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Sonic Wiki Zone
Sonic Wiki Zone
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{{Tab
 
{{Tab
|tab1 = Main page
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|title1 = Main page
 
|tab2 = Gallery
 
|tab2 = Gallery
 
|tab3 = Beta elements
 
|tab3 = Beta elements
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|bg = browntab
 
}}
 
}}
 
{{Infobox video game
 
{{Infobox video game
|image = [[File:Sonic-Triple-Trouble-US-Boxart.png|242px]]
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|title = ''Sonic the Hedgehog Triple Trouble''
  +
|image = Sonic-Triple-Trouble-US-Boxart.png
 
|developer = [[Aspect Co. Ltd]]
 
|developer = [[Aspect Co. Ltd]]
 
|publisher = [[Sega]]
 
|publisher = [[Sega]]
|series = [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]
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|series = [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]
|director = Katsuhiro Hasegawa {{C|Credited as K.Hase}}
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|director = Katsuhiro Hasegawa {{C|Credited as K.Hase}}
|producer = Motoshige Hokoyama {{C|Credited as M.Hoko}}
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|producer = Motoshige Hokoyama {{C|Credited as M.Hoko}}
|composer = Yayoi Wachi {{C|Credited as Yayoi.F}}
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|composer = Yayoi Wachi {{C|Credited as Yayoi.F}}
|released = '''Game Gear'''<br/>{{vgrelease|EU=31 October 1994<ref>https://en.wikipedia.org/wiki/Sonic_the_Hedgehog:_Triple_Trouble</ref>|NA=15 November 1994|JP=11 November 1994}} '''Virtual Console''' ([[Nintendo 3DS]])<br/>{{vgrelease|EU=29 March 2012|NA=15 March 2012|JP=14 March 2012}}
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|released = '''Game Gear'''<br/>{{vgrelease|EU=November 1994|NA=15 November 1994|JP=11 November 1994}} '''Virtual Console''' ([[Nintendo 3DS]])<br/>{{vgrelease|EU=29 March 2012|NA=15 March 2012|JP=14 March 2012}}
|genre = Platformer
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|genre = Platformer
|modes = Single player
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|modes = Single player
|ratings = [[Wikipedia:ESRB|ESRB]]: K-A (Kids to Adults)
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|ratings = [[Entertainment Software Rating Board|ESRB]]: K-A (Kids to Adults)
 
|platforms = [[Sega Game Gear|Game Gear]], [[Nintendo 3DS]]
 
|platforms = [[Sega Game Gear|Game Gear]], [[Nintendo 3DS]]
 
'''Compilations:'''<br>
 
'''Compilations:'''<br>
 
[[Nintendo GameCube|GameCube]], [[PC]], [[PlayStation 2]]
 
[[Nintendo GameCube|GameCube]], [[PC]], [[PlayStation 2]]
|media = Cartridge, CD-ROM, Digital download
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|media = Cartridge, CD-ROM, Digital download
 
}}
 
}}
{{Nihongo|'''''Sonic the Hedgehog Triple Trouble'''''|ソニック&テイルス2|Sonikku to Teirusu Tsū|lit. "Sonic & Tails 2"}}, also simply known as '''''Sonic Triple Trouble''''', is a platforming game in the ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series for the [[Sega Game Gear]]. First released in November 1994, it was developed by [[Aspect Co. Ltd|Aspect]] and published by [[Sega]]. Unlike many Game Gear titles, an official [[Master System]] port was never released. It acts as a standalone sequel to ''[[Sonic Chaos]]'', and features several gameplay mechanics and power-ups from that game.
+
{{Nihongo|'''''Sonic the Hedgehog Triple Trouble'''''|ソニック&テイルス2|Sonikku to Teirusu Tsū|lit. "Sonic & Tails 2"}}, also simply known as '''''Sonic Triple Trouble''''', is a platforming game in the ''[[Sonic the Hedgehog series|Sonic the Hedgehog]]'' series for the [[Sega Game Gear]]. First released in November 1994, it was developed by [[Aspect Co. Ltd|Aspect]] and published by [[Sega]]. Unlike many Game Gear titles, an official [[Master System]] port was never released. It acts as a standalone sequel to ''[[Sonic Chaos]]'', and features several gameplay mechanics and power-ups from that game.
   
''Sonic Triple Trouble'' follows [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]' adventure to gather six [[Chaos Emerald]]s before [[Doctor Eggman|Dr. Robotnik]] manages to do so and involves two other adversaries, marking the first appearance of the semi-recurring character [[Fang the Sniper|Nack the Weasel]] (later known as Fang the Sniper), and [[Knuckles the Echidna|Knuckles]]' first appearance in a handheld game. Like many other Sonic-themed Game Gear games, ''Sonic the Hedgehog Triple Trouble'' was re-released in numerous compilation titles or as unlockable game. The standalone game was re-released on the [[Nintendo 3DS]] in March 2012.
+
''Sonic Triple Trouble'' follows [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]' adventure to gather six [[Chaos Emerald]]s before [[Doctor Eggman|Dr. Robotnik]] manages to do so and involves two other adversaries, marking the first appearance of the semi-recurring character [[Fang the Sniper|Nack the Weasel]] (later known as Fang the Sniper), and [[Knuckles the Echidna|Knuckles]]' first appearance in a handheld game. Like many other Sonic-themed Game Gear games, ''Sonic the Hedgehog Triple Trouble'' was re-released in numerous compilation titles or as an unlockable game. The standalone game was re-released on the [[Nintendo 3DS]] in March 2012.
   
 
==Plot==
 
==Plot==
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[[Doctor Eggman|Dr. Robotnik]] has finally managed to get his mitts on six of the [[Chaos Emerald]]s without [[Sonic the Hedgehog|Sonic]] knowing. Unfortunately for him, an accident during the testing phase of one of his new weapons scatters the Emeralds. He managed to recover the yellow Emerald, but could not track down the other five. As he anticipated, [[Sonic the Hedgehog|Sonic]] and his buddy [[Miles "Tails" Prower|Tails]] are now out to retrieve them, so he once again tricks [[Knuckles the Echidna|Knuckles]] into working for him.<ref name="Story">''Sonic the Hedgehog Triple Trouble'' ([[Sega Game Gear]]) Japanese instruction manual pgs. 4-6.</ref>
 
[[Doctor Eggman|Dr. Robotnik]] has finally managed to get his mitts on six of the [[Chaos Emerald]]s without [[Sonic the Hedgehog|Sonic]] knowing. Unfortunately for him, an accident during the testing phase of one of his new weapons scatters the Emeralds. He managed to recover the yellow Emerald, but could not track down the other five. As he anticipated, [[Sonic the Hedgehog|Sonic]] and his buddy [[Miles "Tails" Prower|Tails]] are now out to retrieve them, so he once again tricks [[Knuckles the Echidna|Knuckles]] into working for him.<ref name="Story">''Sonic the Hedgehog Triple Trouble'' ([[Sega Game Gear]]) Japanese instruction manual pgs. 4-6.</ref>
   
Meanwhile, a treasure hunter named [[Fang the Sniper|Nack the Weasel]] has eavesdropped on the exchange between the hedgehog and the echidna. Unknown to them, he already discovered the Chaos Emeralds in his [[Special Stage|home dimension]]. Now Sonic and Tails must fend off Robotnik and Knuckles while retrieving the Emeralds back from Nack.<ref name="Story"/>
+
Meanwhile, a treasure hunter named [[Fang the Sniper|Nack the Weasel]] has eavesdropped on the exchange between the hedgehog and the echidna. Unknown to them, he already discovered the Chaos Emeralds in his [[Special Stage|home dimension]]. Now Sonic and Tails must fend off Robotnik and Knuckles while retrieving the Emeralds back from Nack.<ref name="Story" />
   
