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Sonic Wiki Zone
Sonic Wiki Zone
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:''For Special Stages in general, [[Special Stage|see here]].''
 
 
{{Infobox level
 
{{Infobox level
 
|title = Special Stage
 
|title = Special Stage
|image = [[File:Sonic-4-Episode-2-Screenshots-10.jpg]]
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|image = Sonic-4-Episode-2-Screenshots-10.jpg
 
|caption = Sonic and Tails in a Special Stage.
 
|caption = Sonic and Tails in a Special Stage.
 
|game = ''[[Sonic the Hedgehog 4: Episode II]]''
 
|game = ''[[Sonic the Hedgehog 4: Episode II]]''
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|acts = 7
 
|acts = 7
 
}}
 
}}
{{Quote left|In this stage, you'll race through the course collecting [[Ring]]s. You'll need a set number to pass through the checkpoints placed throughout the stage. If you don't have enough Rings, the stage will end. Press {{X Button (PS)}} ({{Circle Button (PS)}}) for a Spin Jump, and {{Square Button (PS)}} ({{Triangle Button (PS)}}) to boost Sonic and Tails's speed as you make your way to the finish line. |Opening instructions, ''[[Sonic the Hedgehog 4: Episode II]]'' ([[PlayStation 3]])}}
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{{Quote left|In this stage, you'll race through the course collecting [[Ring]]s. You'll need a set number to pass through the checkpoints placed throughout the stage. If you don't have enough Rings, the stage will end. Press {{Cross Button (PS)}} ({{Circle Button (PS)}}) for a Spin Jump, and {{Square Button (PS)}} ({{Triangle Button (PS)}}) to boost Sonic and Tails's speed as you make your way to the finish line. |Opening instructions, ''[[Sonic the Hedgehog 4: Episode II]]'' ([[PlayStation 3]])}}
'''Special Stages''' in ''[[Sonic the Hedgehog 4: Episode II]]'' are a series of special levels. To enter these stages, the player must be holding at least fifty [[Ring]]s when reaching the end of one of the first two Acts in a [[Zone]] and jump into the [[Giant Ring]] that appears there.
+
'''Special Stages''' in ''[[Sonic the Hedgehog 4: Episode II]]'' are a series of seven [[Special Stage|extra levels]]. To enter these stages, the player must be holding at least fifty [[Ring]]s when reaching the end of one of the first two Acts in a [[Zone]] and jump into the [[Giant Ring]] that appears there.
   
Strikingly similar to the [[Special Stage (Sonic the Hedgehog 2)|stages]] in ''[[Sonic the Hedgehog 2]]'', these Special Stages involve [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] running down a half-pipe course littered with [[Ring]]s which must be collected to pass checkpoints and earn a [[Chaos Emerald]]. Collecting all seven Emeralds lets Sonic transform into [[Super Sonic]] and changes the game's ending.
+
Similar to the [[Special Stage (Sonic the Hedgehog 2)|Special Stages]] in ''[[Sonic the Hedgehog 2]]'', these Special Stages involve [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] running down a half-pipe course littered with [[Ring]]s which must be collected while avoiding obstacles to pass checkpoints and earn a [[Chaos Emerald]]. Collecting all seven Emeralds lets Sonic transform into [[Super Sonic]] and changes the game's ending.
   
 
==Gameplay==
 
==Gameplay==
When entering a Special Stage, the player's perspective is switched to behind playable characters, who are constantly running down a flat-domed half-pipe course. The objective in these stages is to collect a specific amount of [[Ring]]s to pass a total of three checkpoints successfully. In gameplay, playable characters can move sideways and perform the [[Spin Jump]] to avoid obstacles. Also, by pressing ({{X Button (Xbox)}}/{{Y Button (Xbox)}}/{{Triangle Button (PS)}}/{{Square Button (PS)}}, the player actives a boost that attracts Rings or increases running speed.
+
When entering a Special Stage, the player's perspective is switched to behind the playable characters, who are constantly running down a flat-domed half-pipe course. The objective in these stages is to collect a specific amount of [[Ring]]s to pass a total of three checkpoints within each stage successfully. In gameplay, the playable characters can only move sideways and perform the [[Spin Jump]] to avoid obstacles. Also, by pressing {{X Button (Xbox)}}/{{Y Button (Xbox)}}/{{Triangle Button (PS)}}/{{Square Button (PS)}}, the player actives a boost that attracts Rings and increases running speed.
   
