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Sonic Wiki Zone
Sonic Wiki Zone
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:''For Special Stages in general, [[Special Stage|see here]].''
 
 
{{Infobox level
 
{{Infobox level
 
|title = Special Stage
 
|title = Special Stage
Line 5: Line 4:
 
|caption = [[Sonic the Hedgehog|Sonic]] in the second Special Stage.
 
|caption = [[Sonic the Hedgehog|Sonic]] in the second Special Stage.
 
|game = ''[[Sonic the Hedgehog CD]]''
 
|game = ''[[Sonic the Hedgehog CD]]''
|description = Landing strip areas with UFOs flying around.
+
|description = Landing strip areas with [[UFO]]s flying around.
 
|charas =
 
|charas =
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
*{{Tt|[[Miles "Tails" Prower]]|2011 re-release only}}
+
*[[Miles "Tails" Prower]] {{C|2011 re-release only}}
 
|acts = {{Tt|7|8 including the extra stage accessed via Sound Test code.}}
 
|acts = {{Tt|7|8 including the extra stage accessed via Sound Test code.}}
 
}}
 
}}
'''Special Stages''',<ref>''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction manual pg. 15.</ref> also called '''Special Zones''',<ref group=Note>Although titled as Special Stages in manuals, the results screen and [[Time Attack]] menu refers to them as Special Zones.</ref> in ''[[Sonic the Hedgehog CD]]'' are a series of seven [[Special Stage|extra levels]]. In order to access them, the player must jump into the [[Giant Ring]] that appears at the end of each [[Zone]] while in possession of at least fifty [[Ring]]s.
+
'''Special Stages''',<ref>''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction manual pg. 15.</ref> also called '''Special Zones''',<ref group="Note">Although titled as Special Stages in manuals, the results screen and [[Time Attack]] menu refers to them as Special Zones.</ref> in ''[[Sonic the Hedgehog CD]]'' are a series of seven [[Special Stage|extra levels]]. In order to access them, the player must jump into the [[Giant Ring]] that appears at the end of each [[Zone]] while in possession of at least fifty [[Ring]]s.
   
The objective in the Special Stages is to chase down and destroy all six [[UFO]]s in each of them. The player will then be rewarded with one of the seven [[Time Stone]]s. Like destroying all [[robot teleporter]]s in the Zones, getting all Time Stones automatically changes each Round's Bad Future to a Good Future.
+
The objective in the Special Stages is to chase down and destroy all six [[UFO]]s in each of them. The player will then be rewarded with one of the seven [[Time Stone]]s. Like destroying all [[robot transporter]]s in the Zones, getting all Time Stones automatically changes each Round's Bad Future to a Good Future.
   
==Overview==
+
==Description==
 
The Special Stages are ominous environments with winding roads on top of pools. Each stage features different layout and futuristic visual setting viewed from a parallax background.
 
The Special Stages are ominous environments with winding roads on top of pools. Each stage features different layout and futuristic visual setting viewed from a parallax background.
   
Line 21: Line 20:
 
When entering the Special Stage, the player stands on a square, pseudo-3D board. The player is then tasked to destroy all six [[UFO]]s that hover around the stage within 100 seconds. Since the playable characters are constantly running here, the player can only turn left and right with the {{Directional Pad}} and use the [[Spin Jump]] to leap or destroy UFOs.
 
When entering the Special Stage, the player stands on a square, pseudo-3D board. The player is then tasked to destroy all six [[UFO]]s that hover around the stage within 100 seconds. Since the playable characters are constantly running here, the player can only turn left and right with the {{Directional Pad}} and use the [[Spin Jump]] to leap or destroy UFOs.
   
Running on the grassy sections of the boards lowers the player's movement, while touching the water surrounding the boards will decrease the player's time by ten seconds. Destroying different [[UFO]]s will also grant different power-ups: regular UFOs give [[Power Sneakers (power-up)|Sneakers]] or [[Super Ring]]s while blue UFOs give a 30-second [[Time Bonus]]. There are likewise various gimmicks set around the Special Stages that the player can use to navigate the boards and reach UFOs.
+
Running on the grassy sections of the boards lowers the player's movement, while touching the water surrounding the boards will decrease the player's time by ten seconds. Destroying different [[UFO]]s will also grant different [[Special Stage (Sonic the Hedgehog CD)#Items|power-ups]]. There are likewise various gimmicks set around the Special Stages that the player can use to navigate the boards and reach UFOs.
   
