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Sonic Wiki Zone
Sonic Wiki Zone
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:''For Special Stages in general, [[Special Stage|see here]].''
 
 
{{Infobox level
 
{{Infobox level
 
|title = Special Stage
 
|title = Special Stage
|image = [[File:Specialstage2shot1.png|250px]]
+
|image = Specialstage2shot1.png
|caption = [[Sonic the Hedgehog|Sonic]] at the second Special Stage.
+
|caption = [[Sonic the Hedgehog|Sonic]] in the second Special Stage.
 
|game = ''[[Sonic the Hedgehog CD]]''
 
|game = ''[[Sonic the Hedgehog CD]]''
|description = The player destroys all 6 of the [[UFO]]s moving around the flat pseudo 3D board.
+
|description = Landing strip areas with [[UFO]]s flying around.
|charas = *[[Sonic the Hedgehog]]
+
|charas =
  +
*[[Sonic the Hedgehog]]
*{{Tt|[[Miles "Tails" Prower]]|2011 re-release only}}
+
*[[Miles "Tails" Prower]] {{C|2011 re-release only}}
|acts = {{Tt|7|8 including the Secret Special Stage that can be accessed via Sound Test code.}}
+
|acts = {{Tt|7|8 including the extra stage accessed via Sound Test code.}}
 
}}
 
}}
'''Special Stages''', also called as '''Special Zones''',<ref group=Note>Although titled as Special Stages in manuals, results screen and [[Time Attack]] menu refers them as Special Zones.</ref> in ''[[Sonic the Hedgehog CD]]'' are a series of [[Special Stage|special levels]]. The method to access the Special Stages is the same as the [[Special Stage (Sonic the Hedgehog 16-Bit)|Special Stages]] in [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]: Sonic must jump into a [[Giant Ring]] hovering above a [[Signpost]] at the end of each [[Zone]], while having obtained at least fifty [[Ring]]s before reaching the goal.
+
'''Special Stages''',<ref>''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction manual pg. 15.</ref> also called '''Special Zones''',<ref group="Note">Although titled as Special Stages in manuals, the results screen and [[Time Attack]] menu refers to them as Special Zones.</ref> in ''[[Sonic the Hedgehog CD]]'' are a series of seven [[Special Stage|extra levels]]. In order to access them, the player must jump into the [[Giant Ring]] that appears at the end of each [[Zone]] while in possession of at least fifty [[Ring]]s.
   
The objective for the player is to destroy all six of the [[UFO]]s that are constantly moving around the stage on flat square board. Doing this successfully completes a Special Stage and the player is rewarded a [[Time Stone]]. Similar for destroying [[Robot teleporter]]s during regular in-game, getting all Time Stones automatically alter's each Round's Bad Future into the Good Future.
+
The objective in the Special Stages is to chase down and destroy all six [[UFO]]s in each of them. The player will then be rewarded with one of the seven [[Time Stone]]s. Like destroying all [[robot transporter]]s in the Zones, getting all Time Stones automatically changes each Round's Bad Future to a Good Future.
  +
  +
==Description==
  +
The Special Stages are ominous environments with winding roads on top of pools. Each stage features different layout and futuristic visual setting viewed from a parallax background.
   
 
==Gameplay==
 
==Gameplay==
Once the player enters the Special Stage, the player is standing on a flat square pseudo 3D board with each stage featuring different layout and visual setting viewed on parallax background. The player's goal is to destroy all six of the hovering [[UFO]]s constantly moving around the stage within 100 seconds. As the playable character starts to move constantly, the player can turn around by pushing left and right on {{Directional Pad}}, as well performing the [[Spin Jump]] to leap another side of the board or destroy UFOs. The playable character can jump higher, depending if the player pushes {{A Button (Sega Genesis)}}, {{B Button (Sega Genesis)}} or {{C Button (Sega Genesis)}} down.
+
When entering the Special Stage, the player stands on a square, pseudo-3D board. The player is then tasked to destroy all six [[UFO]]s that hover around the stage within 100 seconds. Since the playable characters are constantly running here, the player can only turn left and right with the {{Directional Pad}} and use the [[Spin Jump]] to leap or destroy UFOs.
   
