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The Sound Test is a subject that appears in the Sonic the Hedgehog video games. It is a feature where the player is able to listen to most music and sound effects from the game.

Overview

The Sound Test is an in-game jukebox that contains various audio tracks ranging from background music, sound effects and voice tracks of that game. It can also feature music that is not heard anywhere else in the game.

In earlier games for the Sega Mega Drive, the Sound Test is a hidden feature and is often integrated with the Level Select. Like Level Select or Debug Mode, it is accessed by inputting certain actions, which has to be done on a certain part of the game to do so. In modern Sonic games, the player usually needs to fulfil certain in-game requirements for the Sound Test and its tracks to be unlocked though they can be available from the beginning of some games as well.

The Sound Test can also be used to activate other hidden features in actual gameplay akin to cheat codes or reveal hidden content. In the earlier main games, this comes in the form of playing certain tracks in a specific order; most of such sequences tend to reference various subjects such as dates.

Game appearances

Sonic the Hedgehog (1991)

Level Select with Sound Select highlighted in the first Sonic the Hedgehog game.

The Sound Test first appears in the first Sonic the Hedgehog game under the name "Sound Select". It is a hidden feature that is integrated with Level Select. Once in Level Select, the player can navigate up/down to move down the menu until Sound Select is highlighted. The player can press left or right to change the track and press B Button (Sega Genesis).svg to play that track.

In Sonic the Hedgehog Genesis, a similar feature known as the Juke Box is added, which is unlocked after beating the game with all six Chaos Emeralds collected.

In the 2013 remaster, the Sound Test can be accessed through the Level Select just like the original Mega Drive version. The track list and order has also been altered compared to the original Mega Drive version.

Track no. Description and notes
81 BGM of Green Hill Zone.
82 BGM of Labyrinth Zone.
83 BGM of Marble Zone.
84 BGM of Star Light Zone.
85 BGM of Spring Yard Zone.
86 BGM of Scrap Brain Zone.
87 BGM of Invincibility.
88 BGM when getting a 1-Up.
89 BGM of Special Stage.
8A BGM of title screen.
8B BGM of the ending scene after defeating the final boss.
8C BGM of the game's boss fights.
8D BGM of Final Zone.
8E BGM plays when the player clears an act or Special Stage.
8F BGM plays when the player gets a Game Over or a Time Over.
90 BGM of the Continue screen.
91 BGM of the credits.
92 BGM plays when the player stays underwater for too long.
93 BGM plays when the player successfully obtains the Chaos Emerald.

Track no. Description and notes
00 Mutes BGM
01 "Green Hill Zone"
02 "Marble Zone"
03 "Spring Yard Zone"
04 "Labyrinth Zone"
05 "Star Light Zone"
06 "Scrap Brain Zone"
07 "Power Up"
08 "1up"
09 "Special Stage"
0A "Title"
0B "All Clear"
0C "Boss"
0D "Final Boss"
0E "Stage Clear"
0F "Game Over"
10 "Continue"
11 "Staff Roll"
12 "Drowning"
13 Nothing
14 Nothing
15 Nothing
16 Nothing
17 Nothing
18 Nothing
19 Nothing
1A Nothing
1B Nothing
1C Nothing
1D Nothing
1E Nothing
1F Nothing

Sonic the Hedgehog 2

In the original Mega Drive version of Sonic the Hedgehog 2, there are two versions of Sound Test in the game: one in the Options menu and one which is integrated with the act select menu like in Sonic 1. It also includes sound effect tracks from Sonic 1, which some of them were not used in Sonic 2 as well as Sound Test functions.

While Sound Test's controls remain identical from Sonic 1, the player can now press A Button (Sega Genesis).svg to change the selected track by 16 spots forward (10 in base 16).

In the 2013 remaster, due to the lack of the original Options menu, Sound Test is only available through Level Select in the 2013 remaster. Also, all tracks numbered 20 and higher from the Mega Drive version are omitted from the Sound Test of the 2013 remaster.