 
In western instruction manuals, the storyline is slightly different in terms of characters' descriptions. In the western storyline, Knuckles has been tricked into thinking that Sonic and Tails are out to steal the Chaos Emeralds, and Nack is not aware of the Chaos Emeralds' true power- only that they would be worth a lot of money- so he sets out to take them for himself before the others do.<ref>''Sonic the Hedgehog Triple Trouble'' ([[Sega Game Gear]]) North American instruction manual pg. 2.</ref>
 
In western instruction manuals, the storyline is slightly different in terms of characters' descriptions. In the western storyline, Knuckles has been tricked into thinking that Sonic and Tails are out to steal the Chaos Emeralds, and Nack is not aware of the Chaos Emeralds' true power- only that they would be worth a lot of money- so he sets out to take them for himself before the others do.<ref>''Sonic the Hedgehog Triple Trouble'' ([[Sega Game Gear]]) North American instruction manual pg. 2.</ref>
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[[File:STTTidalPlantSeaFox.png|thumb|right|Tails piloting the [[Sea Fox]], an exclusive item in [[Tidal Plant Zone]].]]
 
[[File:STTTidalPlantSeaFox.png|thumb|right|Tails piloting the [[Sea Fox]], an exclusive item in [[Tidal Plant Zone]].]]
Like in previous games, [[Ring]]s are found everywhere in the Zones and protect the player from taking damage. ''Sonic the Hedgehog Triple Trouble'' is one of the first games in the series in which the player does not lose all their Rings after getting hit; instead, only thirty Rings are lost when the player gets hurt. The power-ups in the [[Monitor]]s are mainly the same as in ''Sonic Chaos'' with [[Super Ring]]s, [[Power Sneakers (power-up)|Power Sneakers]], [[Invincibility]] and extra lives. Like in [[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]], when losing a life, the player is sent back to the beginning of the Act or the latest opened [[Star Post#Variants|Marker]]. As for Sonic and Tails, Monitors may also contain power-ups exclusive to them. Many of these include the returning [[Pogo Spring]]s and [[Rocket Shoes]] from ''Sonic Chaos'' as well the new [[Rocket Shoes|Hyper Heli-Tails]], [[Snowboard|Jet Boards]] and [[Screw Shoes]]. In [[Tidal Plant Zone]], Tails can also pilot the [[Sea Fox]] to travel through underwater sections without need for [[Air Bubbles]].
+
Like in previous games, [[Ring]]s are found everywhere in the Zones and protect the player from taking damage. ''Sonic the Hedgehog Triple Trouble'' is one of the first games in the series in which the player does not lose all their Rings after getting hit; instead, only thirty Rings are lost when the player gets hurt. The power-ups in the [[Monitor]]s are mainly the same as in ''Sonic Chaos'' with [[Super Ring]]s, [[Power Sneakers (power-up)|Power Sneakers]], [[Invincible|Invincibility]] and extra lives. Like in [[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]], when losing a life, the player is sent back to the beginning of the Act or the latest opened [[Marker]]. As for Sonic and Tails, Monitors may also contain power-ups exclusive to them. Many of these include the returning [[Pogo Spring]]s and [[Rocket Shoes]] from ''Sonic Chaos'' as well the new [[Rocket Shoes|Hyper Heli-Tails]], [[Snowboard|Jet Boards]] and [[Propeller Shoes]]. In [[Tidal Plant Zone]], Tails can also pilot the [[Sea Fox]] to travel through underwater sections without need for [[Air Bubble]]s.
   
The level design in ''Sonic the Hedgehog Triple Trouble'' is more extensive in size compared to previous Game Gear titles in the [[Sonic the Hedgehog (series)|''Sonic'' series]] and includes alternative pathways and secrets in each [[Zone]], while staying much closer to the first main installments for the [[Sega Mega Drive|Sega Genesis]]. The Zones' aesthetics are similar to those of ''[[Sonic the Hedgehog 3]] [[Sonic & Knuckles|&amp; Knuckles]]''. Besides the traditional [[Spring]]s and [[Dash Panel|Boosters]], each Zone features different types of gimmicks and contraptions.
+
The level design in ''Sonic the Hedgehog Triple Trouble'' is more extensive in size compared to previous Game Gear titles in the [[Sonic the Hedgehog series|''Sonic'' series]] and includes alternative pathways and secrets in each [[Zone]], while staying much closer to the first main installments for the [[Sega Mega Drive|Sega Genesis]]. The Zones' aesthetics are similar to those of ''[[Sonic the Hedgehog 3]] [[Sonic & Knuckles|&amp; Knuckles]]''. Besides the traditional [[Spring]]s and [[Dash Panel|Boosters]], each Zone features different types of gimmicks and contraptions.
   
 
===Controls===
 
===Controls===
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
! rowspan="2"|Button formation
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! rowspan="2" |Button formation
! colspan="2"|Movement
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! colspan="2" |Movement
 
|-
 
|-
 
![[File:Sonic-Icon-Sonic-Triple-Trouble.png]] [[Sonic the Hedgehog]] !![[File:Tails-Icon-Sonic-Triple-Trouble.png]] [[Miles "Tails" Prower]]
 
![[File:Sonic-Icon-Sonic-Triple-Trouble.png]] [[Sonic the Hedgehog]] !![[File:Tails-Icon-Sonic-Triple-Trouble.png]] [[Miles "Tails" Prower]]
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===Objects===
 
===Objects===
 
====Items====
 
====Items====
*[[Ring]]s
+
*[[Ring]]
*[[Monitor]]s
+
*[[Item Box|Monitor]]
**[[Super Ring]]s
+
**[[1-Up]]
**[[Power Sneakers (power-up)|Power Sneakers]]
+
**[[Chaos Emerald (power-up)|Chaos Emerald]]
**[[Invincibility]]
+
**[[Hyper Heli-Tails]]
  +
**[[Invincible|Invincibility]]
**[[1-Up]]s
 
**[[Star Post#Variants|Marker]]
+
**[[Jet Board]]
 
**[[Marker]]
**[[Chaos Emerald (item box)|Chaos Emerald]]s
 
**[[Rocket Shoes]]
 
 
**[[Pogo Spring]]
 
**[[Pogo Spring]]
  +
**[[Power Sneakers (power-up)|Power Sneakers]]
**[[Snowboard|Jet Board]]s
 
 
**[[Propeller Shoes]]
 
**[[Propeller Shoes]]
**[[Super Heli-Tails]]
+
**[[Rocket Shoes]]
  +
**[[Super Ring]]
 
**[[Time Bonus]] ([[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]] only)
 
**[[Time Bonus]] ([[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]] only)
*[[Chaos Emerald]]s (Special Stages only)
+
*[[Chaos Emerald]] (Special Stages only)
   
 
====Gimmicks and obstacles====
 
====Gimmicks and obstacles====
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|
 
|
 
*[[Spring]]s (red and yellow)
 
*[[Spring]]s (red and yellow)
*[[Dash Panel|Booster]]s
+
*[[Dash Panel|Boosters]]
 
*[[Spikes (obstacle)|Spikes]]
 
*[[Spikes (obstacle)|Spikes]]
 
*[[Spin Coaster]]s
 
*[[Spin Coaster]]s
 
*[[Breakaway Bumper]]s
 
*[[Breakaway Bumper]]s
*[[Air Bubbles]]
+
*[[Air Bubble]]s
 
|
 
|
 
*[[Bomb (obstacle)|Bombs]]
 
*[[Bomb (obstacle)|Bombs]]
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*[[Sea Fox]] (Tails only)
 