Moving around grassy sections of the board decreases the player's movement. The square board is surrounded by water, the main obstacle found in all stages. Touching the water deceases 10 seconds from the timer, as the player has to jump over water between parts of the board. Destroying regular UFOs can grant two types of extra items: [[Power Sneakers (power-up)|Sneakers]], that gives an extra amount of speed for short amount of time to reach next UFO quickly or [[Super Ring]]s, that gives 10 extra [[Ring]]s. When the timer hits 20 seconds, a single blue UFO will appear over the center of the board. Destroying it grants Time Up item which adds 30 seconds to the timer. There are gimmicks set around the Special Stage, that the player can use as advantage to navigate through square boards to reach UFOs.
+
Running on the grassy sections of the boards lowers the player's movement, while touching the water surrounding the boards will decrease the player's time by ten seconds. Destroying different [[UFO]]s will also grant different [[Special Stage (Sonic the Hedgehog CD)#Items|power-ups]]. There are likewise various gimmicks set around the Special Stages that the player can use to navigate the boards and reach UFOs.
   
If the player doesn't manage to destroy UFO's at the time, he/she will exit the Special Stage. Destroying all six UFOs rewards the player with fallen [[Time Stone]] and the player exits the Special Stage. The player's Ring and Time Bonuses are tallied up to the Total Score based on how well the player's performance. As the player receives all Time Stones, the [[Zone|Round]]'s Bad Future alternates automatically into the Good Future in Zone 3 or if the player uses [[Time Warp Plate]]s to travel into the future. The player will clear from the next Zone onward given with a Good Future and he/she will be unable to enter Special Stages. The game's ending also changes drastically.
+
If the player fails to destroy all the UFOs in time, they will exit the Special Stage. Destroying all six UFOs rewards the player with a [[Time Stone]] that falls into the playable character's possession. As the player exits the Special Stage, their Ring and Time Bonuses (based on the player's performance) are added to their Total Score. Should the player collect all seven Time Stones, the [[Zone|Round]]'s Bad Futures in each Zone automatically change to Good Futures. However, the player cannot enter the Special Stages again in normal gameplay. The game's ending will also change drastically.
   
 
===Gimmicks and obstacles===
 
===Gimmicks and obstacles===
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! scope="col" |<center>Description</center>
 
! scope="col" |<center>Description</center>
 
|-
 
|-
|<center>[[File:Chopper-Block-Sonic-CD-Animated.gif]]</center>
+
|[[File:Chopper-Block-Sonic-CD-Animated.gif|center]]
  +
|{{Nihongo|[[Chopper Block]]<ref name="SCUS">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction booklet, pg. 16.</ref>|ダメージブロック<ref name="SCJap">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) Japanese instruction booklet, pg. 23.</ref>|<br>Damējiburokku|lit. "Damage Block"}}
|[[Chopper Block]]s
 
|Obstacles in rows, that the player has to avoid by jumping over. Passing through the Chopper Blocks makes the player to a complete stop and the playable character falls flat on his face in addition to losing [[Ring]]s.
+
|Obstacles placed in rows. Passing through a Chopper Blocks makes the playable character come to a complete stop and lose [[Ring]]s.
 
|-
 
|-
|<center>[[File:SCD-Fan-Block.gif]]</center>
+
|[[File:SCD-Fan-Block.gif|center]]
  +
|{{Nihongo|[[Fan|Fan Block]]<ref name="SCUS"/>|扇風機ブロック<ref name="SCJap"/>|<br>Senpūki burokku|lit. "Fan Block"}}
|[[Fan|Fan Block]]s
 
|By moving over the flat [[Fan|Fan Block]] sends the player to float in the mid-air. The player can control the playable character by tapping {{Directional Pad}} left or right in the mid-air while guiding towards [[UFO]] to dash through.
+
|Moving over Fan Blocks sends the player floating into midair. The player can use them to reach far away [[UFO]]s.
 