Track no. Description and notes
00 Does nothing in the Mega Drive version. However, it is used to access the Game Config menu in the 2013 remaster.
01 Plays in the result screen after completing an act/Special Stage in 2P Player Vs.
02 BGM of Emerald Hill Zone in 1P Player.
03 BGM of Mystic Cave Zone in 2 Player Vs. Also used as BGM of Hidden Palace Zone in the 2013 remaster.
04 BGM of Oil Ocean Zone.
05 BGM of Metropolis Zone.
06 BGM of Hill Top Zone.
07 BGM of Aquatic Ruin Zone.
08 BGM of Casino Night Zone in 2P Player Vs.
09 BGM of Casino Night Zone in 1P Player.
0A BGM of Death Egg Zone, as well as Boss Attack Zone in the 2013 remaster before confronting Egg Mobile-D.
0B BGM of Mystic Cave Zone in 1P Player.
0C BGM of Emerald Hill Zone in 2P Player Vs.
0D BGM of Sky Chase Zone.
0E BGM of Chemical Plant Zone.
0F BGM of Wing Fortress Zone.
10 Unused BGM, often associated with Hidden Palace Zone. Used as BGM of Proto Palace Zone in the 2013 remaster.
11 BGM of Options and 2P Player Vs when selecting a Zone.
12 BGM of Special Stage.
13 BGM of a boss fight.
14 BGM of the Death Egg Robot fight.
15 BGM of the ending cutscene after defeating the Death Egg Robot.
16 BGM while super transformation is active.
17 BGM of Invincibility.
18 BGM when obtaining a 1-Up.
19 BGM of title screen.
1A BGM when clearing an act or Special Stage
1B BGM when obtaining a Game Over or Time Over.
1C BGM of Continue screen.
1D BGM of obtaining a Chaos Emerald from a Special Stage.
1E BGM of the credits.
1F BGM when drowning.
20 SFX of Spin Jump.
21 SFX of touching a Star Post.
22 SFX of Spikes popping in and out of blocks.
23 SFX of a character being attacked while having a shield on or when losing a life.
24 SFX of a character skidding when they try to turn around while running at fast speeds.
25 SFX
26 SFX of a character being attacked by spikes.
27 SFX used before the game's title screen appears.
28 SFX
29 Beeping SFX
2A SFX of when the player enters and exits water.
2B Rustling SFX
2C SFX of hitting a boss to damage it.
2D SFX when the player grabs an Air Bubble.
2E SFX of launching certain projectiles such as the fireballs bursting out of the fire pits in Hill Top Zone.
2F SFX of getting a Shield Monitor.
30 SFX of buzzing noises made when Mecha Sonic spins in Death Egg Zone.
31 SFX used by the electric generators used from Scrap Yard in Sonic 1.
32 SFX of a character drowning.
33 SFX
34 SFX of touching a Bumper.
35 SFX when collecting a Ring.
36 SFX
37 SFX
38 SFX
39 SFX
3A SFX
3B SFX when a bridge is formed or opened in Mystic Cave Zone.
3C SFX when releasing the Spin Dash.
3D SFX
3E SFX when performing a Spin Attack or entering Winding Tunnels.
3F SFX of the player obtaining a Continue.
40 SFX of using a slot machine
41 SFX of destroying a Badnik
42 SFX of the indicator when the player is underwater for some time.
43 SFX of entering a Giant Ring in Sonic 1.
44 SFX
45 SFX used at the end of the score tally upon finishing an act or Special Stage.
46 SFX of the player losing Rings if they are attacked.
47 SFX
48 SFX
49 SFX of the bonus score pop-ups in Sonic 1 when the player jumps at certain locations in the goal area.
4A SFX before the Special Stage loads.
4B SFX
4C SFX of being launched from a Spring.
4D SFX
4E SFX of collecting a Ring.
4F SFX of touching a Goal Plate
50 SFX
51 SFX
52 SFX
53 SFX after the first player reaches the goal in 2 Player Vs.
54 SFX used by the green gas-burning platforms in Oil Ocean Zone.
55 SFX
56 SFX used by the elevators in Casino Night Zone.
57 SFX for the pairs of swinging platforms in Mystic Cave Zone that collide into one another.
58 SFX for the bumper-like object in Casino Night Zone that turns from green-yellow-red when touched.
59 SFX for the triangular bumpers in Casino Night Zone.
5A SFX
5B SFX
5C SFX
5D SFX
5E SFX for the Egg Mobile's rotor blades used for the Egg Mobile-D's entrance animation.
5F SFX
60 SFX for when a player charges up a Spin Dash.
61 SFX
62 SFX
63 SFX for using a pinball flipper.
64 SFX
65 SFX
66 SFX
67 SFX
68 SFX
69 SFX
6A SFX
6B SFX
6C SFX for when Teleportation is used.
6D The SFX used when the player attemps to select a Zone they have already played in 2 Player Vs.
6E SFX
6F SFX
70 SFX
71 SFX
7A Sega chant
7B Increases the playback speed of a Sound Test track as if using the Power Sneakers. Only works with Zone BGM tracks.
7C Sets playback speed of a Sound Test track back to normal if it has been sped up with 7B.
7D Mutes the entire game's audio. This persists until the Mega Drive console is turned off or its Reset button is pressed (or in ports/re-releases, until the player exits out of the game).
7E Pauses playback of the current Sound Test track.
7F Resumes playback of a Sound Test track paused by 7E.