*[[Sea Fox]] (Tails only)
 
*[[Switch]]es
 
*[[Switch]]es
*[[Signpost|Bonus Panel]]s
+
*[[Signpost|Bonus Panels]]
 
|}
 
|}
   
 
===Bonus Panel rewards===
 
===Bonus Panel rewards===
Like in ''Sonic Chaos'', [[Signpost|Bonus Panels]] at the end of the first two Acts will grant different type of items for the player after they stop spinning. Occasionally, the Bonus Panel will point backwards, meaning the player has to dash towards it to make spin it again.
+
Like in ''Sonic Chaos'', [[Signpost|Bonus Panels]] at the end of the first two Acts will grant different type of items for the player after they stop spinning. Occasionally, the Bonus Panel will point backwards, meaning the player has to dash towards it to make it spin again.
{|class="wikitable" border="1"
+
{| class="wikitable" border="1"
 
!Dr. Robotnik
 
!Dr. Robotnik
 
!Sonic
 
!Sonic
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|}
 
|}
   
===Other modes===
+
==Characters==
The player can choose one of two other modes: [[Sound Test]] and [[Time Attack]]. Both modes are available on the game's title screen by pressing up and down on {{Directional Pad}}. Time Attack features a single, separated Act of the [[Great Turquoise Zone]] which lacks enemies, but also holds different gimmicks from in the game. Due the lack of battery backup of [[Game Gear]] games, none of the records made in Time Attack can be saved on the game's hardware. The Japanese release of the game features a "3D Stage" option to test run the second type of [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]].
 
 
==Appearances==
 
 
[[File:Character-Select-Sonic-Triple-Trouble.png|thumb|Character select menu.]]
 
[[File:Character-Select-Sonic-Triple-Trouble.png|thumb|Character select menu.]]
 
===Playable characters===
 
===Playable characters===
*[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]
+
*[[Sonic the Hedgehog]]
 
*[[Miles "Tails" Prower]]
 
*[[Miles "Tails" Prower]]
   
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*[[Boing-o-Bot]]
 
*[[Boing-o-Bot]]
 
*[[Bombaberry]]
 
*[[Bombaberry]]
*[[Sunset Park Badnik]]
+
*[[Sunset Park Zone Badnik]]
 
*[[Needlenose|Kameka]]
 
*[[Needlenose|Kameka]]
 
|
 
|
 
*[[Rabibin]]
 
*[[Rabibin]]
*[[Meta Junglira Badnik]]
+
*[[Meta Junglira Zone Badnik]]
 
*[[Penguin Bombers]]
 
*[[Penguin Bombers]]
 
*[[Spidal Tap]]
 
*[[Spidal Tap]]
 
|
 
|
*[[Tidal Plant Badnik]]
+
*[[Tidal Plant Zone Badnik]]
 
*[[Mecha Hiyoko]]
 
*[[Mecha Hiyoko]]
 
*[[Bomblur]]
 
*[[Bomblur]]
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===Bosses===
 
===Bosses===
*[[Marvelous Queen]] ([[Fang the Sniper|Nack the Weasel]]) - Fought at the end of each [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]] except the first.
+
*[[Nack the Weasel (boss)|Nack the Weasel]] - Fought at the end of each [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]] except the first.
 
*[[Tart Turtle]]
 
*[[Tart Turtle]]
 
*[[Marve-shupopolous-gou]]
 
*[[Marve-shupopolous-gou]]
 
*[[Wood Buttarundorf]]
 
*[[Wood Buttarundorf]]
 
*[[Giga Thomas "Pen"]]
 
*[[Giga Thomas "Pen"]]
*[[Knuckles the Echidna (Tidal Plant Zone)|Knuckles the Echidna]] ([[Tidal Plant Zone]] boss)
+
*[[Knuckles the Echidna (Sonic the Hedgehog Triple Trouble)|Knuckles the Echidna]]
*[[Metal Sonic (Atomic Destroyer Zone)|Metal Sonic]] ([[Atomic Destroyer Zone]] sub-boss)
+
*[[Metal Sonic (Sonic the Hedgehog Triple Trouble)|Metal Sonic]]
 
*[[Atomic Destroyer Zone#Boss|Atomic Destroyer Zone]] bosses [[Atomic Destroyer Zone Boss 1|1]], [[Atomic Destroyer Zone Boss 2|2]] and [[Atomic Destroyer Zone Boss 3|3]] ([[Doctor Eggman|Dr. Robotnik]])
 
*[[Atomic Destroyer Zone#Boss|Atomic Destroyer Zone]] bosses [[Atomic Destroyer Zone Boss 1|1]], [[Atomic Destroyer Zone Boss 2|2]] and [[Atomic Destroyer Zone Boss 3|3]] ([[Doctor Eggman|Dr. Robotnik]])
   
 
==Zones==
 
==Zones==
 
[[Image:STTGreatTurquoiseKnux.png|thumb|150px|Knuckles, about to spring a trap on Sonic in Great Turquoise Zone.]]
 
[[Image:STTGreatTurquoiseKnux.png|thumb|150px|Knuckles, about to spring a trap on Sonic in Great Turquoise Zone.]]
''Sonic Triple Trouble'' consists six [[Zone]]s with three Acts each. The third Act is a short course, usually with a small cache of [[Ring]]s followed by a boss. The zones' order are:
+
''Sonic the hedgehog Triple Trouble'' consists of six [[Zone]]s with three Acts each. The third Act is a short course, usually with a small cache of [[Ring]]s followed by a boss. The zones' order are:
   
 
*[[Great Turquoise Zone]]
 
*[[Great Turquoise Zone]]
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===Special Stages===
 
===Special Stages===
 
{{main|Special Stage (Sonic the Hedgehog Triple Trouble)}}
 
{{main|Special Stage (Sonic the Hedgehog Triple Trouble)}}
Additionally, and in keeping with the 8-bit tradition, there are five individual [[Special Stage]]s in the game. ''Sonic the Hedgehog Triple Trouble'', however, sees these stages accessed in a unique way: by collecting fifty [[Ring]]s and breaking open the "[[Chaos Emerald (item box)|Chaos Emerald]]" [[Monitor]], a [[Star Circle|portal]] appears which leads to the Special Stage.
+
Additionally, and in keeping with the 8-bit tradition, there are five individual [[Special Stage]]s in the game. ''Sonic the Hedgehog Triple Trouble'', however, sees these stages accessed in a unique way: by collecting fifty [[Ring]]s and breaking open the "[[Chaos Emerald (power-up)|Chaos Emerald]]" [[Item Box|Monitor]], a [[Star Circle|portal]] appears which leads to the Special Stage.
   
 
The first, third and fifth stages are giant mazes with a countdown timer. The timer can be boosted with "[[Time Bonus]]" items scattered throughout them, but it never exceeds one and a half minutes. The second and fourth Special Stages involve flying the [[Tornado]] to collect Rings and avoid [[Bomb (obstacle)|bombs]]. At the end of every Special Stage, [[Fang the Sniper|Nack]] shows up and attacks with one of the [[Marvelous Queen]]'s weapons to protect the [[Chaos Emerald]]. Clearing all five Special Stages unlocks the "good" ending of the game.
 
