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Sonic Wiki Zone
Sonic Wiki Zone
m (→‎Badniks: clean up, replaced: Bubbles3.png → S4 Bubbles Sprite.png)
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{{Tab
 
{{Tab
|tab1 = Main page
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|title1 = Main page
|tab2 = Gallery
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|tab2 = Gallery
|tab3 = Staff |title3 = Credits
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|tab3 = Staff |title3 = Credits
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|bg = browntab
 
}}
 
}}
 
{{Otheruses4|||Sonic the Hedgehog 4 (disambiguation)}}
 
{{Otheruses4|||Sonic the Hedgehog 4 (disambiguation)}}
 
{{Infobox video game
 
{{Infobox video game
 
|title = ''Sonic the Hedgehog 4: Episode I''
 
|title = ''Sonic the Hedgehog 4: Episode I''
|image = S4Ep1logo.jpg
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|image = Sonic4EP1PS3BixArt.jpeg
|developer = [[Dimps]], [[Sonic Team]] {{C|co-developer}}
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|developer = *[[Dimps]]
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*[[Sonic Team]] {{C|co-developer}}
 
|publisher = [[Sega]]
 
|publisher = [[Sega]]
 
|released = {{Scroll box|content=
 
|released = {{Scroll box|content=
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}}
 
}}
 
|genre = Platform
 
|genre = Platform
|platforms = {{Scroll box|content=
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|platforms =
 
*[[Xbox 360]]
 
*[[Xbox 360]]
 
*[[Wii]]
 
*[[Wii]]
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*[[Android]]
 
*[[Android]]
 
*[[Windows Phone]]
 
*[[Windows Phone]]
*[[Ouya]]<ref>http://blogs.sega.com/2013/07/08/sonic-the-hedgehog-4-episode-i-and-ii-are-now-available-on-ouya-sonic-cd-to-follow/</ref>
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*[[Ouya]]<ref>{{cite web |url=http://blogs.sega.com/2013/07/08/sonic-the-hedgehog-4-episode-i-and-ii-are-now-available-on-ouya-sonic-cd-to-follow/ |title=Sonic the Hedgehog 4 Episode I and II are Now Available on OUYA! Sonic CD to follow. |work=SEGA Blog |publisher=[[Sega]] |author=LordDullahan |date=8 July 2013 |archiveurl=https://web.archive.org/web/20130712023419/http://blogs.sega.com/2013/07/08/sonic-the-hedgehog-4-episode-i-and-ii-are-now-available-on-ouya-sonic-cd-to-follow/ |archivedate=12 July 2013 }}</ref>
 
*Blackberry 10
 
*Blackberry 10
}}
 
 
|media = Digital download
 
|media = Digital download
|ratings = [[wikipedia:ESRB|ESRB]]: E
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|ratings = [[Entertainment Software Rating Board|ESRB]]: E
 
|preceded = ''[[Sonic Unleashed]]''
 
|preceded = ''[[Sonic Unleashed]]''
 
|followed = ''[[Sonic Colors]]''
 
|followed = ''[[Sonic Colors]]''
 
}}
 
}}
{{nihongo|'''''Sonic the Hedgehog 4: Episode I'''''|ソニック・ザ・ヘッジホッグ4 エピソードI|Sonikku za hejjihoggu : episōdo wan}}, originally codenamed '''''Project Needlemouse''''', is the first part of an episodic video game in development as part of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. This episode was released in October 2010; it was originally to be released in the summer of 2010 but was pushed back for further development. The game was first announced on 8 September 2009,<ref name="announcement">{{Cite web |first=Tor |last=Thorsen |title=All-new 2D Sonic rolling out in 2010 |url=http://www.gamespot.com/news/6216991.html |work=GameSpot |publisher=CBS Interactive |date=8 September 2009 |accessdate=9 September 2009}}</ref> and its real name was revealed on 4 February 2010.<ref name="blog100204">[http://blogs.sega.com/usa/2010/02/04/sega-announces-sonic-the-hedgehog-4-episode-i/ SEGA America Blog | SEGA Announces Sonic the Hedgehog 4 Episode I!]</ref>
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{{nihongo|'''''Sonic the Hedgehog 4: Episode I'''''|ソニック・ザ・ヘッジホッグ4 エピソードI|Sonikku za Hejjihoggu : Episōdo Wan}}, originally codenamed '''''Project Needlemouse''''', is the first part of an episodic video game in development as part of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. This episode was released in October 2010; it was originally to be released in the summer of 2010 but was pushed back for further development. The game was first announced on 8 September 2009,<ref name="announcement">{{Cite web |first=Tor |last=Thorsen |title=All-new 2D Sonic rolling out in 2010 |url=http://www.gamespot.com/news/6216991.html |work=GameSpot |publisher=CBS Interactive |date=8 September 2009 |accessdate=9 September 2009}}</ref> and its real name was revealed on 4 February 2010.<ref name="blog100204">[http://blogs.sega.com/usa/2010/02/04/sega-announces-sonic-the-hedgehog-4-episode-i/ SEGA America Blog | SEGA Announces Sonic the Hedgehog 4 Episode I!]</ref>
   
 
The game is a 2.5D side-scrolling platformer reminiscent of the original ''Sonic'' games, with an emphasis on speed. It is playable in high definition.<ref name="balough">{{Cite web |title=Sonic the Hedgehog Q&A |url=http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990 |work=GameSpot |publisher=CBS Interactive |date=8 September 2009 |accessdate=11 September 2009}}</ref>
 
The game is a 2.5D side-scrolling platformer reminiscent of the original ''Sonic'' games, with an emphasis on speed. It is playable in high definition.<ref name="balough">{{Cite web |title=Sonic the Hedgehog Q&A |url=http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990 |work=GameSpot |publisher=CBS Interactive |date=8 September 2009 |accessdate=11 September 2009}}</ref>
For ''Episode I'', the [[iPod Touch]]/[[iPhone]] version was released on 8 October, the Wiiware version was released on October 11, the PSN version was released 12 October and the XBL version was released 13 October. On 19 January 2012, ''Sonic 4'' was released for the PC on Steam. A direct-follow up, ''[[Sonic the Hedgehog 4: Episode II]]'', was released on 2012.
+
For ''Episode I'', the [[Apple handheld devices#iPod Touch|iPod Touch]]/[[Apple handheld devices#iPhone|iPhone]] version was released on 8 October, the Wiiware version was released on October 11, the PSN version was released 12 October and the XBL version was released 13 October. On 19 January 2012, ''Sonic 4'' was released for the PC on Steam. A direct-follow up, ''[[Sonic the Hedgehog 4: Episode II]]'', was released on 2012.
   
 
==Development==
 
==Development==
 
The game was developed by [[Sonic Team]] as well as members of [[Dimps]]. The game was released as a digital download for WiiWare, PlayStation Store, Xbox Live Arcade and iPod app store services.<ref>{{Cite web|url=http://www.sonicthehedgehog4.com/us/|title=Sonic 4 Official Site -|date=2010-02-05| accessdate=2010-02-09}}</ref> [[Jun Senoue]] helped to compose the music of the game.
 
The game was developed by [[Sonic Team]] as well as members of [[Dimps]]. The game was released as a digital download for WiiWare, PlayStation Store, Xbox Live Arcade and iPod app store services.<ref>{{Cite web|url=http://www.sonicthehedgehog4.com/us/|title=Sonic 4 Official Site -|date=2010-02-05| accessdate=2010-02-09}}</ref> [[Jun Senoue]] helped to compose the music of the game.
   
An interview with Takashi Izuka states that ''"Fans will be very pleased with the cast in Episode 2"'', implying that Sonic may not be the only playable character in future episodes. He also announced an as-yet unknown new move for Sonic, as well as announcing that the Homing Attack would appear in the game, saying: ''"I wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [Homing Attack] allows, and find the fun routes in the air."''
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An interview with Takashi Izuka stated that ''"Fans will be very pleased with the cast in Episode 2"'', implying that Sonic would not be the only playable character in future episodes. He also announced an as-yet unknown new move for Sonic, as well as that the Homing Attack would appear in the game, saying: ''"I wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [Homing Attack] allows, and find the fun routes in the air."''
   
He also stated that the classic Special Stages will make a return and Ken Balough stated that there will be a total number of 17 stages in ''Episode 1''; this includes [[Special Stages]].
+
He also stated that the classic Special Stages will make a return and Ken Balough stated that there will be a total number of 17 stages in ''Episode 1''; including [[Special Stages]].
   
The game would be the same on all consoles. The Wii and PlayStation 3 version of the game will be using motion control in certain areas such as Special Stages. The iPhone version of the game will be featuring two of its own levels. Previously the console versions of the game were going to have gimmicks such as Sonic riding on a Mine Cart. But, SEGA had delayed the game and moved the date from July 2010 to late 2010; this is because they wanted to change the game to make it better and to prevent fans from knowing all of the game due to the leaks the game was getting. The Mine Cart gimmick will be moved to the iPhone version of the game, as well as some other gimmicks.
+
The game would be nearly identical on all consoles, with the Wii and PlayStation 3 version of the game using motion control in certain areas such as Special Stages. The iPhone version of the game would be featuring two of its own levels. Previously the console versions of the game were going to have gimmicks such as Sonic riding on a Mine Cart. But, SEGA had delayed the game and moved the date from July 2010 to late 2010 because they wanted to change the game to make it better and to prevent fans from knowing all of the game due to the leaks the game was getting. The Mine Cart gimmick was later moved to the iPhone version of the game, as well as some other gimmicks.
  +
 
On February 8, ''Sonic 4'' brand manager Ken Balough went on record to confirm that work on the next installment was underway. Sega of America and Europe also provided feedback and input on the subject matter. ''Episode 2'' was revealed to have its own original Zones as ''Episode 1'' was a throwback to [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]] and ''[[Sonic the Hedgehog 2]]''.
   