This is the first Sound Test which have cheat codes that can be activated by playing tracks in a specific order in Sound Test.

Track order Cheat description and notes Reference
19, 65, 09, 17 Allows the player to access the act select menu. Only present in the Mega Drive version of Sonic 2. Yuji Naka's date of birth (17 September 1965)
01, 01, 02, 02, 04 Grants the player 14 continues when starting a game.
01, 09, 09, 02, 01, 01, 02, 04 Enables Debug Mode. Only works when the tracks are played in the act select's Sound Test, not the one in Options. Release date of Sonic 2 (24 November 1992)
04, 01, 02, 06 Grants all seven Chaos Emeralds to the player.
00, 00, 00 Opens the Game Config menu. Only works in 2013 remaster.
03, 03, 03, 0B, 10, 10, 10, 04 Enables the player to access Proto Palace Zone. Only works in 2013 remaster and Debug Mode must be enabled before inputting this code.
Any one track from 00-07 Enables the player to access a specific Special Stage when choosing to play a Special Stage after playing the track (00 corresponds to the 1st Special Stage, 01 corresponds to the 2nd Special Stage and so on). Only works in 2013 remaster.

Sonic the Hedgehog CD

In Sonic the Hedgehog CD, if the game has been completed by getting its good ending, the player unlocks a feature called D.A. Garden from the title screen of the game, which has the Sound Test features and being able to see Little Planet in different timelines. However, the past tracks are absent. The normal, yet hidden Sound Test can be found by using cheat codes, which also includes sound effects and the past tracks.

Dr. Robotnik's Mean Bean Machine

Sonic the Hedgehog 3 & Knuckles

Knuckles' Chaotix

Knuckles' Chaotix version of Sound Test features more complex system, with being able to test different audio modes. By getting this, the player has to configure the certain codes on each two above sets on the Color Test by entering "06", "0B" and "11" on the second set of digits, making 1971 beside the "Mars". In Sonic Jam, the player can play music tracks and sounds effects at the Sonic World's "Music Shop", which are taken from the original Sonic the Hedgehog, Sonic the Hedgehog 2 and Sonic the Hedgehog 3 & Knuckles.

Sonic 3D Blast

Sonic Adventure

Sonic Adventure 2

Sonic Advance series

Sonic Heroes

Shadow the Hedgehog

Sonic Rush series

Sonic Rush

The Sound Test in Sonic Rush.

In Sonic Rush, Sound Test is an unlockable feature which becomes available in Options once the player clears Gameplay for the first time with either Sonic or Blaze. Once the player finishes the Extra story mode, tracks #110-127 are available to listen to in Sound Test.