The first, third and fifth stages are giant mazes with a countdown timer. The timer can be boosted with "[[Time Bonus]]" items scattered throughout them, but it never exceeds one and a half minutes. The second and fourth Special Stages involve flying the [[Tornado]] to collect Rings and avoid [[Bomb (obstacle)|bombs]]. At the end of every Special Stage, [[Fang the Sniper|Nack]] shows up and attacks with one of the [[Marvelous Queen]]'s weapons to protect the [[Chaos Emerald]]. Clearing all five Special Stages unlocks the "good" ending of the game.
  +
  +
==Other modes==
 
The player can choose one of two other modes: [[Sound Test]] and [[Time Attack]]. Both modes are available on the game's title screen by pressing up and down on {{Directional Pad}}. Time Attack features a single, separated Act of the [[Great Turquoise Zone]] which lacks enemies, but also holds different gimmicks from in the game. Due the lack of battery backup of [[Game Gear]] games, none of the records made in Time Attack can be saved on the game's hardware. The Japanese release of the game features a "3D Stage" option to test run the second type of [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]].
   
 
==Reception==
 
==Reception==
 
{{Video game reviews
 
{{Video game reviews
| GR = 64.67% <ref name="GameRankings">{{cite web|url=http://www.gamerankings.com/gamegear/586810-sonic-the-hedgehog-triple-trouble/index.html |title=Sonic the Hedgehog: Triple Trouble|publisher=GameRankings|accessdate=17 May 2016}}</ref>
+
| GR = 64.67% <ref name="GameRankings">{{Cite web|url=http://www.gamerankings.com/gamegear/586810-sonic-the-hedgehog-triple-trouble/index.html |title=Sonic the Hedgehog: Triple Trouble|publisher=GameRankings|accessdate=17 May 2016}}</ref>
| C&VG = 68/100<ref name="C&VG">{{cite book|title=Supershorts...: Sonic in Triple Trouble|work=Computer & Video Games|issue=157|publisher=Future Publishing|date=December 1994|page=143 |accessdate= 17 May 2016}}</ref>
+
| C&VG = 68/100<ref name="C&VG">{{Cite book|title=Supershorts...: Sonic in Triple Trouble|work=Computer & Video Games|issue=157|publisher=Future Publishing|date=December 1994|page=143 |accessdate= 17 May 2016}}</ref>
| EGM = 68/100<ref name="EGM">{{cite book|title=ProReview: Sonic the Hedgehog Triple Trouble|work=Electronic Gaming Monthly|issue=64|publisher=Sendai Publishing|date=November 1994|accessdate= 17 May 2016}}</ref>
+
| EGM = 68/100<ref name="EGM">{{Cite book|title=ProReview: Sonic the Hedgehog Triple Trouble|work=Electronic Gaming Monthly|issue=64|publisher=Sendai Publishing|date=November 1994|accessdate= 17 May 2016}}</ref>
 
| Fam = 21/40<ref name="Famitsu"/>
 
| Fam = 21/40<ref name="Famitsu"/>
 
| GamePro = 80/100<ref name="GamePro"/>
 
| GamePro = 80/100<ref name="GamePro"/>
 
}}
 
}}
''Sonic Triple Trouble'' received mixed to positive reviews from many published video game magazines. [[Wikipedia:GamePro|GamePro]] praised the game for graphics and new gameplay elements, but criticized it for being too easy, reducing its longevity and slowdowns leading to cheap deaths.<ref name="GamePro">{{cite book|title=ProReview: Sonic the Hedgehog Triple Trouble|work=GamePro|issue=64|publisher=International Data Group|date=November 1994|page=206 |accessdate= 10 October 2015}}</ref> [[Wikipedia:Sega Saturn Magazine|Sega Magazine]] also described the game as being enjoyable, but too easy. [[Wikipedia:Mean Machines|Mean Machines Sega]] magazine gave an score 85 out of 100 in its December 1994 issue, praising for its graphics and gameplay.<ref name="MeanMachines">{{cite book|last1=Merrett |last2=Bufton |first1=Steve |first2=Paul |title=Game Gear Review: Sonic the Hedgehog Triple Trouble|work=Mean Machines Sega|issue=64|publisher=EMAP|date=December 1994|page=108-109 |accessdate= 10 October 2015}}</ref> The Japanese [[Wikipedia:Famitsu|Famicom Tsūshin]] gave the game a score of 21 out of 40 in its November 1994 issue.<ref name="Famitsu">NEW GAMES CROSS REVIEW: ソニック&テイルス2. Weekly Famicom Tsūshin. No.309. Pg.39. 11–18 November 1994.</ref>
+
''Sonic Triple Trouble'' received mixed to positive reviews from many published video game magazines. [[Wikipedia:GamePro|GamePro]] praised the game for graphics and new gameplay elements, but criticized it for being too easy, reducing its longevity and slowdowns leading to cheap deaths.<ref name="GamePro">{{Cite book|title=ProReview: Sonic the Hedgehog Triple Trouble|work=GamePro|issue=64|publisher=International Data Group|date=November 1994|page=206 |accessdate= 10 October 2015}}</ref> [[Wikipedia:Sega Saturn Magazine|Sega Magazine]] also described the game as being enjoyable, but too easy. [[Wikipedia:Mean Machines|Mean Machines Sega]] magazine gave an score 85 out of 100 in its December 1994 issue, praising for its graphics and gameplay.<ref name="MeanMachines">{{Cite book|last1=Merrett |last2=Bufton |first1=Steve |first2=Paul |title=Game Gear Review: Sonic the Hedgehog Triple Trouble|work=Mean Machines Sega|issue=64|publisher=EMAP|date=December 1994|pages=108–109 |accessdate= 10 October 2015}}</ref> The Japanese [[Wikipedia:Famitsu|Famicom Tsūshin]] gave the game a score of 21 out of 40 in its November 1994 issue.<ref name="Famitsu">NEW GAMES CROSS REVIEW: ソニック&テイルス2. Weekly Famicom Tsūshin. No.309. Pg.39. 11–18 November 1994.</ref>
   
The reception towards the game in compilation an re-releases has been worse, as [[Wikipedia:Eurogamer|Eurogamer]] stating the game being poorly aged and "intolerable",<ref>{{cite web|last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/r_sonicgems_gc |title=Sonic Gems Collection Review • Reviews • GameCube • |publisher=Eurogamer.net |date=6 October 2005 |accessdate= 10 October 2015}}</ref> while [[Wikipedia:GamesRadar|GamesRadar]] calls it "reasonably competent, but no less tedious".<ref>{{cite web|last=Elston |first=Brett |url=http://www.gamesradar.com/sonic-gems-collection/ |title=Sonic Gems Collection |publisher=GamesRadar |date= |accessdate= 10 October 2015}}</ref> As [[Wikipedia:IGN|IGN]] stated it being as not "particularly stellar",<ref>{{cite web|url=http://cube.ign.com/articles/643/643743p2.html |title=Sonic Gems Collection - IGN |publisher=Cube.ign.com |date= |accessdate=10 October 2015}}</ref> [[Wikipedia:Gamespot|Gamespot]] criticized the game for suffering the poor Game Gear emulation on ''[[Sonic Gems Collection]]'' release.<ref>{{cite web|url=http://www.gamespot.com/sonic-gems-collection/reviews/sonic-gems-collection-review-6131881 |title=Sonic Gems Collection Review |publisher=GameSpot.com |date= 16 September 2005 |accessdate=10 October 2015}}</ref> Nintendolife gave [[Nintendo 3DS]] re-release an score 6 out of 10, as praising solid level designs and graphics while criticizing the lack of challenge and sluggish pacing.<ref>{{cite web|last=Dillard |first=Corbie |url=http://www.nintendolife.com/reviews/eshop/sonic_the_hedgehog_triple_trouble_gamegear |title=Review: Sonic the Hedgehog: Triple Trouble (3DS eShop / GG) |publisher=Nintendolife |date= 20 March 2012 |accessdate=10 October 2015}}</ref>
+
The reception towards the game in compilation an re-releases has been worse, as [[Wikipedia:Eurogamer|Eurogamer]] stating the game being poorly aged and "intolerable",<ref>{{Cite web|last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/r_sonicgems_gc |title=Sonic Gems Collection Review • Reviews • GameCube • |publisher=Eurogamer.net |date=6 October 2005 |accessdate= 10 October 2015}}</ref> while [[Wikipedia:GamesRadar|GamesRadar]] calls it "reasonably competent, but no less tedious".<ref>{{Cite web|last=Elston |first=Brett |url=http://www.gamesradar.com/sonic-gems-collection/ |title=Sonic Gems Collection |publisher=GamesRadar |date= |accessdate= 10 October 2015}}</ref> As [[Wikipedia:IGN|IGN]] stated it being as not "particularly stellar",<ref>{{Cite web|url=http://cube.ign.com/articles/643/643743p2.html |title=Sonic Gems Collection - IGN |publisher=Cube.ign.com |date= |accessdate=10 October 2015}}</ref> [[Wikipedia:Gamespot|Gamespot]] criticized the game for suffering the poor Game Gear emulation on ''[[Sonic Gems Collection]]'' release.<ref>{{Cite web|url=http://www.gamespot.com/sonic-gems-collection/reviews/sonic-gems-collection-review-6131881 |title=Sonic Gems Collection Review |publisher=GameSpot.com |date= 16 September 2005 |accessdate=10 October 2015}}</ref> Nintendolife gave [[Nintendo 3DS]] re-release an score 6 out of 10, as praising solid level designs and graphics while criticizing the lack of challenge and sluggish pacing.<ref>{{Cite web|last=Dillard |first=Corbie |url=http://www.nintendolife.com/reviews/eshop/sonic_the_hedgehog_triple_trouble_gamegear |title=Review: Sonic the Hedgehog: Triple Trouble (3DS eShop / GG) |publisher=Nintendolife |date= 20 March 2012 |accessdate=10 October 2015}}</ref>
   