 
If the player fails to destroy all the UFOs in time, they will exit the Special Stage. Destroying all six UFOs rewards the player with a [[Time Stone]] that falls into the playable character's possession. As the player exits the Special Stage, their Ring and Time Bonuses (based on the player's performance) are added to their Total Score. Should the player collect all seven Time Stones, the [[Zone|Round]]'s Bad Futures in each Zone automatically change to Good Futures. However, the player cannot enter the Special Stages again in normal gameplay. The game's ending will also change drastically.
 
If the player fails to destroy all the UFOs in time, they will exit the Special Stage. Destroying all six UFOs rewards the player with a [[Time Stone]] that falls into the playable character's possession. As the player exits the Special Stage, their Ring and Time Bonuses (based on the player's performance) are added to their Total Score. Should the player collect all seven Time Stones, the [[Zone|Round]]'s Bad Futures in each Zone automatically change to Good Futures. However, the player cannot enter the Special Stages again in normal gameplay. The game's ending will also change drastically.
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! scope="col" |<center>Description</center>
 
! scope="col" |<center>Description</center>
 
|-
 
|-
|<center>[[File:Chopper-Block-Sonic-CD-Animated.gif]]</center>
+
|[[File:Chopper-Block-Sonic-CD-Animated.gif|center]]
  +
|{{Nihongo|[[Chopper Block]]<ref name="SCUS">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction booklet, pg. 16.</ref>|ダメージブロック<ref name="SCJap">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) Japanese instruction booklet, pg. 23.</ref>|<br>Damējiburokku|lit. "Damage Block"}}
|[[Chopper Block]]s
 
 
|Obstacles placed in rows. Passing through a Chopper Blocks makes the playable character come to a complete stop and lose [[Ring]]s.
 
|Obstacles placed in rows. Passing through a Chopper Blocks makes the playable character come to a complete stop and lose [[Ring]]s.
 
|-
 
|-
|<center>[[File:SCD-Fan-Block.gif]]</center>
+
|[[File:SCD-Fan-Block.gif|center]]
  +
|{{Nihongo|[[Fan|Fan Block]]<ref name="SCUS"/>|扇風機ブロック<ref name="SCJap"/>|<br>Senpūki burokku|lit. "Fan Block"}}
|[[Fan|Fan Blocks]]
 
 
|Moving over Fan Blocks sends the player floating into midair. The player can use them to reach far away [[UFO]]s.
 
|Moving over Fan Blocks sends the player floating into midair. The player can use them to reach far away [[UFO]]s.
 
|-
 
|-
|<center>[[File:SCD-Spring-Blcok.png]]</center>
+
|[[File:SCD-Spring-Blcok.png|center]]
  +
|{{Nihongo|[[Spring|Spring Block]]<ref name="SCUS"/>|スプリングブロック<ref name="SCJap"/>|<br>Supuringuburokku}}
|[[Spring|Spring Block]]s
 
 
|Moving over Spring Blocks bounces the player high into the air.
 
|Moving over Spring Blocks bounces the player high into the air.
 
|-
 
|-
|<center>[[File:SCD-Dash-Zones.png]]</center>
+
|[[File:SCD-Dash-Zones.png|center]]
|[[Dash Panel|Dash Zone]]s
+
|{{Nihongo|[[Dash Panel|Dash Zone]]<ref name="SCUS"/>|ダッシュゾーン<ref name="SCJap"/>|<br>Dasshuzōn}}
|Regular or Mini Dash Zones give an extra boost of speed, usually in their indicated direction.
+
|Dash Zones give an extra boost of speed, usually in their indicated direction.
 