Track no. Name Description and notes
1 "A New Day (Title Edit)" Title screen BGM.
2 "What U Need Is Remix" Main menu BGM.
3 "The Ordinary Zone" The regular Zone select BGM when in a character's story mode
4 "The Last Zone" The Zone select BGM, replaces "The Ordinary Zone" when the player has progressed the character's story into Unknown until the Extra story mode is completed.
5 "Right There, Ride On" BGM of Leaf Storm when playing as Sonic.
6 "Right There, Ride On Blaze Version" BGM of Leaf Storm when playing as Blaze.
7 "Back 2 Back" BGM of Water Palace when playing as Sonic.
8 "Back 2 Back Blaze Version" BGM of Water Palace when playing as Blaze.
9 "Ethno Circus" BGM of Mirage Road when playing as Sonic.
10 "Ethno Circus Blaze Version" BGM of Mirage Road when playing as Blaze.
11 "Ska Cha Cha" BGM of Night Carnival when playing as Sonic.
12 "Ska Cha Cha Blaze Version" BGM of Water Palace when playing as Blaze.
13 "Jeh Jeh Rocket" BGM of Huge Crisis when playing as Sonic.
14 "Jeh Jeh Rocket Blaze Version" BGM of Huge Crisis when playing as Blaze.
15 "Get Edgy" BGM of Altitude Limit when playing as Sonic.
16 "Get Edgy Blaze Version" BGM of Altitude Limit when playing as Blaze.
17 "What U Need" BGM of Dead Line when playing as Sonic.
18 "What U Need Blaze Version" BGM of Dead Line when playing as Blaze.
19 "Metal Scratchin'" BGM of the boss battle acts.
20 "Metal Scratchin' (Part 2)" BGM of boss acts when the player has two hits left to defeat the boss.
21 "Vela-Nova" BGM of the Sonic/Blaze boss battle.
22 "Vela-Nova (Part 2)" BGM of the Sonic/Blaze boss battle when the player has one hit left to defeat the boss.
23 "Bomber Barbara" BGM of the Egg King boss fight.
24 "Bomber Barbara (Part 2)" BGM of the Egg King boss fight when the player has one hit left to defeat the boss.
25 "Groove Rush #4" BGM of the result screen after the Egg King is defeated.
26 "Raisin' Me Up (Prologue)" BGM of the game's ending in Sonic or Blaze's stories in Gameplay.
27 "Medley Rush #1" BGM of the credits when the player completes Sonic or Blaze's story in Gameplay.
28 "The Secret" This BGM is played when the player unlocks game features from completing Gameplay.
29 "I Wanna Breath" Drowning BGM.
30 "One Up" BGM of getting an extra life (whether through the One-Up Item Box or collecting multiples of 100 Rings.
31 "Theme of Sonic's Event" This BGM plays in various cutscenes in Sonic's story in Gameplay.
32 "Theme of Blaze's Event" This BGM plays in various cutscenes in Blaze's story in Gameplay.
33 "Theme of Comical Event" This BGM plays in various cutscenes in Gameplay, usually when a comical event is occuring.
34 "Theme of Strained Event" This BGM plays in various cutscenes in Gameplay, usually prior to confronting Dr. Eggman or Dr. Eggman Nega.
35 "Theme of After the Fight" This BGM plays in various cutscenes in Gameplay, usualy after defeating a boss.
36 "Theme of Warm Event" This BGM plays in various cutscenes in Gameplay, usually involving Cream or Vanilla.
37 "What U Need Is PSG" BGM of Battle Play mode.
38 "Groove Rush #1 PSG" BGM of the stage clear results screen in Battle Play mode.
39 "Groove Rush #2" Game Over BGM.
40 "It's a New Record !" This BGM plays if the player attains a new personal best record time of any stage in Time Attack.
41 "Groove Rush #1" BGM of the stage clear results screen of all acts except bosses in Gameplay and Time Attack.
42 "Groove Rush #3" BGM of the stage clear results screen of all boss acts.
43 "Groove Rush #2 PSG" Game Over BGM in Battle Play which occurs if neither player finishes the stage within the time limit.
44 "After the Fight" This BGM plays in the cutscene that occurs after defeating the boss.
45 "Blaze Appear" This BGM plays in the cutscene that occurs when Sonic and Blaze meet for the first time after defeating the boss of Leaf Storm for the first time in Gameplay.
46 "Kick the Eggman" This BGM plays in the cutscenes that occur after Blaze defeats each boss for the first time.
47 "A New Day" BGM of "Special Stage".
48 "A New Day (Intermission)" This BGM plays when the player successfully completes a Special Stage.