On February 8, ''Sonic 4'' brand manager Ken Balough has gone on record to confirm that work on the next installment is underway. Sega of America and Europe also have been providing feedback and input on the subject matter. ''Episode 2'' is revealed to have its own original Zones as ''Episode 1'' was a throwback to [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]] and ''[[Sonic the Hedgehog 2]]''.
 
 
==Story==
 
==Story==
 
{{Spoiler}}Sometime after ''[[Sonic the Hedgehog 3 & Knuckles]]'', with the [[Death Egg]] finally destroyed and the [[Master Emerald]] safe, [[Sonic the Hedgehog|Sonic]] parts with [[Miles "Tails" Prower|Tails]] to explore new territories on his own. Meanwhile, a vengeful [[Doctor Eggman|Dr. Eggman]] has taken measures to defeat his arch-nemesis by enhancing his past creations and mechs.<ref>Sonic the Hedgehog Character Profile. [http://www.sonicthehedgehog4.co.uk/en/ Sonic the Hedgehog 4 Official Site]. Accessed 4 February 2010.</ref>
{{Spoiler}}
 
Sometime after ''[[Sonic the Hedgehog 3 & Knuckles]]'', with the [[Death Egg]] finally destroyed and the [[Master Emerald]] safe, [[Sonic the Hedgehog|Sonic]] parts with [[Miles "Tails" Prower|Tails]] to explore new territories on his own. Meanwhile, a vengeful [[Doctor Eggman|Dr. Eggman]] has taken measures to defeat his arch-nemesis by enhancing his past creations and mechs.<ref>Sonic the Hedgehog Character Profile. [http://www.sonicthehedgehog4.co.uk/en/ Sonic the Hedgehog 4 Official Site]. Accessed 4 February 2010.</ref>
 
   
 
Despite Dr. Eggman's best efforts, Sonic destroys each of his refined creations and chases the madman to his newest lair, the [[E.G.G. Station Zone]]. There, Sonic defeats each of his creations once again, including the powered-up [[Death Egg Robot]], which destroys the station. Safely back on his planet, Sonic celebrates his victory in [[Splash Hill Zone|Splash Hill]] with his [[Animals|animal friends]].
 
Despite Dr. Eggman's best efforts, Sonic destroys each of his refined creations and chases the madman to his newest lair, the [[E.G.G. Station Zone]]. There, Sonic defeats each of his creations once again, including the powered-up [[Death Egg Robot]], which destroys the station. Safely back on his planet, Sonic celebrates his victory in [[Splash Hill Zone|Splash Hill]] with his [[Animals|animal friends]].
   
[[File:Default.jpg|thumb|Metal Sonic's silhouette.]]A post-credits scene, obtained by collecting all the [[Chaos Emerald]]s, shows Dr. Eggman laughing, along with the silhouette of Metal Sonic, leaving a cliffhanger for the [[Sonic The Hedgehog 4: Episode II|next episode]].
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[[File:S4E1 MetalTeaser.jpg|thumb|Metal Sonic's silhouette.]]A post-credits scene, obtained by collecting all the [[Chaos Emerald]]s, shows Dr. Eggman laughing, along with the silhouette of Metal Sonic, leaving a cliffhanger for the [[Sonic The Hedgehog 4: Episode II|next episode]].
  +
 
{{Endspoiler}}
 
{{Endspoiler}}
   
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|-
 
|-
 
|[[File:Sonic-Character-4.png]]
 
|[[File:Sonic-Character-4.png]]
|''[[Sonic the Hedgehog]]''|| Our legendary hero returns! With the [[Death Egg]] finally destroyed and the [[Angel Island]] back into the sky, Sonic decides its time to take a break and heads off to find a new territory of his own. However, unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun to taking measures to get rid of our hero. Armed with his Signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure!
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|''[[Sonic the Hedgehog]]''|| Our legendary hero returns! With the [[Death Egg]] finally destroyed and the [[Angel Island]] back into the sky, Sonic decides it's time to take a break and heads off to find a new territory of his own. However, unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun to taking measures to get rid of our hero. Armed with his Signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure!
 
|-
 
|-
 
|[[File:Robotnik-character-4.png]]
 
|[[File:Robotnik-character-4.png]]
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|'''Biography'''
 
|'''Biography'''
 
|-
 
|-
|[[File:Moto 1 Bug.png|100px]]
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|[[File:S4 Motobug Sprite.png|100px]]
 
|[[Moto Bug]]
 
|[[Moto Bug]]
 
|The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.
 
|The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.
 
|-
 
|-
|[[File:Neutron2.png|100px]]
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|[[File:S4 Newtron Sprite.png|100px]]
 
|[[Newtron]]
 
|[[Newtron]]
 
|Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.
 
|Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.
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|Bubbles is a balloon fish type robot who returns back from the ruins of Angel Island. Due to Eggman's budget cuts, not all versions of Bubbles are spiked. However, watch out for the red ones!
 
|Bubbles is a balloon fish type robot who returns back from the ruins of Angel Island. Due to Eggman's budget cuts, not all versions of Bubbles are spiked. However, watch out for the red ones!
 
|-
 
|-
|[[File:Chopper4.png|100px]]
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|[[File:S4 Chopper Sprite.png|100px]]
 
|[[Chopper]]
 
|[[Chopper]]
 
|First seen jumping out at Sonic from under the bridges of [[Green Hill Zone]], this deadly Piranha robot is back and still hungry!
 
|First seen jumping out at Sonic from under the bridges of [[Green Hill Zone]], this deadly Piranha robot is back and still hungry!
 
|-
 
|-
|[[File:Buzzer5.png|100px]]
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|[[File:S4 Buzzer Sprite.png|100px]]
 
|[[Buzzer]]
 
|[[Buzzer]]
 
|Buzzer flies in from [[Emerald Hill Zone]] ready to blast Sonic with his stinger cannon.
 
|Buzzer flies in from [[Emerald Hill Zone]] ready to blast Sonic with his stinger cannon.
 
|-
 
|-
|[[File:Jaws.jpg|100px]]
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|[[File:S4 Jaws Sprite.png|100px]]
 
|[[Jaws]]
 
|[[Jaws]]
 
|Specializing in underwater patrols, this lethal fish is on the lookout to put an end to Sonic's aquatic adventure.
 
|Specializing in underwater patrols, this lethal fish is on the lookout to put an end to Sonic's aquatic adventure.
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|Batbot first appeared in [[Carnival Night Zone]] and returns in ''Sonic the Hedgehog 4''. Be careful as Batbot chases after Sonic with his deadly light bulb!
 
|Batbot first appeared in [[Carnival Night Zone]] and returns in ''Sonic the Hedgehog 4''. Be careful as Batbot chases after Sonic with his deadly light bulb!
 
|-
 
|-
|[[File:Burrobot8.png|100px]]
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|[[File:S4 Burrobot Sprite.png|100px]]
 
|[[Burrobot]]
 
|[[Burrobot]]
 
|This Badnik prefers underground areas which are well suited for his unique talents. Be on the lookout as Burrobots have a habit of jumping out of the ground!
 
|This Badnik prefers underground areas which are well suited for his unique talents. Be on the lookout as Burrobots have a habit of jumping out of the ground!
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|The Orbinauts return as one of Sonic's most challenging Badniks! Pay close attention, you only have a split second to defeat them.
 
|The Orbinauts return as one of Sonic's most challenging Badniks! Pay close attention, you only have a split second to defeat them.
 
|-
 
|-
|[[File:Shellcracker1.png|100px]]
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|[[File:S4 Shellcracker Sprite.png|100px]]
 
|[[Shellcracker]]
 
|[[Shellcracker]]
 
|Hailing originally from [[Metropolis Zone]], Shellcracker has returned to make Sonic lose as many rings as possible, if not finish him off entirely. Watch out as this Badnik's main weapon is a quick-moving claw that packs a serious punch!
 
|Hailing originally from [[Metropolis Zone]], Shellcracker has returned to make Sonic lose as many rings as possible, if not finish him off entirely. Watch out as this Badnik's main weapon is a quick-moving claw that packs a serious punch!
 
|-
 
|-
|[[File:Slicer0.png|100px]]
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|[[File:S4 Slicer Sprite.png|100px]]
 
|[[Slicer]]
 
|[[Slicer]]
 
|Slicer - how could we ever forget you? The one Badnik everyone loves to hate. Slicer can fire off its arms at our blue hero, making it a formidable foe that will require a lot of practice to defeat unscathed. Timing is key, so don’t hesitate for a second if one of these robots spots you!.
 
|Slicer - how could we ever forget you? The one Badnik everyone loves to hate. Slicer can fire off its arms at our blue hero, making it a formidable foe that will require a lot of practice to defeat unscathed. Timing is key, so don’t hesitate for a second if one of these robots spots you!.
|
 
 
|}
 
|}
   
 
===Animal friends===
 
===Animal friends===
  +
[[File:S4E1_FreeAnimals.png|thumb|Some Flickies and Pockies being freed.]]
 