|-
 
|-
|<center>[[File:SCD-Bumpers.gif]]</center>
+
|[[File:MiniDashZone.png|center]]
  +
|{{Nihongo|[[Dash Panel|Mini Dash Zone]]|ミニダッシュゾーン<ref name="SCJap"/>|<br>Minidasshuzōn}}
|[[Bumper]] boarders
 
  +
|A miniature Dash Zone that gives an extra boost of speed, usually in its indicated direction.
  +
|-
  +
|[[File:SCD-Bumpers.gif|center]]
 
|[[Bumper]]<ref name="SCUS"/>
 
|Flashy borders in each Special Stage board that can bounce the player backwards or sideways. Depending how fast the player move, the further way they will bounce.
 
|Flashy borders in each Special Stage board that can bounce the player backwards or sideways. Depending how fast the player move, the further way they will bounce.
  +
|-
  +
|[[File:WaterSCD.png|center]]
  +
|Water<ref name="SCUS"/>
  +
|Causes the time limit to decrease more rapidly.
 
|}
 
|}
  +
  +
===Items===
  +
Three items are available in the Special Stage, each of which are hidden inside [[UFO]]s:
  +
*{{Nihongo|'''[[20 Rings|Super Ring]]'''<ref name="SCD2">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction booklet, pg. 15.</ref>|スピードアツブ<ref name="SCDJap2">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) Japanese instruction booklet, pg. 22.</ref>|Supīdoatsubu|lit. "Speed Up"}}: Gives the player twenty [[Ring]]s, or a multiple of twenty Rings if the player hits more than one ring UFO in succession. UFOs containing Super Rings are identified by their yellow stripes. The player can get a maximum of 300 Rings here if they consecutively hit all 4 UFOs containing Super Rings.
  +
*{{Nihongo|'''[[Power Sneakers (power-up)|Sneakers]]'''<ref name="SCD2"/>|スピードアップ<ref name="SCDJap2"/>|Supīdoappu|lit. "Speed Up"}}: Makes the playable character run faster. UFOs containing Super Rings are identified by their white stripes.
  +
*{{Nihongo|'''[[Time Bonus]]'''<ref name="SCD2"/>|タイムアップ<ref name="SCDJap2"/>|Taimuappu|lit. "Time Up"}}: Extends the time limit. This is only available in a blue UFO that appears in the center of the Special Stage once the time limit drops below twenty seconds, and is not available in Time Attack mode. Destroying it will not contribute to the total number of UFOs required to complete the Special Stage.
   
 
===Time Attack===
 
===Time Attack===
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*By adjusting the codes FM#07, PCM#07, DA#07 (PCM#07, DA#07 for the 1996 [[PC]] release) in the [[Sound Test]] and pressing '''START''' button, it will activate a secret Special Stage with its own board layout and a gigantic [[Doctor Eggman|Eggman]] head looking at the screen from the horizon. Completing this secret Special Stage will unlock additional credits where the development staff behind the game's Special Stages are included.
 
*By adjusting the codes FM#07, PCM#07, DA#07 (PCM#07, DA#07 for the 1996 [[PC]] release) in the [[Sound Test]] and pressing '''START''' button, it will activate a secret Special Stage with its own board layout and a gigantic [[Doctor Eggman|Eggman]] head looking at the screen from the horizon. Completing this secret Special Stage will unlock additional credits where the development staff behind the game's Special Stages are included.
 
*The [[Sonic the Hedgehog CD (2011)|2011 re-release]] of ''[[Sonic the Hedgehog CD]]'' features consistent 60 FPS frame-rate that support the widescreen format during the Special Stages. The re-release also includes the following alterations:
 
*The [[Sonic the Hedgehog CD (2011)|2011 re-release]] of ''[[Sonic the Hedgehog CD]]'' features consistent 60 FPS frame-rate that support the widescreen format during the Special Stages. The re-release also includes the following alterations:
**The [[UFO]]s that carry the [[Power Sneakers (power-up)|Sneakers]] are blue, most likely to better differentiate them from the purple ones, which carry [[Super Ring]]s. In the original, gold and silver stripes on the UFOs (which could only be seen close up) indicated this difference.
+
**The [[UFO]]s that carry the [[Power Sneakers (power-up)|Sneakers]] are blue, most likely to better differentiate them from the purple ones, which carry [[20 Rings|Super Rings]]. In the original, gold and silver stripes on the UFOs (which could only be seen close up) indicated this difference.
 