 
==Re-releases==
 
==Re-releases==
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{{main|Archie Sonic the Hedgehog Triple Trouble}}
 
{{main|Archie Sonic the Hedgehog Triple Trouble}}
 
[[File:Archie Sonic Triple Trouble Issue 1.jpg|thumb|150px|right|The front cover of ''[[Archie Sonic the Hedgehog Triple Trouble]]''.]]
 
[[File:Archie Sonic Triple Trouble Issue 1.jpg|thumb|150px|right|The front cover of ''[[Archie Sonic the Hedgehog Triple Trouble]]''.]]
The ''[[Sonic the Hedgehog (comic series)|Sonic the Hedgehog]]'' comic series published by [[Archie Comics]] made a [[Archie Sonic the Hedgehog Triple Trouble|loose comic adaption]] based on the western storyline of the game. Released on August 1995, it is the third issue in Archie Comic's ''[[Sonic Special]]'' comic line published on every couple of months for two years. The comic adaption also introduced [[Nack the Weasel (Pre-Super Genesis Wave)|Nack the Weasel]] to the comic universe.
+
The ''[[Sonic the Hedgehog (Archie comic series)|Sonic the Hedgehog]]'' comic series published by [[Archie Comics]] made a [[Archie Sonic the Hedgehog Triple Trouble|loose comic adaption]] based on the western storyline of the game. Released on August 1995, it is the third issue in Archie Comic's ''[[Sonic Special]]'' comic line published on every couple of months for two years. The comic adaption also introduced [[Nack the Weasel (Pre-Super Genesis Wave)|Nack the Weasel]] to the comic universe.
   
 
==Cheat codes==
 
==Cheat codes==
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*'''Producer''': M.Hoko
 
*'''Producer''': M.Hoko
 
*'''Director''': Katsuhiro Hasegawa ("K. Hase")
 
*'''Director''': Katsuhiro Hasegawa ("K. Hase")
*'''Staff''': M.Sima, Nobuhiko Honda ("N.Honda"), Saori Kobayashi ("Saori.K"), Tadashi Ihoroi ("T.Ihoroi"), Shinichi Higashi ("S.Higasi"), O.Kodera, Toshiaki, K.Oikawa, H.Sai, Kojiro Mikusa ("K.Mixa"), Sukioka, Tatsuo Matsuda ("M.Tatsu"), Tomoko Sasaki ("Tomoko"), Fumi, Yoshiki Ooka ("Yoshiki")
+
*'''Staff''': M.Sima, [[Nobuhiko Honda]] ("N.Honda"), Saori Kobayashi ("Saori.K"), Tadashi Ihoroi ("T.Ihoroi"), Shinichi Higashi ("S.Higasi"), O.Kodera, Toshiaki, K.Oikawa, H.Sai, Kojiro Mikusa ("K.Mixa"), Sukioka, Tatsuo Matsuda ("M.Tatsu"), Tomoko Sasaki ("Tomoko"), Fumi, Yoshiki Ooka ("Yoshiki")
 
*'''Composer''': Yayoi Wachi ("Yayoi.F")
 
*'''Composer''': Yayoi Wachi ("Yayoi.F")
 
*'''Thanks''': H.Kojima, Y.Furuta, Hayato.T, N.Taidai, K.Unoki, Ray.F, James Spahn ("J.Spahn"), N.Katoh, R.Somaki, J.Misima, Y.Okitsu, T.Tanaka, Manabu.M and You
 
*'''Thanks''': H.Kojima, Y.Furuta, Hayato.T, N.Taidai, K.Unoki, Ray.F, James Spahn ("J.Spahn"), N.Katoh, R.Somaki, J.Misima, Y.Okitsu, T.Tanaka, Manabu.M and You
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==Trivia==
 
==Trivia==
 
*''Sonic the Hedgehog Triple Trouble'' (''Sonic & Tails 2'' in Japan) is a sequel to ''[[Sonic Chaos]]'' (''Sonic & Tails'' in Japan). However, this was not emphasized outside of Japan due to the game's Western names.
 
*''Sonic the Hedgehog Triple Trouble'' (''Sonic & Tails 2'' in Japan) is a sequel to ''[[Sonic Chaos]]'' (''Sonic & Tails'' in Japan). However, this was not emphasized outside of Japan due to the game's Western names.
**However, when the game was first previewed in a ''Mean Machines Sega'' article, it was named as '''Sonic Chaos 2''',''' '''with Nack originally named as Jet. An early screenshot depicted in the article also shows Nack pointing a gun at Sonic, something that does not occur in the final game.<ref>{{cite book |title=Mean Machines Sega |chapter=Strangely Sonic |chapterurl=http://sost.emulationzone.org/sonic_tt/scans/mmsjune201994.jpg |date=June 1994}}</ref>
+
**However, when the game was first previewed in a ''Mean Machines Sega'' article, it was named as '''Sonic Chaos 2''',''' '''with Nack originally named as Jet. An early screenshot depicted in the article also shows Nack pointing a gun at Sonic, something that does not occur in the final game.<ref>{{Cite book |title=Mean Machines Sega |chapter=Strangely Sonic |chapterurl=http://sost.emulationzone.org/sonic_tt/scans/mmsjune201994.jpg |date=June 1994}}</ref>
 
*Precisely where in [[Earth|Sonic's world]] the game takes place is never stated in the game's manual, in contrast to the previous 8-bit titles, [[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]], [[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]], and ''[[Sonic Chaos]]'', which were all categorically stated to take place on [[South Island]]. It may be that ''Sonic Triple Trouble'' takes place there as well; alternatively, due to the presence of [[Knuckles the Echidna]], the game may be set on [[Angel Island]], although it remains altogether possible that ''Triple Trouble'' is simply set in an unspecified region not previously visited by earlier [[Sonic the Hedgehog series|''Sonic'' games]].
 
