [[Sonic Rivals|prequel]] however, the spike sets here have no base panel.
+
In ''[[Sonic Rivals 2]]'', the spikes consist of five metal spikes per set. Each of these metal spikes has a red ring around their bottom. Unlike their counterparts in the [[Sonic Rivals|prequel]] however, the spike sets here have no base panels.
   
In this game, the spikes appear in most [[Zone]]s. Like in ''Sonic Rivals'', they adorn the walls, ceilings and floors in gameplay. However, they do not pop out and back into the surfaces they sit on in intervals.
+
In this game, the spikes appear in most [[Zone]]s. Like in ''Sonic Rivals''. However, in gameplay, they do not pop out and back into the surfaces they sit on in intervals.
   
 
===''Sonic Storybook'' series===
 
===''Sonic Storybook'' series===
 
====''Sonic and the Secret Rings''====
 
====''Sonic and the Secret Rings''====
 
[[File:SatSR SO 07.jpg|thumb|200px|left|Spikes in ''[[Sonic and the Secret Rings]]''.]]
 
[[File:SatSR SO 07.jpg|thumb|200px|left|Spikes in ''[[Sonic and the Secret Rings]]''.]]
In ''[[Sonic and the Secret Rings]]'', the spikes consist of eight metal spikes per set. Each of these metal spikes protrude from holes in a brown rectangular base, which has an eight-pointed star surrounding each spike's hole.
+
In ''[[Sonic and the Secret Rings]]'', the spikes consist of eight metal spikes per set. Each of these metal spike sets protrude from holes in a brown rectangular base panel, which has an eight-pointed star surrounding each metal spike's hole.
   
In this game, the spikes appear in every world except [[Dinosaur Jungle]], where they adorn either the walls or the ground. Also, in gameplay, some of the spike sets' spikes will protrude and retract into the surface they are on in intervals.
+
In this game, the spikes appear in every world except [[Dinosaur Jungle]], where they adorn either the walls or the ground. Also, in gameplay, some of the spikes will pop in and out of the surfaces they are on in intervals.
   
 
During [[Wall Shuffle]] segments, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed.
 
During [[Wall Shuffle]] segments, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed.
Line 268: Line 268:
 
====''Sonic and the Black Knight''====
 
====''Sonic and the Black Knight''====
 
[[File:SpikesBlackKnight.png|thumb|200px|Spikes in ''[[Sonic and the Black Knight]]''.]]
 
[[File:SpikesBlackKnight.png|thumb|200px|Spikes in ''[[Sonic and the Black Knight]]''.]]
In ''[[Sonic and the Black Knight]]'', the spikes again consist of eight metal spikes per set. Each of these metal spikes protrude from a gray square base.
+
In ''[[Sonic and the Black Knight]]'', the spikes again consist of eight metal spikes per set. Each of these metal spike sets protrude from a gray square base panel.
   
In this game, the spikes are somewhat uncommon obstacles. They mostly adorn the ground, but can also be found on the walls on a few occasions. In gameplay, like in ''[[Sonic and the Secret Rings]]'', some of the spike sets' spikes will also protrude from and retract into the surface they are on in intervals.
+
In this game, the spikes are somewhat uncommon obstacles. They mostly lie on the ground, but can also be found on the walls on a few occasions. In gameplay, like in ''[[Sonic and the Secret Rings]]'', some of the spikes will also pop in and out of the surfaces they are on in intervals.
   
 
During the [[Wall Shuffle]] segments in [[Molten Mine]], the player will sometimes come across spikes on the walls that they have to dodge in order to proceed. Also, in the same level, some paths or [[Grind Rail]]s will end at a wall with spikes protruding from it.
 
During the [[Wall Shuffle]] segments in [[Molten Mine]], the player will sometimes come across spikes on the walls that they have to dodge in order to proceed. Also, in the same level, some paths or [[Grind Rail]]s will end at a wall with spikes protruding from it.
Line 276: Line 276:
 
===''Sonic Unleashed''===
 
===''Sonic Unleashed''===
 
[[File:AdabatSpringandSpikes.jpg|thumb|200px|right|A couple of spike plates in the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.]]
 
[[File:AdabatSpringandSpikes.jpg|thumb|200px|right|A couple of spike plates in the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.]]
In both the [[Xbox 360]]/[[PlayStation 3]] and [[Wii]]/[[PlayStation 2]] version of ''[[Sonic Unleashed]]'', the spikes make an appearance as one of the more general obstacles. However, the nature of the spikes differ between the versions of the game.
+
In both the [[Xbox 360]]/[[PlayStation 3]] and [[Wii]]/[[PlayStation 2]] version of ''[[Sonic Unleashed]]'', the spikes make an appearance as one of the more general obstacles. However, the nature of the spikes differs between the versions of the game.
   
In the Xbox 360/PlayStation 3 version of the game, the traditional spikes are reserved for the daytime levels and do not appear in the nighttime levels. They typically appear in the [[Action Stage]]s, although there are some few instances where they appear in the [[Entrance Stage]]s as well. Most Action Stages feature spikes, although they only appear on rare occasions. In the DLC levels however, they are quite common. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base plate with a black frame. However, there are some spike sets that do not have a base plate at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. [[Jungle Joyride]] also features spikes that are more a part of the environment than separate structures.
+
In the Xbox 360/PlayStation 3 version of the game, the traditional spikes appear only in the daytime levels. They typically appear in the [[Action Stage]]s, although there are a few instances where they appear in the [[Entrance Stage]]s as well. Most Action Stages feature spikes, although they only appear on rare occasions. In the DLC levels however, they are quite common. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base panel with a black frame. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. [[Jungle Joyride]] also features spikes that are a part of the environment than separate structures.
   
In the Wii/PlayStation 2 version of the game, the traditional spikes appear in both the nighttime and daytime [[stage]]s, although they are far more common in the nighttime stages than in the daytime stages. They appear in most nighttime stages and only in [[Cool Edge]] and [[Eggmanland (stage)|Eggmanland]] in the daytime. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base plate with a black frame. However, there are some spike sets that do not have a base plate at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes usually protrude and retract into the surface they are on in intervals. There are also some instances where spikes are used more creatively: some may be on the bottom of pitfalls, some may be located at the end of a moving [[Conveyor Belt]]s, and others may be set on the walls during [[Wall Shuffle]] segments.
+
In the Wii/PlayStation 2 version of the game, the traditional spikes appear in both the nighttime and daytime [[stage]]s, although they are far more common in the nighttime stages than in the daytime stages. They appear in most nighttime stages and only in [[Cool Edge]] and [[Eggmanland (stage)|Eggmanland]] in the daytime. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base panel with a black frame. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes usually pop in and out of the surfaces they are on in intervals. There are also instances where spikes are used more creatively: some may be on the bottom of pitfalls, some may be located at the end of a moving [[Conveyor Belt]]s, and others may be set on the walls during [[Wall Shuffle]] segments.
   
 
===''Sonic the Hedgehog 4''===
 
===''Sonic the Hedgehog 4''===
 
====''Episode I''====
 
====''Episode I''====
 
[[File:Spikes in Sonic the Hedgehog 4.png|thumb|150px|left|Spikes as they appear in ''[[Sonic the Hedgehog 4: Episode I]]''.]]
 