*[[Flicky]]
 
*[[Flicky]]
 
*[[Pocky]]
 
*[[Pocky]]
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*[[Super Ring]]: Holds ten Rings
 
*[[Super Ring]]: Holds ten Rings
 
*[[1-Up]]: Extra Life
 
*[[1-Up]]: Extra Life
*[[Power Sneakers]]: Makes the player run faster for a limited time
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*[[Power Sneakers (power-up)|Power Sneakers]]: Makes the player run faster for a limited time
*[[Invincibility]]: Makes the player invincible for a limited time
+
*[[Invincible]]: Makes the player invincible for a limited time
 
*[[Shield]]: Protects the player from a single hit
 
*[[Shield]]: Protects the player from a single hit
   
 
==Special Stages==
 
==Special Stages==
{{main|Special Stage (Sonic the Hedgehog 4: Episode I)}}
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{{main|Special Stage (Sonic the Hedgehog 4: Episode I)}}[[File:Untitled 74 (2).jpg|The first Special Stage.|thumb]]
 
[[Special Stages]] in the gameplay akin to [[Special Stage (Sonic the Hedgehog) (16-bit)|ones]] in the [[Sonic the Hedgehog (1991)|first game]], where Sonic must navigate a maze to reach the Chaos Emerald, collecting Rings and avoiding the exit blocks. This time, the rotation is controlled by the player instead of automatically. Controllers with motion control support can use either a traditional control method or by tilting the controller to control the rotation.
 
[[Special Stages]] in the gameplay akin to [[Special Stage (Sonic the Hedgehog) (16-bit)|ones]] in the [[Sonic the Hedgehog (1991)|first game]], where Sonic must navigate a maze to reach the Chaos Emerald, collecting Rings and avoiding the exit blocks. This time, the rotation is controlled by the player instead of automatically. Controllers with motion control support can use either a traditional control method or by tilting the controller to control the rotation.
   
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===Criticism===
 
===Criticism===
''Sonic the Hedgehog 4'' has been criticized due to the design and content of the game. Some people believe that it is not a true sequel to the classic games, due to ''Episode I'''s content being largely based on that of previous games with minor changes, and level design that features speed boosters in every level ''(a staple of Dimps' level design with their previous ''Sonic'' games)'' and object placement that forces the use of the [[Homing Attack]]. The latter is a move that some fans do not feel belongs in a 2D game, particularly not one based on the classics and set before its debut in ''[[Sonic Adventure]]''. The music has also been criticized, due to it featuring low-quality synths and drum samples (the latter from ''Sonic the Hedgehog 2'', not the more advanced ones from ''[[Sonic the Hedgehog 3]]'') that vary little between songs.
+
''Sonic the Hedgehog 4'' has been criticized due to the design and content of the game. Some people believe that it is not a true sequel to the classic games, due to ''Episode I''<nowiki>'</nowiki>s content being largely based on that of previous games with minor changes, and level design that features speed boosters in every level ''(a staple of Dimps' level design with their previous ''Sonic'' games)'' and object placement that forces the use of the [[Homing Attack]]. The latter is a move that some fans do not feel belongs in a 2D game, particularly not one based on the classics and set before its debut in ''[[Sonic Adventure]]''. The music has also been criticized, due to it featuring low-quality synths and drum samples (the latter from ''Sonic the Hedgehog 2'', not the more advanced ones from ''[[Sonic the Hedgehog 3]]'') that vary little between songs.
   
 
A highly controversial item is Sonic's design, which is the modern style model that debuted in ''[[Sonic Adventure]]'' and has since received refinements until its most recent state in ''[[Sonic Unleashed]]''. Many fans believe that the classic Sonic design should have been used and a [http://www.gopetition.co.uk/petitions/bring-the-classic-sonic-to-sonic-the-hedgehog-4.html petition] was set up for SEGA to include the different version. However, in a magazine, [[Takashi Iizuka]] said that the classic style wasn't returning, as all games since ''Sonic Adventure'' have featured Sonic in his modern design (excluding ''Sonic Generations'' for having both Sonics in the game).
 
A highly controversial item is Sonic's design, which is the modern style model that debuted in ''[[Sonic Adventure]]'' and has since received refinements until its most recent state in ''[[Sonic Unleashed]]''. Many fans believe that the classic Sonic design should have been used and a [http://www.gopetition.co.uk/petitions/bring-the-classic-sonic-to-sonic-the-hedgehog-4.html petition] was set up for SEGA to include the different version. However, in a magazine, [[Takashi Iizuka]] said that the classic style wasn't returning, as all games since ''Sonic Adventure'' have featured Sonic in his modern design (excluding ''Sonic Generations'' for having both Sonics in the game).
   
 
==Reception==
 
==Reception==
  +
{{Video game reviews
The reviews of the game were mixed to positive. ''IGN'' gave the first episode a score of 8.0 and an Editor's Choice award, calling it "short but sweet and well worth downloading."<ref>http://uk.xboxlive.ign.com/articles/112/1126734p1.html</ref> ''GamesRadar'' gave the PS3 version a score of 9/10, calling it "deserving of the name", ''Sonic the Hedgehog 4''."<ref>http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3</ref> The iPhone version had 168 reviews and all of them had given the game 4 stars out of 5. AppTilt had given the iPhone version a 9/10. GameShard gave the game a 9/10. AppAdvice also gave it a 4/5, whereas TiPb gave the iPhone version a 5/5. Nintendo Power had recommended the game for those who wanted "classic" Sonic gameplay. In aggregate reviews, the title received 81, 74, 72 and 70 via Metacritic (on the Wii, PS3, Xbox 360 and iOS, respectively) while GameRankings gave the game scores of 73.23% (PS3), 74.85% (Xbox 360) and 75.42% (Wii).
 
  +
| GR = (Wii) 75.42%<ref name=GRWII>{{cite web|url=http://www.gamerankings.com/wii/972792-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (Wii)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br />(X360) 74.85%<ref name=GRX360>{{cite web|url=http://www.gamerankings.com/xbox360/972791-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (Xbox 360)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br />(iOS) 74.29%<ref name=GRiOS>{{cite web|url=http://www.gamerankings.com/iphone/610286-sonic-the-hedgehog-4-episode-1/index.html|title=Sonic the Hedgehog 4: Episode I (iOS)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=4 July 2013}}</ref><br />(PS3) 73.23%<ref name=GRPS3>{{cite web|url=http://www.gamerankings.com/ps3/972790-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (PlayStation 3) |publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br />(PC) 60%<ref name=GRPC>{{cite web|url=http://www.gamerankings.com/pc/657996-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (PC) |publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=26 January 2014}}</ref>
  +
| MC = (Wii) 81/100<ref name=MCWII>{{cite web|url=http://www.metacritic.com/game/wii/sonic-the-hedgehog-4-episode-1|title=Sonic the Hedgehog 4: Episode I for Wii|publisher=[[Wikipedia:Metacritic|Metacritic]] |accessdate=30 November 2010}}</ref><br />(PS3) 74/100<ref name=MCPS3>{{cite web|url=http://www.metacritic.com/game/playstation-3/sonic-the-hedgehog-4-episode-i|title=Sonic the Hedgehog 4: Episode I for PlayStation 3|publisher=[[Wikipedia:Metacritic|Metacritic]]|accessdate=30 November 2010}}</ref><br />(X360) 72/100<ref name=MCX360>{{cite web|url=http://www.metacritic.com/game/xbox-360/sonic-the-hedgehog-4-episode-i|title=Sonic the Hedgehog 4: Episode I for Xbox 360|publisher=[[Wikipedia:Metacritic|Metacritic]] |accessdate=30 November 2010}}</ref><br />(iOS) 70/100<ref name=MCiOS>{{cite web|url=http://www.metacritic.com/game/ios/sonic-the-hedgehog-4-episode-1|title=Sonic the Hedgehog 4: Episode I for iOS|publisher=[[Wikipedia:Metacritic|Metacritic]]|accessdate=4 July 2013}}</ref>
  +
| 1UP = B<ref name="1UP">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3181842 |title=Sonic 4: Episode I Review |publisher=1UP.com |date=11 October 2010|last=Bailey|first=Kat |accessdate=19 November 2014}}</ref>
  +
| EuroG = 9/10<ref name="Euro">{{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2010-10-12-sonic-the-hedgehog-4-episode-i-review|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Wikipedia:Eurogamer|Eurogamer]]|date=12 October 2010|accessdate=26 August 2013}} In 2016, Gibson acknowledged that "9/10 was a bit of a stretch." See {{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2016-08-06-sonic-boom-ellie-gibson-on-nostalgia-novelty-and-that-9-10|title=Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10|work=Eurogamer|date=6 August 2016|accessdate=7 August 2016}}</ref>
  +
| GameRev = B-<ref>{{cite web|last=Morse|first=Blake|url=http://www.gamerevolution.com/review/sonic-4-episode-1|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Wikipedia:Game Revolution|Game Revolution]]|date=20 October 2010|accessdate=26 August 2013}}</ref>
  +
| GMaster = 88%<ref>''GamesMaster'', issue 232, page 88</ref>
  +
| GSpot = 6.5/10<ref>{{cite web|last=Petit|first=Carolyn|url=http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:GameSpot|GameSpot]]|date=15 October 2010|accessdate=26 August 2013|deadurl=yes|archiveurl=https://web.archive.org/web/20120407153306/http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|archivedate=7 April 2012|df=mdy-all}}</ref>
  +
| GRadar = {{Rating|4.5|5}}<ref name="rate_gradar">{{cite web|last=Towell|first=Justin|url=http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3 |title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Wikipedia:GamesRadar|GamesRadar]]|date=8 October 2010|accessdate=21 June 2011}}</ref>
  +
| GT = 7.5/10<ref name="GTrailers">{{cite web|url=http://www.gametrailers.com/video/review-pod-sonic-4/706286|title=Sonic The Hedgehog 4: Episode 1 Video Game, Review Pod |publisher=[[Wikipedia:GameTrailers|GameTrailers]]|date=15 October 2010|accessdate=21 June 2011}}</ref>
  +
| IGN = 8/10<ref name="rate_ign">{{cite web|last=Goldstein |first=Hilary|url=http://uk.xboxlive.ign.com/articles/112/1126734p1.html |title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:IGN|IGN]]|date=8 October 2010|accessdate=21 June 2011}}</ref><br>(iOS) 7.5/10<ref>{{cite web|last=Buchanan|first=Levi|url=http://ie.ign.com/articles/2010/10/08/sonic-the-hedgehog-4-episode-i-iphone-review|title=Sonic the Hedgehog 4: Episode I iPhone Review|publisher=[[Wikipedia:IGN|IGN]]|date=8 October 2010|accessdate=26 August 2013}}</ref>
  +
| NG = 10/10<ref>''Nintendo Gamer'', issue 56, page 74</ref>
  +
| NLife = {{Rating|8|10}}<ref>http://www.nintendolife.com/reviews/2010/10/sonic_the_hedgehog_4_episode_1</ref>
  +
| NWR = 8/10<ref>http://www.nintendoworldreport.com/review/24263/sonic-the-hedgehog-4-episode-1-wii</ref>
  +
| ONM = 88%<ref>[https://web.archive.org/web/20110107081106/http://www.officialnintendomagazine.co.uk/article.php?id=20481 Sonic The Hedgehog 4: Episode 1 Wii review], ''Official Nintendo Magazine''</ref>
  +
| rev1 = ''[[Wikipedia:Digital Spy|Digital Spy]]''
  +
| rev1Score = {{Rating|3|5}}<ref name="Digital Spy">{{cite web|last=Martin|first=Liam|url=http://www.digitalspy.co.uk/gaming/gamingreviews/a282463/sonic-the-hedgehog-4-episode-1-xbla.html|title='Sonic The Hedgehog 4: Episode I' (XBLA)|publisher=[[Wikipedia:Digital Spy|Digital Spy]]|date=13 October 2010|accessdate=17 October 2010}}</ref>
 
