This article pertains to the beta elements of Sonic the Hedgehog Triple Trouble.
Unused sprites[]
Sprite | Name | Description |
---|---|---|
Tired Knuckles | Knuckles' gliding animation has unused sprites, supposedly to depict him getting tired in the game's opening. | |
Alternative Fang idle sprites | A set of alternative idle sprites for Fang the Sniper not found in the final game. | |
Fang holding a Chaos Emerald | Two more unused sprites depicting Fang holding a red Chaos Emerald. | |
Unused Bonus Panel sprite | Fang was supposed to appear on Bonus Panel at the end of each Act. The reward that would have been granted by this post plate is unknown. | |
Unused enemy | An unused Badnik that was supposed to appear in Atomic Destroyer Zone. |
Leftover[]
Though this sprite was used the Japanese version of the game, it goes unused in Western releases.
Unused tiles[]
Tile | Description |
---|---|
Unused Spike appearing outside Great Turquoise Zone. | |
Unused Spike next to a slope which is not featured in Meta Junglira Zone. | |
Unused sprites from Robotnik Winter Zone. | |
Unused springs from Tidal Plant Zone. | |
Unused Special Stage sprites. |
Early build[]
An early build of Sonic Triple Trouble was featured in multiple video gaming magazines prior to the final game's release.
Fang's removed gun[]
Some magazine articles featuring images from the early version of the game show Sonic the Hedgehog and the newly introduced Fang the Sniper in Great Turquoise Zone. Generally speaking, Fang does not usually appear outside the Special Stages.
The images that all feature different sprites of Fang that are never seen in the final game, along with sections of Great Turquoise Zone that did not make the cut.
Gallery |
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Zones[]
Gallery |
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References[]
- ↑ Sonic: Triple Trouble - Great Turquoise Zone. Secrets of Sonic Team. Retrieved on 10 January 2016.