[[File:Spikes in Sonic the Hedgehog 4.png|thumb|150px|left|Spikes as they appear in ''[[Sonic the Hedgehog 4: Episode I]]''.]]
In ''[[Sonic the Hedgehog 4: Episode I]]'' (and its later addition ''[[Sonic the Hedgehog 4: Episode Metal]]''), the spikes consist of five gray metal spikes per set that are closely packed together. Each metal spike also has a black ring around their base. Once again though, they have no base panel.
+
In ''[[Sonic the Hedgehog 4: Episode I]]'' (and its later addition ''[[Sonic the Hedgehog 4: Episode Metal]]''), the spikes consist of five gray metal spikes per set that are closely packed together. Each metal spike also has a black ring around their bottom. Once again though, they have no base panels.
   
In this game, the spikes appear in every [[Zone]]. In gameplay, some of them will also slide in and out of the surface they are on. Noticeably, [[Lost Labyrinth Zone]] Act 3 features an infamous spike placement, which is set in the upper corner of the water tunnel's end. It is hard to recognize, and the player is able to lose all their [[Ring]]s with none being available beyond that point
+
In this game, the spikes appear in every [[Zone]]. In gameplay, some of them also pop in and out of the surfaces they are on. Noticeably, [[Lost Labyrinth Zone]] Act 3 features an infamous spike placement, which is set in the upper corner of the water tunnel's end. It is hard to recognize, and the player is able to lose all their [[Ring]]s with none being available beyond that point
   
 
====''Episode II''====
 
====''Episode II''====
In ''[[Sonic the Hedgehog 4: Episode I]]'', the spikes again consist of five gray metal spikes per set. Although they lack a base panel, they do have a black ring around each of their metal spikes' base.
+
In ''[[Sonic the Hedgehog 4: Episode I]]'', the spikes again consist of five gray metal spikes per set. Although they each lack a base panel, they do have a black ring around the bottom of each of their metal spikes.
   
Like in the previous title, the spikes appear in all of the game's [[Zone]]s. In gameplay, some of them will also slide in and out of the surface they are on. Noticeably, during [[Oil Desert Zone]]'s [[Egg Scrap Mech|boss battle]], certain boxes will contain spikes that will pop out if the player stands above it.
+
Like in the previous title, the spikes appear in all of the game's [[Zone]]s. In gameplay, some of them also pop in and out of the surfaces they are on. Noticeably, during [[Oil Desert Zone]]'s [[Egg Scrap Mech|boss battle]], certain boxes will contain spikes that will pop out if the playable character stands above it.
   
 
===''Sonic Colors''===
 
===''Sonic Colors''===
Line 298: Line 298:
 
In both the [[Wii]] and [[Nintendo DS]] version of ''[[Sonic Colors]]'', the spikes make an appearance as general obstacles. However, they differ slightly between each version.
 
In both the [[Wii]] and [[Nintendo DS]] version of ''[[Sonic Colors]]'', the spikes make an appearance as general obstacles. However, they differ slightly between each version.
   
In the Wii version of the game, most spikes consist of thirteen metal spikes per set, like in ''[[Sonic Unleashed]]''. These spike sets each protrude from a gray square base plate. However, there are some spike sets that do not have a base plate at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes will occasionally protrude and retract into the surface they are on in intervals. Also, [[Color Power]]s, with the exception of the [[Pink Spikes]] and [[Green Hover]], make a player invulnerable to spikes. In addition, in [[Sweet Mountain]], there are [[Egg Pawn]]s in the background that the player can destroy with spikes by pressing [[Switch]]es: the player can either activate plates with spikes under Egg Pawns to skewer them, or drop Egg Pawns on platforms into spikes.
+
In the Wii version of the game, most spikes consist of thirteen metal spikes per set, like in ''[[Sonic Unleashed]]''. These spike sets each protrude from a gray square base panel. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes will occasionally pop in and out of the surfaces they are on in intervals. Also, [[Color Power]]s, with the exception of the [[Green Hover]], make a playable character invulnerable to spikes. In addition, in [[Sweet Mountain]], there are [[Egg Pawn]]s in the background that the player can destroy with spikes by pressing [[Switch]]es: the player can either activate plates with spikes under Egg Pawns to skewer them, or drop Egg Pawns on platforms into spikes.
   
In the Nintendo DS version of the game, the spikes greatly resemble their ''[[Sonic Rush Adventure]]'' counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base plate. Also worth noting is that these spikes' middle spike is taller than the others, and that each spike in these sets has a ring around their base. Besides this, there is nothing special about these spikes.
+
In the Nintendo DS version of the game, the spikes greatly resemble their ''[[Sonic Rush Adventure]]'' counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base panel. Also worth noting is that these spikes' middle spike is taller than the others, and that each spike in these sets has a ring around their bottom. Besides this, there is nothing special about these spikes.
   
 
===''Sonic Generations''===
 
===''Sonic Generations''===
Line 306: Line 306:
 
In both the console/[[PC]] and [[Nintendo 3DS]] version of ''[[Sonic Generations]]'', the spikes appear as one of the more recurring obstacles encountered in the games, both in the Classic and Modern Acts of the [[stage]]s. In these games, the spikes consist of five gray metal spikes per set that protrude from a square gray plate with black edges.
 
In both the console/[[PC]] and [[Nintendo 3DS]] version of ''[[Sonic Generations]]'', the spikes appear as one of the more recurring obstacles encountered in the games, both in the Classic and Modern Acts of the [[stage]]s. In these games, the spikes consist of five gray metal spikes per set that protrude from a square gray plate with black edges.
   
In the console/PC version of the game, the spikes appear in nearly every Act of every stage in the game. They also appear in virtually every [[Challenge Act]]. In gameplay, there are also some spikes that protrude from and retract into the surface they are on in intervals. In certain Challenge Acts, like [[Invincibility Challenge]] and [[High Speed Challenge 2]], there are also spike sets that have no base plate. Additionally, in the [[High-Rise Balloon Climb]] Challenge Acts, spikes are used to pop [[Big Balloon]]s when they reach the ceiling.
+
In the console/PC version of the game, the spikes appear in nearly every Act of every stage in the game. They also appear in virtually every [[Challenge Act]]. In gameplay, there are also some spikes that pop in and out of the surfaces they are on in intervals. In certain Challenge Acts, like [[Invincibility Challenge]] and [[High Speed Challenge 2]], there are also spike sets that have no base panel. Additionally, in the [[High-Rise Balloon Climb]] Challenge Acts, spikes are used to pop [[Big Balloon]]s when they reach the ceiling.
   
In the Nintendo 3DS version of the game, the spikes, much like in the console/PC version, are encountered in nearly every Act of nearly every stage. Unlike their console/PC counterparts however, these spikes do not protrude from and retract into the surface they are on in intervals.
+
In the Nintendo 3DS version of the game, the spikes, much like in the console/PC version, are encountered in nearly every Act of nearly every stage. Unlike their console/PC counterparts however, these spikes do not pop in and out of the surfaces they are on in intervals.
   
 
===''Sonic Dash''===
 
===''Sonic Dash''===
 
In ''[[Sonic Dash]]'', the spikes make an appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with red edges.
 
In ''[[Sonic Dash]]'', the spikes make an appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with red edges.
   