*Precisely where in [[Earth|Sonic's world]] the game takes place is never stated in the game's manual, in contrast to the previous 8-bit titles, [[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]], [[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]], and ''[[Sonic Chaos]]'', which were all categorically stated to take place on [[South Island]]. It may be that ''Sonic Triple Trouble'' takes place there as well; alternatively, due to the presence of [[Knuckles the Echidna]], the game may be set on [[Angel Island]], although it remains altogether possible that ''Triple Trouble'' is simply set in an unspecified region not previously visited by earlier [[Sonic the Hedgehog series|''Sonic'' games]].
 
**In the game's Western storyline, ''Sonic Triple Trouble'' is mentioned to take place on [[Mobius (disambiguation)|Planet Mobius]].<ref>''Sonic Triple Trouble'' ([[Sega Game Gear]]) North American instruction manual pg. 1.</ref> This was an early name given by [[Sega|Sega of America]] for Sonic's world, made popular in other media and originated from [[Early Sonic canon|early western continuity]].
 
**In the game's Western storyline, ''Sonic Triple Trouble'' is mentioned to take place on [[Mobius (disambiguation)|Planet Mobius]].<ref>''Sonic Triple Trouble'' ([[Sega Game Gear]]) North American instruction manual pg. 1.</ref> This was an early name given by [[Sega|Sega of America]] for Sonic's world, made popular in other media and originated from [[Early Sonic canon|early western continuity]].
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*The localized, international version of the game is almost unaltered in comparison to the Japanese release, apart from the name change. The only notable differences are the alternate title screen and the removal of the "3D Stage" option, even though it is depicted in the instruction manuals.
 
*The localized, international version of the game is almost unaltered in comparison to the Japanese release, apart from the name change. The only notable differences are the alternate title screen and the removal of the "3D Stage" option, even though it is depicted in the instruction manuals.
 
*Unlike the previous 8-bit entries, the game was primarily designed around the Game Gear hardware. The viewing area is thus much less of a problem, as the level design accommodates the smaller screen.
 
*Unlike the previous 8-bit entries, the game was primarily designed around the Game Gear hardware. The viewing area is thus much less of a problem, as the level design accommodates the smaller screen.
*The game bears some similarities to ''[[Sonic the Hedgehog 3]]'', particularly how Knuckles appears at several points to hinder the player character. The game itself was originally released between ''Sonic the Hedgehog 3'' and ''[[Sonic & Knuckles]]''.
+
*The game bears some similarities to ''[[Sonic the Hedgehog 3]]'', particularly Knuckles' antagonistic role, appearing at several points during the game to hinder the player character's progress, and battling them himself in a [[Knuckles the Echidna (Sonic the Hedgehog Triple Trouble)|boss fight]]. The game itself was originally released between ''Sonic the Hedgehog 3'' and ''[[Sonic & Knuckles]]''. Like in ''Sonic the Hedgehog 3, ''Knuckles is also tricked by Dr. Robotnik to work for him and against Sonic and Tails.
  +
**Knuckles is also the only antagonist of the game to make peace and befriend Sonic and Tails, whereas Robotnik and Nack remained enemies.
 
*Several game elements such as the [[Super Peel Out|Strike Dash]], the [[Breakaway Bumper|glass balls]] in [[Meta Junglira Zone]], and the inclusion of [[Metal Sonic]], are taken from ''[[Sonic the Hedgehog CD]]''.
 
*Several game elements such as the [[Super Peel Out|Strike Dash]], the [[Breakaway Bumper|glass balls]] in [[Meta Junglira Zone]], and the inclusion of [[Metal Sonic]], are taken from ''[[Sonic the Hedgehog CD]]''.
 
*The theme of [[Sunset Park Zone]] Act 3 is actually an unused track from ''[[Sonic Chaos]]'' except with a lower pitch.
 
*The theme of [[Sunset Park Zone]] Act 3 is actually an unused track from ''[[Sonic Chaos]]'' except with a lower pitch.
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==Videos==
 
==Videos==
  +
<tabber>
{{#tag:tabber|North American commercial = [[File:1994 "Sonic Triple Trouble" Game Gear commercial|thumb|350px|left]]
+
North American commercial = [[File:Sonic Triple Trouble Game Gear commercial|thumb|350px|left]]
{{!}}-{{!}}
 
  +
|-|
 
North American commercial (Dead Squirrel)=[[File:Dead Squirrel Game Gear vs. Game Boy|thumb|350px|left]]
 
North American commercial (Dead Squirrel)=[[File:Dead Squirrel Game Gear vs. Game Boy|thumb|350px|left]]
  +
|-|
{{!}}-{{!}}
 
 
Japanese commercial=[[File:Sonic & Tails 2 Sega Game Gear Commercial Japan|thumb|350px|left]]
 
Japanese commercial=[[File:Sonic & Tails 2 Sega Game Gear Commercial Japan|thumb|350px|left]]
  +
|-|
{{!}}-{{!}}
 
Gameplay =[[File:Sonic the Hedgehog Triple Trouble Trailer||thumb|350px|left]]}}
+
3DS Trailer = [[File:Sonic the Hedgehog Triple Trouble - 3DS Trailer|thumb|left|350px]]
  +
</tabber>
 
{{-}}
 
{{-}}
   
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{{Triple Trouble info}}
 
{{Triple Trouble info}}
 
{{Sonic games (handheld)}}
 
{{Sonic games (handheld)}}
  +
{{Italic title}}
{{DISPLAYTITLE: ''Sonic the Hedgehog Triple Trouble''}}
+
[[de:Sonic the Hedgehog Triple Trouble]]
  +
[[es:Sonic the Hedgehog Triple Trouble]]
  +
[[pl:Sonic the Hedgehog Triple Trouble]]
 
[[Category:Game Gear games]]
 
[[Category:Game Gear games]]
[[Category:Sonic Triple Trouble|*]]
+
[[Category:Sonic the Hedgehog Triple Trouble|*]]
 
[[Category:1994]]
 
[[Category:1994]]
 
[[Category:Rated E games]]
 
[[Category:Rated E games]]
  +
[[Category:Nintendo 3DS Virtual Console games]]

Revision as of 09:24, 10 January 2020

Sonic the Hedgehog Triple Trouble (ソニック&テイルス2 Sonikku to Teirusu Tsū?, lit. "Sonic & Tails 2"), also simply known as Sonic Triple Trouble, is a platforming game in the Sonic the Hedgehog series for the Sega Game Gear. First released in November 1994, it was developed by Aspect and published by Sega. Unlike many Game Gear titles, an official Master System port was never released. It acts as a standalone sequel to Sonic Chaos, and features several gameplay mechanics and power-ups from that game.

Sonic Triple Trouble follows Sonic and Tails' adventure to gather six Chaos Emeralds before Dr. Robotnik manages to do so and involves two other adversaries, marking the first appearance of the semi-recurring character Nack the Weasel (later known as Fang the Sniper), and Knuckles' first appearance in a handheld game. Like many other Sonic-themed Game Gear games, Sonic the Hedgehog Triple Trouble was re-released in numerous compilation titles or as an unlockable game. The standalone game was re-released on the Nintendo 3DS in March 2012.

Plot

Sonic Triple Trouble SGG ScreenShot1

Title screen in the international version of Sonic Triple Trouble.