}}
  +
''Sonic the Hedgehog 4: Episode I'' received generally positive reviews, with crticism focusing on poor physics and lack of momentum compared to the Genesis 16-bit games.
  +
 
''IGN'' gave the first episode a score of 8.0 and an Editor's Choice award, calling it "short but sweet and well worth downloading."<ref>http://uk.xboxlive.ign.com/articles/112/1126734p1.html</ref> ''GamesRadar'' gave the PS3 version a score of 9/10, calling it "deserving of the name", ''Sonic the Hedgehog 4''."<ref>http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3</ref> The iPhone version had 168 reviews and all of them had given the game 4 stars out of 5. AppTilt had given the iPhone version a 9/10. GameShard gave the game a 9/10. AppAdvice also gave it a 4/5, whereas TiPb gave the iPhone version a 5/5. Nintendo Power had recommended the game for those who wanted "classic" Sonic gameplay. In aggregate reviews, the title received 81, 74, 72 and 70 via Metacritic (on the Wii, PS3, Xbox 360 and iOS, respectively) while GameRankings gave the game scores of 73.23% (PS3), 74.85% (Xbox 360) and 75.42% (Wii).
   
 
==Achievements==
 
==Achievements==
  +
These are the achievements and trophies for the [[Xbox 360]], [[PlayStation 3]], [[Steam]] and [[iOS]] versions of ''Sonic the Hedgehog 4: Episode I''.
Please note that achievements do not exist on the Wii.
 
   
 
===Used===
 
===Used===
{|class="wikitable"
+
{| class="wikitable"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Description
 
!Description
  +
!Trophy Class
  +
!Xbox Live Gamescore
  +
!IOS Game Center Points
 
|-
 
|-
 
|[[File:The Story Begins.jpg]]
 
|[[File:The Story Begins.jpg]]
 
|The Story Begins
 
|The Story Begins
|Clear SPLASH HILL ZONE, ACT 1. (5G)
+
|Clear SPLASH HILL ZONE, ACT 1.
  +
|Bronze
 
|5
  +
|50
 
|-
 
|-
 
|[[File:Crush dr. eggman.jpg]]
 
|[[File:Crush dr. eggman.jpg]]
 
|Crush Dr. Eggman
 
|Crush Dr. Eggman
 
|Defeat a boss for the first time.
|
 
  +
|Bronze
Defeat a boss for the first time. (5G)
 
 
|5
  +
|50
 
|-
 
|-
 
|[[File:The-first-chaos-emerald-ps3-trophy-3663.jpg.png|64px]]
 
|[[File:The-first-chaos-emerald-ps3-trophy-3663.jpg.png|64px]]
 
|The First Chaos Emerald
 
|The First Chaos Emerald
|Acquire a Chaos Emerald. (5G)
+
|Acquire a Chaos Emerald.
  +
|Bronze
  +
|5
  +
|100
 
|-
 
|-
 
|[[File:Enemy hunter.jpg]]
 
|[[File:Enemy hunter.jpg]]
 
|Enemy Hunter
 
|Enemy Hunter
|Defeat 1,000 enemies. (10G)
+
|Defeat 1,000 enemies.
  +
|Bronze
  +
|10
  +
|50
 
|-
 
|-
 
|[[File:Golden-flash-ps3-trophy-3661.jpg.png|64px]]
 
|[[File:Golden-flash-ps3-trophy-3661.jpg.png|64px]]
 
|Golden Flash
 
|Golden Flash
|Clear all Acts as Super Sonic. (10G)
+
|Clear all Acts as Super Sonic.
  +
|Bronze
  +
|10
  +
|100
 
|-
 
|-
 
|[[File:All stages cleared.jpg]]
 
|[[File:All stages cleared.jpg]]
 
|All Stages Cleared!
 
|All Stages Cleared!
|Defeat the final boss and view the ending. (10G)
+
|Defeat the final boss and view the ending.
  +
|Bronze
  +
|10
  +
|100
 
|-
 
|-
 
|[[File:Contender.jpg]]
 
|[[File:Contender.jpg]]
 
|Contender
 
|Contender
|Upload your recorded scores and clear times for all stages. (10G)
+
|Upload your recorded scores and clear times for all stages.
  +
|Bronze
  +
|10
  +
|50
 
|-
 
|-
 
|[[File:Ring collector.jpg]]
 
|[[File:Ring collector.jpg]]
 
|Ring Collector
 
|Ring Collector
|Collect all the Rings in 'Special Stage 1' and clear the stage. (15G) 
+
|Collect all the Rings in 'Special Stage 1' and clear the stage.
  +
|Bronze
  +
|15
  +
|100
 
|-
 
|-
 
|[[File:Immortal.jpg]]
 
|[[File:Immortal.jpg]]
 
|Immortal
 
|Immortal
|Build up 99 or more extra lives. (25G)
+
|Build up 99 or more extra lives.
  +
|Silver
  +
|25
  +
|100
 
|-
 
|-
 
|[[File:Super-sonic-genesis-ps3-trophy-3656.jpg.png|64px]]
 
|[[File:Super-sonic-genesis-ps3-trophy-3656.jpg.png|64px]]
 
|Super Sonic Genesis
 
|Super Sonic Genesis
|Acquire all seven Chaos Emeralds. (30G)
+
|Acquire all seven Chaos Emeralds.
  +
|Silver
  +
|30
  +
|100
 
|-
 
|-
 
|[[File:Speeds my game.jpg]]
 
|[[File:Speeds my game.jpg]]
 
|Speed's My Game
 
|Speed's My Game
|Clear SPLASH HILL ZONE ACT 1 in less than a minute. (35G)
+
|Clear SPLASH HILL ZONE ACT 1 in less than a minute.
  +
|Silver
  +
|35
  +
|100
 
|-
 
|-
 
|[[File:Untouchable.jpg]]
 
|[[File:Untouchable.jpg]]
 
|Untouchable
 
|Untouchable
|Clear the E.G.G. STATION ZONE without taking any damage. (40G)
+
|Clear the E.G.G. STATION ZONE without taking any damage.
  +
|Gold
  +
|40
  +
|100
 
|}
 
|}
   
 
===Unused===
 
===Unused===
{|class="wikitable"
+
{| class="wikitable"
 
!Image
 
!Image
 
!Name
 
!Name
Line 259: Line 319:
 
|Finish all 3 Acts and boss round of Casino Street Zone.
 
|Finish all 3 Acts and boss round of Casino Street Zone.
 
|-
 
|-
|[[File:-JGfeA==.jpg]]
+
|[[File:LostLab4ep1.jpg]]
|Lost Labrinth Zone
+
|Lost Labyrinth Zone
 
|Finish all 3 Acts and boss round of Lost Labyrinth Zone.
 
|Finish all 3 Acts and boss round of Lost Labyrinth Zone.
 
|-
 
|-
Line 270: Line 330:
 
==Music==
 
==Music==
 
{{main|Sonic the Hedgehog 4: Episode I Original Soundtrack}}
 
{{main|Sonic the Hedgehog 4: Episode I Original Soundtrack}}
 
   
 
==Marketing==
 
==Marketing==
The game was first announced through GameSpot by [[Sega|Sega of America]] on 8 September 2009, the eve of the 10 anniversary of the launch of Sega's [[Dreamcast]] video game console and the release of its launch game, ''[[Sonic Adventure]]'' in North America. At the time, it was referred to as "Project Needlemouse",<ref name="announcement"/> in reference to the name "Mr. Needlemouse", which was the prototype code name of [[Sonic the Hedgehog]] when he was being pitched as a new mascot for [[Sega]].<ref name="essential 50">{{Cite web|first=Sam|last=Kennedy|publisher=1up.com|title=The Essential 50: Sonic the Hedgehog| url=http://www.1up.com/do/feature?cId=3134008|accessdate=2006-06-03}}</ref>
+
The game was first announced through GameSpot by [[Sega|Sega of America]] on 8 September 2009, the eve of the 10 anniversary of the launch of Sega's [[Dreamcast]] video game console and the release of its launch game, ''[[Sonic Adventure]]'' in North America. At the time, it was referred to as "Project Needlemouse",<ref name="announcement" /> in reference to the name "Mr. Needlemouse", which was the prototype code name of [[Sonic the Hedgehog]] when he was being pitched as a new mascot for [[Sega]].<ref name="essential 50">{{Cite web|first=Sam|last=Kennedy|publisher=1up.com|title=The Essential 50: Sonic the Hedgehog| url=http://www.1up.com/do/feature?cId=3134008|accessdate=2006-06-03}}</ref>
   