In gameplay, simply running into some spikes will cause the player to take damage. However, they can be dodged or jumped over while the playable character moves.
+
In gameplay, simply running into spikes will cause the player to take damage. However, they can be dodged or jumped over while the playable character moves.
   
 
===''Sonic Lost World''===
 
===''Sonic Lost World''===
Line 319: Line 319:
 
In both the [[Wii U]]/[[PC]] and [[Nintendo 3DS]] version of ''[[Sonic Lost World]]'', the spikes appear as recurring obstacles. In these games, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in ''[[Sonic Generations]]''.
 
In both the [[Wii U]]/[[PC]] and [[Nintendo 3DS]] version of ''[[Sonic Lost World]]'', the spikes appear as recurring obstacles. In these games, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in ''[[Sonic Generations]]''.
   
In the Wii U/PC version of the game, the spikes appear in nearly every world, except for the [[Hidden World]]. However, they only appear in a few select [[Zone]]s. In addition, some of the spikes pop out and back into their base plates in intervals in gameplay.
+
In the Wii U/PC version of the game, the spikes appear in nearly every world, except for [[Hidden World]]. However, they only appear in a few select [[Zone]]s. Also, in gameplay, some of the spikes will pop out and back into their base panels in intervals.
   
In the Nintendo 3DS version of the game, the spikes appear in every world as well (not including [[Lava Mountain]]). However, they only appear in Zones that takes place entirely in a 2.5D perspective. Unlike their Wii U/PC counterparts, these obstacles' spikes do not pop out and back into their base plates in intervals in gameplay.
+
In the Nintendo 3DS version of the game, the spikes appear in every world as well (not including [[Lava Mountain]]). However, they only appear in the Zones that takes place entirely in a 2.5D perspective. Unlike their Wii U/PC counterparts, these spikes do not pop out and back into their base panels in intervals in gameplay.
   
 
===''Sonic Runners'' series===
 
===''Sonic Runners'' series===
 
====''Sonic Runners''====
 
====''Sonic Runners''====
 
[[File:Stop hugging these Spikes!.png|thumb|200px|left|[[Sonic the Hedgehog|Sonic]] getting hit by spikes in ''[[Sonic Runners]]''.]]
 
[[File:Stop hugging these Spikes!.png|thumb|200px|left|[[Sonic the Hedgehog|Sonic]] getting hit by spikes in ''[[Sonic Runners]]''.]]
In ''[[Sonic Runners]]'', the spikes made another appearance as a general obstacle. In this game, they have the same design they had in previous recent ''Sonic'' titles, being a set of five gray metal spikes on a gray square plate with a black edge.
+
In ''[[Sonic Runners]]'', the spikes made another appearance as general obstacles. In this game, they have the same design they had in previous recent ''Sonic'' titles, being a set of five gray metal spikes on a gray square plate with black edges.
   
In gameplay, one or more sets of spikes are (usually) placed on the lower pathway. Also, after taking damage from hitting a set of spikes, the playable character will get stunned while still moving forward. The edges of the screen will also turn red as a caution signal.
+
In this game, spikes appear during every level. In gameplay, one or more sets of spikes are (usually) placed on the lower pathway. Also, after taking damage from hitting a set of spikes, the playable character will get stunned while still moving forward. The edges of the screen will also turn red as a caution signal.
   
 
====''Sonic Runners Adventure''====
 
====''Sonic Runners Adventure''====
 
[[file:SRADesertRuins3.jpg|thumb|200px|right|Spikes in ''[[Sonic Runners Adventure]]''.]]
 
[[file:SRADesertRuins3.jpg|thumb|200px|right|Spikes in ''[[Sonic Runners Adventure]]''.]]
In ''[[Sonic Runners Adventure]]'', the spikes made a return appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square black plate.
+
In ''[[Sonic Runners Adventure]]'', the spikes made a return appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a black square plate.
   
 
Like in ''[[Sonic Runners]]'', the spikes are mostly set on the lower pathway in gameplay. Also, after colliding with some spikes and taking damage, the playable character will be stunned temporarily while moving forward. The edges of the screen will also turn red as a caution signal, just like before.
 
Like in ''[[Sonic Runners]]'', the spikes are mostly set on the lower pathway in gameplay. Also, after colliding with some spikes and taking damage, the playable character will be stunned temporarily while moving forward. The edges of the screen will also turn red as a caution signal, just like before.
Line 339: Line 339:
 
[[File:SMSpikes.png|left]]
 
[[File:SMSpikes.png|left]]
 
[[File:SMHYDROCITY1-8.png|thumb|200px|right|Spikes in [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] in ''[[Sonic Mania]]''.]]
 
[[File:SMHYDROCITY1-8.png|thumb|200px|right|Spikes in [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] in ''[[Sonic Mania]]''.]]
In ''[[Sonic Mania]]'', and its expansion ''[[Sonic Mania Plus]]'', the spikes return as recurring obstacles. In this game, the typical spikes consist of four closely-packed gray metal spikes. Like in the early games though, they have no base plate.
+
In ''[[Sonic Mania]]'', and its expansion ''[[Sonic Mania Plus]]'', the spikes return as recurring obstacles. In this game, the typical spikes consist of four closely-packed gray metal spikes. Like in the early games though, they have no base panels.
   
In gameplay, the spikes appear in the majority of the game's Acts. Some of them will also pop in and out of the surface they are on. A few spikes-based gimmicks and variants also make an appearance in their exclusive Zones. In [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]] for example, there are different-designed, animated spikes that can be moved by pushing. By pushing these spike sets to the side, one can reveal hidden passages underneath them. Also, in [[Press Garden Zone]], there is a frozen variant of the spikes that behaves like the normal ones, but can be destroyed with a [[Fire Shield]] or the [[Hammer Drop]].
+
In this game, the spikes appear in the majority of the game's Acts. In gameplay, some of them will also pop in and out of the surface they are on. A few spikes-based gimmicks and variants also make an appearance in their exclusive Zones. In [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]] for example, there are different-designed, animated spikes that can be moved by pushing. By pushing these spike sets to the side, one can reveal hidden passages underneath them. Also, in [[Press Garden Zone]], there is a frozen variant of the spikes that behaves like the normal ones, but can be destroyed with a [[Fire Shield]] or the [[Hammer Drop]].
   
The spikes may serve different purposes in different Zones. During the first edition of the [[Metal Sonic (Sonic Mania)|Metal Sonic boss battle]] for example, the player has to outrun a wall of spikes while attacking [[Metal Sonic (Classic Sonic's world)|Metal Sonic]]. Also, during the first phase of the [[Laundro-Mobile]] boss battle, the player has to watch out for incoming blocks with spikes on them while battling the boss.
+
The spikes may serve different purposes in different Zones. During the first edition of the [[Metal Sonic (Classic Sonic's world)|Metal Sonic]] [[Metal Sonic (Sonic Mania)|boss battle]] for example, the player has to outrun a wall of spikes while attacking Metal Sonic. Also, during the first phase of the [[Laundro-Mobile]] boss battle, the player has to watch out for incoming blocks with spikes on them while battling the boss.
   