Along with Rings and [[Super Ring]]s (the later which grants ten extra Rings), there are two types of obstacles which appear in groups. The first of them are [[Bomb (obstacle)|Bombs]] which cause [[Sonic the Hedgehog|Sonic]] to lose ten Rings upon contact (note that in Single Player mode, [[Miles "Tails" Prower|Tails]] will not lose Rings if he is damaged by a bomb, although this does not apply in multiplayer mode). The second type of obstacles are electrified, light-green diamonds, that slows the player down upon contact.
+
Along with Rings and [[Super Ring]]s (the later of which grants ten extra Rings), there are two types of obstacles in the Special Stages which appear in groups. The first of them are [[Bomb (obstacle)|Bombs]] which cause [[Sonic the Hedgehog|Sonic]] to lose ten Rings upon contact with them (in Single Player mode, [[Miles "Tails" Prower|Tails]] will not lose Rings if he is hit by a bomb, but he will in Multiplayer mode). The second type of obstacles are electrified, light-green diamonds that slow the player down upon contact with them.
   
 
<gallery type="slideshow" position="left" widths="200">
 
<gallery type="slideshow" position="left" widths="200">
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Rope-Mechanic-Special-Stage-Sonic-the-Hedgehog-4-Episode-II.png|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] with a rainbow-colored rope between them.
 
Rope-Mechanic-Special-Stage-Sonic-the-Hedgehog-4-Episode-II.png|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] with a rainbow-colored rope between them.
 
</gallery>
 
</gallery>
Special Stages feature different gimmicks for collecting more Rings. Stepping on [[Dash Panel]]s sends the playable characters forward through strings of Ring at high speed, while [[Spring]]s send them up another half-pipe above the primary one, which usually contain more Rings. When passing through a yellow arch, it activates a separate mode where a set number of brighter Rings appear on the route these. Each of these Rings are worth the same as a normal Ring when collected and will remain in the player's possession, although collecting all of them awards the player with an extra twenty Ring bonus. Also, an additional feature for Sonic and Tails is activated by touching a icon on the center of the half-pipe courses. These icons create a rainbow-colored rope between Sonic and Tails that will pick up any Rings between those two characters. This rope mechanic only lasts for a short while however.
+
Special Stages feature different gimmicks for collecting Rings. Stepping on [[Dash Panel]]s automatically sends the playable characters forward through strings of Ring at high speed, while [[Spring]]s send the playable characters up on another half-pipe above the primary one, which usually contain more Rings. Also, when passing through a yellow arch, it activates a separate mode where a set number of brighter Rings appear on the route. Each of these Rings are worth the same as a normal Ring when collected and will remain in the player's possession after the mode ends, although collecting them all awards the player with an extra twenty Ring bonus. Also, an additional feature for Sonic and Tails is activated by touching an item called the Combination Dash. These icons create a rainbow-colored glowing rope between Sonic and Tails that will pick up any Rings between those two characters. This rope only lasts for a short while however.
   
If the player collects enough Rings to pass each checkpoint, they will receive an [[Chaos Emerald]]. Unlike in ''[[Sonic the Hedgehog 4: Episode I]]'', Special Stages do not contain a [[Time Over|time limit]], but the game will reward the player with Ring and Time Bonuses, the latter of which is based on how long it took the player to finish the Special Stage. Getting total score of 10,000 [[point]]s grants an [[extra life]].
+
If the player collects enough Rings to pass each checkpoint, they will receive a [[Chaos Emerald]]. Unlike in ''[[Sonic the Hedgehog 4: Episode I]]'', Special Stages do not contain [[Time Over|time limits]], but the game will reward the player with Ring and Time Bonuses, the latter of which is based on how long it took the player to finish the Special Stage. Getting a total score of at least 10,000 [[point]]s grants an [[1-Up|extra life]].
   