 
The initial announcement was accompanied by a brief teaser trailer, which included sound effects from [[Sega Mega Drive]]-era ''Sonic'' games,<ref name="announcement" /> as well as an interview with [[Sega]]'s associate brand manager, Ken Balough, who acknowledged that "old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay", and that "Needlemouse is that critical first step that brings Sonic back to his 2D roots".<ref name="balough" />
 
The initial announcement was accompanied by a brief teaser trailer, which included sound effects from [[Sega Mega Drive]]-era ''Sonic'' games,<ref name="announcement" /> as well as an interview with [[Sega]]'s associate brand manager, Ken Balough, who acknowledged that "old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay", and that "Needlemouse is that critical first step that brings Sonic back to his 2D roots".<ref name="balough" />
 
Sonic the Hedgehog 4: Episode 1 Release Date: Late 2010
 
   
 
===Project Needlemouse character countdown===
 
===Project Needlemouse character countdown===
Line 286: Line 343:
 
1: The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we’re going to update this picture with a rejected stamp over those who will not actually be showing up!
 
1: The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we’re going to update this picture with a rejected stamp over those who will not actually be showing up!
   
2: The Challenge: Answer our trivia questions about old school Sonic games! (Genesis era) We’ll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we’ll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day!<ref name="blogs.sega.com"/>
+
2: The Challenge: Answer our trivia questions about old school Sonic games! (Genesis era) We’ll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we’ll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day!<ref name="blogs.sega.com" />
   
 
*About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!
 
*About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!
   
 
===Trivia questions===
 
===Trivia questions===
'''Day 1'''<ref name="blogs.sega.com"/>(11 January 2010)
+
'''Day 1'''<ref name="blogs.sega.com" />(11 January 2010)
   
 
1: In Sonic 1, how many rings were needed at the end of an act to enter a Special Stage?
 
1: In Sonic 1, how many rings were needed at the end of an act to enter a Special Stage?
Line 383: Line 440:
 
*Interestingly, in the second trailer, in the 1992 section (''Sonic the Hedgehog 2''), prototype sprites were used when Sonic is running.
 
*Interestingly, in the second trailer, in the 1992 section (''Sonic the Hedgehog 2''), prototype sprites were used when Sonic is running.
 
*The mobile versions have a different waiting animation - rather than Sonic getting annoying as usual, he instead starts tapping to an iPhone near his ear and even happily spins around in place.
 
*The mobile versions have a different waiting animation - rather than Sonic getting annoying as usual, he instead starts tapping to an iPhone near his ear and even happily spins around in place.
  +
**As of the ''Sega Forever'' update which gave Sonic a new updated model, this animation is no longer present.
*In the mobile versions, Sonic's rendering looks similar to his ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'' rendering. Also, this rendering lacks a mouth, eyelids and an index finger for Sonic's pose after completing a Boss Act, unlike the console and PC versions, which do.
+
*Depending on the device's capabilities, Sonic's rendering in the mobile version may look similar to his ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'' rendering. Also, this rendering lacks a mouth, eyelids and an index finger for Sonic's pose after completing a Boss Act, unlike the console and PC versions, which do.
**The WiiWare version's rendering includes a mouth and index finger but still lacks eyelids. Also, when Sonic looks up, his mouth doesn't open, but it does in the PC and other console versions.
+
**The WiiWare version's rendering includes a mouth and index finger but still lacks eyelids. Also, when Sonic looks up, his mouth doesn't open, but it does in the PC and other console versions.
 
*At the ending, Sonic goes back to Splash Hill Zone and then jumps to the screen, as in the first game. Unlike the original ''Sonic the Hedgehog'', Sonic isn't seen using and scattering the Chaos Emeralds.
 
*At the ending, Sonic goes back to Splash Hill Zone and then jumps to the screen, as in the first game. Unlike the original ''Sonic the Hedgehog'', Sonic isn't seen using and scattering the Chaos Emeralds.
 
**If the player manages to get all the Rings in the ending, then Sonic will transform into Super Sonic before jumping to the screen.
 
**If the player manages to get all the Rings in the ending, then Sonic will transform into Super Sonic before jumping to the screen.
Line 397: Line 455:
 
*This is the first and only original ''Sonic the Hedgehog'' game to be released on WiiWare.
 
*This is the first and only original ''Sonic the Hedgehog'' game to be released on WiiWare.
 
*This game is available in all of Apple's touch screen devices except the new iPod Nano.
 
*This game is available in all of Apple's touch screen devices except the new iPod Nano.
*In Casino Street Zone, if one sees the signs on the background of the Zonee, he/she can see Chili Dogs.
 
 
*The game's title card is a homage to the original ''Sonic the Hedgehog'' title card.
 
*The game's title card is a homage to the original ''Sonic the Hedgehog'' title card.
 
*The boss theme for this game is actually an unused theme for a Mega Drive ''[[Sonic 3D Blast]]'' prototype.
 
*The boss theme for this game is actually an unused theme for a Mega Drive ''[[Sonic 3D Blast]]'' prototype.
Line 409: Line 466:
 
*In Time Attack mode, the Acts' lampposts are not present and all 1-Up monitors change into Super Ring monitors.
 
*In Time Attack mode, the Acts' lampposts are not present and all 1-Up monitors change into Super Ring monitors.
 
**The same thing happens in all the Acts of ''Episode II''.
 
**The same thing happens in all the Acts of ''Episode II''.
* This is the first game since ''[[Sonic the Hedgehog CD]]'' to have Sonic the only playable character in the major console.
+
*This is the first game since ''[[Sonic the Hedgehog CD]]'' to have Sonic as the only playable character in the major console.
 
*The PS3 version of the game is compatible with the PlayStation 4's DualShock 4 controller, however, it must be connected using a MicroUSB Cable as it cannot be connected wirelessly using Bluetooth.<ref>http://www.ign.com/wikis/playstation-4/DualShock_4_Compatible_PlayStation_3_Games</ref>
 
*The PS3 version of the game is compatible with the PlayStation 4's DualShock 4 controller, however, it must be connected using a MicroUSB Cable as it cannot be connected wirelessly using Bluetooth.<ref>http://www.ign.com/wikis/playstation-4/DualShock_4_Compatible_PlayStation_3_Games</ref>
   
 
==Official videos==
 
==Official videos==
 
<tabber>
 
<tabber>
Splash Hill Zone=[[File:Sonic the Hedgehog 4 Episode 1 - Splash Hill Zone|300px|left]]
+
Splash Hill Trailer=[[File:Sonic the Hedgehog 4 Episode 1 - Splash Hill Zone|300px|left]]
 
|-|
 
|-|
Lost Labyrinth Zone=[[File:Sonic The Hedgehog 4 - Trailer 3#- Lost Labyrinth Zone (HD)|300px|left]]
+
Lost Labyrinth Trailer=[[File:Sonic 4 Episode I - Lost Labyrinth Trailer|300px|left]]
 
|-|
 
|-|
Casino Street Zone=[[File:Sonic the Hedgehog 4 Episode I Casino Street Trailer|300px|left]]
+
Casino Street Trailer=[[File:Sonic the Hedgehog 4 Episode I Casino Street Trailer|300px|left]]
 
|-|
 
|-|
 
Mad Gear Trailer=[[File:Sonic 4 Episode I - Mad Gear Zone Trailer|300px|left]]
Casino Trailer=
 
[[File:Sonic 4 Casino Trailer|300px|left]]
 
 
|-|
 
|-|
 
Launch Trailer=[[File:Sonic the Hedgehog 4 - Launch Trailer|300px|left]]
Lost Labyrinth Trailer=
 
[[File:Sonic the Hedgehog 4 Act Two Trailer|300px|left]]
 
 
|-|
 
|-|
Gameplay Trailer=
+
iPhone Gameplay Trailer=[[File:Sonic 4 iPhone Gameplay Trailer|300px|left]]
[[File:Sonic The Hedgehog 4 Episode I Gameplay Trailer|300px|left]]
 
|-|
 
E3 2010 Trailer=
 
[[File:Sonic 4 iPhone - E3 2010 Gameplay Video|300px|left]]
 
 
</tabber>
 
</tabber>
 
{{-}}
 
{{-}}
   
 
==References==
 
==References==
{{Reflist}}
+
{{Reflist|2}}
   
 
==External links==
 
==External links==
 
*{{Plain link|http://sonic.sega.jp/SonicTheHedgehog4/episodeI/|Official website}} '''(Japanese)'''
*''[http://www.sega.com/games/sonic-the-hedgehog-4/ SEGA GAMES SONIC The Hedgehog 4 Episode 1]''
 
*[http://www.sega.com/sonic4/us/index.html Official (US) Site]
+
*{{Plain link|https://www.sega.com/games/sonic-hedgehog-4-episode-i|Official website}} '''(English)'''
  +
*[http://www.sonicthehedgehog4.co.uk/en/ Official (UK) site]
 
 
{{Sonic 4 Episode I info}}
*[http://sonic.sega.jp/SonicTheHedgehog4/ Official (Japanese) site]
 
