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Sonic Wiki Zone
Sonic Wiki Zone
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{{Tab
 
{{Tab
 
|title1 = Main page
 
|title1 = Main page
|tab2 = Gallery
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|tab2 = Staff |title2 = Credits
|tab3 = Staff |title3 = Credits
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|tab3 = Beta elements
  +
|tab4 = Gallery
 
|bg = browntab
 
|bg = browntab
 
}}
 
}}
 
{{Otheruses4|||Sonic the Hedgehog 4 (disambiguation)}}
 
{{Otheruses4|||Sonic the Hedgehog 4 (disambiguation)}}
 
{{Infobox video game
 
{{Infobox video game
|title = ''Sonic the Hedgehog 4: Episode I''
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|title = ''Sonic the Hedgehog 4: Episode I''
|image = Sonic4EP1PS3BixArt.jpeg
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|image = Sonic4EP1PS3BixArt.jpeg
|developer = *[[Dimps]]
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|developer =
  +
*[[Dimps]]
 
*[[Sonic Team]] {{C|co-developer}}
 
*[[Sonic Team]] {{C|co-developer}}
 
|publisher = [[Sega]]
 
|publisher = [[Sega]]
  +
|genre = Platformer
|released = {{Scroll box|content=
 
  +
|modes = Single-player
'''Xbox 360'''<br>{{Vgrelease|EU=15 October 2010|JP=13 October 2010|NA=13 October 2010}}<br/>'''PlayStation 3'''<br>{{Vgrelease|EU=13 October 2010|JP=12 October 2010|NA=12 October 2010}}<br/>'''Wii'''<br> {{Vgrelease|EU=15 October 2010|JP=12 October 2010}}<br/> '''iOS'''<br> {{Vgrelease|EU=7 October 2010|JP=12 October 2010|NA=7 October 2010}}<br/>'''PC'''<br> {{Vgrelease|INT=19 January 2012}}<br/> '''Android'''<br> {{Vgrelease|INT=25 January 2012}}<br/> '''Blackberry 10'''<br> {{Vgrelease|INT=1 March 2013}}<br/>
 
  +
|released =
}}
 
  +
'''[[Xbox 360]]''':<br/>{{Vgrelease|EU=15 October 2010|JP=13 October 2010|NA=13 October 2010}}
|genre = Platform
 
  +
'''[[PlayStation 3]]''':<br/>{{Vgrelease|EU=13 October 2010|JP=12 October 2010|NA=12 October 2010}}
  +
'''[[Wii]]''':<br/> {{Vgrelease|EU=15 October 2010|JP=12 October 2010|NA=12 October 2010}}
  +
'''[[iOS]]''':<br/>{{Vgrelease|EU=7 October 2010|JP=12 October 2010|NA=7 October 2010}}
  +
'''[[PC]]''':<br/>{{Vgrelease|INT=19 January 2012}}
  +
'''[[Android]]''':<br/>{{Vgrelease|INT=25 January 2012}}
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'''Blackberry 10''':<br/>{{Vgrelease|INT=1 March 2013}}
 
|platforms =
 
|platforms =
 
*[[Xbox 360]]
 
*[[Xbox 360]]
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*[[PC]]
 
*[[PC]]
 
*[[Android]]
 
*[[Android]]
*[[Windows Phone]]
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*Windows Phone
*[[Ouya]]<ref>{{cite web |url=http://blogs.sega.com/2013/07/08/sonic-the-hedgehog-4-episode-i-and-ii-are-now-available-on-ouya-sonic-cd-to-follow/ |title=Sonic the Hedgehog 4 Episode I and II are Now Available on OUYA! Sonic CD to follow. |work=SEGA Blog |publisher=[[Sega]] |author=LordDullahan |date=8 July 2013 |archiveurl=https://web.archive.org/web/20130712023419/http://blogs.sega.com/2013/07/08/sonic-the-hedgehog-4-episode-i-and-ii-are-now-available-on-ouya-sonic-cd-to-follow/ |archivedate=12 July 2013 }}</ref>
+
*[[Ouya]]<ref>{{cite web|url=http://blogs.sega.com/2013/07/08/sonic-the-hedgehog-4-episode-i-and-ii-are-now-available-on-ouya-sonic-cd-to-follow/|title=Sonic the Hedgehog 4 Episode I and II are Now Available on OUYA! Sonic CD to follow|work=SEGA Blog|publisher=[[Sega]]|author=LordDullahan|date=8 July 2013|archiveurl=https://web.archive.org/web/20130712023419/http://blogs.sega.com/2013/07/08/sonic-the-hedgehog-4-episode-i-and-ii-are-now-available-on-ouya-sonic-cd-to-follow/|archivedate=12 July 2013}}</ref>
 
*Blackberry 10
 
*Blackberry 10
  +
|ratings = {{Vgrating|ESRB=E|ClassInd=L}}
|media = Digital download
 
  +
|media = Digital download
|ratings = [[Entertainment Software Rating Board|ESRB]]: E
 
|preceded = ''[[Sonic & Knuckles]]''
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|followed = ''[[Sonic the Hedgehog 4: Episode II]]''
|followed = ''[[Sonic the Hedgehog 4: Episode II]]''
 
 
}}
 
}}
{{nihongo|'''''Sonic the Hedgehog 4: Episode I'''''|ソニック・ザ・ヘッジホッグ4 エピソードI|Sonikku za Hejjihoggu : Episōdo Wan}}, originally codenamed '''''Project Needlemouse''''', is the first part of an episodic video game in development as part of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. This episode was released in October 2010; it was originally to be released in the summer of 2010 but was pushed back for further development. The game was first announced on 8 September 2009,<ref name="announcement">{{Cite web |first=Tor |last=Thorsen |title=All-new 2D Sonic rolling out in 2010 |url=http://www.gamespot.com/news/6216991.html |work=GameSpot |publisher=CBS Interactive |date=8 September 2009 |accessdate=9 September 2009}}</ref> and its real name was revealed on 4 February 2010.<ref name="blog100204">[http://blogs.sega.com/usa/2010/02/04/sega-announces-sonic-the-hedgehog-4-episode-i/ SEGA America Blog | SEGA Announces Sonic the Hedgehog 4 Episode I!]</ref>
+
{{nihongo|'''''Sonic the Hedgehog 4: Episode I'''''|ソニック・ザ・ヘッジホッグ4 エピソードI|Sonikku za Hejjihoggu 4: Episōdo I}} is a video game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. It is the first episode of ''[[Sonic the Hedgehog 4]]'', an episodic series that serves as a sequel to ''[[Sonic 3 & Knuckles]]''. It was released in late 2010 for most platforms. A continuation, ''[[Sonic the Hedgehog 4: Episode II]]'', was released in 2012. As a continuation of the [[Sega Mega Drive]] ''Sonic'' games, it features a simple control scheme, no voice acting, and level design emphasizing platforming and momentum-based gameplay.
   
  +
In ''Sonic the Hedgehog 4: Episode I'', after the conclusion of the [[Death Egg saga]] that resulted in the destruction of the [[Death Egg]], a rage-consumed [[Doctor Eggman|Dr. Eggman]] begins to enhance his most feared creations in the past and use them to defeat [[Sonic the Hedgehog|Sonic]] for good. When the hedgehog learns of the scientist's actions in the nearby continent, he immedialy heads out to stop him.
The game is a 2.5D side-scrolling platformer reminiscent of the original ''Sonic'' games, with an emphasis on speed. It is playable in high definition.<ref name="balough">{{Cite web |title=Sonic the Hedgehog Q&A |url=http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990 |work=GameSpot |publisher=CBS Interactive |date=8 September 2009 |accessdate=11 September 2009}}</ref>
 
For ''Episode I'', the [[Apple handheld devices#iPod Touch|iPod Touch]]/[[Apple handheld devices#iPhone|iPhone]] version was released on 8 October, the Wiiware version was released on October 11, the PSN version was released 12 October and the XBL version was released 13 October. On 19 January 2012, ''Sonic 4'' was released for the PC on Steam. A direct-follow up, ''[[Sonic the Hedgehog 4: Episode II]]'', was released on 2012.
 
   
  +
Upon release, ''Sonic the Hedgehog 4: Episode I'' was met with lukewarm reviews by critics, who saw it as a return to the series' roots after years of badly-received titles like 2005's ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' and 2006's ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''. However, the game was criticized for its short length and many oddities concerning its physics. Both episodes of ''Sonic the Hedgehog 4'' have been frequently compared with 2017's ''[[Sonic Mania]]'', another title that acts as a follow-up to the Death Egg saga, with many viewing the former unfavorably in contrast with the latter.
==Development==
 
The game was developed by [[Sonic Team]] as well as members of [[Dimps]]. The game was released as a digital download for WiiWare, PlayStation Store, Xbox Live Arcade and iPod app store services.<ref>{{Cite web|url=http://www.sonicthehedgehog4.com/us/|title=Sonic 4 Official Site -|date=2010-02-05| accessdate=2010-02-09}}</ref> [[Jun Senoue]] helped to compose the music of the game.
 
 
An interview with Takashi Izuka stated that ''"Fans will be very pleased with the cast in Episode 2"'', implying that Sonic would not be the only playable character in future episodes. He also announced an as-yet unknown new move for Sonic, as well as that the Homing Attack would appear in the game, saying: ''"I wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [Homing Attack] allows, and find the fun routes in the air."''
 
 
He also stated that the classic Special Stages will make a return and Ken Balough stated that there will be a total number of 17 stages in ''Episode 1''; including [[Special Stages]].
 
 
The game would be nearly identical on all consoles, with the Wii and PlayStation 3 version of the game using motion control in certain areas such as Special Stages. The iPhone version of the game would be featuring two of its own levels. Previously the console versions of the game were going to have gimmicks such as Sonic riding on a Mine Cart. But, SEGA had delayed the game and moved the date from July 2010 to late 2010 because they wanted to change the game to make it better and to prevent fans from knowing all of the game due to the leaks the game was getting. The Mine Cart gimmick was later moved to the iPhone version of the game, as well as some other gimmicks.
 
 
On February 8, ''Sonic 4'' brand manager Ken Balough went on record to confirm that work on the next installment was underway. Sega of America and Europe also provided feedback and input on the subject matter. ''Episode 2'' was revealed to have its own original Zones as ''Episode 1'' was a throwback to [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]] and ''[[Sonic the Hedgehog 2]]''.
 
 
==Story==
 
{{Spoiler}}Sometime after ''[[Sonic the Hedgehog 3 & Knuckles]]'', with the [[Death Egg]] finally destroyed and the [[Master Emerald]] safe, [[Sonic the Hedgehog|Sonic]] parts with [[Miles "Tails" Prower|Tails]] to explore new territories on his own. Meanwhile, a vengeful [[Doctor Eggman|Dr. Eggman]] has taken measures to defeat his arch-nemesis by enhancing his past creations and mechs.<ref>Sonic the Hedgehog Character Profile. [http://www.sonicthehedgehog4.co.uk/en/ Sonic the Hedgehog 4 Official Site]. Accessed 4 February 2010.</ref>
 
 
Despite Dr. Eggman's best efforts, Sonic destroys each of his refined creations and chases the madman to his newest lair, the [[E.G.G. Station Zone]]. There, Sonic defeats each of his creations once again, including the powered-up [[Death Egg Robot]], which destroys the station. Safely back on his planet, Sonic celebrates his victory in [[Splash Hill Zone|Splash Hill]] with his [[Animals|animal friends]].
 
   
  +
==Plot==
[[File:S4E1 MetalTeaser.jpg|thumb|Metal Sonic's silhouette.]]A post-credits scene, obtained by collecting all the [[Chaos Emerald]]s, shows Dr. Eggman laughing, along with the silhouette of Metal Sonic, leaving a cliffhanger for the [[Sonic The Hedgehog 4: Episode II|next episode]].
 
  +
{{Spoiler}}
  +
[[File:Picture-9-290x162.png|thumb|left|225px|The title screen of ''Sonic the Hedgehog 4: Episode I''.]]
  +
Years after the [[Angel Island]] [[Sonic 3 & Knuckles|incident]], with the [[Death Egg]] finally destroyed and the [[Master Emerald]] safe, [[Sonic the Hedgehog|Sonic]] parts with [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] to explore new territories on his own. Meanwhile, a vengeful [[Doctor Eggman|Dr. Eggman]] has taken new measures to defeat his arch-nemesis by enhancing his past creations and mechs.<ref name="StH4Story">{{Cite web|url=http://www.sonicthehedgehog4.com:80/us/html/ep1-story.html|title=Sonic the Hedgehog 4 :: Episode I|publisher=[[Sega]]|work=Story|accessdate=27 October 2017|archiveurl=http://web.archive.org/web/20130512061439/http://www.sonicthehedgehog4.com:80/us/html/ep1-story.html|archivedate=12 May 2013}}</ref>
   
  +
Despite Dr. Eggman's best efforts however, Sonic destroys each of his refined creations and chases the madman to [[Splash Hill Zone|Splash Hill]], where Eggman makes his departure into space. Using a [[Tails' rocket|rocket]] provided by Tails though, Sonic chases Eggman to his newest space station, the [[E.G.G. Station Zone|E.G.G. Station]]. There, Sonic defeats each of the creations and traps that Eggman reuses against him, including a powered-up [[Death Egg Robot]]. At the end, after defeating the Death Egg Robot, Sonic triggers a chain reaction that destroys the E.G.G. Station. Making it safely back to his planet, Sonic celebrates his victory in Splash Hill with his [[Animals|Animal]] friends. From there, the ending of the game will depend on the player's progress:
  +
<gallery type="slideshow" position="right" widths="225">
  +
Sonic 4 Episode I bad ending.png|The bad ending of ''Sonic the Hedgehog 4: Episode I''.
  +
S4E1 MetalTeaser.jpg|The silhouette of [[Metal Sonic]] in the good ending.
  +
</gallery>
  +
*If the player has not managed to collect the seven [[Chaos Emerald]]s, Sonic will be posing to the player in Splash Hill. After the credits, Eggman will then be shown in the [[Egg Mobile]] laughing at the player, as the text "TRY AGAIN" appears below him.
  +
*If the player has managed to collect all seven Chaos Emeralds and also collects all of the Rings during the Splash Hill Zone sequence (by timing jumps perfectly as Sonic automatically runs) Sonic will use the Emeralds to turn into [[Super Sonic]] and pose to the player. If any of the rings are missed, the standard pre-credits pose without Super Sonic occurs. Regardless of which pose was triggered, after the credits, Sonic will then be making his classic pose before running to the right. Afterward, Eggman will appear in the Egg Mobile, laughing at the player before leaving the screen as well. Following that, a silhouette of [[Metal Sonic]] will be shown.
 
{{Endspoiler}}
 
{{Endspoiler}}
   
==Characters==
+
===Characters===
===Main characters===
+
====Main====
{| class="wikitable" style="text-align:center"
+
{|class="wikitable" style="text-align:center"
|'''Image'''
+
!Image
  +
!Character
|'''Characters'''
 
|'''Biography'''
+
!Biography
 
|-
 
|-
|[[File:Sonic-Character-4.png]]
+
|[[File:Sonic-Character-4.png|150px]]
  +
|[[Sonic the Hedgehog]]
|''[[Sonic the Hedgehog]]''|| Our legendary hero returns! With the [[Death Egg]] finally destroyed and the [[Angel Island]] back into the sky, Sonic decides it's time to take a break and heads off to find a new territory of his own. However, unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun to taking measures to get rid of our hero. Armed with his Signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure!
 
  +
|''Our legendary hero returns! With the Death Egg finally destroyed and the Angel Island back into the sky, Sonic decides it's time to take a break and heads off to find a new territory of his own. However, unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun to taking measures to get rid of our hero. Armed with his Signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure!''<ref name="StH4Characters">{{Cite web|url=http://www.sonicthehedgehog4.com:80/us/html/ep1-characters.html|title=Sonic the Hedgehog 4 :: Episode I|publisher=[[Sega]]|author=[[Sega]]|work=Characters|accessdate=27 October 2017|archiveurl=http://web.archive.org/web/20130527064750/http://www.sonicthehedgehog4.com/us/html/ep1-characters.html|archivedate=12 May 2013}}</ref>
 
|-
 
|-
|[[File:Robotnik-character-4.png]]
+
|[[File:Robotnik-character-4.png|150px]]
  +
|[[Doctor Eggman|Dr. Eggman]]
|''[[Doctor Eggman|Dr. Eggman]]''|| After losing the [[Master Emerald]] during his last encounter with Sonic, Eggman regroups with a new objective: to revisit and refine the best of his creations in order to finally get rid of Sonic.
 