Dr. Robotnik has finally managed to get his mitts on six of the Chaos Emeralds without Sonic knowing. Unfortunately for him, an accident during the testing phase of one of his new weapons scatters the Emeralds. He managed to recover the yellow Emerald, but could not track down the other five. As he anticipated, Sonic and his buddy Tails are now out to retrieve them, so he once again tricks Knuckles into working for him.[1]

Meanwhile, a treasure hunter named Nack the Weasel has eavesdropped on the exchange between the hedgehog and the echidna. Unknown to them, he already discovered the Chaos Emeralds in his home dimension. Now Sonic and Tails must fend off Robotnik and Knuckles while retrieving the Emeralds back from Nack.[1]

In western instruction manuals, the storyline is slightly different in terms of characters' descriptions. In the western storyline, Knuckles has been tricked into thinking that Sonic and Tails are out to steal the Chaos Emeralds, and Nack is not aware of the Chaos Emeralds' true power- only that they would be worth a lot of money- so he sets out to take them for himself before the others do.[2]

Gameplay

Great-Turquoise-Zone

In-game screenshot from the Great Turquoise Zone, the first Zone in the game.

Sonic Triple Trouble is a 2D side-scrolling platforming game like most other Game Gear Sonic titles. The main goal is to reach the end of each Act of a Zone (a level in the game) within a time limit. Many gameplay elements from Sonic Chaos are featured. The player can choose one of two playable characters, Sonic and Tails, each of them having different abilities. The player starts the game with four lives and one Continue.

Abilities for both Sonic and Tails are relatively the same as in Sonic Chaos. Alongside the regular Spin Jump, Spin Attack and Spin Dash maneuvers, the player can perform both the Strike Dash for Sonic and the Heli-Tails for Tails. The game also introduces the one-time ability called Flying Spin Attack, which can be performed in mid-air after bouncing on a Spring. The Flying Spin Attack is useful for attacking enemies from above or providing protection from damage in mid-air.

STTTidalPlantSeaFox

Tails piloting the Sea Fox, an exclusive item in Tidal Plant Zone.

Like in previous games, Rings are found everywhere in the Zones and protect the player from taking damage. Sonic the Hedgehog Triple Trouble is one of the first games in the series in which the player does not lose all their Rings after getting hit; instead, only thirty Rings are lost when the player gets hurt. The power-ups in the Monitors are mainly the same as in Sonic Chaos with Super Rings, Power Sneakers, Invincibility and extra lives. Like in Sonic the Hedgehog (8-bit), when losing a life, the player is sent back to the beginning of the Act or the latest opened Marker. As for Sonic and Tails, Monitors may also contain power-ups exclusive to them. Many of these include the returning Pogo Springs and Rocket Shoes from Sonic Chaos as well the new Hyper Heli-Tails, Jet Boards and Propeller Shoes. In Tidal Plant Zone, Tails can also pilot the Sea Fox to travel through underwater sections without need for Air Bubbles.

The level design in Sonic the Hedgehog Triple Trouble is more extensive in size compared to previous Game Gear titles in the Sonic series and includes alternative pathways and secrets in each Zone, while staying much closer to the first main installments for the Sega Genesis. The Zones' aesthetics are similar to those of Sonic the Hedgehog 3 & Knuckles. Besides the traditional Springs and Boosters, each Zone features different types of gimmicks and contraptions.

Controls

Button formation Movement
Sonic-Icon-Sonic-Triple-Trouble Sonic the Hedgehog Tails-Icon-Sonic-Triple-Trouble Miles "Tails" Prower
Controlpadds left/right Walking/Running
Controlpadds up Looking up
Controlpadds down Crouch
Game Gear I Button/Game Gear II Button Spin Jump
Controlpadds right/left + down Super Spin Attack
Controlpadds down + Game Gear I Button/Game Gear II Button Super Dash Attack
Game Gear I Button/Game Gear II Button in the mid-air Flying Spin Attack
Controlpadds up + Game Gear I Button/Game Gear II Button Strike Dash Heli-Tails
Game Gear I Button/Game Gear II Button Spinning on the Spin Coaster
Game Gear II Button N/A Firing Sea Fox torpedoes
START button Pauses the game.

Objects

Items

Gimmicks and obstacles

Bonus Panel rewards

Like in Sonic Chaos, Bonus Panels at the end of the first two Acts will grant different type of items for the player after they stop spinning. Occasionally, the Bonus Panel will point backwards, meaning the player has to dash towards it to make it spin again.

Dr. Robotnik Sonic Ring Tails Flicky Knuckles Emerald Backwards
Robotnik wants you to worship for him
ST2sign-Sonic
ST2sign-ring
ST2sign-Tails
ST2sign-Flicky
ST2-Knuckles
ST2sign-Emerald
ST2sign-back
Spin the plate
1-Up (Sonic)
10,000 points (Tails)
10 extra Rings.
1-Up (Tails)
10,000 points (Sonic)
Nothing
Continue
50 extra Rings for next Act.
Spin the plate again

Characters

Character-Select-Sonic-Triple-Trouble

Character select menu.

Playable characters

Non-playable characters

Enemies

Bosses

Zones

STTGreatTurquoiseKnux

Knuckles, about to spring a trap on Sonic in Great Turquoise Zone.

Sonic the hedgehog Triple Trouble consists of six Zones with three Acts each. The third Act is a short course, usually with a small cache of Rings followed by a boss. The zones' order are:

Special Stages

Additionally, and in keeping with the 8-bit tradition, there are five individual Special Stages in the game. Sonic the Hedgehog Triple Trouble, however, sees these stages accessed in a unique way: by collecting fifty Rings and breaking open the "Chaos Emerald" Monitor, a portal appears which leads to the Special Stage.

The first, third and fifth stages are giant mazes with a countdown timer. The timer can be boosted with "Time Bonus" items scattered throughout them, but it never exceeds one and a half minutes. The second and fourth Special Stages involve flying the Tornado to collect Rings and avoid bombs. At the end of every Special Stage, Nack shows up and attacks with one of the Marvelous Queen's weapons to protect the Chaos Emerald. Clearing all five Special Stages unlocks the "good" ending of the game.

Other modes

The player can choose one of two other modes: Sound Test and Time Attack. Both modes are available on the game's title screen by pressing up and down on Controlpadds. Time Attack features a single, separated Act of the Great Turquoise Zone which lacks enemies, but also holds different gimmicks from in the game. Due the lack of battery backup of Game Gear games, none of the records made in Time Attack can be saved on the game's hardware. The Japanese release of the game features a "3D Stage" option to test run the second type of Special Stages.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 64.67% [3]
Review scores
Publication Score
Computer and Video Games 68/100[4]
Electronic Gaming Monthly 68/100[5]
Famitsu 21/40[6]
GamePro 80/100[7]

Sonic Triple Trouble received mixed to positive reviews from many published video game magazines. GamePro praised the game for graphics and new gameplay elements, but criticized it for being too easy, reducing its longevity and slowdowns leading to cheap deaths.[7] Sega Magazine also described the game as being enjoyable, but too easy. Mean Machines Sega magazine gave an score 85 out of 100 in its December 1994 issue, praising for its graphics and gameplay.[8] The Japanese Famicom Tsūshin gave the game a score of 21 out of 40 in its November 1994 issue.[6]

The reception towards the game in compilation an re-releases has been worse, as Eurogamer stating the game being poorly aged and "intolerable",[9] while GamesRadar calls it "reasonably competent, but no less tedious".[10] As IGN stated it being as not "particularly stellar",[11] Gamespot criticized the game for suffering the poor Game Gear emulation on Sonic Gems Collection release.[12] Nintendolife gave Nintendo 3DS re-release an score 6 out of 10, as praising solid level designs and graphics while criticizing the lack of challenge and sluggish pacing.[13]

Re-releases

Like other Game Gear games, Sonic Triple Trouble is featured on many re-releases and completion titles. It is featured as unlockable game after completing 160 missions in Sonic Adventure DX: Director's Cut for Nintendo GameCube and PC in 2003. The game is released in 2005 as part of the Sonic Gems Collection for the Gamecube and PlayStation 2.