49 "Title Call" Voice clip of Sonic saying "Sonic Rush". Used in the title screen.
50 "Character Select" Voice clip of Blaze saying "Please select a character." Used when the player is prompted to select a character.
51 "Character Call 1" Voice clip of Sonic saying "Sonic the Hedgehog". Used when Sonic is selected in any mode.
52 "Character Call 2" Voice clip of Blaze saying "Blaze the Cat". Used when Blaze is selected in any mode.
53 "Sonic 1" Voice clip of Sonic saying "Here we go!". Used when Sonic is played in a boss act.
54 "Sonic 2" Voice clip of Sonic saying "Yes!". Used when Sonic clears a non-boss act.
55 "Sonic 3" Voice clip of Sonic saying "Should we try this again?". Used when Sonic clears a boss act.
56 "Sonic 4" Voice clip of Sonic saying "Is that it?". Used when Sonic clears the Egg King boss act.
57 "Sonic 5" Voice clip of Sonic saying "Yes!". Used when Sonic performs a trick.
58 "Sonic 6" Voice clip of Sonic saying "Yeah!". Used when Sonic performs a trick.
59 "Sonic 7" Voice clip of Sonic saying "Alright!". Used when Sonic performs a trick finisher.
60 "Sonic 8" Voice clip of Sonic saying "Cool!". Used when Sonic performs a trick finisher.
61 "Sonic 9" Voice clip of Sonic saying "Okay!". Used when Sonic performs a trick finisher.
62 "Sonic 10" Voice clip of Sonic saying "Ow!". Used when Sonic gets attacked.
63 "Sonic 11" Voice clip of Sonic saying "Let's do it!". Used when Sonic starts an act.
64 "Blaze 1" Voice clip of Blaze saying "It's time.". Used when Blaze is played in a boss act.
65 "Blaze 2" Voice clip of Blaze saying "How's that?". Used when Blaze clears a non-boss act.
66 "Blaze 3" Voice clip of Blaze saying "Never get on my bad side!". Used when Blaze clears a boss act.
67 "Blaze 4" Voice clip of Blaze saying "My enemies always fall before me!". Used when Blaze clears the Egg King boss act.
68 "Blaze 5" Voice clip of Blaze saying "Hoo!". Used when Blaze performs a trick.
69 "Blaze 6" Voice clip of Blaze saying "Yeah!". Used when Blaze performs a trick.
70 "Blaze 7" Voice clip of Sonic saying "Ok!". Used when Blaze performs a trick finisher.
71 "Blaze 8" Voice clip of Blaze saying "Haah!". Used when Blaze performs a trick finisher.
72 "Blaze 9" Voice clip of Blaze saying "Hah!". Used when Blaze performs a trick finisher.
73 "Blaze 10" Voice clip of Blaze saying "Ugh!". Used when Blaze gets attacked.
74 "Blaze 11" Voice clip of Blaze saying "You can't escape me!". Used Blaze starts an act.
75 "Tails 1" Voice clip of Tails saying "Alright, Sonic's here!". Used when Sonic is chosen in Gameplay mode when the Zone map loads.
76 "Tails 2" Voice clip of Tails saying "Yes!". Used when Sonic moves to a location in the map.
77 "Tails 3" Voice clip of Tails saying "Huh?". Used when Sonic encounters an event.
78 "Tails 4" Voice clip of Tails saying "Do your best, Sonic!". Used when Sonic is about to start an act in Gameplay.
79 "Tails 5" Voice clip of Tails saying "Welcome back, Sonic.". Used when Sonic finishes an act in Gameplay.
80 "Tails 6" Voice clip of Tails saying "Bye, Sonic!". Used when the player quits out of Sonic's mode in Gameplay.
81 "Tails 7" Voice clip of Tails saying "Go get'em, Sonic!". Used when Sonic commences a boss act.
82 "Tails 8" Voice clip of Tails saying "Nice, Sonic!". Used when Sonic lands a hit on the boss.
83 "Tails 9" Voice clip of Tails saying "No, Sonic!". Used when Sonic gets attacked by the boss.
84 "Tails 10" Voice clip of Tails saying "You're almost there!". Used when Sonic has two hits left to defeat the boss (or one hit in the case of the Blaze and Egg King boss battles).
85 "Tails 11" Voice clip of Tails saying "Alright, Sonic!". Used when Sonic defeats the boss.
86 "Tails 12" Voice clip of Tails saying "Yes! You did it, Sonic!". Used when Sonic defeats the Egg King.
87 "Cream 1" Voice clip of Cream saying "Hi, Blaze!". Used when Blaze is chosen in Gameplay mode when the Zone map loads.
88 "Cream 2" Voice clip of Cream saying "Yes!". Used when Blaze moves to a location in the map.
89 "Cream 3" Voice clip of Cream saying "Huh?". Used when selecting her house.