In [[Metallic Madness Zone]], the [[Scarab]] [[Badnik]] can sometimes be seen dragging a set of spikes along the ground. Additionally, in [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]] the player can destroy regular spikes using a walking platform
+
In [[Metallic Madness Zone]], the [[Scarab]] [[Badnik]] can sometimes be seen dragging a set of spikes along the ground. Additionally, in [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]] the player can destroy regular spikes using a walking platform.
   
 
===''Sonic Forces: Speed Battle''===
 
===''Sonic Forces: Speed Battle''===
 
In ''[[Sonic Forces: Speed Battle]]'', the spikes appear as recurring obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in ''[[Sonic Generations]]''.
 
In ''[[Sonic Forces: Speed Battle]]'', the spikes appear as recurring obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in ''[[Sonic Generations]]''.
   
In gameplay, the spikes are randomly placed in different areas on the tracks. However, their metal spikes do not pop in and out of their base plates.
+
In this game, the spikes are randomly placed in different areas on the tracks. However, their metal spikes do not pop in and out of their base panels in gameplay.
   
 
===''Sonic Forces''===
 
===''Sonic Forces''===
In ''[[Sonic Forces]]'', the spikes appear again as recurring obstacles. In this game, they consist of gray metal spikes, each of them having a black rim around their bottom. In addition, the spikes have no base plate. Unlike in previous games however, the spikes do not come in set sets. Instead, they appear in groups whose length and width varies, although the smallest number of metal spikes a group of spikes can have are the classic five.
+
In ''[[Sonic Forces]]'', the spikes appear again as recurring obstacles. In this game, they consist of gray metal spikes, each of them having a black rim around their bottom. In addition, the spikes have no base panels. Unlike in previous games however, the spikes do not come in set sets. Instead, they appear in groups whose length and width varies, although the smallest number of metal spikes a group of spikes can have are the classic five.
   
In gameplay, the spikes only appear in a few select [[stage]]s. Most of them also do not pop in and out of the surface they are on. The only exception to this are some of the spikes in [[Metropolitan Highway]], which will protrude from the walls the moment [[Sonic the Hedgehog|Sonic]] steps on a platform that is designed to take him into the spikes.
+
In this game, the spikes only appear in a few select [[stage]]s. Also, most of them do not pop in and out of the surfaces they are on in gameplay. The only exception to this are some of the spikes in [[Metropolitan Highway]], which will protrude from the walls the moment [[Sonic the Hedgehog|Sonic]] steps on a platform that is designed to take him into the spikes.
   
 
==Variants==
 
==Variants==
Line 368: Line 368:
 
===Spike Traps===
 
===Spike Traps===
 
{{main|Spike Trap}}
 
{{main|Spike Trap}}
'''Spike Traps''' are variants of [[Weight]]s. Unlike regular Weights, Spike Traps have sets of spikes placed on their bottom surface. Like the crushers, the Spike Trap can harm the playable characters by falling on top of them. Should this occur however, the playable character will take damage rather than losing a life. They first appeared in the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''.
+
'''Spike Traps''' are variants of [[Weight]]s. Unlike regular Weights, Spike Traps have spikes placed on their bottom surface. Like the crushers, the Spike Trap can harm the playable characters by falling on top of them. Should this occur however, the playable character will take damage rather than losing a [[1-Up|life]]. They first appeared in the [[Xbox 360]]/[[PlayStation 3]] version of ''[[Sonic Unleashed]]''. They first appeared in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
   
 
===Giant spears===
 
===Giant spears===
 
{{main|Giant spear}}
 
{{main|Giant spear}}
'''Giant spears''' are minor obstacles that work much like regular spikes, except their sharp points are much longer than regular spikes, giving them a grater range when they pop of of a surface. In several games, they are also thrown from midair. They first appeared in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
+
'''Giant spears''' are minor obstacles that work much like regular spikes, except their sharp points are much longer than regular spikes, giving them a greater range when they pop out of a surface. In several games, they are also thrown from midair. They first appeared in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
   
 
===Frozen Spikes===
 
===Frozen Spikes===
The '''frozen variant of the spikes''' are spikes made entirely of ice. They behave like normal spikes, but they have a translucent blue palette and they can be destroyed with a [[Fire Shield]] or the [[Hammer Drop]]. They first appeared in [[Press Garden Zone]] Act 2 in ''[[Sonic Mania]]''.
+
The '''frozen variant of the spikes''' are spikes made entirely of ice. They behave like normal spikes, but they have a translucent blue palette and can be destroyed with a [[Fire Shield]] or the [[Hammer Drop]]. They first appeared in [[Press Garden Zone]] Act 2 in ''[[Sonic Mania]]''.
   
 
==In other media==
 
==In other media==
Line 449: Line 449:
 
[[Category:Sonic the Hedgehog 3]]
 
[[Category:Sonic the Hedgehog 3]]
 
[[Category:Sonic & Knuckles]]
 
[[Category:Sonic & Knuckles]]
[[Category:Sonic Triple Trouble]]
+
[[Category:Sonic the Hedgehog Triple Trouble]]
 
[[Category:Knuckles' Chaotix]]
 
[[Category:Knuckles' Chaotix]]
 
[[Category:Tails Adventure]]
 
[[Category:Tails Adventure]]

Revision as of 12:43, 10 October 2019

This is a Sonic Wiki Zone Featured Article
Main page Gallery
For enemies or objects with the same name, see Spikes (disambiguation).

Spikes[1] (スパイク Supaiku?) are obstacles that appear in the Sonic the Hedgehog series. They are one of the most common obstacles in the series, appearing in almost every game in some form. Usually set in places where the player would not expect to see them, getting skewered by spikes will result in the player taking damage.

Description

Spikes have varied in appearance and quantity across several Sonic games. Usually, a set of spikes consists of a gray base panel with five white metal spikes on it. In some games however, it may have more or less metal spikes and lack the base panel. Depending on the Zone in which they are situated, the metal spikes may also be colored differently to fit the Zone's atmosphere. In other Zones, they may incorporate unique appearances as well. Such is the case of the spikes in the Flying Battery Zone from Sonic & Knuckles, which are animated, or the spikes in Toy Kingdom from Sonic Advance 3, which look liked sharpened pencils. Regardless, they all share the same purpose.

In gameplay, touching the spiky points on the spikes will inflict damage on the playable characters. If the playable characters are invincible however, they cannot get hurt by spikes at all (save for the first Sonic game). In most cases, spikes cannot be destroyed by any means available to the player.

Spikes are usually placed in locations that can prove to be most hazardous to the player, such as on the floors of the path, walls or ceilings. Sometimes, there can be more than one set of spikes in a single location, thereby creating a wider field of spikes. There can also be chasms and holes in the path that are filled with a set number of spikes, sometimes with a moving platform over the top of them.

While spikes mostly stand out as stationary objects, there are instances where they are used in a more trap-like fashion to make progress through the levels more difficult than normal. In such cases, spikes may pop in and out of the ground in set intervals, which can be a nasty surprise for unsuspecting players, or be located on the crushing edge of a crusher.

Game appearances

Sonic the Hedgehog (16-bit)

Ouch, OUCH

Sonic losing a life by spikes in 16-bit version of Sonic the Hedgehog.

Spikes

Spikes first appear in the 16-bit version of Sonic the Hedgehog, and are widely seen in every Zone of the game. Unlike in later games, the spikes have no base panels. Also, every single spike in the game is erected separately in groups of three with a small gaps between each metal spike. Marble Zone also features crushers that have spikes on the bottom, which can fall down at high speed.