*Sonic 4 Episode 1 on [https://play.google.com/store/apps/details?id=com.sega.sonic4epi Google Play]
 
*The game on [https://itunes.apple.com/us/app/sonic-the-hedgehog-4-episode-i/id392788790?mt=8 iTunes (US)]
 
*The game on [http://appworld.blackberry.com/webstore/content/116938/?lang=en&countrycode=US Blackberry World]
 
{{Episode I info}}
 
 
{{Sonic games}}
 
{{Sonic games}}
 
{{Sonic games (mobile)}}
 
{{Sonic games (mobile)}}
 
{{Italic title}}
 
{{Italic title}}
 
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Revision as of 11:31, 21 May 2020

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Sonic the Hedgehog 4: Episode I (ソニック・ザ・ヘッジホッグ4 エピソードI Sonikku za Hejjihoggu Fō: Episōdo Wan?), originally codenamed Project Needlemouse, is the first part of an episodic video game in development as part of the Sonic the Hedgehog series. This episode was released in October 2010; it was originally to be released in the summer of 2010 but was pushed back for further development. The game was first announced on 8 September 2009,[2] and its real name was revealed on 4 February 2010.[3]

The game is a 2.5D side-scrolling platformer reminiscent of the original Sonic games, with an emphasis on speed. It is playable in high definition.[4] For Episode I, the iPod Touch/iPhone version was released on 8 October, the Wiiware version was released on October 11, the PSN version was released 12 October and the XBL version was released 13 October. On 19 January 2012, Sonic 4 was released for the PC on Steam. A direct-follow up, Sonic the Hedgehog 4: Episode II, was released on 2012.

Development

The game was developed by Sonic Team as well as members of Dimps. The game was released as a digital download for WiiWare, PlayStation Store, Xbox Live Arcade and iPod app store services.[5] Jun Senoue helped to compose the music of the game.

An interview with Takashi Izuka stated that "Fans will be very pleased with the cast in Episode 2", implying that Sonic would not be the only playable character in future episodes. He also announced an as-yet unknown new move for Sonic, as well as that the Homing Attack would appear in the game, saying: "I wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [Homing Attack] allows, and find the fun routes in the air."

He also stated that the classic Special Stages will make a return and Ken Balough stated that there will be a total number of 17 stages in Episode 1; including Special Stages.

The game would be nearly identical on all consoles, with the Wii and PlayStation 3 version of the game using motion control in certain areas such as Special Stages. The iPhone version of the game would be featuring two of its own levels. Previously the console versions of the game were going to have gimmicks such as Sonic riding on a Mine Cart. But, SEGA had delayed the game and moved the date from July 2010 to late 2010 because they wanted to change the game to make it better and to prevent fans from knowing all of the game due to the leaks the game was getting. The Mine Cart gimmick was later moved to the iPhone version of the game, as well as some other gimmicks.

On February 8, Sonic 4 brand manager Ken Balough went on record to confirm that work on the next installment was underway. Sega of America and Europe also provided feedback and input on the subject matter. Episode 2 was revealed to have its own original Zones as Episode 1 was a throwback to Sonic the Hedgehog (1991) and Sonic the Hedgehog 2.

Story

Spoiler warning: Plot, ending details or any kind of information follow.

Sometime after Sonic the Hedgehog 3 & Knuckles, with the Death Egg finally destroyed and the Master Emerald safe, Sonic parts with Tails to explore new territories on his own. Meanwhile, a vengeful Dr. Eggman has taken measures to defeat his arch-nemesis by enhancing his past creations and mechs.[6]

Despite Dr. Eggman's best efforts, Sonic destroys each of his refined creations and chases the madman to his newest lair, the E.G.G. Station Zone. There, Sonic defeats each of his creations once again, including the powered-up Death Egg Robot, which destroys the station. Safely back on his planet, Sonic celebrates his victory in Splash Hill with his animal friends.

S4E1 MetalTeaser

Metal Sonic's silhouette.

A post-credits scene, obtained by collecting all the Chaos Emeralds, shows Dr. Eggman laughing, along with the silhouette of Metal Sonic, leaving a cliffhanger for the next episode.

Characters

Main characters

Image Characters Biography
Sonic-Character-4 Sonic the Hedgehog Our legendary hero returns! With the Death Egg finally destroyed and the Angel Island back into the sky, Sonic decides it's time to take a break and heads off to find a new territory of his own. However, unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun to taking measures to get rid of our hero. Armed with his Signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure!
Robotnik-character-4 Dr. Eggman After losing the Master Emerald during his last encounter with Sonic, Eggman regroups with a new objective: to revisit and refine the best of his creations in order to finally get rid of Sonic.

Badniks

Image Characters Biography
S4 Motobug Sprite Moto Bug The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.
S4 Newtron Sprite Newtron Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.
S4 Bubbles Sprite Bubbles Bubbles is a balloon fish type robot who returns back from the ruins of Angel Island. Due to Eggman's budget cuts, not all versions of Bubbles are spiked. However, watch out for the red ones!
S4 Chopper Sprite Chopper First seen jumping out at Sonic from under the bridges of Green Hill Zone, this deadly Piranha robot is back and still hungry!
S4 Buzzer Sprite Buzzer Buzzer flies in from Emerald Hill Zone ready to blast Sonic with his stinger cannon.
S4 Jaws Sprite Jaws Specializing in underwater patrols, this lethal fish is on the lookout to put an end to Sonic's aquatic adventure.
Batbot7 Batbot Batbot first appeared in Carnival Night Zone and returns in Sonic the Hedgehog 4. Be careful as Batbot chases after Sonic with his deadly light bulb!
S4 Burrobot Sprite Burrobot This Badnik prefers underground areas which are well suited for his unique talents. Be on the lookout as Burrobots have a habit of jumping out of the ground!
S4 Orbinaut Sprite Orbinaut The Orbinauts return as one of Sonic's most challenging Badniks! Pay close attention, you only have a split second to defeat them.
S4 Shellcracker Sprite Shellcracker Hailing originally from Metropolis Zone, Shellcracker has returned to make Sonic lose as many rings as possible, if not finish him off entirely. Watch out as this Badnik's main weapon is a quick-moving claw that packs a serious punch!
S4 Slicer Sprite Slicer Slicer - how could we ever forget you? The one Badnik everyone loves to hate. Slicer can fire off its arms at our blue hero, making it a formidable foe that will require a lot of practice to defeat unscathed. Timing is key, so don’t hesitate for a second if one of these robots spots you!.

Animal friends

S4E1 FreeAnimals

Some Flickies and Pockies being freed.

Bosses

Zones

Key items

Power-ups

Main article: Item Box

Special Stages

Untitled 74 (2)

The first Special Stage.

Special Stages in the gameplay akin to ones in the first game, where Sonic must navigate a maze to reach the Chaos Emerald, collecting Rings and avoiding the exit blocks. This time, the rotation is controlled by the player instead of automatically. Controllers with motion control support can use either a traditional control method or by tilting the controller to control the rotation.

Two significant differences between these stages and the original ones are the inclusion of ring gates and a time limit. Ring gates are barriers that prevent the player from crossing into the next area of the stage, but can be passed once the appropriate number of Rings, shown on the gate, have been collected. A time limit also kicks in at the start of each stage and boots the player out if they haven't collected the Emerald in the time frame. The starting amount varies by level (30 seconds for Stages 3 & 5 and 90 seconds for the others), but can be extended in five, ten or fifteen second increments by collecting orbs around the stage.

Once a Special Stage has been completed, it can be replayed on the level select stage in either Score or Time Attack modes, with a 1-Up replacing the Emerald. Once the player obtains all seven Chaos Emeralds, Sonic can transform into Super Sonic during a regular level except for boss fights.

Electronic Entertainment Expo 2010

The game was playable by the visitors of the Electronic Entertainment Expo 2010. Players were only able to do the whole level of Splash Hill Zone. The Special Stages of the game were not shown. The game was highly praised at the E3 and there was a lot of audience at show of Sonic 4.

Leaking, delay and fan-reaction

In February, a build of Episode 1 was submitted to Xbox Live Arcade's PartnerNET service, where developers were given access to upcoming downloadable titles for testing purposes. Soon after, screenshots, music and progressively more gameplay footage were leaked onto the Internet. Eventually, a playthrough of the entire game was leaked and Sonic Retro, which had already banned leaked material when more than they approved of had been released, responded by banning Sonic 4 discussion for several days. As well as this, PartnerNET shut down for a night. Other websites also made efforts to crack down on leaks, such as banning posting of leaked content. The build was controversial, due to it containing "floaty" physics speculated to be due to its using the Sonic Rush engine, poor animations and criticized the level design features such as gimmick-based acts that were disliked by most fans.

On 20 May 2010, SEGA announced that due to fan input, the game would be delayed until later in 2010, in order to extend the development of the game. They stated in game magazines and on GameSpot's On The Spot that this was specifically done to allow various fan requests (since the game was leaked) to be implemented, including more momentum-based level designs and improved physics closer to that of the Mega Drive titles.

Releases for the iPhone and iPod Touch were also announced, finally ending speculation of the fourth unknown platform, although it was leaked months before when images were found in the website's source code. It was also revealed that the iPhone version would receive two extra levels, which turned out to be the Mine Cart and Pinball gimmicks stages in Lost Labyrinth Zone Act 2 and Casino Street Zone Act 2, which were heavily criticized in the leaked gameplay footage. Sega said this was done because the levels fit the iPhone controls more. Fans speculated that the console versions would receive new, non-gimmick levels to replace them. Sega confirmed this with pictures several weeks before the final release. The new, console-specific levels were much closer in design to the other levels and featured new gimmicks which require platforming.