|-
 
|-
|<center>[[File:SCD-Spring-Blcok.png]]</center>
+
|[[File:SCD-Spring-Blcok.png|center]]
  +
|{{Nihongo|[[Spring|Spring Block]]<ref name="SCUS"/>|スプリングブロック<ref name="SCJap"/>|<br>Supuringuburokku}}
|[[Spring|Spring Block]]s
 
|Moving on the [[Spring|Spring Block]] sends the player being bounced high into the air.
+
|Moving over Spring Blocks bounces the player high into the air.
 
|-
 
|-
|<center>[[File:SCD-Dash-Zones.png]]</center>
+
|[[File:SCD-Dash-Zones.png|center]]
|[[Dash Panel|Dash Zone]]s
+
|{{Nihongo|[[Dash Panel|Dash Zone]]<ref name="SCUS"/>|ダッシュゾーン<ref name="SCJap"/>|<br>Dasshuzōn}}
|Regular or Mini [[Dash Panel|Dash Zone]]s give extra amount of boost to the playable character, usually towards the indicated direction.
+
|Dash Zones give an extra boost of speed, usually in their indicated direction.
 
|-
 
|-
|<center>[[File:SCD-Bumpers.gif]]</center>
+
|[[File:MiniDashZone.png|center]]
  +
|{{Nihongo|[[Dash Panel|Mini Dash Zone]]|ミニダッシュゾーン<ref name="SCJap"/>|<br>Minidasshuzōn}}
|[[Bumper]] boarders
 
  +
|A miniature Dash Zone that gives an extra boost of speed, usually in its indicated direction.
|Flashy borders of each Special Stage board can bounce the player backwards or sideways. Depending how fast the player is, the further way they can bounce. Many times, [[Bumper]]s can protect the player for drifting into the water.
 
  +
|-
  +
|[[File:SCD-Bumpers.gif|center]]
 
|[[Bumper]]<ref name="SCUS"/>
 
|Flashy borders in each Special Stage board that can bounce the player backwards or sideways. Depending how fast the player move, the further way they will bounce.
  +
|-
  +
|[[File:WaterSCD.png|center]]
  +
|Water<ref name="SCUS"/>
  +
|Causes the time limit to decrease more rapidly.
 
|}
 
|}
  +
  +
===Items===
  +
Three items are available in the Special Stage, each of which are hidden inside [[UFO]]s:
  +
*{{Nihongo|'''[[20 Rings|Super Ring]]'''<ref name="SCD2">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) United States instruction booklet, pg. 15.</ref>|スピードアツブ<ref name="SCDJap2">''[[Sonic the Hedgehog CD]]'' ([[Sega CD]]) Japanese instruction booklet, pg. 22.</ref>|Supīdoatsubu|lit. "Speed Up"}}: Gives the player twenty [[Ring]]s, or a multiple of twenty Rings if the player hits more than one ring UFO in succession. UFOs containing Super Rings are identified by their yellow stripes. The player can get a maximum of 300 Rings here if they consecutively hit all 4 UFOs containing Super Rings.
  +
*{{Nihongo|'''[[Power Sneakers (power-up)|Sneakers]]'''<ref name="SCD2"/>|スピードアップ<ref name="SCDJap2"/>|Supīdoappu|lit. "Speed Up"}}: Makes the playable character run faster. UFOs containing Super Rings are identified by their white stripes.
  +
*{{Nihongo|'''[[Time Bonus]]'''<ref name="SCD2"/>|タイムアップ<ref name="SCDJap2"/>|Taimuappu|lit. "Time Up"}}: Extends the time limit. This is only available in a blue UFO that appears in the center of the Special Stage once the time limit drops below twenty seconds, and is not available in Time Attack mode. Destroying it will not contribute to the total number of UFOs required to complete the Special Stage.
  +
 
===Time Attack===
 
===Time Attack===
Special Stages can be replayed to get the fastest record in [[Time Attack]] mode of ''[[Sonic the Hedgehog CD]]'' after the player gets total Time Attack record being calculated as 30'21"05. The player can see the list of them by pressing left on {{Directional Pad}} on the menu screen, where the seven different Special Stages are listed. Unlike in regular [[Zone]]s, Special Stages on Time Attack mode have the "Next" option being removed from the top menu.
+
Special Stages can be replayed in [[Time Attack]] after the player clears Time Attack in less than 30'21"05. Pressing left on {{Directional Pad}} on the menu screen will view a list of the game's seven Special Stages. Unlike in regular [[Zone]]s, Special Stages in Time Attack have the "Next" option removed from the top menu.
   