**In the Special Stages, the "warning" sound for when time is running out starts when four seconds are remaining, as opposed to the original's fourteen seconds.
 
**In the Special Stages, the "warning" sound for when time is running out starts when four seconds are remaining, as opposed to the original's fourteen seconds.
 
**In order to access the Special Stage's [[Time Attack]], the player has to select the "Next" icon, rather than pressing left on {{Directional Pad}}.
 
**In order to access the Special Stage's [[Time Attack]], the player has to select the "Next" icon, rather than pressing left on {{Directional Pad}}.
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==Music==
 
==Music==
  +
{| class="wikitable" border="1" width="670"
{{#tag:tabber|
 
  +
! style="text-align: center; " |'''Name'''
USA=[[File:Sonic CD (USA) Music Special Stage|thumb|left|335 px]]
 
  +
!Artist(s)
{{!}}-{{!}}
 
  +
!Length
JP/EU=[[File:Sonic CD (JP EU) Music Special Stage|thumb|left|335 px]]
 
  +
!Music Track
}}
 
  +
|-
{{-}}
 
  +
|Special Stage (US)
  +
|[[Spencer Nilsen]], [[David Young]]
  +
|2:20
  +
|[[File:Special Stage - Sonic CD US.ogg|center]]
  +
|-
  +
|Special Stage (JP)
  +
|[[Masafumi Ogata]]
  +
|3:45
  +
|[[File:Special Stage - Sonic CD JP.ogg|center]]
 
|}
  +
 
==See also==
 
==See also==
 
*[[Special Stage (Sonic Advance 2)|Special Stage (''Sonic Advance 2'')]]
 
*[[Special Stage (Sonic Advance 2)|Special Stage (''Sonic Advance 2'')]]

Revision as of 06:57, 20 September 2019

Special Stages,[1] also called Special Zones,[Note 1] in Sonic the Hedgehog CD are a series of seven extra levels. In order to access them, the player must jump into the Giant Ring that appears at the end of each Zone while in possession of at least fifty Rings.

The objective in the Special Stages is to chase down and destroy all six UFOs in each of them. The player will then be rewarded with one of the seven Time Stones. Like destroying all robot transporters in the Zones, getting all Time Stones automatically changes each Round's Bad Future to a Good Future.

Description

The Special Stages are ominous environments with winding roads on top of pools. Each stage features different layout and futuristic visual setting viewed from a parallax background.

Gameplay

When entering the Special Stage, the player stands on a square, pseudo-3D board. The player is then tasked to destroy all six UFOs that hover around the stage within 100 seconds. Since the playable characters are constantly running here, the player can only turn left and right with the Controlpadds and use the Spin Jump to leap or destroy UFOs.

Running on the grassy sections of the boards lowers the player's movement, while touching the water surrounding the boards will decrease the player's time by ten seconds. Destroying different UFOs will also grant different power-ups. There are likewise various gimmicks set around the Special Stages that the player can use to navigate the boards and reach UFOs.

If the player fails to destroy all the UFOs in time, they will exit the Special Stage. Destroying all six UFOs rewards the player with a Time Stone that falls into the playable character's possession. As the player exits the Special Stage, their Ring and Time Bonuses (based on the player's performance) are added to their Total Score. Should the player collect all seven Time Stones, the Round's Bad Futures in each Zone automatically change to Good Futures. However, the player cannot enter the Special Stages again in normal gameplay. The game's ending will also change drastically.