  +
|''After losing the Master Emerald during his last encounter with Sonic, Eggman regroups with a new objective; to revisit and refine the best of his creations in an effort to finally rid himself of Sonic!''<ref name="StH4Characters"/>
 
|}
 
|}
   
===Badniks===
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====Badniks====
{| class="wikitable" style="text-align:center"
+
{|class="wikitable" style="text-align:center"
|'''Image'''
+
!Image
  +
!Character
|'''Characters'''
 
|'''Biography'''
+
!Biography
 
|-
 
|-
 
|[[File:S4 Motobug Sprite.png|100px]]
 
|[[File:S4 Motobug Sprite.png|100px]]
|[[Moto Bug]]
+
|[[Moto Bug|Motobug]]
|The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.
+
|''The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.''<ref name="Badniks">{{Cite web|url=http://www.sonicthehedgehog4.com/us/html/ep1-badniks.html|title=Sonic the Hedgehog 4 :: Episode I|publisher=[[Sega]]|author=[[Sega]]|work=Badniks|accessdate=27 October 2017|archiveurl=https://web.archive.org/web/20130527130040/http://www.sonicthehedgehog4.com/us/html/ep1-badniks.html|archivedate=27 May 2013}}</ref>
 
|-
 
|-
 
|[[File:S4 Newtron Sprite.png|100px]]
 
|[[File:S4 Newtron Sprite.png|100px]]
 
|[[Newtron]]
 
|[[Newtron]]
|Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.
+
|''Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:S4 Bubbles Sprite.png|100px]]
 
|[[File:S4 Bubbles Sprite.png|100px]]
 
|[[Bubbles]]
 
|[[Bubbles]]
|Bubbles is a balloon fish type robot who returns back from the ruins of Angel Island. Due to Eggman's budget cuts, not all versions of Bubbles are spiked. However, watch out for the red ones!
+
|''Bubbles is a balloon fish type robot who returns back from the ruins of Angel Island. Due to Eggman's budget cuts, not all versions of Bubbles are spiked. However, watch out for the red ones!''<ref name="Badniks"/>
|-
+
|-
 
|[[File:S4 Chopper Sprite.png|100px]]
 
|[[File:S4 Chopper Sprite.png|100px]]
 
|[[Chopper]]
 
|[[Chopper]]
|First seen jumping out at Sonic from under the bridges of [[Green Hill Zone]], this deadly Piranha robot is back and still hungry!
+
|''First seen jumping out at Sonic from under the bridges of Green Hill Zone, this deadly Piranha robot is back and still hungry!''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:S4 Buzzer Sprite.png|100px]]
 
|[[File:S4 Buzzer Sprite.png|100px]]
 
|[[Buzzer]]
 
|[[Buzzer]]
|Buzzer flies in from [[Emerald Hill Zone]] ready to blast Sonic with his stinger cannon.
+
|''Buzzer flies in from Emerald Hill Zone ready to blast Sonic with his stinger cannon.''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:S4 Jaws Sprite.png|100px]]
 
|[[File:S4 Jaws Sprite.png|100px]]
 
|[[Jaws]]
 
|[[Jaws]]
|Specializing in underwater patrols, this lethal fish is on the lookout to put an end to Sonic's aquatic adventure.
+
|''Specializing in underwater patrols, this lethal fish is on the lookout to put an end to Sonic's aquatic adventure.''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:Batbot7.png|100px]]
 
|[[File:Batbot7.png|100px]]
 
|[[Batbot]]
 
|[[Batbot]]
|Batbot first appeared in [[Carnival Night Zone]] and returns in ''Sonic the Hedgehog 4''. Be careful as Batbot chases after Sonic with his deadly light bulb!
+
|''Batbot first appeared in Carnival Night Zone and returns in Sonic the Hedgehog 4. Be careful as Batbot chases after Sonic with his deadly lightbulb!''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:S4 Burrobot Sprite.png|100px]]
 
|[[File:S4 Burrobot Sprite.png|100px]]
 
|[[Burrobot]]
 
|[[Burrobot]]
|This Badnik prefers underground areas which are well suited for his unique talents. Be on the lookout as Burrobots have a habit of jumping out of the ground!
+
|''This Badnik prefers underground areas which are well suited for his unique talents. Be on the lookout as Burrobots have a habit of jumping out of the ground!''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:S4 Orbinaut Sprite.png|100px]]
 
|[[File:S4 Orbinaut Sprite.png|100px]]
|[[Orbinaut]]
+
|[[Uni Uni|Orbinaut]]
|The Orbinauts return as one of Sonic's most challenging Badniks! Pay close attention, you only have a split second to defeat them.
+
|''The Orbinauts return as one of Sonic's most challenging Badnicks!''<sup>[''[[Wikipedia:Sic|sic]]'']</sup> ''Pay close attention, you only have a split second to defeat them.''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:S4 Shellcracker Sprite.png|100px]]
 
|[[File:S4 Shellcracker Sprite.png|100px]]
 
|[[Shellcracker]]
 
|[[Shellcracker]]
|Hailing originally from [[Metropolis Zone]], Shellcracker has returned to make Sonic lose as many rings as possible, if not finish him off entirely. Watch out as this Badnik's main weapon is a quick-moving claw that packs a serious punch!
+
|''Hailing originally from Metropolis Zone, Shellcracker has returned to make Sonic lose as many rings as possible, if not finish him off entirely. Watch out as this Badnik's main weapon is a quick-moving claw that packs a serious punch!''<ref name="Badniks"/>
 
|-
 
|-
 
|[[File:S4 Slicer Sprite.png|100px]]
 
|[[File:S4 Slicer Sprite.png|100px]]
 
|[[Slicer]]
 
|[[Slicer]]
|Slicer can fire off its arms at our blue hero, making it a formidable foe that will require a lot of practice to defeat unscathed. Timing is key, so don’t hesitate for a second if one of these robots spots you!.
+
|''Slicer - how could we ever forget you? The one Badnik everyone loves to hate. Slicer can fire off its arms at our blue hero, making it a formidable foe that will require a lot of practice to defeat unscathed. Timing is key, so don’t hesitate for a second if one of these robots spots you!''<ref name="Badniks"/>
 
|}
 
|}
   
  +
==Gameplay==
===Animal friends===
 
  +
[[File:Heeeee.jpg|thumb|225px|[[Sonic the Hedgehog|Sonic]] in [[Splash Hill Zone]], the first [[Zone]] in the game.]]
[[File:S4E1_FreeAnimals.png|thumb|Some Flickies and Pockies being freed.]]
 
  +
''Sonic the Hedgehog 4: Episode I'' is a 2D side-scrolling platforming video game, which features gameplay nearly identical to past 2D ''[[Sonic the Hedgehog series|Sonic]]'' games. The game is divided into five [[Zone]]s, each split into three Acts and a fourth, shorter Act featuring the boss of the Zone. The only playable character in the game is [[Sonic the Hedgehog|Sonic]], who can run, [[Spin Jump|jump]], [[Spin Dash]], and use the [[Homing Attack]].
*[[Flicky]]
 
*[[Pocky]]
 
*[[Cucky]]
 
*[[Pecky]]
 
*[[Ricky]]
 
*[[Picky]]
 
   
  +
The main objective of ''Sonic the Hedgehog 4: Episode I'' is to lead Sonic to the end of the Acts in [[Time Over|less than ten minutes]]. As with past games, these Acts are branched into various paths that offer the player different secrets to find. To finish each of the three first Acts in each Zone, the player has to touch the local [[Goal Plate]] in each Act. In the fourth Acts on the other hand, a [[Capsule]] must be opened after defeating the local boss.
==Bosses==
 
*[[Egg Mobile-H]]
 
*[[Catcher Eggman]]
 
*[[Labyrinth Zone boss]]
 
*[[Flying Eggman]]
 
*[[Death Egg Robot]]
 
   
  +
In gameplay, [[Ring]]s appear scattered throughout each Act. The number of Rings carried by the player is displayed in the top left corner of the HUD. As with past ''Sonic'' games, Rings serve as the playable character's main method of protection from damage; if the playable character takes damage while they carry at least one Ring, they will not lose a life, though they will lose all their Rings. Taking damage while not holding any Rings will cost the player a life. The player can also instantly lose a life if they drown underwater, get [[Crusher|crushed]], fall into a [[bottomless pit]], or spend ten minutes in the same Act. After losing a life, the playable character will respawn at the latest [[Star Post]] they touched, or at the start of the Act if they have not touched any local Star Post. If the player runs out of lives, they will get a [[Game Over]]. Extra lives can be obtained by breaking [[1-Up|One-Up]] [[Item Box]]es, collecting one hundred Rings, or each time the player earns fifty thousand [[point]]s.
==Zones==
 
*[[Splash Hill Zone]]
 
*[[Casino Street Zone]]
 
*[[Lost Labyrinth Zone]]
 
*[[Mad Gear Zone]]
 
*[[E.G.G. Station Zone]]
 
   
  +
The secondary objective of ''Sonic the Hedgehog 4: Episode I'' is to gather the seven [[Chaos Emerald]]s by completing [[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stages]]. To enter a Special Stage, the player must collect at least fifty Rings in any of the first two Act of a Round and then enter the [[Giant Ring]] at the end of them. Collecting all seven Chaos Emeralds will allow the player to turn into [[Super Sonic]] after obtaining fifty Rings.
==Key items==
 
*[[Chaos Emerald]]s
 
*[[Ring]]s
 
*[[Goal#Bonus Plate|Sign Post]]
 
*[[Item box]]es
 
   
===Power-ups===
+
===Scoring system===
  +
{{Main|Point#Sonic the Hedgehog 4}}
{{main|Item Box}}
 
*[[Super Ring]]: Holds ten Rings
 
*[[1-Up]]: Extra Life
 
*[[Power Sneakers (power-up)|Power Sneakers]]: Makes the player run faster for a limited time
 
*[[Invincible]]: Makes the player invincible for a limited time
 
*[[Shield]]: Protects the player from a single hit
 
   
==Special Stages==
+
===Controls===
  +
{|class="wikitable" style="text-align:center"
{{main|Special Stage (Sonic the Hedgehog 4: Episode I)}}[[File:Untitled 74 (2).jpg|The first Special Stage.|thumb]]
 
  +
!colspan="4"|Button formation
[[Special Stages]] in the gameplay akin to [[Special Stage (Sonic the Hedgehog) (16-bit)|ones]] in the [[Sonic the Hedgehog (1991)|first game]], where Sonic must navigate a maze to reach the Chaos Emerald, collecting Rings and avoiding the exit blocks. This time, the rotation is controlled by the player instead of automatically. Controllers with motion control support can use either a traditional control method or by tilting the controller to control the rotation.
 
  +
!rowspan="2"|[[File:Sonic-Icon-Sonic-the-Hedgehog-4-Ep-I.png|25px|link=Sonic the Hedgehog]]&nbsp;Movement
  +
|-
  +
![[Wii]]
  +
![[PlayStation 3]]
  +
![[Xbox 360]]
  +
![[iOS]]/[[Android]]
  +
|-
  +
|{{Directional Pad}} left/right
  +
|colspan="2"|{{Left Analog Stick}} left/right
  +
|Movement button left/right
  +
|Move
  +
|-
  +
|{{Directional Pad}} up
  +
|colspan="2"|{{Left Analog Stick}} up
  +
|Movement button up
  +
|Look up
  +
|-
  +
|{{Directional Pad}} down
  +
|colspan="2"|{{Left Analog Stick}} down
  +
|Movement button down
  +
|Look down/[[Crouch]]
  +
|-
  +
|{{2 Button (Wii)}}
  +
|{{Cross Button (PS)}}/{{Circle Button (PS)}}
  +
|{{A Button (Xbox)}}/{{B Button (Xbox)}}
  +
|Jump button
  +
|colspan="4"|[[Spin Jump]]/Shake [[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]
  +
|-
  +
|{{2 Button (Wii)}} (midair)
  +
|{{Cross Button (PS)}}/{{Circle Button (PS)}} (midair)
  +
|{{A Button (Xbox)}}/{{B Button (Xbox)}} (midair)
  +
|Jump button (midair)
  +
|[[Homing Attack]]
  +
|-
  +
|Move + {{Directional Pad}} down
  +
|colspan="2"|Move + {{Left Analog Stick}} down
  +
|Move + movement button down
  +
|[[Spin Attack]]
  +
|-
  +
|Crouch + {{2 Button (Wii)}}
  +
|Crouch + {{Cross Button (PS)}}/{{Circle Button (PS)}}
  +
|Crouch + {{A Button (Xbox)}}/{{B Button (Xbox)}}
  +
|Crouch + jump button
  +
|[[Spin Dash]]
  +
|-
  +
|Tilt Wii Remote
  +
|Tilt Sixaxis
  +
|{{Left Analog Stick}}
  +
|Tilt device/swipe screen
  +
|Rotate Special Stage
  +
|-
  +
|{{Plus Button (Wii)}}
  +
|colspan="2"|'''Start'''
  +
|'''Pause'''
  +
|Pause
  +
|}
   
  +
===Objects===
Two significant differences between these stages and the original ones are the inclusion of ring gates and a time limit. Ring gates are barriers that prevent the player from crossing into the next area of the stage, but can be passed once the appropriate number of Rings, shown on the gate, have been collected. A time limit also kicks in at the start of each stage and boots the player out if they haven't collected the Emerald in the time frame. The starting amount varies by level (30 seconds for Stages 3 & 5 and 90 seconds for the others), but can be extended in five, ten or fifteen second increments by collecting orbs around the stage.
 
  +
====Items====
  +
*[[Air bubble]]
  +
*[[Chaos Emerald]]
  +
*[[Giant Ring]]
  +
*[[Ring]]
  +
*[[Item Box|Item box]]
  +
**[[Invincible]]
  +
**[[1-Up|One-Up]]
  +
**[[Power Sneakers (power-up)|Power Sneakers]]
  +
**[[Shield]]
  +
**[[Super Ring]]
  +
*[[Time Bonus]]
  +
  +
===Gimmicks and obstacles===
  +
{|
  +
|style="vertical-align: top"|
  +
*[[Goal (obstacle)|!]]
  +
*[[Bumper]]
  +
*[[Bumper wall]]
  +
*[[Cannon]]
  +
*[[Capsule]]
  +
*[[Color Block]]
  +
*[[Conveyor Belt]]
  +
*[[Crusher]]
  +
*[[Drop Target]]
  +
|style="vertical-align: top"|
  +
*[[Elevator]]
  +
*[[Goal Plate]]
  +
*[[Flipper]]
  +
*[[Giant spear]]
  +
*[[Bumper#Hexagonal bumper|Hexagonal bumper]]
  +
*[[Iron ball]]
  +
*[[Minecart]]
  +
*[[Jump Stand]]
  +
|style="vertical-align: top"|
  +
*[[Slot machine]]
  +
*[[Spring]]
  +
*[[Spring Catapult]]
  +
*[[Star Post]]
  +
*[[Switch]]
  +
*[[Triangle Bumper]]
  +
*[[Vine]]
  +
*[[Zip Line]]
  +
|}
  +
  +
==Characters==
  +
===Playable characters===
  +
*[[Sonic the Hedgehog]]
  +
**[[Super Sonic]]
  +
  +
===Non-playable characters===
  +
*[[Doctor Eggman|Dr. Eggman]]
  +
*[[Metal Sonic]] {{cameo}}
  +
*[[Animals]]
  +
**[[Cucky]]
  +
**[[Flicky]]
  +
**[[Pecky]]
  +
**[[Picky]]
  +
**[[Pocky]]
  +
**[[Ricky]]
  +
  +
===Enemies===
  +
{|
  +
|style="vertical-align: top"|
  +
*[[Asteron]]
  +
*[[Batbot]]
  +
*[[Bubbles]]
  +
*[[Burrobot]]
  +
*[[Buzzer]]
  +
*[[Chopper]]
  +
*[[Crawl]]
  +
*[[Jaws]]
  +
|style="vertical-align: top"|
  +
*[[Moto Bug|Motobug]]
  +
*[[Newtron]]
  +
*[[Orbinaut]]
  +
**[[Uni Uni]]
  +
**[[Unidasu]]
  +
*[[Shellcracker]]
  +
*[[Slicer]]
  +
|}
  +
  +
===Bosses===
  +
#[[Egg Wrecker]] ([[Splash Hill Zone]])
  +
#[[Catch Eggman|Egg Claw]] ([[Casino Street Zone]])
  +
#[[Egg Mobile (boss)|Egg Mobile]] ([[Lost Labyrinth Zone]])
  +
#[[Egg Bouncer]] ([[Mad Gear Zone]])
  +
#[[Death Egg Robot (Sonic the Hedgehog 4: Episode I)|Death Egg Robot]] ([[E.G.G. Station Zone]])
  +
  +
==Zones==
  +
#[[Splash Hill Zone]]
  +
#[[Casino Street Zone]]
  +
#[[Lost Labyrinth Zone]]
  +
#[[Mad Gear Zone]]
  +
#[[E.G.G. Station Zone]]
  +
  +
===Special Stages===
  +
{{main|Special Stage (Sonic the Hedgehog 4: Episode I)}}
  +
[[File:Untitled 74 (2).jpg|thumb|225px|[[Sonic the Hedgehog|Sonic]] in the first Special Stage.]]
  +
[[Special Stage]]s in ''Sonic the Hedgehog 4: Episode I'' are akin to the [[Special Stage (Sonic the Hedgehog) (16-bit)|ones]] from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', where Sonic must navigate a maze to reach the Chaos Emerald, collecting Rings and avoiding the exit blocks. This time, the rotation is controlled by the player instead of automatically. Controllers with motion control support can use either a traditional control method or by tilting the controller to control the rotation.
  +
  +
Two significant differences between these stages and the original ones are the inclusion of ring gates and a time limit. Ring gates are barriers that prevent the player from crossing into the next area of the stage but can be passed once the appropriate number of Rings, shown on the gate, have been collected. A time limit also kicks in at the start of each stage and boots the player out if they haven't collected the Emerald in the time frame. The starting amount varies by level (30 seconds for Stages 3 & 5 and 90 seconds for the others), but can be extended in five, ten or fifteen second increments by collecting orbs around the stage.
   