The gameplay of Special Stages in Time Attack changes slightly: the timer countdown is removed along with water affecting the player's progress to destroy [[UFO]]s.
+
In Time Attack, the gameplay of the Special Stages has been changed slightly: the time limit is removed and water will not affect the player's progress. Blue UFOs are also not present here.
   
 
==Trivia==
 
==Trivia==
  +
*The Special Stages are accessed in the same way as [[Special Stage (Sonic the Hedgehog) (16-bit)|those]] in [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]].
*The [[Sonic the Hedgehog CD (2011)|2011 re-release]] of ''[[Sonic the Hedgehog CD]]'' features consistent 60 FPS frame-rate, supports widescreen during Special Stages. The re-release features other alternations in Special Stages:
 
  +
[[File:Scdextra.png|thumb|A secret Special Stage.]]
**The [[UFO]]s that carry the [[Power Sneakers (power-up)|Sneakers]] power-up are colored blue, most likely to better differentiate between the purple ones, which carry the [[Super Ring]] power-up. In the original, this difference was only visible from a short distance, with gold stripes indicating rings and silver indicating the Speed Shoes.
 
  +
*By adjusting the codes FM#07, PCM#07, DA#07 (PCM#07, DA#07 for the 1996 [[PC]] release) in the [[Sound Test]] and pressing '''START''' button, it will activate a secret Special Stage with its own board layout and a gigantic [[Doctor Eggman|Eggman]] head looking at the screen from the horizon. Completing this secret Special Stage will unlock additional credits where the development staff behind the game's Special Stages are included.
**In the Special Stages, the "warning" sound effect signifying low time starts at 4 seconds remaining, as opposed to the original's 14 seconds.
 
 
*The [[Sonic the Hedgehog CD (2011)|2011 re-release]] of ''[[Sonic the Hedgehog CD]]'' features consistent 60 FPS frame-rate that support the widescreen format during the Special Stages. The re-release also includes the following alterations:
**In order to access the Special Stage [[Time Attack]], the player has to select the "Next" icon, rather than pushing left.
 
 
**The [[UFO]]s that carry the [[Power Sneakers (power-up)|Sneakers]] are blue, most likely to better differentiate them from the purple ones, which carry [[20 Rings|Super Rings]]. In the original, gold and silver stripes on the UFOs (which could only be seen close up) indicated this difference.
 
**In the Special Stages, the "warning" sound for when time is running out starts when four seconds are remaining, as opposed to the original's fourteen seconds.
 
**In order to access the Special Stage's [[Time Attack]], the player has to select the "Next" icon, rather than pressing left on {{Directional Pad}}.
   
 
==Gallery==
 
==Gallery==
 
{{Gallery start}}
 
{{Gallery start}}
 
<gallery>
 
<gallery>
Special Stage-1-Sonic-CD.png|First Special Stage.
+
Special Stage-1-Sonic-CD.png|The first Special Stage.
Special Stage-2-Sonic-CD.png|Second Special Stage.
+
Special Stage-2-Sonic-CD.png|The second Special Stage.
Special Stage-3-Sonic-CD.png|Third Special Stage.
+
Special Stage-3-Sonic-CD.png|The third Special Stage.
Special Stage-4-Sonic-CD.png|Fourth Special Stage.
+
Special Stage-4-Sonic-CD.png|The fourth Special Stage.
Special Stage-5-Sonic-CD.png|Fifth Special Stage.
+
Special Stage-5-Sonic-CD.png|The fifth Special Stage.
Special Stage-6-Sonic-CD.png|Sixth Special Stage.
+
Special Stage-6-Sonic-CD.png|The sixth Special Stage.
Special Stage-7-Sonic-CD.png|Seventh Special Stage.
+
Special Stage-7-Sonic-CD.png|The seventh Special Stage.
 