Gimmicks and obstacles

Sprite
Name
Description
Chopper-Block-Sonic-CD-Animated
Chopper Block[2] (ダメージブロック[3]
Damējiburokku
?, lit. "Damage Block")
Obstacles placed in rows. Passing through a Chopper Blocks makes the playable character come to a complete stop and lose Rings.
SCD-Fan-Block
Fan Block[2] (扇風機ブロック[3]
Senpūki burokku
?, lit. "Fan Block")
Moving over Fan Blocks sends the player floating into midair. The player can use them to reach far away UFOs.
SCD-Spring-Blcok
Spring Block[2] (スプリングブロック[3]
Supuringuburokku
?)
Moving over Spring Blocks bounces the player high into the air.
SCD-Dash-Zones
Dash Zone[2] (ダッシュゾーン[3]
Dasshuzōn
?)
Dash Zones give an extra boost of speed, usually in their indicated direction.
MiniDashZone
Mini Dash Zone (ミニダッシュゾーン[3]
Minidasshuzōn
?)
A miniature Dash Zone that gives an extra boost of speed, usually in its indicated direction.
SCD-Bumpers
Bumper[2] Flashy borders in each Special Stage board that can bounce the player backwards or sideways. Depending how fast the player move, the further way they will bounce.
WaterSCD
Water[2] Causes the time limit to decrease more rapidly.

Items

Three items are available in the Special Stage, each of which are hidden inside UFOs:

  • Super Ring[4] (スピードアツブ[5] Supīdoatsubu?, lit. "Speed Up"): Gives the player twenty Rings, or a multiple of twenty Rings if the player hits more than one ring UFO in succession. UFOs containing Super Rings are identified by their yellow stripes. The player can get a maximum of 300 Rings here if they consecutively hit all 4 UFOs containing Super Rings.
  • Sneakers[4] (スピードアップ[5] Supīdoappu?, lit. "Speed Up"): Makes the playable character run faster. UFOs containing Super Rings are identified by their white stripes.
  • Time Bonus[4] (タイムアップ[5] Taimuappu?, lit. "Time Up"): Extends the time limit. This is only available in a blue UFO that appears in the center of the Special Stage once the time limit drops below twenty seconds, and is not available in Time Attack mode. Destroying it will not contribute to the total number of UFOs required to complete the Special Stage.

Time Attack

Special Stages can be replayed in Time Attack after the player clears Time Attack in less than 30'21"05. Pressing left on Controlpadds on the menu screen will view a list of the game's seven Special Stages. Unlike in regular Zones, Special Stages in Time Attack have the "Next" option removed from the top menu.

In Time Attack, the gameplay of the Special Stages has been changed slightly: the time limit is removed and water will not affect the player's progress. Blue UFOs are also not present here.

Trivia

Scdextra

A secret Special Stage.

  • By adjusting the codes FM#07, PCM#07, DA#07 (PCM#07, DA#07 for the 1996 PC release) in the Sound Test and pressing START button, it will activate a secret Special Stage with its own board layout and a gigantic Eggman head looking at the screen from the horizon. Completing this secret Special Stage will unlock additional credits where the development staff behind the game's Special Stages are included.
  • The 2011 re-release of Sonic the Hedgehog CD features consistent 60 FPS frame-rate that support the widescreen format during the Special Stages. The re-release also includes the following alterations:
    • The UFOs that carry the Sneakers are blue, most likely to better differentiate them from the purple ones, which carry Super Rings. In the original, gold and silver stripes on the UFOs (which could only be seen close up) indicated this difference.
    • In the Special Stages, the "warning" sound for when time is running out starts when four seconds are remaining, as opposed to the original's fourteen seconds.
    • In order to access the Special Stage's Time Attack, the player has to select the "Next" icon, rather than pressing left on Controlpadds.

Gallery

Gallery

Music

Name Artist(s) Length Music Track
Special Stage (US) Spencer Nilsen, David Young 2:20
Special Stage (JP) Masafumi Ogata 3:45

See also

Notes

  1. Although titled as Special Stages in manuals, the results screen and Time Attack menu refers to them as Special Zones.

References

  1. Sonic the Hedgehog CD (Sega CD) United States instruction manual pg. 15.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 16.
  3. 3.0 3.1 3.2 3.3 3.4 Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 23.
  4. 4.0 4.1 4.2 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 15.
  5. 5.0 5.1 5.2 Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 22.

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