The original Sonic the Hedgehog also features an unexpected glitch that is often referred to as the "spike bug": When the player touches a set of spikes, Sonic does not receive mercy invincibility like he does after taking damage, meaning that if he rebounds off the spikes into another obstacle (like another set of spikes), he will be killed instantly. In short, if Sonic were to fall onto a bed of spikes, he would lose all his Rings, fall backwards and land on more spikes, losing a life. Later re-releases of Sonic the Hedgehog offer an option to toggle invincibility frames for spikes.

Sonic the Hedgehog (8-bit)

Spikes-Sonic-the-Hedgehog-8-Bit

In the 8-bit version of Sonic the Hedgehog, spikes make a return appearance, with a graphical appearance similar to their 16-bit counterparts (though they are larger in comparison to Sonic). However, unlike the 16-bit counterpart, the "spike bug" is non-existent as the player gets a few seconds' invulnerability after getting hit.

Most other spiky obstacles from the 16-bit version are seen in the 8-bit version. In Jungle Zone Act 2, there are also wooden spikes sticking out of fallen tree trunks. The Game Gear port also features "!" signs that warn the player about upcoming spike pits.

Sonic the Hedgehog 2 (16-bit)

These annoying spikes!

Few spikes at Hill Top Zone of Sonic the Hedgehog 2.

Spikes Sonic 2

In the 16-bit version of Sonic the Hedgehog 2, the spikes consist of four metal spikes per set. Once again though, they have no base panel.

This time around, the spikes appear in groups or separately, and can also pop out of the ground. In addition, the spike bug from the previous game has been removed.

In this game, spikes are featured in almost every Zone (with a few exceptions). Chemical Plant Zone has only one set of spikes, which are located in an underwater area in Act 2. Mystic Cave Zone also features pits of spikes, including an infamous one which has no escape (until the 2013 re-release).

Sonic the Hedgehog 2 (8-bit)

SpikesStH28Bit

Spikes in Green Hills Zone in Sonic the Hedgehog 2.

SpikesStH2-8Bit

In the 8-bit version of Sonic the Hedgehog 2, the spikes consist of three metal spikes per set. Once again though, they have no base panels.

In this game, sets of spikes are featured in every Zone. It is also first game to feature different-colored spikes. Under Ground Zone has mostly dark yellow spikes on the ceilings, and some of them can fall down on Sonic when he passes underneath them. Also, Sky High Zone has yellow spikes in small ravines and deep pits. Also, white spikes can be found in underwater sections of Aqua Lake Zone and in the ravines and deep pits of Green Hills Zone. Cyan spikes are also seen in ravines and on the hall walls of Gimmick Mountain Zone. Lastly, white spikes are generally seen in Scrambled Egg Zone, while Crystal Egg Zone has pink and light yellow-colored spikes.

Sonic the Hedgehog CD

MetalSonicSSGF2

Metal Sonic destroying spikes during his race with Sonic in Sonic the Hedgehog CD.

Spikes CD

In Sonic the Hedgehog CD, the spikes consists of four metal spikes per set. Once again though, they have no base panels.

In this game, spikes are featured in every time frame of every Round. This time around, spikes are mostly set separately over the course of the Zones and will sometimes pop in and out of the surfaces they are on. They can also often get in the way when building up momentum for time traveling. Sometimes, two sets of spikes will also be connected to each other back-to-back. Also, in Collision Chaos there are blocks with spikes attached to them that pop out from under the ground.

During the Quartz Quadrant boss battle, Dr. Robotnik will try to force Sonic, who is running on a Conveyor Belt, into some large green-yellow and orange spikes that adorn the entrance. Also, during the race with Metal Sonic, Metal Sonic will destroy any set of normal spikes that get in his way without slowing down.

Sonic Chaos

MechaGreenHillBoss

Spikes in Sonic Chaos.

SpikesChaos

In Sonic Chaos, the spikes consist of three metal spikes per set. Once again though, they have no base panels.

In this game, each Zone in the game (expect for Sleeping Egg Zone) features different-colored sets of spikes. Dark yellow spikes are seen in Turquoise Hill Zone, Gigalopolis Zone has light blue spikes, Mecha Green Hill Zone has white and dark yellow spikes, Aqua Planet Zone has white spikes, and Electric Egg Zone has orange and white spikes. In gameplay, there will also occasionally be spikes that pop into and out of the ground periodically.

Sonic the Hedgehog 3 & Knuckles

Knuckles and his tough life with spikes

Should the player choose Knuckles, the spikes will appear more frequently and be placed in various new spots.

Spikes Sonic 3

In Sonic the Hedgehog 3, its add-on continuation Sonic & Knuckles, and the combined Sonic the Hedgehog 3 & Knuckles, the spikes consist of four closely-packed metal spikes. Once again though, they have no base panels. They are nearly identical to the spikes in Sonic the Hedgehog 2, but are whiter in color.

In this game, spikes can be found in nearly every Zone. In addition to that, different Zones in the game feature different takes on the spikes. Marble Garden Zone, for example, features crushers with thin spikes on their bottom side. There is also the IceCap Zone where the spikes on the ceilings and floors in the caverns are designed like frozen icicles. Flying Battery Zone also has slightly different, animated spikes that can be moved by pushing them. By pushing these spike sets to the side, one can reveal hidden passages underneath them.

In Marble Garden Zone in Sonic the Hedgehog 3 and Sonic the Hedgehog 3 & Knuckles, there is a Badnik called Spiker that looks like a set of spikes. The spikes on this Badnik however, are bouncy like a Spring, and the Badnik itself will rise slightly out of the ground and shoot projectiles when the playable character gets near it.

Sonic the Hedgehog Triple Trouble

Sonic's not having triple trouble

Spikes in Sunset Park Zone in Sonic the Hedgehog Triple Trouble.

Spikes Triple Trouble

in Sonic the Hedgehog Triple Trouble, the spikes consist of four white metal spikes per set. Once again though, they have no base panels.

In this game, the spikes appear in every Zone. In gameplay, they will also occasionally pop in and out of the surfaces they are embedded in. Additionally, if the player is riding a Spin Coaster in Sunset Park Zone, they can easily run over and destroy spikes.

Knuckles' Chaotix

SpikesChaotix

In Knuckles' Chaotix, the spikes consist of four gray, closely packed metal spikes per set. Once again though, they have no base panels.

In this game, spikes are featured in every Stage of the game. However, the spike sets are generally placed separated rather than in groups.

Tails Adventure

Napalm-Bomb-Effect-Tails-Adventure

Spikes on the wall above Tails in Tails Adventure.

In Tails Adventure, the spikes make a return. This time, however, they are mostly part of the environment in the levels themselves rather than being separate structures set on the walls or floor.

In this game, the spikes' design depends on the level. Poloy Forest, Green Island and Caron Forest have wooden/stony spikes; Volcanic Tunnel and Cavern Island have gray and pointy stone spikes; Polly Mt. 1 has green-brown stalactite-based spikes; Polly Mt. 2 has red stalactite-based spikes; Coco Island has gray metal spikes; and Battle Fortress 2 has orange metal spikes.

