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Sonic Wiki Zone

Sonic races across winding streets beneath psychedelic scenes to hunt down UFOs. Destroy them all under the time limit to earn a Time Stone.


— Description, Sonic the Hedgehog Encyclo-speed-ia

Special Stages,[1] also called Special Zones,[Note 1] in Sonic the Hedgehog CD are a series of seven extra levels. In order to access them, the player must jump into the Giant Ring that appears at the end of each Zone while in possession of at least fifty Rings.

The objective in the Special Stages is to chase down and destroy all six UFOs in each of them. The player will then be rewarded with one of the seven Time Stones. Like destroying all robot transporters in the Zones, getting all Time Stones automatically changes each Round's Bad Future to a Good Future.

Description[]

The Special Stages are ominous environments with winding roads on top of pools. Each stage features different layout and futuristic visual setting viewed from a parallax background.

Gameplay[]

When entering the Special Stage, the player stands on a square, pseudo-3D board. The player is then tasked to destroy all six UFOs that hover around the stage within 100 seconds. Since the playable characters are constantly running here, the player can only turn left and right with Directional buttons and use the Spin Jump to leap or destroy UFOs.

Running on the grassy sections of the boards slows the player's movement, while touching the water surrounding the boards will decrease the player's time by five seconds. Destroying different UFOs will also grant different power-ups. There are likewise various gimmicks set around the Special Stages that the player can use to navigate the boards and reach UFOs.

If the player fails to destroy all the UFOs in time, they will exit the Special Stage. Destroying all six UFOs rewards the player with a Time Stone that falls into the playable character's possession. As the player exits the Special Stage, their Ring and Time Bonuses (based on the player's performance) are added to their total score. Should the player collect all seven Time Stones, the Round's Bad Futures in each Zone automatically change to Good Futures. However, the player cannot enter the Special Stages again in normal gameplay. The game's ending will also change drastically.

Gimmicks and obstacles[]

Sprite Name Description
Chopper-Block-Sonic-CD-Animated
Chopper Block[2] (ダメージブロック[3] Damējiburokku?, lit. "Damage Block") Obstacles placed in rows. Passing through a Chopper Block makes the playable character come to a complete stop and lose Rings.
SCD-Fan-Block
Fan Block[2] (扇風機ブロック[3] Senpūki burokku?) Moving over Fan Blocks sends the player floating into midair. The player can use them to reach far away UFOs.
SCD-Spring-Blcok
Spring Block[2] (スプリングブロック[3] Supuringuburokku?) Moving over Spring Blocks bounces the player high into the air.
SCD-Dash-Zones
Dash Zone[2] (ダッシュゾーン[3] Dasshuzōn?) Dash Zones give an extra boost of speed, usually in their indicated direction.
MiniDashZone
Mini Dash Zone (ミニダッシュゾーン[3] Minidasshuzōn?) A miniature Dash Zone that gives an extra boost of speed, usually in its indicated direction.
SCD-Bumpers
Bumper[2] Flashy borders in each Special Stage board that can bounce the player backwards or sideways. Depending how fast the player moves, the further away they will bounce.
WaterSCD
Water[2] Causes the time limit to decrease more rapidly.

Special Stage information[]

No. Time Stone Color
1 Time-Stone-II-Sonic-Speed-Simulator
2 Time-Stone-I-Sonic-Speed-Simulator
3 Time-Stone-VI-Sonic-Speed-Simulator
4 Time-Stone-VII-Sonic-Speed-Simulator
5 Time-Stone-III-Sonic-Speed-Simulator
6 Time-Stone-IV-Sonic-Speed-Simulator
7 Time-Stone-V-Sonic-Speed-Simulator

Items[]

Three items are available in the Special Stage, each of which are hidden inside UFOs:

  • Super Ring[4] (スピードアツブ[5] Supīdoatsubu?, lit. "Speed Up"): Gives the player twenty Rings, or a multiple of twenty Rings if the player hits more than one ring UFO in succession. UFOs containing Super Rings are identified by their yellow stripes. The player can get a maximum of 300 Rings here if they consecutively hit all 4 UFOs containing Super Rings.
  • Sneakers[4] (スピードアップ[5] Supīdoappu?, lit. "Speed Up"): Makes the playable character run faster. UFOs containing Sneakers are identified by their white stripes, and, in the 2011 remaster of Sonic the Hedgehog CD, their blue body coloration.
  • Time Bonus[4] (タイムアップ[5] Taimuappu?, lit. "Time Up"): Extends the time limit. This is only available in a blue UFO that appears in the center of the Special Stage once the time limit drops below twenty seconds, and is not available in Time Attack mode. Destroying it will not contribute to the total number of UFOs required to complete the Special Stage.