 
Once a Special Stage has been completed, it can be replayed on the level select stage in either Score or [[Time Attack]] modes, with a [[1-Up]] replacing the Emerald. Once the player obtains all seven Chaos Emeralds, Sonic can transform into [[Super Sonic]] during a regular level except for boss fights.
 
Once a Special Stage has been completed, it can be replayed on the level select stage in either Score or [[Time Attack]] modes, with a [[1-Up]] replacing the Emerald. Once the player obtains all seven Chaos Emeralds, Sonic can transform into [[Super Sonic]] during a regular level except for boss fights.
   
  +
==Development==
==Electronic Entertainment Expo 2010==
 
  +
The game was developed by [[Sonic Team]] as well as members of [[Dimps]]. The game was released as a digital download for WiiWare, PlayStation Store, Xbox Live Arcade and iPod app store services.<ref>{{Cite web|url=http://www.sonicthehedgehog4.com/us/|title=Sonic 4 Official Site|date=5 February 2010|accessdate=9 February 2010}}</ref> [[Jun Senoue]] helped to compose the music of the game.
The game was playable by the visitors of the Electronic Entertainment Expo 2010. Players were only able to do the whole level of [[Splash Hill Zone]]. The Special Stages of the game were not shown. The game was highly praised at the E3 and there was a lot of audience at show of ''Sonic 4''.
 
   
  +
In an interview, [[Takashi Iizuka]] stated that "Fans [would] be very pleased with the cast in ''Episode'' [''II'']," implying that Sonic would not be the only playable character in future episodes. He also announced an as-yet unknown new move for Sonic, as well as that the Homing Attack would appear in the game, saying that he "wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [Homing Attack] allows, and find the fun routes in the air." He also stated that the classic Special Stages will make a return and [[Ken Balough]] stated that there will be a total number of 17 stages in ''Episode I''; including [[Special Stages]].
==Leaking, delay and fan-reaction==
 
In February, a build of Episode 1 was submitted to Xbox Live Arcade's PartnerNET service, where developers were given access to upcoming downloadable titles for testing purposes. Soon after, screenshots, music and progressively more gameplay footage were leaked onto the Internet. Eventually, a playthrough of the entire game was leaked and [http://info.sonicretro.org/Main_Page Sonic Retro], which had already banned leaked material when more than they approved of had been released, responded by banning ''Sonic 4'' discussion for several days. As well as this, PartnerNET shut down for a night. Other websites also made efforts to crack down on leaks, such as banning posting of leaked content. The build was controversial, due to it containing "floaty" physics speculated to be due to its using the ''[[Sonic Rush]]'' engine, poor animations and criticized the level design features such as gimmick-based acts that were disliked by most fans.
 
   
  +
The game would be nearly identical on all consoles, with the Wii and PlayStation 3 version of the game using motion control in certain areas such as Special Stages. The iOS version of the game would be featuring two of its own levels. Previously, the console versions of the game were going to have gimmicks such as Sonic riding on a Mine Cart, but Sega had delayed the game and moved the date from July 2010 to late 2010 because they wanted to change the game to make it better and to prevent fans from knowing all of the game due to the leaks the game was getting. The Mine Cart gimmick was later moved to the iOS version of the game, as well as some other gimmicks.
On 20 May 2010, SEGA announced that due to fan input, the game would be delayed until later in 2010, in order to extend the development of the game. They stated in game magazines and on GameSpot's ''On The Spot'' that this was specifically done to allow various fan requests (since the game was leaked) to be implemented, including more momentum-based level designs and improved physics closer to that of the [[Mega Drive]] titles.
 
   
  +
On 8 February, ''Sonic 4'' brand manager Ken Balough went on record to confirm that work on the next installment was underway. Sega of America and Europe also provided feedback and input on the subject matter. ''Episode II'' was revealed to have its own original Zones as ''Episode I'' was a throwback to the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog 2]]''.
Releases for the iPhone and iPod Touch were also announced, finally ending speculation of the fourth unknown platform, although it was leaked months before when images were found in the website's source code. It was also revealed that the iPhone version would receive two extra levels, which turned out to be the Mine Cart and Pinball gimmicks stages in [[Lost Labyrinth Zone]] Act 2 and [[Casino Street Zone]] Act 2, which were heavily criticized in the leaked gameplay footage. Sega said this was done because the levels fit the iPhone controls more. Fans speculated that the console versions would receive new, non-gimmick levels to replace them. Sega confirmed this with pictures several weeks before the final release. The new, console-specific levels were much closer in design to the other levels and featured new gimmicks which require platforming.
 
   
===Criticism===
+
===E3 2010===
  +
The game was playable by the visitors of the Electronic Entertainment Expo (E3) 2010. Players were only able to do the whole level of [[Splash Hill Zone]]. The Special Stages of the game were not shown. The game was highly praised at the E3 and there was a lot of audience at show of ''Sonic 4''.
''Sonic the Hedgehog 4'' has been criticized due to the design and content of the game. Some people believe that it is not a true sequel to the classic games, due to ''Episode I''<nowiki>'</nowiki>s content being largely based on that of previous games with minor changes, and level design that features speed boosters in every level ''(a staple of Dimps' level design with their previous ''Sonic'' games)'' and object placement that forces the use of the [[Homing Attack]]. The latter is a move that some fans do not feel belongs in a 2D game, particularly not one based on the classics and set before its debut in ''[[Sonic Adventure]]''. The music has also been criticized, due to it featuring low-quality synths and drum samples (the latter from ''Sonic the Hedgehog 2'', not the more advanced ones from ''[[Sonic the Hedgehog 3]]'') that vary little between songs.
 
   
  +
===Leaks, delay and fan-reaction===
A highly controversial item is Sonic's design, which is the modern style model that debuted in ''[[Sonic Adventure]]'' and has since received refinements until its most recent state in ''[[Sonic Unleashed]]''. Many fans believe that the classic Sonic design should have been used and a [http://www.gopetition.co.uk/petitions/bring-the-classic-sonic-to-sonic-the-hedgehog-4.html petition] was set up for SEGA to include the different version. However, in a magazine, [[Takashi Iizuka]] said that the classic style wasn't returning, as all games since ''Sonic Adventure'' have featured Sonic in his modern design (excluding ''Sonic Generations'' for having both Sonics in the game).
 
  +
In February, a build of ''Episode I'' was submitted to Xbox Live Arcade's PartnerNET service, where developers were given access to upcoming downloadable titles for testing purposes. Soon after, screenshots, music and progressively more gameplay footage were leaked onto the internet. Eventually, a playthrough of the entire game was leaked and Sonic Retro, which had already banned leaked material when more than they approved of had been released, responded by banning ''Sonic 4'' discussion for several days. As well as this, PartnerNET shut down for a night. Other websites also made efforts to crack down on leaks, such as banning posting of leaked content. The build was controversial, due to it containing "floaty" physics speculated to be due to it using the ''[[Sonic Rush]]'' engine, poor animations and criticized the level design features such as gimmick-based acts that were disliked by most fans.
   
  +
On 20 May 2010, Sega announced that due to fan input, the game would be delayed until later in 2010, in order to extend the development of the game. They stated in game magazines and online that this was specifically done to allow various fan requests (since the game was leaked) to be implemented, including more momentum-based level designs and improved physics closer to that of the [[Sega Mega Drive]] titles.
==Reception==
 
{{Video game reviews
 
| GR = (Wii) 75.42%<ref name=GRWII>{{cite web|url=http://www.gamerankings.com/wii/972792-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (Wii)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br />(X360) 74.85%<ref name=GRX360>{{cite web|url=http://www.gamerankings.com/xbox360/972791-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (Xbox 360)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br />(iOS) 74.29%<ref name=GRiOS>{{cite web|url=http://www.gamerankings.com/iphone/610286-sonic-the-hedgehog-4-episode-1/index.html|title=Sonic the Hedgehog 4: Episode I (iOS)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=4 July 2013}}</ref><br />(PS3) 73.23%<ref name=GRPS3>{{cite web|url=http://www.gamerankings.com/ps3/972790-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (PlayStation 3) |publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br />(PC) 60%<ref name=GRPC>{{cite web|url=http://www.gamerankings.com/pc/657996-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (PC) |publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=26 January 2014}}</ref>
 
| MC = (Wii) 81/100<ref name=MCWII>{{cite web|url=http://www.metacritic.com/game/wii/sonic-the-hedgehog-4-episode-1|title=Sonic the Hedgehog 4: Episode I for Wii|publisher=[[Wikipedia:Metacritic|Metacritic]] |accessdate=30 November 2010}}</ref><br />(PS3) 74/100<ref name=MCPS3>{{cite web|url=http://www.metacritic.com/game/playstation-3/sonic-the-hedgehog-4-episode-i|title=Sonic the Hedgehog 4: Episode I for PlayStation 3|publisher=[[Wikipedia:Metacritic|Metacritic]]|accessdate=30 November 2010}}</ref><br />(X360) 72/100<ref name=MCX360>{{cite web|url=http://www.metacritic.com/game/xbox-360/sonic-the-hedgehog-4-episode-i|title=Sonic the Hedgehog 4: Episode I for Xbox 360|publisher=[[Wikipedia:Metacritic|Metacritic]] |accessdate=30 November 2010}}</ref><br />(iOS) 70/100<ref name=MCiOS>{{cite web|url=http://www.metacritic.com/game/ios/sonic-the-hedgehog-4-episode-1|title=Sonic the Hedgehog 4: Episode I for iOS|publisher=[[Wikipedia:Metacritic|Metacritic]]|accessdate=4 July 2013}}</ref>
 
| 1UP = B<ref name="1UP">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3181842 |title=Sonic 4: Episode I Review |publisher=1UP.com |date=11 October 2010|last=Bailey|first=Kat |accessdate=19 November 2014}}</ref>
 
| EuroG = 9/10<ref name="Euro">{{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2010-10-12-sonic-the-hedgehog-4-episode-i-review|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Wikipedia:Eurogamer|Eurogamer]]|date=12 October 2010|accessdate=26 August 2013}} In 2016, Gibson acknowledged that "9/10 was a bit of a stretch." See {{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2016-08-06-sonic-boom-ellie-gibson-on-nostalgia-novelty-and-that-9-10|title=Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10|work=Eurogamer|date=6 August 2016|accessdate=7 August 2016}}</ref>
 
| GameRev = B-<ref>{{cite web|last=Morse|first=Blake|url=http://www.gamerevolution.com/review/sonic-4-episode-1|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Wikipedia:Game Revolution|Game Revolution]]|date=20 October 2010|accessdate=26 August 2013}}</ref>
 
| GMaster = 88%<ref>''GamesMaster'', issue 232, page 88</ref>
 
| GSpot = 6.5/10<ref>{{cite web|last=Petit|first=Carolyn|url=http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:GameSpot|GameSpot]]|date=15 October 2010|accessdate=26 August 2013|deadurl=yes|archiveurl=https://web.archive.org/web/20120407153306/http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|archivedate=7 April 2012|df=mdy-all}}</ref>
 
| GRadar = {{Rating|4.5|5}}<ref name="rate_gradar">{{cite web|last=Towell|first=Justin|url=http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3 |title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Wikipedia:GamesRadar|GamesRadar]]|date=8 October 2010|accessdate=21 June 2011}}</ref>
 
| GT = 7.5/10<ref name="GTrailers">{{cite web|url=http://www.gametrailers.com/video/review-pod-sonic-4/706286|title=Sonic The Hedgehog 4: Episode 1 Video Game, Review Pod |publisher=[[Wikipedia:GameTrailers|GameTrailers]]|date=15 October 2010|accessdate=21 June 2011}}</ref>
 
| IGN = 8/10<ref name="rate_ign">{{cite web|last=Goldstein |first=Hilary|url=http://uk.xboxlive.ign.com/articles/112/1126734p1.html |title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:IGN|IGN]]|date=8 October 2010|accessdate=21 June 2011}}</ref><br>(iOS) 7.5/10<ref>{{cite web|last=Buchanan|first=Levi|url=http://ie.ign.com/articles/2010/10/08/sonic-the-hedgehog-4-episode-i-iphone-review|title=Sonic the Hedgehog 4: Episode I iPhone Review|publisher=[[Wikipedia:IGN|IGN]]|date=8 October 2010|accessdate=26 August 2013}}</ref>
 
| NG = 10/10<ref>''Nintendo Gamer'', issue 56, page 74</ref>
 
| NLife = {{Rating|8|10}}<ref>http://www.nintendolife.com/reviews/2010/10/sonic_the_hedgehog_4_episode_1</ref>
 
| NWR = 8/10<ref>http://www.nintendoworldreport.com/review/24263/sonic-the-hedgehog-4-episode-1-wii</ref>
 
| ONM = 88%<ref>[https://web.archive.org/web/20110107081106/http://www.officialnintendomagazine.co.uk/article.php?id=20481 Sonic The Hedgehog 4: Episode 1 Wii review], ''Official Nintendo Magazine''</ref>
 
| rev1 = ''[[Wikipedia:Digital Spy|Digital Spy]]''
 
| rev1Score = {{Rating|3|5}}<ref name="Digital Spy">{{cite web|last=Martin|first=Liam|url=http://www.digitalspy.co.uk/gaming/gamingreviews/a282463/sonic-the-hedgehog-4-episode-1-xbla.html|title='Sonic The Hedgehog 4: Episode I' (XBLA)|publisher=[[Wikipedia:Digital Spy|Digital Spy]]|date=13 October 2010|accessdate=17 October 2010}}</ref>
 
}}
 
''Sonic the Hedgehog 4: Episode I'' received generally positive reviews, with crticism focusing on poor physics and lack of momentum compared to the Genesis 16-bit games.
 