Sonic Labyrinth

SpikesLabyrinth

In Sonic Labyrinth, the spikes consist of four gray metal spikes per set. These metal spikes are arranged in a square pattern. Once again though, they have no base panels.

In this game, the spikes are only featured in a few Zones. Also, in gameplay, they pop out and back into the ground in intervals.

Sonic 3D Blast

Sonic3DSpringStadium

Small row of gray plates with spikes on them in Sonic 3D Blast.

In Sonic 3D Blast, the spikes make a return appearance. In this game, however, two distinctive types of spikes are used.

The first type is featured more generally in the game, and are located on gray plates with five red holes in them from which the spikes protrude and retract. These spike plates usually appear in two rows. If the player steps on these plates, metal spikes will pop out to harm Sonic. In Gene Gadget Zone, these sets of spikes are also electrocuted. The second type of spikes appear only in Gene Gadget Zone. These spikes have gray plates and tall stationary metal spikes protruding from them, and only appear in rows.

Sonic Blast

Unknown

Spikes in Sonic Blast.

SpikesBlast

In Sonic Blast, the spikes consist of three gray metal spikes with yellow details per set. Once again though, they have no base panels.

In this game, spikes are featured in every Zone, with many of said Zones having floors and crushing walls covered in spikes.

Sonic Adventure

SpikesAdventure
ICBIGextra6

Spikes in Icecap in Sonic Adventure DX: Director's Cut.

In Sonic Adventure and Sonic Adventure DX: Director's Cut, the spikes sets are each referred to as the Spike Panel (トゲパネル[2] Togepaneru?). In this game, they consist of a gray square plate base each. These plates have a light gray top surface and four thick gray metal spikes protruding from four holes.

In this game, the spikes are featured in every Action Stage of the game. Also, in gameplay, their metal spikes pop in and out of their plates. Like in Sonic 3D Blast, these spike plates are also organized in row carpets. However, their plates are easy to spot on the ground.

Sonic the Hedgehog Pocket Adventure

SpikesStHPA

Spikes in Sonic the Hedgehog Pocket Adventure.

Spikes Pocket Adventure

In Sonic the Hedgehog Pocket Adventure, most spikes consist of four white metal spikes per set. However, there are also many spike sets with only two spikes. Regardless, both spike sets neither possess a base panel.

In this game, spikes appear in most of the Zones in the game, except for Secret Plant Zone, Last Utopia Zone and Chaotic Space Zone. The spike sets with only two spikes in particular appear prominently in Sky Chase Zone and Aerobase Zone. Some of the spikes that appear also pop in and out of the surfaces they are on in set intervals.

Sonic Adventure 2

In Sonic Adventure 2 and it remake Sonic Adventure 2: Battle, the spike sets each consist of a simple gray plate embedded in the ground with four thick gray spikes protruding from it.

In this game, these conventional spikes only appear Green Hill. Because this stage is a 3D variation of the Zone from the original Sonic the Hedgehog, the spikes are located in positions similar to those in their 16-bit counterpart Zone.

Sonic Advance games

Sonic Advance

Spikes Advance

In Sonic Advance, the spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base panels.

In this game, the spikes appear in every Zone. Also, Casino Paradise Zone and Angel Island Zone feature moving platforms that have spikes on the top or bottom.

Sonic Advance 2

Spikes Advance 2

Different spikes in Sonic Advance 2.

In Sonic Advance 2, the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base panels.

In this game, the spikes appear in every Zone. In gameplay, some of them also pop in and out of the surface they are on. In addition, a few spikes differ slightly depending on their Zone. Music Plant, for example, has yellow and white-colored spikes, while Techno Base features sets of three thick, digital-looking spikes that periodically disappear for a few seconds.

Sonic Advance 3

Spikes Advance 3

Different spikes in Sonic Advance 3.

In Sonic Advance 3, like in the previous titles, the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base panels.

In this game, the spikes appear in every Zone. Like in Sonic Advance 2, some of them also pop in and out of the surfaces they are on in gameplay. Also, Ocean Base has crushers that will protrude spikes from their top if the player steps on the top of said crushers. Also worth noting is that Toy Kingdom features sets of three pencil-looking spikes that are colored yellow and blue and sport red stripes.

Sonic Jump series

Sonic Jump (2005)

MechanicalZone

Spikes in Mechanical Zone in Sonic Jump.

In Sonic Jump (2005), the spikes consist of four stubby spikes per set. These spike sets' spikes have relatively large spaces between them. Once again though, they have no base panels.

In this game, the spikes only appear on the bottom of platforms. In addition, the spikes' coloration depends on the Zone. Mechanical Zone's spikes are greenish-gray; Mountain Zone's spikes are pale yellow; Jungle Zone's spikes are bluish-gray; and Cosmic Zone and Bonus Zone's spikes are orange.

Sonic Jump 2

In Sonic Jump 2, which is essentially a remake of the original Sonic Jump with the same Zones, the spikes look identical to those seen in the original Sonic Jump. This include their colorations in the different Zones. They are also found in the same places as those in the original Sonic Jump.

Sonic Jump (2012)

In Sonic Jump (2012), the spike sets each consist of a tightly packed set of eight gray metal spikes. Once again though, they have no base panels.

In this game, the spikes appear both on the bottom and top of platforms.

Sonic Jump Fever

In Sonic Jump Fever, the spikes look identical to those seen in the 2012 version of Sonic Jump. They are also found in the same places as those in the 2012 version of Sonic Jump.

Sonic Rush series

Sonic Rush

Spikes Rush

In Sonic Rush, the spikes resemble their Sonic Advance counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base panel. It is also worth noting that the spike sets' middle spike is taller than the others.

In this game, spikes appear as separate obstacles or in large spike pits, which the player must cross on numerous occasions with different gimmicks.

Sonic Rush Adventure

In Sonic Rush Adventure, like in Sonic Rush, the spike sets each consist of a tightly packed set of five gray metal spikes with no base panel. Their middle spike is also taller than the others. Unlike the spikes in Sonic Rush however, these spike sets have a ring around the bottom of each spike.

Like in Sonic Rush, spikes appear as separate obstacles which the player must avoid on numerous occasions with different gimmicks.

Sonic the Hedgehog (2006)

DTDSHADOW10

Spikes in Dusty Desert in Sonic the Hedgehog (2006).

In Sonic the Hedgehog (2006), the spikes are named spike traps.[3] In this game, they each consist of a black rectangular plate base. From the top of these plates, thirteen gray metal spikes stick out.

The spikes are mostly commonly encountered in Dusty Desert. In gameplay, their metal spikes pop out and back into the ground in intervals. Also, the spikes can either be set in a row or in square formations.

Sonic Rivals series

Sonic Rivals

SpikesRivals

Spikes in Sonic Rivals.

In Sonic Rivals, the spikes consist of five white and blue-striped spikes per set. These spike sets each sit on a square metal base panel with a black inside and a gray frame with two extensions on the sides. Lastly, the base panels' gray frames are decorated with red and blue details.

In this game, the spikes appear in Sky Park Zone, Crystal Mountain Zone, Death Yard Zone and Meteor Base Zone. In gameplay, some spikes pop out and back into their base panel in intervals. In addition, there are some rotating cubes that have spikes on all sides.

Sonic Rivals 2

SpikesRivals2

Spikes in Sonic Rivals 2.