</gallery>
 
</gallery>
 
{{Gallery end}}
 
{{Gallery end}}
   
 
==Music==
 
==Music==
  +
{| class="wikitable" border="1" width="670"
{{#tag:tabber|
 
  +
! style="text-align: center; " |'''Name'''
USA=[[File:Sonic CD (USA) Music Special Stage|thumb|left|335 px]]
 
  +
!Artist(s)
{{!}}-{{!}}
 
  +
!Length
JP/EU=[[File:Sonic CD (JP EU) Music Special Stage|thumb|left|335 px]]
 
  +
!Music Track
}}
 
  +
|-
{{-}}
 
  +
|Special Stage (US)
  +
|[[Spencer Nilsen]], [[David Young]]
  +
|2:20
  +
|[[File:Special Stage - Sonic CD US.ogg|center]]
  +
|-
  +
|Special Stage (JP)
  +
|[[Masafumi Ogata]]
  +
|3:45
  +
|[[File:Special Stage - Sonic CD JP.ogg|center]]
 
|}
  +
 
==See also==
 
==See also==
 
*[[Special Stage (Sonic Advance 2)|Special Stage (''Sonic Advance 2'')]]
 
*[[Special Stage (Sonic Advance 2)|Special Stage (''Sonic Advance 2'')]]
Line 85: Line 117:
 
<references group="Note" />
 
<references group="Note" />
   
  +
==References==
{{CD info}}
 
  +
{{Reflist}}
 
{{Special Stage Navbox}}
 
{{Special Stage Navbox}}
 
{{CD info}}
 
{{DISPLAYTITLE:Special Stage (''Sonic the Hedgehog CD'')}}
 
{{DISPLAYTITLE:Special Stage (''Sonic the Hedgehog CD'')}}
[[Category:Sonic the Hedgehog CD]]
+
[[Category:Sonic the Hedgehog CD rounds]]
 
[[Category:Special Stages]]
 
[[Category:Special Stages]]

Revision as of 06:57, 20 September 2019

Special Stages,[1] also called Special Zones,[Note 1] in Sonic the Hedgehog CD are a series of seven extra levels. In order to access them, the player must jump into the Giant Ring that appears at the end of each Zone while in possession of at least fifty Rings.

The objective in the Special Stages is to chase down and destroy all six UFOs in each of them. The player will then be rewarded with one of the seven Time Stones. Like destroying all robot transporters in the Zones, getting all Time Stones automatically changes each Round's Bad Future to a Good Future.

Description

The Special Stages are ominous environments with winding roads on top of pools. Each stage features different layout and futuristic visual setting viewed from a parallax background.

Gameplay

When entering the Special Stage, the player stands on a square, pseudo-3D board. The player is then tasked to destroy all six UFOs that hover around the stage within 100 seconds. Since the playable characters are constantly running here, the player can only turn left and right with the Controlpadds and use the Spin Jump to leap or destroy UFOs.

Running on the grassy sections of the boards lowers the player's movement, while touching the water surrounding the boards will decrease the player's time by ten seconds. Destroying different UFOs will also grant different power-ups. There are likewise various gimmicks set around the Special Stages that the player can use to navigate the boards and reach UFOs.

If the player fails to destroy all the UFOs in time, they will exit the Special Stage. Destroying all six UFOs rewards the player with a Time Stone that falls into the playable character's possession. As the player exits the Special Stage, their Ring and Time Bonuses (based on the player's performance) are added to their Total Score. Should the player collect all seven Time Stones, the Round's Bad Futures in each Zone automatically change to Good Futures. However, the player cannot enter the Special Stages again in normal gameplay. The game's ending will also change drastically.