   
  +
Releases for [[iOS]] devices were also announced, finally ending speculation of the fourth unknown platform, although it was leaked months before when images were found in the website's source code. It was also revealed that the iOS version would receive two extra levels, which turned out to be the Mine Cart and Pinball gimmicks stages in [[Lost Labyrinth Zone]] Act 2 and [[Casino Street Zone]] Act 2, which were heavily criticized in the leaked gameplay footage. Sega said this was done because the levels fit the mobile controls more. Fans speculated that the console versions would receive new, non-gimmick levels to replace them. Sega confirmed this with pictures several weeks before the final release. The new, console-specific levels were much closer in design to the other levels and featured new gimmicks which require platforming.
''IGN'' gave the first episode a score of 8.0 and an Editor's Choice award, calling it "short but sweet and well worth downloading."<ref>http://uk.xboxlive.ign.com/articles/112/1126734p1.html</ref> ''GamesRadar'' gave the PS3 version a score of 9/10, calling it "deserving of the name", ''Sonic the Hedgehog 4''."<ref>http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3</ref> The iPhone version had 168 reviews and all of them had given the game 4 stars out of 5. AppTilt had given the iPhone version a 9/10. GameShard gave the game a 9/10. AppAdvice also gave it a 4/5, whereas TiPb gave the iPhone version a 5/5. Nintendo Power had recommended the game for those who wanted "classic" Sonic gameplay. In aggregate reviews, the title received 81, 74, 72 and 70 via Metacritic (on the Wii, PS3, Xbox 360 and iOS, respectively) while GameRankings gave the game scores of 73.23% (PS3), 74.85% (Xbox 360) and 75.42% (Wii).
 
  +
  +
===Criticism===
  +
''Sonic the Hedgehog 4'' has been criticized due to the design and content of the game. Some people believe that it is not a true sequel to the classic games, due to ''Episode I''<nowiki>'</nowiki>s content being largely based on that of previous games with minor changes, and level design that features speed boosters in every level (a staple of [[Dimps]]' level design with their previous ''Sonic'' games) and object placement that forces the use of the [[Homing Attack]]. The latter is a move that some fans do not feel belongs in a 2D game, particularly not one based on the classics and set before its debut in ''[[Sonic Adventure]]''. The music has also been criticized, due to it featuring low-quality synths and drum samples (the latter from ''Sonic the Hedgehog 2'', not the more advanced ones from ''[[Sonic the Hedgehog 3]]'') that vary little between songs.
  +
  +
A highly controversial item is Sonic's design, which is the modern style model that debuted in ''[[Sonic Adventure]]'' and has since received refinements until its most recent state in ''[[Sonic Unleashed]]''. Many fans believe that the classic Sonic design should have been used and a petition was set up for Sega to include the different version.<ref>{{Cite web|title=Bring the Classic Sonic to Sonic the Hedgehog 4|url=http://www.gopetition.com/petitions/bring-the-classic-sonic-to-sonic-the-hedgehog-4.html|work=GoPetition|archiveurl=https://web.archive.org/web/20140804125835/http://www.gopetition.com/petitions/bring-the-classic-sonic-to-sonic-the-hedgehog-4.html|archivedate=4 August 2014}}</ref> However, in a magazine, [[Takashi Iizuka]] said that the classic style wasn't returning, as all games since ''Sonic Adventure'' have featured Sonic in his modern design (excluding ''Sonic Generations'' for having both Sonics in the game).
  +
  +
==Soundtrack==
  +
{{main|Sonic the Hedgehog 4: Episode I Original Soundtrack}}
   
 
==Achievements==
 
==Achievements==
 
These are the achievements and trophies for the [[Xbox 360]], [[PlayStation 3]], [[Steam]] and [[iOS]] versions of ''Sonic the Hedgehog 4: Episode I''.
 
These are the achievements and trophies for the [[Xbox 360]], [[PlayStation 3]], [[Steam]] and [[iOS]] versions of ''Sonic the Hedgehog 4: Episode I''.
 
 
===Used===
 
===Used===
{| class="wikitable"
+
{|class="wikitable"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Description
 
!Description
 
!Trophy Class
 
!Trophy Class
!Xbox Live Gamescore
+
!Gamescore
!IOS Game Center Points
+
!Game Center points
 
|-
 
|-
 
|[[File:The Story Begins.jpg]]
 
|[[File:The Story Begins.jpg]]
 
|The Story Begins
 
|The Story Begins
 
|Clear SPLASH HILL ZONE, ACT 1.
 
|Clear SPLASH HILL ZONE, ACT 1.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|5
 
|5
 
|50
 
|50
Line 226: Line 352:
 
|Crush Dr. Eggman
 
|Crush Dr. Eggman
 
|Defeat a boss for the first time.
 
|Defeat a boss for the first time.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|5
 
|5
 
|50
 
|50
Line 233: Line 359:
 
|The First Chaos Emerald
 
|The First Chaos Emerald
 
|Acquire a Chaos Emerald.
 
|Acquire a Chaos Emerald.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|5
 
|5
 
|100
 
|100
Line 240: Line 366:
 
|Enemy Hunter
 
|Enemy Hunter
 
|Defeat 1,000 enemies.
 
|Defeat 1,000 enemies.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|10
 
|10
 
|50
 
|50
Line 247: Line 373:
 
|Golden Flash
 
|Golden Flash
 
|Clear all Acts as Super Sonic.
 
|Clear all Acts as Super Sonic.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|10
 
|10
 
|100
 
|100
Line 254: Line 380:
 
|All Stages Cleared!
 
|All Stages Cleared!
 
|Defeat the final boss and view the ending.
 
|Defeat the final boss and view the ending.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|10
 
|10
 
|100
 
|100
Line 261: Line 387:
 
|Contender
 
|Contender
 
|Upload your recorded scores and clear times for all stages.
 
|Upload your recorded scores and clear times for all stages.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|10
 
|10
 
|50
 
|50
Line 268: Line 394:
 
|Ring Collector
 
|Ring Collector
 
|Collect all the Rings in 'Special Stage 1' and clear the stage.
 
|Collect all the Rings in 'Special Stage 1' and clear the stage.
|Bronze
+
|{{PSN Trophy Bronze}}
 
|15
 
|15
 
|100
 
|100
Line 275: Line 401:
 
|Immortal
 
|Immortal
 
|Build up 99 or more extra lives.
 
|Build up 99 or more extra lives.
|Silver
+
|{{PSN Trophy Silver}}
 
|25
 
|25
 
|100
 
|100
Line 282: Line 408:
 
|Super Sonic Genesis
 
|Super Sonic Genesis
 
|Acquire all seven Chaos Emeralds.
 
|Acquire all seven Chaos Emeralds.
|Silver
+
|{{PSN Trophy Silver}}
 
|30
 
|30
 
|100
 
|100
Line 289: Line 415:
 
|Speed's My Game
 
|Speed's My Game
 
|Clear SPLASH HILL ZONE ACT 1 in less than a minute.
 
|Clear SPLASH HILL ZONE ACT 1 in less than a minute.
|Silver
+
|{{PSN Trophy Silver}}
 
|35
 
|35
 
|100
 
|100
Line 296: Line 422:
 
|Untouchable
 
|Untouchable
 
|Clear the E.G.G. STATION ZONE without taking any damage.
 
|Clear the E.G.G. STATION ZONE without taking any damage.
|Gold
+
|{{PSN Trophy Gold}}
 
|40
 
|40
 
|100
 
|100
Line 302: Line 428:
   
 
===Unused===
 
===Unused===
{| class="wikitable"
+
{|class="wikitable"
 
!Image
 
!Image
 
!Name
 
!Name
Line 311: Line 437:
 
|Get 120 rings in Mad Gear Zone Act 1.
 
|Get 120 rings in Mad Gear Zone Act 1.
 
|-
 
|-
  +
|rowspan="2"|N/A
|
 
 
|Splash Hill Zone
 
|Splash Hill Zone
 
|Finish all 3 Acts and boss round of Splash Hill Zone.
 
|Finish all 3 Acts and boss round of Splash Hill Zone.
 
|-
 
|-
|
 
 
|Casino Street Zone
 
|Casino Street Zone
 
|Finish all 3 Acts and boss round of Casino Street Zone.
 
|Finish all 3 Acts and boss round of Casino Street Zone.
Line 328: Line 453:
 
|}
 
|}
   
==Music==
+
==Promotion==
  +
The game was first announced through GameSpot by [[Sega/Sega of America|Sega of America]] on 8 September 2009, the eve of the 10th anniversary of the launch of the [[Dreamcast]] console and its launch game, ''[[Sonic Adventure]]'',in North America. At the time, it was referred to as "''Project Needlemouse'',"<ref name="announcement">{{Cite web|first=Tor|last=Thorsen|title=All-new 2D Sonic rolling out in 2010|url=http://www.gamespot.com/news/6216991.html|work=GameSpot|publisher=CBS Interactive|date=8 September 2009|accessdate=9 September 2009}}</ref> in reference to the name "Mr. Needlemouse", which was the mistranslated prototype code name of [[Sonic the Hedgehog]] when he was being pitched as a new mascot for [[Sega]].<ref>{{cite web|url=https://twitter.com/SonicJPNews/status/1353289643693895680|title=●SonicJPNews● on Twitter|date=24 January 2021|work=Twitter|archiveurl=https://web.archive.org/web/20210124103307/https://twitter.com/SonicJPNews/status/1353289643693895680|archivedate=24 January 2021}}</ref>
{{main|Sonic the Hedgehog 4: Episode I Original Soundtrack}}
 
 
==Marketing==
 
The game was first announced through GameSpot by [[Sega|Sega of America]] on 8 September 2009, the eve of the 10 anniversary of the launch of Sega's [[Dreamcast]] video game console and the release of its launch game, ''[[Sonic Adventure]]'' in North America. At the time, it was referred to as "Project Needlemouse",<ref name="announcement" /> in reference to the name "Mr. Needlemouse", which was the prototype code name of [[Sonic the Hedgehog]] when he was being pitched as a new mascot for [[Sega]].<ref name="essential 50">{{Cite web|first=Sam|last=Kennedy|publisher=1up.com|title=The Essential 50: Sonic the Hedgehog| url=http://www.1up.com/do/feature?cId=3134008|accessdate=2006-06-03}}</ref>
 
   
The initial announcement was accompanied by a brief teaser trailer, which included sound effects from [[Sega Mega Drive]]-era ''Sonic'' games,<ref name="announcement" /> as well as an interview with [[Sega]]'s associate brand manager, Ken Balough, who acknowledged that "old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay", and that "Needlemouse is that critical first step that brings Sonic back to his 2D roots".<ref name="balough" />
+
The initial announcement was accompanied by a brief teaser trailer, which included sound effects from [[Sega Mega Drive]]-era ''Sonic'' games,<ref name="announcement"/> as well as an interview with [[Sega]]'s associate brand manager, Ken Balough, who acknowledged that "old-school ''Sonic'' fans have long asked to see ''Sonic'' return to a more 2D style of gameplay", and that "''Needlemouse'' is that critical first step that brings Sonic back to his 2D roots".<ref name="balough">{{Cite web|title=Sonic the Hedgehog Q&A|url=http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990|work=GameSpot|publisher=CBS Interactive|date=8 September 2009|accessdate=11 September 2009}}</ref> The game's final name was announced on 4 February 2010.<ref name="blog100204">{{Cite web|url=http://blogs.sega.com/usa/2010/02/04/sega-announces-sonic-the-hedgehog-4-episode-i/|publisher=[[Sega]]|work=SEGA America Blog|title=SEGA Announces Sonic the Hedgehog 4 Episode I!}}</ref>
   
  +
===Character Countdown===
===Project Needlemouse character countdown===
 
 
[[File:Project needlemouse final day.jpg|thumb|200px]]
 
[[File:Project needlemouse final day.jpg|thumb|200px]]
To get fans pumped for Project Needlemouse, Sega put together a week long trivia game on the blogs.sega.com web page. Each day until Friday they are going to put a rejected stamp on the characters that won’t be in the game. Friday the full list of characters will be revealed if fan’s can succeed in a challenge. No information is given on whether the characters in the picture are the only potential characters in the game, so other characters like Tails and Knuckles still may or may not be in the game.<ref name="blogs.sega.com">http://blogs.sega.com/usa/2010/01/11/project-needlemouse-character-countdown-day-1/#more-3762</ref>
+
To get fans pumped for ''Project Needlemouse'', Sega put together a weeklong trivia game on the blogs.sega.com web page. Each day until Friday they are going to put a rejected stamp on the characters that won't be in the game. On Friday, the full list of characters would be revealed if fans could succeed in a challenge. No information was given on whether the characters in the picture were the only potential characters in the game, so other characters like Tails and Knuckles still had the possibility of being in the game.<ref name="blogs.sega.com">{{Cite web|author=RubyEclipse|title=Project Needlemouse Character Countdown – Day 1!|url=http://blogs.sega.com/usa/2010/01/11/project-needlemouse-character-countdown-day-1/#more-3762|publisher=[[Sega]]|work=Sega Blog|date=11 January 2010|archiveurl=https://web.archive.org/web/20100116065605/http://blogs.sega.com/usa/2010/01/11/project-needlemouse-character-countdown-day-1/|archivedate=16 January 2010}}</ref> The following was listed on the Sega blog:
  +
#'''The Details''': Each name on the picture above is a potential playable character in ''Project Needlemouse''. However, not all of them are going to make the cut – and each day this week until Friday, we're going to update this picture with a rejected stamp over those who will not actually be showing up!<ref name="blogs.sega.com"/>
 
  +
#'''The Challenge''': Answer our trivia questions about oldschool ''Sonic'' games! (Mega Drive era) We'll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we'll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day!<ref name="blogs.sega.com"/>
===Description===
 
  +
#*'''About Bonus Points''': If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!<ref name="blogs.sega.com"/>
1: The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we’re going to update this picture with a rejected stamp over those who will not actually be showing up!
 
 
2: The Challenge: Answer our trivia questions about old school Sonic games! (Genesis era) We’ll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we’ll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day!<ref name="blogs.sega.com" />
 
 
*About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!
 
   
 
===Trivia questions===
 
===Trivia questions===
'''Day 1'''<ref name="blogs.sega.com" />(11 January 2010)
+
*'''Day 1'''<ref name="blogs.sega.com"/> {{C|11 January 2010}}:
  +
*#In ''Sonic 1'', how many rings were needed at the end of an act to enter a Special Stage?
 
  +
*#*Answer: At least 50 [[Ring]]s
1: In Sonic 1, how many rings were needed at the end of an act to enter a Special Stage?
 
  +
*#How many emeralds were in the original ''Sonic 1'' for [[Sega Genesis|Genesis/Mega Drive]]?
 
Answer: At least 50 [[Ring]]s
+
*#*Answer: 6 [[Chaos Emerald]]s
  +
*#What colors were these Emeralds?
 
  +
*#*Answer: 1. Red, 2. Yellow, 3. Green, 4. Blue, 5. Violet, and 6. White.
2: How many emeralds were in the original Sonic 1 for [[Sega Genesis|Genesis]]/Mega Drive?
 
  +
*'''Day 2'''<ref>{{Cite web|author=Shadzter|title=PROJECT NEEDLEMOUSE CHALLENGE ROUND 2 NOW LIVE|url=http://sonicstadium.org/news/project-needlemouse-challenge-round-2-now-live|publisher=Sonic Stadium|date=12 January 2010}}</ref> {{C|12 January 2010}} (Characters rejected: [[Charmy Bee|Charmy]] and [[Chip]]):
 
  +
*#What was the general name for the robot enemies in the early ''Sonic'' games?
Answer: 6 [[Chaos Emerald]]s
 
  +
*#*Answer: [[Badnik]]s
 
  +
*#50 Rings is always nice, but 100 is even nicer – why so?
3: What colors were these Emeralds?
 
  +
*#*Answer: An Extra Life
 
  +
*#In ''Sonic 2'' for the Genesis/Mega Drive, how many lives was a "continue" worth?
Answer: 1. Red, 2. Yellow, 3. Green, 4. Blue, 5. Violet, and 6. White.
 
  +
*#*Answer: 3 Extra Lives
 
'''Day 2'''<ref>http://sonicstadium.org/news/project-needlemouse-challenge-round-2-now-live</ref>(12 January 2010)
+
*'''Day 3'''<ref>http://sonicstadium.org/news/needlemouse-challenge-3-live-vector-and-tikal-out</ref> {{C|13 January 2010}} (Characters rejected: [[Vector the Crocodile|Vector]] and [[Tikal]]):
  +
*#How many Acts were in each Zone of ''Sonic 1''?
 
  +
*#*Answer: 3 Acts (except Final Zone)
Characters Rejected: [[Charmy Bee]] and [[Chip]]
 
  +
*#What was the first game to feature Super Sonic?
 
  +
*#*Answer: ''[[Sonic the Hedgehog 2]]''
1: What was the general name for the robot enemies in the early Sonic games?
 
  +
*#The original ''Sonic the Hedgehog'' featured Special Stages with morphing backgrounds – can you name two of the animals seen in that background?
 