 
===Special Stage information===
 
===Special Stage information===
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===Endings===
 
===Endings===
Much like in ''[[Sonic the Hedgehog 4: Episode II]]'', if the player collects the [[Chaos Emerald]] from all seven Special Stages, [[Sonic the Hedgehog|Sonic]] can transform into [[Super Sonic]] with fifty [[Ring]]s in gameplay.
+
Much like in ''[[Sonic the Hedgehog 4: Episode I]]'', if the player collects the [[Chaos Emerald]] from all seven Special Stages, [[Sonic the Hedgehog|Sonic]] can transform into [[Super Sonic]] with fifty [[Ring]]s in gameplay.
   
If the player has not collect all Emeralds at the end of the game, the screen with [[Doctor Eggman|Eggman]]'s flying monitor tells the player to try again. Oppositely, if the player does clear the game with all the Emeralds, the game will skip this screen and proceed to the main menu.
+
If the player has not collected all the Emeralds at the end of the game, the screen with [[Doctor Eggman|Eggman]]'s flying monitor tells the player to try again. Conversely, if the player does clear the game with all the Emeralds, the game will skip Eggman's screen and proceed straight to the main menu.
   
 
==Trivia==
 
==Trivia==
  +
*The Special Stages are entered in the same matter as their [[Special Stage (Sonic the Hedgehog 4: Episode I)|predecessors]] in ''[[Sonic the Hedgehog 4: Episode I]]''.
 
*Although these Special Stages are based on the [[Special Stage (Sonic the Hedgehog 2)|Special Stages]] in ''[[Sonic the Hedgehog 2]]'', there are many gameplay mechanics in them which are taken from the [[Special Stage (Sonic 3D Blast)#Sega Saturn version|Special Stages]] in the [[Sega Saturn]] version of ''[[Sonic 3D Blast]]'', including the [[Dash Panel]]s, tough-curved half-pipes, tunnels and [[corkscrew loop]]s.
 
*Although these Special Stages are based on the [[Special Stage (Sonic the Hedgehog 2)|Special Stages]] in ''[[Sonic the Hedgehog 2]]'', there are many gameplay mechanics in them which are taken from the [[Special Stage (Sonic 3D Blast)#Sega Saturn version|Special Stages]] in the [[Sega Saturn]] version of ''[[Sonic 3D Blast]]'', including the [[Dash Panel]]s, tough-curved half-pipes, tunnels and [[corkscrew loop]]s.
**The way [[Dash Panel]]s automatically guide the player are similar to what the Dash Panels in the [[Special Stage (Sonic Rush)|Special Stages]] of ''[[Sonic Rush]]'' do.
+
**The way [[Dash Panel]]s automatically guide the player are similar to what the Dash Panels in the [[Special Stage (Sonic Rush)|Special Stages]] of ''[[Sonic Rush]]'' do. Also unlike the Special Stages of ''Sonic the Hedgehog 2'', running up off the edge will cause Sonic to leap above the half-pipe instead of run along an invisible surface, which is how the Special Stages of ''Sonic Rush'' treat the edges of the half-pipe.
 
*The rope mechanic featured in the Special Stages is similar to the [[Ring Power]] mechanic featured in ''[[Knuckles' Chaotix]]''. Sonic and Tails also used a similar mechanic in the ''[[Sonic Crackers]]'' prototype.
 
*The rope mechanic featured in the Special Stages is similar to the [[Ring Power]] mechanic featured in ''[[Knuckles' Chaotix]]''. Sonic and Tails also used a similar mechanic in the ''[[Sonic Crackers]]'' prototype.
 
*In the [[iOS]]/[[Android]] version of ''[[Sonic the Hedgehog 4: Episode II]]'', some of the obstacles in the Special Stages have been removed. 
 
*In the [[iOS]]/[[Android]] version of ''[[Sonic the Hedgehog 4: Episode II]]'', some of the obstacles in the Special Stages have been removed. 
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{{Gallery start}}
 
{{Gallery start}}
 
<gallery>
 
<gallery>
Untitled 81 (2).jpg|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] entering the Special Stage.
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Untitled 81 (2).jpg|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] entering a Special Stage.
 
Untitled 91 (2).jpg|The first Special Stage.
 
Untitled 91 (2).jpg|The first Special Stage.
 
Untitled 85 (2).jpg|The second Special Stage.
 