Criticism

Sonic the Hedgehog 4 has been criticized due to the design and content of the game. Some people believe that it is not a true sequel to the classic games, due to Episode I's content being largely based on that of previous games with minor changes, and level design that features speed boosters in every level (a staple of Dimps' level design with their previous Sonic games) and object placement that forces the use of the Homing Attack. The latter is a move that some fans do not feel belongs in a 2D game, particularly not one based on the classics and set before its debut in Sonic Adventure. The music has also been criticized, due to it featuring low-quality synths and drum samples (the latter from Sonic the Hedgehog 2, not the more advanced ones from Sonic the Hedgehog 3) that vary little between songs.

A highly controversial item is Sonic's design, which is the modern style model that debuted in Sonic Adventure and has since received refinements until its most recent state in Sonic Unleashed. Many fans believe that the classic Sonic design should have been used and a petition was set up for SEGA to include the different version. However, in a magazine, Takashi Iizuka said that the classic style wasn't returning, as all games since Sonic Adventure have featured Sonic in his modern design (excluding Sonic Generations for having both Sonics in the game).

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings (Wii) 75.42%[7]
(X360) 74.85%[8]
(iOS) 74.29%[9]
(PS3) 73.23%[10]
(PC) 60%[11]
Metacritic (Wii) 81/100[12]
(PS3) 74/100[13]
(X360) 72/100[14]
(iOS) 70/100[15]
Review scores
Publication Score
1Up.com B[16]
Eurogamer 9/10[17]
GameRevolution B-[18]
GamesMaster 88%[19]
GameSpot 6.5/10[20]
GamesRadar 4Star fullStar fullStar fullStar half[21]
GameTrailers 7.5/10[22]
IGN 8/10[23]
(iOS) 7.5/10[24]
Nintendo Life 8/10 starsStar fullStar fullStar fullStar fullStar fullStar fullStar fullStar emptyStar empty[25]
Nintendo World Report 8/10[26]
Official Nintendo Magazine 88%[27]
Digital Spy 3/5 starsStar fullStar fullStar emptyStar empty[28]

Sonic the Hedgehog 4: Episode I received generally positive reviews, with crticism focusing on poor physics and lack of momentum compared to the Genesis 16-bit games.

IGN gave the first episode a score of 8.0 and an Editor's Choice award, calling it "short but sweet and well worth downloading."[29] GamesRadar gave the PS3 version a score of 9/10, calling it "deserving of the name", Sonic the Hedgehog 4."[30] The iPhone version had 168 reviews and all of them had given the game 4 stars out of 5. AppTilt had given the iPhone version a 9/10. GameShard gave the game a 9/10. AppAdvice also gave it a 4/5, whereas TiPb gave the iPhone version a 5/5. Nintendo Power had recommended the game for those who wanted "classic" Sonic gameplay. In aggregate reviews, the title received 81, 74, 72 and 70 via Metacritic (on the Wii, PS3, Xbox 360 and iOS, respectively) while GameRankings gave the game scores of 73.23% (PS3), 74.85% (Xbox 360) and 75.42% (Wii).

Achievements

These are the achievements and trophies for the Xbox 360, PlayStation 3, Steam and iOS versions of Sonic the Hedgehog 4: Episode I.

Used

Image Name Description Trophy Class Xbox Live Gamescore IOS Game Center Points
The Story Begins The Story Begins Clear SPLASH HILL ZONE, ACT 1. Bronze 5 50
Crush dr. eggman Crush Dr. Eggman Defeat a boss for the first time. Bronze 5 50
The-first-chaos-emerald-ps3-trophy-3663.jpg The First Chaos Emerald Acquire a Chaos Emerald. Bronze 5 100
Enemy hunter Enemy Hunter Defeat 1,000 enemies. Bronze 10 50
Golden-flash-ps3-trophy-3661.jpg Golden Flash Clear all Acts as Super Sonic. Bronze 10 100
All stages cleared All Stages Cleared! Defeat the final boss and view the ending. Bronze 10 100
Contender Contender Upload your recorded scores and clear times for all stages. Bronze 10 50
Ring collector Ring Collector Collect all the Rings in 'Special Stage 1' and clear the stage. Bronze 15 100
Immortal Immortal Build up 99 or more extra lives. Silver 25 100
Super-sonic-genesis-ps3-trophy-3656.jpg Super Sonic Genesis Acquire all seven Chaos Emeralds. Silver 30 100
Speeds my game Speed's My Game Clear SPLASH HILL ZONE ACT 1 in less than a minute. Silver 35 100
Untouchable Untouchable Clear the E.G.G. STATION ZONE without taking any damage. Gold 40 100

Unused

Image Name Description
VKFpw== Centurion Get 120 rings in Mad Gear Zone Act 1.
Splash Hill Zone Finish all 3 Acts and boss round of Splash Hill Zone.
Casino Street Zone Finish all 3 Acts and boss round of Casino Street Zone.
LostLab4ep1 Lost Labyrinth Zone Finish all 3 Acts and boss round of Lost Labyrinth Zone.
UPwSEBY= Mad Gear Zone Finish all 3 Acts and boss round of Mad Gear Zone.

Music

Marketing

The game was first announced through GameSpot by Sega of America on 8 September 2009, the eve of the 10 anniversary of the launch of Sega's Dreamcast video game console and the release of its launch game, Sonic Adventure in North America. At the time, it was referred to as "Project Needlemouse",[2] in reference to the name "Mr. Needlemouse", which was the prototype code name of Sonic the Hedgehog when he was being pitched as a new mascot for Sega.[31]

The initial announcement was accompanied by a brief teaser trailer, which included sound effects from Sega Mega Drive-era Sonic games,[2] as well as an interview with Sega's associate brand manager, Ken Balough, who acknowledged that "old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay", and that "Needlemouse is that critical first step that brings Sonic back to his 2D roots".[4]

Project Needlemouse character countdown

Project needlemouse final day

To get fans pumped for Project Needlemouse, Sega put together a week long trivia game on the blogs.sega.com web page. Each day until Friday they are going to put a rejected stamp on the characters that won’t be in the game. Friday the full list of characters will be revealed if fan’s can succeed in a challenge. No information is given on whether the characters in the picture are the only potential characters in the game, so other characters like Tails and Knuckles still may or may not be in the game.[32]

Description

1: The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we’re going to update this picture with a rejected stamp over those who will not actually be showing up!

2: The Challenge: Answer our trivia questions about old school Sonic games! (Genesis era) We’ll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we’ll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day![32]

  • About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!

Trivia questions

Day 1[32](11 January 2010)

1: In Sonic 1, how many rings were needed at the end of an act to enter a Special Stage?

Answer: At least 50 Rings

2: How many emeralds were in the original Sonic 1 for Genesis/Mega Drive?

Answer: 6 Chaos Emeralds

3: What colors were these Emeralds?

Answer: 1. Red, 2. Yellow, 3. Green, 4. Blue, 5. Violet, and 6. White.

Day 2[33](12 January 2010)

Characters Rejected: Charmy Bee and Chip

1: What was the general name for the robot enemies in the early Sonic games?

Answer: Badniks

2: 50 Rings is always nice, but 100 is even nicer – why so?

Answer: An Extra Life

3: In Sonic 2 for the Genesis/Mega Drive, how many lives was a ‘continue’ worth?

Answer: 3 Extra Lives

Day 3 [34] (13 January 2010)

Characters Rejected: Vector and Tikal

1: How many Acts were in each Zone of Sonic 1?

Answer: 3 Acts (except Final Zone)

2: What was the first game to feature Super Sonic?

Answer: Sonic the Hedgehog 2

3: The original Sonic the Hedgehog featured Special Stages with morphing backgrounds – can you name two of the animals seen in that background?

Answer: Birds and Fishes (There were no more animals)

Day 4 (14 January 2010)

Characters Rejected: Shade and Amy

1: If you lock Sonic 3 onto Sonic & Knuckles, what was the largest amount of Emeralds you could collect from the Special Stage?

Answer: 14 Emeralds (7 Chaos Emeralds and 7 Super Emeralds)

2: Yuji Naka is credited for much of Sonic's history, but who is the man that actually designed Sonic?

Answer: Naoto Ōshima

3: During his creation, what was the Japanese name originally given to Sonic?

Answer: Mr. Needlemouse

Day 5 (15 January 2010)

Characters Rejected: Shadow, Froggy, Big and "Sonic's new friend Mr. Needlemouse"

Conclusion of contest

The fans "won" the bonus points contest and was awarded not only on 2 extra characters struck off the list, but a piece of concept art developed for the game (which is very similar to the same badnik in Sonic the Hedgehog 2). A local fan of the Sonic fan community also went through the raw data of the file and discovered that it was scanned to the computer late last spring.[35] The conclusion of the contest indicated that Sonic is the only playable character in this game. However, a recent issue of Gameinformer has revealed that there will be more playable characters returning for the second episode of the game.

Concept art challenge

On 27 January 2010, Sega updated their blog with a second (and final) challenge and another piece of concept art (Motobug, the first badnik encountered in Sonic the Hedgehog). The challenge was in response to a fan-made illustration of another Badnik from Sonic the Hedgehog 2 (designed to resemble the official art), which apparently staff liked a lot. To this end, Sega stated that they wished to see more: the new challenge was for fans to submit over 100 pieces of their own art of classic badniks (from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3 and Sonic & Knuckles, and any other game from that era) to SEGA by the following Monday, to show them which enemies they wished to feature in Project Needlemouse. Sega stated that if this number was met, on Thursday 4 February 2010 they have revealed the game's real name, concept art from the first Zone, and a trailer.