  +
*#*Answer: Birds and Fishes (There were no more animals)
Answer: [[Badnik]]s
 
  +
*'''Day 4''' {{C|14 January 2010}} (Characters rejected: [[Shade the Echidna|Shade]] and [[Amy Rose|Amy]]):
 
  +
*#If you lock ''Sonic 3'' onto ''Sonic & Knuckles'', what was the largest amount of Emeralds you could collect from the Special Stage?
2: 50 Rings is always nice, but 100 is even nicer – why so?
 
  +
*#*Answer: 14 Emeralds (7 Chaos Emeralds and 7 [[Super Emerald]]s)
 
  +
*#Yuji Naka is credited for much of ''Sonic''<nowiki>'</nowiki>s history, but who is the man that actually designed Sonic?
Answer: An '''Extra Life'''
 
  +
*#*Answer: [[Naoto Ohshima]]
 
  +
*#During his creation, what was the Japanese name originally given to Sonic?
3: In Sonic 2 for the Genesis/Mega Drive, how many lives was a ‘continue’ worth?
 
  +
*#*Answer: Mr. Needlemouse
 
  +
*'''Day 5 '''{{C|15 January 2010}} (Characters rejected: [[Shadow the Hedgehog|Shadow]], [[Froggy]], [[Big the Cat|Big]] and "Sonic's new friend Mr. Needlemouse"):
Answer: 3 Extra Lives
 
 
'''Day 3''' <ref>http://sonicstadium.org/news/needlemouse-challenge-3-live-vector-and-tikal-out</ref> (13 January 2010)
 
 
Characters Rejected: [[Vector the Crocodile|Vector]] and [[Tikal]]
 
 
1: How many Acts were in each Zone of Sonic 1?
 
 
Answer: 3 Acts (except Final Zone)
 
 
2: What was the first game to feature Super Sonic?
 
 
Answer: ''[[Sonic the Hedgehog 2]]''
 
 
3: The original Sonic the Hedgehog featured Special Stages with morphing backgrounds – can you name two of the animals seen in that background?
 
 
Answer: Birds and Fishes (There were no more animals)
 
 
'''Day 4''' (14 January 2010)
 
 
Characters Rejected: [[Shade]] and [[Amy Rose|Amy]]
 
 
1: If you lock Sonic 3 onto Sonic & Knuckles, what was the largest amount of Emeralds you could collect from the Special Stage?
 
 
Answer: 14 Emeralds (7 Chaos Emeralds and 7 [[Super Emerald]]s)
 
 
2: Yuji Naka is credited for much of Sonic's history, but who is the man that actually designed Sonic?
 
 
Answer: [[Naoto Ōshima]]
 
 
3: During his creation, what was the Japanese name originally given to Sonic?
 
 
Answer: [[Sonic the Hedgehog|Mr. Needlemouse]]
 
 
'''Day 5 '''(15 January 2010)
 
 
Characters Rejected: [[Shadow the Hedgehog|Shadow]], [[Froggy]], [[Big the Cat|Big]] and "Sonic's new friend Mr. Needlemouse"
 
   
 
===Conclusion of contest===
 
===Conclusion of contest===
The fans "won" the bonus points contest and was awarded not only on 2 extra characters struck off the list, but a piece of concept art developed for the game (which is very similar to the same badnik in ''[[Sonic the Hedgehog 2]]''). A local fan of the ''Sonic'' fan community also went through the raw data of the file and discovered that it was scanned to the computer late last spring.<ref>http://www.tssznews.com/2010/01/17/needlemouse-concept-art-may-not-be-so-new/</ref> The conclusion of the contest indicated that Sonic is the only playable character in this game. However, a recent issue of Gameinformer has revealed that there will be more playable characters returning for the second episode of the game.
+
The fans "won" the bonus points contest and was awarded not only two extra characters that had been struck off the list, but also a piece of concept art developed for the game (which is very similar to the same Badnik in ''[[Sonic the Hedgehog 2]]''). A member of the ''Sonic'' fan community also went through the raw data of the file and discovered that it was scanned to the computer late the previous spring.<ref>{{Cite web|last=Oliver|first=Tristan|title=Needlemouse Concept Art May Not Be So New|url=http://www.tssznews.com/2010/01/17/needlemouse-concept-art-may-not-be-so-new/|publisher=TSSZ News|date=17 January 2010|archiveurl=https://web.archive.org/web/20140804135008/http://www.tssznews.com/2010/01/17/needlemouse-concept-art-may-not-be-so-new/|archivedate=4 August 2014}}</ref> The conclusion of the contest indicated that Sonic would be the only playable character in this game. However, a recent issue of ''GameInformer'' revealed that there would be more playable characters returning for the second episode of the game.
   
 
===Concept art challenge===
 
===Concept art challenge===
On 27 January 2010, Sega updated their blog with a second (and final) challenge and another piece of concept art (Motobug, the first badnik encountered in ''Sonic the Hedgehog''). The challenge was in response to a fan-made illustration of another Badnik from ''Sonic the Hedgehog 2'' (designed to resemble the official art), which apparently staff liked a lot. To this end, Sega stated that they wished to see more: the new challenge was for fans to submit over 100 pieces of their own art of classic badniks (from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'', and any other game from that era) to SEGA by the following Monday, to show them which enemies they wished to feature in Project Needlemouse. Sega stated that if this number was met, on Thursday 4 February 2010 they have revealed the game's real name, concept art from the first Zone, and a trailer.
+
On 27 January 2010, [[Sega]] updated their blog with a second (and final) challenge and another piece of concept art ([[Moto Bug|Motobug]], the first [[Badnik]] encountered in ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''). The challenge was in response to a fan-made illustration of another Badnik from ''[[Sonic the Hedgehog 2]]'' (designed to resemble the official art), which apparently staff liked a lot. To this end, Sega stated that they wished to see more: the new challenge was for fans to submit over 100 pieces of their own art of classic Badniks (from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'', and any other game from that era) to Sega by the following Monday, to show them which enemies they wished to feature in ''Project Needlemouse''. Sega stated that if this number was met, on 4 February 2010 they revealed the game's real name, concept art from the first Zone, and a trailer.
   
 
===Birthday contest===
 
===Birthday contest===
In June, Sega [http://blogs.sega.com/usa/2010/06/23/win-a-free-trip-to-tokyo-the-sonic-4-birthday-contest-has-begun/ announced] a contest to celebrate Sonic's 19th anniversary where people would create videos with the winner going to Tokyo to see the finished version of Episode 1. The voting system was intended to allow one vote per day, however, people found workarounds to allow multiple voting by clearing their browser's cookies and cache due to poor site coding. On 16 July, Sega suspended the voting. On 2 August, the winners were chosen by input of Sega staff and [[Sonic Team]].
+
In June 2011, Sega announced a contest to celebrate the [[Sonic the Hedgehog series|''Sonic'' series]]' 19th anniversary where people would create videos, with the winner going to Tokyo to see the finished version of ''Episode I''.<ref>{{Cite web|author=RubyEclipse|title=Win a free trip to Tokyo – The Sonic 4 Birthday Contest has begun!|url=http://blogs.sega.com/usa/2010/06/23/win-a-free-trip-to-tokyo-the-sonic-4-birthday-contest-has-begun/|work=Sega Blog|publisher=[[Sega]]|date=23 June 2010|archiveurl=https://web.archive.org/web/20110523202013/http://blogs.sega.com/usa/2010/06/23/win-a-free-trip-to-tokyo-the-sonic-4-birthday-contest-has-begun/|archivedate=23 May 2011}}</ref> The voting system was intended to allow one vote per day, however, people found workarounds to allow multiple voting by clearing their browser's cookies and cache due to poor site coding. On 16 July, Sega suspended the voting. On 2 August, the winners were chosen by input of Sega staff and [[Sonic Team]].
  +
  +
==Reception==
  +
{{Video game reviews
  +
|GR = 75.42%&nbsp;{{C|[[Wii]]}}<ref name=GRWII>{{cite web|url=http://www.gamerankings.com/wii/972792-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (Wii)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br/>74.85%&nbsp;{{C|[[Xbox 360|X360]]}}<ref name=GRX360>{{cite web|url=http://www.gamerankings.com/xbox360/972791-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (Xbox 360)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br/>73.23%&nbsp;{{C|[[PlayStation 3|PS3]]}}<ref name=GRPS3>{{cite web|url=http://www.gamerankings.com/ps3/972790-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (PlayStation 3)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=30 November 2010}}</ref><br/>74.29%&nbsp;{{C|[[iOS]]}}<ref name=GRiOS>{{cite web|url=http://www.gamerankings.com/iphone/610286-sonic-the-hedgehog-4-episode-1/index.html|title=Sonic the Hedgehog 4: Episode I (iOS)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=4 July 2013}}</ref><br/>60%&nbsp;{{C|[[PC]]}}<ref name=GRPC>{{cite web|url=http://www.gamerankings.com/pc/657996-sonic-the-hedgehog-4-episode-i/index.html|title=Sonic the Hedgehog 4: Episode I (PC)|publisher=[[Wikipedia:GameRankings|GameRankings]]|accessdate=26 January 2014}}</ref>
  +
|MC = 81%&nbsp;{{C|[[Wii]]}}<ref name=MCWII>{{cite web|url=http://www.metacritic.com/game/wii/sonic-the-hedgehog-4-episode-1|title=Sonic the Hedgehog 4: Episode I for Wii|publisher=[[Wikipedia:Metacritic|Metacritic]] |accessdate=30 November 2010}}</ref><br/>74%&nbsp;{{C|[[PlayStation 3|PS3]]}}<ref name=MCPS3>{{cite web|url=http://www.metacritic.com/game/playstation-3/sonic-the-hedgehog-4-episode-i|title=Sonic the Hedgehog 4: Episode I for PlayStation 3|publisher=[[Wikipedia:Metacritic|Metacritic]]|accessdate=30 November 2010}}</ref><br/>72%&nbsp;{{C|[[Xbox 360|X360]]}}<ref name=MCX360>{{cite web|url=http://www.metacritic.com/game/xbox-360/sonic-the-hedgehog-4-episode-i|title=Sonic the Hedgehog 4: Episode I for Xbox 360|publisher=[[Wikipedia:Metacritic|Metacritic]] |accessdate=30 November 2010}}</ref><br/>70%&nbsp;{{C|[[iOS]]}}<ref name=MCiOS>{{cite web|url=http://www.metacritic.com/game/ios/sonic-the-hedgehog-4-episode-1|title=Sonic the Hedgehog 4: Episode I for iOS|publisher=[[Wikipedia:Metacritic|Metacritic]]|accessdate=4 July 2013}}</ref>
  +
|1UP = B<ref name="1UP">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3181842|title=Sonic 4: Episode I Review|publisher=1UP.com|date=11 October 2010|last=Bailey|first=Kat|accessdate=19 November 2014}}</ref>
  +
|EuroG = 9/10<ref name="Euro">{{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2010-10-12-sonic-the-hedgehog-4-episode-i-review|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:Eurogamer|Eurogamer]]|date=12 October 2010|accessdate=26 August 2013}} In 2016, Gibson acknowledged that "9/10 was a bit of a stretch." See: {{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2016-08-06-sonic-boom-ellie-gibson-on-nostalgia-novelty-and-that-9-10|title=Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10|work=Eurogamer|date=6 August 2016|accessdate=7 August 2016}}</ref>
  +
|GameRev = B-<ref>{{cite web|last=Morse|first=Blake|url=http://www.gamerevolution.com/review/sonic-4-episode-1|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:Game Revolution|Game Revolution]]|date=20 October 2010|accessdate=26 August 2013}}</ref>
  +
|GMaster = 88%<ref>{{Cite journal|journal=GamesMaster|issue=232|pages=88}}</ref>
  +
|GSpot = 6.5/10<ref>{{cite web|last=Petit|first=Carolyn|url=http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:GameSpot|GameSpot]]|date=15 October 2010|accessdate=26 August 2013|deadurl=yes|archiveurl=https://web.archive.org/web/20120407153306/http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|archivedate=7 April 2012}}</ref>
  +
|GRadar = {{Rating|4.5|5}}<ref name="rate_gradar">{{cite web|last=Towell|first=Justin|url=http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:GamesRadar|GamesRadar]]|date=8 October 2010|accessdate=21 June 2011}}</ref>
  +
|GT = 7.5/10<ref name="GTrailers">{{cite web|url=http://www.gametrailers.com/video/review-pod-sonic-4/706286|title=Sonic The Hedgehog 4: Episode 1 Video Game, Review Pod|publisher=[[Wikipedia:GameTrailers|GameTrailers]]|date=15 October 2010|accessdate=21 June 2011}}</ref>
  +
|IGN = 8/10<ref name="rate_ign">{{cite web|last=Goldstein|first=Hilary|url=http://uk.xboxlive.ign.com/articles/112/1126734p1.html|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[Wikipedia:IGN|IGN]]|date=8 October 2010|accessdate=21 June 2011}}</ref><br/>7.5/10&nbsp;{{C|[[iOS]]}}<ref>{{cite web|last=Buchanan|first=Levi|url=http://ie.ign.com/articles/2010/10/08/sonic-the-hedgehog-4-episode-i-iphone-review|title=Sonic the Hedgehog 4: Episode I iPhone Review|publisher=[[Wikipedia:IGN|IGN]]|date=8 October 2010|accessdate=26 August 2013}}</ref>
  +
|NG = 10/10<ref>{{Cite journal|journal=Nintendo Gamer|issue=56|pages=74}}</ref>
  +
|NLife = 8/10<ref>{{Cite web|url=http://www.nintendolife.com/reviews/2010/10/sonic_the_hedgehog_4_episode_1|title=Sonic the Hedgehog 4: Episode I|publisher=Nintendo Life}}</ref>
  +
|NWR = 8/10&nbsp;{{C|[[Wii]]}}<ref>{{Cite web|title=Sonic the Hedgehog 4: Episode I|url=http://www.nintendoworldreport.com/review/24263/sonic-the-hedgehog-4-episode-1-wii|publisher=Nintendo World Report}}</ref>
  +
|ONM = 88%&nbsp;{{C|[[Wii]]}}<ref>{{Cite web|url=https://web.archive.org/web/20110107081106/http://www.officialnintendomagazine.co.uk/article.php?id=20481|title=Sonic The Hedgehog 4: Episode 1 Wii review|publisher=Official Nintendo Magazine}}</ref>
  +
|rev1 = ''[[Wikipedia:Digital Spy|Digital Spy]]''
  +
|rev1Score = {{Rating|3|5}}&nbsp;{{C|[[Xbox 360|X360]]}}<ref name="Digital Spy">{{cite web|last=Martin|first=Liam|url=http://www.digitalspy.co.uk/gaming/gamingreviews/a282463/sonic-the-hedgehog-4-episode-1-xbla.html|title='Sonic The Hedgehog 4: Episode I' (XBLA)|publisher=[[Wikipedia:Digital Spy|Digital Spy]]|date=13 October 2010|accessdate=17 October 2010}}</ref>
  +
}}
  +
''Sonic the Hedgehog 4: Episode I'' received generally positive reviews, with criticism focusing on poor physics and lack of momentum compared to the classic [[Sega Mega Drive]] ''Sonic'' games.
  +
  +
IGN gave the first episode a score of 8.0 out of 10 and an Editor's Choice award, calling it "short but sweet and well worth downloading."<ref>http://uk.xboxlive.ign.com/articles/112/1126734p1.html</ref> GamesRadar gave the PS3 version a score of 9/10, calling it "deserving of the name, ''Sonic the Hedgehog 4''."<ref>http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3</ref> The iPhone version had 168 reviews and all of them had given the game 4 stars out of 5. AppTilt had given the iPhone version a 9/10. GameShard gave the game a 9/10. AppAdvice also gave it a 4/5, whereas TiPb gave the iPhone version a 5/5. Nintendo Power had recommended the game for those who wanted "classic" Sonic gameplay. In aggregate reviews, the title received 81, 74, 72 and 70 via Metacritic (on the Wii, PS3, Xbox 360 and iOS, respectively) while GameRankings gave the game scores of 73.23% (PS3), 74.85% (Xbox 360) and 75.42% (Wii).
   