Time Attack[]

Special Stages can be replayed in Time Attack after the player clears Time Attack in less than 30'21"05. Pressing left on Directional buttons on the menu screen will view a list of the game's seven Special Stages. Unlike in regular Zones, Special Stages in Time Attack have the "Next" option removed from the top menu. In Time Attack, the gameplay of the Special Stages has been changed slightly: the time limit is removed and water will not affect the player's progress. Blue UFOs are also not present here.

Trivia[]

SpecialStageCDEarly

The original version of the Special Stages.

  • The Special Stages originally featured two independently rotating 2D mazes that Sonic would have to travel through to find a Time Stone, much like the original Sonic the Hedgehog. This concept was changed entirely by Sega due to the then-recently released Super Mario Kart by Nintendo and the developers imagined a concept of a racing game that would showcase the full power of the Sega CD in order to compete with it. The Stages' pseudo-3D graphics in the final game are similar to the Super NES' Mode 7 scaling/rotation effects seen in that game and a few other racing titles released on the console such as F-Zero or Street Racer.[6]
SCDSSE2

Another early screenshot of the Special Stage.

  • An later preview screenshot of Sonic the Hedgehog CD featured in the official Sonic the Hedgehog 2 Solid Gold Guide shows another early version of the Special Stage with an entirely different background, and an object that appears to be a yellow balloon.
  • The Special Stages are accessed in the same way as those in the original Sonic the Hedgehog.
Scdextra

A secret Special Stage.

  • By adjusting the codes FM#07, PCM#07, DA#07 (PCM#07, DA#07 for the 1996 PC version) in the Sound Test and pressing START button, it will activate a secret Special Stage with its own board layout and a gigantic Robotnik head looking at the screen from the horizon. Completing this secret Special Stage will unlock additional credits where the development staff behind the game's Special Stages are included.
Legendofplanetmega

The artwork used as a base for special stage 4's background.

  • According to Special Stage designer Yasushi Yamaguchi, Special Stage 4's background was inspired by a piece of artwork used in the November 1992 issue of the magazine Beep! MegaDrive to promote a Sega World raffle.[7]
  • The 2011 remaster of Sonic the Hedgehog CD features consistent 60 FPS frame-rate that support the widescreen format during the Special Stages. The re-release also includes the following alterations:
    • The UFOs that carry the Sneakers are blue, most likely to better differentiate them from the purple ones, which carry Super Rings. In the original, gold and silver stripes on the UFOs (which could only be seen close up) indicated this difference.
    • In the Special Stages, the "warning" sound for when time is running out starts when four seconds are remaining, as opposed to the original's fourteen seconds.
    • In order to access the Special Stage's Time Attack, the player has to select the "Next" icon, rather than pressing left on Directional buttons.
    • In Special stage 7, the background layer depicting small buildings placed in front of the mountains is mysteriously absent.

Gallery[]

Gallery

Music[]

Name Artist(s) Length Music track
"Special Stage" (JP) Masafumi Ogata 3:45
"Special Stage" (US) Spencer Nilsen, David Young 2:20

See also[]

Notes[]

  1. Although titled as Special Stages in manuals, the results screen and Time Attack menu refers to them as Special Zones.

References[]

  1. Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 15.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 16.
  3. 3.0 3.1 3.2 3.3 3.4 Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 23.
  4. 4.0 4.1 4.2 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 15.
  5. 5.0 5.1 5.2 Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 22.
  6. まぢん on Twitter (Japanese) (19 March 2012). Archived from the original on 27 July 2022. Retrieved on 27 July 2022.
  7. 斗々屋 on Twitter. Twitter (26 June 2024). Retrieved on 27 June 2024. "@zedm256: こんにちは @judy_totoya - あなたはソニック CDの「スペシャル ステージ デザイナー」の 1 人としてクレジットされていたので、スペシャル ステージ 4 の背景が 1992 年の「セガ ワールド」イベントのプロモーション アートワークに基づいているかどうかを知りたいと思いました。とてもよく似ています / Yasushi Yamaguchi: 遊星セガワールドのイラストはスペシャルステージの背景のイメージとして参考にしています。"

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