FANDOM


This article pertains to the beta elements from Sonic the Hedgehog CD.

Prototype 510

Discovered by a group of fans in the summer 2000, this prototype dates itself to 10 May 1993, making this the earliest known beta of the game, and thus features many differences from the final release of Sonic the Hedgehog CD.

List of changes

Bosses

CDSonic Beta Boss

In Palmtree Panic, the EGG-HVC-001 was meant to have claws instead of Bumpers.

In Quartz Quadrant, the conveyor belt boss had a dull-blue palette, and the spike wall was much more simplistic in its design.

The Stardust Speedway boss has not been implemented yet.

Music

The title screen music and the Japanese/European Power Sneaker music was changed dramatically during development. The beta Power Sneakers music is a high energy remix of "Sonic - You Can Do Anything".

Music Description
Sonic CD Beta Title Theme
Beta Title Theme
Sonic CD Beta Speed Shoes
Beta Speed Shoes Theme

Stages

Zone 3 of Palmtree Panic uses placeholder graphics for the scenery that more resemble simple recolors of the Present time period in both Futures. Not that this is not the case with Zones 1 and 2, which both use their proper graphics that would go on to be used in the final game.

Tidal Tempest uses different palettes for when underwater, though these are likely placeholder graphics since the actual palettes are used for the Time Attack menu.

The conveyor belts in Quartz Quadrant were meant to be activated by pressing down on buttons rather than running past switches like in the final game. Additionally, there is a monitor displaying Sonic’s face that can be found in the Good Future of Zone 1 that goes unused in the final game. Of note is that this sprite was eventually restored and used in the Good Future of Zone 3 in the 2011 remake of the game.

Many of the colors in Wacky Workbench are different from the final release, including a slightly greener background in the present, and a blue foreground palette for the past rather than a green one. The electrical conduits also feature pointed nubs instead of round ones like in the final.

Likewise, many sprites in the Past time period of Stardust Speedway are blue instead of yellow. The Good Future is also completely blue instead of purple like in the final release.

Metallic Madness features many changes that go completely unused in the final game, including but not limited to trapdoors similar to the ones in Scrap Brain Zone, a set of scales that shift according to Sonic’s weight, and bottomless pits in Zones 1 and 2 (Which only appear in Zone 3 in the final game).

Unused character sprites

ImageDescription
SonicCDElectrocution
This sprite shows Sonic being electrocuted, revealing his skeleton. Would be reused in the 2011 remake when being damaged by electricity in Wacky Workbench.
CDSonic Blink
Sonic with his eyes closed.
CDSonic Shrink void
A topdown sprite of Sonic falling.
CDSonic walking waving
Sonic running while swinging his arms, possibly for while underwater.
CDSonic Looking backwards
Sonic looking up behind him.
CDSonic Sneeze
Sonic sneezing.
CDSonic Death UpsideDown
The regular Death/Drowning sprites, only upside down. Interestingly, Tails got his own version of these in the 2011 remake, also unused.
CDSonic Grab
Sonic appearing to grab onto something.
CDSonic horizontal pole
An alternate version of Sonic’s shimmy animation.
CDSonic hanging
Sonic appearing to be dangling from something.
CDSonic float
Sonic pushing his chest out in front of him.
CDSonic Skid
An unused frame of Sonic’s turning animation.
CD - SonicSinks
An unused set of sprites of Sonic shrugging his shoulders as he descends slowly into the ground and his quills turn upward.
CD - SonicFall
An animation of Sonic being knocked backward.
CD - SonicJump
An animation of Sonic jumping with his arms in the air.
CD - AmyInLove
Unused of Amy with hearts in her eyes. However, in the 2011 remake of the game, these sprites are utilized whenever Amy hugs Sonic.

Unused Monitors

Image Description
CD - MonitorS
The S Monitor can be found in this game. It grants Sonic with the Invincibility, Power Sneakers, and Shield items all at once. The icon is later used in the 2013 remakes of Sonic the Hedgehog and Sonic the Hedgehog 2.
CD - MonitorR
In the v0.02 and 510 prototypes of the game, this object performs the same action as the S Monitor. In the v0.51 and 712 prototypes, it grants Sonic an invisible shield that can be used with a regular shield. The icon was later reused for the Combine Ring in Knuckles' Chaotix.
CD - MonitorT
This monitor is supposed to stop time but it does not work properly. However, it does stop the animations of Rings, monitors and rotating palettes.

Unused objects

Image Name Description
CD - OilSlick
Unused oil pattern These oil slicks are graphics that would have been used in Special Stages.
CD - SwitchBroke
Unused broken switch A sprite of an unused broken switch.
CD - QQPlatform1
CD - QQPlatform2
Unused moving platforms These platforms were meant for Quartz Quadrant and came in pairs or groups of four. While they are used in the Future versions of the stage, the variants for the Present and Past do not make an appearance anywhere.
CD - Conveyor1
CD - Conveyor2
Unused conveyor belt platforms These platforms only exist in the Past version of Quartz Quadrant.
CD - Conveyor3
Unused swinging conveyor belt platform This object only exists in the Present and Future versions of Quartz Quadrant.
CD - Hand
Unused item This is an unused object with a hand insignia on it. Its purpose is unknown.

Beta Bonus Stage

In an early prototype version of Sonic the Hedgehog CD, there was a bonus stage similar to the Special Stages in Sonic the Hedgehog (1991).

R2

Main article: R2

A mysterious scrapped stage known as R2 can be found in the game's files. It is unknown what was supposed to be of the stage though it was to be placed between Palmtree Panic and Collision Chaos.

External links


Main article | Gallery | Beta elements | Staff | Glitches | Manuals | 2011
Community content is available under CC-BY-SA unless otherwise noted.