 
==Trivia==
 
==Trivia==
*The Special Stage in this game is styled after the Special Stage from [[Sonic the Hedgehog (1991)|the first game]]. Here, however, the player controls the rotation of the stage itself rather than controlling Sonic.
+
*The Special Stage in this game is styled after the Special Stage from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''. Here, however, the player controls the rotation of the stage itself rather than controlling Sonic.
*On the ''Sonic the Hedgehog 4'' website, the [[Egg Mobile]] has longer wings. The same goes for [[Chopper]].
+
*On the ''Sonic the Hedgehog 4'' website, the [[Egg Mobile]] has longer wings. The same goes for the [[Chopper]].
 
*Once Sonic gains enough speed, his running animation looks similar to his running animation in the earlier games.
 
*Once Sonic gains enough speed, his running animation looks similar to his running animation in the earlier games.
*The Zones in this game are based on previous zones from the Genesis/Mega Drive games (e.g. ''Splash Hill Zone'' is based off [[Green Hill Zone]]). [[Sonic the Hedgehog 4: Episode II|Episode II]] keeps this idea (only for [[Sky Fortress Zone]]).
+
*The Zones in this game are based on previous zones from the Genesis/Mega Drive games (e.g. ''Splash Hill Zone'' is based off [[Green Hill Zone]]). ''[[Sonic the Hedgehog 4: Episode II|Episode II]]'' keeps this idea, though only for [[Sky Fortress Zone]].
 
*In the Xbox 360 version of the game, the player can unlock a Sonic costume along with a Sonic head for the Xbox Avatar.
 
*In the Xbox 360 version of the game, the player can unlock a Sonic costume along with a Sonic head for the Xbox Avatar.
 
*In Splash Hill Zone Act 3, the level turns from day to sunset. This is one of few times that something like this has happened in a ''Sonic'' game.
 
*In Splash Hill Zone Act 3, the level turns from day to sunset. This is one of few times that something like this has happened in a ''Sonic'' game.
 
*In a similar fashion to ''[[Sonic the Fighters]]'', Sonic uses a rocket ship that Tails built to get to E.G.G. Station Zone. This is not seen in mobile versions.
 
*In a similar fashion to ''[[Sonic the Fighters]]'', Sonic uses a rocket ship that Tails built to get to E.G.G. Station Zone. This is not seen in mobile versions.
*[[Super Sonic]] is playable freely like in ''Sonic the Hedgehog 2'', ''[[Sonic the Hedgehog 3 & Knuckles]]'','' [[Sonic Colors]]'' and ''Sonic Generations. ''
+
*[[Super Sonic]] is playable freely like in ''Sonic the Hedgehog 2'', ''[[Sonic 3 & Knuckles]]'','' [[Sonic Colors]]'' and ''Sonic Generations. ''
 
**Likewise, Super Sonic can be activated by a press of a designated button.
 
**Likewise, Super Sonic can be activated by a press of a designated button.
*The ''green'' Newtron Badniks launch themselves like missiles in this game, something only the blue Newtrons did.
+
*The green [[Newtron]] [[Badnik]]s launch themselves like missiles in this game, something only the blue Newtrons did.
 
*The game was intended to be released in July 2010, but it got delayed after test versions for the major consoles were slowly leaked and the fans reacted negatively to certain gameplay aspects and level gimmicks. The release date was changed to October 2010. The iOS release is, for all intents and purposes, the original version, as it retains some of the major elements. Further mobile ports are made closer to this version.
 
*The game was intended to be released in July 2010, but it got delayed after test versions for the major consoles were slowly leaked and the fans reacted negatively to certain gameplay aspects and level gimmicks. The release date was changed to October 2010. The iOS release is, for all intents and purposes, the original version, as it retains some of the major elements. Further mobile ports are made closer to this version.
 
**Casino Street Zone Act 2 was originally a diversion in which Sonic had to acquire 100,000 points in order to reach the goal (using the slot machine is encouraged and helps acquire points faster). This level was scrapped for home consoles since testers felt that it forced the fun, so it was replaced with a longer level involving item cards, Eggman cards, and cards as flipping platforms. The music was also redone to suit the new area.
 
**Casino Street Zone Act 2 was originally a diversion in which Sonic had to acquire 100,000 points in order to reach the goal (using the slot machine is encouraged and helps acquire points faster). This level was scrapped for home consoles since testers felt that it forced the fun, so it was replaced with a longer level involving item cards, Eggman cards, and cards as flipping platforms. The music was also redone to suit the new area.
Line 440: Line 545:
 
*Interestingly, in the second trailer, in the 1992 section (''Sonic the Hedgehog 2''), prototype sprites were used when Sonic is running.
 
*Interestingly, in the second trailer, in the 1992 section (''Sonic the Hedgehog 2''), prototype sprites were used when Sonic is running.
 
*The mobile versions have a different waiting animation - rather than Sonic getting annoying as usual, he instead starts tapping to an iPhone near his ear and even happily spins around in place.
 
*The mobile versions have a different waiting animation - rather than Sonic getting annoying as usual, he instead starts tapping to an iPhone near his ear and even happily spins around in place.
**As of the ''Sega Forever'' update which gave Sonic a new updated model, this animation is no longer present.
+
**As of the ''[[Sega Forever]]'' update, which gave Sonic a new updated model, this animation is no longer present.
 
*Depending on the device's capabilities, Sonic's rendering in the mobile version may look similar to his ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'' rendering. Also, this rendering lacks a mouth, eyelids and an index finger for Sonic's pose after completing a Boss Act, unlike the console and PC versions, which do.
 
*Depending on the device's capabilities, Sonic's rendering in the mobile version may look similar to his ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'' rendering. Also, this rendering lacks a mouth, eyelids and an index finger for Sonic's pose after completing a Boss Act, unlike the console and PC versions, which do.
**The WiiWare version's rendering includes a mouth and index finger but still lacks eyelids. Also, when Sonic looks up, his mouth doesn't open, but it does in the PC and other console versions.
+
**The Wii version's rendering includes a mouth and index finger but still lacks eyelids. Also, when Sonic looks up, his mouth doesn't open, but it does in the PC and other console versions.
 
*At the ending, Sonic goes back to Splash Hill Zone and then jumps to the screen, as in the first game. Unlike the original ''Sonic the Hedgehog'', Sonic isn't seen using and scattering the Chaos Emeralds.
 
*At the ending, Sonic goes back to Splash Hill Zone and then jumps to the screen, as in the first game. Unlike the original ''Sonic the Hedgehog'', Sonic isn't seen using and scattering the Chaos Emeralds.
 
**If the player manages to get all the Rings in the ending, then Sonic will transform into Super Sonic before jumping to the screen.
 
**If the player manages to get all the Rings in the ending, then Sonic will transform into Super Sonic before jumping to the screen.
 
*In this game, Super Sonic is able to breathe underwater. This is an ability taken from [[Hyper Sonic]].
 
*In this game, Super Sonic is able to breathe underwater. This is an ability taken from [[Hyper Sonic]].
*Special Stages can be restarted from the beginning, leading to an infinite number of tries to get a Chaos Emerald as long as the timer doesn't expire or Sonic doesn't land in a goal area.
+
*Special Stages can be restarted from the beginning, leading to an infinite number of tries to get a Chaos Emerald as long as the timer does not expire or Sonic does not land in a goal area.
 
**The same thing can be done in [[Sonic the Hedgehog 4: Episode II|Episode II]]'s [[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stages]].
 
**The same thing can be done in [[Sonic the Hedgehog 4: Episode II|Episode II]]'s [[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stages]].
 
*In this game, Super Sonic cannot be played in Boss Acts. This is due to each Act having less than 50 Rings to collect.
 
*In this game, Super Sonic cannot be played in Boss Acts. This is due to each Act having less than 50 Rings to collect.
 
**If the game is hacked so that Super Sonic is playable during boss fights, Super Sonic has his own unique victory pose, suggesting that Super Sonic was originally intended to be playable in boss fights.{{Citation needed}}
 
**If the game is hacked so that Super Sonic is playable during boss fights, Super Sonic has his own unique victory pose, suggesting that Super Sonic was originally intended to be playable in boss fights.{{Citation needed}}
*This is the only game where the player can exceed the limit of 99 lives, whereas the limit in this game is 999 lives.
+
*This is the only ''Sonic'' game where the player can exceed the limit of 99 lives, whereas the limit in this game is 999 lives.
*The WiiWare version of the game has slightly different music than other versions. The music had to be compressed because of the WiiWare's small file size limit, whereas every other version uses proper audio files.
+
*The Wii version of the game has slightly different music than other versions. The music had to be compressed because of WiiWare's small file size limit, whereas every other version uses proper audio files.
**Additionally, the WiiWare version has a profile system where the player can save their progress (up to six profiles can be created), unlike the other versions which don't; they follow the profile format that ''Sonic Generations'' and ''Episode II'' have.
+
**Additionally, the Wii version has a profile system where the player can save their progress (up to six profiles can be created), unlike the other versions which do not; they follow the profile format that ''Sonic Generations'' and ''Sonic the Hedgehog 4: Episode II'' have.
*This is the first and only original ''Sonic the Hedgehog'' game to be released on WiiWare.
 
 
*This game is available in all of Apple's touch screen devices except the new iPod Nano.
 
*This game is available in all of Apple's touch screen devices except the new iPod Nano.
 
*The game's title card is a homage to the original ''Sonic the Hedgehog'' title card.
 
*The game's title card is a homage to the original ''Sonic the Hedgehog'' title card.
 
*The boss theme for this game is actually an unused theme for a Mega Drive ''[[Sonic 3D Blast]]'' prototype.
 
*The boss theme for this game is actually an unused theme for a Mega Drive ''[[Sonic 3D Blast]]'' prototype.
*The character description of Tails on the [http://www.sonicthehedgehog4.com/us/ Sonic the Hedgehog 4: Episode II website] states that Tails was secretly supporting Sonic from the sidelines during the game, explaining the rocket Sonic used to get to E.G.G. Station Zone in the console/PC versions.
+
*The character description of Tails on the ''Sonic the Hedgehog 4: Episode II'' website states that Tails was secretly supporting Sonic from the sidelines during the game, explaining the rocket Sonic used to get to E.G.G. Station Zone in the console/PC versions.
 
*The [[Shield]] does not disappear when turning Super, when getting it as Super Sonic or grabbing an invincibility power-up like in other ''Sonic'' games.
 
*The [[Shield]] does not disappear when turning Super, when getting it as Super Sonic or grabbing an invincibility power-up like in other ''Sonic'' games.
 
*In spite of the fact [[Mecha Sonic]] is not in this series, he is mentioned in Eggman's profile in the Japanese ''Episode I'' website.
 
*In spite of the fact [[Mecha Sonic]] is not in this series, he is mentioned in Eggman's profile in the Japanese ''Episode I'' website.
 
*Since this game is set before ''[[Sonic Adventure]]'', this is the first chronological appearances of Sonic's modern design and the ''[[Homing Attack]]'' (although not the first game appearances for either).
 
*Since this game is set before ''[[Sonic Adventure]]'', this is the first chronological appearances of Sonic's modern design and the ''[[Homing Attack]]'' (although not the first game appearances for either).
*Strangely, while playing as Super Sonic, he does not earn an extra life for collecting 100 Rings.
+
*Strangely, while playing as Super Sonic, he does not earn an extra life for collecting 100 Rings.
 
**Additionally, all Invincibility monitors change into 1-Up monitors; however, this only applies to the console and PC versions.
 
**Additionally, all Invincibility monitors change into 1-Up monitors; however, this only applies to the console and PC versions.
 
*In the console and PC versions, Super Sonic always wins at the slots.
 
*In the console and PC versions, Super Sonic always wins at the slots.
 
*In Time Attack mode, the Acts' lampposts are not present and all 1-Up monitors change into Super Ring monitors.
 
*In Time Attack mode, the Acts' lampposts are not present and all 1-Up monitors change into Super Ring monitors.
**The same thing happens in all the Acts of ''Episode II''.
+
**The same thing happens in all the Acts of ''Sonic the Hedgehog 4: Episode II''.
*This is the first game since ''[[Sonic the Hedgehog CD]]'' to have Sonic as the only playable character in the major console.
+
*This is the first game since ''[[Sonic the Hedgehog CD]]'' to have Sonic as the only playable character in the major console.
*The PS3 version of the game is compatible with the PlayStation 4's DualShock 4 controller, however, it must be connected using a MicroUSB Cable as it cannot be connected wirelessly using Bluetooth.<ref>http://www.ign.com/wikis/playstation-4/DualShock_4_Compatible_PlayStation_3_Games</ref>
+
*The PS3 version of the game is compatible with the PlayStation 4's DualShock 4 controller, however, it must be connected using a Micro USB Cable as it cannot be connected wirelessly using Bluetooth.<ref>http://www.ign.com/wikis/playstation-4/DualShock_4_Compatible_PlayStation_3_Games</ref>
   
==Official videos==
+
==Videos==
 
<tabber>
 
<tabber>
Splash Hill Trailer=[[File:Sonic the Hedgehog 4 Episode 1 - Splash Hill Zone|300px|left]]
+
Splash Hill trailer=[[File:Sonic the Hedgehog 4 Episode 1 - Splash Hill Zone|350px|left]]
 
|-|
 
|-|
Lost Labyrinth Trailer=[[File:Sonic 4 Episode I - Lost Labyrinth Trailer|300px|left]]
+
Lost Labyrinth trailer=[[File:Sonic 4 Episode I - Lost Labyrinth Trailer|350px|left]]
 
|-|
 
|-|
Casino Street Trailer=[[File:Sonic the Hedgehog 4 Episode I Casino Street Trailer|300px|left]]
+
Casino Street trailer=[[File:Sonic the Hedgehog 4 Episode I Casino Street Trailer|350px|left]]
 
|-|
 
|-|
Mad Gear Trailer=[[File:Sonic 4 Episode I - Mad Gear Zone Trailer|300px|left]]
+
Mad Gear trailer=[[File:Sonic 4 Episode I - Mad Gear Zone Trailer|350px|left]]
 
|-|
 
|-|
Launch Trailer=[[File:Sonic the Hedgehog 4 - Launch Trailer|300px|left]]
+
Launch trailer=[[File:Sonic the Hedgehog 4 - Launch Trailer|350px|left]]
 
|-|
 
|-|
iPhone Gameplay Trailer=[[File:Sonic 4 iPhone Gameplay Trailer|300px|left]]
+
iOS gameplay trailer=[[File:Sonic 4 iPhone Gameplay Trailer|350px|left]]
</tabber>{{-}}
+
</tabber>
  +
{{-}}
   
 
==References==
 
==References==
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*{{Plain link|http://sonic.sega.jp/SonicTheHedgehog4/episodeI/|Official website}} '''(Japanese)'''
 
*{{Plain link|http://sonic.sega.jp/SonicTheHedgehog4/episodeI/|Official website}} '''(Japanese)'''
 
*{{Plain link|https://www.sega.com/games/sonic-hedgehog-4-episode-i|Official website}} '''(English)'''
 
*{{Plain link|https://www.sega.com/games/sonic-hedgehog-4-episode-i|Official website}} '''(English)'''
 
 
{{Sonic 4 Episode I info}}
 
{{Sonic 4 Episode I info}}
 
{{Sonic games}}
 
{{Sonic games}}
 
{{Sonic games (mobile)}}
 
{{Sonic games (mobile)}}
 
{{Italic title}}
 
{{Italic title}}
[[it:Sonic the Hedgehog 4 (episode 1)]]
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[[de:Sonic the Hedgehog 4: Episode I]]
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[[es:Sonic the Hedgehog 4: Episode I]]
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[[it:Sonic the Hedgehog 4: Episode I]]
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[[nl:Sonic the Hedgehog 4: Episode I]]
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[[pl:Sonic the Hedgehog 4: Episode I]]
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[[ru:Sonic the Hedgehog 4: Episode I]]
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[[Category:Sonic the Hedgehog 4: Episode I| ]]
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[[Category:Sonic the Hedgehog 4|*]]
 
[[Category:2010]]
 
[[Category:2010]]
[[Category:Sonic the Hedgehog 4: Episode I]]
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[[Category:2D platformers]]
[[Category:Xbox LIVE Arcade games]]
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[[Category:Games developed by Sonic Team]]
[[Category:PlayStation Network games]]
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[[Category:Games developed by Dimps]]
 
[[Category:Mobile games]]
 
[[Category:Mobile games]]
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[[Category:PlayStation Network games]]
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[[Category:PlayStation Now games]]
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[[Category:Puyo Puyo! Sega games]]
 
[[Category:Rated E games]]
 
[[Category:Rated E games]]
[[Category:Wii games]]
 
 
[[Category:Steam games]]
 
[[Category:Steam games]]
[[Category:PlayStation Now games]]
+
[[Category:Wii games]]
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[[Category:Xbox LIVE Arcade games]]

Latest revision as of 16:43, 1 March 2024

Sonic the Hedgehog 4: Episode I (ソニック・ザ・ヘッジホッグ4 エピソードI Sonikku za Hejjihoggu 4: Episōdo I?) is a video game in the Sonic the Hedgehog series. It is the first episode of Sonic the Hedgehog 4, an episodic series that serves as a sequel to Sonic 3 & Knuckles. It was released in late 2010 for most platforms. A continuation, Sonic the Hedgehog 4: Episode II, was released in 2012. As a continuation of the Sega Mega Drive Sonic games, it features a simple control scheme, no voice acting, and level design emphasizing platforming and momentum-based gameplay.