Untitled 85 (2).jpg|The second Special Stage.
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{{Gallery end}}
 
{{Gallery end}}
 
{{Special Stage Navbox}}
 
{{Special Stage Navbox}}
{{Episode II info}}
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{{Sonic 4 Episode II info}}
 
{{DISPLAYTITLE:Special Stage (''Sonic the Hedgehog 4: Episode II'')}}
 
{{DISPLAYTITLE:Special Stage (''Sonic the Hedgehog 4: Episode II'')}}
 
[[Category:Sonic the Hedgehog 4: Episode II zones]]
 
[[Category:Sonic the Hedgehog 4: Episode II zones]]

Revision as of 12:17, 19 September 2019

In this stage, you'll race through the course collecting Rings. You'll need a set number to pass through the checkpoints placed throughout the stage. If you don't have enough Rings, the stage will end. Press Cross (Circle) for a Spin Jump, and Square (PSTriangleButton) to boost Sonic and Tails's speed as you make your way to the finish line.


— Opening instructions, Sonic the Hedgehog 4: Episode II (PlayStation 3)

Special Stages in Sonic the Hedgehog 4: Episode II are a series of seven extra levels. To enter these stages, the player must be holding at least fifty Rings when reaching the end of one of the first two Acts in a Zone and jump into the Giant Ring that appears there.

Similar to the Special Stages in Sonic the Hedgehog 2, these Special Stages involve Sonic and Tails running down a half-pipe course littered with Rings which must be collected while avoiding obstacles to pass checkpoints and earn a Chaos Emerald. Collecting all seven Emeralds lets Sonic transform into Super Sonic and changes the game's ending.

Gameplay

When entering a Special Stage, the player's perspective is switched to behind the playable characters, who are constantly running down a flat-domed half-pipe course. The objective in these stages is to collect a specific amount of Rings to pass a total of three checkpoints within each stage successfully. In gameplay, the playable characters can only move sideways and perform the Spin Jump to avoid obstacles. Also, by pressing XboxX/XboxY/PSTriangleButton/Square, the player actives a boost that attracts Rings and increases running speed.

Along with Rings and Super Rings (the later of which grants ten extra Rings), there are two types of obstacles in the Special Stages which appear in groups. The first of them are Bombs which cause Sonic to lose ten Rings upon contact with them (in Single Player mode, Tails will not lose Rings if he is hit by a bomb, but he will in Multiplayer mode). The second type of obstacles are electrified, light-green diamonds that slow the player down upon contact with them.

Special Stages feature different gimmicks for collecting Rings. Stepping on Dash Panels automatically sends the playable characters forward through strings of Ring at high speed, while Springs send the playable characters up on another half-pipe above the primary one, which usually contain more Rings. Also, when passing through a yellow arch, it activates a separate mode where a set number of brighter Rings appear on the route. Each of these Rings are worth the same as a normal Ring when collected and will remain in the player's possession after the mode ends, although collecting them all awards the player with an extra twenty Ring bonus. Also, an additional feature for Sonic and Tails is activated by touching an item called the Combination Dash. These icons create a rainbow-colored glowing rope between Sonic and Tails that will pick up any Rings between those two characters. This rope only lasts for a short while however.

If the player collects enough Rings to pass each checkpoint, they will receive a Chaos Emerald. Unlike in Sonic the Hedgehog 4: Episode I, Special Stages do not contain time limits, but the game will reward the player with Ring and Time Bonuses, the latter of which is based on how long it took the player to finish the Special Stage. Getting a total score of at least 10,000 points grants an extra life.

Special Stage information

No. Emerald color Ring requirements
Checkpoint 1 Checkpoint 2 Checkpoint 3
1st Turquoise 50 100 150
2nd Purple 100 200 300
3rd Red 100 200 300
4th Blue 150 250 350
5th Yellow 100 200 300
6th Green 150 300 450
7th Gray 120 350 500

Endings

Much like in Sonic the Hedgehog 4: Episode I, if the player collects the Chaos Emerald from all seven Special Stages, Sonic can transform into Super Sonic with fifty Rings in gameplay.

If the player has not collected all the Emeralds at the end of the game, the screen with Eggman's flying monitor tells the player to try again. Conversely, if the player does clear the game with all the Emeralds, the game will skip Eggman's screen and proceed straight to the main menu.

Trivia

Gallery

Gallery