Sonic Triple Trouble, along with 19 other Game Gear and Master System games, have also been released on the Coleco Sonic, handheld game console by Coleco in 2006. In March 2012 along with many Game Gear titles, Sonic Triple Trouble has been re-released on the Virtual Console of Nintendo 3DS with the price of 300 points.

Comic adaptation

Archie Sonic Triple Trouble Issue 1

The front cover of Archie Sonic the Hedgehog Triple Trouble.

The Sonic the Hedgehog comic series published by Archie Comics made a loose comic adaption based on the western storyline of the game. Released on August 1995, it is the third issue in Archie Comic's Sonic Special comic line published on every couple of months for two years. The comic adaption also introduced Nack the Weasel to the comic universe.

Cheat codes

  • Level Select: Hold up on the Controlpadds while powering on the Game Gear. Continue to hold until Knuckles grabs the third Chaos Emerald in the intro, then press START and the Ring chime can be heard. Proceed through the title screen and character select screens to get hidden Level Select menu.

Staff

  • Producer: M.Hoko
  • Director: Katsuhiro Hasegawa ("K. Hase")
  • Staff: M.Sima, Nobuhiko Honda ("N.Honda"), Saori Kobayashi ("Saori.K"), Tadashi Ihoroi ("T.Ihoroi"), Shinichi Higashi ("S.Higasi"), O.Kodera, Toshiaki, K.Oikawa, H.Sai, Kojiro Mikusa ("K.Mixa"), Sukioka, Tatsuo Matsuda ("M.Tatsu"), Tomoko Sasaki ("Tomoko"), Fumi, Yoshiki Ooka ("Yoshiki")
  • Composer: Yayoi Wachi ("Yayoi.F")
  • Thanks: H.Kojima, Y.Furuta, Hayato.T, N.Taidai, K.Unoki, Ray.F, James Spahn ("J.Spahn"), N.Katoh, R.Somaki, J.Misima, Y.Okitsu, T.Tanaka, Manabu.M and You

Trivia

  • Sonic the Hedgehog Triple Trouble (Sonic & Tails 2 in Japan) is a sequel to Sonic Chaos (Sonic & Tails in Japan). However, this was not emphasized outside of Japan due to the game's Western names.
    • However, when the game was first previewed in a Mean Machines Sega article, it was named as Sonic Chaos 2, with Nack originally named as Jet. An early screenshot depicted in the article also shows Nack pointing a gun at Sonic, something that does not occur in the final game.[14]
  • Precisely where in Sonic's world the game takes place is never stated in the game's manual, in contrast to the previous 8-bit titles, Sonic the Hedgehog (8-bit), Sonic the Hedgehog 2 (8-bit), and Sonic Chaos, which were all categorically stated to take place on South Island. It may be that Sonic Triple Trouble takes place there as well; alternatively, due to the presence of Knuckles the Echidna, the game may be set on Angel Island, although it remains altogether possible that Triple Trouble is simply set in an unspecified region not previously visited by earlier Sonic games.
Title-Screen-Sonic-&-Tails-2

Title screen from Japanese version of the game.

  • The localized, international version of the game is almost unaltered in comparison to the Japanese release, apart from the name change. The only notable differences are the alternate title screen and the removal of the "3D Stage" option, even though it is depicted in the instruction manuals.
  • Unlike the previous 8-bit entries, the game was primarily designed around the Game Gear hardware. The viewing area is thus much less of a problem, as the level design accommodates the smaller screen.
  • The game bears some similarities to Sonic the Hedgehog 3, particularly Knuckles' antagonistic role, appearing at several points during the game to hinder the player character's progress, and battling them himself in a boss fight. The game itself was originally released between Sonic the Hedgehog 3 and Sonic & Knuckles. Like in Sonic the Hedgehog 3, Knuckles is also tricked by Dr. Robotnik to work for him and against Sonic and Tails.
    • Knuckles is also the only antagonist of the game to make peace and befriend Sonic and Tails, whereas Robotnik and Nack remained enemies.
  • Several game elements such as the Strike Dash, the glass balls in Meta Junglira Zone, and the inclusion of Metal Sonic, are taken from Sonic the Hedgehog CD.
  • The theme of Sunset Park Zone Act 3 is actually an unused track from Sonic Chaos except with a lower pitch.
  • In Tidal Plant Zone, Tails can use a submarine named the Sea Fox, which would later appear as a transformation of the Remote Robot in Tails Adventure.
  • This is the first game (barring the arcade-only Sonic the Fighters) in which Sonic fights Metal Sonic rather than racing him as in Sonic CD and Sonic Drift.
  • In the "Special Thanks" section of the credits, an "H. Kojima" is credited. This may refer to Hideo Kojima, the famed creator of the Metal Gear series, although this is not confirmed and may be coincidental.
  • The Adventures of Sonic the Hedgehog incarnation of Dr. Robotnik, originally designed by Milton Knight, is seen on the North American and European front box cover. Milton's character design was heavily used for the character in many Western promotional and game artworks during that time.

Videos

Sonic_Triple_Trouble_Game_Gear_commercial

Sonic Triple Trouble Game Gear commercial

Dead_Squirrel_Game_Gear_vs._Game_Boy

Dead Squirrel Game Gear vs. Game Boy

Sonic_&_Tails_2_Sega_Game_Gear_Commercial_Japan

Sonic & Tails 2 Sega Game Gear Commercial Japan

Sonic_the_Hedgehog_Triple_Trouble_-_3DS_Trailer

Sonic the Hedgehog Triple Trouble - 3DS Trailer


References

  1. 1.0 1.1 Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction manual pgs. 4-6.
  2. Sonic the Hedgehog Triple Trouble (Sega Game Gear) North American instruction manual pg. 2.
  3. Sonic the Hedgehog: Triple Trouble. GameRankings. Retrieved on 17 May 2016.
  4. Supershorts...: Sonic in Triple Trouble. Future Publishing. December 1994. p. 143.
  5. ProReview: Sonic the Hedgehog Triple Trouble. Sendai Publishing. November 1994.
  6. 6.0 6.1 NEW GAMES CROSS REVIEW: ソニック&テイルス2. Weekly Famicom Tsūshin. No.309. Pg.39. 11–18 November 1994.
  7. 7.0 7.1 ProReview: Sonic the Hedgehog Triple Trouble. International Data Group. November 1994. p. 206.
  8. Merrett, Steve; Bufton, Paul (December 1994). Game Gear Review: Sonic the Hedgehog Triple Trouble. EMAP. pp. 108–109.
  9. Bramwell, Tom (6 October 2005). Sonic Gems Collection Review • Reviews • GameCube •. Eurogamer.net. Retrieved on 10 October 2015.
  10. Elston, Brett . Sonic Gems Collection. GamesRadar. Retrieved on 10 October 2015.
  11. Sonic Gems Collection - IGN. Cube.ign.com. Retrieved on 10 October 2015.
  12. Sonic Gems Collection Review. GameSpot.com (16 September 2005). Retrieved on 10 October 2015.
  13. Dillard, Corbie (20 March 2012). Review: Sonic the Hedgehog: Triple Trouble (3DS eShop / GG). Nintendolife. Retrieved on 10 October 2015.
  14. "Strangely Sonic". Mean Machines Sega. June 1994http://sost.emulationzone.org/sonic_tt/scans/mmsjune201994.jpg.
  15. Sonic Triple Trouble (Sega Game Gear) North American instruction manual pg. 1.

External links

Sonic the Hedgehog handheld games