Birthday contest

In June, Sega announced a contest to celebrate Sonic's 19th anniversary where people would create videos with the winner going to Tokyo to see the finished version of Episode 1. The voting system was intended to allow one vote per day, however, people found workarounds to allow multiple voting by clearing their browser's cookies and cache due to poor site coding. On 16 July, Sega suspended the voting. On 2 August, the winners were chosen by input of Sega staff and Sonic Team.

Trivia

  • The Special Stage in this game is styled after the Special Stage from the first game. Here, however, the player controls the rotation of the stage itself rather than controlling Sonic.
  • On the Sonic the Hedgehog 4 website, the Egg Mobile has longer wings. The same goes for Chopper.
  • Once Sonic gains enough speed, his running animation looks similar to his running animation in the earlier games.
  • The Zones in this game are based on previous zones from the Genesis/Mega Drive games (e.g. Splash Hill Zone is based off Green Hill Zone). Episode II keeps this idea (only for Sky Fortress Zone).
  • In the Xbox 360 version of the game, the player can unlock a Sonic costume along with a Sonic head for the Xbox Avatar.
  • In Splash Hill Zone Act 3, the level turns from day to sunset. This is one of few times that something like this has happened in a Sonic game.
  • In a similar fashion to Sonic the Fighters, Sonic uses a rocket ship that Tails built to get to E.G.G. Station Zone. This is not seen in mobile versions.
  • Super Sonic is playable freely like in Sonic the Hedgehog 2, Sonic the Hedgehog 3 & Knuckles, Sonic Colors and Sonic Generations.
    • Likewise, Super Sonic can be activated by a press of a designated button.
  • The green Newtron Badniks launch themselves like missiles in this game, something only the blue Newtrons did.
  • The game was intended to be released in July 2010, but it got delayed after test versions for the major consoles were slowly leaked and the fans reacted negatively to certain gameplay aspects and level gimmicks. The release date was changed to October 2010. The iOS release is, for all intents and purposes, the original version, as it retains some of the major elements. Further mobile ports are made closer to this version.
    • Casino Street Zone Act 2 was originally a diversion in which Sonic had to acquire 100,000 points in order to reach the goal (using the slot machine is encouraged and helps acquire points faster). This level was scrapped for home consoles since testers felt that it forced the fun, so it was replaced with a longer level involving item cards, Eggman cards, and cards as flipping platforms. The music was also redone to suit the new area.
    • Likewise, the player originally had to control Sonic in a mine cart throughout Lost Labyrinth Zone Act 2. This level was scrapped for home consoles and replaced with a much longer level in which Sonic lights his way through darkness and dynamite using a touch. Although there are still mine cart sections, it is not the focus of the level.
  • This is the second Sonic game to feature a mine cart section as a gimmick, the first being Sonic Rush Adventure.
  • Interestingly, in the second trailer, in the 1992 section (Sonic the Hedgehog 2), prototype sprites were used when Sonic is running.
  • The mobile versions have a different waiting animation - rather than Sonic getting annoying as usual, he instead starts tapping to an iPhone near his ear and even happily spins around in place.
    • As of the Sega Forever update which gave Sonic a new updated model, this animation is no longer present.
  • Depending on the device's capabilities, Sonic's rendering in the mobile version may look similar to his Sonic Rush and Sonic Rush Adventure rendering. Also, this rendering lacks a mouth, eyelids and an index finger for Sonic's pose after completing a Boss Act, unlike the console and PC versions, which do.
    • The WiiWare version's rendering includes a mouth and index finger but still lacks eyelids. Also, when Sonic looks up, his mouth doesn't open, but it does in the PC and other console versions.
  • At the ending, Sonic goes back to Splash Hill Zone and then jumps to the screen, as in the first game. Unlike the original Sonic the Hedgehog, Sonic isn't seen using and scattering the Chaos Emeralds.
    • If the player manages to get all the Rings in the ending, then Sonic will transform into Super Sonic before jumping to the screen.
  • In this game, Super Sonic is able to breathe underwater. This is an ability taken from Hyper Sonic.
  • Special Stages can be restarted from the beginning, leading to an infinite number of tries to get a Chaos Emerald as long as the timer doesn't expire or Sonic doesn't land in a goal area.
  • In this game, Super Sonic cannot be played in Boss Acts. This is due to each Act having less than 50 Rings to collect.
    • If the game is hacked so that Super Sonic is playable during boss fights, Super Sonic has his own unique victory pose, suggesting that Super Sonic was originally intended to be playable in boss fights.[citation needed]
  • This is the only game where the player can exceed the limit of 99 lives, whereas the limit in this game is 999 lives.
  • The WiiWare version of the game has slightly different music than other versions. The music had to be compressed because of the WiiWare's small file size limit, whereas every other version uses proper audio files.
    • Additionally, the WiiWare version has a profile system where the player can save their progress (up to six profiles can be created), unlike the other versions which don't; they follow the profile format that Sonic Generations and Episode II have.
  • This is the first and only original Sonic the Hedgehog game to be released on WiiWare.
  • This game is available in all of Apple's touch screen devices except the new iPod Nano.
  • The game's title card is a homage to the original Sonic the Hedgehog title card.
  • The boss theme for this game is actually an unused theme for a Mega Drive Sonic 3D Blast prototype.
  • The character description of Tails on the Sonic the Hedgehog 4: Episode II website states that Tails was secretly supporting Sonic from the sidelines during the game, explaining the rocket Sonic used to get to E.G.G. Station Zone in the console/PC versions.
  • The Shield does not disappear when turning Super, when getting it as Super Sonic or grabbing an invincibility power-up like in other Sonic games.
  • In spite of the fact Mecha Sonic is not in this series, he is mentioned in Eggman's profile in the Japanese Episode I website.
  • Since this game is set before Sonic Adventure, this is the first chronological appearances of Sonic's modern design and the Homing Attack (although not the first game appearances for either).
  • Strangely, while playing as Super Sonic, he does not earn an extra life for collecting 100 Rings.
    • Additionally, all Invincibility monitors change into 1-Up monitors; however, this only applies to the console and PC versions.
  • In the console and PC versions, Super Sonic always wins at the slots.
  • In Time Attack mode, the Acts' lampposts are not present and all 1-Up monitors change into Super Ring monitors.
    • The same thing happens in all the Acts of Episode II.
  • This is the first game since Sonic the Hedgehog CD to have Sonic as the only playable character in the major console.
  • The PS3 version of the game is compatible with the PlayStation 4's DualShock 4 controller, however, it must be connected using a MicroUSB Cable as it cannot be connected wirelessly using Bluetooth.[36]

Official videos


References

  1. LordDullahan (8 July 2013). Sonic the Hedgehog 4 Episode I and II are Now Available on OUYA! Sonic CD to follow.. SEGA Blog. Sega. Archived from the original on 12 July 2013.
  2. 2.0 2.1 2.2 Thorsen, Tor (8 September 2009). All-new 2D Sonic rolling out in 2010. GameSpot. CBS Interactive. Retrieved on 9 September 2009.
  3. SEGA America Blog | SEGA Announces Sonic the Hedgehog 4 Episode I!
  4. 4.0 4.1 Sonic the Hedgehog Q&A. GameSpot. CBS Interactive (8 September 2009). Retrieved on 11 September 2009.
  5. Sonic 4 Official Site - (2010-02-05). Retrieved on 2010-02-09.
  6. Sonic the Hedgehog Character Profile. Sonic the Hedgehog 4 Official Site. Accessed 4 February 2010.
  7. Sonic the Hedgehog 4: Episode I (Wii). GameRankings. Retrieved on 30 November 2010.
  8. Sonic the Hedgehog 4: Episode I (Xbox 360). GameRankings. Retrieved on 30 November 2010.
  9. Sonic the Hedgehog 4: Episode I (iOS). GameRankings. Retrieved on 4 July 2013.
  10. Sonic the Hedgehog 4: Episode I (PlayStation 3). GameRankings. Retrieved on 30 November 2010.
  11. Sonic the Hedgehog 4: Episode I (PC). GameRankings. Retrieved on 26 January 2014.
  12. Sonic the Hedgehog 4: Episode I for Wii. Metacritic. Retrieved on 30 November 2010.
  13. Sonic the Hedgehog 4: Episode I for PlayStation 3. Metacritic. Retrieved on 30 November 2010.
  14. Sonic the Hedgehog 4: Episode I for Xbox 360. Metacritic. Retrieved on 30 November 2010.
  15. Sonic the Hedgehog 4: Episode I for iOS. Metacritic. Retrieved on 4 July 2013.
  16. Bailey, Kat (11 October 2010). Sonic 4: Episode I Review. 1UP.com. Retrieved on 19 November 2014.
  17. Gibson, Ellie (12 October 2010). Sonic the Hedgehog 4: Episode I Review. Eurogamer. Retrieved on 26 August 2013. In 2016, Gibson acknowledged that "9/10 was a bit of a stretch." See Gibson, Ellie (6 August 2016). Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10. Eurogamer. Retrieved on 7 August 2016.
  18. Morse, Blake (20 October 2010). Sonic the Hedgehog 4: Episode I Review. Game Revolution. Retrieved on 26 August 2013.
  19. GamesMaster, issue 232, page 88
  20. Petit, Carolyn (15 October 2010). Sonic the Hedgehog 4: Episode I Review. GameSpot. Archived from the original on 7 April 2012. Retrieved on 26 August 2013.
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  34. http://sonicstadium.org/news/needlemouse-challenge-3-live-vector-and-tikal-out
  35. http://www.tssznews.com/2010/01/17/needlemouse-concept-art-may-not-be-so-new/
  36. http://www.ign.com/wikis/playstation-4/DualShock_4_Compatible_PlayStation_3_Games

External links

Sonic the Hedgehog console mainline games

Sonic the Hedgehog mobile games