In Sonic Rivals 2, the spikes consist of five metal spikes per set. Each of these metal spikes has a red ring around their bottom. Unlike their counterparts in the prequel however, the spike sets here have no base panels.

In this game, the spikes appear in most Zones. Like in Sonic Rivals. However, in gameplay, they do not pop out and back into the surfaces they sit on in intervals.

Sonic Storybook series

Sonic and the Secret Rings

SatSR SO 07

Spikes in Sonic and the Secret Rings.

In Sonic and the Secret Rings, the spikes consist of eight metal spikes per set. Each of these metal spike sets protrude from holes in a brown rectangular base panel, which has an eight-pointed star surrounding each metal spike's hole.

In this game, the spikes appear in every world except Dinosaur Jungle, where they adorn either the walls or the ground. Also, in gameplay, some of the spikes will pop in and out of the surfaces they are on in intervals.

During Wall Shuffle segments, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed.

Sonic and the Black Knight

SpikesBlackKnight

Spikes in Sonic and the Black Knight.

In Sonic and the Black Knight, the spikes again consist of eight metal spikes per set. Each of these metal spike sets protrude from a gray square base panel.

In this game, the spikes are somewhat uncommon obstacles. They mostly lie on the ground, but can also be found on the walls on a few occasions. In gameplay, like in Sonic and the Secret Rings, some of the spikes will also pop in and out of the surfaces they are on in intervals.

During the Wall Shuffle segments in Molten Mine, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed. Also, in the same level, some paths or Grind Rails will end at a wall with spikes protruding from it.

Sonic Unleashed

AdabatSpringandSpikes

A couple of spike plates in the Xbox 360/PlayStation 3 version of Sonic Unleashed.

In both the Xbox 360/PlayStation 3 and Wii/PlayStation 2 version of Sonic Unleashed, the spikes make an appearance as one of the more general obstacles. However, the nature of the spikes differs between the versions of the game.

In the Xbox 360/PlayStation 3 version of the game, the traditional spikes appear only in the daytime levels. They typically appear in the Action Stages, although there are a few instances where they appear in the Entrance Stages as well. Most Action Stages feature spikes, although they only appear on rare occasions. In the DLC levels however, they are quite common. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base panel with a black frame. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. Jungle Joyride also features spikes that are a part of the environment than separate structures.

In the Wii/PlayStation 2 version of the game, the traditional spikes appear in both the nighttime and daytime stages, although they are far more common in the nighttime stages than in the daytime stages. They appear in most nighttime stages and only in Cool Edge and Eggmanland in the daytime. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base panel with a black frame. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes usually pop in and out of the surfaces they are on in intervals. There are also instances where spikes are used more creatively: some may be on the bottom of pitfalls, some may be located at the end of a moving Conveyor Belts, and others may be set on the walls during Wall Shuffle segments.

Sonic the Hedgehog 4

Episode I

Spikes in Sonic the Hedgehog 4

Spikes as they appear in Sonic the Hedgehog 4: Episode I.

In Sonic the Hedgehog 4: Episode I (and its later addition Sonic the Hedgehog 4: Episode Metal), the spikes consist of five gray metal spikes per set that are closely packed together. Each metal spike also has a black ring around their bottom. Once again though, they have no base panels.

In this game, the spikes appear in every Zone. In gameplay, some of them also pop in and out of the surfaces they are on. Noticeably, Lost Labyrinth Zone Act 3 features an infamous spike placement, which is set in the upper corner of the water tunnel's end. It is hard to recognize, and the player is able to lose all their Rings with none being available beyond that point

Episode II

In Sonic the Hedgehog 4: Episode I, the spikes again consist of five gray metal spikes per set. Although they each lack a base panel, they do have a black ring around the bottom of each of their metal spikes.

Like in the previous title, the spikes appear in all of the game's Zones. In gameplay, some of them also pop in and out of the surfaces they are on. Noticeably, during Oil Desert Zone's boss battle, certain boxes will contain spikes that will pop out if the playable character stands above it.

Sonic Colors

SonicColorsSpikes

Spikes in the Wii version of Sonic Colors.

In both the Wii and Nintendo DS version of Sonic Colors, the spikes make an appearance as general obstacles. However, they differ slightly between each version.

In the Wii version of the game, most spikes consist of thirteen metal spikes per set, like in Sonic Unleashed. These spike sets each protrude from a gray square base panel. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes will occasionally pop in and out of the surfaces they are on in intervals. Also, Color Powers, with the exception of the Green Hover, make a playable character invulnerable to spikes. In addition, in Sweet Mountain, there are Egg Pawns in the background that the player can destroy with spikes by pressing Switches: the player can either activate plates with spikes under Egg Pawns to skewer them, or drop Egg Pawns on platforms into spikes.

In the Nintendo DS version of the game, the spikes greatly resemble their Sonic Rush Adventure counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base panel. Also worth noting is that these spikes' middle spike is taller than the others, and that each spike in these sets has a ring around their bottom. Besides this, there is nothing special about these spikes.

Sonic Generations

Classic Emerald Coast 03

Spikes in the Nintendo 3DS version of Sonic Generations.

In both the console/PC and Nintendo 3DS version of Sonic Generations, the spikes appear as one of the more recurring obstacles encountered in the games, both in the Classic and Modern Acts of the stages. In these games, the spikes consist of five gray metal spikes per set that protrude from a square gray plate with black edges.

In the console/PC version of the game, the spikes appear in nearly every Act of every stage in the game. They also appear in virtually every Challenge Act. In gameplay, there are also some spikes that pop in and out of the surfaces they are on in intervals. In certain Challenge Acts, like Invincibility Challenge and High Speed Challenge 2, there are also spike sets that have no base panel. Additionally, in the High-Rise Balloon Climb Challenge Acts, spikes are used to pop Big Balloons when they reach the ceiling.

In the Nintendo 3DS version of the game, the spikes, much like in the console/PC version, are encountered in nearly every Act of nearly every stage. Unlike their console/PC counterparts however, these spikes do not pop in and out of the surfaces they are on in intervals.

Sonic Dash

In Sonic Dash, the spikes make an appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with red edges.

In gameplay, simply running into spikes will cause the player to take damage. However, they can be dodged or jumped over while the playable character moves.

Sonic Lost World

Spikes Lost Worlds

Spikes in the Wii U version of Sonic Lost World.

In both the Wii U/PC and Nintendo 3DS version of Sonic Lost World, the spikes appear as recurring obstacles. In these games, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in Sonic Generations.

In the Wii U/PC version of the game, the spikes appear in nearly every world, except for Hidden World. However, they only appear in a few select Zones. Also, in gameplay, some of the spikes will pop out and back into their base panels in intervals.

In the Nintendo 3DS version of the game, the spikes appear in every world as well (not including Lava Mountain). However, they only appear in the Zones that takes place entirely in a 2.5D perspective. Unlike their Wii U/PC counterparts, these spikes do not pop out and back into their base panels in intervals in gameplay.

Sonic Runners series

Sonic Runners

Stop hugging these Spikes!

Sonic getting hit by spikes in Sonic Runners.

In Sonic Runners, the spikes made another appearance as general obstacles. In this game, they have the same design they had in previous recent Sonic titles, being a set of five gray metal spikes on a gray square plate with black edges.