90 "Cream 4" Voice clip of Cream saying "Don't be long!". Used when Blaze is about to start an act in Gameplay.
91 "Cream 5" Voice clip of Cream saying "Nice to see you again, Blaze.". Used when Blaze finishes an act in Gameplay.
92 "Cream 6" Voice clip of Cream saying "Drop by soon, Blaze...". Used when the player quits out of Blaze's mode in Gameplay.
93 "Cream 7" Voice clip of Cream saying "Do you best, Blaze!". Used when Blaze commences a boss act.
94 "Cream 8" Voice clip of Cream saying "That's it!". Used when Blaze lands a hit on the boss.
95 "Cream 9" Voice clip of Cream saying "Ugh!". Used when Blaze gets attacked by the boss.
96 "Cream 10" Voice clip of Cream saying "Just a little more!". Used when Blaze has two hits left to defeat the boss (or one hit in the case of the Sonic and Egg King boss battles).
97 "Cream 11" Voice clip of Tails saying "You did it!". Used when Blaze defeats the boss.
98 "Cream 12" Voice clip of Tails saying "You did great, Blaze!". Used when Blaze defeats the Egg King.
99 "Audience 1" Voice clip of a cheering audience.
100 "Audience 2" Voice clip of an audience cheering and applauding.
101 "Audience 3" Voice clip of a cheering audience, albeit in high pitch.
102 "Audience 4" Voice clip of an audience in shock.
103 "Eggman 1" Voice clip of Eggman or Eggman Nega saying "You'll regret this!". Used in the cutscenes of boss acts after Eggman is defeated.
104 "Eggman 2" Voice clip of Eggman or Eggman Nega laughing. Used when Eggman successfully attacks the player in boss acts.
105 "Eggman 3" Voice clip of Eggman or Eggman Nega saying "Ow!". Used when the player lands a hit Eggman in boss acts.
106 "Eggman 4" Voice clip of Eggman or Eggman Nega saying "You!". Used when the player lands a hit on Eggman in boss acts.
107 "Eggman 5" Voice clip of Eggman or Eggman Nega saying "Take this!". Used when Eggman is about to attack in boss acts.
108 "Eggman 6" Voice clip of Eggman or Eggman Nega saying "Hehe!". Used when Eggman is about to attack in boss acts.
109 "Eggman 7" Voice clip of Eggman or Eggman Nega saying "Get ready to be schooled!". Used when Eggman is about to use a powerful attack in boss acts.
110 "The Extra Zone" This BGM plays when the player accesses Gameplay with the Extra story mode in Gameplay unlocked for the first time.
111 "Anxiety" This BGM plays in the first cutscene of the Extra story mode.
112 "A Flicker of Hope" This BGM plays in the first cutscene of the Extra story mode.
113 "The Metamorphosis" This BGM plays in the cutscene where Sonic and Blaze transform into Super Sonic and Burning Blaze respectively.
114 "Eggman 1" This BGM plays in the first cutscene of the Extra story mode and in the cutscene before the Egg Salamander is defeated.
115 "Wrapped in Black" BGM of Exception.
116 "Wrapped in Black (Part 2)" BGM of Exception from the fourth phase (second Blaze section) of the Egg Salamander boss fight and onwards.
117 "Groove Rush #5" Stage clear results BGM of clearing Exception.
118 "Raisin' Me Up" This BGM plays in the ending cutscenes of the Extra story mode.
119 "Medley Rush #2" BGM of the Extra story mode credits.
120 "Character Call 3" Voice clip of Sonic saying "Sonic and Blaze!". Used when selecting the Extra story mode in Gameplay.
121 "Character Call 4" Voice clip of Blaze saying "Sonic and Blaze!". Used when selecting the Extra story mode in Gameplay.
122 "Sonic 12" Voice clip of Sonic saying "See ya, Blaze!". Used in the cutscene after clearing Exception.
123 "Sonic 13" Voice clip of Super Sonic saying "Blaze, it's closing in on you!". Used after the player clears Super Sonic's sections in Exception.
124 "Sonic 14" Voice clip of Super Sonic saying "I got it!". Used after the player clear Burning Blaze's sections in Exception.
125 "Blaze 12" Voice clip of Blaze saying "Again...". Used in the cutscene after clearing Exception.
126 "Blaze 13" Voice clip of Super Sonic saying "I know!". Used after the player clears Super Sonic's sections in Exception.
127 "Sonic 14" Voice clip of Super Sonic saying "Sonic, it's headed right for you!". Used after the player clears Burning Blaze's sections in Exception.