In Sonic the Hedgehog 4: Episode I, after the conclusion of the Death Egg saga that resulted in the destruction of the Death Egg, a rage-consumed Dr. Eggman begins to enhance his most feared creations in the past and use them to defeat Sonic for good. When the hedgehog learns of the scientist's actions in the nearby continent, he immedialy heads out to stop him.

Upon release, Sonic the Hedgehog 4: Episode I was met with lukewarm reviews by critics, who saw it as a return to the series' roots after years of badly-received titles like 2005's Shadow the Hedgehog and 2006's Sonic the Hedgehog. However, the game was criticized for its short length and many oddities concerning its physics. Both episodes of Sonic the Hedgehog 4 have been frequently compared with 2017's Sonic Mania, another title that acts as a follow-up to the Death Egg saga, with many viewing the former unfavorably in contrast with the latter.

Plot

Spoiler warning: Plot, ending details or any kind of information follow.
Picture-9-290x162

The title screen of Sonic the Hedgehog 4: Episode I.

Years after the Angel Island incident, with the Death Egg finally destroyed and the Master Emerald safe, Sonic parts with Tails and Knuckles to explore new territories on his own. Meanwhile, a vengeful Dr. Eggman has taken new measures to defeat his arch-nemesis by enhancing his past creations and mechs.[2]

Despite Dr. Eggman's best efforts however, Sonic destroys each of his refined creations and chases the madman to Splash Hill, where Eggman makes his departure into space. Using a rocket provided by Tails though, Sonic chases Eggman to his newest space station, the E.G.G. Station. There, Sonic defeats each of the creations and traps that Eggman reuses against him, including a powered-up Death Egg Robot. At the end, after defeating the Death Egg Robot, Sonic triggers a chain reaction that destroys the E.G.G. Station. Making it safely back to his planet, Sonic celebrates his victory in Splash Hill with his Animal friends. From there, the ending of the game will depend on the player's progress:

  • If the player has not managed to collect the seven Chaos Emeralds, Sonic will be posing to the player in Splash Hill. After the credits, Eggman will then be shown in the Egg Mobile laughing at the player, as the text "TRY AGAIN" appears below him.
  • If the player has managed to collect all seven Chaos Emeralds and also collects all of the Rings during the Splash Hill Zone sequence (by timing jumps perfectly as Sonic automatically runs) Sonic will use the Emeralds to turn into Super Sonic and pose to the player. If any of the rings are missed, the standard pre-credits pose without Super Sonic occurs. Regardless of which pose was triggered, after the credits, Sonic will then be making his classic pose before running to the right. Afterward, Eggman will appear in the Egg Mobile, laughing at the player before leaving the screen as well. Following that, a silhouette of Metal Sonic will be shown.

Characters

Main

Image Character Biography
Sonic-Character-4 Sonic the Hedgehog Our legendary hero returns! With the Death Egg finally destroyed and the Angel Island back into the sky, Sonic decides it's time to take a break and heads off to find a new territory of his own. However, unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun to taking measures to get rid of our hero. Armed with his Signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure![3]
Robotnik-character-4 Dr. Eggman After losing the Master Emerald during his last encounter with Sonic, Eggman regroups with a new objective; to revisit and refine the best of his creations in an effort to finally rid himself of Sonic![3]

Badniks

Image Character Biography
S4 Motobug Sprite Motobug The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.[4]
S4 Newtron Sprite Newtron Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.[4]
S4 Bubbles Sprite Bubbles Bubbles is a balloon fish type robot who returns back from the ruins of Angel Island. Due to Eggman's budget cuts, not all versions of Bubbles are spiked. However, watch out for the red ones![4]
S4 Chopper Sprite Chopper First seen jumping out at Sonic from under the bridges of Green Hill Zone, this deadly Piranha robot is back and still hungry![4]
S4 Buzzer Sprite Buzzer Buzzer flies in from Emerald Hill Zone ready to blast Sonic with his stinger cannon.[4]
S4 Jaws Sprite Jaws Specializing in underwater patrols, this lethal fish is on the lookout to put an end to Sonic's aquatic adventure.[4]
Batbot7 Batbot Batbot first appeared in Carnival Night Zone and returns in Sonic the Hedgehog 4. Be careful as Batbot chases after Sonic with his deadly lightbulb![4]
S4 Burrobot Sprite Burrobot This Badnik prefers underground areas which are well suited for his unique talents. Be on the lookout as Burrobots have a habit of jumping out of the ground![4]
S4 Orbinaut Sprite Orbinaut The Orbinauts return as one of Sonic's most challenging Badnicks![sic] Pay close attention, you only have a split second to defeat them.[4]
S4 Shellcracker Sprite Shellcracker Hailing originally from Metropolis Zone, Shellcracker has returned to make Sonic lose as many rings as possible, if not finish him off entirely. Watch out as this Badnik's main weapon is a quick-moving claw that packs a serious punch![4]
S4 Slicer Sprite Slicer Slicer - how could we ever forget you? The one Badnik everyone loves to hate. Slicer can fire off its arms at our blue hero, making it a formidable foe that will require a lot of practice to defeat unscathed. Timing is key, so don’t hesitate for a second if one of these robots spots you![4]

Gameplay

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Sonic in Splash Hill Zone, the first Zone in the game.

Sonic the Hedgehog 4: Episode I is a 2D side-scrolling platforming video game, which features gameplay nearly identical to past 2D Sonic games. The game is divided into five Zones, each split into three Acts and a fourth, shorter Act featuring the boss of the Zone. The only playable character in the game is Sonic, who can run, jump, Spin Dash, and use the Homing Attack.

The main objective of Sonic the Hedgehog 4: Episode I is to lead Sonic to the end of the Acts in less than ten minutes. As with past games, these Acts are branched into various paths that offer the player different secrets to find. To finish each of the three first Acts in each Zone, the player has to touch the local Goal Plate in each Act. In the fourth Acts on the other hand, a Capsule must be opened after defeating the local boss.

In gameplay, Rings appear scattered throughout each Act. The number of Rings carried by the player is displayed in the top left corner of the HUD. As with past Sonic games, Rings serve as the playable character's main method of protection from damage; if the playable character takes damage while they carry at least one Ring, they will not lose a life, though they will lose all their Rings. Taking damage while not holding any Rings will cost the player a life. The player can also instantly lose a life if they drown underwater, get crushed, fall into a bottomless pit, or spend ten minutes in the same Act. After losing a life, the playable character will respawn at the latest Star Post they touched, or at the start of the Act if they have not touched any local Star Post. If the player runs out of lives, they will get a Game Over. Extra lives can be obtained by breaking One-Up Item Boxes, collecting one hundred Rings, or each time the player earns fifty thousand points.

The secondary objective of Sonic the Hedgehog 4: Episode I is to gather the seven Chaos Emeralds by completing Special Stages. To enter a Special Stage, the player must collect at least fifty Rings in any of the first two Act of a Round and then enter the Giant Ring at the end of them. Collecting all seven Chaos Emeralds will allow the player to turn into Super Sonic after obtaining fifty Rings.

Scoring system

Controls

Button formation Sonic-Icon-Sonic-the-Hedgehog-4-Ep-I Movement
Wii PlayStation 3 Xbox 360 iOS/Android
Controlpadds left/right Left-Analog-Stick left/right Movement button left/right Move
Controlpadds up Left-Analog-Stick up Movement button up Look up
Controlpadds down Left-Analog-Stick down Movement button down Look down/Crouch
Snnwii2buttondisco Cross/Circle XboxA/XboxB Jump button Spin Jump/Shake Special Stage
Snnwii2buttondisco (midair) Cross/Circle (midair) XboxA/XboxB (midair) Jump button (midair) Homing Attack
Move + Controlpadds down Move + Left-Analog-Stick down Move + movement button down Spin Attack
Crouch + Snnwii2buttondisco Crouch + Cross/Circle Crouch + XboxA/XboxB Crouch + jump button Spin Dash
Tilt Wii Remote Tilt Sixaxis Left-Analog-Stick Tilt device/swipe screen Rotate Special Stage
Plus Button (Wii) Start Pause Pause

Objects

Items

Gimmicks and obstacles

Characters

Playable characters

Non-playable characters

Enemies

Bosses

  1. Egg Wrecker (Splash Hill Zone)
  2. Egg Claw (Casino Street Zone)
  3. Egg Mobile (Lost Labyrinth Zone)
  4. Egg Bouncer (Mad Gear Zone)
  5. Death Egg Robot (E.G.G. Station Zone)

Zones

  1. Splash Hill Zone
  2. Casino Street Zone
  3. Lost Labyrinth Zone
  4. Mad Gear Zone
  5. E.G.G. Station Zone

Special Stages

Untitled 74 (2)

Sonic in the first Special Stage.

Special Stages in Sonic the Hedgehog 4: Episode I are akin to the ones from the original Sonic the Hedgehog, where Sonic must navigate a maze to reach the Chaos Emerald, collecting Rings and avoiding the exit blocks. This time, the rotation is controlled by the player instead of automatically. Controllers with motion control support can use either a traditional control method or by tilting the controller to control the rotation.

Two significant differences between these stages and the original ones are the inclusion of ring gates and a time limit. Ring gates are barriers that prevent the player from crossing into the next area of the stage but can be passed once the appropriate number of Rings, shown on the gate, have been collected. A time limit also kicks in at the start of each stage and boots the player out if they haven't collected the Emerald in the time frame. The starting amount varies by level (30 seconds for Stages 3 & 5 and 90 seconds for the others), but can be extended in five, ten or fifteen second increments by collecting orbs around the stage.

Once a Special Stage has been completed, it can be replayed on the level select stage in either Score or Time Attack modes, with a 1-Up replacing the Emerald. Once the player obtains all seven Chaos Emeralds, Sonic can transform into Super Sonic during a regular level except for boss fights.

Development

The game was developed by Sonic Team as well as members of Dimps. The game was released as a digital download for WiiWare, PlayStation Store, Xbox Live Arcade and iPod app store services.[5] Jun Senoue helped to compose the music of the game.

In an interview, Takashi Iizuka stated that "Fans [would] be very pleased with the cast in Episode [II]," implying that Sonic would not be the only playable character in future episodes. He also announced an as-yet unknown new move for Sonic, as well as that the Homing Attack would appear in the game, saying that he "wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [Homing Attack] allows, and find the fun routes in the air." He also stated that the classic Special Stages will make a return and Ken Balough stated that there will be a total number of 17 stages in Episode I; including Special Stages.

The game would be nearly identical on all consoles, with the Wii and PlayStation 3 version of the game using motion control in certain areas such as Special Stages. The iOS version of the game would be featuring two of its own levels. Previously, the console versions of the game were going to have gimmicks such as Sonic riding on a Mine Cart, but Sega had delayed the game and moved the date from July 2010 to late 2010 because they wanted to change the game to make it better and to prevent fans from knowing all of the game due to the leaks the game was getting. The Mine Cart gimmick was later moved to the iOS version of the game, as well as some other gimmicks.

On 8 February, Sonic 4 brand manager Ken Balough went on record to confirm that work on the next installment was underway. Sega of America and Europe also provided feedback and input on the subject matter. Episode II was revealed to have its own original Zones as Episode I was a throwback to the original Sonic the Hedgehog and Sonic the Hedgehog 2.

E3 2010

The game was playable by the visitors of the Electronic Entertainment Expo (E3) 2010. Players were only able to do the whole level of Splash Hill Zone. The Special Stages of the game were not shown. The game was highly praised at the E3 and there was a lot of audience at show of Sonic 4.

Leaks, delay and fan-reaction

In February, a build of Episode I was submitted to Xbox Live Arcade's PartnerNET service, where developers were given access to upcoming downloadable titles for testing purposes. Soon after, screenshots, music and progressively more gameplay footage were leaked onto the internet. Eventually, a playthrough of the entire game was leaked and Sonic Retro, which had already banned leaked material when more than they approved of had been released, responded by banning Sonic 4 discussion for several days. As well as this, PartnerNET shut down for a night. Other websites also made efforts to crack down on leaks, such as banning posting of leaked content. The build was controversial, due to it containing "floaty" physics speculated to be due to it using the Sonic Rush engine, poor animations and criticized the level design features such as gimmick-based acts that were disliked by most fans.

On 20 May 2010, Sega announced that due to fan input, the game would be delayed until later in 2010, in order to extend the development of the game. They stated in game magazines and online that this was specifically done to allow various fan requests (since the game was leaked) to be implemented, including more momentum-based level designs and improved physics closer to that of the Sega Mega Drive titles.

Releases for iOS devices were also announced, finally ending speculation of the fourth unknown platform, although it was leaked months before when images were found in the website's source code. It was also revealed that the iOS version would receive two extra levels, which turned out to be the Mine Cart and Pinball gimmicks stages in Lost Labyrinth Zone Act 2 and Casino Street Zone Act 2, which were heavily criticized in the leaked gameplay footage. Sega said this was done because the levels fit the mobile controls more. Fans speculated that the console versions would receive new, non-gimmick levels to replace them. Sega confirmed this with pictures several weeks before the final release. The new, console-specific levels were much closer in design to the other levels and featured new gimmicks which require platforming.

Criticism

Sonic the Hedgehog 4 has been criticized due to the design and content of the game. Some people believe that it is not a true sequel to the classic games, due to Episode I's content being largely based on that of previous games with minor changes, and level design that features speed boosters in every level (a staple of Dimps' level design with their previous Sonic games) and object placement that forces the use of the Homing Attack. The latter is a move that some fans do not feel belongs in a 2D game, particularly not one based on the classics and set before its debut in Sonic Adventure. The music has also been criticized, due to it featuring low-quality synths and drum samples (the latter from Sonic the Hedgehog 2, not the more advanced ones from Sonic the Hedgehog 3) that vary little between songs.

A highly controversial item is Sonic's design, which is the modern style model that debuted in Sonic Adventure and has since received refinements until its most recent state in Sonic Unleashed. Many fans believe that the classic Sonic design should have been used and a petition was set up for Sega to include the different version.[6] However, in a magazine, Takashi Iizuka said that the classic style wasn't returning, as all games since Sonic Adventure have featured Sonic in his modern design (excluding Sonic Generations for having both Sonics in the game).

Soundtrack

Achievements

These are the achievements and trophies for the Xbox 360, PlayStation 3, Steam and iOS versions of Sonic the Hedgehog 4: Episode I.

Used

Image Name Description Trophy Class Gamescore Game Center points
The Story Begins The Story Begins Clear SPLASH HILL ZONE, ACT 1.
PSN Trophy Bronze
5 50
Crush dr. eggman Crush Dr. Eggman Defeat a boss for the first time.
PSN Trophy Bronze
5 50
The-first-chaos-emerald-ps3-trophy-3663.jpg The First Chaos Emerald Acquire a Chaos Emerald.
PSN Trophy Bronze
5 100
Enemy hunter Enemy Hunter Defeat 1,000 enemies.
PSN Trophy Bronze
10 50
Golden-flash-ps3-trophy-3661.jpg Golden Flash Clear all Acts as Super Sonic.
PSN Trophy Bronze
10 100
All stages cleared All Stages Cleared! Defeat the final boss and view the ending.
PSN Trophy Bronze
10 100
Contender Contender Upload your recorded scores and clear times for all stages.
PSN Trophy Bronze
10 50
Ring collector Ring Collector Collect all the Rings in 'Special Stage 1' and clear the stage.
PSN Trophy Bronze
15 100
Immortal Immortal Build up 99 or more extra lives.
PSN Trophy Silver
25 100
Super-sonic-genesis-ps3-trophy-3656.jpg Super Sonic Genesis Acquire all seven Chaos Emeralds.
PSN Trophy Silver
30 100
Speeds my game Speed's My Game Clear SPLASH HILL ZONE ACT 1 in less than a minute.
PSN Trophy Silver
35 100
Untouchable Untouchable Clear the E.G.G. STATION ZONE without taking any damage.
PSN Trophy Gold
40 100

Unused

Image Name Description
VKFpw== Centurion Get 120 rings in Mad Gear Zone Act 1.
N/A Splash Hill Zone Finish all 3 Acts and boss round of Splash Hill Zone.
Casino Street Zone Finish all 3 Acts and boss round of Casino Street Zone.
LostLab4ep1 Lost Labyrinth Zone Finish all 3 Acts and boss round of Lost Labyrinth Zone.
UPwSEBY= Mad Gear Zone Finish all 3 Acts and boss round of Mad Gear Zone.