In this game, spikes appear during every level. In gameplay, one or more sets of spikes are (usually) placed on the lower pathway. Also, after taking damage from hitting a set of spikes, the playable character will get stunned while still moving forward. The edges of the screen will also turn red as a caution signal.

Sonic Runners Adventure

SRADesertRuins3

Spikes in Sonic Runners Adventure.

In Sonic Runners Adventure, the spikes made a return appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a black square plate.

Like in Sonic Runners, the spikes are mostly set on the lower pathway in gameplay. Also, after colliding with some spikes and taking damage, the playable character will be stunned temporarily while moving forward. The edges of the screen will also turn red as a caution signal, just like before.

Sonic Mania

SMSpikes
SMHYDROCITY1-8

Spikes in Hydrocity Zone in Sonic Mania.

In Sonic Mania, and its expansion Sonic Mania Plus, the spikes return as recurring obstacles. In this game, the typical spikes consist of four closely-packed gray metal spikes. Like in the early games though, they have no base panels.

In this game, the spikes appear in the majority of the game's Acts. In gameplay, some of them will also pop in and out of the surface they are on. A few spikes-based gimmicks and variants also make an appearance in their exclusive Zones. In Flying Battery Zone for example, there are different-designed, animated spikes that can be moved by pushing. By pushing these spike sets to the side, one can reveal hidden passages underneath them. Also, in Press Garden Zone, there is a frozen variant of the spikes that behaves like the normal ones, but can be destroyed with a Fire Shield or the Hammer Drop.

The spikes may serve different purposes in different Zones. During the first edition of the Metal Sonic boss battle for example, the player has to outrun a wall of spikes while attacking Metal Sonic. Also, during the first phase of the Laundro-Mobile boss battle, the player has to watch out for incoming blocks with spikes on them while battling the boss.

In Metallic Madness Zone, the Scarab Badnik can sometimes be seen dragging a set of spikes along the ground. Additionally, in Lava Reef Zone the player can destroy regular spikes using a walking platform.

Sonic Forces: Speed Battle

In Sonic Forces: Speed Battle, the spikes appear as recurring obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in Sonic Generations.

In this game, the spikes are randomly placed in different areas on the tracks. However, their metal spikes do not pop in and out of their base panels in gameplay.

Sonic Forces

In Sonic Forces, the spikes appear again as recurring obstacles. In this game, they consist of gray metal spikes, each of them having a black rim around their bottom. In addition, the spikes have no base panels. Unlike in previous games however, the spikes do not come in set sets. Instead, they appear in groups whose length and width varies, although the smallest number of metal spikes a group of spikes can have are the classic five.

In this game, the spikes only appear in a few select stages. Also, most of them do not pop in and out of the surfaces they are on in gameplay. The only exception to this are some of the spikes in Metropolitan Highway, which will protrude from the walls the moment Sonic steps on a platform that is designed to take him into the spikes.

Variants

Iron balls

Main article: Iron ball

Iron balls are heavy black or gray balls that are covered in white- or gray-colored spikes. Much like spikes, they cause damage upon touch. They come in multiple sizes and behave differently in each Zone, either moving in certain patterns in mid-air, swinging around on chains, or rolling around on the ground. Since Sonic Adventure, iron balls have become more common obstacles. They first appeared in the original Sonic the Hedgehog.

Crushers

Main article: Crusher

Crushers are obstacles that can instantly kill a playable character by squeezing said playable character between it and another surface. In many Sonic the Hedgehog games, crushers in certain Zones can have sets of spikes on their crushing edge. Despite this, they function just like any regular crusher.

Spike Traps

Main article: Spike Trap

Spike Traps are variants of Weights. Unlike regular Weights, Spike Traps have spikes placed on their bottom surface. Like the crushers, the Spike Trap can harm the playable characters by falling on top of them. Should this occur however, the playable character will take damage rather than losing a life. They first appeared in the Xbox 360/PlayStation 3 version of Sonic Unleashed. They first appeared in the original Sonic the Hedgehog.

Giant spears

Main article: Giant spear

Giant spears are minor obstacles that work much like regular spikes, except their sharp points are much longer than regular spikes, giving them a greater range when they pop out of a surface. In several games, they are also thrown from midair. They first appeared in the original Sonic the Hedgehog.

Frozen Spikes

The frozen variant of the spikes are spikes made entirely of ice. They behave like normal spikes, but they have a translucent blue palette and can be destroyed with a Fire Shield or the Hammer Drop. They first appeared in Press Garden Zone Act 2 in Sonic Mania.

In other media

Comics

Sonic the Hedgehog Story Comic

Spikes-Sonic-the-Hedgehog-Story-Comic-Manga

Spikes in Sonic the Hedgehog Story Comic Volume 2.

In Sonic the Hedgehog Story Comic Volume 2 story "Clash!! South Island", spikes briefly ambushed Sonic during the dangerous tunnel sections in Marble Zone.

Sonic the Comic

In Sonic the Comic, spikes are inexplicable hazards littered across Mobius in large pits placed near cliffs. In many instances, spikes are traps as seen in Green Hill Zone,[4] Labyrinth Zone[5] and Casino Night Zone.[6] Occasionally, through the comic's run, characters would be in danger of falling down into these spike pits, but it is usually Badniks like Rhinobot who fall into them instead.[7] In rare cases, the landscapes are littered with spikes.[8]

Animation

Sonic the Hedgehog: The Movie

There's no spike bug in this movie, hopefully

Sonic dodging spikes in Sonic the Hedgehog: The Movie.

In Sonic the Hedgehog: The Movie, Spikes made a brief appearance. As Sonic and Tails travelled through the Land of Darkness, they came across numerous sets of spikes with yellow sharp heads in the forest. While Sonic dodged them, he also managed to destroy a few of them.

Sonic Mania Adventures

In Sonic Mania Adventures, Dr. Eggman employed the use of spikes in an attempt to trap Sonic. Unfortunately for Eggman, Sonic turned the tables on him.[9]

Trivia

  • One of the scrapped gimmicks in the original Sonic the Hedgehog was a horizontal crusher with spikes, intended for Marble Zone. The object can still be placed in Debug Mode, but doesn't appear to have programming.

References

  1. Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 1. "Infobox: Run into spikes or a missile, and you'll take damage and lose all your Rings."
  2. (in Japanese) ソニックアドベンチャー ナビゲーションガイド. Softbank Creative. March 1999. pp. 18. ISBN 978-4797308624.
  3. Black, Fletcher (14 November 2006). "Sonic the Hedgehog • Wave Ocean". Sonic the Hedgehog: Official Game Guide. Prima Games. pp. 75. ISBN 978-0761555100. "You should see a Point Marker ahead of you on some exposed ruins, but to reach it, you must activate your energy field and run around some spike traps in the middle of the sand that divides the two platforms."
  4. Sonic the Comic #1, "Enter: Sonic"
  5. Sonic the Comic #5, "Lost in the Labyrinth Zone"
  6. Sonic the Comic #18, "Casino Night"
  7. Sonic the Comic #45, "Day of the Death Egg"
  8. Sonic the Comic #11, "Time Racer"
  9. Hesse, Tyson (30 March 2018). "Sonic Returns". Sonic Mania Adventures. Season 1. Episode 1. YouTube.

External links

Template:Navigatebox