Sonic Rush Adventure

In Sonic Rush Adventure, Sound Test is once again an unlockable feature which becomes available to the player once they finish the main story. To access it, the player must talk to Muzy at Seagull Beach of Southern Island. Initially, the number of tracks available are limited but more tracks become available if the player clears Missions asssigned by Muzy.

Sonic Riders series

In Sonic Riders, Sonic Riders: Zero Gravity and Sonic Free Riders, it is unlocked after completing the games.

Sonic the Hedgehog (2006)

The Sound Test appears in the 2006 Sonic the Hedgehog game under the name Music Room.

Sonic Unleashed

For the track list of Sonic Unleashed, see Records.

In Sonic Unleashed, collecting Records will let the player listen to the music tracks from the game on the Gramophone or Audio System once those items are purchased.

Sonic Colors (Nintendo DS)

Sonic Mania

In Sonic Mania and Sonic Mania Plus, the Sound Test is included within the hidden Level Select. The DA Garden from Sonic the Hedgehog CD also comes back, being featured as an extra mode.

Trivia

  • In Knuckles' Chaotix, by entering "00", "08" and "17" in the third set under the title "Mars", 0117 should be reading on number beside at the Color Test, and Amy Rose will make a cameo dancing and saying "Cool, sweet & catchy!".
  • In the Sound Test of Sonic Chaos, if the player moves Controlpadds.png in a forward quarter circle motion (down, down-left and left) and presses Game Gear I Button.png or Game Gear II Button.png , Sonic can be seen shooting out a sparkling fireball, resembling the Hadoken from the Street Fighter series.[1]
  • In the 2013 remaster of Sonic 1, there is currently a glitch which prevents the player from using the Sound Test feature if they are using touch controls. Touching the play button only advances the track number by 16 spots (since the tracks are numbered in hexadecimal format) instead of playing the selected track. Using controllers paired with mobile deivces however still work with Sound Test as normal.

References

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