Gimmicks and obstacles

Sprite
Name
Description
Chopper-Block-Sonic-CD-Animated
Chopper Block[2] (ダメージブロック[3]
Damējiburokku
?, lit. "Damage Block")
Obstacles placed in rows. Passing through a Chopper Blocks makes the playable character come to a complete stop and lose Rings.
SCD-Fan-Block
Fan Block[2] (扇風機ブロック[3]
Senpūki burokku
?, lit. "Fan Block")
Moving over Fan Blocks sends the player floating into midair. The player can use them to reach far away UFOs.
SCD-Spring-Blcok
Spring Block[2] (スプリングブロック[3]
Supuringuburokku
?)
Moving over Spring Blocks bounces the player high into the air.
SCD-Dash-Zones
Dash Zone[2] (ダッシュゾーン[3]
Dasshuzōn
?)
Dash Zones give an extra boost of speed, usually in their indicated direction.
MiniDashZone
Mini Dash Zone (ミニダッシュゾーン[3]
Minidasshuzōn
?)
A miniature Dash Zone that gives an extra boost of speed, usually in its indicated direction.
SCD-Bumpers
Bumper[2] Flashy borders in each Special Stage board that can bounce the player backwards or sideways. Depending how fast the player move, the further way they will bounce.
WaterSCD
Water[2] Causes the time limit to decrease more rapidly.

Items

Three items are available in the Special Stage, each of which are hidden inside UFOs:

  • Super Ring[4] (スピードアツブ[5] Supīdoatsubu?, lit. "Speed Up"): Gives the player twenty Rings, or a multiple of twenty Rings if the player hits more than one ring UFO in succession. UFOs containing Super Rings are identified by their yellow stripes. The player can get a maximum of 300 Rings here if they consecutively hit all 4 UFOs containing Super Rings.
  • Sneakers[4] (スピードアップ[5] Supīdoappu?, lit. "Speed Up"): Makes the playable character run faster. UFOs containing Super Rings are identified by their white stripes.
  • Time Bonus[4] (タイムアップ[5] Taimuappu?, lit. "Time Up"): Extends the time limit. This is only available in a blue UFO that appears in the center of the Special Stage once the time limit drops below twenty seconds, and is not available in Time Attack mode. Destroying it will not contribute to the total number of UFOs required to complete the Special Stage.

Time Attack

Special Stages can be replayed in Time Attack after the player clears Time Attack in less than 30'21"05. Pressing left on Controlpadds on the menu screen will view a list of the game's seven Special Stages. Unlike in regular Zones, Special Stages in Time Attack have the "Next" option removed from the top menu.

In Time Attack, the gameplay of the Special Stages has been changed slightly: the time limit is removed and water will not affect the player's progress. Blue UFOs are also not present here.

Trivia

Scdextra

A secret Special Stage.

  • By adjusting the codes FM#07, PCM#07, DA#07 (PCM#07, DA#07 for the 1996 PC release) in the Sound Test and pressing START button, it will activate a secret Special Stage with its own board layout and a gigantic Eggman head looking at the screen from the horizon. Completing this secret Special Stage will unlock additional credits where the development staff behind the game's Special Stages are included.
  • The 2011 re-release of Sonic the Hedgehog CD features consistent 60 FPS frame-rate that support the widescreen format during the Special Stages. The re-release also includes the following alterations:
    • The UFOs that carry the Sneakers are blue, most likely to better differentiate them from the purple ones, which carry Super Rings. In the original, gold and silver stripes on the UFOs (which could only be seen close up) indicated this difference.
    • In the Special Stages, the "warning" sound for when time is running out starts when four seconds are remaining, as opposed to the original's fourteen seconds.
    • In order to access the Special Stage's Time Attack, the player has to select the "Next" icon, rather than pressing left on Controlpadds.

Gallery

Gallery

Music

Name Artist(s) Length Music Track
Special Stage (US) Spencer Nilsen, David Young 2:20
Special Stage (JP) Masafumi Ogata 3:45

See also

Notes

  1. Although titled as Special Stages in manuals, the results screen and Time Attack menu refers to them as Special Zones.

References

  1. Sonic the Hedgehog CD (Sega CD) United States instruction manual pg. 15.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 16.
  3. 3.0 3.1 3.2 3.3 3.4 Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 23.
  4. 4.0 4.1 4.2 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 15.
  5. 5.0 5.1 5.2 Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 22.

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