Promotion

The game was first announced through GameSpot by Sega of America on 8 September 2009, the eve of the 10th anniversary of the launch of the Dreamcast console and its launch game, Sonic Adventure,in North America. At the time, it was referred to as "Project Needlemouse,"[7] in reference to the name "Mr. Needlemouse", which was the mistranslated prototype code name of Sonic the Hedgehog when he was being pitched as a new mascot for Sega.[8]

The initial announcement was accompanied by a brief teaser trailer, which included sound effects from Sega Mega Drive-era Sonic games,[7] as well as an interview with Sega's associate brand manager, Ken Balough, who acknowledged that "old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay", and that "Needlemouse is that critical first step that brings Sonic back to his 2D roots".[9] The game's final name was announced on 4 February 2010.[10]

Character Countdown

Project needlemouse final day

To get fans pumped for Project Needlemouse, Sega put together a weeklong trivia game on the blogs.sega.com web page. Each day until Friday they are going to put a rejected stamp on the characters that won't be in the game. On Friday, the full list of characters would be revealed if fans could succeed in a challenge. No information was given on whether the characters in the picture were the only potential characters in the game, so other characters like Tails and Knuckles still had the possibility of being in the game.[11] The following was listed on the Sega blog:

  1. The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we're going to update this picture with a rejected stamp over those who will not actually be showing up![11]
  2. The Challenge: Answer our trivia questions about oldschool Sonic games! (Mega Drive era) We'll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we'll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day![11]
    • About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday![11]

Trivia questions

  • Day 1[11] (11 January 2010):
    1. In Sonic 1, how many rings were needed at the end of an act to enter a Special Stage?
      • Answer: At least 50 Rings
    2. How many emeralds were in the original Sonic 1 for Genesis/Mega Drive?
    3. What colors were these Emeralds?
      • Answer: 1. Red, 2. Yellow, 3. Green, 4. Blue, 5. Violet, and 6. White.
  • Day 2[12] (12 January 2010) (Characters rejected: Charmy and Chip):
    1. What was the general name for the robot enemies in the early Sonic games?
    2. 50 Rings is always nice, but 100 is even nicer – why so?
      • Answer: An Extra Life
    3. In Sonic 2 for the Genesis/Mega Drive, how many lives was a "continue" worth?
      • Answer: 3 Extra Lives
  • Day 3[13] (13 January 2010) (Characters rejected: Vector and Tikal):
    1. How many Acts were in each Zone of Sonic 1?
      • Answer: 3 Acts (except Final Zone)
    2. What was the first game to feature Super Sonic?
    3. The original Sonic the Hedgehog featured Special Stages with morphing backgrounds – can you name two of the animals seen in that background?
      • Answer: Birds and Fishes (There were no more animals)
  • Day 4 (14 January 2010) (Characters rejected: Shade and Amy):
    1. If you lock Sonic 3 onto Sonic & Knuckles, what was the largest amount of Emeralds you could collect from the Special Stage?
    2. Yuji Naka is credited for much of Sonic's history, but who is the man that actually designed Sonic?
    3. During his creation, what was the Japanese name originally given to Sonic?
      • Answer: Mr. Needlemouse
  • Day 5 (15 January 2010) (Characters rejected: Shadow, Froggy, Big and "Sonic's new friend Mr. Needlemouse"):

Conclusion of contest

The fans "won" the bonus points contest and was awarded not only two extra characters that had been struck off the list, but also a piece of concept art developed for the game (which is very similar to the same Badnik in Sonic the Hedgehog 2). A member of the Sonic fan community also went through the raw data of the file and discovered that it was scanned to the computer late the previous spring.[14] The conclusion of the contest indicated that Sonic would be the only playable character in this game. However, a recent issue of GameInformer revealed that there would be more playable characters returning for the second episode of the game.

Concept art challenge

On 27 January 2010, Sega updated their blog with a second (and final) challenge and another piece of concept art (Motobug, the first Badnik encountered in Sonic the Hedgehog). The challenge was in response to a fan-made illustration of another Badnik from Sonic the Hedgehog 2 (designed to resemble the official art), which apparently staff liked a lot. To this end, Sega stated that they wished to see more: the new challenge was for fans to submit over 100 pieces of their own art of classic Badniks (from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3 and Sonic & Knuckles, and any other game from that era) to Sega by the following Monday, to show them which enemies they wished to feature in Project Needlemouse. Sega stated that if this number was met, on 4 February 2010 they revealed the game's real name, concept art from the first Zone, and a trailer.

Birthday contest

In June 2011, Sega announced a contest to celebrate the Sonic series' 19th anniversary where people would create videos, with the winner going to Tokyo to see the finished version of Episode I.[15] The voting system was intended to allow one vote per day, however, people found workarounds to allow multiple voting by clearing their browser's cookies and cache due to poor site coding. On 16 July, Sega suspended the voting. On 2 August, the winners were chosen by input of Sega staff and Sonic Team.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 75.42% (Wii)[16]
74.85% (X360)[17]
73.23% (PS3)[18]
74.29% (iOS)[19]
60% (PC)[20]
Metacritic 81% (Wii)[21]
74% (PS3)[22]
72% (X360)[23]
70% (iOS)[24]
Review scores
Publication Score
1Up.com B[25]
Eurogamer 9/10[26]
GameRevolution B-[27]
GamesMaster 88%[28]
GameSpot 6.5/10[29]
GamesRadar 4Star fullStar fullStar fullStar half[30]
GameTrailers 7.5/10[31]
IGN 8/10[32]
7.5/10 (iOS)[33]
Nintendo Life 8/10[34]
Nintendo World Report 8/10 (Wii)[35]
Official Nintendo Magazine 88% (Wii)[36]
Digital Spy 3/5 starsStar fullStar fullStar emptyStar empty (X360)[37]

Sonic the Hedgehog 4: Episode I received generally positive reviews, with criticism focusing on poor physics and lack of momentum compared to the classic Sega Mega Drive Sonic games.

IGN gave the first episode a score of 8.0 out of 10 and an Editor's Choice award, calling it "short but sweet and well worth downloading."[38] GamesRadar gave the PS3 version a score of 9/10, calling it "deserving of the name, Sonic the Hedgehog 4."[39] The iPhone version had 168 reviews and all of them had given the game 4 stars out of 5. AppTilt had given the iPhone version a 9/10. GameShard gave the game a 9/10. AppAdvice also gave it a 4/5, whereas TiPb gave the iPhone version a 5/5. Nintendo Power had recommended the game for those who wanted "classic" Sonic gameplay. In aggregate reviews, the title received 81, 74, 72 and 70 via Metacritic (on the Wii, PS3, Xbox 360 and iOS, respectively) while GameRankings gave the game scores of 73.23% (PS3), 74.85% (Xbox 360) and 75.42% (Wii).

Trivia

  • The Special Stage in this game is styled after the Special Stage from the original Sonic the Hedgehog. Here, however, the player controls the rotation of the stage itself rather than controlling Sonic.
  • On the Sonic the Hedgehog 4 website, the Egg Mobile has longer wings. The same goes for the Chopper.
  • Once Sonic gains enough speed, his running animation looks similar to his running animation in the earlier games.
  • The Zones in this game are based on previous zones from the Genesis/Mega Drive games (e.g. Splash Hill Zone is based off Green Hill Zone). Episode II keeps this idea, though only for Sky Fortress Zone.
  • In the Xbox 360 version of the game, the player can unlock a Sonic costume along with a Sonic head for the Xbox Avatar.
  • In Splash Hill Zone Act 3, the level turns from day to sunset. This is one of few times that something like this has happened in a Sonic game.
  • In a similar fashion to Sonic the Fighters, Sonic uses a rocket ship that Tails built to get to E.G.G. Station Zone. This is not seen in mobile versions.
  • Super Sonic is playable freely like in Sonic the Hedgehog 2, Sonic 3 & Knuckles, Sonic Colors and Sonic Generations.
    • Likewise, Super Sonic can be activated by a press of a designated button.
  • The green Newtron Badniks launch themselves like missiles in this game, something only the blue Newtrons did.
  • The game was intended to be released in July 2010, but it got delayed after test versions for the major consoles were slowly leaked and the fans reacted negatively to certain gameplay aspects and level gimmicks. The release date was changed to October 2010. The iOS release is, for all intents and purposes, the original version, as it retains some of the major elements. Further mobile ports are made closer to this version.
    • Casino Street Zone Act 2 was originally a diversion in which Sonic had to acquire 100,000 points in order to reach the goal (using the slot machine is encouraged and helps acquire points faster). This level was scrapped for home consoles since testers felt that it forced the fun, so it was replaced with a longer level involving item cards, Eggman cards, and cards as flipping platforms. The music was also redone to suit the new area.
    • Likewise, the player originally had to control Sonic in a mine cart throughout Lost Labyrinth Zone Act 2. This level was scrapped for home consoles and replaced with a much longer level in which Sonic lights his way through darkness and dynamite using a touch. Although there are still mine cart sections, it is not the focus of the level.
  • This is the second Sonic game to feature a mine cart section as a gimmick, the first being Sonic Rush Adventure.
  • Interestingly, in the second trailer, in the 1992 section (Sonic the Hedgehog 2), prototype sprites were used when Sonic is running.
  • The mobile versions have a different waiting animation - rather than Sonic getting annoying as usual, he instead starts tapping to an iPhone near his ear and even happily spins around in place.
    • As of the Sega Forever update, which gave Sonic a new updated model, this animation is no longer present.
  • Depending on the device's capabilities, Sonic's rendering in the mobile version may look similar to his Sonic Rush and Sonic Rush Adventure rendering. Also, this rendering lacks a mouth, eyelids and an index finger for Sonic's pose after completing a Boss Act, unlike the console and PC versions, which do.
    • The Wii version's rendering includes a mouth and index finger but still lacks eyelids. Also, when Sonic looks up, his mouth doesn't open, but it does in the PC and other console versions.
  • At the ending, Sonic goes back to Splash Hill Zone and then jumps to the screen, as in the first game. Unlike the original Sonic the Hedgehog, Sonic isn't seen using and scattering the Chaos Emeralds.
    • If the player manages to get all the Rings in the ending, then Sonic will transform into Super Sonic before jumping to the screen.
  • In this game, Super Sonic is able to breathe underwater. This is an ability taken from Hyper Sonic.
  • Special Stages can be restarted from the beginning, leading to an infinite number of tries to get a Chaos Emerald as long as the timer does not expire or Sonic does not land in a goal area.
  • In this game, Super Sonic cannot be played in Boss Acts. This is due to each Act having less than 50 Rings to collect.
    • If the game is hacked so that Super Sonic is playable during boss fights, Super Sonic has his own unique victory pose, suggesting that Super Sonic was originally intended to be playable in boss fights.[citation needed]
  • This is the only Sonic game where the player can exceed the limit of 99 lives, whereas the limit in this game is 999 lives.
  • The Wii version of the game has slightly different music than other versions. The music had to be compressed because of WiiWare's small file size limit, whereas every other version uses proper audio files.
    • Additionally, the Wii version has a profile system where the player can save their progress (up to six profiles can be created), unlike the other versions which do not; they follow the profile format that Sonic Generations and Sonic the Hedgehog 4: Episode II have.
  • This game is available in all of Apple's touch screen devices except the new iPod Nano.
  • The game's title card is a homage to the original Sonic the Hedgehog title card.
  • The boss theme for this game is actually an unused theme for a Mega Drive Sonic 3D Blast prototype.
  • The character description of Tails on the Sonic the Hedgehog 4: Episode II website states that Tails was secretly supporting Sonic from the sidelines during the game, explaining the rocket Sonic used to get to E.G.G. Station Zone in the console/PC versions.
  • The Shield does not disappear when turning Super, when getting it as Super Sonic or grabbing an invincibility power-up like in other Sonic games.
  • In spite of the fact Mecha Sonic is not in this series, he is mentioned in Eggman's profile in the Japanese Episode I website.
  • Since this game is set before Sonic Adventure, this is the first chronological appearances of Sonic's modern design and the Homing Attack (although not the first game appearances for either).
  • Strangely, while playing as Super Sonic, he does not earn an extra life for collecting 100 Rings.
    • Additionally, all Invincibility monitors change into 1-Up monitors; however, this only applies to the console and PC versions.
  • In the console and PC versions, Super Sonic always wins at the slots.
  • In Time Attack mode, the Acts' lampposts are not present and all 1-Up monitors change into Super Ring monitors.
    • The same thing happens in all the Acts of Sonic the Hedgehog 4: Episode II.
  • This is the first game since Sonic the Hedgehog CD to have Sonic as the only playable character in the major console.
  • The PS3 version of the game is compatible with the PlayStation 4's DualShock 4 controller, however, it must be connected using a Micro USB Cable as it cannot be connected wirelessly using Bluetooth.[40]

Videos


References

  1. LordDullahan (8 July 2013). Sonic the Hedgehog 4 Episode I and II are Now Available on OUYA! Sonic CD to follow. SEGA Blog. Sega. Archived from the original on 12 July 2013.
  2. Sonic the Hedgehog 4 :: Episode I. Story. Sega. Archived from the original on 12 May 2013. Retrieved on 27 October 2017.
  3. 3.0 3.1 Sega . Sonic the Hedgehog 4 :: Episode I. Characters. Sega. Archived from the original on 12 May 2013. Retrieved on 27 October 2017.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Sega . Sonic the Hedgehog 4 :: Episode I. Badniks. Sega. Archived from the original on 27 May 2013. Retrieved on 27 October 2017.
  5. Sonic 4 Official Site (5 February 2010). Retrieved on 9 February 2010.
  6. Bring the Classic Sonic to Sonic the Hedgehog 4. GoPetition. Archived from the original on 4 August 2014.
  7. 7.0 7.1 Thorsen, Tor (8 September 2009). All-new 2D Sonic rolling out in 2010. GameSpot. CBS Interactive. Retrieved on 9 September 2009.
  8. ●SonicJPNews● on Twitter. Twitter (24 January 2021). Archived from the original on 24 January 2021.
  9. Sonic the Hedgehog Q&A. GameSpot. CBS Interactive (8 September 2009). Retrieved on 11 September 2009.
  10. SEGA Announces Sonic the Hedgehog 4 Episode I!. SEGA America Blog. Sega.
  11. 11.0 11.1 11.2 11.3 11.4 RubyEclipse (11 January 2010). Project Needlemouse Character Countdown – Day 1!. Sega Blog. Sega. Archived from the original on 16 January 2010.
  12. Shadzter (12 January 2010). PROJECT NEEDLEMOUSE CHALLENGE ROUND 2 NOW LIVE. Sonic Stadium.
  13. http://sonicstadium.org/news/needlemouse-challenge-3-live-vector-and-tikal-out
  14. Oliver, Tristan (17 January 2010). Needlemouse Concept Art May Not Be So New. TSSZ News. Archived from the original on 4 August 2014.
  15. RubyEclipse (23 June 2010). Win a free trip to Tokyo – The Sonic 4 Birthday Contest has begun!. Sega Blog. Sega. Archived from the original on 23 May 2011.
  16. Sonic the Hedgehog 4: Episode I (Wii). GameRankings. Retrieved on 30 November 2010.
  17. Sonic the Hedgehog 4: Episode I (Xbox 360). GameRankings. Retrieved on 30 November 2010.
  18. Sonic the Hedgehog 4: Episode I (PlayStation 3). GameRankings. Retrieved on 30 November 2010.
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External links

Sonic the Hedgehog console mainline games

Sonic the Hedgehog mobile games